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Core Space Campaign - Go Wild Gangers V1.1
Core Space Campaign - Go Wild Gangers V1.1
Core Space Campaign - Go Wild Gangers V1.1
By Stuart King
Legal disclosure
(aka don’t sue)
This campaign is a fan-made product. All
map icons and associated artwork are
owned by Battle Systems LTD and are used
with full permissions of Battle Systems LTD.
This campaign is free to use or distribute
with credit being granted to the author.
For credit purposes the author will be
hosercanadian or can be attributed to Black-
King Games.
Mission 1 - You have to start Somwhere
It took some wheeling and dealing, and a few more UA than you intended, but you find yourself the
proud owner of a new ship. Well not exactly new, but at least new to you. With a coat of paint, a few
minor repairs and a lot of UA it will… Well, it will still be a heap of junk. But as they say, you need to
start somewhere. Fortunately you had a few Crew members lined up before you spent all your
savings, now it is just a matter of getting them onto the ship so you can start making a name for
yourself.
All you need to do is find these potential recruits and bring them back to your ship. Shouldn’t be too
hard to do and it gives you a chance to earn a name for yourself in the wild and weary world as a
Trader. Let’s just hope the ship doesn’t break down too badly along the way.
Any Crew members (to a maximum of 3) you As a new Crew you definitely need some UA to
manage to recruit during this game will join help fund your adventures. Any Trader may
your Crew for free. They are automatically interact with the terminals highlighted in
members of your Crew without having to pay Red to download some quick delivery jobs.
their hire cost. These will be represented by the Objective
Tokens.
The novelty of owning your ship has worn off quickly. With good paying work hard to come by the
ship costs more than feeding your Crew. For every bolt you tighten, a new wire springs loose and you
still haven't found out where that strange smell is coming from. The only reliable equipment is the
Holo-Suite, but the only thing it plays is infomercials. As you are listening to another advertisement
about finding truth in religion, an emergency broadcast breaks through the transmission.
"This is the Upsilon Haven, we are under attack by Outlaws. Please help, we are desperate!"
Upsilon Have isn't far and who knows, maybe a bit of good work might give you a sizeable reward.
Hopefully enough to get more air-freshener and maybe ear-plugs to mure out the incessant
advertisements.
Each Civilain that you bring back to your ship Valuable information is secured in the Lockers
is worth a 4 UA Reward. The Crew that highlighted in Blue. Each Locker is secured with a
rescues the most Civilians is considered the complex combination code. The combinations are
winner. kept in the central database and can be accessed
through the Data Terminals. Once a Trader has
Civilians retrieved a combination, they are able to Interact
to open one locker.
The Civilians are in a panic, but want to
escape from the Outpost. Each Civilian can Data Terminals
be Persuaded to join the Crew. Each of these
Civilians will not join the Crew at the end of Traders may Interact with the Terminals
the mission, instead Crews will earn a reward hightlighted in Red to get the combination codes.
of 4 UA for each Civilian returned to a Retrieving the combination code from a Terminal
Trader's ship. requires it to be hacked. To hack a Terminal a
Trader must roll a number of dice listed below and
SECONDARY Objective beat the Firewall value of 1. Each Locker has a
separate code and req uires a second Interact to
reward : Variable retrieve. Only the Trader who retrieved the
combination code is able to open a Locker.
Secured in the Lockers are valuable prototypes
and data plans. Retreiving these will provide Firewall Chart:
another reward. The first Locker opened will have
the 5 UA Objective Counter, the second Locker Firewall Strength 1
will have the 3 UA Objective Counter. If returned Any Crewmember 1 Die
to the ship, they may be traded during the Trade Tech Class +1 Die
Phase as normal to gain the rewards. Machine Class +1 Die
Hack Skill +1 Die per level
single Mission
While purchasing supplies in the Bazaar, you hear amplified voices barking orders:
"Nobody move, this is a raid!" It looks like the GCC have decided to settle the score for
your actions which have left them a lot less popular. From the rumours you have heard, it
sounds like the gang from the heist is looking to settle a score with you too. Fighting your
way out might be the only option here.
Reward : Lives of your Crew The Gangers have set up an ambush to catch the
unsuspecting Traders. The door highlighted in Red is
You have dirty GCC agents and blood-thirsty closed at the start of the mission. When the door is
Gangers seeking to even up the score they opened, immediately place 2 Gangers at entry point
owe you. Get back to your ship in one piece. 5.
Reinforcements
SECONDARY Objective
The local GCC detachment is out for revenge and
reward : Variable will likely lay some trumped up charges after it is all
done.
The Gangers in the area are all wanted Each turn during the NPC phase, the GCC reveice a
fugitives with bounties on their heads. Each reinforcement at a random entry point. This
Ganger defeated is worth 2 UA for the Crew continues until the Threat Level reaches Cover Me.
that defeated them.
Loud and Proud
Single Mission
Reward : 10 UA per crate Due to the labour strike, players may not spend
UA on Repairs or Upgrades during the next
The easy part is delivering the cargo. The hard maintenance phase. Ships will still degrade, you
part is dragging the heavy Crates onto your ship just won’t be able to find parts to fix them.
to be able to deliver it. Each unopened Green or
Yellow Crate moved into your airlock will earn Cargo crates
you 10 UA when delivered.
The Crates with reminder tokens count as the
SECONDARY Objective primary objectives. A Crate cannot be searched
and loaded as cargo. If it is searched, remove the
reward : Special token.
With the ongoing strike, ship parts are hard to Loading the Crates onto Ships uses the Moving
come by. Secured in the Red Crates are Ship Objects rules:
Parts that could come in handy to keep your
ship running. When allocating tokens to the • A Crew Member may move an object they are
Crates, place Ship Parts token in each Red Crate. in contact with up to 2 inches with an Action.
Strike Breakers
The Gangs have become quite bold and seek to undermine authority to expand their influence…
any authority. With the acquisition of an Over-Ride Control Remote they can freely control the
systems of the Station, including the locking tethers of the docked ships. The only way off the
Station is to deal with these Gangers before they deal with you.
PRIMARY OBJECTIVE Special instructions
reward : The Lives of your Crew Set up
The blood-thirsty Gang is seeking to build a Place Crew Members at randomly determined
reputation as ruthless killers. Your Crew Green Civilian markers. No more than 3 Crew
serves as just another name on the list. Members from a Ship will be in the Lounge. Any
Keeping your Crew alive is the end goal. remaining Crew Members will be placed on their
respective Airlock.
SECONDARY Objective
The Yellow Civilian markers represent random
Reward : 5 UA
Civilians caught in the crossfire.
The over-ride control remote is a powerful Doors
tool in the right hands, and power equals
UA. The over-ride control remote can be
All doors are closed at the start of the mission.
Taken from the Gangers and returned
to your ship.
The over-ride control remote
In a campaign, it can be traded during the
Trade Phase as normal to gain the rewards.
One randomly determined Ganger carries the Over-
Ride Control Remote. This is represented by the
5UA Objective Token. During their Activation, this
Ganger will open a door in sight of a Ganger
anywhere on the board in addition to his normal
activation.
Reinforcements
Single Mission