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Week 3 Presentation (Curriculum Design Phases)
Week 3 Presentation (Curriculum Design Phases)
Third session
AGENDA
● Ice Breaker
● Inquiries/Reminders About Previous Requirements
● Lesson Proper: Curriculum Design
○ Lesson Objectives
○ Content: Basis, Policies, Foundations, Phases, Design of Objectives
○ References/Readings
○ Student Questions about the Topic
● Assignments
● Reminders
Ice Breaker:
One Random
Object
▪ Get 1 thing beside you right now
▪ When it is your turn, you have to describe
it in 2 sentences
▪ All other participants will try to guess
▪ The person with the most number of
points wins the game
Unit 3: Phases of Curriculum Design
LEARNING OUTCOMES
To create a
To draft the To distinguish the
student
objectives elements that
profile
make up the
1 based on the
curriculum
2 according to 3 curriculum and
the
genesis. study program.
objectives.
able to:
4 5 6
Discuss the types
Discuss the Major Discuss the of learning
Foundations of Phases and outcomes, and try
Curriculum Design Steps of to formulate them
Curriculum
Design
1
Discuss the basis
of Curriculum
Design in terms of
Sources and
Design
Considerations
The Basis of
Curriculum
Design
● Myths on Education
● Three Big Ideas
● Sources of Curriculum Design
● Design Dimension
Considerations
4 Myths on Education (David Orr)
● Education with the right
curriculum and curriculum
design can eliminate
ignorance.
These three base ideas all have contributions to give, and all have
significant flaws that must be recognized. However, the strengths of each
idea can offset the flaws of each idea.
Sources of
Curriculum
Design
● Ronald Doll: four foundations
of curriculum design(science,
society, eternal truths, and
divine will.)
● Dewey and Bode and Tyler:
knowledge, society, and the
learner.”
SCIENCE AS A SOURCE
● scientific method when designing curriculum.
● design contains only observable and quantifiable
elements.
● problem solving is prioritized.
● emphasizes learning how to learn: cognitive
psychology.
● problem-solving procedures reflect our understanding
of science and organization of knowledge.
● teaching of thinking strategies.
● the only constant: the procedures by which we
process knowledge.
SOCIETY AS A SOURCE
● school is an agent of society
● analysis of the social situation.
● socialization function of schooling.
● they are part of and are designed to serve to some
extent the interests of their local communities and
larger society.
● current and future society at the local, national, and
global levels.
● schools function not only with social communities,
but with political ones as well. Political pressure on
schools continues at the local, state, and national
levels. (No Child Left Behind ; Race to the Top,)
MORAL DOCTRINE AS A SOURCE
● look to the past for guidance
● lasting truths: great thinkers of the past.
● stress content and rank some subjects as more
important than others.
● guided by the Bible or other religious texts.
● relationship between knowledge and people's
spirituality.
● D Huebner: education can address spirituality without
bringing in religion.
● J Moffett, spirituality fosters mindfulness,
attentiveness, awareness of the outside world, and
self-awareness.
● curriculum designers ask questions about the nature
of the world, the purpose of life, and what it means to
be human and knowledgeable.
● if we strive to educate and encourage the emergence
of a fully autonomous individual who can connect
with fellow humans in the world community, we must
create educational experiences that foster not just
the intellectual and emotional selves, but also the
spiritual and empathic selves. (Doctors Without
Borders)
KNOWLEDGE AS A SOURCE
● Knowledge is the primary source of curriculum.
● Plato: when the most prized and useful knowledge is
coded in writing, it can then be taught to students;
result of such learning enables students to
apprehend the world closer to the real reality.
● Herbert Spencer : What knowledge is of most worth?;
knowledge may be a discipline; Undisciplined
knowledge does not have unique content;
● Nel Nodding: majority of school curricula worldwide
draw from knowledge organized as traditional
disciplines, curricular organizations: not unique and
not likely to change greatly.
THE LEARNER AS A SOURCE
● curriculum should derive from our knowledge of
students: how they learn, form attitudes, generate
interests, develop values.
● the learner should be the primary source of
curriculum design
● Rousseau's theory of development, psychological
foundations, how minds create meaning.
