Pushbutton Menu

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// Program written by Dan Hostler, October 2020.

// Feel free to use as you need to.


// PayPal donations appreciated at danhostler1985@yahoo.com

// LIBRARIES
#include <Wire.h> // deals with I2C connections
#include <LiquidCrystal_I2C.h> // activates the LCD I2C library

// MENU ARRAYS
String menuOption[] = {{"Setting 1"}, {"Setting 2"}, {"Setting 3"}, {"Setting 4"},
{"Setting 5"}}; // Text on the top line
String measurementType[] = {{"[DEG. FAHR]"}, {"[DEG. CEL]"}, {"[POUNDS]"},
{"[INCHES]"}, {"[MPH]"}}; // Text on the bottom line

// PINS ON THE ARDUINO.


// MAKE THESE "CONST INT" VARIABLES AS THESE DO NOT CHANGE IN THE PROGRAM.
const int leftButtonPin = 5; // Pin 5 for "Left" command
const int rightButtonPin = 6; // Pin 6 for "Right" command
const int upButtonPin = 7; // Pin 7 for "Up" command
const int downButtonPin = 8; // Pin 8 for "Down" command
const int enterButtonPin = 9; // Pin 9 for "Enter" command
const int clearButtonPin = 10; // Pin 10 for "Clear" command

// NUMBER COUNT OF BUTTON PRESSES AND COUNTER UNITS.


// MAKE THESE A "INT" VARIABLES TO ALLOW FOR NEGATIVE INTEGERS.
int setting1Counter = 0; // Counters for settings 1 - 5
int setting2Counter = 0;
int setting3Counter = 0;
int setting4Counter = 0;
int setting5Counter = 0;
int directionPush = 0; // This counter changes the menu option with each
"left" or "right" button push.
int upPressCount = 0; // This counter measures the amount of times the user
pushes the "up" button.
int downPressCount = 0; // This counter measures the amount of times the user
pushes the "down" button.

// BUTTON PRESS STATES FOR EACH FUNCTION, ALL SET TO "LOW".


// MAKE THESE "BOOLEAN" VARIABLES AS THESE ONLY WILL BE "HIGH" OR "LOW".
boolean buttonStateLeft = LOW; // Button states for the "Left" command
boolean lastButtonStateLeft = LOW;
boolean currentButtonStateLeft = LOW;
boolean buttonStateRight = LOW; // Button states for the "Right" command
boolean lastButtonStateRight = LOW;
boolean currentButtonStateRight = LOW;
boolean buttonStateUp = LOW; // Button states for the "Up" command
boolean lastButtonStateUp = LOW;
boolean currentButtonStateUp = LOW;
boolean buttonStateDown = LOW; // Button states for the "Down" command
boolean lastButtonStateDown = LOW;
boolean currentButtonStateDown = LOW;
boolean buttonStateEnter = LOW; // Button states for the "Enter" command
boolean lastButtonStateEnter = LOW;
boolean currentButtonStateEnter = LOW;
boolean buttonStateClear = LOW; // Button states for the "Clear" command
boolean lastButtonStateClear = LOW;
boolean currentButtonStateClear = LOW;
// DEBOUNCE VARIABLES TO MEASURE THE DEBOUNCING TIME OF A BUTTON PUSH.
// MAKE THESE "UNSIGNED LONG" VARIABLES AS THE NUMERICAL VALUE WILL HAVE AN
EXTENDED SIZE.
unsigned long lastDebounceTime = 0; // This variable takes a "snapshot" of
time when any button is pushed.
unsigned long debounceDelay = 50; // Delay time in milliseconds; the amount
of time the button is pressed must be higher than the delay to register a push.

