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Algodoo v2.1.0, Win32


November 23 2022, 00:15:47
---------------------------------------
561 ms: Timer type: rdtsc
561 ms: Timer overhead: 8.95 ns
561 ms: Process attached to CPU 6
561 ms: CalcWorkDir
561 ms: GetExecutablePath
561 ms: Creating directory "Algodoo/"...
561 ms: Creating directory "Algodoo/chains/"...
561 ms: Creating directory "Algodoo/data/"...
561 ms: Creating directory "Algodoo/data/language/"...
561 ms: Creating directory "Algodoo/materials/"...
561 ms: Creating directory "Algodoo/palettes/"...
562 ms: Creating directory "Algodoo/scenes/"...
562 ms: Creating directory "Algodoo/scenes/phunlets/"...
562 ms: Creating directory "Algodoo/skins/"...
562 ms: Creating directory "Algodoo/textures/"...
562 ms: Creating directory "Algodoo/cookies/"...
562 ms: Creating directory "Algodoo/screenshots/"...
562 ms: Looking for DCS API...
562 ms: Failed to find DcsSdkDll.dll
562 ms: No joysticks detected
562 ms: Subsystem initialized
563 ms: ------------------------------------------------------
563 ms: CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
563 ms: 4 cores at 3201 MHz
563 ms: CPU features:
563 ms: MMX - yes
563 ms: SSE - yes
563 ms: SSE2 - yes
563 ms: SSE3 - yes
563 ms:
563 ms: Windows 6.2
563 ms: ------------------------------------------------------
563 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
564 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
564 ms: Threadpool...
564 ms: Resources...
568 ms: Initializing Pango...
592 ms: Pango initialized
593 ms: Skin::OnSkinChange...
593 ms: Borders::Reload...
630 ms: Skin::RemakeTextDrawers...
630 ms: Looking for usable font...
665 ms: Simulation...
665 ms: SPH...
665 ms: Scene...
665 ms: Input...
672 ms: Classmate...
672 ms: GUI...
672 ms: Adding console...
672 ms: Adding Reflection...
672 ms: Adding Language...
672 ms: Adding Tools...
672 ms: Adding EntityModifier...
673 ms: Starting application...
673 ms: Loading chains...
674 ms: Loading Algodoo/chains/chain.phn...
674 ms: Deserializing code...
682 ms: Code deserialized
682 ms: Imported phunlet Algodoo/chains/chain.phn
685 ms: Loading Algodoo/chains/rope.phn...
685 ms: Deserializing code...
691 ms: Code deserialized
691 ms: Imported phunlet Algodoo/chains/rope.phn
693 ms: Initializing thread-pool...
693 ms: Application created
693 ms: Parsing Algodoo/thyme.cfg...
701 ms: Done parsing Algodoo/thyme.cfg.
701 ms: Parsing Algodoo/autoexec.cfg...
745 ms: Done parsing Algodoo/autoexec.cfg.
745 ms: First time running or new config - setting default window size
745 ms: Subsystem::CreateTheWindow
745 ms: Creating window...
1248 ms: * SCOPE BEGIN: QResizeEvent
1248 ms: QEvent::Resize from [-1, -1] to [1366, 768]
1248 ms: * SCOPE END: QResizeEvent
1248 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1249 ms: * SCOPE END: QTWindow::resizeEvent
1249 ms: GLWidget::showEvent
1249 ms: Failed to connect to the SBSDK
1251 ms: Init GLEW...
1254 ms: Unloading GL resources...
1254 ms: Done Unloading GL resources
1254 ms: OSImpl::OnWindowCreated, hwnd = 0004023A
1254 ms: LoadTouchAPI
1254 ms: Touch API loaded.
1254 ms: Orientation locked to landscape
1255 ms: Looking for accelerometer...
1348 ms: Unable to find any sensors on the computer.
1348 ms: Window created.
1348 ms: Setting root container size to [1362, 764] (scale = 1)
1348 ms: Looking for tablet...
1355 ms: No tablet found (or Wintab32.dll missing)
1355 ms: First time running Algodoo
1355 ms: Loading default skin...
1355 ms: Loading skin "default"...
1355 ms: ShowLoading: "Loading skin..."
