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k1QxSzlgTg6UMUs5YH4Oqg - How To Design For Large Scale Multi Stakeholder Co Creation Intiatives Article Rex Stine
k1QxSzlgTg6UMUs5YH4Oqg - How To Design For Large Scale Multi Stakeholder Co Creation Intiatives Article Rex Stine
Rex Degnegaard
INITIATIVES A/S
Stine Degnegaard
Royal Danish Academy of Fine Arts
Peter Coughlan
Bainbridge Graduate Institute
Abstract Keywords
The police in Denmark have made a strategic intent to engage and activate external co-creation
stakeholders in crime prevention efforts. However, knowledge of how to unfold the strategic visualization
potential of such multi-stakeholder, co-creation-based business models is scarce. The design thinking
current study was initiated to explore the roles of design thinking and strategic visu- police
alization in designing for multi-stakeholder, co-creation-based business models. The strategy
study is based on the design, execution and results of a workshop with the Danish multi-stakeholder
police in which almost 100 innovation professionals worked on designing solutions community based
for crime prevention challenges identified and put forth by the Danish police. The problem solving
article points to how design thinking and strategic visualization can be essential co-design
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Introduction
In late May 2013, 96 Danish professionals from across sectors and industries
met for a day to work together on a challenge of relevance to citizens of any
nation – crime prevention.
Danish Police Commissioner Helle Kyndesen had identified what she
considered to be her two most complex and persistent challenges and brought
them with her for the group of innovation professionals to work on. These
challenges were (1) combating and preventing organized crime in vulnerable
neighbourhoods in Denmark; and (2) reducing the large numbers of burglaries
occurring in private homes in Denmark.
Design has long been viewed as a way to create value for businesses
through the creation of new products, services and experiences. Recently,
however, the design process has begun to be viewed as a means for address-
ing business challenges, where the tools and methods of design can be turned
inwardly on an organization to bring about desired change as discussed by,
for instance, Boland and Collopy (2006). Well-designed products, services and
experiences that customers appreciate and see value in are of course critical
to the success of an organization, but the capabilities inherent in a design
process – the ability to sense customer and employee unmet needs, to gener-
ate ideas that meet those needs, and to develop and test those ideas in low-
cost and low-risk ways – are capabilities that can be used to help organizations
with any challenge they are facing, whether market-facing or internal.
Although Denmark is known for its strong tradition in design, the use of
design to solve business and organizational problems is still a relatively new
practice. However, the police commissioner was open to new ways to help her
approach her challenges and was intrigued by the idea that design could play
a role in helping her make headway on her organization’s long-standing and
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(2004) playing strong roles in the field. In more recent years, co-creation as
a field has provided other fields such as innovation (Pfitzer, Bockstette and
Stamp, 2013) and – of particular relevance to this study – co-creation is
moving into problem-solving and problem-finding approaches as discussed
by Gouillart and Billings (2013).
The latter is an emerging co-creation trajectory of designing initiatives as
a way of engaging diverse actors across corporations, sectors and agencies to
address challenges that are too complex and comprehensive for any one actor
to address successfully (Degnegaard, 2012; Gouillart and Billings, 2013).
This approach to co-creation with a community-powered approach to
problem-solving is very much in line with the strategic co-creation direction
of the police and with the approach to co-creation that underlies the current
study.
Design thinking
As the name suggests, design thinking refers to the ways that designers think.
Nelson and Stolterman (2012) argue that design thinking is a ‘third way’,
bridging the two dominant ways of thinking (in the Western European tradi-
tion) – scientific thinking and artistic thinking. Specific design thinking skills
include empathy (being able to see things from another person’s perspective
and therefore being able to discover unmet needs); craft (the ability to make
even abstract thoughts concrete and experiential so that they can be evaluated
by others); synthesis (the ability to see connections across disparate pieces of
data); and optimism (the propensity to believe that a solution is possible even
if it is not immediately apparent).
Tim Brown, Chief Executive Officer of IDEO, a design and innovation
consultancy, articulates the value of design thinking as ‘accelerating innova-
tion to create better solutions to the challenges facing business and society’
(Brown, 2009). In addition to providing a rapid and reliable method to
come up with solutions in just about any sector, design thinking provides a
number of other benefits. Many design research methods help stakeholders
develop empathy for other stakeholders in a system, enabling higher levels of
trust, which in turn leads to higher quality collaboration. (For some of these
empathy-building methods, see for instance, IDEO, 2003 or Kumar, 2012.)