// OBJECT DECLARATION
LiquidCrystal_I2C lcd(0x27, 16, 2); // Activates the LCD "object"

// SETUP
void setup() {

lcd.backlight(); // THESE COMMANDS TURN ON AND CLEAR THE LCD


SCREEN
lcd.init();
lcd.clear();

pinMode(leftButtonPin, INPUT); // SETS THE leftButtonPin AS AN INPUT


pinMode(rightButtonPin, INPUT); // SETS THE rightButtonPin AS AN INPUT
pinMode(upButtonPin, INPUT); // SETS THE upButtonPin AS AN INPUT
pinMode(downButtonPin, INPUT); // SETS THE downButtonPin AS AN INPUT
pinMode(enterButtonPin, INPUT); // SETS THE enterButtonPin AS AN INPUT
pinMode(clearButtonPin, INPUT); // SETS THE clearButtonPin AS AN INPUT

delay(1000);

// MAIN LOOP
void loop() {

int unitSetting[] = {setting1Counter, setting2Counter, setting3Counter,


setting4Counter, setting5Counter}; // This variable holds the individual
counters in one array

lcd.setCursor(0,0); // Menu displayed on the LCD.


lcd.print(menuOption[directionPush]); // The menuOption that is displayed
is determined by the left or right push.
lcd.setCursor(0,1);
lcd.print(unitSetting[directionPush]); // The setting counter that is
displayed is determined by the left or right push.
lcd.setCursor(5,1); // This cursor setting fixes the
measurementType in one place, preventing offset
lcd.print(measurementType[directionPush]); // by the unitSetting.

// The program at this point is waiting for a button press.


currentButtonStateLeft = digitalRead(leftButtonPin);
currentButtonStateRight = digitalRead(rightButtonPin);
currentButtonStateUp = digitalRead(upButtonPin);
currentButtonStateDown = digitalRead(downButtonPin);
currentButtonStateEnter = digitalRead(enterButtonPin);
currentButtonStateClear = digitalRead(clearButtonPin);
if (currentButtonStateLeft != lastButtonStateLeft || currentButtonStateRight !=
lastButtonStateRight ||
currentButtonStateUp != lastButtonStateUp || currentButtonStateDown !=
lastButtonStateDown || currentButtonStateEnter != lastButtonStateEnter)
// If there is a button push on any of the buttons, the following routine runs to
check if it was a valid press:
{
lastDebounceTime = millis(); // lastDebounceTime is set equal to the running
millis() function.
}

if ((millis() - lastDebounceTime) > debounceDelay)


// If the lastDebounceTime (aka. the "snapshot" time) minus the running millis()
function is higher than the set debounce delay, the following routine
// below runs and checks which button was pushed:
{

// The current state for each button is set not equal to the pressed state and
when it changes, the pressed state becomes equal to the current state.

// LEFT BUTTON PRESS


if (currentButtonStateLeft != buttonStateLeft) // Left button scrolls the
menu options to the left.
{
buttonStateLeft = currentButtonStateLeft;

if (buttonStateLeft == LOW) // Once the button is


released, the push is registered and the code below runs.
{
directionPush--; // Both the up and down
press counts will be reset to zero when the left button is pushed.
upPressCount = 0;
downPressCount = 0;
}

if (directionPush < 0) // If the user tries to


scroll below the first menu option,
{ // the program will loop
back to the last menu option.
directionPush = 4;
}
lcd.clear();
}

// RIGHT BUTTON PRESS


if (currentButtonStateRight != buttonStateRight) // Right button scrolls
the menu options to the right.
{
buttonStateRight = currentButtonStateRight;

if (buttonStateRight == LOW)
{
directionPush++; // Both the up and down
press counts will be reset to zero when the right button is pushed.
upPressCount = 0;
downPressCount = 0;
}
if (directionPush > 4) // If the user tries to
scroll above the last menu option,
{ // the program will loop
back to the first menu option.
directionPush = 0;
}
lcd.clear();
}

// UP BUTTON PRESS
if (currentButtonStateUp != buttonStateUp) // Up button scrolls the
setting upward.
{
buttonStateUp = currentButtonStateUp;

if (buttonStateUp == LOW && directionPush == 0) // The first 5 times in


which the "up" button is pushed, each push will add 1 increment to the setting.

