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local Flux = loadstring(game:HttpGet"https://raw.githubusercontent.

com/dawid-
scripts/UI-Libs/main/fluxlib.txt")()
local Window = Flux:Window("PC Tools", "Press N to open/close", Color3.fromRGB(255,
110, 48), Enum.KeyCode.N)
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local isVideoPlaying = true
local isSpamBlacklist = false
local isRandomPaint = false
local isRandomMaterial = false
local isGridEnabled = false

local materials = {
"Default",
"g",
"c",
"w",
"e",
"m",
"t",
"v",
"d",
"f",
"s",
"n",
"z",
"i",
"x"
}
function colourthisblock(block, r, g, b)
spawn(function()
local A_1 = block
local A_2 = Color3.new(r, g, b)
local Event = game:GetService("ReplicatedStorage").Remotes.Paint
Event:FireServer(A_1, A_2)
end)
end

function Split(s, delimiter)


result = {};
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
table.insert(result, match);
end
return result;
end

local function zeroGrav(part)


if part:FindFirstChild("BodyForce") then return end
local temp = Instance.new("BodyForce")
temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
temp.Parent = part
end

function round(n)
return (n + 0.5) - (n + 0.5) % 1
end

function parachute()
while wait() do
local string_1 = nil
local string_2 = "Parachute";
local string_3 = "";
local string_4 = "";
local Target = game:GetService("ReplicatedStorage").Remotes.ListHandler;
Target:FireServer(string_1, string_2, string_3, string_4);
end
end

local Tab1 = Window:Tab("Building", "http://www.roblox.com/asset/?id=6023426915")


Tab1:Label("stuff to help you build")
Tab1:Button("Paint Aircraft Random Material", "paints your aircraft random
materials every 0.5 seconds", function()
if isRandomMaterial then
isRandomMaterial = false
else
isRandomMaterial = true
end
while wait(0.2) do
if isRandomMaterial then
local args = {
[1] =
workspace.PlayerAircraft[game.Players.LocalPlayer.Name].BlockStd.BlockStd,
[2] = materials[math.random(1, #materials)],
[3] = "a"
}

game:GetService("ReplicatedStorage").Remotes.Paint:FireServer(unpack(args))
else
break
end
end
end)
Tab1:Button("Paint Aircraft Random Colour", "paints your aircraft random colours
every 0.5 seconds", function()
if isRandomPaint then
isRandomPaint = false
else
isRandomPaint = true
end
while wait(0.2) do
if isRandomPaint then
local args = {
[1] =
workspace.PlayerAircraft[game.Players.LocalPlayer.Name].BlockStd.BlockStd,
[2] = Color3.new(math.random(0, 255) / 255, math.random(0, 255) /
255, math.random(0, 255) / 255),
[3] = "a"
}

game:GetService("ReplicatedStorage").Remotes.Paint:FireServer(unpack(args))
else
break
end
end
end)
Tab1:Button("Gravity gun", "gives a gravity gun that can move only your creation",
function()
loadstring(game:HttpGet(('https://pastebin.com/raw/6cfa5Wxa'),true))()
end)
Tab1:Button("Infinite Yield", "loads in infinite yield", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source'))()
end)
--[[
Tab1:Button("Mirror mode", "mirrors your placement", function()

end)
]]
Tab1:Button("Building Grid", "makes a platform so you dont have to build
scaffolding to place blocks", function()
if isGridEnabled then
isGridEnabled = false
pcall(function()

game.Workspace.PlayerAircraft[game.Players.LocalPlayer.Name].GridWall:Destroy()
end)
else
isGridEnabled = true
for i,zone in pairs(game.Workspace.BuildingZones:GetChildren()) do
if tostring(zone.Owner.Value) == game.Players.LocalPlayer.Name then
local wall = Instance.new("Part")
wall.Size = Vector3.new(130, 2.5, 130)
wall.Material = Enum.Material.SmoothPlastic
wall.Name = "GridWall"
wall.CanCollide = false
wall.Transparency = 0.7
wall.Anchored = true
wall.CFrame = CFrame.new(zone.Position.x, zone.Position.y + 3.5,
zone.Position.z)
wall.Parent =
game.Workspace.PlayerAircraft[game.Players.LocalPlayer.Name]
end
end
end
end)

