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D&D3e Pathfinder Echelon Explorations Polyhedral Pantheons
D&D3e Pathfinder Echelon Explorations Polyhedral Pantheons
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Contents i
1 Introduction 1
3 World Building 5
i
CHAPTER
1
Introduction
Some twenty years ago I read the Rose of the Prophet This book expands on the polyhedral mechanism
trilogy by Margaret Weis and Tracy Hickman. While the described in the Rose of the Prophet. Domains replace
story was entertaining, my biggest memory is how they the values used in Rose of the Prophet, and there are
defined the pantheon. more polyhedrons used than just the icosahedron.
There were twenty-one deities. Sul was ‘the Truth’
and represented everything, and was the center of a
Glossary
crystalline icosahedron. This crystal had twenty facets,
and a different value assigned to each of the twelve The following terms are used throughout the book
points. Each facet of the crystal represented a different
deity, a different facet of Sul, ‘the Truth’. Point a corner of the polyhedron, found at the end
Each pair of opposing points held opposing values: of each edge and in the corners of each face. The
formal name is ‘vertex’, but I find ‘point’ simpler.
• Good and Evil
Face a flat surface of a polyhedron (on a die this has
• Law and Chaos a number, picture, or pips).
Edge the fold between two adjacent faces, con-
• Mercy and Intolerance
necting two adjacent points.
• Faith and Reality Site a point, edge, or face; it may have a domain
assigned to it and may represent a deity.
• Charity and Greed
Adjacent Site A site that touches the site being ex-
• Patience and Impatience amined. Each point of a d20 (icosahedron) has five
adjacent faces, and each face has three adjacent
There are five good deities with Good and two of (Law, points.
Mercy, Faith, Charity, and Patience) as their values. Neighboring Site A site that is near but not touch-
There are five evil deities with Evil and two of (Chaos, ing the site being examined, reached by following
Mercy, Intolerance, Reality, and Greed) as their values. or crossing an edge. Each point of a d20 (icosahe-
There are ten neutral gods: five with one of the ‘good’ dron) has five neighboring points, and each face
values and two of the ‘evil’ values, and five with two of has three neighboring faces.
the ‘good’ values and one of the ‘evil’ values.
Primary Domain the most important domain of a
While I don’t remember many details of the story,
deity, assigned to the site representing that deity.
that bit of world building struck me as brilliant. The
good deities are all about ‘good things’ and the evil Secondary Domain a domain less important to a
deities are all about ‘evil things’. Neutral deities are an deity, assigned to a site adjacent to the site repre-
uneven mix of good and evil values, rather than trying senting the deity.
to define values that are themselves neutral. Face Deity a deity associated with a face of the
In the Pathfinder Roleplaying Game, domains rep- polyhedron, having the face domain as primary
resent the interests of and the powers provided by a de- domain and the adjacent point domains as sec-
ity. Published deities usually have four to six domains, ondary domains.
and each domain is often assigned to many deities. Point Deity a deity associated with a point of the
Domains align quite well with the ‘values’ used in polyhedron, having the point domain as primary
Rose of the Prophet and can replace values for this pur- domain and the adjacent face domains as sec-
pose. ondary domains.
1
CHAPTER
2
Creating the Pantheon
At its base, the process is quite simple. In choosing a polyhedron there are three primary
considerations.
1. Choose a polyhedron.
• How many domains do you want to assign?
2. Assign a domain to each point and face.
• How many deities do you want to have?
3. Group domains for each deity.
4. Identify the ‘chosen weapon’ of each deity. • Are there other relationships between the do-
mains and deities?
This provides a number of deities, their domains, their
alignments (based on alignment domains assigned), The Polyhedral Pantheons process is applied in much
and their chosen weapons. This is basically the min- the same way regardless of polyhedron chosen, but the
imum needed in order to have ‘deities’ for clerics to different polyhedra are not just bigger or smaller. The
choose from. following pages describe some of the differences be-
tween the polyhedra and how they affect the results.
Choose a Polyhedron
Assign a Domain to Each Point and Face
Most role players are familiar with at least six polyhe-
dra, and likely have all six in their dice bags. For the rest Domains can be assigned randomly, deliberately (each
of this document I will refer to the polyhedra by their domain is specifically placed), or using a mix of ran-
informal ‘dice name’. dom and deliberate selection.
The table below includes a variant octahedron, a Random assignment is straightforward. For each
‘tetragonal trapezohedron’ that is like a d10 with two point and face, randomly choose a domain and as-
fewer sides. I have never seen a die with this shape, but sign. It’s fast, it’s easy, and the unpredictability pro-
the polyhedron has properties that make it a useful op- vides some wonderful imagination fodder. There may
tion to consider. be some manual intervention needed when conflicts
Polyhedron Characteristics
2
occur (deities with alignment conflicts) but it is usually can work better when you have a clear direction you
possible to reconcile even the strangest combinations. want to implement. You will likely still end up with a
Deliberate assignment is more time consuming but few odd combinations where there are unplanned in-
3
teractions, but these can help avoid cliché. Exalted domains are described in several books from
You can also mix the two, assigning some domains Rogue Genius Games. Each exalted domain expands
randomly and some deliberately. For instance, you on a base domain or subdomain by making one
might assign specific combinations you want present granted power more powerful and adding another,
in the pantheon and randomly assign the rest, or you higher-level granted power.
might randomly assign some and set some specifically Hybrid domains replace subdomains. These do-
because you see a pattern you like. mains combine elements of two normal domains and
count as either or both for prerequisite purposes. For
Group Domains for Each Deity instance, the Guardian hybrid domain combines and
counts as the Protection and War domains, and the
Each site (point or face) represents a deity. The domain Abyss hybrid domain combines and counts as the
assigned to a site is the primary domain of the deity Chaos and Evil subdomains. Hybrid domains will be
represented by the site, and the domains of the adja- expanded on in another document.
cent sites (the ones that touch directly, not those con-
nected by edges) are the secondary domains of that de-
ity.
Identify the ‘Chosen Weapon’ of Each Deity
Identify the ‘domain-based’ alignments at this Clerics gain proficiency with their deity’s chosen
time. A deity with the Chaos domain will be chaotic and weapon. Assign one to the deity. The domains table
a deity with the Good domain will be good, so a de- suggests some weapons for the various domains if you
ity with the Chaos and Good domains will be chaotic want some guidance, but there is no need to stick to
good. those suggestions.
Mechanically there is little difference between pri-
mary and second domains. All clerics can choose two
of their deity’s domains for normal effect. A Note on Duals
If I am expanding on the development of the pan-
theon and its deities I treat the primary domains a bit The d20 and the d12 are duals: the faces and points of
differently: the d20 hold the same special relationship as the points
and faces of the d12. The d6 and d8 are also duals. This
• A primary domain is unlikely to have a subdo- makes them functionally equivalent.
main or be replaced by a hybrid domain. Despite this, people find a distinction between the
polyhedra. It seems points and faces occupy differ-
• A primary domain is likely to be eligible for selec- ent places in peoples’ minds, and people end up ap-
tion as an exalted domain. plying the polyhedra differently. The following polyhe-
• NPC clerics are likely to have the primary domain dron descriptions ignore the existence of duals and fo-
as one of their chosen domains. cus on how each polyhedron might be used.
4
CHAPTER
3
World Building
The previous chapter described how to generate the The portfolios represent the deity’s primary inter-
game-critical components. Each deity now has do- ests or areas of power. These are optional in the first
mains, alignment, and chosen weapon. This is neces- pass, but offer greater nuance to the deity’s power.
sary for game reasons, but does little to describe how Domains are the mechanical implementation of
each deity relates to the world. the deity’s interests. These often reflect the portfolios,
This chapter describes how to expand the deity but not all portfolios have matching domains.
definitions. The deity definitions change from ‘useful You can find the deity’s initial alignment using the
for play’ to ‘interesting setting information’. This is an deity’s domains. If the deity has an alignment do-
important part of world building. Deities and their fol- main the deity has the matching alignment compo-
lowers work best when they reflect each others’ nature. nent. That is, deities with the Law domain will be law-
Only develop to the degree you need, or feel com- ful, and deities with the Good domain will be good.
pelled to. A setting might describe ‘PC deities’ in great Deities with both Good and Law domains will be lawful
detail, but summarize ‘monster deities’. For example, good. A deity with no alignment domains will be neu-
you might only need ‘the sahuagin god of war’, with no tral.
further detail. The deity’s symbol should reflect the nature of the
Start with the least needed or that interests you. As deity, the deity’s domains, or the deity’s portfolios.
you refine the detail you can expect things to change as Symbols usually work best when they can be simply de-
your perception of each deity changes. scribed.
