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A Sense of Ice and Fre - Exploring Thermal Feedback With Multiple Thermoelectric-Cooling Elements On A Smart Ring
A Sense of Ice and Fre - Exploring Thermal Feedback With Multiple Thermoelectric-Cooling Elements On A Smart Ring
A R T I C LE I N FO A B S T R A C T
Keywords: In this paper, we investigate the use of thermal feedback on a smart ring with multiple thermoelectric coolers
Smart ring (TECs). Our prototype aims to offer an increased expressivity with spatial thermal patterns. Our pilot study
Thermal feedback showed that users could reliably recognize 4 single points with cold stimulation (97.2% accuracy). In the fol-
Spatial thermal sensitivity lowing two main experiments, we investigated the use of 4 in-ring TECs to achieve two categories of spatial
Wearable
thermal patterns by combining two neighboring or opposite elements. The results revealed three neighboring
patterns and five opposite patterns that could be reliably recognized by the participants with the average ac-
curacy above 80%. A follow-up experiment suggested that it could be confusing for users by combining four
single-spot cold stimulations, three neighboring patterns, and five opposite patterns in the same group (average
accuracy: 50.2%). We conducted two more follow-up studies, showing that the participants could identify the
thermal patterns in the combined group of the single-spot cold stimulations and the neighboring patterns
(average accuracy: 85.3%), and the combined group of the single-spot cold stimulations and the opposite pat-
terns (average accuracy: 89.3%). We further conducted three design workshops, involving six product/interface
designers, to investigate the potential applications of these thermal patterns. The designers suggested different
mappings between the given thermal patterns and the information, including direction cueing through single-
spot and neighboring patterns, artifact comparison through opposite patterns, notifying incoming calls/messages
from different persons with different locations and temperatures of the TECs, etc. This demonstrated interest in
spatial thermal patterns in smart rings not only for notifications but also for various everyday activities.
1. Introduction and intensity) at a time (Saket et al., 2013), which usually affects the
expressivity of the system.
Smart rings are receiving more and more interest from both industry Using multiple actuators allows for encoding of more complex in-
and academics. It can be used to convey information easily and dis- formation with spatial patterns. For example, a wristband or headband
cretely. As fingers are one of the more sensitive body locations to haptic with four or more output actuators (e.g. DC motors and vibration mo-
stimuli (Stevens and Choo, 1996), smart rings are especially desirable. tors) could be used for target searching (Chen et al., 2018), navigation
Potential information that can be relayed ranges from simple notifica- (Hong et al., 2017; Strasnick et al., 2017), or to perform more complex
tions to more complex continuous information, such as training pro- tasks, such as color comparison (Carcedo et al., 2016). However, vi-
gress (Cauchard et al., 2016), or even direction information. However, brotactile feedback with multiple actuators does not seem to be a usable
smart rings are limited by their size, which makes it hard to embed strategy to create spatial patterns with the form factor of a smart ring,
multiple actuators of the same type, such as vibration motors, in the as the vibration at one location could easily vibrate the whole ring,
form factor of a finger ring. Thus, previous research done in this area making it hard to locate the source of vibration.
(Hsieh et al., 2016; Pradana et al., 2014) has primarily focused on using Although a few existing studies (Cain, 1973; Taus et al., 1975) on
a single actuator. However, such systems can only convey simple in- thermal localization showed that radiation-based non-contact heat was
formation by using single-dimensional patterns, such as triggering a error-prone in localization due to the phenomenon of spatial thermal
single vibration motor with one particular specification (e.g., frequency summation, some other work suggested on-skin thermal stimuli
⁎
Corresponding author.
E-mail address: keninzhu@cityu.edu.hk (K. Zhu).
https://doi.org/10.1016/j.ijhcs.2019.07.003
Received 3 February 2018; Received in revised form 27 April 2019; Accepted 9 July 2019
Available online 10 July 2019
1071-5819/ © 2019 Elsevier Ltd. All rights reserved.
K. Zhu, et al. International Journal of Human-Computer Studies 130 (2019) 234–247
through small thermal-haptic devices could improve the spatial acuity showed that the participants can reliably identify the thermal patterns
for tactile stimulation (Stevens, 1982). In addition, the on-skin cold in the combined group of single-spot cold stimulations and neigh-
stimulations were generally more perceivable than the hot ones boring/opposite patterns, indicating their potential usage as in-ring
(Wilson et al., 2011). Psychological research has also shown the phe- thermal icons. We further conducted three design workshops, and dis-
nomenon of illusional and referral thermal sensation (Green, 1977), tilled a list of application scenarios that can make use of these thermal
which is a cortical perceptual process similar to “filling in” in the visual patterns, such as direction cueing through single-spot and neighboring
modality, and requires both tactile and thermal stimulation to occur. In patterns, artifact comparison through opposite patterns, notifying in-
the field of HCI (Human-Computer Interaction), thermal feedback has coming calls/messages from different persons with different locations
been previously used in a wide variety of contexts, such as social ac- and temperatures of the TECs, etc.