{
upPressCount++;
downPressCount = 0; // The downPressCount is
reset to zero.
setting1Counter++;

if (upPressCount > 5) // If the "up" button is


pushed more than 5 times consecutively, the setting increment increases by 5
{ // with every "up" button
push and resets back when the down, left or right button is pushed.
setting1Counter = setting1Counter + 4;
}

if (setting1Counter > 999) // Sets the setting


counter limit to 999. The user cannot increase the counter beyond 999.
{
setting1Counter = 999;
}
}

if (buttonStateUp == LOW && directionPush == 1)


{
upPressCount++;
downPressCount = 0;
setting2Counter++;

if (upPressCount > 5)
{
setting2Counter = setting2Counter + 4;
}

if (setting2Counter > 999) // Sets the setting


counter limit to 999. The user cannot increase the counter beyond 999.
{
setting2Counter = 999;
}
}

if (buttonStateUp == LOW && directionPush == 2)


{
upPressCount++;
downPressCount = 0;
setting3Counter++;

if (upPressCount > 5)
{
setting3Counter = setting3Counter + 4;
}

if (setting3Counter > 999) // Sets the setting


counter limit to 999. The user cannot increase the counter beyond 999.
{
setting3Counter = 999;
}
}

if (buttonStateUp == LOW && directionPush == 3)


{
upPressCount++;
downPressCount = 0;
setting4Counter++;

if (upPressCount > 5)
{
setting4Counter = setting4Counter + 4;
}

if (setting4Counter > 999) // Sets the setting


counter limit to 999. The user cannot increase the counter beyond 999.
{
setting4Counter = 999;
}
}

if (buttonStateUp == LOW && directionPush == 4)


{
upPressCount++;
downPressCount = 0;
setting5Counter++;

if (upPressCount > 5)
{
setting5Counter = setting5Counter + 4;
}

if (setting5Counter > 999) // Sets the setting


counter limit to 999. The user cannot increase the counter beyond 999.
{
setting5Counter = 999;
}
}
lcd.clear();
}

// DOWN BUTTON PRESS


if (currentButtonStateDown != buttonStateDown) // Down button scrolls
the setting downward.
{
buttonStateDown = currentButtonStateDown;
if (buttonStateDown == LOW && directionPush == 0) // The first 5 times in
which the "down" button is pushed, each push will subtract 1 increment to the
setting.
{
downPressCount++;
upPressCount = 0; // The upPressCount is
reset to zero.
setting1Counter--;

if (downPressCount > 5) // If the "down" button


is pushed more than 5 times consecutively, the setting increment decreases by 5
{ // with every "down"
button push and resets back when the up, left or right button is pushed.
setting1Counter = setting1Counter - 4;
}

if (setting1Counter < -999) // Sets the setting


counter limit to -999. The user cannot increase the counter beyond -999.
{
setting1Counter = -999;
}
}

if (buttonStateDown == LOW && directionPush == 1)


{
downPressCount++;
upPressCount = 0;
setting2Counter--;

if (downPressCount > 5)
{
setting2Counter = setting2Counter - 4;
}

if (setting2Counter < -999) // Sets the setting


counter limit to -999. The user cannot decrease the counter beyond -999.
{
setting2Counter = -999;
}
}

if (buttonStateDown == LOW && directionPush == 2)


{
downPressCount++;
upPressCount = 0;
setting3Counter--;

if (downPressCount > 5)
{
setting3Counter = setting3Counter - 4;
}

if (setting3Counter < 0) // This code prevents the user from entering


{ // a number below "0".
setting3Counter = 0; // Remove this code if you want to allow in
} // negative numbers on a setting.
}
if (buttonStateDown == LOW && directionPush == 3)
{
downPressCount++;
upPressCount = 0;
setting4Counter--;

if (downPressCount > 5)
{
setting4Counter = setting4Counter - 4;
}

if (setting4Counter < 0) // This code prevents the user from entering


{ // a number below "0".
setting4Counter = 0; // Remove this code if you want to allow in
} // negative numbers on a setting.
}

if (buttonStateDown == LOW && directionPush == 4)


