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Revit Workbook 2020
Revit Workbook 2020
2. Continue adding exterior and interior walls to the building model using
the underlay drawing as a guide to determine their location.
4. Create new exterior walls using the Generic 8" (.20 m) wall type. Place
the walls by setting the location line to Finish Face: Exterior and
tracing the outer edge of the walls shown in the underlay drawing.
5. Add new interior walls using the Generic 3" (.08 m) wall type. Place
the walls by setting the location line to either the Finish Face: Exterior
or Finish Face: Interior and tracing the corresponding edge of the walls
shown in the underlay drawing.
2. Add windows to the east exterior wall at the locations indicated in the
underlay drawing. Use the window types and sizes shown in the
window type legend that appears in the plan view.
3. Set the head height property for all windows to be 7 feet (2.13 m).
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Exercise: Creating Floors and Roofs
Create roofs based on the building footprint.
Sketch a roof boundary and selecting the slope-defining edges.
Set the roof level and slope instance properties.
2. Create a new roof over the living areas of the project model by tracing
the footprint indicated by the red model lines that appear in the view.
These lines show the outer boundary of the roof, and all edges should
be slope-defining with a slope of 3"/12" (14.04 degrees).
4. Place a flat roof over the carport area by tracing the outer boundary
indicated by the blue model lines shown in the view.
Project Different views of the model such as plan, elevation, section, and 3D
views views.
Boundary The outer limits or edges of many building elements, such as stairs,
lines floors, or roofs.
Sill height The measurement from the floor up to the bottom of the rough
opening or sill of a door or window.
Head height The measurement from the floor to the top of the rough opening or
head of a door or window.
o Select and change all of the exterior walls in the project model to wall
types that more accurately model an actual construction assembly.
Change the type from Generic – 8" (0.20 m) to Exterior – Brick.
o Create a new wall Type called Wood Panel Wall and specify the
following structure starting from the exterior side:
o Finish 2 [5] layer of Horizontal Panel Wood with 1/2" (13 mm)
thickness. This layer wraps.
o Structure [1] layer of Stud Layer Wood with 1 5/8" (41 mm) thickness.
o Finish 2 [5] layer of Horizontal Panel Wood with 1/2" (13 mm)
thickness. This layer wraps.
o Also change the exterior living room walls indicated on the Ground Floor
plan view with the text annotation Panel to the Wood Panel Wall.
o Open the default 3D view, and select the interior walls that protrude
through the roof. Attach these walls to the base of the roof.
o Open the plan view of the project model and zoom in to focus on the
living room area, which features a row of doors on the east side and a
row of windows on the west side.
o Change the view’s display style to wireframe so you can easily see the
underlay drawing indicating the locations of the doors and windows to
be placed.
o Place a Double-Glass type door at one end of the east wall, and then
array it to create three instances as shown in Figure. Use the underlay
drawing to determine the position of the first door you are placing, and
use the width of the door as the distance between elements of the
array.
Creating Roof
Shapes.
1. Create roofs by specifying their footprint and adjusting their properties.
2. Modify a roof footprint and slope-defining edges to fine-tune the shape and
create various roof shapes and forms.
3. Create a custom roof form by extruding a roof surface from a sketched profile.
o Join the non-sloping edge of this bedroom area roof to the closest face
of the living area roof to create a single roof as shown in Figure
o Adjust the type properties of the north wall to specify a layout with a
fixed number of panels as the vertical and horizontal grid pattern, then
adjust the instance properties in order to create a grid layout that
matches the pattern shown in Figure
o Modify the curtain wall on the north side of the residence by adding
and removing curtain grid lines to match the pattern shown in Figure.