tivities (Wilson et al., 2015), emotions (Tewell et al., 2017a; Wilson and The contribution of this paper is four-fold:
Brewster, 2017; Wilson et al., 2016) and navigation (Tewell et al.,
2017b). Halvey et al. (2011) stated that “(Thermal feedback) can act as a • Working prototypes of smart rings embedded with multiple TECs, of
non-visual notification channel for situations that are too bumpy or noisy for various sizes, which can be used with the thermal patterns described
vibrotactile or audio feedback. It can enhance both visual and non-visual in the paper.
feedback by adding extra depth to the interaction experience, e.g. thermal • The results of our empirical studies on user perception of spatial
feedback could be used to add affect that is not provided by other modalities thermal patterns on the finger using a smart ring.
(Iwasaki et al., 2010; Nakashige et al., 2009). Thermal output is also • A set of thermal patterns that leverage the finger’s natural sensitivity
entirely private; audio may be heard by others, vibrotactile may be heard to temperature to allow reliable recognition of single and combi-
and felt by others and visual may be seen by others.” In addition, national patterns from the smart ring;
Roumen et al. (2015) showed that heat sensitivity could be positively • A set of designer-elicited application scenarios that leverages the
impacted by physical activity, with heat being easier to perceive during proposed set of in-ring thermal patterns.
walking or running activities. Furthermore, the results of NotiRing
(Roumen et al., 2015) indicated the need for investigating thermal’s 2. Related work
potential as an in-ring notification channel with improved thermal
devices that have more immediate feedback. Our research is inspired by two emerging topics in HCI: thermal
While early psychological studies revealed the poor spatial acuity feedback, and multimodal haptic feedback on fingers. We also discuss
for thermal sensation on finger-tips (Yang et al., 2009), it is unknown finger sensitivity to thermal stimuli.
how the results may alter with miniature on-skin TEC modules and the
wearable form factor of ring. Previous research on thermal feedback for 2.1. Thermal feedback in HCI
HCI has mainly focused on body locations such as the thenar eminence,
face, and wrist (Halvey et al., 2012a; 2013; 2011; Peiris et al., 2016; There have been extensive physiological (Cain, 1973; Stevens and
2017; Ranasinghe et al., 2017; Wilson et al., 2013). Existing research Choo, 1998; Taus et al., 1975), psychological (Jones and Berris, 2002;
also showed that the form factor of a ring afforded eight positions of Singhal and Jones, 2016; Zhang et al., 2010), and HCI-related (Halvey
pin-point poking stimulation (Je et al., 2018). However, in the limited et al., 2012b; 2013; 2011; Jones and Ho, 2008; Sato and Maeno, 2012;
research on ring-based thermal feedback (Roumen et al., 2015), the Wettach et al., 2007; Wilson et al., 2012; 2013; Wilson and Brewster,
usage of multiple thermal actuators on the ring were not explored. In 2017; Wilson et al., 2015; 2016) research on thermal feedback, from
this paper, we present a prototype of a smart ring with multiple min- which various applications have been proposed.
iature TEC elements and investigate the use of spatial thermal patterns. Jones and Berris (2002) distilled a list of useful features and design
In the pilot study, we determined the maximum number of TECs that suggestions for the thermal display based on virtual reality (VR) re-
can be accurately recognized by participants. A configuration with four search and psychological evidence. Wettach et al. (2007) designed a
elements (see Fig. 1) yields an average accuracy of 97.2% for cold sti- resistance-based thermal device attached to a mobile phone, and
muli and 82.4% for hot stimuli. We then designed a set of in-ring spatial showed that users could differentiate three different hot temperatures
thermal patterns (Figs. 10 & 13) by combining two neighboring or with the error rate of 25% after long-term training. Sato and
opposite TECs, each of which can be triggered as cold or hot. In a series Maeno (2012) created a 2 × 2 matrix of TECs to reduce the reaction
of main experiments, we assessed the feasibility of accurately per- time to thermal stimulation on the fingertip.
