GF v2.50 Point Calc (Beta) v12

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Overview Weapons

Units are at the center of every wargame, so we decided to put Units are equipped with a variety of melee and ranged weapons
together this Point Calculator to allow players to easily that are used in combat, which can be anything from simple
calculate a point cost that measure’s their ability in the game. swords to the most complex of cannons.

This first section is going to explain how to put together a unit’s How to calculate a weapon’s cost is going to be explained in a
point cost as a whole, and the following sections are going to later section of the book, and all you need to know for now is
explain how each individual part of a unit is put together, from that each weapon has its own individual cost which is added to
weapons to special rules. the unit’s base cost.

Creating Units There is no minimum or maximum number of weapons that


units can be equipped with, and units can also have no weapons
Each unit in the game is made up of 4 core statistics that define at all if that’s what you want.
its combat ability:
Example: The Battle Brother’s Heavy Rifles have a cost of
• Quality
11.2pts and their CCWs have a cost of 4pts.
• Defense
Special Rules
• Weapons
Most units come with one or more special rules which define
• Special Rules any special abilities that they might have, such as moving
faster or being especially tough to kill.
In order to create a unit you are going to have to define each
statistic, calculate its point cost, and finally put everything Special rules can have either a fixed point cost or they modify
together to get the unit’s total point cost. how the unit’s base or total cost is calculated, and you can find
out how each special rule works in a later section.
Example: A Battle Brothers unit is made of 5 models and has
Quality 3+, Defense 3+, Heavy Rifles & CCWs, Fearless. There is no minimum or maximum number of special rules
that units can be have, and units can also have any special
Unit Base Cost rules at all if that’s what you want.
A unit’s Quality value represents its training and morale, whilst Example: Units with Fearless calculate their base cost as if
its Defense value represents its armor and resilience. they had Quality +1, so the Battle Brother’s base cost is
The values for both Quality and Defense range from 2+ to 6+, modified to be 14pts like this:
where 2+ is very good, 4+ is average and 6+ is very bad. Base Cost = (12/2 + 8) * 1 = 14pts
These two statistics put together form the unit’s base cost,
Unit Total Cost
without any of its weapons and special rules.
Once you have calculated a unit’s base cost and the cost of all
The base cost is calculated like this:
weapons and special rules, all you need to do is put everything
(Quality/2 + Defense) * X = Base Cost together and multiply it by its size like this:
Where X = Tough(X) or else X = 1. (Base Cost + Weapons + Special Rules) * Models = Total Cost
The Quality and Defense values each have a different point cost Example: The total point cost of a unit of 5 Battle Brothers is
associated, which is converted like this: calculated by applying the formula like this:
Quality / Defense Points • Base Cost = 14pts (modified by Fearless)
6+ 2pts • Assault Rifle = 11.2pts
5+ 4pts • CCW = 4pts
4+ 6pts
Total Cost = (14 + 11.2 + 4) * 5 = 146pts (rounded to 145pts)
3+ 8pts
2+ 12pts The total cost of all models in the unit then has to be rounded
up or down to the nearest multiple of 5, and in case of doubt it
Example: The base cost of a Battle Brother is calculated by should always be rounded up.
applying the formula like this:
Example: If a unit’s total cost is 47.5pts, then you must round it
Base Cost = (8/2 + 8) * 1 = 12pts up to be 50pts instead.
Overview Weapon Special Rules
AP(X) Multiply the weapon’s cost based on
Weapon creation is similar to unit creation, where you first get
its AP value, where:
the weapon’s base cost, then modify it with special rules, and
• AP(1) = 1.4
finally multiply it by the unit’s quality value.
• AP(2) = 1.8
Creating Weapons • AP(3) = 2.1
• AP(4) = 2.3
Each weapon in the game is made up of 3 core statistic that
Blast(X) Multiply the weapon’s cost based on
define its attack ability:
its Blast value, where:
• Range • Blast(3) = 2.5
• Attacks • Blast(6) = 4.5
• Special Rules • Blast(9) = 7
In order to create a unit you are going to have to define each • Blast(12) = 8
statistic, calculate its point cost, and finally put everything Deadly(X) Multiply the weapon’s cost based on
together to get the weapon’s total point cost. its Deadly value, where:
• Deadly(3) = 2.5
Example: A Plasma Rifle has a range of 24”, 1 attack and AP(4).
• Deadly(6) = 4.5
Weapon Base Cost • Deadly(9) = 7
• Deadly(12) = 8
A weapon’s range represents how far it can attack effectively, Indirect Weapon cost * 1.X, where X is 0.05 for
whilst its attacks represent the number of shots that it fires or
every 3” range.
how many enemies it’s able to strike in melee. Weapons can
Lock-On Weapon cost * 1.25
also have special rules, which represent particularly strong
Poison Add +4pts to Quality when calculating
ammunition, poisoned blades, etc.
the weapon’s total cost.
These two statistics put together form the weapon’s base cost, Rending Add +Xpts to Quality when calculating
without taking into account the unit that’s using it. the weapon’s total cost, where X is the
cost of AP(4) minus the cost of the
The base cost is calculated like this:
weapon’s AP(X).
Range * Attacks * Special = Base Cost Sniper Calculate total cost as if the model has
The weapon’s Range value has a different multiplier based on Quality 2+, then multiply by 1.5
how far it can attack, which is converted like this:
Weapon Upgrades
Range Points
melee 0.5 Most units in the game usually come with one or more weapon
6” 0.25 upgrades that they can choose from, replacing their standard
12” 0.5 equipped weapons with a different option.
18” 0.75 When creating weapon upgrades you have to first calculate the
24” 1 cost of the unit’s standard weapon as well as the cost of the
30” 1.25 weapon that you’re going to use as an upgrade.
36” 1.5
Then you subtract the point cost of the more expensive weapon
Example: The base cost of a Plasma Rifle is calculated by from the cost of the less expensive weapon, and round up or
applying the formula like this: down to the nearest multiple of 5, which gives you the final cost
of upgrading from one weapon to the other.
Base Cost = 1 * 1 * 2.3 = 2.3pts
Example: A Battle Brother with Heavy Rifle (11.2pts) wants to
Total Weapon Cost upgrade to a Plasma Rifle (18.4pts). Therefore the upgrade cost
Once you have calculated the base cost, all you need to do is is calculated like this: 18.4pts - 11.2pts = 7.2pts, then round
multiply it by the unit’s Quality value to get the total cost: down to 5pts.

