Go Scripts

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/*

* This file is part of the AzerothCore Project. See AUTHORS file for Copyright
information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

/* ContentData
go_cat_figurine (the "trap" version of GO, two different exist)
go_barov_journal
go_ethereum_prison
go_ethereum_stasis
go_sacred_fire_of_life
go_shrine_of_the_birds
go_southfury_moonstone
go_resonite_cask
go_tablet_of_the_seven
go_tele_to_dalaran_crystal
go_tele_to_violet_stand
go_scourge_cage
go_jotunheim_cage
go_table_theka
go_soulwell
go_bashir_crystalforge
go_soulwell
go_dragonflayer_cage
go_tadpole_cage
go_amberpine_outhouse
go_hive_pod
go_veil_skith_cage
EndContentData */

#include "CellImpl.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Spell.h"
#include "WorldSession.h"

// Ours
/*######
## go_noblegarden_colored_egg
######*/
class go_noblegarden_colored_egg : public GameObjectScript
{
public:
go_noblegarden_colored_egg() : GameObjectScript("go_noblegarden_colored_egg") {
}

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
if (roll_chance_i(5))
player->CastSpell(player, 61734, true); // SPELL NOBLEGARDEN BUNNY
return false;
}
};

class go_seer_of_zebhalak : public GameObjectScript


{
public:
go_seer_of_zebhalak() : GameObjectScript("go_seer_of_zebhalak") { }

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
if (player->GetQuestStatus(12007) == QUEST_STATUS_INCOMPLETE)
player->CastSpell(player, 47293, true);
return true;
}
};

class go_mistwhisper_treasure : public GameObjectScript


{
public:
go_mistwhisper_treasure() : GameObjectScript("go_mistwhisper_treasure") { }

bool OnGossipHello(Player* pPlayer, GameObject* go) override


{
if (!go->FindNearestCreature(28105, 30.0f)) // Tartek
{
if (Creature* cr = go->SummonCreature(28105, 6708.7f, 5115.45f, -18.3f,
0.7f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
cr->Yell("My treasure! You no steal from Tartek, dumb big-tongue
traitor thing. Tartek and nasty dragon going to kill you! You so dumb.",
LANG_UNIVERSAL);
cr->AI()->AttackStart(pPlayer);
}
}
return false;
}
};

class go_witherbark_totem_bundle : public GameObjectScript


{
public:
go_witherbark_totem_bundle() : GameObjectScript("go_witherbark_totem_bundle") {
}

struct go_witherbark_totem_bundleAI : public GameObjectAI


{
go_witherbark_totem_bundleAI(GameObject* gameObject) :
GameObjectAI(gameObject)
{
_timer = 1;
}

void UpdateAI(uint32 diff) override


{
if (_timer)
{
_timer += diff;
if (_timer > 5000)
{
me->CastSpell(nullptr, 9056);
me->DestroyForNearbyPlayers();
_timer = 0;
}
}
}

uint32 _timer;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_witherbark_totem_bundleAI(go);
}
};

class go_arena_ready_marker : public GameObjectScript


{
public:
go_arena_ready_marker() : GameObjectScript("go_arena_ready_marker") { }

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
if (Battleground* bg = player->GetBattleground())
bg->ReadyMarkerClicked(player);

return false;
}
};

/*######
## go_ethereum_prison
######*/

enum EthereumPrison
{
SPELL_REP_LC = 39456,
SPELL_REP_SHAT = 39457,
SPELL_REP_CE = 39460,
SPELL_REP_CON = 39474,
SPELL_REP_KT = 39475,
SPELL_REP_SPOR = 39476
};

const uint32 NpcPrisonEntry[] =


{
22810, 22811, 22812, 22813, 22814, 22815, //good guys
20783, 20784, 20785, 20786, 20788, 20789, 20790 //bad guys
};
class go_ethereum_prison : public GameObjectScript
{
public:
go_ethereum_prison() : GameObjectScript("go_ethereum_prison") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32));

if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random], go-


>GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
if (!creature->IsHostileTo(player))
{
uint32 Spell = 0;

switch (creature->GetEntry())
{
case 22811:
Spell = SPELL_REP_LC;
break;
case 22812:
Spell = SPELL_REP_SHAT;
break;
case 22810:
Spell = SPELL_REP_CE;
break;
case 22813:
Spell = SPELL_REP_CON;
break;
case 22815:
Spell = SPELL_REP_KT;
break;
case 22814:
Spell = SPELL_REP_SPOR;
break;
}

if (Spell)
creature->CastSpell(player, Spell, false);
}
}

return false;
}
};

/*######
## go_ethereum_stasis
######*/

const uint32 NpcStasisEntry[] =


{
22825, 20888, 22827, 22826, 22828
};

class go_ethereum_stasis : public GameObjectScript


{
public:
go_ethereum_stasis() : GameObjectScript("go_ethereum_stasis") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
int Random = rand() % (sizeof(NpcStasisEntry) / sizeof(uint32));

player->SummonCreature(NpcStasisEntry[Random], go->GetPositionX(), go-


>GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);

return false;
}
};

/*######
## go_resonite_cask
######*/

enum ResoniteCask
{
NPC_GOGGEROC = 11920
};

class go_resonite_cask : public GameObjectScript


{
public:
go_resonite_cask() : GameObjectScript("go_resonite_cask") { }

bool OnGossipHello(Player* /*player*/, GameObject* go) override


{
// xinef: prevent spawning hundreds of them
if (go->GetGoType() == GAMEOBJECT_TYPE_GOOBER && !go-
>FindNearestCreature(NPC_GOGGEROC, 20.0f))
go->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f,
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);

return false;
}
};

