Sel Dion

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Character
Name
Ancestry and Heritage
Seer Elf
Level
Character
Sheet Seldion Bluewood Background
Barkeep
Class
4
PROFICIENCY  Single Action Hero Points
Player

Untrained +0  Two-Action Activity Name


Curse Witch
Trained 2+Level  Three-Action Activity Size Alignment Traits
Expert 4+Level Medium CN
Master 6+Level  Free Action

Experience Deity
 Reaction Points (XP)
Legendary 8+Level

Ability Scores Armor Class Hit Points


ITEM 42
+1 STR STRENGTH DEX CAP PROF
12 AC DC BASE T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 +3 OR
5 6 ◆ MAX

19
+3 DEX MODIFIER
DEXTERITY
SCORE 16
UNARMORED
T E M L

LIGHT
T E M L

HARDNESS
MEDIUM
T E M L

MAX HP BT
HEAVY
T E M L

CURRENT HP
42 DYING WOUNDED

+3 CON CONSTITUTION Shield + RESISTANCES AND IMMUNITIES


MODIFIER SCORE 17
Saving Throws
+5 INT MODIFIER
INTELLIGENCE
SCORE 20 FORTITUDE REFLEX WILL
CONDITIONS

+2 WIS WISDOM 9 9 10
MODIFIER SCORE
15
CON PROF DEX PROF WIS PROF
Perception
+3 CHA MODIFIER
CHARISMA
SCORE 17
+3
ITEM
6 +3
ITEM
6 +2
ITEM
8 8 WIS PROF T E M L ITEM
T E M L T E M L T E M L +2 6
Class DC ◆ ◆

SENSES
DC BASE KEY PROF T E M L ITEM NOTES
21 = 10 5 6

speed 25 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS 3 = +3 0
T E M L
-
Melee Strikes STR normally, DEX for finesse,
Check Box For DEX
INT PROF ITEM
Weapon STR / DEX PROF
T E M L
ITEM
ARCANA 11 = T E M L

Stiletto pen 9 = 3 6
+5
STR
6
PROF

ITEM ARMOR
Damage
ATHLETICS 1 = +1 0
T E M L
-
DICE STR/DEX
STR B W SPEC OTHER TRAITS
4 3 P
Agile, conc, thrown 10ft
=
INT PROF
T E M L ITEM
S CRAFTING 13 +5 8
Weapon STRSTR
/ DEX
/ DEX PROF ITEM
T E M L CHA PROF ITEM
Long Spear 7 = 1 6 DECEPTION 9 = +3 6
T E M L

Damage CHA PROF ITEM


DICE STR/DEX B W SPEC OTHER TRAITS
DIPLOMACY 11 = +3 8
T E M L

8 1 P
Reach
S CHA PROF ITEM

Weapon STR TR
/ DEX
/ DEX PROF ITEM INTIMIDATION 9 = +3 6
T E M L

T E M L
Sickle 9 = 3 6 INT PROF ITEM

Damage
Alcohol LORE 11 = +5 6
T E M L

DICE STR/DEX B W SPEC OTHER TRAITS INT PROF ITEM

4 3 P
Agile, trip LORE 5 = +5 0
T E M L

S
WIS PROF ITEM
Ranged Strikes MEDICINE 12 = +2 6
T E M L
+4
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
Sling 9 = +3 6 NATURE 8 = +2 6
T E M L

Damage INT PROF ITEM


DICE SPECIAL B W SPEC OTHER TRAITS OCCULTISM 11 = +5 6
T E M L

6 P
S CHA PROF ITEM
Weapon DEX PROF ITEM PERFORMANCE 3 = +3 0
T E M L

T E M L
3 = +3 0 WIS PROF ITEM

Damage RELIGION 2 = +2 0
T E M L

DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM


P
S
SOCIETY 11 = +5 6
T E M L

Weapon DEX PROF ITEM ARMOR

3 = +3
DEX PROF
T E M L
ITEM
STEALTH 9 = +3 6
T E M L
-
0 WIS PROF ITEM
Damage
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 8 = +2 6
T E M L