Always consider what your decisions mean about
the culture following each deity or pantheon. The cul-
Second Pass: Setting Information
ture and the divinities they worship should reflect each
other. There can be exceptions, but they should stand The next bit gives the deities identity, something be-
out. yond basic labels to remember them by. At this level
each of these points can be as little as a sentence or two.
First Pass: Simple Description
• Deity’s relationships with other entities (deities
At a minimum, try to identify the following. These are or other).
basically point form. • Deity’s temples and holy grounds.
• Name and/or epithets • Deity’s rituals and prayers.
• Portfolios (optional; domains can suffice for first • Deity’s priests and servants.
pass)
• Deity’s manifestation in the world.
• Domains
Identify how the deity relates to other deities, impor-
• Alignment tant groups, and important places. This need not be ex-
haustive; you can get by with only one or two for deities
• Chosen weapon
of minor interest. More than five or so can start to lose
• Symbol coherence and focus. For significant deities aim for one
or two allies, one or two enemies, and up to two ‘neu-
The name and any epithets should reflect the nature tral or conflicted’ that aren’t reliably ally or enemy.
of the deity. ‘Baalshamoth the Ravager’ is likely a poor Describe the entity’s temples and holy places. This
name for a goddess of healing. can be in general terms, or you might name specific
5
locations. The Resources appendix contains several Heralds are a deity’s hands in the mortal world, when it
sources that can be helpful or inspire ideas based on is not enough to guide followers to act. These are pow-
the deity’s domains or portfolios. erful (CR 18 or higher) creatures who take a direct hand
Identify some prayers and rituals, reasons or ways on behalf of the deity. Allies are somewhat weaker; wor-
worshippers will entreat (or propitiate) their deity. shippers call them using the planar ally spells. Her-
These might be regular (daily, weekly, or monthly) alds and allies are usually outsiders, either by innate
events, or for specific reasons or circumstances. creature type or applied template. There is an immense
Describe the deity’s priests and worshippers. There number of creatures to pick from for these roles.
will often be at least a title or honorific, and there may Many settings assume a more or less homogeneous
be external markers such as dress or observable behav- religion for each deity. In Earth history this is far from
ior. This can be a good place to include some dogma or the norm, with many faiths arising from a single base
specific instruction or goals of the followers (Paladin religion. Each pantheon or deity might have a primary
Codes from chaotic shiny, listed in the Resources ap- religion, but identify some branch cults.
pendix, is useful here). The second pass of world building describes tem-
Describe how the deity has manifested in the world. ples and holy grounds in abstract terms. In the third
This might be a literal visit by the deity, or some less- pass, expand on these descriptions. Identify specific
provable indication of the deity’s interest. temples and the hierarchy that governs it. Describe
schisms of the faith and tell stories of their involvement
in historical events. Identify some notable actions or
Third Pass: Fine Details
events that involve the deity. These might be legends of
At this point you have quite a bit to work with and to in- the deity’s actions, or current plans and goals. It is not
corporate the deity into your setting. More information necessary to explain what the actions are, an evocative
can be helpful, but at this point further development name can be enough.
can be time-consuming. For example, researching her- Deities often favor certain effects tied to their do-
alds and allies can involve deep delving into monster mains and portfolios. In addition to the domain spells
books. and powers, this is a good place and time to iden-
Sometimes you can know these things ahead of tify variant channeling options, commonly prepared
time. Because of the work involved it is often worth spells, and magic items common to the deity’s follow-
waiting until there is an actual need for the informa- ers.
tion. I only start the third pass when it looks like it will
be relevant in play or I have an idea I don’t want to lose. • How do priests of this deity channel divine en-
ergy?
• Heralds and allies
• Are there magic items or spells that are more or
• Religions, expanded less common than the norm?
• Notable deity and church actions • Are there archetypes or alternate classes that par-
ticular suit the religion?
• Channeling options, favored magic, alternate
classes
6
CHAPTER
4
Example Polyhedral Pantheons
It’s now time to show how the process works in prac- • The jhesiri deities all represent aspects of de-
tice. Here are four pantheons created using the guide- struction. Jhesiri show this well, spoiling and ru-
lines above. ining all they find.
• The kouzelnik deities embrace madness and seek
Shu-shi Pantheon ‘jatemst’, as do their followers. Each seeks jatemst
in a different way, though none know what it is,
Halflings gravitate to ordered, predictable lives and
and nobody knows why they want it.
distrust upheaval. The Shu-shi culture is like that of a
fantasy medieval China. Most Shu-shi seek to live their
lives in peaceful serenity. Their deities are benign, but Elemental Tetratheon
some are uncanny and skirt the edges of comfort for
the Shu-shi. The Osnovi nations worship the Elemental Tetratheon.
Each nation favors a different element.
• The Jixiang Shen are auspicious deities, and cel-
ebrated by the Shu-shi. • The Sretan follow the deities of Fire in an age of
enlightenment.
• The Zhengchan Shen are common deities, wel-
comed by the Shu-shi. • The Kamen are the latest to thrive under the
deities of Earth.
• The Bukeishiyi Shen are uncanny deities, and un-
nerve the Shu-shi. • The Moreplovas explore and fight with the guid-
ance of the deities of Water.
Goblin Pantheon
• The Ostechen, what few remain, wish the deities
Goblins live a hard life, and their deities reflect that. of Air would once again be whole.
There is no kindness or gentleness in this pantheon.
The pantheons below have are complete through the
Each goblin tribe follows different deities within the
second stage of world building. All deities presented
pantheon. The three groups of deities have different
have their stat block complete and about 100-150
characteristics.
words describing them.
• The vorubec deities are insular, as are the
vorubec themselves. They prefer to keep others
from intruding on them or their followers.
7
Shu-shi Pantheon
In many settings, halflings are often depicted as staid The floors are stone only in towns; in villages the floors
homebodies. They can be brave when protecting their are more often clay or packed earth.
homes, and even fierce, but are rarely adventurous. Daily offerings are made at dawn, before beginning
There are halfling adventurers, but they are often the day’s work.
presented as unusual specimens rather than ‘normal Her followers are called Chaochen, ‘courtiers’. They
folk’. most often dress in good cotton, reserving finery for
The Shu-shi are a halfling culture modeled after formal ceremonies and rituals. Chaochen’s primary re-
a fantastic medieval China. They share the western sponsibility is to ensure the spiritual obligations to the
halfling desire for orderly lives. For the most part they Jixiang Shen are met, and to act as intermediaries to the
wish to live their lives in peaceful serenity. Court as a whole.
Most of their gods reflect this attitude and desire. Huanghou appears as a majestically serene Shu-shi
dressed in fine silks of sedate color.
The Jixiang Shen are seen as auspicious deities and Domains Luck, Community, Water, Air, Animal
form the Celestial Court. Led by Huanghou, the em- Alignment Neutral Good
press of heaven, they are a welcome part of halfling life. Chosen Weapon Bolas
Symbol Mandarin duck
Huanghou
Xingyun is the god of good fortune and community, of
secure bonds and strong relationships.
Domains Nobility, Community, Law, Earth, Good His shrines are located at the edge of groves near
Alignment Lawful Good shallow fresh water, often near a rice paddy. Weddings
Chosen Weapon Guan Dao (naginata or glaive) and other commitment ceremonies take place at these
Symbol Bronze goblet shrines.
Many Shu-shi make offerings at dawn, scattering
Huanghou is the empress of heaven, and the Jixiang grain for the ducks that are Xingyun’s symbol. These
Shen are her court. She represents proper order within ducks are a symbol of marital fidelity and conjugal
society and with the land affection, attracting them is auspicious.
Her shrines can be found in every village and town. His followers are often referred to as Yuanyang,
They are public centres of each settlement, where offi- ‘ducks’, out of affection. They are noted for loyalty and
cial notices and activities take place. These shrines are the consistent good fortune that comes of it.
open on all sides, so what happens within can be seen.