ceiving the combinational thermal patterns. Results revealed two se- Wilson et al. conducted a series of comprehensive investigations on
parate groups of thermal patterns (i.e. three neighboring patterns and thermal feedback in HCI, which provided important insights on design:
five opposite patterns) that can be identified by the participants with 1) hand is a highly thermally sensitive body part (Halvey et al., 2011);
the average accuracy above 80%. Our follow-up experiments further 2) 1 ∘C/s rates of change were appropriate for thermal displays
(Wilson et al., 2011); 3) the perception of thermal feedback could be
strongly affected by clothes (Halvey et al., 2011) and the environment
(Halvey et al., 2012b); 4) a set of thermal icons on mobile phones
(overall accuracy of perception: 83%) can be designed based on the
speed and the direction of temperature change (Wilson et al., 2012); 5)
there was a strong agreement among users on the application of
thermal feedback in social communication and rating-related informa-
tion representation (Wilson et al., 2015); and 6) thermal feedback could
be applied to represent emotion (Wilson et al., 2016) and widen the
range of emotion representation along with other feedback modalities
(Wilson and Brewster, 2017). Following Wilson et al.’s insights, Tewell
et al.’s research showed that thermal feedback enhanced the affective
perception of text messages (Tewell et al., 2017a) and could be used to
facilitate navigation (Tewell et al., 2017b). More recently, Singhal and
Jones (2018) evaluated thermal pattern recognition on the hand and
arm with single thermoelectric module, and proposed the model-based
Fig. 1. Smart ring prototype with four TEC modules around the finger. approach for designing thermal icons. Peiris et al. (2019) designed and
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evaluated the form factor of bracelet with multiple TEC modules. In While visual, auditory, vibrotactile, poking, and skin-scratching
addition, thermal feedback was integrated in the head-mounted display feedback have been investigated in the context of a finger ring with
to enhance the experience of presence in VR (Peiris et al., 2016; 2017; optimal technical implementation, the existing attempts for in-ring
Ranasinghe et al., 2017). thermal feedback were based on resistor heat generation, which is slow
Research showed that people preferred to associate personal emo- and unidirectional. There is a lack of research on how TEC-based bi-
tional information with smart wearable accessories (Polydorou et al., directional thermal feedback can be integrated and elaborated in a
2017). Thus, the characteristics of being private, robust, and well-as- finger ring setting. In this paper, we present a prototype of a finger ring
sociated with affective feeling makes thermal feedback a good candi- with multiple TECs that can achieve different types of thermal feedback
date for the output channel in smart wearable accessories. In the ex- around the finger.
tensive HCI research available on thermal feedback, the thermal
modules studied were mostly large and attached to the palm and the 2.3. Thermal sensitivity on the fingers
forearm (besides the integration with the head-mounted display). There
has been little investigation on thermal feedback in the form factors of While the finger, more specifically finger tips, is highly sensitive to
wearable accessories, especially as a finger ring, given physiological vibrotactile stimulation, it is not the case for thermal stimulation. This
research results that show that fingers and the palm have similar high can be explained by the fact that heat is perceived by different skin
temperature sensitivity among different body parts (Stevens and receptors compared to vibrotactile or force stimulation.
Choo, 1998). Stevens and Choo (1998) investigated thermal sensitivity on dif-
ferent body parts, including fingers, palm, forearm, toe, lips. They
2.2. Multimodal haptic feedback on fingers showed that people are usually more sensitive to cold stimuli, and that
thermal sensitivity declines with age. Dufour and Candas (2007) found
Numerous works have studied multimodal feedback such as vibra- that the thermal detection threshold was higher in adults older than 60
tion (Hsieh et al., 2016; Roumen et al., 2015), poking (Je et al., 2018; years compared to adults aged between 20 and 50 years. Furthermore,
Roumen et al., 2015), resistor-based thermal (Roumen et al., 2015), and people may have lower thermal pain threshold. This may be why some
skin scratching (Je et al., 2017), on the finger, either in a general setting of our participants experienced pain during our experiments.
or in a specific application context. The stimulated locations covered In addition, Treede et al. (1995) found that the responses to the
mainly two parts of the finger: the distal phalanx (including the side of thermal feedback (mainly heat) on hairy skin may be significantly faster
finger, finger pad, and the nail) and the proximal phalanx where a ring than on glabrous skin does, due to the distribution of different types of
is usually worn. nociceptors. In our present studies, the drop of accuracy observed on
The haptic devices on the distal phalanx were usually associated the bottom (palmar) location in our studies for hot temperature seems
with touch and applied in virtual and augmented reality. to corroborate these results.