/*######
## Quest 11560: Oh Noes, the Tadpoles!
## go_tadpole_cage
######*/

enum Tadpoles
{
QUEST_OH_NOES_THE_TADPOLES = 11560,
NPC_WINTERFIN_TADPOLE = 25201
};

class go_tadpole_cage : public GameObjectScript


{
public:
go_tadpole_cage() : GameObjectScript("go_tadpole_cage") { }

struct go_tadpole_cageAI : public GameObjectAI


{
go_tadpole_cageAI(GameObject* gameObject) : GameObjectAI(gameObject)
{
requireSummon = 2;
}

uint8 requireSummon;

void SummonTadpoles()
{
requireSummon = 0;
int8 count = urand(1, 3);
for (int8 i = 0; i < count; ++i)
me->SummonCreature(NPC_WINTERFIN_TADPOLE, me->GetPositionX() +
cos(2 * M_PI * i / 3.0f) * 0.60f, me->GetPositionY() + std::sin(2 * M_PI * i /
3.0f) * 0.60f, me->GetPositionZ(), me->GetOrientation(),
TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
}

void OnStateChanged(uint32 state, Unit* /*unit*/) override


{
if (requireSummon == 1 && state == GO_READY)
requireSummon = 2;
}

void UpdateAI(uint32 /*diff*/) override


{
if (me->isSpawned() && requireSummon == 2)
SummonTadpoles();
}

bool GossipHello(Player* player, bool /*reportUse*/) override


{
if (requireSummon)
return false;

requireSummon = 1;
if (player->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) ==
QUEST_STATUS_INCOMPLETE)
{
std::list<Creature*> cList;
GetCreatureListWithEntryInGrid(cList, me, NPC_WINTERFIN_TADPOLE,
5.0f);
for (std::list<Creature*>::const_iterator itr = cList.begin();
itr != cList.end(); ++itr)
{
player->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE);
(*itr)->DespawnOrUnsummon(urand(45000, 60000));
(*itr)->GetMotionMaster()->MoveFollow(player, 1.0f, frand(0.0f,
2 * M_PI), MOTION_SLOT_CONTROLLED);
}
}
return false;
}
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_tadpole_cageAI(go);
}
};

enum Flames
{
SPELL_FLAMES = 7897
};

class go_flames : public GameObjectScript


{
public:
go_flames() : GameObjectScript("go_flames") { }

struct go_flamesAI : public GameObjectAI


{
go_flamesAI(GameObject* gameObject) : GameObjectAI(gameObject),
timer { 0 }
{ }

void UpdateAI(uint32 diff) override


{
timer += diff;
if (timer > 3000)
{
timer = 0;
std::list<Player*> players;
Acore::AnyPlayerExactPositionInGameObjectRangeCheck checker(me,
0.3f);

Acore::PlayerListSearcher<Acore::AnyPlayerExactPositionInGameObjectRangeCheck>
searcher(me, players, checker);
Cell::VisitWorldObjects(me, searcher, 0.3f);

if (players.size() > 0)
{
std::list<Player*>::iterator itr = players.begin();
std::advance(itr, urand(0, players.size() - 1));
if (Creature* trigger = me->SummonTrigger((*itr)-
>GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), 0, 2000, true))
trigger->CastSpell(trigger, SPELL_FLAMES);
}
}
}

private:
uint32 timer;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_flamesAI(go);
}
};

enum Heat
{
SPELL_HEAT = 7902
};
class go_heat : public GameObjectScript
{
public:
go_heat() : GameObjectScript("go_heat") { }

struct go_heatAI : public GameObjectAI


{
go_heatAI(GameObject* gameObject) : GameObjectAI(gameObject),
timer { 0 }
{ }

void UpdateAI(uint32 diff) override


{
timer += diff;
if (timer > 3000)
{
timer = 0;
std::list<Player*> players;
Acore::AnyPlayerExactPositionInGameObjectRangeCheck checker(me,
0.3f);

Acore::PlayerListSearcher<Acore::AnyPlayerExactPositionInGameObjectRangeCheck>
searcher(me, players, checker);
Cell::VisitWorldObjects(me, searcher, 0.3f);

if (players.size() > 0)
{
std::list<Player*>::iterator itr = players.begin();
std::advance(itr, urand(0, players.size() - 1));
if (Creature* trigger = me->SummonTrigger((*itr)-
>GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), 0, 2000, true))
trigger->CastSpell(trigger, SPELL_HEAT);
}
}
}

private:
uint32 timer;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_heatAI(go);
}
};

enum eBearTrap
{
EVENT_CHECK = 1,
NPC_RABID_THISTLE_BEAR = 2164,
SPELL_BEAR_CAPTURED_IN_TRAP = 9439
};

class go_bear_trap : public GameObjectScript


{
public:
go_bear_trap() : GameObjectScript("go_bear_trap") {}

struct go_bear_trapAI : public GameObjectAI


{
go_bear_trapAI(GameObject* gameObject) : GameObjectAI(gameObject)
{
Initialize();
}

void Initialize()
{
_events.ScheduleEvent(EVENT_CHECK, 1000);
}

void UpdateAI(uint32 const diff) override


{
_events.Update(diff);

while (uint32 eventId = _events.ExecuteEvent())


{
switch (eventId)
{
case EVENT_CHECK:
{
if (Creature* bear = me-
>FindNearestCreature(NPC_RABID_THISTLE_BEAR, 1.0f))
{
bear->CastSpell(bear, SPELL_BEAR_CAPTURED_IN_TRAP);
me->RemoveFromWorld();
}
else
{
_events.ScheduleEvent(EVENT_CHECK, 1000);
}
break;
}
default:
break;
}
}
}
private:
EventMap _events;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_bear_trapAI(go);
}
};

// Theirs
/*####
## go_brewfest_music
####*/

enum BrewfestMusic
{
EVENT_BREWFESTDWARF01 = 11810, // 1.35 min
EVENT_BREWFESTDWARF02 = 11812, // 1.55 min
EVENT_BREWFESTDWARF03 = 11813, // 0.23 min
EVENT_BREWFESTGOBLIN01 = 11811, // 1.08 min
EVENT_BREWFESTGOBLIN02 = 11814, // 1.33 min
EVENT_BREWFESTGOBLIN03 = 11815 // 0.28 min
};

// These are in seconds


enum BrewfestMusicTime
{
EVENT_BREWFESTDWARF01_TIME = 95000,
EVENT_BREWFESTDWARF02_TIME = 155000,
EVENT_BREWFESTDWARF03_TIME = 23000,
EVENT_BREWFESTGOBLIN01_TIME = 68000,
EVENT_BREWFESTGOBLIN02_TIME = 93000,
EVENT_BREWFESTGOBLIN03_TIME = 28000
};

enum BrewfestMusicAreas
{
SILVERMOON = 3430, // Horde
UNDERCITY = 1497,
ORGRIMMAR_1 = 1296,
ORGRIMMAR_2 = 14,
THUNDERBLUFF = 1638,
IRONFORGE_1 = 809, // Alliance
IRONFORGE_2 = 1,
STORMWIND = 12,
EXODAR = 3557,
DARNASSUS = 1657,
SHATTRATH = 3703 // General
};

enum BrewfestMusicEvents
{
EVENT_BM_SELECT_MUSIC = 1,
EVENT_BM_START_MUSIC = 2
};