Figure: New grids and mullions in curtain grid layout on the north side of the residence
o Complete the design by adding mullions to all the grid lines on the
north wall.
o Create a new panel type for panel 2 by editing its current type, renaming it
Solid – Gray, and assigning it the material named Gray Panel.
o Create a new panel type for panel 17 by editing its current type,
renaming it Wood – Dark, and assigning it the material named Wood
Panel – Dark.
o Modify the curtain grid segments on the south side of the studio to match
the layout shown in Figure 1.3.9. The width of the new door panel should
be three times the width of the adjacent fixed panel to the right.
o Change the door panel to the type called Curtain Wall Single Door –
Wood and change the remaining panel types as needed to match the
appearance shown in Figure
o Create a new stair from the first floor of the studio to the second-floor
meeting space using Figure. and the view called Studio – Stair 3D as
guides.
o Open the Stairs tool, edit the type properties, choose the Residential –
Open Riser type, duplicate it, and rename the new type Residential –
Open Riser – Steep.
o Set the properties for this new type to allow a maximum riser height of
9" (0.23 m) and a minimum tread depth of 9" (0.23 m) then create a
new stair using this type to replace the old one.
o Open the Stairs tool and duplicate the Residential – Open Riser type
again, renaming the new type to Residential – Open Riser – Spiral.
o Set the maximum riser height to 10" (0.25 m) and the minimum tread
depth to 11" (0.28 m).
o Using the curved run line option, try sketching a spiral stair using this
type. The sketch cannot be completed, because the rotation required
exceeds 360°.
o Change the instance properties for this stair to set the Actual Tread
Depth property to 10" (0.25 m). This value will override the minimum
value specified in the type properties.
o Resketch the spiral stair using these new properties and move it to the
location shown in Figure
o Change the spiral stair’s railing to Handrail – Pipe and add a center
pole as shown in Figure using the views First Floor – Spiral Stair and
Second Floor – Spiral Stair as guides.
Creating a Floor
Opening
1. Cut an opening to allow stairs to pass through floors.
2. Calculate the head height of stairways.
3. Modify floor openings.
4. Create railings.
5. Modify the physical properties of railings.
o Create an opening in the second floor of the residence at the top of the
spiral as shown in Figure A. and add railings of the type Guardrail –
Pipe as shown in Figure B
Creating an
Elevator
1. Place an elevator component.
2. Add walls to enclose the elevator.
3. Cut an elevator shaft that spans all levels.
4. Provide openings in the shaft walls to access the elevator at each floor.
o Add 6" (0.15 m) generic walls to the first and second floors as needed
to enclose the elevator with shaft walls.
o Use the Shaft Opening tool to cut an opening from the first floor to the
roof within the shaft walls and place wall openings on the south shaft
wall to provide access to the elevator.
o Add a guardrail at the edge of the second-floor slab between the west
exterior wall and the new elevator shaft walls. Use the view Second
Floor – Elevator to see the progression of the elevator.
Use the Model In-Place tool to create project specific custom forms.
Create simple extruded shapes and set the extrusion’s thickness and material
properties.
Combine and resize extruded shapes to model common building elements,
such as furniture objects.
o Open the Ground Floor plan view of the project model.
o Create an in-place component to model a dining room table that fits the
unique triangular geometry of the walls
o Use the Place Component tool to place chair components of type Barrel
around the custom table as shown in Figure.
Figure: In-place component for dining table with barrel chairs placed around it
o Use void forms to cut openings in the headboard for books and
bedsides accessories.
o Edit the family of the floor lamp near the sofa in the living room of the
residence to create a new one with a mid-century modern look.
o Open the front elevation view, and edit the revolve. Change the sketch
of the boundary lines to create a funnel shape as shown in Figure.
Figure: Updated boundary sketch and revolved form for lamp shade
o Open the front elevation view again, and edit the revolve. Change the
sketch of the boundary lines to create a cylinder shape as shown in
Figure.
o Open the front elevation view again, and create a new solid extrusion.
o Sketch boundary lines that meet the sides of the lamp shade and lamp
base as shown in Figure.
Figure. Boundary sketch for leg extrusion and radial array of 3 legs
supporting lamp shade
o Set the extrusion start to -1/2" (-13 mm) and the extrusion end to 1/2"
(13 mm) to create a 1" (25 mm) thick leg.
o Modify the light source definition to match the new lamp shape:
o Select the current light source definition, which is also defined as a
hemisphere.
o Open the Light Source Definition tool and choose to emit light using the
line shape and the spherical light distribution pattern.
o Open the front elevation view again, and select the light source element.
o Open the Materials dialog box, and duplicate the Default material.