Yem et al. (2016) developed FingAR, combining electrical and me-
chanical stimulation to selectively stimulate different types of me- 3. Motivation
chanoreceptors and to achieve high-fidelity tactile sensation during
user touch of a virtual surface. More recently, Feng et al. (2017) de- In this research, we investigated thermal feedback for the form
veloped Submerged Haptics consisting of 4 3D-printed miniature air- factor of finger ring. Smart-rings are an increasingly popular research
bags to provide fingertip haptic feedback with air inflation. topic in HCI. Existing research showed that smart rings can provide
Murakami et al. (2017) developed AlteredTouch, a fingertip haptic convenient/always-available input (Chung et al., 2018; Ghosh et al.,
display with integrated force, tactile, and thermal feedback in a min- 2016; Han et al., 2017; Ketabdar et al., 2012; Marti and Schmandt,
iature form factor with integration of two DC motors and one peltier 2005; Shilkrot et al., 2015) or output (Je et al., 2018; 2017; Roumen
module. Hsieh et al. (2016) developed NailTactors, a nail-mounted et al., 2015). Most of the existing research on haptic smart rings focused
array of tactors to provide eyes-free vibrotactile patterns through spa- on the force-based feedback, such as vibration (Roumen et al., 2015),
tial encoding of vibration (perception accuracy of 89%). poking (Je et al., 2018; Zhang et al., 2010) and skin dragging (Je et al.,
Haptic output on the proximal phalanx with a finger ring has also 2017). Vibrotactile would seem like a natural candidate, since the
received an increasing yet unequal amount of interest, compared to finger base (i.e. the proximal phalanx) is sensitive to touch-based tactile
haptic feedback on the distal phalanx. As a type of digital jewelry, smart stimulation in gap detection with 6 mm as the largest size of the con-
rings benefit from the same social acceptability and emotional bond as tactor (Gibson and Craig, 2005). However, considering the dimension
traditional jewelry (Polydorou et al., 2017). Pradana et al. (2014) de- of the common vibration motor (e.g., linear resonant actuator with the
veloped RingU, supporting remote communication through visual and diameter of 10 mm), the spatial acuity of finger base is not good enough
vibrotactile feedback in the ring. Roumen et al. (2015) compared five to embed more than one vibration motor on a smart ring. Poke, as
types of in-ring notifications: visual, audio, vibrotactile, poke, and another option, has already been investigated in PokeRing (Je et al.,
thermal. Their results showed that vibrotactile feedback was the most 2017), providing promising results for multi-positional haptic feedback
reliable and fastest channel for notification, while thermal channel, on a ring. To this day however, no ring with multiple thermal actuators
which was implemented using resistors, was the slowest. This specific have been explored, given the potential advantage that the thermal
limitation was caused by the hardware, as their system needed more feedback could be more private than the vibration and the poking
than 7 s of warming versus 1 s for a TEC. Despite this limitation, they feedback.
found consistent and accurate thermal perception by some participants, Additionally, Roumen et al. (2015) suggested a few applications for
and suggested interesting scenarios in which thermal feedback could be in-ring thermal feedback, and highlighted its interest with increased
desirable, such as a notification channel for moderately urgent mes- sensitivity when performing physical activity. The kind of notifications
sages. Je et al. (2017) developed tactoRing, a ring-size tactile display suggested is “non-urgent” notifications (e.g. calendar event, low bat-
that provides haptic feedback by scratching the skin around the finger tery, app update). As we already highlighted, this previous work did not
using a small gear tactor, achieving an accuracy of 94%. use optimal hardware for thermal feedback, with a very slow resistor-
Han et al. (2017) designed Frictio, providing in-ring friction-based force based process, which likely impacted their results. With the present
feedback, with requirement of input from the non-wearing hand. More work, we thus want to further explore information transfer/notifica-
recently, Je et al. (2018) developed PokeRing, a smart-ring capable of tions using in-ring spatial thermal feedback. We also envision smart
delivering information via poking eight different locations around the rings with multiple sensors embedded in it, which could include other
finger. modalities that could pair nicely with multiple TECs as presented in this
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K. Zhu, et al. International Journal of Human-Computer Studies 130 (2019) 234–247
paper.
Last but not the least, while wrist could be an alternative position
for around-hand haptic feedback, users tend to prefer the two different Fig. 4. Temperature plot.
form factors (wrist band and finger ring) for different occasions
(Lappalainen et al., 2016). Whereas the wrist bands could be practical
for active lifestyle, users see the form factor of finger ring generally
being more beautiful, aesthetic and contributing to the wearer’s social
image. As the form factors of smartwatch and smart wristband have
been extensively studied in HCI, little research has been done on smart
ring until recently. Therefore, there is a need to further investigate new
haptic feedback in smart ring.