class go_brewfest_music : public GameObjectScript


{
public:
go_brewfest_music() : GameObjectScript("go_brewfest_music") { }

struct go_brewfest_musicAI : public GameObjectAI


{
go_brewfest_musicAI(GameObject* go) : GameObjectAI(go)
{
_events.ScheduleEvent(EVENT_BM_SELECT_MUSIC, 1000);
_events.ScheduleEvent(EVENT_BM_START_MUSIC, 1500);
_currentMusicEvent = EVENT_BREWFESTGOBLIN01;
}

void UpdateAI(uint32 diff) override


{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BM_SELECT_MUSIC:
{
if (!IsHolidayActive(HOLIDAY_BREWFEST)) // Check if
Brewfest is active
break;
// Select random music sample
uint32 rnd = urand(0, 2);
uint32 musicTime = 1000;
//Restart the current selected music
_currentMusicEvent = 0;
//Check zone to play correct music
if (me->GetAreaId() == SILVERMOON || me->GetAreaId() ==
UNDERCITY || me->GetAreaId() == ORGRIMMAR_1 || me->GetAreaId() == ORGRIMMAR_2 ||
me->GetAreaId() == THUNDERBLUFF)
{
switch (rnd)
{
case 0:
_currentMusicEvent =
EVENT_BREWFESTGOBLIN01;
musicTime = EVENT_BREWFESTGOBLIN01_TIME;
break;
case 1:
_currentMusicEvent =
EVENT_BREWFESTGOBLIN02;
musicTime = EVENT_BREWFESTGOBLIN02_TIME;
break;
case 2:
_currentMusicEvent =
EVENT_BREWFESTGOBLIN03;
musicTime = EVENT_BREWFESTGOBLIN03_TIME;
break;
default:
break;
}
}
else if (me->GetAreaId() == IRONFORGE_1 || me-
>GetAreaId() == IRONFORGE_2 || me->GetAreaId() == STORMWIND || me->GetAreaId() ==
EXODAR || me->GetAreaId() == DARNASSUS)
{
switch (rnd)
{
case 0:
_currentMusicEvent = EVENT_BREWFESTDWARF01;
musicTime = EVENT_BREWFESTDWARF01_TIME;
break;
case 1:
_currentMusicEvent = EVENT_BREWFESTDWARF02;
musicTime = EVENT_BREWFESTDWARF02_TIME;
break;
case 2:
_currentMusicEvent = EVENT_BREWFESTDWARF03;
musicTime = EVENT_BREWFESTDWARF03_TIME;
break;
default:
break;
}
}
else if (me->GetAreaId() == SHATTRATH)
{
rnd = urand(0, 5);
switch (rnd)
{
case 0:
_currentMusicEvent =
EVENT_BREWFESTGOBLIN01;
musicTime = EVENT_BREWFESTGOBLIN01_TIME;
break;
case 1:
_currentMusicEvent =
EVENT_BREWFESTGOBLIN02;
musicTime = EVENT_BREWFESTGOBLIN02_TIME;
break;
case 2:
_currentMusicEvent =
EVENT_BREWFESTGOBLIN03;
musicTime = EVENT_BREWFESTGOBLIN03_TIME;
break;
case 3:
_currentMusicEvent = EVENT_BREWFESTDWARF01;
musicTime = EVENT_BREWFESTDWARF01_TIME;
break;
case 4:
_currentMusicEvent = EVENT_BREWFESTDWARF02;
musicTime = EVENT_BREWFESTDWARF02_TIME;
break;
case 5:
_currentMusicEvent = EVENT_BREWFESTDWARF03;
musicTime = EVENT_BREWFESTDWARF03_TIME;
break;
default:
break;
}
}
_events.ScheduleEvent(EVENT_BM_SELECT_MUSIC,
musicTime); // Select new song music after play time is over
break;
}
case EVENT_BM_START_MUSIC:
if (!IsHolidayActive(HOLIDAY_BREWFEST)) // Check if
Brewfest is active
break;
// Play selected music
if (_currentMusicEvent != 0)
{
me->PlayDirectMusic(_currentMusicEvent);
}
_events.ScheduleEvent(EVENT_BM_START_MUSIC, 5000); // Every
5 second's SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client
break;
default:
break;
}
}
}
private:
EventMap _events;
uint32 _currentMusicEvent;
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_brewfest_musicAI(go);
}
};

/*####
## go_pirate_day_music
####*/

enum PirateDayMusic
{
MUSIC_PIRATE_DAY_MUSIC = 12845
};

enum PirateDayMusicEvents
{
EVENT_PDM_START_MUSIC = 1
};

class go_pirate_day_music : public GameObjectScript


{
public:
go_pirate_day_music() : GameObjectScript("go_pirate_day_music") { }

struct go_pirate_day_musicAI : public GameObjectAI


{
uint32 rnd;

go_pirate_day_musicAI(GameObject* go) : GameObjectAI(go)


{
_events.ScheduleEvent(EVENT_PDM_START_MUSIC, 1000);
}

void UpdateAI(uint32 diff) override


{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PDM_START_MUSIC:
if (!IsHolidayActive(HOLIDAY_PIRATES_DAY))
break;
me->PlayDirectMusic(MUSIC_PIRATE_DAY_MUSIC);
_events.ScheduleEvent(EVENT_PDM_START_MUSIC, 5000); //
Every 5 second's SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client
(sniffed value)
break;
default:
break;
}
}
}
private:
EventMap _events;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_pirate_day_musicAI(go);
}
};

/*####
## go_darkmoon_faire_music
####*/
enum DarkmoonFaireMusic
{
MUSIC_DARKMOON_FAIRE_MUSIC = 8440
};

enum DarkmoonFaireMusicEvents
{
EVENT_DFM_START_MUSIC = 1
};

class go_darkmoon_faire_music : public GameObjectScript


{
public:
go_darkmoon_faire_music() : GameObjectScript("go_darkmoon_faire_music") { }

struct go_darkmoon_faire_musicAI : public GameObjectAI


{
uint32 rnd;

go_darkmoon_faire_musicAI(GameObject* go) : GameObjectAI(go)


{
_events.ScheduleEvent(EVENT_DFM_START_MUSIC, 1000);
}

void UpdateAI(uint32 diff) override


{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DFM_START_MUSIC:
if (!IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_ELWYNN) || !
IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_THUNDER) || !
IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_SHATTRATH))
break;
me->PlayDirectMusic(MUSIC_DARKMOON_FAIRE_MUSIC);
_events.ScheduleEvent(EVENT_DFM_START_MUSIC, 5000); //
Every 5 second's SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client
(sniffed value)
break;
default:
break;
}
}
}
private:
EventMap _events;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_darkmoon_faire_musicAI(go);
}
};

