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`Republic of the Philippines

CEBU ROOSEVELT MEMORIAL COLLEGES


Bogo City, Cebu

College of Teacher Education


_____________________________________________
LEARNING ACTIVITY SHEET # 2

Course Title : Physical Activities Towards Health and Fitness 2


Type of Activity : Quiz in Terminologies in Badminton
Activity Title : Terminologies in Badminton
Duration : 2 hours
Learning Target/s : Identify the different terminologies in Badminton
Reference/s : Physical Education 4 for College;

A. Concept Digest

Advantages of playing Badminton:


1. Strength, stamina and speed
2. Defense and attack
3. Planning and imagination
4. Footwork and fitness
5. Grace and gentleness
6. The sense of badminton as a game and sports
7. sportsmanship

B. Examples

BADMINTON TERMINOLOGIES

1. Alley – the extension of the court by 1 ½ ft. on both sides for doubles play
2. Back Alley – the area between the back boundary line and the long service line for doubles
3. Backcourt – the back third of the court, in the area of the back boundary lines.
4. Balk (feint) – any deceptive movement that disconcerts an opponent before or during the service
5. Baseline – the back boundary line at each end of the court, parallel to the net
6. Carry –an illegal tactic also called a sling or a throw in which the shuttle is caught and held on the
racket and then slung during the execution of a stroke.
7. Center or base position – the location in the center of the court to which a singles player tries to return
after each shot.
8. Center line – a line perpendicular to the net that separates the left and right service courts
9. Clear – a shot hit deep to the opponents back line. The high clear is a defensive shot, while the flatter
attacking clear is used offensively.
10. Court - Area of play, as defined by the outer boundary lines.
11. Drive - A fast and low shot that makes a horizontal flight over the net.
12. Drop - A shot hit shortly and with finesse to fall rapidly and close to the net on the opponent’s side.
13. Fault - A violation of the playing rules, either in serving, receiving, or during play.
14. Feint (balk) - any deceptive movement that disconcerts an opponent before or during the service
15. Flick - A quick wrist and forearm rotation that surprises an opponent by changing an apparently soft
shot into a faster passing one; used primarily on the serve and at the net.
16. Forecourt - Front third of the court, between the net and the short service line.
17. Hairpin Net Shot - Shot made from below and very close to the net with the shuttle rising, just clearing
the net, and then dropping sharply down the other side. The shuttle’s flight approximates the shape of a
hairpin.
18. Halfcourt Shot - A shot hit low and to midcourt, used effectively in doubles against the up-and-back
formation.
19. Kill - Fast, downward shot that cannot be returned; a "putaway."
20. Let - A legitimate cessation of play to allow a rally to be replayed.
21. Long Service Line - In singles, the back boundary line.1n doubles a line 2 l/2 feet inside the back
boundary line. The serve may not go past this line.
22. Match - A series of games (at U.S. Olympic Festival-’93 it is three out of five), to determine a winner.
23. Midcourt - The middle third of the court, halfway between the net and the back boundary line.
24. Net Shot - Shot hit from the forecourt that just clears the net and drops sharply.
25. Push Shot - Gentle shot played by pushing the shuttle with little wrist motion, usually from net or
midcourt to the opponent’s midcourt.
26. Racquet (Racket) - Instrument used by player to hit shuttlecock Weight about3 ounces. Length: 27
inches. Made of: Ceramic, graphite, or boron frame; beef-gut string.
27. Rally - Exchange of shots while the shuttle is in play.
28. Serve or Service - Stroke used to put shuttlecock into play at the start of each rally.
29. Service Court - Area into which the serve must be delivered. Different for singles and doubles play.
30. Short Service Line - The line 6 l/2 feet from the net which a serve must reach to be legal.
31. Shuttlecock (shuttle) - Official name for the object that players hit. Also known as "birdie." It is
composed of 16 goose feathers attached to a cork base covered with leather. The heavier the shuttlecock,
the faster it flies. Flies faster in higher temperatures and at higher altitudes.
32. Smash - Hard-hit overhead shot that forces the shuttle sharply downward. Badminton’s primary
attacking stroke.
33. Wood Shot - Shot that results when the base of the shuttle is hit by the frame of the racquet. Once
illegal, this shot was ruled acceptable by the International Badminton Federation in 1963.

SHOTS and STROKES

1. Attacking shots – a shot kill a downward trajectory; includes smashes; half smashes and
drives

2. Back hand – all shots played on non-racket side of the body

3. Block – a type of shot executed by holding the racket, stationary in the path of a smashed
shuttle so that it rebounds into the opponent’s court.