8
Face Deities d10 Pantheon
Face Opp. Primary Secondary Domains Points 12
Faces 10
1 8 Nobility Community, Law, Earth, Good Sites 22
2 7 Chaos Liberation, Trickery, Travel, Weather Useful for reasonably broad
pantheons using 22
3 6 Luck Community, Water, Air, Animal domains. Aligns with the
4 5 Rune Earth, Good, Plant, Weather System Reference Document
domain set.
5 4 Repose Community, Liberation, Air, Travel
6 3 Protection Law, Good, Trickery, Weather
G
7 2 Healing Community, Earth, Water, Plant
8 1 Sun Air, Travel, Animal, Weather C 1 B
I H
9 0 Knowledge Community, Law, Liberation, Trickery 7 9
A
0 9 Strength Water, Plant, Animal, Weather E D
3 5
F
Point Deities
K J
9
Xingyun manifests as an amiable middle-aged Shu-
Zhongli
shi, willing to lend an ear and listen to troubles. He
rarely offers advice or direction, but will ask questions
that will help someone clarify thoughts. Domains Law, Nobility, Protection, Knowledge
Alignment Lawful Neutral
Chosen Weapon Fighting Fan
Xiao Ling
Symbol Furled scroll, sealed and tied with a red ribbon
Domains Healing, Community, Earth, Water, Plant Zhongli is magistrate of the Shu-shi pantheon. He ad-
Alignment Lawful Neutral judicates disagreements when mediation cannot re-
Chosen Weapon Sai solve them. When asked, he is an unimpeachable wit-
Symbol Five stalks of bamboo ness.
His shrines serve as courtrooms when needed,
Xiao Ling is the goddess of healing, not only of the body though this is uncommon. Shu-shi have important
but of social order. agreements notarized and stored in the shrines, mak-
Her shrines are restful places, near healthy soil and ing major conflicts rare.
soothing, gently-running water. They are usually well- Zhongli’s followers, Jiansheng (‘witnesses’, for their
shaded by bamboo groves, often upstream of Xingyun’s most common duty) offer daily prayers at noon. They
shrines. also open formal activities such as oath taking and con-
Xiao Ling’s followers, Zhonjianren (‘mediators’) tract notarizing with brief prayers.
pray and meditate at dusk. It is time to contemplate the Zhongli manifests as patient, attentive middle-
day before, and to consider the day to come. aged Shu-shi wearing black robes. When acting as
Zhonjianren heal the body, of course, but also me- magistrate he wears robes trimmed in red. When act-
diate disputes and adjudicate disagreements. ing as witness he wears robes trimmed in blue. The
Xiao Ling manifests as a stern old Shu-shi, wrin- Jianshen dress the same way when performing the
kled and weathered but keen-eyed and sharp-eared. same services.
She will always help, but the help granted will be the
help deserved and not always the help requested. Jingcai
10
Zhengchang Shen Shouwei
These are deities that are neither particularly auspi- Domains Protection, Law, Good, Trickery, Weather
cious nor particularly uncanny. Alignment Lawful Good
Chosen Weapon Sansetsukon (three-section staff)
Diao Wen Symbol Square jade plaque with the glyph for ‘safety’ in
gold
Domains Rune, Earth, Good, Plant, Weather Shouwei is so devoted to protecting the Shu-shi that
Alignment Neutral Good many basic needs and desires are no longer relevant.
Chosen Weapon Iron brush Shouwei is always polite and gracious, and is fair of face
Symbol Empty plaque with a brush poised to write and temperament, but has severed most ties to others.
Shouwei is now more or less asexual, and is close only
Daio Wen is the god of runes and mystic writing, and to Jingcai as mentor and student.
the closest the Shu-shi have to a god of magic. Many Shouwei’s shrines are refuges accessible to those in
deities of magic represent the spectacle and mystery danger, offering succor to those enter in peace. Any
and grandeur of magic. Daio Wen focuses on more sub- who would try to enter with bad intention get met in
tle and practical, pragmatic effects. kind.
His shrines are best placed on rocky mounds Baohuzhe (‘protectors’), the followers of Shouwei,
in forests and bamboo groves and are open to the pray and train with Jingcai’s followers, the Jianhuren.
weather. There are sigils of tranquility and protection They pray at dawn, and their devotions include vigor-
carved on the pillars holding the roof. The pillars have ous physical and mental training.
places to hang plaques with more sigils. Baohuzhe are often beautiful. It is not a require-
Daio Wen’s followers, Tuzhi (‘drawings’, symbols ment, but they believe a well-formed body indicates a
of the world’s thoughts) offer prayers at dawn. Each well-formed mind and spirit. As much as is practicable
morning Tuzhi perform a calligraphy ritual. At the end without distracting from their duties, they are to do the
of the ritual the completed sigils animate and disap- best they can.
pear. This leaves the surface clean for the next day’s cal- Shouwei manifests as a beautiful androgynous
ligraphy. Shu-shi. Souwei wears flowing silks, cut to not inhibit
Diao Wen manifests as a middle-aged Shu-shi with movement in battle, and wields a sansetsukon.
calloused hands and ink-stained sleeves. He is by pref-
erence quite peaceable, but is frightfully adept with his
iron brush. At need his drawings will come to life to
serve him.
11
Jiaohua Qiangda
Domains Knowledge, Community, Law, Liberation, Domains Strength, Water, Plant, Animal, Weather
Trickery Alignment Neutral
Alignment Lawful Neutral Chosen Weapon Tetsubo
Chosen Weapon Jutte Symbol Sea dragon
Symbol Scroll, with brush poised to write
This goddess of strength and of the ocean is Taiyang’s
Most see Jiaohua as a protégé of Zhongli, because he mentor. She trains Taiyang, grooming her to become
investigates mysteries for his patron. Few know that the next Empress of Heaven. Despite this role, Qiangda
he is also the god of spies, those who seek to learn could not resist Taiyang’s beauty and spirit, and they
secrets others wish to hide. As an adjunct to Zhongli became lovers.
he gets less respect than the Jixiang. This also insu- Her shrines are located on the shore, and better yet
lates him from the discomfort that would reduce him on islands somewhat offshore. They are robust struc-
to Bukeishiyi. tures built of stone to withstand the weather and fierce
His shrines seem to be simple libraries archiving waves of the sea.
official but unimportant or non-sensitive information. Langchao (‘tidal waves’, for their great strength
They usually have covert entrances and exits, cun- and indefatigable spirit) pray at dawn. They petition
ningly hidden spyholes and listening posts. Qiangda for strength and endurance for the day, and
Jiaohua’s followers, Zhentan (‘detectives’, for their foresight of unavoidable things to come.
investigative skills), offer daily prayers in midafter- Qiangda manifests as a middle-aged Shu-shi with
noon. These prayers are after Zhongli’s followers com- blue-black hair and a determined mien. She also mani-
plete their prayers. This serves two purposes. It rein- fests as an immense and sinuous grey-blue sea dragon.
forces the perception of their relationship, and it frees
the Zhentan to snoop during lunch.
Jiaohua manifests as a nondescript Shu-shi with or-
Piao Li
dinary, unremarkable features. Few remember him be-
ing present if they do not interact with him. Domains Earth, Nobility, Rune, Knowledge
Alignment Neutral
Taiyang Chosen Weapon Dan Bong
Symbol Faceted gem embedded in raw stone
12
Haiyang Liangshi
Domains Water, Luck, Healing, Strength Domains Plant, Rune, Healing, Strength
Alignment Neutral Alignment Neutral
Chosen Weapon Net Chosen Weapon Flail
Symbol Fishing boat or carp Symbol Basket of rice
Haiyang is a river god, always happy to be moving Liangshi is a god of farmers and those who work long
within his limits, bringing clean and fresh water where before their reward. As with his wife Weifeng, reward
needed. comes after work, and work well done is its own reward.
His shrines are over streams or near pools of clear His shrines are always located near fields and pad-
flowing water, never ponds or other relative stagnant dies, where farmers work. They are simple affairs, stone
water. Many choose to bathe at the shrine for the clean- markers where a farmer can offer brief prayers on his
liness of the water. way to and from his work.