Design thinking also allows teams to efficiently synthesize and draw
insights from large amounts of seemingly disparate data. Using the common
design-thinking tools of storytelling and frameworks enables groups to quickly
spot patterns and identify opportunities. Rapid prototyping allows participants
to quickly translate abstract ideas into more concrete representations that can
be used to gather feedback and reveal stakeholders’ mental models.
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Strategic visualization
Strategic visualization is the use of large-scale imagery for strategic purposes
and is used in change management, visioning and organizational develop-
ment processes (Öste, 2012). Strategic visualizations are spatial-visual narra-
tives and are created through collaborative and/or facilitated processes with
the aim of solving problems, improving collaboration, building engagement
and strengthening communication and action.
Strategic visualization enables groups to work with complexity by creating
clarity, serving as a foundation for decision-making, and allowing groups to
discuss and qualify processes collaboratively.
In practice, there is a clear tendency towards the increased use of spatial-
visual representation as necessary tools for complex problem-solving in
business-related challenges, particularly within the realms of spatial-visual
representation referred to as strategic visualization. In previous years, the
field has experienced a massive growth in demand for strategic visualiza-
tion in organizations that wish to address complex business-related chal-
lenges. Examples of cases include strategy implementation in global working
environments, making sense of vast amounts of information (big data),
co-designing solutions with customers and handling complexity.
The growing importance of representational artefacts such as visualizations
in complex business challenges and multi-stakeholder processes has been
accompanied by growth
in the popularity and application of new decision-
making and problem-solving approaches, for example tactility in business
modelling (Luebbe and Weske, 2012), visual data mapping or ‘knowledge scaf-
folding’, which encompasses physical and architectural dimensions (Alexander,
Eppler and Bresciani, 2013) and visual-spatial arrangement as an aid for collab-
orative work and knowledge sharing (Bresciani and Eppler, 2009).
Strategic visualization was represented in various formats at the summit –
as process design tools behind the scenes (sketching), as visual process guid-
ance throughout the day (posters and handouts) and as tools for workshop
participants to engage with the content (posters/templates). Finally, the day’s
work was illustrated in real time on a large, one-metre by seven-metre poster,
capturing the flow of the day, content and output and thus serving as a visual
resumé of the event.
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The event was both a learning opportunity for the participants, but equally
importantly a way of utilizing the knowledge and resources of alumni, students
and friends to give back to society.
The process
Designing the event
The LAICS Summit was designed over Skype, across countries and time
zones. With the organizers being in California and Denmark, there was a
strong need to align understanding during the process. Frequent strate-
gic visualizations were therefore made to represent the ongoing design and
thus to prevent miscommunications by translating abstract conversations into
tangible, visual scenarios.
In designing the summit process, the visualizations enabled the organizers
to connect high-level ideas to a coherent structure and to then see what was
missing in the process flow in order to meet the overall purpose of the day.
The strategic visualizations enabled the organizers to ‘zoom’ into the future,
allowing them to see what was to take place at each stage, and to follow the
participants’ journey throughout the day. It thus became clear what informa-
tion and tools would be needed throughout the process, as well as providing
a clear understanding of timing, roles and responsibilities.
Designing the event was an iterative process where strategic visualizations
captured, at any given time, the design team’s current understanding of the
event. Through tangible visualizations, the organizers were able to establish a
common view, which resulted in a rapid, efficient, yet creative process across
time zones.
The strategic visualization below served throughout the event as the
‘red thread’ that connected many levels. On the contextual level, it provided
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background information for the participants as to who they were, why they
were there, what their roles were and what their efforts would amount to after
the summit. On the content level, it presented the case they would be work-
ing on and introduced the case owner. And on the process level it showed the
flow of the day and the tasks linked to each process step: what to do in each
exercise, how much time was allocated for each exercise and what visuals,
tools and prototyping materials to use.
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For the event itself, the strategic visualization was digitalized (drawn by
hand in an illustration programme on a computer) serving the purpose of
agenda and process guidance for the participants. The agenda was printed on
large posters and on handouts for the participants.