4. Clear – a shot hit high and near the opponent back boundary line. It may be an attacking or
defensive clear, depending on trajectory.

5. Drive – a fast, shot that has a flat flight trajectory as it passes over the net.

6. Drive serve – a hard quick serve with a flat trajectory; usually hit at the receiver’s racket
shoulder

7. Drive shot - a shot hit so that it barely clears the net and falls rapidly in the opponent’s court
between the net and the short service line.

8. Freehand – all shots played on the racket side of the body.

9. Half smash – an overhead shot hit at a steep downward angle but with little force, so it lands
in the front court, use deceptively when the opponent is expecting a smash

10. Jump smash – an advantage technique for executing the smash with more power and a
steeper downward trajectory. Both feet are on the floor, often doing a hitch or scissors kick
during the hitting action.

11. Kill – also called a put a way. A smash that cannot be returned.

12. Lift- to hit a shuttle in with an upward trajectory; a defensive return


13. Net shot – any shot hit from the frontcourt, most often a drop shot or under hand clear

14. Push – a type of shot frequently used to return a low short served in doubles. A frying pan grip
is used tom place the shuttle about halfway into the opponent court usually into a side alley.

15. Serve – the shot used to put the shuttle into the play at the start of each point

16. Overhead – also known as overhead, a stroke played from the height above the head.

17. Side arms – the stroking motion used to hit shots from near the forehead sidelines

18. Smash – an overhead shot fit forcefully at a steep downward angle; the primary offensive shot
in badminton

19. Underhand – a stroke executed as the racket contacts the shuttle below waist level with a
lifting motion such as in executing a serve or a clear from near the net.

STYLES and PLAYS

1. Deception – the art of deceiving one’s opponent by feinting or by disguising a shots direction
until the least match.

2. Defuse – the state of being under attack by ones and high clears.

3. Finesse – to hit a shot with dedicate touch or cleverly or craftily in its placement as opposed
to using sheer power.

4. Offense – the state of being on the attack; a style of play consisting mainly of attacking clears,
fast drops, drives and smashes

5. Rush the sense – a quick move towards the net in an attempt by the receiver to smash or
drive a low serve before it drops below net top level. It is used primarily in doubles.

MOVEMENTS

1. Extensions – the act of straightening the elbow and/or wrist, which causes the racket head to
move faster than the arms and hand

2. Flexion – the act of bending the wrist towards the inside of the forearms, thus increasing
racket-head speed; a major source of power especially when smashing the shuttle.

3. Follow through – the part of the stroke that occurs after the racket strikes the shuttle

4. Footwork – the pattern of foot movements both in preparing to hit the shuttle and in
returning to the base position

5. Lunge – a long stride forward with the racket foot for the purpose of hitting an underhand
stroke (clear or drop shot)

6. Pivot – to turn on the ball of one foot and the heel of the other by lifting the heel of the former
and the ball of the latter.

7. Shuffle steps – a series of short steps in which the feet never cross each other; technique
used to move into position to hit a shuffle that cannot be reached with one long step.

FAULTS AND ILLEGAL TACTICS

1. Fault – a violation of the rules that results in loss of service or loss of a point receiving
2. Feint – a movement made with the intent to deceive. This is legal during rallies but illegal
during serve

3. Obstruction – an illegal tactic in which one hinders an opponent from making a shot by
warning the racket to distract him or her by encroaching across the net with one’s racket.

4. Unsight– in doubles, to stand in such a way that an opponent cannot see the serve being
delivered. This is an obstruction and it is illegal

SERVICE AND LOSS OF SERVE

1. First server – in doubles, the player who serve first for a side during an inning

2. Inside – the side that holds the serve

3. Let – any incident that interferes with plays and requires the replay of a point; often caused by
the intrusion of shuttle or player from an adjacent court.

4. Outside – the side that is receiving the serve

5. Second server – in doubles, the partner who serves last in each half inning, often his or her
partner has lost a serve.

6. Side out – an event that occurs when the server has lost the rally and the serve goes to the
opponent or opponents on the other side of the net. In doubles (except in the first half of the
first inning), a side out occurs after both partners have served and lost their service.

POINTS and SCORING

1. Fault - a violation of the rules that results in loss of service or loss of a point receiving

2. Game - 15 points in men’s singles and all doubles play, while 11 points and in women’s singles
11

3. Game point – a point, which if won by the server ends the game.

4. Love all – used at the beginning of a game indicates a score of 0-0 also used when the game
has been set.

5. Point – smallest unit in scoring, 15 points constitutes a game except in women’s singles where
11 points win.

C. Exercises

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