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Yae Miko Quick Guide - KQM
Yae Miko Quick Guide - KQM
Yae Miko Quick Guide - KQM
Yae Miko is a 5-star Electro Catalyst character that specializes in long-term, consistent
off-field damage while having access to a high-damaging Burst.
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More extensive testing is in progress. Note that the information given is subject to
change if and when new discoveries are made.
The full-length guide (currently in the process of being updated) is available here.
Playstyles
Off-Field DPS
Due to the Sesshou Sakura turrets from her Skill being able to fire for long periods of
time, Yae is best used as an off-field DPS. She will typically set up with her Elemental
Skill first, allow her team to rotate in and out, then come back on-field to cast her Burst
and reset her Skill before going back off-field.
On-Field DPS
Yae can also be played as an on-field DPS. Although similar to the off-field playstyle,
Yae instead remains on-field after resetting her Skill, weaving in Normal and Charged
Attacks. Combos for this playstyle are covered in the Combos section. Do note that Yae
has no invulnerability frames on her Elemental Skill cast and does not have any bonus
interruption resistance so she is prone to being interrupted.
Character Overview
Talent Priority
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Skill > Burst > Normal Attack
Yae should focus on leveling her Elemental Skill first, then her Burst. Normals can be left
unleveled if playing her off-field. In an Aggravate, Hyperbloom, or Quickbloom team,
prioritize Level 90 along with leveling her Elemental Skill.
Talents
Normal Attack
Description
Although Yae’s Normal Attack string and Charged Attack animation are unique,
they are not a considerable source of her damage. There are a few things to
consider when using these.
Her otherwise lengthy CA animation can be canceled early. The timing is around
when the Kitsune Spirit “charges up.” It can be canceled with a jump or dash. The
CA ending animation is also deceptively long, since you can actually start acting
as soon as she moves her arm to the side.
Elemental Skill
Elemental Burst
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1st Ascension Passive
Constellation 1
Description
Constellation 2
Constellation 3
Constellation 4
Constellation 5
Constellation 6
Combos
N# = Corresponding number of consecutive Normal Attacks
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CA = Charged Attack
E = Elemental Skill
Q = Elemental Burst
J = Jump
D = Dash
Combo Usage
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Artifacts
ER Requirements
ER Requirement Situation
Yae prefers to be paired with other Electro units with good Energy generation such as
the Raiden Shogun or Fischl.
Artifact Stats
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Substats
ER% until requirement > CRIT Rate or CRIT DMG > ATK% ≥
EM
EM Breakpoint for Aggravate: 100-300 EM
*In Aggravate and other Dendro teams, Yae can benefit from EM greatly to the point
where it can substitute an ATK% Sands. For these teams, aim for around 100-300 EM
before focusing back on ATK% stats. EM Sands can be strictly better than ATK% Sands
in team comps where Yae has a lot of Hyperbloom ownership and trigger rate.
Yae should not build full EM in Hyperbloom teams as she does not consistently hit
Dendro Cores when off-field, and because of lower Dendro Core production when she
is on-field. Hyperbloom should be treated as a bonus reaction in Dendro teams.
Artifact Sets
Weapons
Weapon Description
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Kagura’s Verity DMG% that causes ATK% stats to be
more valuable.
Optimizer Config
Due to Yae having multiple choices in 2pc combinations, Sands pieces, Weapons, and
ER% requirements, it is recommended to optimize Yae in the Genshin Optimizer to find
the best build for your account. Below is an example config for her.
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For Bursting Every Other Rotation, add 12-15 extra Elemental Skill hits, choose
multiples of 3. For Aggravate, set the number of Elemental Skill Aggravates in a 1:2
ratio. For example if Yae has 36 turret shots in a rotation, set 12 of them to be
Aggravated and 24 of them to be regular. For Hyperblooms, choose between 5-15
depending on if Yae is on or off field and your Dendro/Hydro enablers.
{"name":"Yae","targets":[{"weight":21,"path":
["skill","dmg3"],"hitMode":"avgHit","bonusStats":{}},{"weight":1,"path":
["burst","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":
["burst","tenkoDmg"],"hitMode":"avgHit","bonusStats":{}}]}
Teams
Team-Building
Due to the nature of Yae’s Elemental Skill, she can be slotted into many teams freely
without much thought. However, to best make use of Yae and her potential, she prefers
to be paired with another Electro with good Energy generation and with units that can
make good use of field time and whose cooldowns and ability uptimes synergize with
the duration of her turrets. Units with ATK, EM, or DMG% buffs that work off-field
and/or have high duration are also greatly appreciated as Yae does not snapshot any of
her Talents.
Yae can also be used as a solo Electro flex unit in any team that can benefit from her
off-field Electro application and damage. She is typically used for her Skill only,
foregoing her Burst or just using it whenever it’s up (typically every 3 rotations or
more).
As a solo Electro flex unit, Yae is most comparable to Fischl. Relative to Fischl, Yae has
slower single-target Electro application and lower particle generation. C0 Yae’s
^
contribution to team DPS is typically on par or slightly better than non-C6 Fischl (even
taking Yae’s longer field time into account), but lower than C6 Fischl. The gap between
C0 Yae’s and C6 Fischl’s performance as a solo Electro flex widens significantly in teams
with more reactions. However, Yae with Constellations steeply outscales Fischl in raw
damage by virtue of being a 5-star.
