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Savage Worlds - Victorian Era - The Legacy of Nemo
Savage Worlds - Victorian Era - The Legacy of Nemo
by
From 1941 to 1945, fifty-two submarines of the United States Navy did not return to port.
They carried a total of 374 officers and 3131 enlisted men.
Some say that those boats and their crews are lost.
Others say that they remain on patrol.
THE LEGACY OF NEMO several 'Rippers' plot points. Be careful that
you don’t accidentally use the ideas presented
"I shall go the way of the open sea, here to create problems relative to those plot
to the lands I knew before you came, points.]
and the cool ocean breezes shall blow from me
the memory of your name.”
Laurence Hope
The Power Source of the 'Nautilus'
In the 1870s, the man known as 'Nemo' was
the world's most notorious terrorist. The machinery of the 'Nautilus' was
Originally, Nemo was Prince Dakkar, a electrically driven, but the source of that
scientifically-inclined son of an Indian Rajah. electricity remains unknown. Nemo
The British conquest of India never sat well apparently developed a power source for the
with Prince Dakkar's family, and they were 'Nautilus' that was incredibly efficient --
enthusiastic supporters of the 1857 Sepoy allowing him to cruise across entire oceans
Rebellion (a failed revolt against British rule). without the need for refueling. Some
Most of Prince Dakkar's family, including his scientists suspected that Nemo had discovered
wife and children, were killed in the rebellion. the secret of super-efficient batteries. Others
hypothesized that he had found some means of
Shattered by the loss of his family and generating electricity that was based on poorly
disillusioned by the cooperation of so many of understood physical principals involving the
his people with the British during the atom. Some captured crewmen of the
rebellion, Prince Dakkar abandoned his old 'Nautilus' insist that their ship extracted power
identity, taking on the new name Nemo (Latin from seawater itself -- whatever that means.
for 'nobody'). Going into exile, Nemo devoted Nobody knows how Nemo did it, but a lot of
himself to scientific research. Eventually, people would dearly like to know.
Nemo developed a revolutionary submersible
he called the 'Nautilus'. Decades ahead of its
time, the 'Nautilus' was a scientific marvel.
Nemo's Secret Bases
At first, the 'Nautilus' was Nemo's home, as
well as his instrument of exploration and Nemo had numerous hidden bases scattered
scientific research. In the 'Nautilus', Nemo throughout the world's oceans, usually on
and his crew of outcasts roamed the world's isolated islands. Some of those bases have
oceans, learning secrets that would not be been discovered by everyone from
rediscovered for a century. Also, Nemo's governments to pirates in the years since
fortune waxed as he explored the world's Nemo vanished. But many remain hidden to
shipwrecks and recovered their treasures. But this day.
ultimately that wasn't enough for Nemo. In his
heart, he still hated the British for what they Nemo’s bases ranged tremendously in size.
had done to his family and homeland. Nemo Some were nothing more than a few isolated
eventually began pursuing his own, private huts near buried supply caches, while others
war against the British Empire -- sinking were full-blown facilities that could support
English warships wherever he encountered hundreds of men for years, perform major
them. research in fully equipped laboratories, and
even had small shipyards that could be used to
Nemo and the 'Nautilus' eventually perform major repairs and build ships.
disappeared. But men like Nemo never vanish
quietly. They always leave behind a legacy. Most of the bases were abandoned in the year-
or-so after Nemo vanished. Many of them
[Note: Nemo and the ‘Nautilus’ are part of the were partially stripped of equipment and
supplies. But rumors persist that some are still
manned, either by Nemo’s original followers, Using a depth charge in 1892 boils down to
or by others who have found and taken over ‘make a guess about where the sub is located
the bases. and what its depth is, and then drop the darn
thing’. Against the fast, deep-diving, well-
armored ‘Nautilus’, the RN would have to get
Finding Nemo : The Royal Navy’s pretty lucky to do any damage. Against less
‘Section Nemo’ sophisticated submarines -- such as ‘Sea-
Walkers’ -- the situation is a lot more hopeful.