Base Cost * Quality = Total Cost

Example: The total point cost of a Plasma Rifle equipped by a


Battle Brother (Quality 3+) is calculated like this:
Total Cost = 2.3 * 8 = 18.4pts
Overview Common Special Rules
Aircraft Tough(X) * Quality / 2
Special Rules are the main tool we use to give units thematic
Ambush Tough(X) * Quality / 2
flavour and give them specific battlefield roles.
Fast Tough(X) * Quality / 2
This section contains a list of all the common special rules Fear 20pts (per unit)
used by most units in the game, whilst army special rules have Fearless Calculate the unit’s base cost as if
their own section in the point calculator. it has Quality +1
Flying Tough(X) * Quality / 2
Army Special Rules Furious Cost of 1 attack with most
expensive melee weapon used by
Whilst most units in the game use the common special rules
all models divided by 2
you can find here, some units use army special rules, which
Hero 0pts
often give units more unusual and specific abilities.
Immobile Tough(X) * -Quality
When creating your own units you can mix and match special Impact(X) X * 3pts
rules from any army list, regardless of what army you are Psychic(X) (X * 15pts) + 5pts
actually creating the unit for. Regeneration Tough(X) * 5pts
Relentless Multiply the cost of the model’s
Example: When putting together a unit of Explosive Bots for the
ranged weapons by 1.125
Robot Legions army you could use the Exploding Head special
Scout Tough(X) * Quality / 2
rule from the Alien Hives army list.
Slow Tough(X) * -Quality / 2
Quality Values Stealth Tough(X) * 2pts
Strider Tough(X) * Quality / 4
Some special rules have “Quality” defined as their cost, or Transport(X) X * 3pts
maybe some calculation that involves “Quality” as a cost.

