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Game Requirement
Game Requirement
Game Requirement
2. Seemless login In this screen, we will do the UI design of the screen for Api will be
sulotion, Login, this game. Screens will be the following: provided
Splash and
Permission screen - Splash screen
- Login registration screen: This will be the user
login registration screen where users will register
themselves and login into the application. In
Registration we will ask for the following details:
a) Username
b) EmailID
c) Password
d) Then users can login into the application
using their credentials.
- Permission Screen: This will be the second
screen after the user login.
- Login with and without USER ID (if without,
limitation to certain features of game is applied.)
3. PVP feature In this module, implement this point mention below: PVP API will be
provided
● SetUp the photon realtime multiplayer
● Then we will implement multiplayer logic of
designated game for the 2 players
● Apply crypto currency in the PVP logics.
5. In-game Currency implement logic for playing games by SGC then the API will be
(called SGC) player pays a fee for the game then it can be played by provided.
other players and we will mange SGC by the API
6. UI/UX design and From request of Company
change In Existing
Game
8. Bug Fix In this module, fix bugs in the game like facebook page or
google integration, firebase and all types of bugs
13 RP (reward points) In this module, allow players to get additional reward API will be
points as loyalty program, to allow players to redeem provided
products for free.
14. Streaming mode In this module, allow players to specular on other players
while games is playing.
15 News, event, notices, Allow system notice, news, event section and notice to
animation, BMG pop out.
17 Multiplayer PVP Setup game server to handle multiplayer PvP features. Note
features Game Server
Setup Game server
can be setup in
1. Game specific information is to be stored on the game at Game
server. This includes but is not limited to information such developer’s
as choice. Any
a. user levels inside the game infrastructure
needed for
b. user unlockable content, such as in-game items, in- game servers
game currency (non-SGC) will be provided
by the
c. user statistics, such as user win-rate for non-PvP
COMPANY.
games, user high score
"Infrastructure"
2. Match making feature - players to find each other to examples:
begin the game. Game server should take care of Photon server
coordination in facilitating two or more players meeting account, AWS
each other and starting a PvP game. servers. These
will be provided
a. public mode - random players match making into one by COMPANY
room to begin game upon request
within reason.
b. private mode - specific players match making into one
room (specific players could be specified via "room code",
or other ID logic)