Electro-Charged / Taser
In these teams, Yae can dish out a great deal of damage and is able to swap in and cast
her Burst easily. In addition, many core members of Electro-Charged / Taser teams
synergize extremely well with Yae. This results in teams with high amounts of consistent
damage and ease of use.
Notable Teammates
Character Description
Raiden Shogun
Energy for the entire team. Can make
great use of Yae’s turret duration and
^
high Burst cost, translating it to more
Resolve.
Sangonomiya Kokomi Acts as an on-field DPS / enabler capable
of buffing the team with TTDS or
Hakushin Ring well and providing
healing. Can make great use of Yae’s
turret duration.
Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
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thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.
Yae Miko — Fischl — Sangonomiya Kokomi — Kaedehara Kazuha
This team makes use of Kokomi on-field and cycling through all 3 turrets for consistent
long-term damage. For a detailed explanation of this team, check out the team on the
KQM Compendium.
This team makes use of Raiden On-Field with Yae and Yelan providing Off-Field DMG.
Fairly easy to execute, but survivability can be an issue towards the end of Raiden’s
Burst.
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Yae Miko — Kuki Shinobu — Kamisato Ayato — Venti
Makes use of Ayato and Yae on-field. This team excels in high enemy count content
where Ayato and Venti can shine.
A variation of the stock standard EC / Taser team that makes use of Yae instead of
Beidou. This team excels in single-target scenarios where the off-field DPS can shine.
A variation of Tartaglia teams that allows Tartaglia to be more flexible with his field
time. Yae and Tartaglia can make use of Bennett’s buff well and can share field time,
with Yae coming in after Childe’s Melee duration to cast her Burst on Bennett’s buff.
This team deals good damage against various types of content.
Overload / Overvape ^
In these teams, Yae acts as an off-field DPS and helps enable Overload and/or Electro-
Charged to be Vaporized on, causing a lot of chain reactions.
Notable Teammates
Character Description
Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.
With careful rotation planning, both Yae and Raiden can get their Bursts buffed by both
Bennett and Kazuha, which is especially strong in multiwave content. It is preferable in
this team to Burst every rotation. For more information on this team, check out the
KQM Compendium.
^
Yae Miko — Raiden Shogun — Xiangling — Bennett
Extremely easy to play team that makes use of Bennett’s powerful buff on Yae, Raiden,
and Xiangling to great effect. Strong in boss or heavy enemy content.
A variation of the Xingqiu – Bennett – Xiangling core with Yae as the flex option, giving
the team long-term Electro damage and a high damaging Burst. Yae can either be off-
field or on-field in this team.
In Dendro reaction based teams, Yae can double or even triple dip in her EM stats
through Aggravate and/or Hyperbloom. In addition, she can be paired with many
strong units that synergize well with her both on-field and off-field. Do note that in
Hyperbloom teams, she should still not build full EM as she does not consistently hit
Dendro Cores when off-field and because of the lower team Dendro Core production
when Yae is on-field.
Notable Teammates
Character Description
Nahida
when paired together.
Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.
Another Aggravate team but with Yae taking the field. In this team, she can trigger
many Aggravate reactions by weaving Normal and Charged Attacks with her Elemental
Skill and Burst, triggering more Fischl A4 procs. In addition, Nahida’s A1 EM buff boosts
Yae’s Aggravates. Extremely easy and flexible to play.
This team makes use of Sayu spinning on-field, creating Electro Aggravated Swirls and
healing the team as well, dealing high amounts of AoE damage. This team can be a bit
tricky to play due to balancing Sayu’s field time with Fischl, Yae, and DMC’s turrets.
^
Yae Miko — Sangonomiya Kokomi — Nahida — Kaedehara Kazuha
A strong Quickbloom team that can be played in a multitude of scenarios. The sheer
flexibility of this team allows for it to cover a wide variety of content. When Yae is
played on-field in this team, try to trigger as many of the Dendro Cores with her
Normal Attacks, not her Elemental Skill. When Yae is played off-field, treat
Hyperblooms as incidental small bonuses, since triggering Dendro Cores against fast
moving targets is inconsistent.
This team makes use of high single-target damage with Hyperblooms. Either Kokomi or
Yae can be the on-field unit, but Yae is preferred to allow DMC to cast multiple
Elemental Skills per rotation; however, Kokomi on-field allows for more sustain.
Many of the teams in this section are teams that did not fall into the above categories
but still use Yae as a flex option.
Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack
thereof does not necessarily indicate the power level of the team in question. This list is
not ranked.
Yae can serve as an Electro applicator to trigger Superconduct for a Physical DPS like
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Eula.
Yae Miko — Itto — Albedo — Gorou
Yae provides off-field damage and Electro application for Crystallized shields.
Credits
Author: xf3#3123
Table of Contents
1. Playstyles
2. Character Overview
2.1. Talent Priority
2.2. Talents
2.3. Constellations
3. Combos
4. Artifacts
4.1. ER Requirements
4.2. Artifact Stats
^
4.3. Artifact Sets
5. Weapons
6. Optimizer Config
7. Teams
7. Teams
7.1. Team-Building
7.2. Electro-Charged / Taser
7.3. Overload / Overvape
7.4. Dendro (Aggravate /
Quickbloom / Hyperbloom)
7.5. Solo Electro Flex
8. Credits