In those cases you must use the point cost associated to the
unit’s quality value, which is converted like this:

Quality Points
6+ 2pts
5+ 4pts
4+ 6pts
3+ 8pts
2+ 12pts

Example: The cost of Ambush on a Battle Brother (Quality 3+) is


converted to be 4pts.
Alien Hives Custodian Brothers
Corrosive Tough(X) * 2pts Anti-Psychic 10pts (per unit)
Explode(X) X * 12 Custodian Tactics 70pts
No Retreat Tough(X) * Quality / 2 Eternal Vigilant 15pts
Pheromones 65pts High Prosecutor 30pts
Psy-Barrier 10pts (per unit) Shield Wall Tough(X) * 4pts
Psychic Synapse Psychic(X) where X is the Witch Destroyer 45pts
number of models.
Shrouding Mist 70pts (per unit)
Spawn Brood 165pts Dark Elf Raiders
Spores +25pts to total weapon cost Dark Strike 15pts
Surprise Attack Ambush + 50pts Dodge Counts as having Defense +1
Takedown 20pts Pain Fuelled 55pts
Pain Immunity 30pts
Battle Brothers Shadow Tough(X) * Quality
Soul Conductor 110pts
Advanced Tactics 35pts
Takedown 20pts
Medical Training 55pts
Very Fast Tough(X) * Quality
Repair 25pts
True Raiders 10pts
Shield Wall Tough(X) * 4pts
Veteran Infantry 20pts
Veteran Walker 70pts Dwarf Guilds
War Chant 15pts Battle Haste 30pts
Battle Lore 25pts
Battle Brother Detachments Repair 25pts
Shield Wall Tough(X) * 4pts
Blood Brothers
Slayer Calculate cost of model’s
Holy Chalice 65pts melee weapons as if AP(+1)
Very Fast Tough(X) * Quality Swift Tough(X) * Quality / 2
Dark Brothers Tunneller Tough(X) * Quality
Dark Assault Tough(X) * Quality
Dark Shroud 40pts Elven Jesters
Grim Fearless + Apex Killers 15pts
Tough(X) * Quality / 2 Dodge Counts as having Defense +1
Knight Brothers Graceful Brutality 30pts
Aegis 10pts (per unit) Speed Boost Tough(X) * Quality / 2
Combat Master Calculate cost of model’s Very Fast Tough(X) * Quality
melee weapons as if AP(+1)
Destroyer Medical Training 100pts Eternal Dynasty
Teleport Tough(X) * Quality Art of War 30pts
Watch Brothers Beacon 10pts (per unit)
Disciplined Calculate cost of model’s Code of Honor 45pts
ranged weapons as if the Direct Fire 35pts
model has Quality +0.5 Elite Warrior Multiply cost of the model’s
Special Ammo 40pts melee weapons by 1.125
Wolf Brothers Energy Drone 20pts
Counter Cost of 1 attack with most Shield Drone 55pts
expensive melee weapon used Shield Wall Tough(X) * 4pts
by all models divided by 2 Targeting Array 20pts
Teleport Tough(X) * Quality