4. Hardware design
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For this experiment, we designed 12 ring prototypes in sizes ranging A 3 × 2 within-subject design was used with two independent
from US 6 (diameter of 16.45 mm) to US 11 (diameter of 20.6 mm), as variables: number of TECs (4, 6, 8) and temperature change cold
shown in Fig. 3. Each ring contained either 6 or 8 slots in which we put (− 1 ∘C/s), hot (+1 ∘C/s). The number of TECs was counterbalanced
the TEC elements. For the 4-TEC condition, we only installed 4 TECs in using Latin Square and temperature was randomized within blocks. We
the 8-TEC ring. At the beginning of the experiment, we selected the ring measured two dependent variables: element accuracy and response
best fit each participant. The rings were worn on the index finger of time (i.e. time to complete a trial after the stimulation). A trial was
their non-dominant hand. An iPad Air 2 was used to display the GUI considered successful when the participant was able to identify the
webpage content for training and testing, and allow the participants to correct element that was activated. Participants could take voluntary
select their answers. The GUI webpage was connected to the PC server breaks between blocks. In addition, the participant was instructed to
through a web-socket protocol. All sessions were facilitated by the same remove the ring device, and washed his/her hand during the break. The
experimenter and conducted in a university office with central air- experiment facilitator marked the position of wearing the ring on the
conditioning, maintaining a stable room temperature of 27 ∘C. participant’s finger, and helped the participant to put on the device at
the same position before the new block started.
5.3. Tasks and stimuli Each participant performed the experiment in one sitting (Fig. 6a),
placing his/her ring-wearing hand on the keyboard drawer of the table,
During each test trial, one of the elements would get activated on thus he/she could not see the ring. The experiment lasted for around
two temperature levels we chose (hot : + 1 ∘C/s and cold : − 1 ∘C/s) for 70 min. In total, each participant did a total of 2 temperatures × [1
3 s. The TECs started the temperature change from the skin temperature training block + 2 test blocks] × (4+6+8) stimuli for each condition
of the user. The participant would then, without looking at their hand, × 2 repetitions per block = 216 trials.
determine on which elements the stimulus happened by selecting the
correct element on the iPad Air 2 (Fig. 6). The participant was in- 5.6. Results
structed to input his/her response as quickly and accurately as possible.
There was a 25-s break between trials, to allow the skin to naturally A repeated measures ANOVA test was conducted for the two de-
return to the resting temperature which was recorded before the ex- pendent variables: the accuracy of element identification and the re-
periment. The 25-s duration of the break was decided based on our sponse time.
empirical test with the thermistor.
5.6.1. Accuracy of element identification
5.4. Procedure The accuracy of element identification was significantly affected by
the number of TECs (F2,16 = 77.45, p < 0.001, ηp2 = 0.906) and the di-
Participants began the experiment by filling a pre-test questionnaire rection of temperature change (F1,8 = 21.34, p < 0.01, ηp2 = 0.727 ).
with demographic information. Their skin temperature on the finger There was no significant difference between two blocks in terms of
was collected. Before starting, the experimenter helped the participant accuracy. A post-hoc Tukey HSD Test showed the accuracy of element
choose and put on a ring that would best fit on their finger among the identification in the 4-TEC setting (89.9%) was significantly higher
six different sizes. The ring was then put on the finger to reach the than the accuracy in the 6-TEC setting (73.8%, p < 0.0005), which was
positions shown in Fig. 5. significantly higher than the accuracy in the 8-TEC setting (52.7%,
The experiment was divided into three sessions (one for each TEC p < 0.0005). The accuracy of element identification with cold stimu-
setting). Each session started with a training block where each stimulus lation (78.7%) was significantly higher than the accuracy with hot
was triggered clockwise sequentially starting from the bottom element stimulation (65.6%, p < 0.005).
for the 4-TEC and the 8-TEC setting, and the left element for the 6-TEC There was no significant interaction effect among the block, the
setting. During each stimulus in the training, the iPad Air 2 showed the number of TECs, and the direction and temperature change. In all set-
corresponding location being highlighted in blue for cold stimulus or tings, the participants could perceive the stimulated position more ac-
red for hot stimulus (Fig. 6b). This was repeated twice. After training, curately with cold stimulation than hot stimulation. More specifically,
participants completed two test blocks, where stimuli were presented in the participants achieved an accuracy of 97.2% for cold stimulation and
a randomized order. The selection interface was displayed after each 82.4% for hot stimulation in the 4-TEC setting (Fig. 7).
stimulation, and participants selected the stimulated element by tap-
ping on the smaller circle in the web page (Fig. 6c). After completing 5.6.2. Individual accuracy in 4-TEC setting
each test block, participants filled a post-experimental questionnaire to The 4-TEC setting afforded the highest accuracy of element identi-
measure the perceived level of difficulty and comfort using a 7-point fication. To compare the accuracy of each individual TEC (Fig. 8), we
likert scale (1 - not difficult /comfortable at all, 7 - extremely difficult/ had a new factor, which was the actuator location (top, right, bottom,
comfortable). left). We ran a repeated measures ANOVA test, and found a significant
Fig. 6. (a) Experiment setup; (b) Training Interface for the 4-TEC setting; (c) Testing Interface for the 4-TEC setting.