/*####
## go_midsummer_music
####*/

enum MidsummerMusic
{
EVENTMIDSUMMERFIREFESTIVAL_A = 12319, // 1.08 min
EVENTMIDSUMMERFIREFESTIVAL_H = 12325, // 1.12 min
};

enum MidsummerMusicEvents
{
EVENT_MM_START_MUSIC = 1
};

class go_midsummer_music : public GameObjectScript


{
public:
go_midsummer_music() : GameObjectScript("go_midsummer_music") { }

struct go_midsummer_musicAI : public GameObjectAI


{
go_midsummer_musicAI(GameObject* go) : GameObjectAI(go)
{
_events.ScheduleEvent(EVENT_MM_START_MUSIC, 1000);
}

void UpdateAI(uint32 diff) override


{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_MM_START_MUSIC:
{
if (!IsHolidayActive(HOLIDAY_FIRE_FESTIVAL))
break;

std::list<Player*> targets;
Acore::AnyPlayerInObjectRangeCheck check(me, me-
>GetVisibilityRange(), false);

Acore::PlayerListSearcherWithSharedVision<Acore::AnyPlayerInObjectRangeCheck>
searcher(me, targets, check);
Cell::VisitWorldObjects(me, searcher, me-
>GetVisibilityRange());
for (Player* player : targets)
{
if (player->GetTeamId() == TEAM_HORDE)
{
me-
>PlayDirectMusic(EVENTMIDSUMMERFIREFESTIVAL_H, player);
}
else
{
me-
>PlayDirectMusic(EVENTMIDSUMMERFIREFESTIVAL_A, player);
}
}

_events.ScheduleEvent(EVENT_MM_START_MUSIC, 5000); //
Every 5 second's SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client
(sniffed value)
break;
}
default:
break;
}
}
}
private:
EventMap _events;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_midsummer_musicAI(go);
}
};

/*######
## go_gilded_brazier (Paladin quest 9678 "The First Trial")
######*/

enum GildedBrazier
{
EVENT_STILLBLADE_SPAWN = 1,
EVENT_RESET_BRAZIER = 2,
NPC_STILLBLADE = 17716,
QUEST_THE_FIRST_TRIAL = 9678
};

class go_gilded_brazier : public GameObjectScript


{
public:
go_gilded_brazier() : GameObjectScript("go_gilded_brazier") { }

struct go_gilded_brazierAI : public GameObjectAI


{
go_gilded_brazierAI(GameObject* go) : GameObjectAI(go)
{
Initialize();
}

void Initialize()
{
_playerGUID.Clear();
}

bool GossipHello(Player* player, bool reportUse) override


{
if (reportUse)
return false;

if (me->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
{
if (player->GetQuestStatus(QUEST_THE_FIRST_TRIAL) ==
QUEST_STATUS_INCOMPLETE)
{
_playerGUID = player->GetGUID();
me->SetGameObjectFlag((GameObjectFlags)1);
me->RemoveByteFlag(GAMEOBJECT_BYTES_1, 0, 1);
_events.ScheduleEvent(EVENT_STILLBLADE_SPAWN, 1000);
}
}
return true;
}

void UpdateAI(uint32 const diff) override


{
_events.Update(diff);

while (uint32 eventId = _events.ExecuteEvent())


{
switch (eventId)
{
case EVENT_STILLBLADE_SPAWN:
{
if (Player* player = ObjectAccessor::GetPlayer(*me,
_playerGUID))
{
player->SummonCreature(NPC_STILLBLADE, 8032.587f, -
7524.518f, 149.68073f, 6.161012172698974609f, TEMPSUMMON_DEAD_DESPAWN, 60000);
_events.ScheduleEvent(EVENT_RESET_BRAZIER, 4000);
}
break;
}
case EVENT_RESET_BRAZIER:
{
me->RemoveGameObjectFlag((GameObjectFlags)1);
me->SetByteFlag(GAMEOBJECT_BYTES_1, 0, 1);
break;
}
default:
break;
}
}
}

private:
EventMap _events;
ObjectGuid _playerGUID;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_gilded_brazierAI(go);
}
};

/*######
## go_tablet_of_the_seven
######*/

class go_tablet_of_the_seven : public GameObjectScript


{
public:
go_tablet_of_the_seven() : GameObjectScript("go_tablet_of_the_seven") { }

//TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds
support.
bool OnGossipHello(Player* player, GameObject* go) override
{
if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
return true;

if (player->GetQuestStatus(4296) == QUEST_STATUS_INCOMPLETE)
player->CastSpell(player, 15065, false);

return true;
}
};

/*#####
## go_jump_a_tron
######*/

class go_jump_a_tron : public GameObjectScript


{
public:
go_jump_a_tron() : GameObjectScript("go_jump_a_tron") { }

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
if (player->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE)
player->CastSpell(player, 33382, true);

return true;
}
};

/*######
## go_sacred_fire_of_life
######*/

enum SacredFireOfLife
{
NPC_ARIKARA = 10882
};

class go_sacred_fire_of_life : public GameObjectScript


{
public:
go_sacred_fire_of_life() : GameObjectScript("go_sacred_fire_of_life") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
if (go->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
player->SummonCreature(NPC_ARIKARA, -5008.338f, -2118.894f, 83.657f,
0.874f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
return true;
}
};

/*######
## go_shrine_of_the_birds
######*/
/*
enum ShrineOfTheBirds
{
NPC_HAWK_GUARD = 22992,
NPC_EAGLE_GUARD = 22993,
NPC_FALCON_GUARD = 22994,
GO_SHRINE_HAWK = 185551,
GO_SHRINE_EAGLE = 185547,
GO_SHRINE_FALCON = 185553
};

class go_shrine_of_the_birds : public GameObjectScript


{
public:
go_shrine_of_the_birds() : GameObjectScript("go_shrine_of_the_birds") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
uint32 BirdEntry = 0;

float fX, fY, fZ;


go->GetClosePoint(fX, fY, fZ, go->GetObjectSize(), INTERACTION_DISTANCE);

switch (go->GetEntry())
{
case GO_SHRINE_HAWK:
BirdEntry = NPC_HAWK_GUARD;
break;
case GO_SHRINE_EAGLE:
BirdEntry = NPC_EAGLE_GUARD;
break;
case GO_SHRINE_FALCON:
BirdEntry = NPC_FALCON_GUARD;
break;
}

if (BirdEntry)
player->SummonCreature(BirdEntry, fX, fY, fZ, go->GetOrientation(),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);

return false;
}
};
*/
/*######
## go_southfury_moonstone
######*/

enum Southfury
{
NPC_RIZZLE = 23002,
SPELL_BLACKJACK = 39865, //stuns player
SPELL_SUMMON_RIZZLE = 39866
};

class go_southfury_moonstone : public GameObjectScript


{
public:
go_southfury_moonstone() : GameObjectScript("go_southfury_moonstone") { }