Tab1:Button("Rise building grid", "moves the building grid up", function()


pcall(function()
wall =
game.Workspace.PlayerAircraft[game.Players.LocalPlayer.Name].GridWall
wall.CFrame = CFrame.new(wall.Position.x, wall.Position.y + 2.5,
wall.Position.z)
end)
end)
Tab1:Button("Lower building grid", "moves the building grid down", function()
pcall(function()
wall =
game.Workspace.PlayerAircraft[game.Players.LocalPlayer.Name].GridWall
wall.CFrame = CFrame.new(wall.Position.x, wall.Position.y - 2.5,
wall.Position.z)
end)
end)
Tab1:Button("destroy this GUI", "does what it says", function()
game:GetService("CoreGui").FluxLib:Destroy()
end)
local Tab2 = Window:Tab("PVP", "http://www.roblox.com/asset/?id=6023426915")
Tab2:Label("Requires to be in PVP servers")
Tab2:Button("Kill Guns", "kill players using guns", function()
pcall(function()
while wait() do
local guns = {}
for i,v in pairs(game:GetService("Workspace")
[game.Players.LocalPlayer.Name .. "Aircraft"]:GetChildren()) do
if v.Name == "Gun" then
table.insert(guns, v)
zeroGrav(v.Part)
end
end
for i,v in pairs(game.Players:GetChildren()) do
local a = 1
if v.Name == game.Players.LocalPlayer.Name then
a = 0
end
if a == 1 then
pcall(function()
guns[i].Part.CFrame = v.Character.HumanoidRootPart.CFrame +
v.Character.HumanoidRootPart.CFrame.lookVector * -100
local args = {[1] = true}
guns[i].Input:FireServer(unpack(args))
end)
end
end
end
end)
end)

Tab2:Button("Kill Rockets", "kill players using rockets. close tracking for better
effect", function()
pcall(function()
while wait() do
local guns = {}
for i,v in pairs(game:GetService("Workspace")
[game.Players.LocalPlayer.Name .. "Aircraft"]:GetChildren()) do
if v.Name == "Rocket" then
table.insert(guns, v)
zeroGrav(v.MainPart)
end
end
for i,v in pairs(game.Players:GetChildren()) do
local a = 1
if v.Name == game.Players.LocalPlayer.Name then
a = 0
end
if a == 1 then
pcall(function()
guns[i].MainPart.CFrame =
v.Character.HumanoidRootPart.CFrame +
v.Character.HumanoidRootPart.CFrame.lookVector * 100
local args = {
[1] = guns[i],
[2] = 1629193720

}
game:GetService("ReplicatedStorage").Remotes.spawnrocket:FireServer(unpack(args))
end)
end
end
end
end)
end)

Tab2:Button("Kill TNT", "kill players using tnt", function()


local bomb = {}
local Players = game:GetService("Players")
local remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local explode = remotes:WaitForChild("Explode")
local player = Players.LocalPlayer
local aircraftName = player.Name.. "Aircraft"
local aircraft = game.Workspace:WaitForChild(aircraftName)
for i, v in pairs(aircraft:GetChildren()) do
if v.Name == "ExplosiveBlock" then
table.insert(bomb, v)
for j, k in pairs(v:GetDescendants()) do
if k:IsA("BasePart") then
k.CanCollide = false
end
end
local bodyPosition = Instance.new("BodyPosition")
bodyPosition.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPosition.Parent = v.PrimaryPart
bodyPosition.P = 1000000
bodyPosition.D = 100
end
end

local step = RunService.RenderStepped:Connect(function()


for i, v in pairs(Players:GetPlayers()) do
if v.Name ~= player.Name then
local block = bomb[i]
local main = block.PrimaryPart
local character = v.Character
if character and game.Workspace:FindFirstChild(v.Name.. "Aircraft")
then
local targetPart = character.HumanoidRootPart
local target = targetPart.Position + targetPart.Velocity / 2
if target.Y > -100 then
if (main.Position - target).Magnitude < 12 then
spawn(function()
table.remove(bomb, i)
for i = 1, 10 do
RunService.RenderStepped:Wait()
explode:FireServer(block, 2000, 12)
end
end)
end
main.BodyPosition.Position = target
end
else
main.BodyPosition.Position = Vector3.new(0, 999, 0)
end
end
end
end)

local removed = game.Workspace.ChildRemoved:Connect(function()


if not game.Workspace:FindFirstChild(aircraftName) then
reset()
end
end)

function reset()
step:Disconnect()
removed:Disconnect()
print("Reset")
end
end)

local Tab3 = Window:Tab("Non-PVP", "http://www.roblox.com/asset/?id=6023426915")


Tab3:Label("Does not require you to be in a PVP servers")
Tab3:Button("Spam Blacklist Others", "blacklists and unblacklist other people
causing them to get sent back to base", function()
if isSpamBlacklist then
isSpamBlacklist = false
else
isSpamBlacklist = true
end
pcall(function()
while wait() do
if isSpamBlacklist then
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
local args = {[1] = v.Name, [2] = "BlackList", [3] = true}

game:GetService("ReplicatedStorage").Remotes.ListHandler:FireServer(unpack(args))
wait(0.2)
local args = {[1] = v.Name, [2] = "BlackList", [3] = false}

game:GetService("ReplicatedStorage").Remotes.ListHandler:FireServer(unpack(args))
wait(0.2)
end
end
else
b.b.b.b() -- scuffed break
end
end
end)
end)