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Fig. 7. Accuracy of element identification for the pilot study. Error bars show Fig. 9. Response time for the pilot study. Error bars show 0.95 confidence in-
0.95 confidence intervals. tervals.
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Fig. 10. Patterns used in Experiment 1 –for neighboring TECs. Red: hot; Blue: cold. (For interpretation of the references to color in this figure legend, the reader is
referred to the web version of this article.)
6. Spatial pattern generation participants may recognize simple shapes such as lines (by activating
two actuators similar to two points), but only experts may detect more
Our pilot study confirmed that users can reliably perceive individual complex shapes. This also allows us to keep the patterns short duration-
thermal stimulation with the 4-TEC setting. To gain a deeper under- wise.
standing on the affordance and the expressiveness of the 4-TEC setting, Carcedo et al. (2016) investigated the Temporality dimension and
we designed new spatial thermal patterns by combining a pair of advocated to use a sequential temporality (i.e. sensors are not activated
neighboring or opposite TECs. Although a few previous studies (Cain, simultaneously). However, our initial testing with TECs did not show
1973; Taus et al., 1975) on thermal localization showed that radiation- any drop of accuracy, allowing us to shorten the patterns by setting the
based non-contact heat was error-prone in localization due to the Temporality to simultaneous.
phenomenon of spatial thermal summation, later research suggested The grouping strategies were tested in two different experiments, as
on-skin thermal stimuli through small thermal-haptic devices could to minimize to keep the number of varying dimensions close to
improve the spatial acuity for tactile stimulation (Stevens, 1982). In MacLean (2008) recommendations, and, as results will show, to max-
addition, spatial summation would affect thermal intensity thresholds imize recognizability. In order to investigate the potential mapping
in that larger stimuli (i.e. those with a greater spatial extent) are per- between patterns and commands, we ran a design workshop.
ceived to be more intense. Therefore, two neighboring cold/hot simu- MacLean (2008) presented guidelines for haptic icons. While we use
lation might be perceived colder/hotter than the single stimulation, different dimensions, we aim to design a set that can be easily mapped,
further providing hints and assisting users to distinguish the patterns. at hopefully a low cognitive cost. The use of a spatial dimension allows
In line with previous literature on spatiotemporal vibrotactile pat- us to create representational icons. For example, leveraging the simi-
terns (Alvina et al., 2015; Yatani and Truong, 2009), our primary goal is larities between cardinal points and our 4 TECs layout allows us to
to design a set of patterns that can be easily recognized and convey create a simple pattern set for navigation (e.g. activating the Left TECs
information quickly. To ensure better recognizability, we decided to use for Left turn/West, or both Top/Left for North-West). Temperature can
many dimensions with reduced set of values for each instead of fewer also be mapped with emotions (Tewell et al., 2017a; Wilson and
dimensions with larger set of values, in order to leverage chunking Brewster, 2017), providing another option for simple mapping: a hot
(Miller, 1956). A secondary goal is to discover the potential mappings stimulus could be used to encode a positive meaning, or the priority of
between in-ring spatial thermal patterns and applications. The set of an event.
available dimension for vibrotactile pattern includes frequency, am- Finally, it is important to note that we did not consider multimodal
plitude, waveform, duration, rhythm and spatial location (Brown et al., icons, as investigated by previous work (Chan et al., 2008), as we
2005; Chan et al., 2008; MacLean, 2008). Alvina et al. (2015) show that wanted to specifically focus on thermal feedback. However, we do see a
precisely locating a vibrotactile sensation may be problematic and strong potential for multimodal icons combining thermal feedback and
propose a simple binary dimension instead of spatial location which is light, vibration or force feedback.
whether two consecutive pulses happen on the same motor. In our design, each element in a neighboring or opposite pair could
MacLean and Enriquez (2003) investigated similar dimensions for force be triggered in three thermal levels: hot, neutral, and cold. Therefore,
feedback. Compared to vibrotcatile feedback, thermal feedback has its there were eight thermal patterns for each pair. Fig. 10 shows the
unique nature: a TEC will still remain either hot or cold after being patterns on the neighboring pairs (i.e., Top+Left, Top+Right, Bottom
turned off, and that kind of latency makes it hard to work with rhythm +Left, and Bottom+Right). Fig. 13 shows the patterns on the Top
or waveform. Similarly, amplitude, which can be seen as the tem- +Bottom and the Left+Right opposite pairs. To facilitate the data
perature change rate may induce pain, we thus chose a single value for analysis, we coded the TEC elements in the 4-TEC setting with the
it. following scheme: bottom - B, left - L, top - T, right - R. The directions of
In order to design our patterns, we considered the following di- temperature change were coded as: +1 ∘C/s - h, -1 ∘C/s - c. For example,
mensions: the pattern ThRc indicates that the top TEC is triggered with +1 ∘C/s,
and the right TEC is triggered with -1 ∘C/s. As indicated by the pilot
• Temperature Direction { Hot, Cold } study, the heat stimulation at the bottom TEC yielded the lowest
• Location { Top, Right, Left, Bottom } identification accuracy, so we excluded the patterns involving the heat
• Grouping Strategy { Neighbors, Opposite } (for patterns involving stimulation at the bottom TEC (i.e., BhLh, BhLc, BhRh, BhRc, ThBh, and
two TECs) TcBh).