The Royal Navy lost a fair number of ships
and men to Nemo. As part of their response,
they formed a special intelligence group of The 'Anemone'
naval officers whose only job was to find
Nemo. The design for the 'Nautilus' didn't
immediately spring forth from Nemo's mind.
After Nemo vanished, the group took on a new He built several prototypes. The 'Anemone' is
mission -- discovering the secrets of Nemo’s his last prototype before he finally built the
advanced technologies. 'Nautilus'. The 'Anemone' incorporates the
mysterious power technology of the 'Nautilus',
The senior men in ‘Section: Nemo’ have been but is much smaller and lacks many of the
pursuing Nemo in one form or another for features (such as the electrified hull and the
decades -- and they’ve never found him. ram) of the 'Nautilus'.
Obsession has set in for some of them.
The 'Anemone' is 120 feet long by 20 feet
wide.
Depth Charges: A Way to ‘Reach Out
and Touch Somebody' Underwater Acc/Top Speed 5/15 (37.5 mph)
Toughness 15(4); Crew 6+20.
As part of their effort to deal with Nemo, the Air Supply -- compressed air tanks holding
Royal Navy developed the depth charge about 8,000 man-hours of air.
forty years earlier than they did historically. Heavy Armor -- Heavy advantage.
Their first efforts were crude (sealed barrels of
explosives with short fuses), but the Royal The 'Anemone' is dry-docked in one of Nemo's
Navy kept working on the idea. They’ve never hidden island bases. This particular base is
quite given up on the concept since it’s abandoned and is situated in a huge
inevitable that the submarine will eventually underwater cavern in an isolated, lifeless
become a widely used instrument of war. island located west of Sumatra. This particular
island is a volcanic in nature and is
Currently, smaller Royal Navy warships uninhabited -- a series of minor eruptions over
usually have at least a few depth charges on the last century has left the island covered with
board. They tend to be ‘tucked away’ and it lava beds. Almost nothing grows on that
would be an ordeal to get them and up and island.
available in a hurry. But if Royal Navy ships
were expecting submersible activity, they The men who knew the location of the
would have their depth charges ready for 'Anemone' are almost all dead -- they were lost
action. with Nemo. However, there is one exception.
That man has renounced both violence and the
Depth Charge: 3d6 damage, heavy, large blast sea and has returned to his native India, where
template. They are configured to explode at a he has become a Buddhist monk.
preset depth, or if the depth charge comes in
contact with a solid object.
Dr. Trajan Cole of the coast.
Dr Cole was born March 7, 1842 in London, When the players investigate, they will find an
England. He was the youngest son of a economically depressed island with a few
prosperous merchant. After a relatively hundred inhabitants that mostly subsist by
uneventful childhood, Cole attended medical fishing and farming. Dr. Cole has made many
school in London. of the inhabitants of the island friendly to him
by the judicious application of the Circe
After graduating (in 1866), Dr. Cole opened a Formula (see below). He also has a number of
moderately successful private practice and thugs and technicians working for him.
wrote a series of papers about the anatomy of
the central nervous system that were published Cole is pursuing his research, using the island
in the 'Lancet' as a base of operations. Eventually, he will
begin using the island's inhabitants as test
Dr. Cole vanished from London sometime in subjects, but he hasn't gotten to that stage
June of 1871. Details are sketchy, but it yet.
appears that he was under investigation for
conducting radical experimental medical Name: Dr. Trajan Cole (Wild Card)
treatments. At least two of Cole's patients
died and the several more were hospitalized Agility: d6, Smarts: d12, Spirit: d10, Strength:
under mysterious circumstances. However, no d6, Vigor: d12+2
formal charges were every filed against Dr. Toughness: 9, Parry: 5, Charisma: 0, Pace 6
Cole. + 1D6
In the mid-to-late 1870s, Dr. Cole was named Boating: d6, Climbing: d4, Driving d6,
as an associate of the infamous Captain Nemo. Fighting: d6, Guts: d10, Healing: d12,
He was apparently the ship's doctor on at least Intimidation: d6, Notice: d6, Persuasion d8,
one voyage of the 'Nautilus'. After the Riding d4, Shooting: d8, Stealth: d6,
disappearance of Captain Nemo (ca. 1878-79), Streetwise: d6, Swimming: d6, Throwing: d4,
Dr. Cole was arrested by the British authorities Knowledge Skill(Rippertech) d12, Knowledge
in India. Skill(Hypnosis) d12
It was eventually determined that Dr. Cole was Edges: Improved Nerves of Steel, Harder to
not involved in Nemo's later attacks on ships Kill, Accomplished Surgeon, Very Rich.