Tab3:Button("Blackhole out of your blocks", "makes a black hole at your position


out of your creation's blocks, better effect with 1x1 blocks", function()
local LocalPlayer = game:GetService("Players").LocalPlayer
local charcframe =
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
local unanchoredparts = {}
local movers = {}
for index, part in pairs(workspace:GetDescendants()) do
if part:IsA("Part") and part.Anchored == false and
part:IsDescendantOf(LocalPlayer.Character) == false then
table.insert(unanchoredparts, part)
part.Massless = true
part.CanCollide = false
if part:FindFirstChildOfClass("BodyPosition") ~= nil then
part:FindFirstChildOfClass("BodyPosition"):Destroy()
end
end
end
for index, part in pairs(unanchoredparts) do
local mover = Instance.new("BodyPosition", part)
table.insert(movers, mover)
mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
repeat
for index, mover in pairs(movers) do
mover.Position =
charcframe:PointToWorldSpace(Vector3.new(math.random(0, 200), math.random(0, 200),
math.random(0, 200)))
end
wait(0.5)
until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
for _, mover in pairs(movers) do
mover:Destroy()
end
end)
Tab3:Button("Lag server", "lags the server you are in to the point where it
crashes", function()
for i=1, 20 do
pcall(function()
parachute()
end)
end
end)
Tab3:Button("Disable Anti Copy Blacklist", "it will disable the blacklist and make
anti copy blocks visible again", function()
for i,models in pairs(game.Workspace.BuildingZones:GetChildren()) do
models.BlackListPart:Destroy()
end
for i,v in
pairs(game.Workspace.PlayerAircraft[AntiCopyName.Text]:GetDescendants()) do
pcall(function()
v.Transparency = 0
end)
end
end)
Tab3:Button("Infinite Terrain Generation", "infinite terrain generation client
sided, does not work well on low-end pc", function()
--Chunk generator by rater193
--just edited by nexity
--TODO: make trees, bushes and custom villages (able to bomb the village pog
warcrimes)

--The chunk generator settings


local settings = {
chunkSize = 256,
renderDistance = 4
}
--Chunk generation
--This stores the list of chunks queued to generate terrain
chunksToGenerate = {}
--This handles queuing new chunks to generate
function queueChunk(x, y)
table.insert(chunksToGenerate, {["x"] = x, ["y"] = y})
end

--Here we are tapping into the runservice stepped event to process queued
chunks to generate
game:GetService("RunService").Stepped:connect(function()
--Only run if we have chunks to generate
if(#chunksToGenerate>0) then
--Here we are retreiving the first item in the list
local item = chunksToGenerate[1]

--Then we remove it from the list, and process it


table.remove(chunksToGenerate, 1)

--Here we are setting the chunk's part to render green, to show that we
have generated the chunk(for debugging)
chunks[getChunkID(item.x, item.y)].part.BrickColor =
BrickColor.new(Color3.fromRGB(0,255,0))

--Here are some additional reused values for generating the terrain
local chunkgeneratorsettings = {
["xstart"] = item.x*settings.chunkSize,
["ystart"] = item.y*settings.chunkSize,
["width"] = math.ceil(settings.chunkSize/4),
["height"] = math.ceil(settings.chunkSize/4)
}

--Here we are generating the terrain


for _x = 0,chunkgeneratorsettings.width do
for _y = 0,chunkgeneratorsettings.height do

--Actual terrain generation logic


local _height =
(math.noise(((_x*4)+chunkgeneratorsettings.xstart)/1000,
((_y*4)+chunkgeneratorsettings.ystart)/1000)+0.5) * 150
local _material = Enum.Material.Air

-- imagine yanderedev
-- snowy hills biome
if(_height<1) then
_height = 1
_material = Enum.Material.Water
elseif(_height<3) then
_material = Enum.Material.Sand
elseif (_height>math.random(100, 150)) then
_material = Enum.Material.Snow
else
_material = Enum.Material.Grass
end

game.workspace.Terrain:FillBlock(CFrame.new((_x*4)+chunkgeneratorsettings.xstart,_h
eight/2,(_y*4)+chunkgeneratorsettings.ystart), Vector3.new(1,_height,1), _material)
end
end
end
end)

--Now we are going to start handling chunks loading in around the players
--Chunk management
--The list of generated chunks
chunks = {}
--This gets the id in the list for the chunk
function getChunkID(x, y)
return tostring(x)..","..tostring(y)
end