1362 ms: Reloading textures...
1362 ms: ShowLoading: "Reloading textures..."
1362 ms: Reloading all images...
1362 ms: ShowLoading: "Loading images..."
1376 ms: Reloading class rendering::Texture
1386 ms: Resource loading done.
1386 ms: Reloading textures... DONE
1386 ms: AppGUI::CreateGUI(recreate=true)...
1386 ms: Skin::OnSkinChange...
1386 ms: Borders::Reload...
1393 ms: Skin::RemakeTextDrawers...
1393 ms: Looking for usable font...
1394 ms: Creating menu bar...
1407 ms: Naming widgets...
1407 ms: AppGUI::CreateGUI done.
1407 ms: Skin loaded
1407 ms: Web...
1408 ms: Prefetching resources...
1408 ms: Prefetching textures...
1682 ms: Prefetching shaders...
1689 ms: - WARNING - -- Compilation results for vertex shader: line
1689 ms: WARNING: 0:6: '' : #version directive missing--
1690 ms: - WARNING - -- Compilation results for fragment shader: line
1690 ms: WARNING: 0:6: '' : #version directive missing--
1699 ms: - WARNING - -- Compilation results for vertex shader: particle
1699 ms: WARNING: 0:6: '' : #version directive missing--
1699 ms: - WARNING - -- Compilation results for fragment shader: particle
1699 ms: WARNING: 0:6: '' : #version directive missing--
1704 ms: - WARNING - -- Compilation results for vertex shader: particleFast
1704 ms: WARNING: 0:6: '' : #version directive missing--
1704 ms: - WARNING - -- Compilation results for fragment shader: particleFast
1704 ms: WARNING: 0:6: '' : #version directive missing--
1709 ms: - WARNING - -- Compilation results for vertex shader: plane
1709 ms: WARNING: 0:6: '' : #version directive missing--
1709 ms: - WARNING - -- Compilation results for fragment shader: plane
1709 ms: WARNING: 0:10: '' : #version directive missing--
1716 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
1716 ms: WARNING: 0:6: '' : #version directive missing--
1717 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
1717 ms: WARNING: 0:6: '' : #version directive missing--
1722 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
1722 ms: WARNING: 0:6: '' : #version directive missing--
1722 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
1722 ms: WARNING: 0:6: '' : #version directive missing--
1728 ms: - WARNING - -- Compilation results for vertex shader: water
1728 ms: WARNING: 0:6: '' : #version directive missing--
1728 ms: - WARNING - -- Compilation results for fragment shader: water
1728 ms: WARNING: 0:6: '' : #version directive missing--
1730 ms: Prefetching done.
1730 ms: Creating GUI...
1730 ms: AppGUI::CreateGUI(recreate=true)...
1730 ms: Skin::OnSkinChange...
1730 ms: Borders::Reload...
1730 ms: Skin::RemakeTextDrawers...
1730 ms: Looking for usable font...
1731 ms: Serializing widgets...
1731 ms: Removing widgets...
1732 ms: Restoring widgets...
1732 ms: Naming widgets...
1732 ms: AppGUI::CreateGUI done.
1732 ms: App::CreateGUI done
1732 ms: AppGUI::OnFirstTimeRunning
1794 ms: Loading scene...
1795 ms: AppGUI::LoadScene "Quick tour.phz", automatic = true
1795 ms: Loading Algodoo/scenes/Quick tour.phz...
1797 ms: Deserializing code...
1811 ms: Adding extra file: Algodoo logo.png
1861 ms: Adding extra file: chain_link1.png
1862 ms: Adding extra file: chain_link2.png
1864 ms: Adding extra file: rope_round.png
1879 ms: ShowLoading: "Loading code..."
2299 ms: Code deserialized
2299 ms: Loaded scene Algodoo/scenes/Quick tour.phz
2299 ms: Running program...
