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GF - Abyssal Rifts
GF - Abyssal Rifts
GF - Abyssal Rifts
The dies of war have moved deep under Before the game beings, count the total Abyssal Rifts: Before the game begins,
the seas of this planet, with the inky number of units in each player’s army, roll one die for each rift and assign it a
darkness making it difficult to find the with combined units and heroes joining number equal to the roll.
enemy, much less kill them. In these units counting as one.
Rift Monsters: At the beginning of each
crushing conditions, entire units go
Before deployment, players have to set round, roll one die. All units inside rifts
missing without traces.
up a total of 6 objective markers. with that number must immediately take
The Battlefield The players roll-off to see who goes
a dangerous terrain test.
For this mission you’ll need a 6’x4’ table first, and then alternate in placing one Rift Protection: Whenever units inside a
with at least 10-15 pieces of terrain on it, objective marker each outside of the rift take wounds from any source other
of which at least half must large area deployment zones, and at least 9” away than the rift beings rule, roll one die for
terrain features, which count as rifts. from other objectives. each. On a 5+ it is ignored.