1. Group games refer to games that can be played by large numbers of students in gyms or playgrounds. They are athletic in nature and involve constant interference from opponents.
2. Essential features of group games include unexpected situations, strategies, and opportunities that require quick decision making. They are competitive and involve skills.
3. Common ways to form groups for these games include lines, circles, and columns. Factors like age, abilities, facilities, and equipment are considered for selecting appropriate group games.
1. Group games refer to games that can be played by large numbers of students in gyms or playgrounds. They are athletic in nature and involve constant interference from opponents.
2. Essential features of group games include unexpected situations, strategies, and opportunities that require quick decision making. They are competitive and involve skills.
3. Common ways to form groups for these games include lines, circles, and columns. Factors like age, abilities, facilities, and equipment are considered for selecting appropriate group games.
1. Group games refer to games that can be played by large numbers of students in gyms or playgrounds. They are athletic in nature and involve constant interference from opponents.
2. Essential features of group games include unexpected situations, strategies, and opportunities that require quick decision making. They are competitive and involve skills.
3. Common ways to form groups for these games include lines, circles, and columns. Factors like age, abilities, facilities, and equipment are considered for selecting appropriate group games.
Awareness of the Meaning of Group Games games, Ex. Basketball, volleyball, etc. and Team Games, Essential Features of Group 2. Minor team games usually lead up Games and Classifications of Group Games games. • A game is an activity or sport usually a. basketball type involving skill, knowledge or chance, in b. tennis type which you follow x fixed rules and try to win c. football types against an opponent or to solve a puzzle, a d. hockey wonderful game of football, a playful game of hide and seek, a videogame or a game in FACTORS IN THE SELECTION OF GROUP GAMES one particular occasion in which a game is & COMMON FORMATION OF GROUP GAMES played. • Factors In The Selection Of Group Games 1. Age GROUP GAMES 2. Sex • Games of low organization which can be 3. Facilities played by a large numbers of students in 4. Equipment the gymnasium or play-ground and which 5. Ability of the students are athletic in nature. 6. Season of the year • Common Formation Of Group Games ESSENTIAL FEATURES OF GROUP GAMES 1. Line 1. In games, there are constant and deliberate 2. Zigzag interference by one's opponents. 3. Double Circle 2. Games are full of unexpected situations, 4. File or Column strategies and deceptions. 5. Single circle 3. Games are filled with opportunities and 6. Lead or class emergencies calling for the choice on 7. Scatter or All over the field manner of the attack. CLASSIFICATION OF SPORTS CLASSIFICATION OF GROUP GAMES • One system for classifying sports is as (from the standpoint of the objective and follows, based more on the sport's aim movements of players) than on the actual mechanics. The • Goal Games examples given are intended to he - Competition centers around, getting illustrative, rather than comprehensive. position of or reaching a goal or a base. Opponent • Tag Games • Combat (wrestling, Judo, karate, boxing, - Most tag games are dramatization of fencing, tae kwon do...) hunting and warfare. The main activities • Court (tennis, shuttlecock sport, being chasing or flight ending is capture badminton, volleyball, squash, table or escape. Capture is usually indicated tennis...) by tagging, touching with the hand or • Team (baseball, American football, hitting with a thrown object. basketball, hockey, football • Team Games (soccer),Gaelic football[1] lacrosse, - These athletic games where an cricket, netball, rugby, croquet, organized group plays as a unit against cheerleading ...) another similarly organized group Achievement • Games of Personal Combat • Target (archery, shooting, dart...) - Examples: Boxing, wrestling, judo, • Display (gymnastics, bodybuilding, karate etc equestrianism, diving...) • Strength (weight-lifting, triple jump, TYPESOF TEAM GAMES shot put...) • In a team game, the various members • Endurance (running, cycling, swimming, forget individual distinctions and blend triathlon, orienteering, cross-country these individualities into a unit and play skiing...) the game for a common victory. It requires group consciousness, loyalty, SPORTS THAT FALL INTO MULTIPLE and leadership. CATEGORIES • Bowling and survival became regulated activities • Curling done for pleasure or competition on an • Darts increasing scale, for example hunting, • Fishing fishing, and horticulture. The Industrial • Golf Revolution and mass production • Stock car racing brought increased leisure which allowed increases in spectator sports, HISTORY OF SPORT less elitism in sports, and greater • The development of sports throughout accessibility. These trends continued history teaches us a great deal about with the advent of mass media and social changes, and about the nature of global communication. Professionalism sport itself. became prevalent, further adding to the • There are many modern discoveries in increase in sport's popularity. Not only France, Africa, and Australia of cave art has professionalism helped increase the (see, for example, Lascaux) from popularity of sports, but additionally prehistory which provide evidence of the need to have fun and take a break ritual ceremonial behavior. Some of from a hectic workday or to relieve these sources date from over 30,000 unwanted stress, as with any profession years ago, as established by carbon dating. Although there is scant direct TEAM SPORTS evidence of sport from these sources, it • Team sport refers to sports which are is reasonable to extrapolate that there practiced between opposing teams, was some activity at these times where the players interact directly and resembling sport. simultaneously between them to • There are artifacts and structures which achieve the objective, such as football suggest that Chinese people engaged in (in its various forms), cricket, baseball, activities which meet our definition of handball, hockey, basketball or sport as early as 4000 BC. Gymnastics volleyball. The term is used to appears to have been a popular sport in distinguish itself from individual sports China's past. Monuments to the which are based on one-on-one direct Pharaohs indicate that a range of sports confrontation (such as most racquet were well developed and regulated sports, boxing or Martial arts) or timed