--This checks if we need to generate the chunk


function checkChunk(x, y)
local chunkID = getChunkID(x, y)
if(chunks[chunkID]==nil) then
chunks[chunkID] = {}

--Here we are generating a preview part, to let us know what chunks we


are trying to generate(for debugging)
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = true
part.BrickColor = BrickColor.new(Color3.fromRGB(255,0,0))
part.Transparency = 0.5
part.Material = Enum.Material.Grass
part.Size = Vector3.new(settings.chunkSize, 1, settings.chunkSize)
part.Position = Vector3.new(settings.chunkSize * x, 0,
settings.chunkSize * y) + Vector3.new(settings.chunkSize/2,0,settings.chunkSize/2)

part.Parent = game.Workspace

part.Name = "Chunk-"..tostring(x).."."..tostring(y)

--Adding the preview part to the chunk data


chunks[chunkID].part = part

--Finally, queue the chunk for terrain generation


queueChunk(x,y)
end
end

--Here we are tapping into the run service stepped event to handle chunks
around the players
game:GetService("RunService").Stepped:connect(function()
for i, player in pairs(game.Players:GetPlayers()) do
if(player.character and player.character:findFirstChild("Head")) then
local _pos = {
["x"]=
math.floor((player.character.Head.Position.X)/settings.chunkSize),
["y"]=
math.floor((player.character.Head.Position.Z)/settings.chunkSize)
}

for _x = _pos.x-settings.renderDistance,
_pos.x+settings.renderDistance do
for _y = _pos.y-settings.renderDistance,
_pos.y+settings.renderDistance do
checkChunk(_x, _y)
end
end
end
end
end)
end)
Tab3:Textbox("Change thruster speed", "changes all movement speed by %, default
100%", true, function(text)
for i,v in pairs(game.Workspace[game.Players.LocalPlayer.Name ..
"Aircraft"]:GetDescendants()) do
pcall(function()
if v.ClassName == "Model" and v.Throttle then
v.Throttle.Value = tonumber(text)
end
end)
end
end)
Tab3:Button("Ocean Map", "turns the map into islands and oceans (client side)",
function()
local region = Region3.new(Vector3.new(-3750,-100,-2050),
Vector3.new(2500,43,2700))
region = region:ExpandToGrid(4)
game.Workspace.Terrain:FillRegion(region, 4, Enum.Material.Water)
end)
Tab3:Button("Kill TNT", "kill players using tnt in non-pvp servers", function()
local bomb = {}
local Players = game:GetService("Players")
local remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local explode = remotes:WaitForChild("Explode")
local player = Players.LocalPlayer
local aircraftName = player.Name.. "Aircraft"
local aircraft = game.Workspace:WaitForChild(aircraftName)
for i, v in pairs(aircraft:GetChildren()) do
if v.Name == "ExplosiveBlock" then
table.insert(bomb, v)
for j, k in pairs(v:GetDescendants()) do
if k:IsA("BasePart") then
k.CanCollide = false
end
end
local bodyPosition = Instance.new("BodyPosition")
bodyPosition.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPosition.Parent = v.PrimaryPart
bodyPosition.P = 1000000
bodyPosition.D = 100
end
end

local step = RunService.RenderStepped:Connect(function()


for i, v in pairs(Players:GetPlayers()) do
if v.Name ~= player.Name then
local block = bomb[i]
local main = block.PrimaryPart
local character = v.Character
if character and game.Workspace:FindFirstChild(v.Name.. "Aircraft")
then
local targetPart = character.HumanoidRootPart
local target = targetPart.Position + targetPart.Velocity / 2
if target.Y > -100 then
if (main.Position - target).Magnitude < 12 then
spawn(function()
table.remove(bomb, i)
for i = 1, 10 do
RunService.RenderStepped:Wait()
explode:FireServer(block, 2000, 12)
end
end)
end
main.BodyPosition.Position = target
end
else
main.BodyPosition.Position = Vector3.new(0, 999, 0)
end
end
end
end)

local removed = game.Workspace.ChildRemoved:Connect(function()


if not game.Workspace:FindFirstChild(aircraftName) then
reset()
end
end)

function reset()
step:Disconnect()
removed:Disconnect()
print("Reset")
end
end)

Tab3:Button("Explode TNT", "explodes tnt while in non-pvp servers", function()


local RunService = game:GetService("RunService")
local Players = game:GetService("Players")

local remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")


local explode = remotes:WaitForChild("Explode")

local player = Players.LocalPlayer

local aircraftName = player.Name.. "Aircraft"


local aircraft = game.Workspace:WaitForChild(aircraftName)

local bomb = {}

for i, v in pairs(aircraft:GetChildren()) do
if v.Name == "ExplosiveBlock" then
table.insert(bomb, v)
end
end

for i, bombs in pairs(bomb) do


explode:FireServer(bombs, 0, 0)
end
end)

local Tab4 = Window:Tab("Paint", "http://www.roblox.com/asset/?id=6023426915")