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
//implicitTarget=48 not implemented as of writing this code, and manual
summon may be just ok for our purpose
//player->CastSpell(player, SPELL_SUMMON_RIZZLE, false);

if (Creature* creature = player->SummonCreature(NPC_RIZZLE, 0.0f, 0.0f,


0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
creature->CastSpell(player, SPELL_BLACKJACK, false);

return false;
}
};

/*######
## go_tele_to_dalaran_crystal
######*/

enum DalaranCrystal
{
QUEST_LEARN_LEAVE_RETURN = 12790,
QUEST_TELE_CRYSTAL_FLAG = 12845
};

#define GO_TELE_TO_DALARAN_CRYSTAL_FAILED "This teleport crystal cannot be used


until the teleport crystal in Dalaran has been used at least once."

class go_tele_to_dalaran_crystal : public GameObjectScript


{
public:
go_tele_to_dalaran_crystal() : GameObjectScript("go_tele_to_dalaran_crystal") {
}

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
if (player->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG))
return false;

player->GetSession()->SendNotification(GO_TELE_TO_DALARAN_CRYSTAL_FAILED);

return true;
}
};

/*######
## go_tele_to_violet_stand
######*/

class go_tele_to_violet_stand : public GameObjectScript


{
public:
go_tele_to_violet_stand() : GameObjectScript("go_tele_to_violet_stand") { }

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
if (player->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || player-
>GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE)
return false;

return true;
}
};

/*######
## go_fel_crystalforge
######*/

#define GOSSIP_FEL_CRYSTALFORGE_TEXT 31000


#define GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN 31001
#define GOSSIP_FEL_CRYSTALFORGE_ITEM_1 "Purchase 1 Unstable Flask of the Beast for
the cost of 10 Apexis Shards"
#define GOSSIP_FEL_CRYSTALFORGE_ITEM_5 "Purchase 5 Unstable Flask of the Beast for
the cost of 50 Apexis Shards"
#define GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN "Use the fel crystalforge to make
another purchase."

enum FelCrystalforge
{
SPELL_CREATE_1_FLASK_OF_BEAST = 40964,
SPELL_CREATE_5_FLASK_OF_BEAST = 40965,
};

class go_fel_crystalforge : public GameObjectScript


{
public:
go_fel_crystalforge() : GameObjectScript("go_fel_crystalforge") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* !=
GAMEOBJECT_TYPE_QUESTGIVER) */
player->PrepareQuestMenu(go->GetGUID()); /* return true*/

AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_1,


GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_FEL_CRYSTALFORGE_ITEM_5,
GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

SendGossipMenuFor(player, GOSSIP_FEL_CRYSTALFORGE_TEXT, go->GetGUID());

return true;
}

bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32


action) override
{
ClearGossipMenuFor(player);
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_BEAST, false);
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +
2);
SendGossipMenuFor(player, GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN,
go->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
player->CastSpell(player, SPELL_CREATE_5_FLASK_OF_BEAST, false);
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_FEL_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +
2);
SendGossipMenuFor(player, GOSSIP_FEL_CRYSTALFORGE_ITEM_TEXT_RETURN,
go->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_FEL_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_FEL_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, GOSSIP_FEL_CRYSTALFORGE_TEXT, go-
>GetGUID());
break;
}
return true;
}
};

/*######
## go_bashir_crystalforge
######*/

#define GOSSIP_BASHIR_CRYSTALFORGE_TEXT 31100


#define GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN 31101
#define GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1 "Purchase 1 Unstable Flask of the
Sorcerer for the cost of 10 Apexis Shards"
#define GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5 "Purchase 5 Unstable Flask of the
Sorcerer for the cost of 50 Apexis Shards"
#define GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN "Use the bashir crystalforge to make
another purchase."

enum BashirCrystalforge
{
SPELL_CREATE_1_FLASK_OF_SORCERER = 40968,
SPELL_CREATE_5_FLASK_OF_SORCERER = 40970,
};

class go_bashir_crystalforge : public GameObjectScript


{
public:
go_bashir_crystalforge() : GameObjectScript("go_bashir_crystalforge") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) /* !=
GAMEOBJECT_TYPE_QUESTGIVER) */
player->PrepareQuestMenu(go->GetGUID()); /* return true*/
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

SendGossipMenuFor(player, GOSSIP_BASHIR_CRYSTALFORGE_TEXT, go->GetGUID());

return true;
}

bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32


action) override
{
ClearGossipMenuFor(player);
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
player->CastSpell(player, SPELL_CREATE_1_FLASK_OF_SORCERER, false);
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF
+ 2);
SendGossipMenuFor(player,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, go->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
player->CastSpell(player, SPELL_CREATE_5_FLASK_OF_SORCERER, false);
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_RETURN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF
+ 2);
SendGossipMenuFor(player,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_TEXT_RETURN, go->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
AddGossipItemFor(player, GOSSIP_ICON_CHAT,
GOSSIP_BASHIR_CRYSTALFORGE_ITEM_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, GOSSIP_BASHIR_CRYSTALFORGE_TEXT, go-
>GetGUID());
break;
}
return true;
}
};

/*######
## go_scourge_cage
######*/

enum ScourgeCage
{
NPC_SCOURGE_PRISONER = 25610
};

class go_scourge_cage : public GameObjectScript


{
public:
go_scourge_cage() : GameObjectScript("go_scourge_cage") { }
bool OnGossipHello(Player* player, GameObject* go) override
{
go->UseDoorOrButton();
if (Creature* pNearestPrisoner = go-
>FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true))
{
player->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner-
>GetGUID());
pNearestPrisoner->DisappearAndDie();
}

return true;
}
};

/*######
## go_arcane_prison
######*/

enum ArcanePrison
{
QUEST_PRISON_BREAK = 11587,
SPELL_ARCANE_PRISONER_KILL_CREDIT = 45456
};

class go_arcane_prison : public GameObjectScript


{
public:
go_arcane_prison() : GameObjectScript("go_arcane_prison") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
// xinef: prevent spawning hundreds of them
if (player->GetQuestStatus(QUEST_PRISON_BREAK) == QUEST_STATUS_INCOMPLETE
&& !go->FindNearestCreature(25318, 20.0f))
{
go->SummonCreature(25318, 3485.089844f, 6115.7422188f, 70.966812f, 0,
TEMPSUMMON_TIMED_DESPAWN, 60000);
player->CastSpell(player, SPELL_ARCANE_PRISONER_KILL_CREDIT, true);
return true;
}
return false;
}
};