several thousands of years ago, races (such as athletics or swimming), including swimming and fishing. Other • Most team sports involve a ball or other sports included javelin throwing, high object. In some sports such as football, jump, and wrestling. Ancient Persian basketball or hockey, the teams sports such as the traditional Iranian contend for possession of the object, martial art of Zourkhaneh had a close which must be passed through some connection to the warfare skills. Among sort of goal; in other sports, such as other sports which originate in Persia volleyball, the teams pass the object are polo and jousting. back and forth in an attempt to place it • A wide range of sports were already in contact with a certain area of the established at the time of the Ancient playing field or court. Baseball, as well Greece. Wrestling, running, boxing, as similar sports which use a bat to javelin, discus throwing, and chariot strike at the ball, is relatively unique in racing were prevalent. This suggests that the team playing defense controls that the military culture of Greece was the ball, with the team attempting to an influence on the development of its score trying to propel the ball away sports and vice versa. The Olympic from themselves while the players Games were held every four years in themselves attempt to reach a specified Ancient Greece, at a small village in goal. Relay and pairs events are not Pelopponisos called Olympia. considered team sports. • Sport has been increasingly organized and regulated from the time of the SPORTSMANSHIP Ancient Olympics up to the present • Sportsmanship is defined as "conduct century. Activities necessary for food and attitude considered as befitting participants, including a sense of fair COMPARE SPORTSMANSHIP WITH play, courtesy toward teammates and GAMESMANSHIP opponents, a striving spirit, and grace in • Violence in sports involves crossing the losing." line between fair competition and • It is interesting that the motivation for intentional aggressive violence. sport is often an elusive element. For Athletes, coaches, fans, and parents example, beginners in sailing are often sometimes unleash violent behavior on told that dinghy racing is a good means people or property, in misguided shows to sharpen the learner's sailing skills. of loyalty, dominance, anger, or However, it often emerges that skills celebration. are honed to increase racing performance PROFESSIONALISM AND THE REGULATION OF • and achievements in competition, SPORT rather than the converse. • The entertainment aspect of sport, Sportsmanship expresses an aspiration together with the spread of mass media or ethos that the activity will be and increased leisure time, has led to enjoyed for its own sake. The well- professionalism in sport. This has known sentiment by sports journalist resulted in some conflict, where the Grantland Rice that its not that you won paycheck can be seen as more or lost but how you played the game," important than recreational aspects: or and the Modern Olympic creed where the sport is changed simply to expressed by its founder Pierre de make it more profitable and popular Coubertin: "The most important thing . . therefore losing some of the traditions . is not winning but taking part" are valued by some. typical expressions of this sentiment. • The entertainment aspect also means • But often the pressures of competition that sportsmen and women are often or an obsession with individual elevated to celebrity status, or in some achievement - as well as the intrusion cases near-god-like. The successful of technology - can all work against execution of a sport requires the enjoyment and fair play by participants. consensus agreement of the People responsible for leisure activities participants on a set of rules for fair often seek recognition and competition. This has led to the control respectability as sports by joining sports of each sport through a regulatory body federations such as the IOC, or by to define what methods of competition forming their own regulatory body. In are acceptable and what are considered this way sports evolve from leisure cheating. activity to more formal sports: relatively recent newcomers are BMX cycling, ART AND SPORT snowboarding, wrestling, etc. Some of • Sport has many affinities with art. Ice these activities have been popular but skating and Tai chi, for example, are unmodified pursuits in various forms for sports that come close to artistic different lengths of time. Indeed, the spectacles in themselves: to watch formal regulation of sport is a relatively these activities comes close to the modern and increasing development. experience of spectating at a ballet. • Sportsmanship, within any given game, Similarly, there are other activities that is how each competitor acts before, have elements of sport and art in their during, and after the competition. Not execution, such as performance art, only is it important to have good artistic gymnastics, Bodybuilding, sportsmanship if one wins, but also if Parkour, Yoga, dressage, etc. Perhaps one loses. For example, in football it is the best example is Bull-fighting, which considered sportsmanlike to kick the in Spain is reported in the arts pages of ball out of play to allow treatment for newspapers. an injured player on the other side. • The fact that art is so close to sport in Reciprocally, the other team is expected some situations is probably related to to return the ball from the throw-in. the nature of sport. The definition of "sport" above put forward the idea of an activity pursued riot just for the usual purposes, for example, running not simply to get places, but running for its own sake, running as well as we can. • This is similar to a common view of aesthetic value, which is seen as something over and above the strictly functional value coming from an object's normal use. So an aesthetically pleasing car is one which doesn't just get from A to B, but which impresses us with its grace, poise, and charisma. In the same way, a sporting performance such as jumping doesn't just impress us as being an effective way to avoid obstacles or to get across streams. It impresses us because of the ability, skill, and style which is shown. • Art and sport were probably more clearly linked at the time of Ancient Greece, when gymnastics and calisthenics invoked admiration and aesthetic appreciation for the physical build, prowess and 'arete' displayed by participants. The modern term 'art' as skill, is related to this ancient Greek term 'arete'. The closeness of art and sport in these times was revealed by the nature of the Olympic Games which, as we have seen, were celebrations of both sporting and artistic achievements, poetry, sculpture and architecture.