Tab4:Label("Paint Images on Canvas, accepts discord cdn links")
Tab4:Textbox("1x1 canvas", "requires 1x1 canvas", true, function(text)
local link = text
name = "BlockStd"
checkloop = 0
waitloop = 0
for assad2,playerzone in pairs(game.Workspace.BuildingZones:GetChildren()) do
pcall(function()
if tostring(playerzone.Owner.Value) ==
tostring(game.Players.LocalPlayer) then
checkloop = 1
end
end)
if checkloop == 1 then
checkloop = 0
local image_link =
"https://api.nexitysecond.repl.co/convertimagetotextblocks?link=" .. link
local response = game:HttpGet(image_link)
string_content = Split(response, "N")

for assad,block in
pairs(game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]:GetChildren
()) do
if block.Name == name then

local GridX = playerzone.CFrame.x


local GridY = playerzone.CFrame.y
local GridZ = playerzone.CFrame.z
local GridCenter = playerzone.CFrame.x, playerzone.CFrame.y,
playerzone.CFrame.z
local DifferenceX = round((block.PrimaryPart.CFrame.x -
GridX) / 2.5)
DifferenceX = DifferenceX + 25 -- for my sanity
local DifferenceY = round((block.PrimaryPart.CFrame.y -
GridY) / 2.5)
local DifferenceZ = round((block.PrimaryPart.CFrame.z -
GridZ) / 2.5)
local ThePos = Vector3.new(DifferenceX, DifferenceY,
DifferenceZ)
block.Name =
name..tostring(DifferenceX).."x"..tostring(DifferenceY)
end
end
for assad3, image_pixel in pairs(string_content) do
image_table = Split(tostring(image_pixel), " ")
local pixel_type = ""
local image_pixelX = image_table[1] - 2
local image_pixelY = image_table[2]
local image_R = image_table[3] / 255
local image_G = image_table[4] / 255
local image_B = image_table[5] / 255
if waitloop ~= image_pixelX then
wait()
end
waitloop = image_pixelX

local A_image_pixelX = math.floor(image_pixelX / 2) + 1


local A_image_pixelY = math.floor(image_pixelY / 2) + 1
if A_image_pixelY == 40 then
A_image_pixelY = 39
end
spawn(function()
local A_1 =
game:GetService("Workspace").PlayerAircraft[tostring(game.Players.LocalPlayer)]
[name .. A_image_pixelX .. "x" .. A_image_pixelY].PrimaryPart
local A_2 = Color3.new(image_R, image_G, image_B)
local Event =
game:GetService("ReplicatedStorage").Remotes.Paint
Event:FireServer(A_1, A_2)
end)
end
end
end
end)
Tab4:Textbox("hover engine canvas", "requires hover engine canvas", true,
function(text)
local link = text
name = "HoverThruster"
checkloop = 0
waitloop = 0
for assad2,playerzone in pairs(game.Workspace.BuildingZones:GetChildren()) do
pcall(function()
if tostring(playerzone.Owner.Value) ==
tostring(game.Players.LocalPlayer) then
checkloop = 1
end
end)
if checkloop == 1 then
checkloop = 0
local image_link =
"https://api.nexitysecond.repl.co/convertimagetotext?link=" .. link
local response = game:HttpGet(image_link)
string_content = Split(response, "N")

for assad,block in
pairs(game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]:GetChildren
()) do
if block.Name == name then

local GridX = playerzone.CFrame.x


local GridY = playerzone.CFrame.y
local GridZ = playerzone.CFrame.z
local GridCenter = playerzone.CFrame.x, playerzone.CFrame.y,
playerzone.CFrame.z
local DifferenceX = round((block.PrimaryPart.CFrame.x -
GridX) / 2.5)
DifferenceX = DifferenceX + 25 -- for my sanity
local DifferenceY = round((block.PrimaryPart.CFrame.y -
GridY) / 2.5)
local DifferenceZ = round((block.PrimaryPart.CFrame.z -
GridZ) / 2.5)
local ThePos = Vector3.new(DifferenceX, DifferenceY,
DifferenceZ)
block.Name =
name..tostring(DifferenceX).."x"..tostring(DifferenceY)