Name this new material Modern Lamp Base, and assign a brown color
as the shading to represent wood.
o Duplicate the Glass – Frosted material and name the new material
Modern Lamp Shade.
o Open the 3D view and select each of these elements to assign their
materials in the Properties palette.
o If the leg elements are in a group (created during the array operation),
select one leg and edit the group. The material assigned to one leg will
automatically be used by all legs.
o Save your work and use the Load into Project tool to load the new
component into your project.
o Add new reference planes on all four sides of the table. Place these 1"
(26 mm) away from the existing reference planes that define the
tabletop boundary toward the center of the table as shown in Figure. It
may be helpful to use the Pick Lines tool to place these planes using a
1" (26 mm) offset from the existing planes.
o Add a dimension from the existing reference plane to the new one on
each side of the table.
o Align the edges of this new opening to the reference planes and lock
them in place.
o Align the edges of this new extrusion to the reference planes and
lock them in place.
o Add reference planes and add parameters to control the height of the
table frame, the table surface, and the pedestal base:
Add new reference planes about 1" (26 mm) below the existing
reference plane that defines the top of the table as shown in Figure
o Add a dimension from the existing reference plane to the new one.
Figure: New reference plane and parameters to control thickness of table frame and
surface
o Lock the top and bottom surfaces of the extrusions to these reference
planes:
o Align the top of the table surface extrusion to the table top reference
plane and lock it.
o Align the bottom of the table surface extrusion to the middle
reference plane and lock it.
o Align the top of the pedestal base extrusion to the middle reference
plane and lock it.
o Click the small button that appears in the material value field to open
the Materials dialog box, and choose Glass as the default material for
this form.
o Save the family and load the new component into your project.
Figure: Two instances of the console table component placed in the residence
showing different sizes (type properties) and materials (instance properties)
1. Create new plan views by using the Plan View tool or duplicating existing plan
views.
2. Select which types of elements appear in a plan view by setting visibility
graphics overrides.
3. Turn on cropping and resize the crop region for a plan view.
4. Adjust the view range (the height of the cutting plane and the view depth) for
plan views and plan regions.
5. Select another level to underlay in a view.
6. Change the scale of a plan view and adjust the level of detail shown.
o Create a plan view called Level 1-Structural that focuses on the
structural elements of the first floor.
o Set the visibility graphics overrides to:
Figure. First floor plan view with second floor elements displayed as an
underlay
o Create a plan view called Second Floor-Residence that focuses solely
on the second floor of the residence.
o Turn on cropping and resize the crop region to limits similar to the
first-floor view.
o Change the visual style for this view to Shaded with Edges.
o Adjust the view range for this view to explore its effects:
o Move the cut plane to 5'-0" (1.52 m). This higher elevation will make the
features of the loft wall visible in the plan.
o When set to this elevation, the doors cannot be seen.
o Return the cut plane to the default elevation of 4'-0" (1.22 m).
o Change the view depth to Level Below (First Floor). With this setting,
objects placed on the first floor level are also visible in this view.
o Set the scale for this view to be 1/4 = 1'-0" (1:48).
Create an interior elevation view for all sides of the living room of the
residence and give them a descriptive name such as Living Room Interior-
North.
Open one of these interior elevation views, and adjust the view properties:
o Turn on the cropping and crop region visibility, then adjust the crop region as
needed to show only on the living room walls.
Create 3D Views
1. Duplicate the Default 3D View to create additional orthogonal views.
2. Use the Autodesk® ViewCube® widget and the Autodesk® Steering Wheels®
widget to change the view settings.
3. Use the section box to create 3D plans and section views.
4. Use the Camera tool to create new perspective views.
5. Adjust the crop region, far clip offset, and camera and target positions for
perspective views.
Unit1_Lesson6_Exercise3_Start.rvt
1. Use the View Control bar to quickly change a view’s display properties―for
example, the level of detail and the visual style.
2. Display shadows and specifying the location of the lighting source.
3. Set a project’s location and orientation to cast accurate shadows in a solar
study.
4. Use Graphic Display Options to enhance the silhouettes of elements and add
gradient backgrounds to 3D views.
o Use the Camera tool to create an exterior perspective view, called
Exterior Perspective, that shows the east exterior walls of the
residence and studio.
