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UNP Normals PDF.

Layers:
Normal base mix- mix of bake of BASE mesh with some vanilla normal map parts.
Vanilla parts not at full strenght-like at 60% or so-I simply don't remember. This
is the normal map,uploaded with "UNP Heavy"

Skinny v3 mix-the same thing,but boobs blended in from Skinny mesh bake-better
looking small boobs,flat looking larger boobs. This one was uploaded with Skinny v3
WIP TEST package.

Blanks-well,just normals,baked straight from the ingame meshes,you can bake n-map
by exporting as OBJ. from Nifskope, loading it into XNormal and,well,bake :) I
like them the best from XNormal. Mudbox isn't bad too, Blender pretty much
stinks,lots of artifacts.Use these as underlayer,and apply your details on these.
They got zero internal seams,but serious external seams,ie at wrists,ankles and
neck. Mix maps have the least external seams.

Early sculpt- map baked from my sculpt on earlier version of BASE mesh. It doesn't
fit 100%, I changed UV a bit sinse then,but it worth checking out. I did sculpt in
Blender 2.60. It's pretty good,actually. Except,when I go higher then 500k verts-
then I get some lag. I don't get any lag in Mudbox, but can't get used to
it,Blender gives me much more "expected" results.

That's it, PDF is messy,because I am messy,but there's no really cure for that :)

You should credit Phygit,as feet normal map is mostly his, and thepal, if you using
any parts of MIX maps-because it is vanilla,edited by thepal. If you upload on
Nexus-no permission from me is needed.

Thanks,dimon

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