Haiyang’s followers, Liyu (‘carp’) pray at dawn, Shu-shi offer prayers at dusk, just as they do to
while fetching the day’s water. Many legends surround Weifeng. These prayers thank Weifeng and Liangshi to-
the carp, associating it with strength, persistence, and gether for the opportunity to work and improve and
profit, favorable outcomes. Praying while working re- earn.
flects the fact that these benefits come most often to Liangshi’s followers, Nongmin (‘farmers’, whether
those who work for them. they sow and reap or not) make long plans. The plans
At need Haiyang will allow people to fetch water for take much time and much work to bring to fruition, but
irrigation. He does not countenance more permanent Nongmin epitomize the willingness to work and wait.
irrigation methods such as channels that draw fresh Lianghi manifests as an older, sun-browned and
water from his home. Anyone polluting his rivers and weathered Shu-shi with gnarly muscle and calloused
streams will anger him. hands.
Haiyan manifests as a young Shu-shi with wet hair
and and large smile, as a carp when wishing someone Jiachu
good fortune, and as a river dragon when enraged.
13
Bukeishiyi Shen Jingshen
There are no evil deities in the halfling pantheon, but Domains Repose, Community, Liberation, Air, Travel
these ones make the halflings feel distinctly uncom- Alignment Neutral
fortable. Most Shu-shi are poorly-constituted for deal- Chosen Weapon Blowgun
ing with disorder, and while Jingshen is not chaotic her Symbol Hollow reed, glowing from within
presence is often associated with unexpected and un-
welcome changes. Jingshen is the goddess of peaceful repose and the
great cycle. She can be compassionate, but is implaca-
Hunluan ble against those who would try to avoid her.
Her holy places are groves sheltered from the great
winds. Breezes cause the soul reeds hung there to
Domains Chaos, Liberation, Trickery, Travel, Weather
brush against each other with a constant gentle knock-
Alignment Chaotic Neutral ing sound. This eternal wind chime purifies the souls
Chosen Weapon Double-chained Kama within until they are ready to pass into their next lives.
Symbol Four cracked chain links Shu-shi make daily offerings to their ancestors.
They only call on the Zhidao, Jingshen’s followers,
Hunluan is the deity of almost everything that makes when death is imminent or already present.
the Shu-shi uncomfortable. He represents freedom The Zhidao travel the land and gather soul reeds
from social constraint, deception, wandering and from those who have died. They take the reeds to Jing-
homelessness, and the uncontrollable elements. shen’s groves to begin the process of renewal and re-
His followers, Kuanrong, build his shrines well away birth.
from those of the Jixiang Shen. The shrines appear Jingshen manifests as a Shu-shi woman of inde-
disreputable compared to their neighbors, somewhat terminate age, dressed in faded white cotton and
shabby and untidy. The Shu-shi would do something whitened face.
about it but the extreme unease they feel prevents it.
This does not seem to displease Hunluan. Jiefang
Kuanrong (‘tolerant’) can withstand the disruption
attributed to their patron. They offer prayers at dusk,
identifying the mishaps and uncontrolled events of the Domains Liberation, Chaos, Repose, Knowledge
day. It is not clear if this is to propitiate Hunluan so the Alignment Chaotic Neutral
next day will be better, or just to acknowledge his influ- Chosen Weapon Kusarigama
ence. Symbol Open book
Hunluan manifests as a Shu-shi. The manifestation
changes each time, but his untidiness and lack of or- Jiefang is the god of freedom of thought and of the open
derliness makes him easy to identify. mind that entertains ideas counter to social order. He
considers the disruption these things can cause to be
valuable for a culture’s growth.
14
His followers, Zhexuejia (‘philosophers’) build his sun to see what is beyond the next hill.
shrines in ports and towns near border crossings. His shrines are small but common, found at almost
These shrines are well-stocked with unusual artifacts, every road leading out of a town or village. They are
art, and texts from other lands. Foreigners with alien usually well-stacked with tokens of personal value in
beliefs and attitudes are welcome in these shrines, if the hope that he will lead a traveler home.
nowhere else. Travelers offer prayers to Liulang Zhe at dawn, on
Zhexuejia offers prayers at noon, the one time they setting out on a day’s journey. For many, these might
are all likely to be awake. Study and meeting with for- be a fervent wish to return home or a quiet request for
eigners can have them up at all hours. Integrating for- guidance to a goal.
eign ideas into Shu-shi belief is a taxing job. For Tanxian, ‘explorers’, the prayers are more often
Jiefang manifests as a callow young Shu-shi, poking an excited request for something new today. Tanxian
his nose into anything that looks of interest and asking are Liulang Zhe’s most favored followers, and are often
‘why?’ reliable messengers.
Liulang Zhe manifests as a jaunty Shu-shi, well-
weathered by travels. He often carries some oddities he
Pianju
is trying to figure out.
15
Goblin Pantheon
Vorubec Deities
16
Face Deities d10 Pantheon
Face Opp. Primary Secondary Domains Points 12
Faces 10
1 8 Chaos Destruction, Strength, Sites 22
Trickery, Darkness
Useful for reasonably broad
2 7 Rune Fire, Earth, Community, Magic pantheons using 22
3 6 Evil Destruction, Air, Death, domains. Aligns with the
Knowledge System Reference Document
4 5 Luck Trickery, Darkness, Water, domain set.
Magic
5 4 Travel Destruction, Fire, Death,
G
Community
6 3 Animal Strength, Darkness, Earth,
Magic C 1 B
I H
7 2 Weather Destruction, Trickery, Air,
7 9
Water A
8 1 Madness Death, Community, Knowledge, E D
Magic 3 5
K 8 J
Point Deities E D
0 2
Point Opp. Primary Secondary Domains L
I H
A L De- Chaos, Evil, Travel, Weather,
struc- War 4 6
tion G
C B
B K StrengthChaos, Animal, War
C J Trick- Chaos, Luck, Weather
ery All nine alignments can be
D I Fire Rune, Travel, War available by using these
assignments:
E H Air Evil, Weather, Law
A Law
F G Death Evil, Travel, Madness B Good
K Evil
G F Dark- Chaos, Luck, Animal
L Chaos
ness
H E Earth Rune, Animal, War This gives
I D Water Luck, Weather, Law Align Deity Sites
LG 1, 9
J C Commu- RUne, Travel, Madness NG B
nity CG 6
K B Knowl- Evil, Madness, Law LN 5, 7, A
edge TN C, D, E, F, G, H, I,
L A Magic Rune, Luck, Animal, Madness, Law J
CN 2, 4, L
LE 3
NE K
CE 8, 0
Yer sheet are to small, ooman!
17
pline and patience of his younger brothers, but is quite Prasteny offer prayers whenever they want to. Or
formidable when he joins the fray. not today, but two or three times yesterday and tomor-
Mocny’s followers, Lednived (‘bears’), build rough row. Whatever.
shrines in bear caves. When in use the shrines are Mazany manifests in many ways, never repeating
smoky and rank with the gamy smell of large animals. a manifestation, and always doing something strange.
Lednived offer prayers at dawn, the beginning of Whatever Mazany does works somehow, for coinci-
the typical bear’s waking period. dental reasons no one sane could have predicted.
Mocny manifests as a human-sized vorubec bar- Sometimes the best thing you can do is follow along.
barian wielding a battleaxe (if mounted on a dire bear)
or a greataxe if on foot.
Kapalin
Mazany Oblazek
Domains Trickery, Chaos, Luck, Weather Domains Earth, Rune, Animal, War
Alignment Chaotic Neutral Alignment Neutral
Chosen Weapon Nunchaku (light flail) Chosen Weapon Kukri
Symbol Lightning bolt Symbol Badger paw with the vorubec rune for war
engraved
Mazany is the enigmatic sibling of Stetsi and Kapalin,
and represents the fickle nature of life. Some gods This god of earth is a patient and ruthless protector of
of trickery are malicious, and others are pranksters. the vorubec. Unlike his older brother Mocny, he is quite
Mazany is a force of the universe related to unpre- patient. Unlike his younger brother Stvoren he rarely
dictable and unavoidable events. seeks out threats. He is fond of ambush from under-
Mazany’s shrines are haphazard collections of ob- ground and can wait until the perfect moment to strike
jects that form an altar or other focus of power. You are and obliterate his enemies.
as likely to stumble on such a shrine as you are to dis- His shrines are dens dug into hills, breeding and
cover it through conscious consideration of ‘where it training grounds for the dire badgers used by his fol-
would be’. lowers.
Most refer to Mazany’s followers as Prasteny (‘lu- Oblazek’s followers, Jezevec (‘badgers’) are uncom-
natics’). Individual followers might demand that oth- mon, but rarely are more than a few needed. They are
ers call them any number of things, and it changes fierce protectors of their villages.
from day to day. Jezevec offer prayers at dusk, the beginning of the
nocturnal badgers’ waking time.