Figure. Exterior perspective view using the Shaded with Edges visual style
o Duplicate the Exterior Perspective view, and name the new view
Exterior Perspective with Shadows.
o Adjust the graphic display options to cast accurate shadows for a day in
June in Los Angeles, CA, and create a gradient background to mimic the
effect of a late afternoon or sunset. For this exercise, assume that
project north is aligned to true north.
Figure. Exterior perspective views with shadows and different gradient background colors
Unit1_Lesson7_Tutorial1.mp4
Open the Exterior Perspective view and note the appearance of the deck. A
cast-in-place concrete material has been assigned to this element, and it is
displayed with gray shading and speckled pattern.
In a plan view, select the deck and create a new type called Wood Patio, then
edit the structure for this new type:
Change the thickness of the Structure [1] layer to 4" (0.10 m).
Also assign this material to the ramp from the deck to the parking area.
Next, change the materials assigned to the Console Table in the living room
of the residence to match the other furniture in the room:
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Select the sectional sofa component, and determine the materials assigned to
the various parts.
Select the console table and assign similar or complementary materials to its
parts. The materials for this component are specified as instance properties,
so every instance of the console table can have different materials.
Figure. Exterior perspective view showing new wood material assigned to the deck and ramp
Creating New Materials
1. Create new materials by duplicating existing ones and setting the shading
color and surface pattern.
2. Replace the render appearance assigned to materials using options available
in the Autodesk library.
3. Adjust settings to fine-tune or alter a material’s render appearance.
Unit1_Lesson7_Exercise2_Start.rvt
Create the following new materials to be assigned to the Eames chair in the
living room of the residence, and choose an appropriate render appearance
for realistic and rendered views:
o Eames Chair Frame―use Teak from the wood library and change the
surface pattern to Wood 3.
o Eames Chair Leather―use Creased Black from the leather library.
o Eames Chair Metal―use Chrome Polished from the metal library.
Figure. Living room view using realistic visual style to show render appearance of
materials selected
Exterior Renderings
1. Choose the rendering quality and set the output resolution.
2. Limit the region rendered.
3. Specify sun settings to set the lighting level and cast accurate shadows.
4. Edit background properties for a view to choose how the sky will be rendered.
5. Fine-tune the exposure settings of a rendered image.
Unit1_Lesson7_Exercise3_Start.rvt
Choose the Exterior: Sun only lighting scheme for this daytime rendering.
Set the location to the city near where you were born.
Set the date to your birthday and the time to 10:00 AM.
Experiment with the other settings to explore their effect on the image.
Save this rendering to the project and name it Exterior Perspective
Medium
Interior
Renderings
1. Set the lighting scheme to include artificial light sources
2. Turn on light fixtures and adjust the dimming level
3. Create light groups
Unit1_Lesson7_Exercise4_Start.rvt
Using the Living Room Interior perspective view, create a draft nighttime
interior rendering of the living room area using artificial lighting sources to
illuminate the view:
o Choose the Interior: Artificial only lighting scheme for this nighttime
rendering. (The sun settings will be ignored).
o Click Artificial Lights to open artificial lights settings for this view.
o Turn on the checkbox next to all of the lighting groups except the
Studio Lights. You can also select any individual light, then turn it on or
off or set its dimming level.
o Save the rendering to the project and name it Living Room Interior
Draft.
Create another rendered view using the medium quality setting to improve
the rendering of the shadows and lighting effects:
o Adjust the artificial lighting settings to dim some of the lighting
fixtures:
▪ Set the dimming level for the floor lamps to 0.7 (70%).
▪ Set the dimming level for the ceiling lights in the seating area to
0.8 (80%).
Unit2_Lesson1_Exercise1_Start.rvt
o Create a gross building area plan for Building 2 that divides the space among
five departments whose requirements are outlined below:
o Use the Building 2 Area Schedule, which is already created in the project file,
to verify that the program requirements are being met by your proposed
area plan.
Figure. Example area plan and schedule for Building 1
Create room objects and number them sequentially. Then use the room properties
to assign their room types and department.
Duplicate the plan views at each level and crop the new views to show the room
layouts in Building 2 only. Then place these views and the room schedules on D-
size 24x36 (0.61 m x 0.91 m) sheets, similar to the example shown in Figure.
