Professional Documents
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PR2 Online Games
PR2 Online Games
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Danard Gabriel V. Minoc ,Cathlene Tan Garcia , Kristel Esberto Marcha, Frank Pangan,
Patricia Isabel Dionisio ,Joahna Joy Bautista Chua, Claren Castro ,Angelica Mercado,
Jaychelle Ramirez Yumul ,Dustin Medina, Chen Alonzo
as access to information, communication, as well Newzoo (2017) mentioned that more than two
as shopping and entertainment via the Internet billion people spend their leisure-time activity by
(Demir & Kumcağız, 2019) playing online games. This is because the players
the players to discover and solve. This scenario impairment in personal,(Saunders et al., 2017).
may result in health problems, both physically Some of these reasons can be listed as a sense of
through the obsessive-compulsive pattern of These include mental disorders such as,
seeking and use that take place at the expense of obsessive-compulsive and depression,(Aldalier
other important activities. The disorder is A. ,2012),and dissociation. Hazar and Hazar
characterized by impaired control over online (2018) indicated that attractions to video games
gaming, increasing priority given to online among young people could lead them to many
gaming over other activities to the extent that problems. Such issues have caught the attention
online gaming takes precedence over other of mental health professionals and psychologists
interests and daily activities, and continuation of to focus on the effects of online games.
they meet our entertainment needs, but for other • Cause anger disorders
use of online games increases, individuals may In this study we therefore focus on online game
start to consider that the only source of such a addiction, and try to explain its formation among
(Yıldırım, 2019). As a result, when individuals this psychological state, better prevention,
return to their real lives, their life satisfaction screening, and intervention techniques can be
/RESEARCH QUESTION
often start to think that how can online gaming
cause physical and emotional disorders and The aim of the study are,to find out the exposure
• Decreases our patience level online gaming addiction among the students,to
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“ALPAS”: BATAAN NATIONAL HIGH SCHOOL – SENIOR HIGH SCHOOL RESEARCH JOURNAL
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Hazar, Z., & Hazar, M. (2018). Effect of games (2006). The motivational pull of video
including physical activity on digital game games:
addiction of 11-14 age group middle- A selfdetermination theory approach.
school Motivation and Emotion, 30(4), 344-360.
students. Journal of Education and Training https://doi.org/10.1007/s11031-006-9051-8
Studies,
http://6(11),243253.DOI:10.11114/ King, D. L., Delfabbro, P. H., & Griffiths, M. D.
jets.v6i11.3645, (2013). Trajectories of problem video gaming
Melodia, F., Canale N., & Griffiths M. D. among adult regular gamers: an 18-month
(2020). longitudinal study. Cyberpsychology,
The role of avoidance coping and escape behavior, and social networking, 16(1), 72-76.
motives in problematic online gaming: A https://psycnet.apa.org/record/2013-01640-013
systematic literature review. International
Journal of Mental Health and Addiction.
Advance online publication.
https://doi.org/10.1007/s11469-020-00422-w.
Likert Scale 8. How often do you think you should use the
internet less often?
What Game Do you play? 11. How often do you neglect your daily
obligations (work, school or family life) because
For how long you paly online games? you prefer to go on the internet?
30min.-1 hr , 1hr- 2hr , 3hr and above.
12. How often do you go on the internet when
Instruction you are feeling down?
The following questions should be answered 13. How often do you use the internet to escape
about your use of the internet for private from your sorrows or get relief from negative
purposes. feelings?
Answers can be given on a 5-point scale: (1)
Never, (2) Seldom, (3) Sometimes, (4) Often, (5) 14. How often do you feel restless, frustrated, or
Very often. irritated when you cannot use the internet?
Internet Usage
1.How often do you find it difficult to stop using Online Game Addiction
the internet when you are online? 1. Firstly, do you spend a lot of time thinking
about games even when you're not playing,
2.How often do you continue to use the internet or planning when you can play next? This
despite your intention to stop? question is required.*Gaming becomes the
dominant activity in your daily life.
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www.bataannationalhighschoolshs.com | bnhs.shsbalangacity@gmail.com
“ALPAS”: BATAAN NATIONAL HIGH SCHOOL – SENIOR HIGH SCHOOL RESEARCH JOURNAL
__________________________________________________________________________________________________________________
Not at all =1
Several days =2