Professional Documents
Culture Documents
Revision Notes For Class 11 Physics Motion in A Plane For NEET
Revision Notes For Class 11 Physics Motion in A Plane For NEET
Revision Notes For Class 11 Physics Motion in A Plane For NEET
Physics
Motion in a Plane
Vectors:
The physical quantities with both magnitudes and direction are known as vector
quantities or vectors.
Example: force, velocity etc.
Representation of a vector:
A vector is represented by a straight line with an arrowhead on it. The length of
the line represents the magnitude of a vector and the arrowhead tells the direction
of the vector.
Types of vectors:
● Polar vectors: A polar vector involves a displacement or virtual
displacement Example: velocity, force etc.
● Axial vectors or Pseudo vectors: A pseudo vector or axial vector involves
the orientation of an axis in space.
Example: angular velocity, torque, angular momentum, etc.
● Equal vectors: Two vectors are said to be equal if they have the same
magnitude and direction regardless of their initial position.
● Negative vector: It is a vector having the same magnitude but direction
opposite to that of a given vector.
● Unlike vectors: Two vectors whose magnitude and direction are different
are called unlike vectors.
● Orthogonal vectors: Two vectors are said to be orthogonal if they are
perpendicular to each other
● Null vector: It is a vector whose magnitude is zero but its direction is not
defined.
● Properties of a null vector:
A0 A
0 0 Were λ is a scalar.
0A 0
Let α, β, and γ are the angles between A and the x, y and z-axis, respectively as
shown in the figure, then
The magnitude of A is
A Ax2 Ay2 Az2
The dot or scalar product of two vectors A and B denoted by A.B (read A and B
) is defined as the product of the magnitude of A and B and the cosine of the
angle between them. In symbols, A.B AB cos , 0≤θ≤π where A.B is a scalar
and not a vector.
Properties of dot product:
● A.B B. A
● A.( B C ) A.B A.C
● m( A.B) (mA).B A.(mB) ( A.B)m , where m is a scalar.
● iˆ. ˆj ˆj.iˆ kˆ.kˆ 1, iˆ. ˆj ˆj.kˆ kˆ.iˆ 0
Lami’s theorem:
When three forces acting at a point are in equilibrium, then force is proportional
to the sine of the angle between the other two forces.
Mathematically:
A B C
sin sin sin
RELATIVE MOTION:
● There is no meaning of motion without reference or observer. If reference
is not mentioned then we take the ground as a reference of motion.
● Velocity or displacement of the particle w.r.t. the ground is called actual
velocity or actual displacement of the body.
● If we describe the motion of a particle w.r.t. an object which is also moving
w.r.t ground then the velocity of particle w.r.t ground is its actual velocity(
act ) and velocity of the particle w.r.t. moving object is its relative velocity
SHORTCUT FORMULAS:
● Relative velocity of a body A with respect to body B, when they are moving
in the same direction is given by
AB A B .
● Relative velocity of a body A with respect to body B when they are moving
in the opposite direction is given by
AB A B .
( B )sin(1800 ) B sin
tan
( A ) ( B )cos(1800 ) A B cos
PROJECTILE:
Any body given an initial velocity moves freely in space under the influence of
gravity is called a projectile.
Example:
A javelin thrown by an athlete and a ball kicked from the ground.
The path followed by a projectile is called its trajectory. Trajectory of a projectile
is a parabola. Projectile motion is a two dimensional motion.
Circular Motion
● Circular motion is a two dimensional motion.
● The motion of a body along a circular path is called as circular motion.
Angular displacement:
The angular displacement of an object moving around a circular path is defined
as the angle traced out by the radius vector at the center of the circular path in a
given time. It is denoted by symbol θ.
Angular velocity:
● Angular velocity of an object in circular motion is defined as the rate of
change of its angular displacement with time. It is generally denoted by
d
symbol ω(omega) and it is given by .
dt
● SI unit of angular velocity is rads 1 and its dimensional formula is
M 0 L0T 1 .
Points to remember:
● Vectors: The physical quantities which have both magnitudes, as well as
direction, are known as vector quantities or vectors. Example: force,
velocity etc.
● Representation of a vector: a vector is represented by a straight line with
an arrowhead on it. The length of the line represents the magnitude of a
vector and the arrowhead tells the direction of the vector
● Types of vector are polar, non-polar, collinear, orthogonal, unit, null
vectors etc… and many others.
● Vectors follow the basic laws such as commutative, associative etc…
● The cross or vector product of A and B is a vector C A B (read A cross
B ).
● When three forces acting at a point are in equilibrium, then force is
proportional to the sine of the angle between the other two forces is called
the lamis theorem.
● Any body given an initial velocity moves freely in space under the
influence of gravity is called a projectile.
● Example: A javelin thrown by an athlete and a ball kicked from the ground.
● Using lami’s theorem and projectile motion we can solve many kinematics
issues like rain-man and boat problem.
● Projectile varies according to height, angle, and along a inclined plane.
● Circular motion is a two dimensional motion.
Numerical Examples
1. A particle moves so that its postion vector is given by
r = cosωtxˆ + sinωtyˆ , where is a constant. Which of the following is
true?
a. Velocity is perpendicular to r and acceleration is directed
towards the origin
b. Velocity is perpendicular to r and acceleration is directed away
from the origin
c. Acceleration is given by a = -ω2r .
d. Velocity is directed away from origin and acceleration is equal
to zero
Answer: option (a) & (c)
Complete solution:
Given,
r cos txˆ sin tyˆ
Important formulae:
● Properties of a null vector:
1. A 0 A
2. 0 0 Were λ is a scalar.
3. 0 A 0
● Laws of Vector Algebra:
If A , B and C are Vectors, and m and n are scalars, then
o Commutative law of addition
A B B A
o Associative law of multiplication
m(nA) (mn) A n(mA)
o Distributive law
▪ (m n) A mA nA
▪ m( A B) mA mB
● Triangle law of vectors: R A2 B 2 2 AB cos
B sin
tan
A B cos
● Parallelogram law of vectors: If R is the resultant of A and B then,
R A2 B 2 2 AB cos
B sin
tan
A B cos
● A.B AB cos , 0≤θ≤π for dot product
● A B AB sin nˆ , 0≤θ≤π for cross product
● Relative velocity of a body A with respect to body B, when they are moving
in the same direction is given by AB A B .
● Relative velocity of a body A with respect to body B when they are moving
in the opposite direction is given by