/*######
## go_jotunheim_cage
######*/

enum JotunheimCage
{
NPC_EBON_BLADE_PRISONER_HUMAN = 30186,
NPC_EBON_BLADE_PRISONER_NE = 30194,
NPC_EBON_BLADE_PRISONER_TROLL = 30196,
NPC_EBON_BLADE_PRISONER_ORC = 30195,

SPELL_SUMMON_BLADE_KNIGHT_H = 56207,
SPELL_SUMMON_BLADE_KNIGHT_NE = 56209,
SPELL_SUMMON_BLADE_KNIGHT_ORC = 56212,
SPELL_SUMMON_BLADE_KNIGHT_TROLL = 56214
};

class go_jotunheim_cage : public GameObjectScript


{
public:
go_jotunheim_cage() : GameObjectScript("go_jotunheim_cage") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
go->UseDoorOrButton();
Creature* pPrisoner = go-
>FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true);
if (!pPrisoner)
{
pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL,
5.0f, true);
if (!pPrisoner)
{
pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC,
5.0f, true);
if (!pPrisoner)
pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE,
5.0f, true);
}
}
if (!pPrisoner || !pPrisoner->IsAlive())
return false;

pPrisoner->DespawnOrUnsummon();
player->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN);
switch (pPrisoner->GetEntry())
{
case NPC_EBON_BLADE_PRISONER_HUMAN:
player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_H, true);
break;
case NPC_EBON_BLADE_PRISONER_NE:
player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_NE, true);
break;
case NPC_EBON_BLADE_PRISONER_TROLL:
player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_TROLL, true);
break;
case NPC_EBON_BLADE_PRISONER_ORC:
player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_ORC, true);
break;
}
return true;
}
};

enum TableTheka
{
GOSSIP_TABLE_THEKA = 1653,

QUEST_SPIDER_GOLD = 2936
};

class go_table_theka : public GameObjectScript


{
public:
go_table_theka() : GameObjectScript("go_table_theka") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
if (player->GetQuestStatus(QUEST_SPIDER_GOLD) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(QUEST_SPIDER_GOLD);

SendGossipMenuFor(player, GOSSIP_TABLE_THEKA, go->GetGUID());

return true;
}
};

/*######
## go_inconspicuous_landmark
######*/

enum InconspicuousLandmark
{
SPELL_SUMMON_PIRATES_TREASURE_AND_TRIGGER_MOB = 11462,
ITEM_CUERGOS_KEY = 9275,
};

class go_inconspicuous_landmark : public GameObjectScript


{
public:
go_inconspicuous_landmark() : GameObjectScript("go_inconspicuous_landmark")
{
_lastUsedTime = GameTime::GetGameTime().count();
}

bool OnGossipHello(Player* player, GameObject* /*go*/) override


{
if (player->HasItemCount(ITEM_CUERGOS_KEY))
return true;

if (_lastUsedTime > GameTime::GetGameTime().count())


return true;

_lastUsedTime = GameTime::GetGameTime().count() + MINUTE;


player->CastSpell(player, SPELL_SUMMON_PIRATES_TREASURE_AND_TRIGGER_MOB,
true);
return true;
}

private:
uint32 _lastUsedTime;
};

/*######
## go_soulwell
######*/

enum SoulWellData
{
GO_SOUL_WELL_R1 = 181621,
GO_SOUL_WELL_R2 = 193169,
SPELL_IMPROVED_HEALTH_STONE_R1 = 18692,
SPELL_IMPROVED_HEALTH_STONE_R2 = 18693,

SPELL_CREATE_MASTER_HEALTH_STONE_R0 = 34130,
SPELL_CREATE_MASTER_HEALTH_STONE_R1 = 34149,
SPELL_CREATE_MASTER_HEALTH_STONE_R2 = 34150,

SPELL_CREATE_FEL_HEALTH_STONE_R0 = 58890,
SPELL_CREATE_FEL_HEALTH_STONE_R1 = 58896,
SPELL_CREATE_FEL_HEALTH_STONE_R2 = 58898,
};

class go_soulwell : public GameObjectScript


{
public:
go_soulwell() : GameObjectScript("go_soulwell") { }

struct go_soulwellAI : public GameObjectAI


{
go_soulwellAI(GameObject* go) : GameObjectAI(go)
{
_stoneSpell = 0;
_stoneId = 0;
switch (go->GetEntry())
{
case GO_SOUL_WELL_R1:
_stoneSpell = SPELL_CREATE_MASTER_HEALTH_STONE_R0;
if (Unit* owner = go->GetOwner())
{
if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R1))
_stoneSpell = SPELL_CREATE_MASTER_HEALTH_STONE_R1;
else if (owner-
>HasAura(SPELL_CREATE_MASTER_HEALTH_STONE_R2))
_stoneSpell = SPELL_CREATE_MASTER_HEALTH_STONE_R2;
}
break;
case GO_SOUL_WELL_R2:
_stoneSpell = SPELL_CREATE_FEL_HEALTH_STONE_R0;
if (Unit* owner = go->GetOwner())
{
if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R1))
_stoneSpell = SPELL_CREATE_FEL_HEALTH_STONE_R1;
else if (owner-
>HasAura(SPELL_CREATE_MASTER_HEALTH_STONE_R2))
_stoneSpell = SPELL_CREATE_FEL_HEALTH_STONE_R2;
}
break;
}
if (_stoneSpell == 0) // Should never happen
return;

SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_stoneSpell);


if (!spellInfo)
return;

_stoneId = spellInfo->Effects[EFFECT_0].ItemType;
}

/// Due to the fact that this GameObject triggers CMSG_GAMEOBJECT_USE


/// _and_ CMSG_GAMEOBJECT_REPORT_USE, this GossipHello hook is called
/// twice. The script's handling is fine as it won't remove two charges
/// on the well. We have to find how to segregate REPORT_USE and USE.
bool GossipHello(Player* player, bool reportUse) override
{
if (reportUse)
return false;

Unit* owner = me->GetOwner();


if (_stoneSpell == 0 || _stoneId == 0)
{
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(_stoneSpell))
Spell::SendCastResult(player, spell, 0, SPELL_FAILED_ERROR);
return true;
}

if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !player-


>IsInSameRaidWith(owner->ToPlayer()))
{
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(_stoneSpell))
Spell::SendCastResult(player, spell, 0,
SPELL_FAILED_TARGET_NOT_IN_RAID);
return true;
}