• Temperature Change {1 C/sec} (controlled)
∘
Our pilot experiment showed that the participants perceived the
• Temporality {Simultaneous} (for patterns involving two TECs, cold stimulus 1.2 s faster than the hot stimulus. Therefore, while im-
controlled) plementing the thermal patterns that contain both hot and cold sti-
mulations (Fig. 10: ThRc, TcRh, & BcLh; Fig. 13: ThBc, LcRh, & LhRc),
We did not consider more complex spatiotemporal patterns, based we placed a 1.2-s gap between the hot and the cold stimulation,
on recommendations from Gallace et al. (2007) who suggested that meaning the cold stimulation was triggered 1.2 s after the hot
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stimulation, to provide a simultaneous sensation of hot and cold. buttons was shown next to each spot. The participant needed to make
their selection by tapping on the buttons, and tapping the “Next” button
7. Experiment 1: temperature changes on neighboring TECs to trigger a new stimulation. After completing the two blocks, partici-
pants filled out a post-experimental questionnaire to measure the per-
In this experiment, we investigated if participants could recognize ceived level of difficulty and comfort of detecting the thermal patterns
temperature changes on neighboring TECs. using a 7-point likert scale, following the similar scheme in the pilot
study. The participants also needed to suggest potential applications for
7.1. Participants the thermal patterns in the post-experiment interview.
We applied the same recruitment strategy as the pilot study. Twelve 7.5. Experiment design
participants (7 females, all right-handed) ranging from 18 to 31 years
old (M = 26.3, SD = 3.52 ) were recruited from within the university A within-subject design was used with one independent variable:
community. The average skin temperature on the finger was 32.5 ∘C pattern. We measured two dependent variables: accuracy and response
(SD = 1.52 ). time. A trial was considered successful when the participant was able to
identify the correct location and temperature level for both TECs. There
7.2. Apparatus was a 25-s break between two trials, for the skin to naturally return to
the resting temperature.
We used the same apparatus as in the pilot experiment: 6 ring Each participant performed the experiment in one sitting, including
prototypes (US size 6 to 11) with 4 TECs on them. The rings were worn breaks. The experiment lasted for around 45 min. In total, each parti-
on the index finger of the participants’ non-dominant hands. An iPad cipant did a total of 12 patterns × [1 training blocks + 1 test block]
Air 2 was used for the participants to select their answers. × 3 repetitions = 72 trials.
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Fig. 12. Confusion table for the neighboring thermal patterns. Rows represent stimulated pattern and columns the participants’ input.
8.1. Participants
The same recruitment strategy was applied. Twelve participants (5 Fig. 14. Confusion table for the opposite thermal patterns. Rows represent
females, all right-handed) ranging from 19 to 31 years old (M = 22.3, stimulated pattern and columns the participants’ input.
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with which the difference was only marginal ( p = 0.06 ). these twelve patterns all together in the same group. There were only
We also categorized the thermal patterns into groups. Firstly, we two patterns with the accuracy above 80% (i.e., ThBc: 96.7%, and
group them based on the similarity (Same Temperature: TcBc, LcRc, LcRh: 83.3%). The confusion table further revealed that the participants
LhRh; Different Temperature: BcTh, LcRh, LhRc). The repeated measure tended to confuse the neighboring patterns and the opposite patterns.