2299 ms: Multi-texturing is supported
2299 ms: OS language: 0409
2300 ms: MakeWelcomeScreen()
2319 ms: ------------------------------------------------------
2319 ms: OpenGL vendor: Intel
2319 ms: OpenGL renderer: Intel(R) HD Graphics 4600
2319 ms: OpenGL version: 4.3.0 - Build 20.19.15.4835
2319 ms: OpenGL shading language version: 4.30 - Build 20.19.15.4835
2319 ms: OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color
GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp
GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program
GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias
GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle
GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel
GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier
GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB
GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent
GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync
GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2
GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array
GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range
GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query
GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4
GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays
GL_ARB_base_instance GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader
GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering
GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine
GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects
GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing
GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack
GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader
GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport
GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object
GL_EXT_polygon_offset_clamp GL_ARB_clear_texture
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts
GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels
GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture
GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode
GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access
GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location
GL_ARB_multi_bind GL_ARB_indirect_parameters
2319 ms: GLU version: 1.2.2.0 Microsoft Corporation
2319 ms: GLU extensions: GL_EXT_bgra
2319 ms: ------------------------------------------------------
2319 ms: ------------- START OF GAME LOOP -------------
2329 ms: Testing FBO support...
2329 ms: Non-PoT FBO:s supported
2329 ms: Pre-buffering scene...
2329 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
2340 ms: Allocating new texture atlas (nr 1)
2415 ms: Allocating new texture atlas (nr 1)
2434 ms: Pre-buffering done.
2434 ms: TEX_ATLAS_User: 32 MiB
2434 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
2434 ms: TEX_ATLAS_User: Image "Algodoo logo.png" (size: [2048, 1024],
format: 0x1908, mipmap: true) - 10.7 MiB
2434 ms: TEX_ATLAS_Distmap: 4 MiB
2434 ms: TEX_Icon: 3.6 MiB
2434 ms: TEX_Border: 2.2 MiB
2434 ms: TEX_Text: 1.7 MiB
2434 ms: Total VRAM allocated: 43.9 MiB

2434 ms: Background::Init...


2434 ms: Loading images...
3879 ms: Background::Init done
3879 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
3883 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(19)
3883 ms: WARNING: 0:6: '' : #version directive missing--
3883 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(19)
3883 ms: WARNING: 0:6: '' : #version directive missing--
3888 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
3888 ms: WARNING: 0:6: '' : #version directive missing--
3888 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
3888 ms: WARNING: 0:6: '' : #version directive missing--
3890 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
3890 ms: WARNING: 0:6: '' : #version directive missing--
3890 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
3890 ms: WARNING: 0:6: '' : #version directive missing--
3891 ms: Allocating new texture atlas (nr 1)
3921 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(09)
3921 ms: WARNING: 0:6: '' : #version directive missing--
3921 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(09)
3921 ms: WARNING: 0:6: '' : #version directive missing--
3923 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(1A)
3923 ms: WARNING: 0:6: '' : #version directive missing--
3923 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(1A)
3923 ms: WARNING: 0:6: '' : #version directive missing--
3925 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
3925 ms: WARNING: 0:6: '' : #version directive missing--
3926 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
3926 ms: WARNING: 0:6: '' : #version directive missing--
3928 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
3928 ms: WARNING: 0:6: '' : #version directive missing--
3928 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
3928 ms: WARNING: 0:6: '' : #version directive missing--
3930 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
3930 ms: WARNING: 0:6: '' : #version directive missing--
3930 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
3930 ms: WARNING: 0:6: '' : #version directive missing--
3932 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
3932 ms: WARNING: 0:6: '' : #version directive missing--
3932 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
3932 ms: WARNING: 0:6: '' : #version directive missing--
3959 ms: Setting root container size to [1362, 764] (scale = 1)
3959 ms: * SCOPE BEGIN: QResizeEvent
3959 ms: QEvent::Resize from [1174, 576] to [1366, 768]
3959 ms: * SCOPE END: QResizeEvent
79546 ms: ------------- END OF GAME LOOP -------------
79546 ms: Subsystem::Run returned, saving config...
79572 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
79679 ms: Adding extra file to zip at: textures/Algodoo logo.png
79680 ms: Adding extra file to zip at: textures/chain_link2.png
79680 ms: Adding extra file to zip at: textures/rope_round.png
79680 ms: Adding extra file to zip at: textures/chain_link1.png
79722 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
79723 ms: Destroying GL resources
79725 ms: Destroying subsystem
79725 ms: Shutting down critical components
79729 ms: Destroying stuff

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