block.BlockStd.Name = "BlockStd3"
block.BlockStd.Name = "BlockStd1"
block.BlockStd.Name = "BlockStd2"
block.BlockStd.Name = "BlockStd4"
block.BlockStd.Name = "BlockStd5"
end
end
for assad3, image_pixel in pairs(string_content) do
image_table = Split(tostring(image_pixel), " ")
local pixel_type = ""
local image_pixelX = image_table[1] - 2
local image_pixelY = image_table[2]
local image_R = image_table[3] / 255
local image_G = image_table[4] / 255
local image_B = image_table[5] / 255
if waitloop ~= image_pixelX then
wait()
end
waitloop = image_pixelX

if (image_pixelX % 2 == 0) then
if (image_pixelY % 2 == 0) then
pixel_type = "BlockStd4"
else
pixel_type = "BlockStd3"
end
else
if (image_pixelY % 2 == 0) then
pixel_type = "BlockStd1"
else
pixel_type = "BlockStd2"
end
end

local A_image_pixelX = math.floor(image_pixelX / 2) + 1


local A_image_pixelY = math.floor(image_pixelY / 2) + 1
local B_image_pixelX = (A_image_pixelX * 2) - image_pixelX
local B_image_pixelY = (A_image_pixelY * 2) - image_pixelY
local paintassad = 0
if A_image_pixelY == 40 then
A_image_pixelY = 39
end
spawn(function()
local A_1 =
game:GetService("Workspace").PlayerAircraft[tostring(game.Players.LocalPlayer)]
[name .. A_image_pixelX .. "x" .. A_image_pixelY][pixel_type]
local A_2 = Color3.new(image_R, image_G, image_B)
local Event =
game:GetService("ReplicatedStorage").Remotes.Paint
Event:FireServer(A_1, A_2)
end)
end
end
end
end)
Tab4:Textbox("snow blaster canvas", "requires an item called snow blaster be made
into a canvas", true, function(text)
local link = text
name = "SnowBlower"
checkloop = 0
waitloop = 0
for assad2,playerzone in pairs(game.Workspace.BuildingZones:GetChildren()) do
pcall(function()
if tostring(playerzone.Owner.Value) ==
tostring(game.Players.LocalPlayer) then
checkloop = 1
end
end)
if checkloop == 1 then
checkloop = 0
local image_link =
"https://api.nexitysecond.repl.co/convertimagetotext?link=" .. link
local response = game:HttpGet(image_link)
string_content = Split(response, "N")

for assad,block in
pairs(game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]:GetChildren
()) do
if block.Name == name then

local GridX = playerzone.CFrame.x


local GridY = playerzone.CFrame.y
local GridZ = playerzone.CFrame.z
local GridCenter = playerzone.CFrame.x, playerzone.CFrame.y,
playerzone.CFrame.z
local DifferenceX = round((block.PrimaryPart.CFrame.x -
GridX) / 2.5)
DifferenceX = DifferenceX + 25 -- for my sanity
local DifferenceY = round((block.PrimaryPart.CFrame.y -
GridY) / 2.5)
local DifferenceZ = round((block.PrimaryPart.CFrame.z -
GridZ) / 2.5)
local ThePos = Vector3.new(DifferenceX, DifferenceY,
DifferenceZ)
block.Name =
name..tostring(DifferenceX).."x"..tostring(DifferenceY)

block.Union.Name = "Union1"
block.Union.Name = "Union4"
block.Union.Name = "Union2"
block.Union.Name = "Union3"
end
end
for assad3, image_pixel in pairs(string_content) do
image_table = Split(tostring(image_pixel), " ")
local pixel_type = ""
local image_pixelX = image_table[1] - 2
local image_pixelY = image_table[2]
local image_R = image_table[3] / 255
local image_G = image_table[4] / 255
local image_B = image_table[5] / 255
if waitloop ~= image_pixelX then
wait()
end
waitloop = image_pixelX

if (image_pixelX % 2 == 0) then
if (image_pixelY % 2 == 0) then
pixel_type = "Union3"
else
pixel_type = "Union1"
end
else
if (image_pixelY % 2 == 0) then
pixel_type = "Union4"
else
pixel_type = "Union2"
end
end