// Don't try to add a stone if we already have one.


if (player->HasItemCount(_stoneId))
{
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(_stoneSpell))
Spell::SendCastResult(player, spell, 0,
SPELL_FAILED_TOO_MANY_OF_ITEM);
return true;
}

player->CastSpell(player, _stoneSpell, false);

// Item has to actually be created to remove a charge on the well.


if (player->HasItemCount(_stoneId))
me->AddUse();

return true;
}

private:
uint32 _stoneSpell;
uint32 _stoneId;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_soulwellAI(go);
}
};

/*######
## Quest 11255: Prisoners of Wyrmskull
## go_dragonflayer_cage
######*/
enum PrisonersOfWyrmskull
{
QUEST_PRISONERS_OF_WYRMSKULL = 11255,
NPC_PRISONER_PRIEST = 24086,
NPC_PRISONER_MAGE = 24088,
NPC_PRISONER_WARRIOR = 24089,
NPC_PRISONER_PALADIN = 24090
};

class go_dragonflayer_cage : public GameObjectScript


{
public:
go_dragonflayer_cage() : GameObjectScript("go_dragonflayer_cage") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) !=
QUEST_STATUS_INCOMPLETE)
return true;

Creature* pPrisoner = go->FindNearestCreature(NPC_PRISONER_PRIEST, 2.0f);


if (!pPrisoner)
{
pPrisoner = go->FindNearestCreature(NPC_PRISONER_MAGE, 2.0f);
if (!pPrisoner)
{
pPrisoner = go->FindNearestCreature(NPC_PRISONER_WARRIOR, 2.0f);
if (!pPrisoner)
pPrisoner = go->FindNearestCreature(NPC_PRISONER_PALADIN,
2.0f);
}
}

if (!pPrisoner || !pPrisoner->IsAlive())
return true;

Quest const* qInfo = sObjectMgr-


>GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
if (qInfo)
{
/// @todo prisoner should help player for a short period of time
player->KilledMonsterCredit(qInfo->RequiredNpcOrGo[0]);
pPrisoner->DisappearAndDie();
}
return true;
}
};

/*######
## go_amberpine_outhouse
######*/

#define GOSSIP_USE_OUTHOUSE "Use the outhouse."


#define GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND "Quest item Anderhol's Slider Cider not
found."

enum AmberpineOuthouse
{
ITEM_ANDERHOLS_SLIDER_CIDER = 37247,
NPC_OUTHOUSE_BUNNY = 27326,
QUEST_DOING_YOUR_DUTY = 12227,
SPELL_INDISPOSED = 53017,
SPELL_INDISPOSED_III = 48341,
SPELL_CREATE_AMBERSEEDS = 48330,
GOSSIP_OUTHOUSE_INUSE = 12775,
GOSSIP_OUTHOUSE_VACANT = 12779
};

class go_amberpine_outhouse : public GameObjectScript


{
public:
go_amberpine_outhouse() : GameObjectScript("go_amberpine_outhouse") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
QuestStatus status = player->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE ||
status == QUEST_STATUS_REWARDED)
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE,
GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, GOSSIP_OUTHOUSE_VACANT, go->GetGUID());
}
else
SendGossipMenuFor(player, GOSSIP_OUTHOUSE_INUSE, go->GetGUID());

return true;
}

bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32


action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
Creature* target = GetClosestCreatureWithEntry(player,
NPC_OUTHOUSE_BUNNY, 3.0f);
if (target)
{
target->AI()->SetData(1, player->getGender());
go->CastSpell(target, SPELL_INDISPOSED_III);
}
go->CastSpell(player, SPELL_INDISPOSED);
if (player->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER))
player->CastSpell(player, SPELL_CREATE_AMBERSEEDS, true);
return true;
}
else
{
CloseGossipMenuFor(player);
player->GetSession()-
>SendNotification(GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND);
return false;
}
}
};
/*######
## Quest 1126: Hive in the Tower
## go_hive_pod
######*/

enum Hives
{
QUEST_HIVE_IN_THE_TOWER = 9544,
NPC_HIVE_AMBUSHER = 13301
};

class go_hive_pod : public GameObjectScript


{
public:
go_hive_pod() : GameObjectScript("go_hive_pod") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
player->SendLoot(go->GetGUID(), LOOT_CORPSE);

// xinef: prevent spawning hundreds of them


if (go->FindNearestCreature(NPC_HIVE_AMBUSHER, 20.0f))
return true;

go->SummonCreature(NPC_HIVE_AMBUSHER, go->GetPositionX() + 1, go-


>GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
go->SummonCreature(NPC_HIVE_AMBUSHER, go->GetPositionX(), go-
>GetPositionY() + 1, go->GetPositionZ(), go->GetAngle(player),
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
return true;
}
};

class go_massive_seaforium_charge : public GameObjectScript


{
public:
go_massive_seaforium_charge() : GameObjectScript("go_massive_seaforium_charge")
{ }

bool OnGossipHello(Player* /*player*/, GameObject* go) override


{
go->SetLootState(GO_JUST_DEACTIVATED);
return true;
}
};

/*########
#### go_veil_skith_cage
#####*/

enum MissingFriends
{
QUEST_MISSING_FRIENDS = 10852,
NPC_CAPTIVE_CHILD = 22314,
SAY_FREE_0 = 0,
};
class go_veil_skith_cage : public GameObjectScript
{
public:
go_veil_skith_cage() : GameObjectScript("go_veil_skith_cage") { }

bool OnGossipHello(Player* player, GameObject* go) override


{
go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_MISSING_FRIENDS) ==
QUEST_STATUS_INCOMPLETE)
{
std::list<Creature*> childrenList;
GetCreatureListWithEntryInGrid(childrenList, go, NPC_CAPTIVE_CHILD,
INTERACTION_DISTANCE);
for (std::list<Creature*>::const_iterator itr = childrenList.begin();
itr != childrenList.end(); ++itr)
{
player->KilledMonsterCredit(NPC_CAPTIVE_CHILD, (*itr)->GetGUID());
(*itr)->DespawnOrUnsummon(5000);
(*itr)->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 5, go-
>GetPositionY(), go->GetPositionZ());
(*itr)->AI()->Talk(SAY_FREE_0);
(*itr)->GetMotionMaster()->Clear();
}
}
return false;
}
};