P DEX PROF ITEM ARMOR


S
THIEVERY 3 = +3 0
T E M L
-
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
Common, Gnomish, Orcish, Sylvan, Abyssal, Celestial, Elven
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry Feats and Abilities Class Feats and Abilities
Low light SPECIAL 1st Familiar FEATURE 1st
Inate Light HERITAGE 1st Hexes FEATURE 1st
Inate detect magic FEAT 1st Counter spell FEAT 1st
FEAT 5th Conceal spell FEAT 2nd
FEAT 9th Skill increase FEATURE 3rd
FEAT 13th Cantrip exansion FEAT 4th
FEAT 17th FEATURE 5th
Skill Feats FEAT 6th
Hobnobber (half time for intel gathering) BACKGROUND FEATURE 7th
Tattoo artist 2nd FEAT 8th
Deceptive worship 4th FEATURE 9th
6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Reveal true name 3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th
19th

Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10) Adventurer's pack 1
Explorer's clothes L Cookware 1
Stiletto pen L Healer's tools L
Long spear 1 Bread L
Sickle L
Sling L
Robe of bones L
Cure light wounds potion L
Tome of lamashtu L
Wine L
Returning dagger of coldness L

2nd level bottle of magic ink L


1st level bottle of magic ink 2 L

ENCUMBERED
BULK BASE STR Hefty Hauler
6 =5 +1
0 6
MAXIMUM CP SP
3 BASE STR
11 =10 +1
48
GP PP
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
29 F/She/Her 5ft6 130
APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Campaign Notes
NOTES ALLIES
spider familiar: 5hp, tattoo transformation, phantom
pain,
ENEMIES

ORGANIZATIONS

Actions and Activities


NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE
Treat wounds
DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE


Robe of bones Somatic, verbal
DESCRIPTION DESCRIPTION
animate dead 4/4 (1 use replenished instead of
1HD)
NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
11 = 5 6 ◆
CANTRIP 3 3
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 2
DC BASE KEY PROF T E M L 3 3
21 = 10 5 6 ◆
SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Spells


PREP PREP
Animate dead 1
ARCANE OCCULT ACTIONS ACTIONS
3
M S V M S V
PRIMAL DIVINE Ill omen 1
PREP PREP

ACTIONS ACTIONS
2
PREPARED SPONTANEOUS M S V M S V
PREP PREP
Counter spell 1
Cantrips ACTIONS ACTIONS
PREP reaction
Haunting hymn M S V M S V
ACTIONS
PREP PREP
2 Ray of Enfeeblement 1
M S V ACTIONS ACTIONS
PREP 2
Daze M S V M S V
ACTIONS PREP PREP
2 Magic missile 1
M S V ACTIONS ACTIONS

PREP
1/2/3
Chill touch M S V M S V
ACTIONS PREP PREP
Befitting attire 2
2 ACTIONS ACTIONS
M S V
2
PREP
Forbidding ward M S V M S V
PREP PREP
ACTIONS Final sacrifice 2
2 ACTIONS ACTIONS
M S V 2
PREP M S V M S V
Telekinetic projectile PREP PREP
ACTIONS Blood vendetta 2
2 ACTIONS ACTIONS
M S V reaction
PREP M S V M S V
Shield PREP PREP
ACTIONS
1 ACTIONS ACTIONS
M S V
M S V M S V
PREP
Invoke true name PREP PREP
ACTIONS
ACTIONS ACTIONS
1
M S V
M S V M S V
Innate Spells PREP PREP

FREQ ACTIONS ACTIONS


Light cant

ACTIONS
M S V M S V
PREP PREP
M S V
FREQ ACTIONS ACTIONS
detect magic cant

ACTIONS
M S V M S V
2 PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 3 3 PREP PREP

ACTIONS ACTIONS ACTIONS


Evil Eye (cantrip) 1
M S V M S V M S V
ACTIONS PREP PREP
Needle of vengence 1
ACTIONS ACTIONS
M S V
ACTIONS
Phantom pain (from familiar) 1
M S V
PREP
M S V
PREP
M S V
ACTIONS ACTIONS ACTIONS

M S V M S V M S V

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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