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13/11/22, 11:51 Datacards

NOB ON SMASHA SQUIG GHAZGHKULL THRAKA MAKARI

10" 3+ 5+ 5 6 5 4 7 4+ 7" 7 7-12 5 5" 4+ 4+ 3 3 4 2 6 6+


6" 6 4-6 6
WEAPON WEAPON
Slugga 12" 1 4 0 1 5" 5 1-3 7 Makari’s stabba User 0 1
Big choppa +2 -1 2 Each time an attack is made with this
WEAPON
weapon, an unmodified wound roll of 6
Smasha squig jaws 6 -1 2 Stikkbombz 8" D6 3 0 1
inflicts D3 mortal wounds on the target and
Each time the bearer fights, it makes 2 Blast the attack sequence ends.
additional attacks with this weapon and no
Mork’s Roar 36" 16/12 5 -1 1
more than 2 attacks can be made with this Ghazghkull’s Waaagh! Banner (Aura) : While a
weapon. Gork’s Klaw x2 -4 4 unit is within 3" of this model, and this model is
’Ere We Go within 3" of GHAZGHKULL THRAKA , each time a
Smasha ’Ead : Each time this model finishes a model i would lose a wound, roll one D6: on a 6,
charge move or Heroic Intervention move, select Goffs is da Best (Aura) : While a friendly GOFF that wound is not lost.
one enemy unit that is within Engagement Range CORE or GOFF CHARACTER, unit is within 6" of
of this model and roll five D6; for each result of 4+, this model, each time a model in that unit makes a Keep up! : While this model is within 3" of a
that enemy unit suffers 1 mortal wound. melee attack, you can re-roll the hit roll. friendly GHAZGHKULL THRAKA unit, add 2" to
this model’s Move characteristic.
Beast Snagga : Each time makes an attack that Da Boss is Watchin’ (Aura)
targets a VEHICLE or MONSTER, add 1 to that Suspiciously Lucky : This model has a 2+
Prophet of Gork and Mork : This model has a 4+ invulnerable save. If an invulnerable save made
attack’s hit roll.
Every model in this unit has a 6+ invulnerable save. In addition, this model can only
invulnerable save. for this model is failed, this ability has no effect for
loseWARBOSS,
a maximumMONSTER, SUPREME
of 4 wounds COMMANDER,
in each phase. the rest of the battle.
NOB, NOB ON SMASHA SQUIG, CHARACTER, GHAZGHKULL THRAKA, CHARACTER, ORK, INFANTRY, MAKARI, CHARACTER, GRETCHIN,
SQUIG, BEAST SNAGGA, CAVALRY, <CLAN>, ORK GOFFS ORK, GOFFS

BEAST SNAGGA BOYZ BOYZ SQUIGHOG BOYZ

Beast Snagga Nob Boss Nob 10" 3+ 5+ 5 6 3 3 6 4+


5" 3+ 5+ 5 5 2 3 7 6+ 5" 3+ 5+ 5 5 2 3 7 6+
Beast Snagga Boy Ork Boy WEAPON
Saddlegit weapons 8" 1 4 0 1
5" 3+ 5+ 5 5 1 2 6 6+ 5" 3+ 5+ 4 5 1 2 6 6+
Saddlegit weapons 3 -1 1
WEAPON WEAPON Makes 1 additional attack with this weapon.
Slugga 12" 1 4 0 1 Slugga 12" 1 4 0 1
Squighog jaws 6 -1 2
Choppa User -1 1 Stikkbombz 8" D6 3 0 1
Makes 2 additional attacks with this weapon
Each time the bearer fights, it makes 1 Blast and no more than 2 attacks can be made
additional attack with this weapon. with this weapon.
Choppa User -1 1
Thump gun 18" D3 6 -1 D3 Each time the bearer fights, it makes 1 Stikka +1 -2 2
Blast additional attack with this weapon.
Stikka 12" 1 User -2 2
Power snappa +2 -2 2 Power klaw x2 -3 2 Each time an attack made with this weapon
Each time an attack is made with this targets a unit within half range, that attack
Beast Snagga : * Each time a model with this
ability makes an attack that targets a VEHICLE or weapon, subtract 1 from that attack’s hit roll. has a Strength characteristic of +1.
MONSTER, add 1 to that attack’s hit roll. ’Ere We Go Beast Snagga : Makes an attack that targets a
Every model in this unit has a 6+ VEHICLE or MONSTER, add 1 to that attack’s hit
Mob Rule
invulnerable save. roll. Every model in this unit has a 6+ invulnerable
BEAST SNAGGA BOYZ, MOB, BEAST SNAGGA, INFANTRY, TANKBUSTA BOMBS, MOB, BOYZ, save.
SQUIG, BEAST SNAGGA, CORE, SQUIGHOG BOYZ,
CORE, INFANTRY, <CLAN>, ORK CORE, <CLAN>, ORK CAVALRY, <CLAN>, ORK

WARBIKERS

Warbiker
14" 3+ 5+ 4 5 3 2 6 4+
Boss Nob on Warbike
14" 3+ 5+ 5 5 4 3 7 4+

WEAPON
Dakkagun 18" 5/3 5 0 1
Choppa User -1 1
Each time the bearer fights, it makes 1
additional attack with this weapon.

’Ere We Go
Mob Rule
Cloud of Smoke : Each time a ranged attack is
made against this unit, subtract 1 from that
attack’s hit roll.
Big Red Button : Each time this unit Advances,
do not make an Advance roll. Instead, until the
end of the phase, add 6" to the Move
characteristic of model’s in this unit.
SPEED FREEKS, BIKER, WARBIKERS, CORE, ORK,
<CLAN>

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