● cognitive research; ways to develop activities
facilitating perceiving, thinking, and learning.
● microbiological research: educational environment
can influence the anatomy of a child's brain; quantity
and quality of experiences physically affect brain
development.
Design
Dimension
Considerations
● Scope
● Sequence
● Continuity
● Integration
● Articulation
● Balance
Scope
● curriculum's breadth and depth of content
● Ralph Tyler: consisting of all the content, topics,
learning experiences, and organizing threads
● John Goodlad and Zhixin Su : curriculum's horizontal
organization. all types of experiences including
cognitive and affective learning
● a simple listing of key topics and activities. (TIME)
● issues: knowledge explosion, student diversity,
content overload, curriculum themes, consider
learning's cognitive, affective, and psychomotor
domains (moral or spiritual) domain and what will be
covered and in what detail within each domain
Sequence
● a curriculum that fosters cumulative and continuous learning.
● how content and experiences can build on what came before.
● Basis: logic of the subject matter VS how individuals process
knowledge.
● Psychological principles draw on research on human growth,
development, and learning (Big Idea 3).
● Piaget's: framework for sequencing content and experiences;
relating expectations to students' cognitive levels.
● influenced by current research on brain development: scientists
are gaining understanding leading to ways to create educational
agendas to enable educators to create educational
environments that contain experiences that will greatly affect
the individual's brain.
Principles of Sequencing Curricular Content (Othanel Smith, William
Stanley, and Harlan Shores)
● Shadow Curriculum
MODERN INFLUENCED DESIGNS
(CONSTRUCTIONIST PERSPECTIVE)
● Western society since the mid-16th and early 17th centuries.
○ Francis Bacon: Scientific method
○ Isaac Newton: approach to analyzing the mysteries of reality.
○ Frederick Taylor: Scientific banter: “The world could be managed, manipulated,
even controlled.”
● Majority of cases of curriculum design and development, accept the assumptions of the
modern theoretical stance and act accordingly.
● View curricula as containing various parts:
○ objectives, contents, experiences, and evaluations.
○ These parts can be identified and manipulated so as to generate designed effects
that can be measured.
POSTMODERNISM-INFLUENCED
DESIGNS (POSTCONSTRUCTIVIST
PERSPECTIVE)
● Doubt and suspicion are really the goals of the curriculum. (Doll)
○ There is nothing like an event, curriculum, subject, object, cause, or effect as thing
or phenomenon in itself. This perspective leads us to the pure mobility of life
generally and the unfinalized and living curriculum”
● Aspects: Mobility, ambiguity, uncertainty, chaos, complexity
○ subsumes chaos theory, complexity theory, and the concept of nonlinearity in the
sciences, mathematics, and medicine.
● We can plan for certain contents and experiences, buy we cannot be certain that the
results achieved will be exactly as stated in a curriculum guide/lesson plan.
● Multilayered learnings in intellectual, emotional, and even spiritual realms, which do not
cease at the end of the lesson.
● Learnings when combined with creativity and imagination flourish in myriad ways
Teacher helps
Educate the Focus on past students think
Classical subjects
Idealism rational person. and permanent rationally.
studies, mastery
Perennialism
of facts, and
timeless Constant
Realism Cultivate the Explicit teaching
knowledge. curriculum
intellect. of traditional
values.
Educational Philosophical Education Knowledge Educational Curriculum
Philosophy Base Aims Focus Roles Focus
Essential skills
Promote the Essential skills
Teacher is an (three Rs –
intellectual and academic
authority in his or reading, writing,
growth of the subjects
Idealism her subject field. and arithmetic)
individual.
Essentialism
Mastery of
Realism Explicit teaching Essential
Educate the concepts and
of traditional subjects (English,
competent principles of
values. science, history,
person. subject matter
math)
Educational Philosophical Education Knowledge Educational Curriculum
Philosophy Base Aims Focus Roles Focus
Based on
students’
interests.
Knowledge leads
to growth and
development. Teacher is a Involves the
Promote guide for application of
Progressivism Pragmatism democratic, problem-solving human problems
social living. and scientific and affairs.
Focus on active inquiry.
and relevant
learning.