18
He manifests as a vorubec warrior mounted on a the forest and other lands around their homes. She is
dire badger. They often have soil still falling from him often the first to discover threats and opportunities.
after emerging from the ground below. Cherna’s followers, Netopyr (‘bats’, of course) build
her shrines high in trees, or in caves. They are all easy
to access... at least by those who can climb well, or fly.
Stvoren
The Netopyr offer prayers at dusk, when her allies
the bats awaken and take flight.
Domains Animal, Strength, Darkness, Earth, Magic Cherna manifests as a large bat, often bearing an
Alignment Neutral item of importance to the one she manifests for, or as
Chosen Weapon Longbow a vorubec ranger mounted on a dire bat.
Symbol A black arrow
Jhesiri Deities
19
Almost all Prazdny exhibit some degree of nihilism
Zinicit
and strange detachment.
This deity manifests as a dead-eyed jhesiri dressed
Domains Destruction, Chaos, Evil, Travel, Weather, War in dark purple and bearing a black blade.
Alignment Chaotic Evil
Chosen Weapon Greatflail
Vydirani
Symbol Six-headed flail, each head representing one of
Zinicit’s aspects
Domains Evil, Destruction, Air, Death, Knowledge
Most believe this deity of destruction was female to Alignment Neutral Evil
start, but none know for sure. Zinicit tears her aspects Chosen Weapon Poisoned dagger
from her body at need, so the composition of her body Symbol A severed hand holding a scroll bound with a
changes over time. There is literally no way to know black ribbon
who, or what, is in Zinicit’s pants.
Zinicit has no shrines. When her followers need a Zinicit’s sex is not known because of how the deity
shrine or temple they just destroy one belong to an- changes. None have had an opportunity to observe
other deity and repurpose it. Zinicit’s ‘holy places’ are well enough to discover Vydirani’s sex.
all desecrated and defiled remains of other deities’ holy This is the most subtle of the jhesiri deities. Zinicit
places. wants everything to smash. Neplatny wishes all to re-
All jhesiri are Zinicit’s followers, even when they duce to formless chaos. Muceni rampages about the
have closer ties to one of her other aspects. In the end, world and leaves victims in anguish. Vydirani finds
all belong to Zinicit. ways to cause his victims to torment themselves. This
Jhesiri offer prayers to Zinicit at the end of the day. deity blackmails targets with secrets and manipulates
These either dedicate that day’s destruction to her, or using vicious lies. If all goes well, the victims shrivel in
sacrifice something of personal value. Those who fail despair before they suicide.
to do one or the other will raise her ire, and she will de- There are few shrines dedicated to Vydirani. Fol-
mand and collect a greater cost. lowers of Vydirani, Chamtivucho, insinuate themselves
Zinicit most often manifests in the form of one of and infiltrate the holy places of other deities. This al-
the deity’s aspects. Her own form appears as a multi- lows them to better spy on the unwitting followers of
headed jhesiri. The number and identity of the heads these other deities.
depend on what aspects are present. Chamtivucho (‘greedy ears’) offer prayers daily be-
fore sleeping. These prayers consist of whispered (or
written and concealed) secrets learned that day. The
Neplatny prayers usually also include the Chamtivucho might
use these secrets.
Domains Chaos, Destruction, Strength, Trickery, Darkness This deity rarely takes physical form. Instead, Vy-
Alignment Chaotic Neutral dirani manifests as an unwelcome whisper of a secret
Chosen Weapon Shortsword the hearer does not want shared. This deity might also
Symbol Black shortsword dripping purple stars manifest as a message written in sand or water that
blows away or dries up.
This god of chaos wishes to and works to reduce every-
thing to primal chaos. Where Zinicit is malicious and Potreba
enjoys the pain of others. Neplatny embraces and finds
pleasure only the unending, roiling change found in
Domains Travel, Destruction, Fire, Death, Community
amorphia.
Alignment Neutral
Neplatny’s shrines are always in places of extreme
weather. Storm-blasted heaths are a favorite, as are Chosen Weapon Spear
wave-torn coastlines. What altar is present is almost Symbol Bloody sack hanging from a spear
always well-worn and without ornamentation. Best
are the remains of holy places associated with other Potreba is the goddess of regrettable necessity. The per-
deities. ception of jhesiri as bloodthirsty marauders is a little
Neplatny’s followers, Prazdny (‘the Empty’), offer misplaced. They lack the resources (physical, mental,
prayers at midnight, the change of one day to the next. or emotional) to settle down as more civilized races
Midnight is also a convenient time to make sacrifices might. The closest the jhesiri get is to group together
when rational beings are sleeping in safe places. as pack hunters. They prey on the most concentrated
sources of what they need: other communities.
20
This deity does not have permanent shrines of her
Pozarni
own. Her followers, Sberac (‘gatherers’), desecrate cap-
tured shrines as needed. They spill the blood of their
former users and paint the shrines with it, using the Domains Fire, Rune, Travel, War
shrines before moving on. Alignment Neutral
Sberac offer prayers at dusk and recount the deeds Chosen Weapon Longbow
of the day. If the Sberac shed no other blood that day, Symbol Three arrows crossed, flaming
the prayers include blood offering.
This deity manifests as a female jhesiri bearing a This goddess of fire and war is Valceni’s sister. She rep-
spear and a bloodstained sack with unpleasant con- resents the dual nature of fire as useful tool, and devas-
tents. tating hazard. She also represents the need for military
movement at both the strategic and tactical level.
Hurikan Pozarni’s followers, Strelek (‘archers’) offer prayers
at dawn, looking for direction for the day. Strelek all
learn to improvise temporary shrines at need by carv-
Domains Weather, Destruction, Trickery, Air, Water
ing the marks on stone and setting fire over it. Pozarni
Alignment Neutral
is not offended if they use the fire for a brew up or to
Chosen Weapon Chakram cook breakfast at the same time. As an old soldier she
Symbol Six-armed spiral knows how often that can be a luxury.
Poznari manifests as a lean, weathered jhesiri in
This god of storms is not at all subtle, but at least is mottled brown and green bearing a longbow and fiery
not malicious. Hurikan represents the sheer devastat- arrows.
ing force of the weather.
Hurikan’s followers, Vichrice (‘the winds’), build
shrines of light materials. They do not dare defy the de-
ity’s power by building shrines that can stand up to his
Kouzelnik Deities
storms. It also makes it easier for the Vichrice to rebuild
the shrines after a storm. Goblins are often described as being wary or fearful of
Vichrice offer prayers at dawn to greet the day and magic, viewing it with trepidation at best.
all the wind and rain and waves that will come. The kouzelnik are a large part of the reason. Even
Hurikan manifests as a wind-swept jhesiri, or as an the destructive jhesiri realize that anything mentally
unexpected wind. corrosive enough to create the kouzelnik is too danger-
ous to treat casually.
Like the jhesiri, the kouzelnik are itinerant, wander-
Valceni ing the land looking for ‘jatemst’. The kouzelnik claim
they will know it when they find it, but have never been
Domains War, Destruction, Strength, Fire, Earth able to articulate what it is to anyone else. Most de-
Alignment Neutral scriptions of jatemst appear to be contradictory.
Chosen Weapon Greatclub
Symbol Fiery stone-headed greatclub Selinsi
21
Selinsi’s followers, Azyl (‘seekers’) offer prayers at
Panovity
dusk, or when the caravan stops moving for the day.
He manifests as a grubby kouzelnik with dirt-
encrusted nails and muddy streaks on his face. Domains Air, Evil, Weather, Law
Alignment Lawful Evil
Chosen Weapon Javelin
Zakon
Symbol Lightning bolt
Domains Law, Air, Water, Knowledge, Magic This goddess of storms follows orders to the letter, es-
Alignment Lawful Neutral pecially when it means she gets to compel others to
Chosen Weapon Flail obey or suffer. She has no particular interest in jatemst,
Symbol Balance with measures of different-colored liquids but since the others seek it and she gets to oppress peo-
on each side. ple, she goes along.