Battle Sisters Feudal Guard


Blind Faith 20pts
Ballistics Console 20pts
Canticle Megaphone 10pts Bird of Prey 25pts
Celestial Infantry 10pts Feudal March 35pts
Devout Calculate cost of model’s Feudal Standard 30pts
ranged weapons as if the Field Radio 5pts
model has Quality +0.5
Medical Training 55pts
Medical Training 55pts
Purity Scroll 10pts (per unit)
Shield Wall Tough(X) * 4pts
Spiritual Guidance 25pts
War Hymns 15pts
Gangs of Hive City High Elf Fleets
The Cult Drop Grenades 6pts
Cult Icon 15pts Hit & Run 30pts
Redemption 20pts Repair 25pts
Seer Council Psychic(X) where X is the
The Hidden
number of models.
Silent Assassin 15pts Shield of Grace 55pts
Spymaster 45pts Speed Boost Tough(X) * Quality / 2
The Femmes Teleport Tough(X) * Quality
Psychotic 20pts Very Fast Tough(X) * Quality
Matriarch 25pts
The Brutes Human Defense Force
Pit Fighter 15pts Battle Drills 15pts
Stubborn 15pts Company Standard 30pts
The Miners Double Time 65pts
Fighting Spirit 25pts Field Radio 5pts
Proud 10pts Focus Fire 45pts
The Artisans Take Aim 35pts
Cyber Eyes Calculate cost of model’s Squad Medic 75pts
ranged weapons as if the Set Example 30pts
model has Quality +1
Overseer 20pts Human Inquisition
Radiation Power 15pts Alien Hunter 15pts
The Bodyguards Beacon 10pts (per unit)
Boot Stomp 15pts Daemon Hunter 10pts (per unit)
Maintain Order 15pts Psychic Host Psychic(X) where X is the
number of models.
The Cannibals
Shield Wall Tough(X) * 4pts
Berserker 15pts
Witch Hunter 10pts (per unit)
Feeding Frenzy 20pts
The Mercenaries
Ammo Box +15pts Infected Colonies
Berserker +15pts Bloodthirsty 25pts
Medic +45pts Boom 6pts
Slop Rations +15pts Mutating 90pts
Spotter +15pts Plague Command 65pts
Stubborn +15pts Terrifying Tough(X) * 2pts
Undead 0pts
Havoc Brothers
Chosen Veteran 20pts Jackals
Dark Tactics 35pts Beacon 10pts (per unit)
Mutations Calculate cost of model’s Bounding Tough(X) * Quality / 2
melee weapons as if AP(+1) Charged Ammo Ranged attacks * 4pts
Repair 25pts Dodge Counts as having Defense +1
War Chant 15pts Hidden Route 55pts
Martial Prowess 30pts
Havoc Brother Disciples Prowl Tough(X) * 1pts
Scrap Ammo 45pts
Disciples of War Stinger Bombs 6pts
Gift of War 15pts Taser Add +6pts to Quality when
Frenzy Furious * 2 calculating the weapon’s total
Disciples of Change cost.
Gift of Change 20pts
Disciples of Plague Machine Cult
Gift of Plague 45pts Canticles 25pts
Ring the Bell 30pts Cluster Grenades 6pts
Undead 0pts Phosphor Weapon cost * 1.25
Disciples of Lust Psalms 30pts
Gift of Lust 30pts Radiation Add +2pts to Quality when
Speed Boost Tough(X) * Quality / 2 calculating the weapon’s cost.
Repair 25pts
Orc Marauders Soul-Snatcher Cults
Assault Bombs 6pts Agitator 20pts
Bad Shot Calculate cost of model’s Banner 75pts
ranged weapons as if the Experiments 20pts
model has Quality 5+ Flare Gun 45pts
Energy Field 35pts Megaphone 45pts
Good Shot Calculate cost of model’s Resistance 10pts (per unit)
ranged weapons as if the Spotter 20pts
model has Quality 4+ Survey Vehicle 30pts
Mad Doctor 90pts Tactical Console 50pts
Red Paint Job Tough(X) * Quality / 2 Takedown 20pts
Repair 25pts
Shooting Frenzy 15pts TAO Coalition
Teleport Tough(X) * Quality Accelerator Drone 30pts
War Cry 55pts Anti-Charge System 30pts
Beacon 10pts (per unit)
Prime Brothers Elemental Power 35pts
Battle Rites 20pts Good Shot Calculate cost of model’s
Medical Training 55pts ranged weapons as if the
Precision Shots 25pts model has Quality 4+
Repair 25pts Inhibitor Drone 15pts
Shield Wall Tough(X) * 4pts Shield Drone 55pts
Veteran Infantry 20pts Spotting Laser 15pts
War Chant 15pts Stealth Drone 15pts
Stinger Bombs 6pts
Ratmen Clans Volley Fire 15pts
Lead from Behind 30pts
Piper’s Calling 15pts Wormhole Daemons
Repair 25pts Common
Safety in Numbers 30pts
Daemon Tough(X) * Quality / 2
Scurry Away 55pts Symbol of Havoc(X) X * 25pts
Daemons of War
Rebel Guerrillas Banner of War 25pts
Dug In 25pts Resistance 10pts (per unit)
Guerrilla Tactics 65pts Daemons of Change
Hidden Tunnels 55pts Banner of Change 15pts
Medical Training 90pts Split 52pts
Spotting Laser 15pts Split Again 9pts
Daemons of Plague
Robot Legions Banner of Plague 15pts
Gloom-Protocol 10pts (per unit) Slime Trap 30pts
Hunter Ranged attacks * 4pts Daemons of Lust
Psychic Master Psychic(2) * 3 Banner of Lust 15pts
Psychic Warden 15pts
Song of Banishment 30pts
Reanimator 45pts
Regen-Protocol 45pts Song of Summoning 265pts
Release Swarm 160pts Speed Boost Tough(X) * Quality / 2
Repair 25pts Very Fast Tough(X) * Quality
Robot 0pts
Royal March 35pts
Royal March Order 35pts
Shadow-Protocol 30pts
Shield Wall Tough(X) * 4pts
Tunneller Tough(X) * Quality

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