The summit
Summit leader Rex Degnegaard welcomed the LAICS innovation experts and
thanked them for taking the time to spend a day working together on such a
challenging societal issue. Degnegaard explained that the Danish police readily
acknowledged that it is unable to solve current and future complex challenges
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The participants were asked to record headlines for their stories on post-
its. These headlines would help participants later recall the stories they had
told about experiencing control, transparency, trust and engagement. By using
the four themes as lenses for sharing stories, the groups had now gathered
highly personal and relevant data to help them generate novel ideas about the
challenges. The story headlines would thus function as the inspirational foun-
dation for the next process step, ideation.
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might work. Creating a tangible manifestation of the idea takes the idea out of
an individual’s head and makes it accessible to others, encouraging dialogue.
During the summit, groups were given an hour to build and refine a prototype
of their selected idea, and to prepare to present it to the client, Commissioner
Kyndesen.
Test: Presentation
The last phase in the d.School design-thinking model is referred to as ‘test’.
In this particular case, the test was a presentation to Commissioner Kyndesen
to see her reaction to the idea. Groups were asked to present their concepts
according to a presentation guideline (see Figure 14 below).
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Outcomes
In all, eight ideas were presented to the commissioner for her feedback. As is
common in this type of single-day workshop involving people with varying
levels of skill, there was a wide range of ideas presented (although there was
some overlap and repetition), from new-to-the-world concepts to meta-
phors that helped communicate a desirable future state. An example of a
new-to-the-world concept was an idea called ‘entrepreneurs for neighbour-
hood security’, a concept that leverages criminals’ expertise about breaking
into and entering homes to inform the creation of products and services to
protect residential property. An example of a metaphor idea was titled ‘police
station for sale’, a concept that looked at how police behaviour might be
different if there was a shift from the model of a central police station to one
in which police spent much more of their time in communities.
After each presentation, the commissioner made some extemporane-
ous comments about the idea presented. Upon hearing the eight solutions
presented to her, the commissioner shared her rapid synthesis of the presen-
tations into three distinct themes or opportunity areas that the police could
pursue. We have articulated her themes in the form of design challenges:
The presentation by design teams of the eight concepts provided a venue for
Danish citizens to enter directly into dialogue with the commissioner, and to
present their sometimes less than positive views about the current state of law
enforcement and how it could be made more effective. The participants were
able, through humour and creativity, to highlight for the commissioner some
opportunities to fundamentally shift the relationship between police and citi-
zens. Similarly, Commissioner Kyndesen was able to see, in a tangible and
efficient way (through the series of back-to-back presentations) some patterns
of citizen needs as well as patterns of solutions. This enabled the commis-
sioner to reframe her work – work in which a closer connection to citizens
was important, and work in which technology could play a role in connect-
ing, rather than creating barriers, between police and citizens. The visual and
tangible nature of the process led to this reframing of the challenge at hand.
The outcomes from this event were typical of what can be created by a
group of people with first-hand knowledge of a challenge and a strong proc-
ess to help guide them from initial inspiration through to proposed actions.
Outcomes for the day are of course different from long-term outcomes –
while the ideas generated by participants were embraced (to varying degrees)
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by Commissioner Kyndesen, the real test of value would come later, in the
ability of the Commissioner to introduce the proposed ideas in an appropriate
way into the greater law enforcement system.
The insight
As we reviewed the design, execution and output of the summit, the authors
were left with a renewed understanding of why the event was more valuable
than just the resulting eight ideas imagined for Commissioner Kyndesen and
her team to address her challenge.
The combined process introduced Commissioner Kyndesen to a host
of new tools to help her think about her challenges in new ways. From the
design-thinking toolkit, she now has ways to reframe seemingly huge systems
problems as human-scale problems, problems that involve the mental models
and feelings of individuals dealing with one another.
The LAICS participants were able to contribute to reframing the chal-
lenge as a human-scale one by telling personal stories that reflected their own
unique relationships to the police and to the topics of safety and security. In so
doing, they provided tangible examples of how the populace deals with safety
and security day to day, person to person, a perspective the police commis-
sioner does not often experience given her day-to-day national perspective of
the law enforcement system.
This exposure to design thinking also provided Kyndesen with a process
that allowed for ideas to emerge from the ‘end users’ of the systems that the
police have put in place. The ideas generated by these end users will be more
relevant because they have been conceived by people closest to day-to-day
reality.