Her shrines are much lighter than Selinsi’s or Za-
Zakon is Selinsi’s son, and while not as obviously mad kon’s. Each is still carried in a wagon, identifiable by
as his father is very, very organized and precise in all the metal rod sticking up and the trailing chains. In se-
his works. He would have the kouzelnik seek jatemst vere weather kouzelnik try to keep the other wagons
by measuring and observing all fluids (including the and carts from being too close.
wind and water), sifting them for their elusive target. Panovity’s followers, Jiskra (‘sparks’) offer prayers at
And keep records of everything, in case they find a clue dusk, hoping for a sudden storm overnight.
and need to go back and check something again, or to She manifests as a kouzelnik with a corona of hair
hopefully avoid that. and flickering eyes.
His shrines would be lighter than Selinsi’s because
they are made of wood rather than stone, but bound
books are rather denser than scrolls. Zakon’s portable Umiraj
shrines are at least as hard to haul as Selinsi’s.
Daily prayers are offered at dawn, while examining Domains Death, Evil, Travel, Madness
a mug of tisane for any clues to what the day may bring. Alignment Neutral Evil
Zakon’s followers are called Myslitel, ‘thinkers’. Chosen Weapon Blowgun
He manifests as a tidy kouzelnik with clean cloth- Symbol Dart with a bead of poison on the tip
ing, orderly hair, and a distracted look in his gleaming
eyes.
This goddess of death encourages her followers to em-
brace covert murder and assassination.
Her shrines are much more portable than most of
the others, made of wood with many hollows. Almost
all contain secret drawers and the like loaded with tools
useful to assassins and thieves.
Kouzelnik Deities
22
Umiraj’s followers, Komari (‘mosquitoes’), offer deep into forbidden lore in his quest for jatemst.
prayers at dusk. These prayers are often offered before Znalost’s followers, Odpadlik (‘apostates’), have
setting out on night missions. turned away from anything that is holy. Instead they
The Komari got their name from their ability to in- have turned to darker powers to gain forbidden knowl-
flict death and pain while causing only small wounds. edge.
They make frequent use of various poisons. Odpadlik build their shrines of wood and paint
The Zimije, Stvoren’s followers, dislike and distrust them with the blood of their sacrifices. The shrines
the Komari because of their indiscriminate murders. contain scrolls written in this blood. The scrolls are of-
Neither groups is aggressive about it, the Zimije be- ten made of human skin. Goblin skin would be more
cause it is not a direct throught to the vorubec, the Ko- convenient, but is too rough to make a good writing
mari because they are not paid to. surface. Elven skin would be even better but is much
Umiraj manifests as a slender female kouzelnik too hard to get.
dressed in dark colors. She has no visible weapons and Odpadlik pray at dusk. Midnight would be a better
yet still exudes a sense of subtle threat. time but there are usually other things to do then.
Znalost manifests as a male kouzelnik with ink- and
blood-stained fingers. He stares into the distance at
Osada
and reacts to things no mortal should see.
23
Elemental Tetratheon
Fire, Earth, Water, Air… four pillars of reality, and four His holy places are always warm. In the cold lands
greater gods standing atop them. they are well-heated with fires and braziers. In warmer
The Elemental Tetratheon is a pantheon grouped lands large windows allow the passage of light and
by elemental affinity. Four nations venerate the warmth.
Tetratheon, and each nation worships the deities of Spaljivan’s followers, Brands (the mark of their god)
one element above all others. offer prayers at dusk, when fires are lit for light and
warmth.
He manifests as a man with black hair and burning
eyes, or as a fire elemental, a man wreathed in flame.
Fire Deities
Fire, sun, light… all warming and pleasant things, and Sjajan
the basis of civilization.
The Sretan people are fortunate enough to live in Domains Sun, Fire, Glory, Artifice, Good, Luck
warm, arable land with ready access to water and other Alignment Neutral Good
resources. The relative ease of supporting themselves Chosen Weapon Pistol
from the land led to a more enlightened culture. Where Symbol Parasol
other cultures might struggle to gain what they need,
the Sretan have not had to. This has allowed them to ex-
This goddess of the sun brings joy and industry and
pand into less immediate concerns such as art, knowl-
good fortune to those who know her.
edge, and artifice.
Her holy places are well-lit and warm. Crafters of all
sorts, especially smiths and inventors, work on new de-
Spaljivan vices.
Sjajan’s followers, Sunlights, pray at noon. They of-
Domains Fire, Sun, Knowledge, Nobility ten exhibit irrepressible cheerful personalities.
She manifests as a female paladin with golden hair
Alignment Neutral
and golden armor, or as a work-marked engineer or
Chosen Weapon Battle axe
crafter.
Symbol Flaming crown
24
Face Deities d12 Pantheon
Face Opp. Primary Secondary Domains Points 20
Faces 12
1 12 Sun Fire, Glory, Artifice, Good, Luck Sites 32
2 11 Knowledge Fire, Law, Artifice, Healing, Rune Useful for well-rounded
pantheons using 32
3 10 Nobility Fire, Chaos, Magic, Healing, Luck
domains.
4 9 Animal Artifice, Comunity, Earth, Rune, Good
H
5 8 Trickery Glory, Weather, Chaos, Water, Luck
J P
6
6 7 Protection Glory, War, Community, Water, Good
Q C
7 6 Death Air, Law, Magic, Healing, Repose
1
G S
8 5 Plant Strength, Law, Magic, Healing, Repose A
O 2 3 I
9 4 Liberation Air, Weather, Chaos, Magic, Travel L F
8 M 9
E K
10 3 Destruction Strength, War, Community, Earth, Evil B N
R D
11 2 Darkness Weather, War, Travel, Water, Evil
M
12 1 Madness Strength, Air, Travel, Repose, Evil E K
7
R D
Point Deities 12
B N
Point Opp. Primary Secondary Domains T
L 10 11 F
O I
A T Fire Sun, Knowledge, Nobility H
4 J P 5
G S
B S Strength Plant, Destruction, Madness
Q C
C R Glory Sun, Trickery, Protection
D Q Air Death, Liberation, Madness All nine alignments can be
E P Law Knowledge, Death, Plant available by using these
assignments:
F O Weather Trickery, Liberation, Darkness
A Law
G N Artifice Sun, Knowledge, Animal E Good
H M War Protection, Destruction, Darkness I Evil
N Chaos
I L Chaos Nobility, Trickery, Liberation
This gives
J K Community Animal, Plant, Destruction
Align Deity Sites
K J Magic Nobility, Death, Liberation LG 3
NG 8, E
L I Earth Animal, Plant, Destruction
CG 7
M H Healing Knowledge, Nobility, Death LN 1, A
TN 4, 5, 6, 10, 11, B,
N G Travel Liberation, Darkness, Madness C, D, F, G, H, J, K,
O F Rune Knowledge, Animal, Plant L, M, O, P, Q, R,
S, T
P E Water Trickery, Protection, Darkness CN 12, N
Q D Good Sun, Animal, Protection LE 2
NE 5, I
R C Repose Death, Plant, Madness CE 9
S B Luck Sun, Nobility, Trickery
T A Evil Destruction, Darkness, Madness
25
Syvetlos Vestina
Domains Knowledge, Fire, Law, Artifice, Healing, Rune Domains Artifice, Sun, Knowledge, Animal
Alignment Lawful Neutral Alignment Lawful Good
Chosen Weapon Staff Chosen Weapon Longbow
Symbol Lens, magnifying glass, or spyglass Symbol Crossed scroll and builder’s hammer
The need for knowledge consumes this androgynous Vestina is a lesser aspect of Spaljivan and a close as-
deity. Syvetlos is always looking for means to learn sociate of Sjajan. She shares Sjajan’s passion for tech-
more. nology (and other, more personal passions). Sjajan fa-
Syvetlos’ followers, Seekers, spend all their time vors experimentation for the sake of investion. Vestina
seeking out knowledge and exploring new ideas. They delves into deeper understanding of devices and how
build shrines and fill them with knowledge and the to use them to greater effect.
means for sharing knowledge. Many shrines serve also Vestina’s followers, Architects and Engineers, find
as schools. Other shrines serve those who explore the practical purpose for inventions to the greater good.
spirit, and have rune-carved meditation chambers. Yet They often share quarters and shrines with Sjajan’s
others have research laboratories and contain experi- Brights, and work together to invent and find uses for
mental devices. new devices.
