Yae Miko Quick Guide - KQM

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Yae Miko Quick Guide

Updated for Version 3.2

Yae Miko is a 5-star Electro Catalyst character that specializes in long-term, consistent
off-field damage while having access to a high-damaging Burst.
^
More extensive testing is in progress. Note that the information given is subject to
change if and when new discoveries are made.
The full-length guide (currently in the process of being updated) is available here.

Playstyles

Off-Field DPS
Due to the Sesshou Sakura turrets from her Skill being able to fire for long periods of
time, Yae is best used as an off-field DPS. She will typically set up with her Elemental
Skill first, allow her team to rotate in and out, then come back on-field to cast her Burst
and reset her Skill before going back off-field.

On-Field DPS
Yae can also be played as an on-field DPS. Although similar to the off-field playstyle,
Yae instead remains on-field after resetting her Skill, weaving in Normal and Charged
Attacks. Combos for this playstyle are covered in the Combos section. Do note that Yae
has no invulnerability frames on her Elemental Skill cast and does not have any bonus
interruption resistance so she is prone to being interrupted.

Character Overview

Talent Priority
^
Skill > Burst > Normal Attack
Yae should focus on leveling her Elemental Skill first, then her Burst. Normals can be left
unleveled if playing her off-field. In an Aggravate, Hyperbloom, or Quickbloom team,
prioritize Level 90 along with leveling her Elemental Skill.

Talents

Normal Attack

Normal Attack | Spiritfox Sin-Eater

Description

Although Yae’s Normal Attack string and Charged Attack animation are unique,
they are not a considerable source of her damage. There are a few things to
consider when using these.

Her otherwise lengthy CA animation can be canceled early. The timing is around
when the Kitsune Spirit “charges up.” It can be canceled with a jump or dash. The
CA ending animation is also deceptively long, since you can actually start acting
as soon as she moves her arm to the side.

Elemental Skill

Elemental Burst

^
1st Ascension Passive

4th Ascension Passive


Constellations

Constellation 1

Constellation 1 | Yakan Offering

Description

Tremendous Energy refund, allowing her to effectively become a 66-cost Burst


unit. Generally allows her to Burst every rotation with minimal Energy Recharge in
most of her teams.

Constellation 2

Constellation 3

Constellation 4

Constellation 5

Constellation 6

Combos
N# = Corresponding number of consecutive Normal Attacks

^
CA = Charged Attack

E = Elemental Skill
Q = Elemental Burst

J = Jump

D = Dash

Combo Usage

Standard setup and Burst cast combo.


Make sure to rotate through other units
EEE > Swap > Q EEE as much as possible before going back
onto Yae to make as much use of the
starting turrets.

Her primary on-field attack combo for


N2CJ / N2CD damage. Provides a good balance of
Stamina management and ease of use.

Alternative to the combo above, higher


DPS when repeated but at the cost of
N1CJ / N1CD more rapid Stamina usage. For best
results, alternate between the two
combos.

Used mainly to squeeze out an extra


Aggravate or to proc certain passives.
N1E The N1 animation can be canceled
extremely early and takes almost no
time.

Extended version of the above combo to


squeeze the most damage in the least
N1EEN1E
amount of time. Best used for on-field
Yae.

^
Artifacts
ER Requirements
ER Requirement Situation

100% Elemental Skill only

Bursting every other rotation with a


100-140%
second Electro

Bursting every rotation with a second


140-160%
Electro

Bursting every other rotation, solo


140-180%
Electro

Bursting every rotation, solo Electro (not


180-220%
recommended)

Yae prefers to be paired with other Electro units with good Energy generation such as
the Raiden Shogun or Fischl.

Artifact Stats

Sands Goblet Circlet

ATK% or ER% or EM* Electro DMG% CRIT Rate or CRIT DMG

^
Substats

ER% until requirement > CRIT Rate or CRIT DMG > ATK% ≥
EM
EM Breakpoint for Aggravate: 100-300 EM 

*In Aggravate and other Dendro teams, Yae can benefit from EM greatly to the point
where it can substitute an ATK% Sands. For these teams, aim for around 100-300 EM
before focusing back on ATK% stats. EM Sands can be strictly better than ATK% Sands
in team comps where Yae has a lot of Hyperbloom ownership and trigger rate.

