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Bard 3 CocoMartiana

CLASS & LEVEL PLAYER NAME


CocoMartiana's Character
High Elf Criminal / Spy 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +4 13 18 --
-1 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
• +4 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 E

H
+5

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

11 H +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Drum, Horn, Thieves' Tools, Viol
P +4 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Elvish, Orc
30 ft. (Walking)
+1 H +3 Intimidation CHA
H +2 Investigation INT
12 H +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM E +5 Perception WIS


H +3 Performance CHA === ACTIONS === === REACTIONS ===
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 2 / Long Rest
P +3 Survival WIS
As a bonus action, a creature (other than yourself)

+2 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
15 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Unarmed Strike +1 0 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 3 CocoMartiana
CLASS & LEVEL PLAYER NAME
CocoMartiana's Character
High Elf Criminal / Spy 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You know one cantrip of your choice from the wizard
* Bonus Proficiencies • PHB 54 spell list. INT is your spellcasting ability for it.
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice. * Extra Language • BR 24
* Proficiencies • PHB 52 You can speak, read, and write one extra language of
* Cutting Words • PHB 54 your choice.
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 12, Spell Attack +4) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability === HIGH ELF RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
| 2 / Long Rest • 1 Bonus Action
* Keen Senses • BR 23
* Jack of All Trades • PHB 54 You have proficiency in the Perception skill.
You can add half your proficiency bonus, rounded
down ( +1 ), to any ability check you make that doesn’t * Fey Ancestry • BR 23
already include it. You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your * Trance • BR 23
performance regain hit points at the end of the short You don't need to sleep, but meditate semiconsciously
rest by spending one or more Hit Dice, each of those for 4 hours a day. While meditating, you can dream
creatures regains an extra 1d6 hit points. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Bard College • PHB 54 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
| College of Lore
* Elf Weapon Training • BR 23
* Expertise • PHB 54 You have proficiency with the longsword, shortsword,
Your proficiency bonus is doubled for any ability check shortbow, and longbow.
you make with chosen proficiencies (2 at 3rd and 10th
level). * Cantrip • BR 24

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Flask or Tankard 1 1 lb.

Ink (1 ounce bottle) 1 --


EP 0 Ink Pen 1 --

Soap 1 --
GP 17 String 3 --

Drum 1 3 lb.
PP 0 Flute 1 1 lb.

Horn 1 2 lb.
WEIGHT CARRIED

20 lb. Lute 1 2 lb.

ENCUMBERED Small Knife 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Stake (Wooden) 6 --

PUSH/DRAG/LIFT Whistle-Stick 1 --

0 lb.

EQUIPMENT

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Female Medium 5'7" 115
GENDER AGE SIZE HEIGHT WEIGHT
CocoMartiana's Character Tan Purple Electric Green
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


The best way to get me to do
A member of the Saltless Keep Performers Troupe something is to tell me I can’t do it.
Guild Inc LLC. I don’t pay attention to the risks in
a situation. Never tell me the odds.
PERSONALITY TRAITS

Redemption. There’s a spark of good in


everyone. (Good)

IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

poor traveilng musician often found sleeping and Affinity for animals and spends most of her wealth on
living under bridges makes her was through the small animal sanctuaries located throughout the land
world by playing music for families offering to of Wur. She currently funds four sanctuaries with
entertain them for the evening in exchange for different animals at each one. Coco is able to rest
room and board and recuperate and shelter at these locations .
There is one near each major city and and one at the
far inland reaches of the realm.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Thunderclap Bard CON 12 1A 5 ft. S Instantaneous EE 168 S

O Minor Illusion Cantrip -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Earth Tremor Bard DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Unseen Servant [R] Bard -- 1A 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Invisibility <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Heat Metal <C> Bard -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Enhance Ability <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

SPELLS

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