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Bard 7 steph_sb

CLASS & LEVEL PLAYER NAME


Philippa Raleigh (collage of swords)
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+3 Constitution +6 17 59 --
-2 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
7
• +7 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 H

H
+2

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Scimitar, Shortsword, Simple Weapons

16 H -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Flute, Lyre, Thieves' Tools,
E +10 Deception CHA
Viol
H +3 History INT
INTELLIGENCE
P +4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish
+2 H +5 Intimidation CHA
E +8 Investigation INT
14 H +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +4 Perception WIS


P +7 Performance CHA === ACTIONS === === SPECIAL ===
+1 H +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Defensive Flourish
Whenever you take the Attack action on your turn,
Help, Hide, Ready, Search, Use an Object, your walking speed increases by 10 ft. until the end of
H +3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, the turn. If a weapon attack hits, you can expend one
H +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object use of your Bardic Inspiration and deal extra damage
equal to the number you roll on the die. You also add
E +11 Stealth DEX === BONUS ACTIONS === the number to your AC until the start of your next turn.
CHARISMA Bardic Inspiration • 4 / Short Rest
H +2 Survival WIS
As a bonus action, a creature (other than yourself) Mobile Flourish
Whenever you take the Attack action on your turn,
+4 within 60 ft. that can hear you gains an inspiration die
(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
your walking speed increases by 10 ft. until the end of
the turn. If a weapon attack hits, you can expend one
added after seeing the roll, but before knowing the use of your Bardic Inspiration and deal extra damage
18 outcome. equal to the number you roll on the die. You can also
push the target up to 5 ft. plus the number rolled. You
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +8 1d8+5 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +8 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Rapier +8 1d8+5 Piercing Martial, Finesse


18 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +8 1d6+5 Piercing Martial, Finesse, Light

Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 7 steph_sb
CLASS & LEVEL PLAYER NAME
Philippa Raleigh (collage of swords)
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • XGtE 15 * Ability Score Improvement • PHB 54
* Hit Points • PHB 52 You gain proficiency with medium armor and the
scimitar, and you can use any weapon you're proficient * Font of Inspiration • PHB
* Proficiencies • PHB 52 in as a spellcasting focus. You regain all of your expended uses of Bardic
Inspiration when you finish a short or long rest.
* Spellcasting • PHB 52 * Fighting Style • XGtE 15
You can cast known bard spells using CHA as your You adopt a style of fighting as your specialty. * Countercharm • PHB
spellcasting modifier (Spell DC 15, Spell Attack +7) As an action, you can perform until the end of your
and known bard spells as rituals if they have the ritual | Two-Weapon Fighting • XGtE next turn. During that time, you and any friendly
tag. You can use a musical instrument as a When two-weapon fighting, you can add your ability creatures within 30 ft. that can hear you gain
spellcasting focus. modifier to the damage of the second attack. advantage on saving throws against being frightened
or charmed.
* Bardic Inspiration • PHB 53 * Blade Flourish • XGtE 15
As a bonus action, a creature (other than you) within Whenever you take the Attack action on your turn, | 1 Action
60 ft. that can hear you gains an inspiration die (1d8). your walking speed increases by 10 ft. until the end of
For 10 minutes, the creature can add it to one ability the turn. If a weapon attack hits, you can use one the * Extra Attack • XGtE 15
check, attack roll, or saving throw. This can be added following once per turn. You can attack twice, instead of once, whenever you
after seeing the roll, but before knowing the outcome. take the Attack action on your turn.
Defensive Flourish. You can expend one use of your
| 4 / Short Rest • 1 Bonus Action Bardic Inspiration and deal extra damage equal to the
number you roll on the die. You also add the number === VARIANT HUMAN RACIAL TRAITS ===
* Jack of All Trades • PHB 54 to your AC until the start of your next turn.
You can add half your proficiency bonus, rounded * Languages • BR 31
down ( +1 ), to any ability check you make that doesn’t Slashing Flourish. You can expend one use of your You can speak, read, and write Common and one
already include it. Bardic Inspiration to deal extra damage equal to the extra language.
number you roll on the die to the target you hit and to
* Song of Rest • PHB 54 any other creature within 5 ft. of you. * Ability Score Increase • BR 31
If you or any friendly creatures who can hear your Two different ability scores of your choice increase by
performance regain hit points at the end of the short Mobile Flourish. You can expend one use of your 1.
rest by spending one or more Hit Dice, each of those Bardic Inspiration and deal extra damage equal to the
creatures regains an extra 1d6 hit points. number you roll on the die. You can also push the * Skills • BR 31
target up to 5 ft. plus the number rolled. You can then You gain proficiency in one skill of your choice.
* Bard College • PHB 54 use your reaction to move up to your walking speed to
an unoccupied space within 5 ft. of the target. * Feat • BR 31
| College of Swords You gain one feat of your choice.
| Defensive Flourish: Special
* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check | Slashing Flourish: Special === FEATS ===
you make with chosen proficiencies (2 at 3rd and 10th
level). | Mobile Flourish: Special * Skill Expert • TCoE 80

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Paper (one sheet) 5 --

Leather 1 10 lb. Perfume (vial) 1 --

SP 0 Dagger 1 1 lb. Sealing Wax 1 --

Crossbow, Light 1 5 lb. Soap 1 --


EP 0 Rapier 1 2 lb. Lyre 1 2 lb.

Shortsword 1 2 lb.
GP 365 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
PP 0 Case, Map or Scroll 2 2 lb.

Chest 1 25 lb.
WEIGHT CARRIED

79 lb. Clothes, Common 1 3 lb.

ENCUMBERED Clothes, Fine 1 6 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

105 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Lamp 1 1 lb.

210 lb. Oil (flask) 2 2 lb.

EQUIPMENT

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Bard 7 steph_sb
CLASS & LEVEL PLAYER NAME
Philippa Raleigh (collage of swords)
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You gain proficiency in a skill. You also gain expertise


in a skill which you are already proficient in.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Philippa Raleigh (collage of swords)
Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am always calm, no matter what


the situation. I never raise my
voice or let my emotions control
me.
PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Bard DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Prestidigitation Bard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Message Bard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Silent Image <C> Bard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Faerie Fire <C> Bard DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Feather Fall Bard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Silence [R]<C> Bard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Invisibility <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Bard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Tongues Bard -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

=== 4th LEVEL === 1 Slots O

O Dimension Door Bard -- 1A 500 ft. V Instantaneous PHB 233 V

SPELLS

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