{
downPressCount++;
upPressCount = 0;
setting5Counter--;

if (downPressCount > 5)
{
setting5Counter = setting5Counter - 4;
}

if (setting5Counter < 0) // This code prevents the user from entering


{ // a number below "0".
setting5Counter = 0; // Remove this code if you want to allow in
} // negative numbers on a setting.
}

lcd.clear();
}

// ENTER BUTTON PRESS


if (currentButtonStateEnter != buttonStateEnter)
{
buttonStateEnter = currentButtonStateEnter;

if (buttonStateEnter == LOW && directionPush == 0) // The Enter button


simply enters the setting and flashes a brief message.
{ // Please feel free
to expand on this code to add more functions.
lcd.clear();
lcd.setCursor(0,0);
lcd.print("DEGREES FAHREN.");
lcd.setCursor(0,1);
lcd.print("IS ENTERED");
delay(2000);
}

if (buttonStateEnter == LOW && directionPush == 1)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("DEGREES CELSIUS");
lcd.setCursor(0,1);
lcd.print("IS ENTERED");
delay(2000);
}

if (buttonStateEnter == LOW && directionPush == 2)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("WEIGHT IN LBS.");
lcd.setCursor(0,1);
lcd.print("IS ENTERED");
delay(2000);
}

if (buttonStateEnter == LOW && directionPush == 3)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("INCHES");
lcd.setCursor(0,1);
lcd.print("IS ENTERED");
delay(2000);
}

if (buttonStateEnter == LOW && directionPush == 4)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("MILES PER HOUR");
lcd.setCursor(0,1);
lcd.print("IS ENTERED");
delay(2000);
}
lcd.clear();
}

// CLEAR BUTTON PRESS


if (currentButtonStateClear != buttonStateClear)
{
buttonStateClear = currentButtonStateClear;

if (buttonStateClear == LOW && directionPush == 0) // The Clear button


clears all setting data depending on what menu option you are viewing.

{ // It flahses a brief
message stating that the data has been cleared.
lcd.clear(); // The press counts for
both the up and down variables are also reset to zero.
lcd.setCursor(0,0);
lcd.print("DEGREES FAHREN.");
lcd.setCursor(0,1);
lcd.print("IS CLEARED");
setting1Counter = 0;
downPressCount = 0;
upPressCount = 0;
delay(2000);
}

if (buttonStateClear == LOW && directionPush == 1)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("DEGREES CELSIUS");
lcd.setCursor(0,1);
lcd.print("IS CLEARED");
setting2Counter = 0;
downPressCount = 0;
upPressCount = 0;
delay(2000);
}

if (buttonStateClear == LOW && directionPush == 2)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("WEIGHT IN LBS.");
lcd.setCursor(0,1);
lcd.print("IS CLEARED");
setting3Counter = 0;
downPressCount = 0;
upPressCount = 0;
delay(2000);
}

if (buttonStateClear == LOW && directionPush == 3)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("INCHES");
lcd.setCursor(0,1);
lcd.print("IS CLEARED");
setting4Counter = 0;
downPressCount = 0;
upPressCount = 0;
delay(2000);
}

if (buttonStateClear == LOW && directionPush == 4)


{
lcd.clear();
lcd.setCursor(0,0);
lcd.print("MILES PER HOUR");
lcd.setCursor(0,1);
lcd.print("IS CLEARED");
setting5Counter = 0;
downPressCount = 0;
upPressCount = 0;
delay(2000);
}
lcd.clear();
}
// After a button is pushed and the count recorded, all the states reset back to
LOW for the data to be processed correctly.
lastButtonStateLeft = currentButtonStateLeft; // resets the left button
state to LOW
lastButtonStateRight = currentButtonStateRight; // resets the right button
state to LOW
lastButtonStateUp = currentButtonStateUp; // resets the up button state
to LOW
lastButtonStateDown = currentButtonStateDown; // resets the down button
state to LOW
lastButtonStateEnter = currentButtonStateEnter; // resets the enter button
state to LOW
lastButtonStateClear = currentButtonStateClear; // resets the clear button
state to LOW

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