/*####
## go_bells
####*/

enum BellHourlySoundFX
{
BELLTOLLHORDE = 6595,
BELLTOLLTRIBAL = 6675,
BELLTOLLALLIANCE = 6594,
BELLTOLLNIGHTELF = 6674,
BELLTOLLDWARFGNOME = 7234,
BELLTOLLKHARAZHAN = 9154,
LIGHTHOUSEFOGHORN = 7197
};

enum BellHourlySoundZones
{
TIRISFAL_ZONE = 85,
UNDERCITY_ZONE = 1497,
DUN_MOROGH_ZONE = 1,
IRONFORGE_ZONE = 1537,
TELDRASSIL_ZONE = 141,
DARNASSUS_ZONE = 1657,
ASHENVALE_ZONE = 331,
HILLSBRAD_FOOTHILLS_ZONE = 267,
DUSKWOOD_ZONE = 10,
WESTFALL_ZONE = 40,
DUSTWALLOW_MARSH_ZONE = 15,
SHATTRATH_ZONE = 3703
};
enum LightHouseAreas
{
AREA_ALCAZ_ISLAND = 2079,
AREA_WESTFALL_LIGHTHOUSE = 115
};

enum BellHourlyObjects
{
GO_HORDE_BELL = 175885,
GO_ALLIANCE_BELL = 176573,
GO_KHARAZHAN_BELL = 182064
};

enum BellHourlyMisc
{
GAME_EVENT_HOURLY_BELLS = 73,
EVENT_RING_BELL = 1,
EVENT_TIME = 2
};

class go_bells : public GameObjectScript


{
public:
go_bells() : GameObjectScript("go_bells") {}

struct go_bellsAI : public GameObjectAI


{
go_bellsAI(GameObject* go) : GameObjectAI(go), _soundId(0), once(true)
{
uint32 zoneId = go->GetZoneId();

switch (go->GetEntry())
{
case GO_HORDE_BELL:
{
switch (zoneId)
{
case TIRISFAL_ZONE:
case UNDERCITY_ZONE:
case HILLSBRAD_FOOTHILLS_ZONE:
case DUSKWOOD_ZONE:
_soundId = BELLTOLLHORDE;
break;
default:
_soundId = BELLTOLLTRIBAL;
break;
}
break;
}
case GO_ALLIANCE_BELL:
{
switch (zoneId)
{
case IRONFORGE_ZONE:
case DUN_MOROGH_ZONE:
_soundId = BELLTOLLDWARFGNOME;
break;
case DARNASSUS_ZONE:
case TELDRASSIL_ZONE:
case ASHENVALE_ZONE:
case SHATTRATH_ZONE:
_soundId = BELLTOLLNIGHTELF;
break;
case WESTFALL_ZONE:
if (go->GetAreaId() == AREA_WESTFALL_LIGHTHOUSE)
{
_soundId = LIGHTHOUSEFOGHORN;
}
else
{
_soundId = BELLTOLLALLIANCE;
}
break;
case DUSTWALLOW_MARSH_ZONE:
if (go->GetAreaId() == AREA_ALCAZ_ISLAND)
{
_soundId = LIGHTHOUSEFOGHORN;
}
else
{
_soundId = BELLTOLLALLIANCE;
}
break;
default:
_soundId = BELLTOLLALLIANCE;
break;
}
break;
}
case GO_KHARAZHAN_BELL:
{
_soundId = BELLTOLLKHARAZHAN;
break;
}
break;
}
}

void UpdateAI(uint32 const diff) override


{
_events.Update(diff);

if (sGameEventMgr->IsActiveEvent(GAME_EVENT_HOURLY_BELLS) && once)


{
// Reset
once = false;
_events.ScheduleEvent(EVENT_TIME, 1000);
}

while (uint32 eventId = _events.ExecuteEvent())


{
switch (eventId)
{
case EVENT_TIME:
{
tzset(); // set timezone for localtime_r() -> fix issues due to
daylight time
tm local_tm = Acore::Time::TimeBreakdown();
uint8 _rings = (local_tm.tm_hour) % 12;
_rings = (_rings == 0) ? 12 : _rings; // 00:00 and 12:00

// Schedule ring event


for (auto i = 0; i < _rings; ++i)
{
_events.ScheduleEvent(EVENT_RING_BELL, (i * 4 + 1) * 1000);
}
break;
}
case EVENT_RING_BELL:
{
me->PlayDirectSound(_soundId);
break;
}
default:
break;
}
}
}

private:
EventMap _events;
uint32 _soundId;
bool once;
};

GameObjectAI* GetAI(GameObject* go) const override


{
return new go_bellsAI(go);
}
};

/*########
#### go_duskwither_spire_power_source
#####*/

enum DuskwitherSpirePowersource
{
NPC_POWER_SOURCE_INVISIBLE_BUNNY = 17984
};

class go_duskwither_spire_power_source : public GameObjectScript


{
public:
go_duskwither_spire_power_source() :
GameObjectScript("go_duskwither_spire_power_source") {}

bool OnGossipHello(Player* /*player*/, GameObject* go) override


{
if (Creature* bunny = go-
>FindNearestCreature(NPC_POWER_SOURCE_INVISIBLE_BUNNY, 1.0f))
{
bunny->DespawnOrUnsummon(0ms, 10s);
}
return false;
}
};
void AddSC_go_scripts()
{
// Ours
new go_noblegarden_colored_egg();
new go_seer_of_zebhalak();
new go_mistwhisper_treasure();
new go_witherbark_totem_bundle();
new go_arena_ready_marker();
new go_ethereum_prison();
new go_ethereum_stasis();
new go_resonite_cask();
new go_tadpole_cage();
new go_flames();
new go_heat();
new go_bear_trap();
new go_duskwither_spire_power_source();

// Theirs
new go_brewfest_music();
new go_pirate_day_music();
new go_darkmoon_faire_music();
new go_midsummer_music();
new go_gilded_brazier();
//new go_shrine_of_the_birds();
new go_southfury_moonstone();
new go_tablet_of_the_seven();
new go_jump_a_tron();
new go_sacred_fire_of_life();
new go_tele_to_dalaran_crystal();
new go_tele_to_violet_stand();
new go_fel_crystalforge();
new go_bashir_crystalforge();
new go_scourge_cage();
new go_arcane_prison();
new go_jotunheim_cage();
new go_table_theka();
new go_inconspicuous_landmark();
new go_soulwell();
new go_dragonflayer_cage();
new go_amberpine_outhouse();
new go_hive_pod();
new go_massive_seaforium_charge();
new go_veil_skith_cage();
new go_bells();
}

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