Interdisciplinary
subject matter;
activities and
projects.
Educational Philosophical Education Knowledge Educational Curriculum
Philosophy Base Aims Focus Roles Focus
SOURCE: https://policytoolbox.iiep.unesco.org/policy-option/curriculum-development/
5
Discuss the
Phases and
Steps of
Curriculum
Design
Phases of
Curriculum
Design
● Planning
● Content and Methods
● Implementation
● Evaluation and Reporting
PHASE I: PLANNING
Identify Issue/Problem/Need
Implement Curriculum
● Conditions
○ are clearly specified under which the learner
will exhibit the desired behavior,
○ the situation, limits, supplies, materials, tools,
and equipment under which the behaviour will
be performed).
● Performance
○ states what observable (measurable)
behaviour the learner will be able do in order
to demonstrate the intended outcome
(objective) has been attained.
● Standards
○ describe how much or how precisely the
quality of work (task or application of
knowledge) is required to achieve an aceptable
level of performance.
● Specific
● Measurable
● Attainable
● Realistic
● Time-bound
Categories of Learning Behaviours:
1. Knowledge and intellectual (cognitive/thinking);
2. Physical action and motor skills (psychomotor),
and
3. Feelings and attitudes (affective).
KNOWLEDGE AND INTELLECTUAL
ABILITIES
● Range from simple recall to complex
synthesis, and evaluation. Bloom, (1955)
categorized cognitive objectives in a
progressive hierarchy from the least to the
most complex levels: knowledge,
comprehension, application, analysis,
synthesis, and evaluation.
KNOWLEDGE AND INTELLECTUAL
ABILITIES
● Knowledge and Comprehension
○ includes remembering or recalling:
previously learned material and
grasping the meaning of the material.
● Application
○ ability to use learned material (rules,
methods, concepts, principles, laws,
and theories) in new and concrete
situations
○ require a higher level of understanding
KNOWLEDGE AND INTELLECTUAL
ABILITIES
● Analysis: the ability to break down and
analyze material into component parts;
● Synthesis: identify the organizing principles
governing the interaction of the parts; put
the parts together to form a new whole
● Evaluation: judge the value of something
based on definite criteria,
● Highest in the cognitive hierarchy.
● Conscious value judgements based on
clearly defined criteria.
PHYSICAL ACTION AND MOTOR SKILLS
● https://www.youtube.com/watch?v=bJ56oxtVL3E
● https://drive.google.com/drive/folders/1UoABhwMqQ
iQ_iOVA8pSS2K5CZrMmxBgp?usp=share_link
OPEN CLASS QUESTION 3:
State one intended
outcome for each
domain
References
● Ornstein, A. & Hunkins, F. (2018).Curriculum, Foundations, and Issues. 7th Edition. Pearson.
● Alvior, M. (2015).Four Major Foundations of Curriculum and their Importance in Education.
● Advance Consulting for Education. (2012).A Basic Curriculum Design Framework.
● Vestal’s 21st Century Classroom. (2021).12 Things You Need to Know to Be a Curriculum Developer.
● Philosophical Foundations: https://oer.pressbooks.pub/curriculumessentials/chapter/philosophical-
foundations-of-curriculum/
● Educational Policies https://policytoolbox.iiep.unesco.org/policy-option/curriculum-development/
● Overview of the Curriculum Development Process. Phase II: Content and Methods. FAO. (2018).
● FAQ’s. Utel University
https://repogbl.utel.edu.mx/recursos/files/r1r/w291w/L2PD105_Curricular_and_institutional_design_w3.pdf
● Phases of Curriculum Development. https://www.fao.org/3/ah650e/ah650e03.htm
Do You Have Questions About Today’s Lesson?
Here are the tasks you need to accomplish after this
lesson:
Activity Mode
● Answer the Exam located in the contents of the Exam Mode (Week 3)
Deadline: Thursday, November 17, 2022 at 23:59 hrs Manila time.
DURING
Listen attentively.
Write down and ask questions and clarification.
Answer open class questions.
AFTER
Submit requirements on time.
This is the end of today’s lesson
Arthea
Sunico Quesada
Arese