Furthermore, design thinking has provided Kyndesen with a set of
tools that allow for potentially disruptive ideas to enter into the conversa-
tion. Ordinarily, standard process improvement processes used by most
large organizations would lead to only incremental improvements of exist-
ing practices, products or services. With design thinking, there is the possi-
bility to move beyond incremental innovation and to develop evolutionary
or even revolutionary concepts to meet the needs revealed through the
human-centred design process (for a discussion of the distinction between
these different types of innovation, see Jacoby and Rodriguez, 2007).
The process showed that strategic visualization brings additional tools to
the table, by creating (literally) the ability for a room full of people to hold a big
picture view of the challenge(s) at hand. In a related way, the strategic visuali-
zation artefact also allows summit participants to know that there is a begin-
ning, middle and end to the process, that it has been done before, and that the
facilitators have a detailed plan for how they will support participants to achieve
the goal of coming up with novel solutions for the police commissioner.
In terms of group work, the strategic visualization templates allowed for
the participants to engage in a complex problem-solving process, juggling
different requirements, needs and stakeholders with ease. They provided a
structure for creative thinking with clear frames and expectations but with
room for multiple solutions.
In terms of the visual resumé, the participants were able to revisit the flow
and content of the day. The visual resumé is also a tool to confirm the produc-
tivity and intensity of the day, leaving participants with a feeling of satisfaction
about their efforts.
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Figure 16: Stine Degnegaard retelling the process using visual resumé.
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ideas, created a big picture view and managed discomfort in chaos, the
authors observed that this particular combination of tools, in this particular
order, enabled a transformation in the case owner, Commissioner Kyndesen.
She was able to look at the eight ideas presented to her, quickly see themes
among the solutions that were generated, and to translate these themes into
new principles by which she could now view and assess all of the challenges
she faced in her role as commissioner.
Through the act of engaging in the process, the commissioner had begun
to reframe the way she viewed not just the challenges that the LAICS partici-
pants had worked on during our session, but all the challenges that she as a
leader had to deal with.
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References
Alexander, E., Eppler, M. J. and Bresciani, S., 2013. Knowledge Scaffolding:
A Classification of Visual Structures for Knowledge Communication.
In: Teams: Proceedings of the 13th International Conference on Knowledge
Management and Knowledge Technologies IKNOW. New York: ACM.
pp. 8: 1–8: 8. doi:10.1145/2494188.2494200.
Boland, R. and Collopy, F., 2006. Design Matters for Management. Rotman
Magazine, Spring/Summer.
Bresciani, S. and Eppler, M. J., 2009. The Benefits of Synchronous Collaborative
Information Visualization: Evidence from an Experimental Evaluation. IEEE
Transactions on Visualization and Computer Graphics, 15(6), pp. 1073–1080.
Brown, T., 2009. Change by Design. New York: HarperCollins Publishers.
Cornella, A., 2013. The future is co, [online] Available at: <http://www.quorum.
idec.upf.edu/en/temas/el-futur-es-co/> [Accessed February 2014].
Danish National Police and Public Prosecution Service, 2010. Strategy
2011–2015. Denmark: Danish Police.
Degnegaard, R., 2010. Strategic Change Management. Change Management
Challenges in the Danish Police Reform. Ph.D. thesis, Copenhagen Business
School.
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suggested citatioN
Degnegaard, R., Degnegaard, S. and Coughlan, P. (2015), ‘How to Design for
Large-Scale Multi-Stakeholder Co-Creation Initiatives: Reframing Crime
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Contributor details
Rex Degnegaard, Ph.D. is Co-Founder and CEO of the research based advi-
sory firm INITIATIVES. He is responsible for co-designing and driving strate-
gic co-creation processes with our clients. Rex is deeply involved in developing
co-creation apps for both private sector and private-public sector initiatives
with a specific focus on security, health care, and sustainability.
He teaches co-creation at the MBA programme and executive programmes.
Furthermore, he is an active researcher in applied research and holds advisory
role as an innovation expert for the Danish Agency for Science, Technology
and innovation. Furthermore, he serves on councils for the Danish Design
Association and on an expert panel for electronics and design.
Contact: INITIATIVES A/S, Corkgade 4, 2150 Nordhavn, Denmark.
E-mail: rex@initiatives.co
Rex Degnegaard, Stine Degnegaard and Peter Coughlan have asserted their
right under the Copyright, Designs and Patents Act, 1988, to be identified as
the authors of this work in the format that was submitted to Intellect Ltd.
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