local A_image_pixelX = math.floor(image_pixelX / 2) + 1


local A_image_pixelY = math.floor(image_pixelY / 2) + 1
local B_image_pixelX = (A_image_pixelX * 2) - image_pixelX
local B_image_pixelY = (A_image_pixelY * 2) - image_pixelY
local paintassad = 0
if A_image_pixelY == 40 then
A_image_pixelY = 39
end
spawn(function()
local A_1 =
game:GetService("Workspace").PlayerAircraft[tostring(game.Players.LocalPlayer)]
[name .. A_image_pixelX .. "x" .. A_image_pixelY][pixel_type]
local A_2 = Color3.new(image_R, image_G, image_B)
local Event =
game:GetService("ReplicatedStorage").Remotes.Paint
Event:FireServer(A_1, A_2)
end)
end
end
end
end)
Tab4:Button("Build canvas 1x1 blocks", "builds a fullsize canvas out of 1x1
blocks", function()
for x=1, 51, 1 do
for y=1, 39, 1 do
spawn(function()
local A_1 = Vector3.new(x-26, y, 25)
local A_2 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-08, -1, 0,
1, -4.37113883e-08)
local A_3 = 1
local Event =
game:GetService("ReplicatedStorage").Remotes.PlaceBIockRegion
Event:InvokeServer(A_1, A_2, A_3)
end)
wait(0.15)
end
end
end)
Tab4:Button("Build canvas HoverEngine blocks", "builds a fullsize canvas out of
hover engines", function()
for x=1, 51, 1 do
for y=1, 39, 1 do
spawn(function()
local A_1 = Vector3.new(x-26, y, 25)
local A_2 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-08, -1, 0,
1, -4.37113883e-08)
local A_3 = 173
local Event =
game:GetService("ReplicatedStorage").Remotes.PlaceBIockRegion
Event:InvokeServer(A_1, A_2, A_3)
end)
wait(0.15)
end
end
end)
Tab4:Button("Build canvas SnowBlaster blocks", "builds a fullsize canvas out of
snow blasters", function()
for x=1, 51, 1 do
for y=1, 39, 1 do
spawn(function()
local A_1 = Vector3.new(x-26, y, 25)
local A_2 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.31134158e-07, 1, 0, -
1, 1.31134158e-07)
local A_3 = 104
local Event =
game:GetService("ReplicatedStorage").Remotes.PlaceBIockRegion
Event:InvokeServer(A_1, A_2, A_3)
end)
wait(0.15)
end
end
end)
Tab4:Button("Rainbow Aircraft", "paints your aircraft into random colours",
function()
for i,blocks in
pairs(game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]:GetDescenda
nts()) do
spawn(function()
color1 = math.random(0,255)
color2 = math.random(0,255)
color3 = math.random(0,255)
local A_1 = blocks
local A_2 = Color3.new(color1, color2, color3)
local Event = game:GetService("ReplicatedStorage").Remotes.Paint
Event:FireServer(A_1, A_2)
end)
end
end)

local Tab5 = Window:Tab("LF-Prototype", "http://www.roblox.com/asset/?


id=6023426915")
Tab5:Label("Play videos on 24x24 1x1 block canvas.")
Tab5:Button("Stop playing video", "stops the video from playing", function()
pcall(function()
isVideoPlaying = false
wait(1)
isVideoPlaying = true
end)
end)
Tab5:Textbox("Video in workspace folder", "plays the video on a 24x24 canvas in
your executor workspace folder", true, function(text)
print(tostring(text))
local checkloop = 0
local waitloop = 0
for assad2,playerzone in pairs(game.Workspace.BuildingZones:GetChildren()) do
pcall(function()
if tostring(playerzone.Owner.Value) ==
tostring(game.Players.LocalPlayer) then
checkloop = 1
end
end)
if checkloop == 1 then
checkloop = 0
--[[
local image_link =
"https://smhreplitissotrashathandlingtonsoffileswhydoievenuseit.nexitysecond.repl.c
o/rendervideo?videolink=https://www.youtube.com/watch?v=cA9DEewBR_w"
local response = game:HttpGet(image_link)
local string_content = Split(response, "N")
]]--
local response = readfile("/frames/" .. text .. ".txt")
local string_content = Split(response, "N")
for assad,block in
pairs(game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]:GetChildren
()) do
if block.Name == "BlockStd" then

local GridX = playerzone.CFrame.x


local GridY = playerzone.CFrame.y
local GridZ = playerzone.CFrame.z
local GridCenter = playerzone.CFrame.x, playerzone.CFrame.y,
playerzone.CFrame.z
local DifferenceX = round((block.PrimaryPart.CFrame.x -
GridX) / 2.5)
DifferenceX = DifferenceX - 1
local DifferenceY = round((block.PrimaryPart.CFrame.y -
GridY) / 2.5)
local DifferenceZ = round((block.PrimaryPart.CFrame.z -
GridZ) / 2.5)
local ThePos = Vector3.new(DifferenceX, DifferenceY,
DifferenceZ)
block.Name =
"BlockStd"..tostring(DifferenceX).."x"..tostring(25 - DifferenceY)
end
end
for framecount, frame in pairs(string_content) do
local skipframe = 0
if framecount > 2 and framecount % (skipframe + 1) == 0 then
ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValue()
if ping > 500 then
wait(0.5)
end -- ping bias

print(framecount)
local framergb = Split(frame, "A")
local lastframergb = Split(string_content[framecount - 1], "A")
local frame_table = {}
local totalcount = 1

if isVideoPlaying then
for number=1, #framergb do
pcall(function()
local lastrgb = Split(lastframergb[number], " ")
local rgb = Split(framergb[number], " ")
local rgb1 = tonumber(rgb[1])
local rgb2 = tonumber(rgb[2])
local theblock =
game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]["BlockStd" ..
rgb1 .. "x" .. rgb2].PrimaryPart
local increment = 50 -- 1-255, 1 = absolute value,
higher = more noise but less lag
local lastrgbc = Color3.new(math.floor(lastrgb[3] /
increment), math.floor(lastrgb[4] / increment), math.floor(lastrgb[5] / increment))
local rgbc = Color3.new(math.floor(rgb[3] /
increment), math.floor(rgb[4] / increment), math.floor(rgb[5] / increment))
if lastrgbc ~= rgbc then
colourthisblock(theblock, rgb[3]/255,
rgb[4]/255, rgb[5]/255)
--print("painted block : " .. tostring(c) ..
"x" .. tostring(number2) .. " " .. tostring(rgb[1]) .. " " .. tostring(rgb[2]) .. "
" .. tostring(rgb[3]))
end
end)
end
else
b.b.b.b()
end
wait(0.033)
end
end
end
end
end)
Tab5:Textbox("Video inputstream", "testing currently not for use", true,
function(text)
local checkloop = 0
local waitloop = 0
for assad2,playerzone in pairs(game.Workspace.BuildingZones:GetChildren()) do
pcall(function()
if tostring(playerzone.Owner.Value) ==
tostring(game.Players.LocalPlayer) then
checkloop = 1
end
end)
if checkloop == 1 then
checkloop = 0
--[[
local image_link =
"https://smhreplitissotrashathandlingtonsoffileswhydoievenuseit.nexitysecond.repl.c
o/rendervideo?videolink=https://www.youtube.com/watch?v=cA9DEewBR_w"
local response = game:HttpGet(image_link)
local string_content = Split(response, "N")
]]--
local response = game:HttpGet(text)
local string_content = Split(response, "N")
for assad,block in
pairs(game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]:GetChildren
()) do
if block.Name == "BlockStd" then

local GridX = playerzone.CFrame.x


local GridY = playerzone.CFrame.y
local GridZ = playerzone.CFrame.z
local GridCenter = playerzone.CFrame.x, playerzone.CFrame.y,
playerzone.CFrame.z
local DifferenceX = round((block.PrimaryPart.CFrame.x -
GridX) / 2.5)
DifferenceX = DifferenceX - 1
local DifferenceY = round((block.PrimaryPart.CFrame.y -
GridY) / 2.5)
local DifferenceZ = round((block.PrimaryPart.CFrame.z -
GridZ) / 2.5)
local ThePos = Vector3.new(DifferenceX, DifferenceY,
DifferenceZ)
block.Name =
"BlockStd"..tostring(DifferenceX).."x"..tostring(25 - DifferenceY)
end
end
for framecount, frame in pairs(string_content) do
local skipframe = 0
if framecount > 2 and framecount % (skipframe + 1) == 0 then
ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValue()
if ping > 500 then
wait(ping + ping)
end -- ping bias
print(framecount)
local framergb = Split(frame, "A")
local lastframergb = Split(string_content[framecount - 1], "A")
local frame_table = {}
local totalcount = 1

if isVideoPlaying then
for number=1, #framergb do
pcall(function()
local lastrgb = Split(lastframergb[number], " ")
local rgb = Split(framergb[number], " ")
local rgb1 = tonumber(rgb[1])
local rgb2 = tonumber(rgb[2])
local theblock =
game.Workspace.PlayerAircraft[tostring(game.Players.LocalPlayer)]["BlockStd" ..
rgb1 .. "x" .. rgb2].PrimaryPart
local increment = 48 -- 1-255, 1 = absolute value,
higher = more noise but less lag
local lastrgbc = Color3.new(math.floor(lastrgb[3] /
increment), math.floor(lastrgb[4] / increment), math.floor(lastrgb[5] / increment))
local rgbc = Color3.new(math.floor(rgb[3] /
increment), math.floor(rgb[4] / increment), math.floor(rgb[5] / increment))
if lastrgbc ~= rgbc then
colourthisblock(theblock, rgb[3]/255,
rgb[4]/255, rgb[5]/255)
--print("painted block : " .. tostring(c) ..
"x" .. tostring(number2) .. " " .. tostring(rgb[1]) .. " " .. tostring(rgb[2]) .. "
" .. tostring(rgb[3]))
end
end)
end
else
b.b.b.b()
end
wait(0.033)
end
end
end
end
end)

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