Yae should not build full EM in Hyperbloom teams as she does not consistently hit
Dendro Cores when off-field, and because of lower Dendro Core production when she
is on-field. Hyperbloom should be treated as a bonus reaction in Dendro teams.

Artifact Sets

Artifact Set Description

Choose two sets from the list with sets


listed by strength in order. 2TF + 2pc
Mixed 2pc combinations: 
ATK% is most general for Yae no matter
2 Thundering Fury (2TF) / 2 ATK% set the situation. Two 2pc ATK% sets are best
(2pc ATK%) / 2 Emblem of Severed Fate only when Yae is wielding Kagura’s
(2ESF) / 2pc EM set (2pc EM)
Verity. 2ESF and 2pc EM can be used to
either meet ER% or EM breakpoints.
Genshin Optimizer is your friend here.

Primarily used in teams where Yae Bursts


4 Emblem of Severed Fate
every rotation and is buffed as well. 

4 Tenacity of the Millelith (4ToM) Although at a personal damage loss


compared to other sets, this set can yield
higher team DPS over other options in
^
teams where ATK% is appreciated. Yae’s
advantage as a 4ToM holder over units
who snapshot is that she will always
benefit from the ATK% buff herself due
to her turrets being dynamic.

Dendro teams only. Will meet her EM


breakpoints for Aggravate teams from
just the set bonus alone. Note that this
set has uptime issues and can desync on
Yae’s turret shots and ICD. In addition,
the 4pc buff activation is delayed by
ping, meaning higher ping can lose you
4 Gilded Dreams an occasional buffed hit. Having less
than 100% uptime on 4GD’s effect may
be enough to erase its marginal
theoretical performance advantage over
mixed 2-piece sets in Dendro teams or
even make it perform worse than the
unconditional 2pc sets depending on
your buff uptime.

Theoretical highest damage set;


4 Thundersoother however, needs constant Electro aura on
enemies.

Weapons
Weapon Description

Best in slot; provides a large amount of

^
Kagura’s Verity DMG% that causes ATK% stats to be
more valuable.

A Thousand Floating Dreams Strong option in Dendro teams but


generally weak outside of that. Can be a
good option if the entire team uses EM
well.

Strong stat stick and generally 2nd best


weapon outside of Dendro teams.
Passive can be occasionally triggered
Skyward Atlas even in an off-field playstyle by weaving
a Normal Attack before Skill and Burst
casts. Great option in low ATK buff
scenarios.

Another strong stat stick. Yae generally


Lost Prayer of the Secret Winds cannot make use of the passive but the
CRIT Rate carries itself enough.

Similar to Skyward Atlas when played


on-field, but otherwise generally weaker.
Memory of Dust
Shines in low ATK buff scenarios when
shielded.

Generally her best 4* weapon choice,


although the passive can get desynced
over rotations. All of Widsith’s buffs can
be used but EM is still the weakest
The Widsith option. At Refinement 5 in burst damage
scenarios, it can be her strongest
weapon with the DMG% buff. Can be
better for speedruns when optimizing
around Yae’s Burst.

Strong option and can be competitive


with The Widsith when on-field. Passive
Solar Pearl can be easily triggered by weaving
Normal Attacks before casting Skill and
Burst.

Strong option when Bursting every


^
rotation. The passive practically has
Oathsworn Eye R5
100% uptime along with completely
solving her ER% needs.
Wandering Evenstar When paired with an EM Sands, it can be
stronger than the below options.
Generally, the ATK buff is not worth
considering even in team scenarios as
Yae contributes a large enough portion
of the team’s damage herself.

Best “free” to play option, can be treated


Blackcliff Agate
as a Widsith without the passive.

Decent option in Dendro teams and


most general free to play option. Do
Mappa Mare
note that she needs to be on-field to
trigger the passive.

