ELITE CLASSES
SPELLBLADE
Driven to seek knowledge and skill above all else, the
spellblade is a true master of both theory and applying it
practically Like a wizard, the spellblade is committed to
research and study: Like a fighter, they are willing to tra
improve until they can put what they know into practice.
Blending weapon and magic, the spellblade charges into
battle with contingency plans for their contingency plans.
PREREQUISITES
+ Atleast 3 levels inthe fighter class
+ Atleast 3 eves inthe wizard lass.
+ Noleves in other elite classes.
Cass FEATURES
‘Asa spellblade, you gain the following class features.
‘Hrr Ponts
+ Hit Dice: 148 per speliblade level
*+ Hit Points per speliblade level: 148 (or 5) + your
Constitution modifier,
BATTLEMAGE
Starting at Ist level any weapon you are proficient with can,
be used as an implement for your wizard spells and your
spellblade spells.
Additionally, when you use your Second Wind feature to
regain hitpoints, you also regain a spell slot ofa level equal
tor lower than your spellblade level
ARCANE REVELATION
WWietigou reach 20d level yee ganna ea cee en
Choose two spells from the list of spells at the end of the
class description. You add those to your spellbook and can
prepare and cast them as though they were wizard spells.
In addition, you gain two 3rd-level spell slots.
SPELLCLEAVE
Starting at 3rd level you can rip spells out of the
weapons,
Whenever a creature that you can see within 60 feet of yo
casts a spell that targets you or an area that would include
the square you are standing in or a square adjacent to it, you
ccan use your reaction to make an attack roll against the
caster’s spel save DC using a weapon you are holding. Ona
successful attack, you shatter the spell, countering it, and
‘until the end of your next turn, your attacks with that weapon
count as magical and deal an additional 2d6 force damage on
hit
with your
DISTORTIONIST
‘Toa distortionist, there are no rules that apply. The rogue’s
disregard for law and the sorcerer’ disregard for the laws of
nature make a dangerous combination. Armed with a
confidence that can warp the fabric of space, nothing can
stop the distortionist, not even reality.
PREREQUISITES
* Atleast 3 evelsin the rogue class.
+ Atleast 3 levels in the sorcerer class+ No levels in other elite classes.
Cass FEATURES
AAs a distortionist, ou gain the following class features.
Hrr Ports
+ Hit Dice: 148 per distortionist evel
+ Hit Points per distortionist level: 148 (or 5) ~ your
Constitution modifier.
Mrra-ATTACK
Starting at Let level you can manipulate the fabric of reality
tomake your attacks more dangerous. Your sorcery point
total increases by 3 You gain two of the following metaattack
‘options of your choice.
You can only use one mets-atack option on an attack.
D1srant ATTACK
When you make a ranged weapon attack, you can spend 1
sorcery point to double the range of that attack. When you
make a melee weapon attack, you can spend 1 sorcery point
to give that attack a range of 30 feet. It still counts as a melee
weapon attack,
EmpowsREp ATTACK,
‘When you roll damage for a weapon attack, you can spend 1
sorcery point to reroll a number of the damage dice
(including Sneak Attack damage) up to your Dexterity
‘modifier (minimum of one) You must use the new rolls.
HEIGHTENED ATTACK
When you make a weapon attack, you can spend 3 sorcery
points to gain advantage on the attack,
‘TWINNED ATTACK
When you make a weapon attack against a creature, you ean
spend 2 sorcery points to make an additional attack against
another creature within range of the weapon.
Drain REALITY
At 2nd level you gain the ability to absorb some of the
distortions you leave in reality, converting them to magical
energy.
‘When you would apply Sneak Attack damage to an attack,
you can choose to remove any number of Sneak Attack dice.
Ifyou do, you don't rol thoee for damage, and you regain a
spent spell slot of level equal to the number of dice removed
this way:
You can do this a number of times equal to your Charisma
‘modifier, nd regain the ability to do so once you finish a long.
rest
CasTING EXPERTISE
When you reach 3rd level choose a spell you know with a
casting time of I action. You can use the action granted to
you by your Cunning Action feature to cast that spellSPELLBLADE SPELLS
Anas OF THE WARLORD
‘Sed level transmutation
Casting Time: 1 action
Range: Self
‘Components: V
Duration: Concentration, up to 1 minute
You enter a battle stance and grow four additional arms for
the duration of the spell. Each of these arms is holding a
shortsword On each of your turns, you can take an additional
four actions, each of which ean be used only to make « single
attack with one of the shortswords of to interact with an
Biape RAIN
Srdlevel conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a weapon)
Duration: Concentration, up to 1 minute
You make a slashing motion with your weapon, opening
‘magical rift in the air 20 feet above a point you choose within
range, from which swords fall to strike anyone below. Each
creature in a 20-foot radius from the point you choose must
make a Dexterity saving throw. A target takes 6d6 slashing
damage on a failed save, or half as much on a successful one.
‘The swords remain for as long as you maintain
concentration, making the area difficult terrain. A creature
can ignore this difficult terrain, aking 246 slashing damage
instead.
As long as the swords remain, whenever you end your turn
inside the ares, your weapon absorbs some of the power of
the swords, increasing its damage on a hit by 146. This effect,
ends when this spell ends.
INVOKE WEAKNESS
Srdllevel necromancy
Casting Time: 1 action
Range: Touch
‘Components: V
Duration: Concentration, up to 1 minute
You whisper a secret word of power to a weapon within,
range, imbuing it with the power to seek out weakness in any
enemy. For the duration of this spelt all ereatures have
‘weakness to attacks made with that weapon, and attacks with,
itignore all resistances and immunities.
PRoTEAN WEAPON
Srd-level conjuration
Casting Time: 10 minutes
Range: Touch
‘Components: V, S, M (abit of clay)
Duration: 24 hours
You create a magical weapon that can take any shape you
desire, This weapon starts out in the shape of a greatsword,
but its wielder can change it into the shape of any single
simple or martial weapon as a bonus action. You can also
cause it to split into two weapons, ifboth of them are light,
‘The protean weapon counts as a magical weapon, and
rants +2 to all attack and damage rolls with it. It provides
infinite ammunition for its ranged forms by creating it as you
reload, but the ammunition dissipates at the end of your turn
after being fred
‘When you make an attack with the protean weapon, you
ccan choose to attempt to restrain you target. Ifyou do, and
you hit, the target must make a Strength saving throw. On
failed save, chains of metal burst forth, wrapping themselves
around the creature and holding it in place, That creature is
restrained until the end of your next turn,
CREDITS
Created by Chillthid(chilithidtumblrcom) using the
Homebrewery.
Artwork: Graceblade Artisan by Magali Villeneuve, Geier
Reach Bandit by Slawomir Maniak