Each Seeker prays at a regular time, but this time Architects and Engineers pray at noon for prag-
varies from Seeker to Seeker. Prayers take the form of matic reasons, often sharing services with Brights.
a litany used as a mnemonic, associating new infor- Vestina manifests as a female paladin with silver
mation with the teachings of Syvetlos. This helps the hair and silver armor, bearing a silver bow. She also ap-
Seeker learn the material and share it with the deity. pears as an architect or builder, not as dramatic in ap-
Syvetlos most often manifests as a smooth-faced pearance but often much more useful.
youth of indeterminate sex, always asking questions.
Ravneza
Gespedi
Domains Healing, Knowledge, Nobility, Death
Domains Nobility, Fire, Chaos, Magic, Healing, Luck Alignment Neutral
Alignment Chaotic Neutral Chosen Weapon Spear
Chosen Weapon Light mace Symbol Spear surrounded by lilies
Symbol Spilled wineglass
This goddess of healing is a long-suffering companion
This god is a good example of Sretan nobility. He is a to Gespedi. Many nobility delegate the administration
wizard with little discipline, focused on his own inter- of their demesnes and holdings to trusted seneschals.
ests and leaving the tedious bits to others. In spite of Gespedi dumps most of his work on Ravneza.
this, things tend to work out well. This might be be- Most Sretan noble houses have Ravnezan shrines.
cause so few have enough ambition to try to overpower Administrators and their staff use the shrines, most of
everyone else. the nobility and their families ignore the shrines. The
Gespedi’s holy places are comfortable and well- shrines are havens for the sick and injured, and for the
furnished, and rarely at all organized. Religious rites dying, and are available to all who need their services.
more often resemble parties and galas than formal cer- Ravneza’s mortal servants, Seneschals, offer prayers
emonies. at dawn to prepare for a new day’s service.
Gespedi’s followers, Revelers, pray at irregular Ravneza manifests as a capable servant meeting
times. Sometimes they pray when they remember to otherwise unaddressed or anticipated needs. She also
do it. Often they pray on waking, when they wish the manifests as a nurse offering healing or easing passage
room would stop spinning and their eyes would return of the dying.
to their normal size.
Revelers are consistent and fervent in their religious
duties, despite how they feel in the morning.
Gespedi might often show up at his religious rites,
but it would be hard to prove. There is no consistent
description of what he looks like, nor are there reliable
witnesses in any case.
26
The Kamen are only the latest of the civilizations to
Namaran
grow under the eye of the earth deities. The remains
of previous civilizations litter their forests, shrouded in
Domains Luck, Sun, Nobility, Trickery mystery. Someday, the forests will swallow their cities
Alignment Chaotic Good as well. It is what will be.
Chosen Weapon Rapier
Symbol Dice or other gambling implements Povratak
Earth Deities
27
Stvari Buntovnik
Domains Animal, Artifice, Community, Earth, Rune, Good Domains Destruction, Strength, War, Community, Earth,
Alignment Neutral Good Evil
Chosen Weapon Hammer Alignment Neutral Evil
Symbol Ox head or hammer Chosen Weapon Heavy flail
Symbol Crossed flail and whip
Stvari is an aspect of Povratak and is the goddess of do-
mestication. She is the maker of tools, the scribe, and Buntovnik is a male aspect of Povratak, the dark aspect
the teacher. It is through her acts than mortals have of destruction. Mortals are their own worst enemies,
learned to build and for civilization to flourish, for the and he is not above manipulating that in order to bring
time allotted to it. about their destruction and the re-ascendance of na-
Her shrines are found on farms and in smithies, ture faster.
places of industry where people work to improve mat- His shrines are often found in military locations,
ters for their neighbors. fortresses, and anywhere you can find organized at-
Daily prayers are offered at noon, taken as a time of tempts to forcibly subjugate people.
rest from toil, before returning to work. Daily prayers are offered at dawn, pledges of com-
Mortal servants of Stvari are known as Industrious mitment to the brotherhood of soldiers.
Hands. Mortal servants of Buntovnik are known as Con-
She has been known to manifest as a familiar but quering Hands.
unknown shepherd, farmer, or crafter who offers just He is believed to manifest as a commander (or even
the right advice needed to advance the work being sergeant) who gives orders to those who need direction
done. More subtle manifestations might include un- on the battlefield or who lack certainty in their pur-
expectedly finding exactly the right animal or tool at pose.
hand.
Glavni
Saranti
Domains Strength, Plant, Destruction, Madness
Domains Plant, Strength, Law, Earth, Rune, Repose Alignment Lawful Evil
Alignment Lawful Neutral Chosen Weapon Greataxe
Chosen Weapon Heavy mace Symbol Gallows tree
Symbol Well-grown tree or rune stone.
Glavni is Buntovnik’s left hand in the forest, bringing
Saranti is another aspect of Povratak, the goddess of re- devastation to civilized lands while he stirs conflict
membrance. While civilization will wax and wane re- among mortals.
peatedly through history, the lessons learned and peo- Her holy grounds are tangled, overgrown places
ples born need not be forgotten. without purpose beyond hiding the ruins within.
Her holy grounds are memorial groves that sur- Where Saranti protects elements of lost civilizations,
round and protect places of lost civilization. At the Glavni wishes only to have the forest tear them down.
heart of each such shrine can be found lore or artifacts Daily prayers are offered at dawn, as the forest
of a former age that might be granted to those who are awakens and the plants stir.
worthy. Mortal servants of Glavni are known as Razing
Daily prayers are offered at dusk, the decline of the Hands.
mortal day, in preparation for the return of a new day. She is believed to manifest as a hoary, twisted tre-
Mortal servants of Stvari are known as Remember- ant who directs hordes of bramblings to swarm civi-
ing Hands. lized places and tear them down.
Saranti has not been known to openly manifest, but
discovering previously unknown groves and lost ruins
is often taken as a sign of her favor.
28
runestaff with a topic to be considered and perhaps
Gajivak
learned of at the shrine.
Daily prayers are most often offered at dusk, in
Domains Community, Animal, Protection, Destruction thanks for the lessons learned that day or for the
Alignment Neutral lessons to be learned that night.
Chosen Weapon Lance Valjida’s followers are known as Teaching Hands.
Symbol Horse head (color differs by association), He has been known to manifest as an aged man who
bullmastiff asks guiding questions, and his influence can be found
in the grain and knots of a staff or branch that form
Gajivak is the champion of civilization, temporary runes.
though it may be. He is an ally of Stvari, the patron of
those would breed powerful animals to guard commu-
nities and serve in war.
Water Deities
His shrines are often found in breeding and training
grounds for animals such as warhorses and dogs (war
hounds, bullmastiffs, and even hunting dogs). Crashing waves, stinging spray, and the howling wind
Daily prayers are offered at dusk, at the end of a long of the storm. The trackless ocean hides order deep
day’s work. within it, but the Moreplovas people have no time to
Mortal servants of Gajivak are known as Warding (or dive that deep.
Warring) Hands. The Moreplovas live on the shores and surface of
He has been known to manifest as a fearsome the sea. A vigorous culture of explorers… and of pi-
warhorse at the need of a mighty warrior, or as a vicious rates and raiders, and those who would fight pirates
dog who violently protects against invaders. and raiders. Their lives revolve around the sea and its
excitement and danger.
Valjida
Vodenjak
Domains Rune, Knowledge, Animal, Plant
Alignment Lawful Good Domains Water, Trickery, Protection, Darkness
Chosen Weapon Staff Alignment Neutral
Symbol Raven or runestaff Chosen Weapon Spear
Symbol Pelican bearing a sextant
Valjida is an ally of Saranti and Stvari. Where Stvari
would teach, and Saranti would remember, Valjida is This goddess of water is at the core of all the Moreplo-
the one who would learn and discover. vas experience. She epitomizes the secrets of the ocean
His shrines are found in the wild, where those who and the dangers of not knowing or respecting those
have the wit and wisdom to see can learn from the nat- secrets well enough. Those who take the opportunity
ural world. There is almost invariably a sense of peace to learn can gain her protection and some safety from
in such places, but the only explicit sign is usually a
29
harm, while those who do not learn or who are unlucky
Staratel
may end in the dark depths of her embrace.