Can be strong when Bursting every


rotation and paired with another Electro
Hakushin Ring or units that can make use of DMG%
well. Do note that she needs to be on-
field to trigger the passive.

Although it results in lower personal


damage, Favonius can provide a large
Favonius Codex
amount of Energy for Yae’s teams
especially if she’s on-field.

Optimizer Config
Due to Yae having multiple choices in 2pc combinations, Sands pieces, Weapons, and
ER% requirements, it is recommended to optimize Yae in the Genshin Optimizer to find
the best build for your account. Below is an example config for her. 
^
For Bursting Every Other Rotation, add 12-15 extra Elemental Skill hits, choose
multiples of 3. For Aggravate, set the number of Elemental Skill Aggravates in a 1:2
ratio. For example if Yae has 36 turret shots in a rotation, set 12 of them to be
Aggravated and 24 of them to be regular. For Hyperblooms, choose between 5-15
depending on if Yae is on or off field and your Dendro/Hydro enablers.

{"name":"Yae","targets":[{"weight":21,"path":
["skill","dmg3"],"hitMode":"avgHit","bonusStats":{}},{"weight":1,"path":
["burst","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":
["burst","tenkoDmg"],"hitMode":"avgHit","bonusStats":{}}]}

Teams

Team-Building
Due to the nature of Yae’s Elemental Skill, she can be slotted into many teams freely
without much thought. However, to best make use of Yae and her potential, she prefers
to be paired with another Electro with good Energy generation and with units that can
make good use of field time and whose cooldowns and ability uptimes synergize with
the duration of her turrets. Units with ATK, EM, or DMG% buffs that work off-field
and/or have high duration are also greatly appreciated as Yae does not snapshot any of
her Talents.

Yae can also be used as a solo Electro flex unit in any team that can benefit from her
off-field Electro application and damage. She is typically used for her Skill only,
foregoing her Burst or just using it whenever it’s up (typically every 3 rotations or
more).

As a solo Electro flex unit, Yae is most comparable to Fischl. Relative to Fischl, Yae has
slower single-target Electro application and lower particle generation. C0 Yae’s
^
contribution to team DPS is typically on par or slightly better than non-C6 Fischl (even
taking Yae’s longer field time into account), but lower than C6 Fischl. The gap between
C0 Yae’s and C6 Fischl’s performance as a solo Electro flex widens significantly in teams
with more reactions. However, Yae with Constellations steeply outscales Fischl in raw
damage by virtue of being a 5-star.

Electro-Charged / Taser

In these teams, Yae can dish out a great deal of damage and is able to swap in and cast
her Burst easily. In addition, many core members of Electro-Charged / Taser teams
synergize extremely well with Yae. This results in teams with high amounts of consistent
damage and ease of use.

Notable Teammates

Character Description

Acts as another source of consistent, off-


field damage. Provides a large amount of
Fischl
Energy and pairs well due to her
Elemental Skill lasting long similar to Yae.

Acts as an on-field DPS and restores

Raiden Shogun
Energy for the entire team. Can make
great use of Yae’s turret duration and
^
high Burst cost, translating it to more
Resolve.
Sangonomiya Kokomi Acts as an on-field DPS / enabler capable
of buffing the team with TTDS or
Hakushin Ring well and providing
healing. Can make great use of Yae’s
turret duration.

Both act as great drivers and have


flexible field time requirements, allowing
Sucrose / Shikanoin Heizou Yae to come in and out to Burst. In
addition, they provide EM and Resistance
Shred through 4pc VV for the team.

Acts as a strong support for the team,


being able to group and shred enemies’
RES. In addition, Yae can make great use
Kaedehara Kazuha
of his DMG% buff as she does not
snapshot upon casting either her Skill or
Burst.

Acts as a strong support for the team,


being able to group and shred enemies’
RES. In addition, he can provide a large
Venti
Energy refund which can be strong when
paired with other high Burst cost Electro
or Hydro units.

Act as strong off-field damage units that


also have long-duration Elemental
Xingqiu / Yelan
Bursts. Pair well with another off-field
DPS and Sucrose / Heizou.

Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
^
thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.
Yae Miko — Fischl — Sangonomiya Kokomi — Kaedehara Kazuha

This team makes use of Kokomi on-field and cycling through all 3 turrets for consistent
long-term damage. For a detailed explanation of this team, check out the team on the
KQM Compendium.

Yae Miko — Raiden Shogun — Yelan — Jean

This team makes use of Raiden On-Field with Yae and Yelan providing Off-Field DMG.
Fairly easy to execute, but survivability can be an issue towards the end of Raiden’s
Burst.

^
Yae Miko — Kuki Shinobu — Kamisato Ayato — Venti
Makes use of Ayato and Yae on-field. This team excels in high enemy count content
where Ayato and Venti can shine.

Yae Miko — Fischl — Xingqiu — Jean

A variation of the stock standard EC / Taser team that makes use of Yae instead of
Beidou. This team excels in single-target scenarios where the off-field DPS can shine.

Yae Miko — Tartaglia — Fischl — Bennett

A variation of Tartaglia teams that allows Tartaglia to be more flexible with his field
time. Yae and Tartaglia can make use of Bennett’s buff well and can share field time,
with Yae coming in after Childe’s Melee duration to cast her Burst on Bennett’s buff.
This team deals good damage against various types of content.

Overload / Overvape ^
In these teams, Yae acts as an off-field DPS and helps enable Overload and/or Electro-
Charged to be Vaporized on, causing a lot of chain reactions.

Notable Teammates

Character Description

Acts as an on-field DPS and restores


Energy for the entire team. Can make
great use of Yae’s turret duration.
Additionally, she can also make use of
Raiden Shogun
the numerous buffs present in these
teams. She also can help provide Electro
aura to help enable Anemos or other
units to Overload/Overvape.

One of the strong buffers in this team


archetype. Provides heals, ATK buff, and
Bennett
strong Energy generation when played
on-field.

One of the strong buffers and damage


dealers in this archetype. Due to his high
Kaedehara Kazuha EM build, he can deal great AoE DMG
with Overloads and/or Vaporize while
buffing the team at the same time.
^
Fischl Strong off-field unit that has strong
particle generation and can make use of
the various buffs present in these teams
well. She can also help greatly with
providing Electro aura in the teams to
help enable Anemos or other units to
Overload / Overvape.

Act as strong off-field damage units that


also have long durations while enabling
Xingqiu / Yelan Vaporize and Electro-Charged for the
team. Pair well with on-field DPS who
have long DPS windows.

Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.

Yae Miko — Raiden Shogun — Bennett — Kaedehara Kazuha

With careful rotation planning, both Yae and Raiden can get their Bursts buffed by both
Bennett and Kazuha, which is especially strong in multiwave content. It is preferable in
this team to Burst every rotation. For more information on this team, check out the
KQM Compendium.
^
Yae Miko — Raiden Shogun — Xiangling — Bennett

Extremely easy to play team that makes use of Bennett’s powerful buff on Yae, Raiden,
and Xiangling to great effect. Strong in boss or heavy enemy content.

Yae Miko — Xingqiu — Bennett — Xiangling

A variation of the Xingqiu – Bennett – Xiangling core with Yae as the flex option, giving
the team long-term Electro damage and a high damaging Burst. Yae can either be off-
field or on-field in this team.

Yae Miko — Hu Tao — Xingqiu — Zhongli ^


A variation of Hu Tao teams with Yae instead. It is possible to have Yae cast her fully
powered Burst at the end of Hu Tao’s field time, but this will delay the next rotation.
Excels in single-target scenarios.
Dendro (Aggravate / Quickbloom /
Hyperbloom)

In Dendro reaction based teams, Yae can double or even triple dip in her EM stats
through Aggravate and/or Hyperbloom. In addition, she can be paired with many
strong units that synergize well with her both on-field and off-field. Do note that in
Hyperbloom teams, she should still not build full EM as she does not consistently hit
Dendro Cores when off-field and because of the lower team Dendro Core production
when Yae is on-field.