of the Royal Navy and he was released six
months after his arrest. Hindrances: Quirk (insane -- but good at
hiding it, major),, Vow (discover the secret of
Newspaper reports place Dr. Cole in Hong immortality, major), Quirk (alarming
Kong during the late 1880s. Specifics of his unblinking stare, minor).
activities in Hong Kong are not available.
However he was one of several people Cole's Motivations
questioned concerning a so-called 'resurrection
scheme' (in which corpses were stolen from Cole is searching for the biggest brass ring of
graves) that occurred at that time. all -- immortality. While he was ship’s doctor
on the Nautilus, Cole and Nemo discussed
Cole Plot Point how the lifespan of many maritime creatures
was unknown, but there was evidence that
The Rippers lodge that the players belong to some of them (sharks for example) might live
will eventually discover that Dr. Cole has for an extremely long time.
purchased a decrepit, abandoned factory that is
located on a sparsely inhabited island just off Eventually, Cole satisfied himself that some
non-mammalian animals were capable of sudden, massive, injection can also work, but
living for centuries. He resolved to learn the that has a big failure -- and death -- rate.
secret of long life and apply it to himself.
After the serum has prepared the way, a
Looking at Dr. Cole's stats, it should be hypnotic process bonds the subject to his new
obvious that he has already modified himself master: Dr. Cole. The hypnosis session
somewhat. Cole works best as a recurring requires at least an hour and a successful
villain. Every time he reappears, he should be Hypnosis knowledge skill roll versus the
a bit less human as he continues to apply the subjects Spirit. A -2 is applied to the subject's
results of his experiments to himself. Spirit roll for every full week that they have
been consuming the serum in their food. If the
Dr. Cole's latest experiment revolves around subject was injected with the serum, her first
creating human-serpent hybrid creatures. rolls a Vigor roll. On a 1, he dies, on a failure
his is incapacitated, on a success he's woozy
Human/Serpent Hybrids. (-2 to all actions), but otherwise fine. And
injected subject has a -2 to is Spirit roll versus
Description: blackish-green scales over most the hypnosis roll
of the body, with a yellowish-green scaled
belly, two forearms with three-fingered hands
and thick black claws, no legs. They are The 'Sea-Walkers'
capable of ‘upright’ locomotion by using their
powerful lower bodies to hold their upper 'Sea-Walker' is a slang term for submersibles
body erect while slithering on their lower half. based on the designs of Delwin Walker -- who
was in term influenced by Nemo. Those
Poisonous bite is awkward to use and a hybrid submarines use diesel engines while running
will normally depend on his claws instead. on the surface and batteries while submerged.
They are nowhere near as efficient as the
The hybrids are amphibious -- suggesting a 'Nautilus', but in 1892 they are about two
sea-snake component in their makeup. decades ahead of their time relative to actual
history.
Agility: d4, Smarts: d4, Spirit: d6, Strength:
d10, Vigor: d10 Mr. Delwin Walker was a wealthy, eccentric,
Toughness: 8(1), Parry: 6, Charisma: 0, Pace: and brilliant engineer and ship's architect who
Land -- 4 + 1d4, Water -- 8 + 1D6. advised Nemo while Nemo was building both
Fighting 8, Guts 6, Notice 6, Swimming 8 the 'Anemone' and the 'Nautilus'. Mr. Walker
Aquatic, +1 Armor, Fear, Infravision, didn't know the secret of Nemo's power
Poisonous. source, but Nemo did share with Walker much
Attacks: Claws -- Str + 2, Bite -- Str + Poison. of his practical knowledge about submersible
Note that the poisonous bite is awkward to design. Mr. Walker began developing his own
use: -2 to Fighting die roll. submersibles after Nemo vanished.