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Multemedia Self Notes
Multemedia Self Notes
2. Project design
Once the theme is finalized objectives, goals, and activities are drawn for the
multimedia project. General statements are termed as goals. The specific statements
in the project is known as the objectives. Activities are series of actions performed
to implement an objective. These activities contribute to the Project design phase.1
3. Pre-productio
Based on the planning and design, it is necessary to develop the project. The
following are the steps involved in pre-production:
4. Budgeting
Budgeting for each phases like consultants, hardware, software, travel,
communication and publishing is estimated for all the multimedia projects.
6. Hardware/Software Selection
All multimedia Application requires appropriate tools to develop and playback the
application. Hardware includes the selection of fastest CPU, RAM and huge
monitors, sufficient disc for storing the records. Selection of the suitable software
and file formats depends on the funds available for the project being developed.
9. Production
In the multimedia application, after the pre-production activities, the production
phase starts. This phase includes the activities like background music selection,
sound recording and so on. Text is incorporated using OCR software, Pictures shot
by digital camera, Video clips are shot, edited and compressed. A pilot project is
ready by this time.
10. Testing
The complete testing of the pilot product is done before the mass production to
ensure that everything is in place, thereby avoiding the failure after launch. If it’s an
web based product, its functioning is tested with different browsers like Internet
Explorer, Chrome, Mozilla and Netscape Navigator. After the testing process is
over, the product is incorporated with valid suggested changes.
11. Documentation
User documentation is a mandatory feature of all multimedia projects. The
documentation has all the valuable information’s starting from the system
requirement till the completion of testing. Contact details, e-mail address and phone
numbers are provided for technical support and sending suggestions and comments.
1. Production Manager
In a multimedia production, the role of production manager is to define, and
coordinate, the production of the multimedia project in time and with full quality.
The production manager should be an expertise in the technology, good at proposal
writing, good communication skills and budget management skills. Also must have
experience in human resource management and act as an efficient team leader.
2. Content Specialist
Content specialist is responsible for performing all research activities concerned
with the proposed application’s content. Program content refers to projects
information, graphics, data or facts presented through the multimedia production.
3. Script Writer
Video and film scripts represents a linear sequence of events. The script writer
visualizes the concepts in three dimensional environment and if needed uses the
virtual reality integration into the program.
4. Text Editor
The content of a multimedia production always must flow logically and the text
should always be structured and correct grammatically. Text and narration is an
integrated part of the application.
5. Multimedia Architect
The multimedia architect integrates all the multimedia building blocks like graphics,
text, audio, music, video, photos and animation by using an authoring software.
8. Computer Programmer
The computer programmer writes the lines of code or scripts in the appropriate
language. These scripts usually develops special functions like developing the
software to give the size and shape of video windows, controlling peripherals and
so on.
9. Web Master
The responsibility of the web master is to create and maintain an Internet web page.
They convert a multimedia presentation into a web page. Final multimedia product
is a joint effort of the entire team. Initially, the production manager identifies the
project content, while the web master provides access to a wide range of community
through web-services.
Animation
What is animation?
In the earlier years, the animator would draw on a table that had a
light inside of it, so the creator could see his or her previous
animation. While the traditional style is not nearly as prevalent today,
drawings are generally done on tablets. And manual coloring hasn’t
been used by Disney since The Little Mermaid in 1989.
Images with familiar formats like JPG, GIF, BMP, are pixel images.
These images cannot be enlarged or shrunk without affecting image
quality. Vector graphics don’t need to worry about resolution. Vectors
are characterized by pathways with various start and end points, lines
connecting these points to build the graphic. Shapes can be created to
form a character or other image. Below is an example.
3D
Today, 3D or computer animation is the most common type. But just
because computers have stepped in instead of actual drawings, it’s not
necessarily easier. The computer is just another tool, and 3D
animation is still a long, intense process.
It also refers to the sequence of discreet samples that are taken from an
analog audio waveform. Instead of a continuous sinusoidal wave, digital
audio is composed of discreet points which represent the amplitude of the
waveform approximately.
The more samples taken, the better the representation, and hence impacts
the quality of the digital audio. Most modern multimedia devices can only
process digital audio, and in the case of cellphones requiring analog audio
input, they still convert it to digital before transmission.
Information in the natural world, received through the five senses, is analog.
That means that it is infinitely variable. Digital A/V information, on the other
hand, consists of discrete units of data that are placed so close together that
the human senses perceive them as a continuous flow.
A storyboard is your roadmap when you make a video. Like a script, your storyboard
visually guides you throughout the production process. By planning your video, you
know which shots you need to create and how to create them when filming begins. You
can get others’ feedback early on and make simple adjustments to your storyboard,
rather than making major changes while filming.
To make a good storyboard, you don’t need to be a visual artist (though you can be). A
storyboard can be anything from comic book-like rough sketches to stick figures to
computer-generated drawings. To help you plan your own video, we’ll walk through the
basics of creating storyboards, including: