Professional Documents
Culture Documents
Ficha 1
Ficha 1
Matsu Saisoku
Character Name 60 49 35
Fell
Player Name 2 1 Honor Glory Status
Identity
Social Standing
Leão Matsu 2 3
1
Ninjō
Clan Family
Matsu Berserker School 1
School School Rank
Giri
Roles
Titles
a Work of Art
Refine
Composition
Restore
Design
Invent
Smithing
Adapt
Attune DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills
Feint
Overcome
Government
Know or
Recall
Medicine
Theorize
Sentiment
Survey
Theology
Sense ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES
Command 2
Trick
Courtesy
Influence
a Person
Reason
Games
Incite PERSONALITY, HABITS, AND QUIRKS
Performance
Charm
Enlighten
Con
Acquire or
Labor
Relationships
Produce
Seafaring
Innovate
Skulduggery
Exchange
Survival
Subsist
EXPERIENCE
Success
Symbol Key
Explosive Success
Opportunity
0
Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CHARACTER SHEET – CONFLICT MODE
Derived Attributes
Rings and Stances
(Earth + Water) x 2
8
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
2 FOCUS
on your turn that does
not require a check or
3 If you succeed,
+1 bonus success
(Air + Fire)
4
share a type with your
first action.
1 per symbol.
VIGILANCE
(Air + Water) / 2
2
VOID STANCE: STANCES CAN ONLY BE APPLIED
You do not receive strife VOID POINTS
from symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT
Disadvantages
SKILL NAME RANKS
Advantages
Combat Skills
&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References
WEAPONS ARMOR
NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament
Clothes
/
Gear
KOKU BU ZENI
Notes