Notable Teammates

Character Description

Acts as a strong battery and synergizes


extremely well with Yae in Aggravate
teams, especially when playing Yae on-
Fischl
field. By far the strongest Electro unit in
Aggravate teams, and the two can shine

Nahida
when paired together.

The best Dendro enabler in the game


^
along with providing Yae up to 250 EM
while playing Yae on-field. Allows for
extremely easy gameplay due to
Nahida’s high range Elemental Skill and
Yae’s turrets.

Can make use of Yae’s off-field duration


well and swap in and out quickly to deal
Tighnari damage on his own. Also allows for a full
ranged team composition with easy
gameplay.

Acts as a healer and helps to create


Dendro Cores both on-field and off-field.
Sangonomiya Kokomi
She can make great use of Yae’s turret
duration when on-field as well.

Can trigger Hyperblooms in AoE along


with providing the team with Electro
Resistance Shred in Aggravate teams. In
Sucrose
addition, her EM sharing is greatly
appreciated in Dendro teams due to the
importance of EM for the reactions.

Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.

Yae Miko — Tighnari — Fischl — Sucrose


A fully ranged Aggravate team that has very flexible field times for all four units.
Although lacking in survivability, the sheer speed at which the team can set up and
quick swap, as well as the range the team can be played in, can make up for this.

Yae Miko — Nahida — Fischl — Zhongli

Another Aggravate team but with Yae taking the field. In this team, she can trigger
many Aggravate reactions by weaving Normal and Charged Attacks with her Elemental
Skill and Burst, triggering more Fischl A4 procs. In addition, Nahida’s A1 EM buff boosts
Yae’s Aggravates. Extremely easy and flexible to play.

Yae Miko — Dendro MC — Fischl — Sayu

This team makes use of Sayu spinning on-field, creating Electro Aggravated Swirls and
healing the team as well, dealing high amounts of AoE damage. This team can be a bit
tricky to play due to balancing Sayu’s field time with Fischl, Yae, and DMC’s turrets.

^
Yae Miko — Sangonomiya Kokomi — Nahida — Kaedehara Kazuha

A strong Quickbloom team that can be played in a multitude of scenarios. The sheer
flexibility of this team allows for it to cover a wide variety of content. When Yae is
played on-field in this team, try to trigger as many of the Dendro Cores with her
Normal Attacks, not her Elemental Skill. When Yae is played off-field, treat
Hyperblooms as incidental small bonuses, since triggering Dendro Cores against fast
moving targets is inconsistent.

Yae Miko — Sangonomiya Kokomi — Xingqiu — Dendro MC

This team makes use of high single-target damage with Hyperblooms. Either Kokomi or
Yae can be the on-field unit, but Yae is preferred to allow DMC to cast multiple
Elemental Skills per rotation; however, Kokomi on-field allows for more sustain.

Solo Electro Flex ^


As mentioned earlier, Yae can be used as a solo Electro flex unit in any team that can
benefit from her off-field Electro application and damage. She is typically used for her
Elemental Skill’s raw damage only, while reserving her Burst when needed or whenever
it is available.

Many of the teams in this section are teams that did not fall into the above categories
but still use Yae as a flex option.

Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.

Yae Miko — Eula — Rosaria — Zhongli

Yae can serve as an Electro applicator to trigger Superconduct for a Physical DPS like
^
Eula.
Yae Miko — Itto — Albedo — Gorou

Yae provides off-field damage and Electro application for Crystallized shields.

Credits
Author: xf3#3123

Additional Credits: Emiliabyss#1641, Rare Possum#0511, Prévisible#7440, Vladone ツ


#9281, Nayde#0658, mina#4448

Table of Contents
1. Playstyles
2. Character Overview
2.1. Talent Priority
2.2. Talents
2.3. Constellations
3. Combos
4. Artifacts
4.1. ER Requirements
4.2. Artifact Stats
^
4.3. Artifact Sets
5. Weapons
6. Optimizer Config
7. Teams
7. Teams
7.1. Team-Building
7.2. Electro-Charged / Taser
7.3. Overload / Overvape
7.4. Dendro (Aggravate /
Quickbloom / Hyperbloom)
7.5. Solo Electro Flex
8. Credits

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