Figure. Example room layout with color fill legend and room schedule
Unit2_Lesson2_Exercise1_Start.rvt
Duplicate the existing views (plan views, elevations, and 3D views) of Phase 2 to
create two sets of new views for Phase 3, setting the Phase and Phase Filter
properties to show these states:
Phase 3 Planning: Use the Previous + New phase filter to override elements from
previous phases and display them in gray.
Phase 3 Complete: Use the Show Complete phase filter to display elements from all
three phases by category.
Open the new Phase 3 views and place building elements (walls, doors, windows,
roofs, and so on) to construct the envelope of a third building in the space indicated.
Phased Renovations
Set up the phase-specific views in order to model construction for a renovation or
remodel.
Perform the demolition operations on model elements to make way for the
elements in the new construction.
Create model elements that have correctly defined phase parameters.
Unit2_Lesson2_Exercise2_Start.rvt
Open the proposed plan view of the home remodel, and demolish the building
elements located in the bedroom wing of the residence.
Place elements (walls, doors, windows, roofs, and so on) in the project model to
illustrate a proposed design for the bedroom suite addition.
Place the floor plan views and elevations showing each of the project states (as
built, demolition, and proposed) on D-size 24x36 (0.61 m x 0.91 m) sheets, cropping
and scaling the views as needed to fit on the sheets.
Figure. Example of proposed design for bedroom suite renovation during second project phase
Figure: Defining an option set and placing model elements into play
Unit2_Lesson3_Exercise1_Start.rvt
Create two new design options in the Auditorium option set to explore alternative
designs for the auditorium space and building envelope.
Use these design options to illustrate two new proposed designs for the auditorium
that vary key features of the building envelope, for example:
Create floor plan and 3D views showing each of the proposed design options for the
auditorium, and place them on sheets.
o Add the currently defined interior wall elements and all furniture in this
area to the set and choose only design Option 1.
o Switch the plan view to show Design Option 2 and create a new layout that
illustrates the use of this area as a computer-training center with
workstations and desks.
o Duplicate the plan view to create three views and set the visibility/graphic
overrides to show each of the design options in a separate view.
o Crop and scale the plan views to highlight the option set area. Place those
views on sheets.
Figure. Interior model elements added to Option 1 of Interior Fit out Option Set
Figure. Example of building section showing annotations and wall section callout
Add annotations to the wall section to explain the wall construction and connection
features, including text, tags, and detail components as illustrated in Figure.
Place the building section and wall section views on a D-size sheet.
Unit2_Lesson4_Exercise2_Start.rvt
Manufacturer_Window_Head_Detail.dwg
Create a callout showing a detailed model view of the area at the center of the wall
section created in Previous Exercise focusing on the wall-to-second floor connection.
Add detail components, adjust the filled regions, and add text notes explaining the
essential framing elements and building details:
Use Nominal Cut Lumber-Section:6x12 (0.14 m x 0.29 m) for the rim beam.
Use Nominal Cut Lumber-Section:2x6 (0.04 m x 0.14 m) for the bottom plate of
the second-floor wall, and two of this component for the double top plate of the
first-floor walls.
Use Wood I Joist-Section:2 5/16x11 7/8 (0.06 m x 0.30 m) for the floor joists.
Adjust the cut profile for gypsum wall board layer of the wall elements on first
and second floors as shown to eliminate the overlap with the intersecting floor
element. Also adjust the cut profile of the finish layer of the floor assembly to
remove the overlap with the wall framing layers.
Add a detail component representing the molding at the base of the wall. Use
Base Molding-Section and choose the 3/4”x 4” (0.02 m x 0.10 m) type.
Unit2_Lesson5_Exercise1_Start.rvt
Create a schedule of the floor elements that includes the following fields: level, family,
type, and area.
Sort and group the schedule rows first by level and then by type.
Configure the grouping and sorting to display subtotals for each level and for each type within
a level. In addition, display a grand total at the bottom of the schedule.
Figure. Floor schedule grouped and sorted by level and type with area subtotals
D1 DOOR 90*210
D2 DOOR 75*210
O OPENING 220*210
W WINDOW 100*150
W1 WINDOW 150*100
W2 WINDOW 110*150
V VENTILATION 50*40
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