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Changelog
Changelog
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Added support for different file extensions, .dds / .tex.dds / .png <-
(flipped) (Ordered according to priority, .dds highest priority -> .png lowest
priority)
Added support for the new story update.
Customizable license plate for Ferndale, Gifu, Hayosiko, Kekmet and Satsuma.
(Available in settings, and in FileList)
Added support for the new update, mainly the new windscreen textures.
Added check boxes for all vehicles, in case the need to toggle custom
textures. (Right Ctrl + M => VehicleTextureSwap => Mod Settings).
Added manual button to reload textures, same menu as above.
More exception catching, if errors arise it should tell what's wrong.
Fixed Satsuma reload and revert.
Minor code refactoring and optimizations.
Removed old texture directory, Images-folder now the only supported texture
directory, simply move the "VehicleTextureSwap"-folder to the new location ("My
Summer Car\Images").
Added overlooked textures for the Satsuma: car_rust.tex.dds,
car_rust_n.tex.dds, body_rust_mask.tex.dds, body_metallic.tex.dds.
Fixed misspelling causing "racing_accessories_s.tex.dds" not being loaded.
Fixed object reference for a Ferndale renderer.
Motorhoist, Car jack, Fish trap, Coffee pan no longer affected by Satsuma
textures.
Added precautionary exception catching in case of any problem (should provide
more detailed explanations for errors).
Changed texture folder, the textures are now loaded from "My Summer Car\
Images\VehicleTextureSwap\". Old location "Assets\VehicleTextureSwap\" still works,
but you should update to new location. Old Location will be removed next update.
Fixed Ferndale RPM Gauge flicker.
Material names are now as default after replacing.
Revert to default now works on all vehicles (If you remove a texture and
refresh (CTRL-F5) it loads the default texture).
Installation Instructions now included in archive.
Added support for all kind of maps and masks for all vehicles.
Optimized code significantly.
Added a feature to restore original texture when file was deleted while game
was running.
Optimized code.
Most, if not all, vehicles' diffuse textures supported.
Added support for loose Satsuma parts.