Temples to Vodenjak are found in all Moreplo-
vas towns and cities, with shrines in smaller settle- Domains Protection, Glory, War, Community, Water, Good
ments. They are ready sources of charts and informa- Alignment Neutral Good
tion about local waters, and the dangers to be found Chosen Weapon Trident
at sea. They are also an excellent place to find pilots Symbol Clasped hand and fin, as a handshake
and navigators, and many sailors find it useful to study
there. Staratel is a guardian deity working to improve the re-
Daily prayers are offered at full nightfall, and when lationship between land dwellers and the shallow-sea
at sea usually involve taking measurements and deter- locathah, for the betterment of both. Just as locathah
mining position using celestial navigation. exhibit sequential hermaphroditism (i.e. switch back
Vodenjak’s followers are called Pilots, for their and forth between male and female), Staratel may be
commonly-assigned duties aboard ships. male or female, or in-between, at any given time.
She has been known to manifest as a deep blue-grey Shrines to this deity are located on the shore and
pelican, and as a small, sleek woman wearing only a made of driftwood bound in kelp found only at depths
feathered cloak and bearing a spear with a shaft made difficult for humans to harvest. The need for the
of reeds. shrines to be periodically rebuilt is a repeated oppor-
tunity for the land dwellers and the locathah to work
Izvodac together.
Prayers are offered at one of the daily low tides, with
each follower choosing which one based on personal
Domains Trickery, Glory, Weather, Chaos, Water, Luck
schedules of responsibilities and duties.
Alignment Chaotic Neutral This deity’s followers are called Seawardens.
Chosen Weapon Rapier Staratel manifests as a seven-foot tall locathah
Symbol Flamboyant feathered hat wearing glistening scale mail and wielding a vicious tri-
dent.
This trickster god is an intrepid explorer and revels in
going to sea during storms to go where the storm takes Osvajac
him. It is never known where he will be, and while his
presence on board a ship may be a good sign the ship
will not sink, the sheer uncertainty of the destination Domains Darkness, Weather, War, Travel, Water, Evil
that will be reached quite reduces his welcome. It is Alignment Neutral Evil
said that sometimes ships end up in places that should Chosen Weapon Cutlass and pistol
be impossible to reach in the time traveled, or even the Symbol Skull above crossed cutlass and pistol
space traveled.
Shrines to Izvodac are most often found in harbors, This goddess is the patron of pirates, raiders, bucca-
near the docks, where sailors can make offerings in neers, and privateers. Whether sanctioned by a letter
hopes of returning safely, or in hopes of discovering of marque and thus sanctioned by some governments,
new lands previously unseen by those who don’t al- or merely out for plunder and slaughter, all fall under
ready live there. her bailiwick.
Daily prayers are offered at noon, when the sun is Shrines to Osvajac are always hidden from public
highest and a navigator has a chance to learn where the view, and often are accessible only by boat (and small
ship is. boats at that). They are often in grottos that are par-
Followers are known as Explorers. They spend tially flooded at high tide, or on forbidding uninhab-
much of their time at sea serving aboard ships, ideally ited islands. Even in a pirate town you are unlikely to
seeking out new places. find a true shrine to Osvajac. The shrines accumulate
Izvodac sometimes manifests as a grandiosely (and mounds of treasure, offerings from her followers in ex-
inappropriately for the job) dressed member of the change for her boons, and dire curses await anyone
gentry, wearing (his vision of) a dashing uniform foolhardy enough to try to steal from them.
suited for a sailing officer or well-tailored and pressed Prayers are offered on first waking, since later in the
explorer’s outfit. His influence might be seen in a day is likely to be busy with work and possibly with
serendipitous discovery of a life-saving resource such raiding.
as food that isn’t full of weevils, or a barrel of fresh wa- Followers of this deity are known by many unsavory
ter. terms including Pirates or Privateers.
Osvajac most often manifests as a bloodthirsty pi-
rate queen, lightly armed and armored, and possibly
30
drenched with sea water and blood. She might be sus-
Jurisati
pected when raiders ‘get lucky’: sentries fall sleep or are
drunk, gates are unlocked, or powder stores of the en-
emy are damp. Domains Weather, Trickery, Liberation, Darkness
Alignment Chaotic Evil
Chosen Weapon Shortsword
Velican
Symbol Sinking ship
Domains Glory, Sun, Trickery, Protection This goddess of storms delights in jailbreaks and in
Alignment Chaotic Good capricious weather sinking ships. She can be found
Chosen Weapon Longsword in the darkness of the stormy night, and among the
Symbol Lighthouse black-greased pirates swimming ashore to rescue their
mates.
This god of glory and protection is a beacon to his Jurisati’s shrines are durably built and well-
people. Weathered by his time on the water, crafty concealed. They are often surprisingly close to coastal
enough to see through attempts to mislead, and cun- fortresses and towns that might be worth raiding,
ning enough to draw invaders into his traps. He is a whether for riches, for ships, or for prisoners.
sworn foe of Osvajac, pledged to stand in her way. Prayers to this goddess are offered at dusk, when
Velican’s shrines are lighthouses, towers with pow- night’s work begins.
erful search lights to seek out attacking ships (and to a Her followers are called Saboteurs, well-trained in
lesser extent, ships attempting a clandestine landing). infiltration techniques and how to scuttle ships.
It is not uncommon to find them surrounded by tro- Jurisati manifests as a slender woman clad in tight
phies taken from defeated pirates – the torn, burned, black leather (suede, to reduce reflections) wielding a
and bloody flags from their ships, the transoms with wickedly-curved shortsword.
the ships’ names, and so on.
Prayers are offered to Velican at noon, when attack Ubojni
is least likely and the sun is highest in the sky.
The most prominent followers of this god are called
Bright Sentries, always on watch and prepared to fight Domains War, Protection, Destruction, Darkness
for their god and protect the city in their care. Little Alignment Neutral
spoken of are the more covert followers, known to few, Chosen Weapon Battleaxe
who gather information from less savory sources and Symbol Bag of gold over an axe
in less obvious ways.
Valican almost always manifests as a mighty war- This goddess of war embraces her role as a mercenary.
rior clad in white ship’s uniform and wearing a gleam- Conquest, raiding, guarding a target, it is all the same to
ing mail shirt, bearing a long sword. At need, however, her. She favors shipboard combat and marine assault
he might appear as a disreputable longshoreman or when possible, but the job is where the job is.
dock rat, such as to pass on a secret message or trick in- Ubojni’s shrines are training grounds for merce-
formation out of someone. His influence might be sus- nary soldiers of all types. Open grounds for forma-
pected in a lucky break – the gleam of light reflecting tion work, and more confined spaces for urban assault
from a blackened weapon, sound that carries over wa- training. Depending on local terrain there might be ac-
ter, or a timely wind that blows an attacker’s ship out of cess to ships for marine training, mountains for alpine
position. training, and so on. Ubojni-trained soldiers are well-
regarded for their capability, and demand commensu-
rate pay.
Prayers are offered daily at dusk, after the daily work
is done and before night training.
Her followers are called Sellswords because of their
common profession.
Ubojni manifests as a muscular, scarred woman
wearing light armor, with a previously-broken nose
and wielding a battleaxe.
31
a wind would be expected, or as an unexpected wind
Air Deities bearing a stench of death.
32
unpleasant lies, or painful reminders. All are formed
Nesmetan
specifically to drive the viewer to madness.
33
gressively works to see that more people die so the rest
Pokonici
of the land can return to forest.
Her shrines are all untended groves and thickets of
Domains Repose, Death, Plant, Madness well-grown plants and trees, fertilized by those who
Alignment Lawful Evil died in the deadly winds.
Chosen Weapon Sickle Prayers are offered just several hours before dawn,
Symbol Bloody hand with dirty fingernails when sane people sleep and will not see the offerings
being buried.
This goddess of death is a dark reflection of Promijena. Followers are called Planters, and they spend much
One of the consequences of the deadly winds that cross of their time spread seeds and planting seedlings in
the lands were many people and animals died, provid- ‘surprisingly fertile soil’.
ing fertilization for the soil. Trees and other plants grew Pokonici manifests as a farmer with vines and small
wildly, in some cases overgrowing parts of settlements, plants growing from her clothes and hair, and bloody
to the point that some have been entirely lost. Where hands with dirt under her fingernails.
Promijena is the cycle of life and death, Pokonici ag-
34
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Echelon Explorations: Polyhedral Pantheons
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37
The gods create the world... and you create the gods.
Whether you need only a small pantheon with a few deities, or a
larger pantheon with dozens of deities, Polyhedral Pantheons gives
you tools to make pantheon creation easy. This book also contains
three pantheons and over seventy deities as examples you can use in
your game.