ANOVA showed no significant difference in terms of the identification For example, 30.6% of TcRc were identified as BcTc, 27.8% of BcRc
accuracy (Same Temperature: 81.1%, Different Temperature: 86.1%) were identified as LhRc, 34.2% of TcBc were identified as TcRc, and
and the completion time (Same Temperature: 5.16 s, Different 50% of TcLc were identified as BcTc. The overall low accuracy may be
Temperature: 4.88 s) between the two groups. Secondly, we considered explained by too many confusing combinations, which combined to
the direction of the combined patterns, and divided them into two spatial summation likely impaired recognition.
groups (horizontal patterns: LhRc, LcRh, LhRh, LcRc; vertical patterns:
BcTh, BcTc). The repeated measure ANOVA showed no significant 9.2. Follow-up experiment 2 & 3: single+neighbor and single+opposite
difference in terms of the identification accuracy (horizontal: 79.9%,
vertical: 91.7%) and the completion time (horizontal: 5.15 s, vertical: As the first follow-up experiment suggested that users could not
4.76 s) between the two groups. accurately identify the thermal patterns from a large group, it was of
our interest to investigate the feasibility of grouping the single-spot cold
8.5. Summary stimulations with either the neighboring or the opposite patterns. We
first investigated the combination of the single-spot cold stimulations
In terms of accuracy, we found five patterns with 80% accuracy or and the neighboring patterns. Twelve participants (6 females, all right-
more: LcRc, BcTc, BcTh, LhRc, and LcRh. Similar to the former ex- handed) ranging from 22 to 30 years old (M = 24.2, SD = 2.42 ) were
periment on the neighboring patterns, the patterns involving two cold recruited from within the university community. The average skin
stimulation (i.e. BcTc and LcRc) resulted in highest accuracy (91.7%), temperature on the finger was 33.4 ∘C (SD = 1.26). The experiment
and LhRh which involved two hot stimulations yielded the lowest ac- lasted for around 30 min. In total, each participant did a total of 7
curacy, and the longest identification time. This could also be explained patterns × [1 training block + 1 test blocks] × 3 repetitions = 42
with the effect of spatial thermal summation which may confuse the trials. The confusion table in Fig. 16 showed that the participants could
participants more with hot stimulation than cold stimulation. identify all seven patterns with the accuracy larger than 80%. Repeated
On the other hand, different from the neighboring patterns, the measures ANOVA suggested no significance difference among the pat-
opposite patterns involving the mix of hot and cold stimulations could terns in terms of accuracy and completion time (p > 0.05).
be identified with accuracy higher than 80%. Since the TECs involved Another twelve participants, 6 females and 6 males, aging from 22
were further away from each other compared to neighbors, effects of to 32 years old (M = 25.1, SD = 3.22 ), were recruited for third follow-
spatial summation were likely smaller, leading to better overall accu- up experiment to investigate the accuracy and time of identifying the
racy. grouped patterns of the single-spot cold stimulations and the opposite
patterns. The experiment lasted for around 45 min. In total, each par-
9. Selecting and validating reliable in-ring thermal patterns ticipant did a total of 9 patterns × [1 training block + 1 test blocks]
× 3 repetitions = 54 trials. The confusion table in Fig. 17 showed that
Our pilot study showed that the participants could identify the all these patterns yielded the accuracy above 80%, similar to the group
single-spot cold TEC significantly better than the hot TEC, and combination of the single-spot cold stimulations and the neighboring
Experiment 1 & 2 revealed a set of two-spot spatial thermal patterns patterns. Repeated measures ANOVA showed that there was no sig-
with the average accuracy above 80%, including three neighboring nificant difference among these patterns in terms of the identification
patterns and five opposite patterns. Furthermore, the statistical analysis accuracy and trial-completion time (p > 0.05).
above suggested that these patterns yielded significantly higher iden-
tification accuracy than the others. However, these patterns were tested 10. Design workshops for mapping in-ring spatial thermal
separately within their own categories. It is unknown whether users patterns to information representation
could reliably perceive them when these patterns were grouped to-
gether and presented as a whole set of in-ring thermal feedbacks. To The follow-up experiments suggested that the combined group of
answer this question, we conducted three follow-up experiments to single-spot cold stimulations and neighboring/opposite patterns could
validate different group combinations of the selected thermal patterns. be identified reliably with accuracy above 80%, suggesting the poten-
These three follow-up experiments adopted the same participant-re- tial usage of these in-ring thermal patterns as thermal icons for in-
cruitment strategy, apparatus, procedure, and design as the Experiment formation representation. To distill the potential mapping of these
1 & 2, expect the different group combinations of thermal patterns. The thermal patterns (4 single-spot cold stimulations, 3 neighboring pat-
participants in the follow-up experiments were different from those in terns, and 5 opposite patterns) and the information in various appli-
the Experiment 1 & 2, but with similar background and age. cation scenario, we conducted three design workshops, involving six
experienced product/interface designers (3 females and 3 males,
9.1. Follow-up experiment 1: single+neighbor+opposite average age = 34.3 years old).
We first created a large group of thermal patterns by combining four 10.1. Workshop procedure
single-spot cold stimulation (Tc, Bc, Lc, Rc), three neighboring patterns
(TcRc, TcLc, BcRc), and five opposite patterns (BcTc, BcTh, LcRc, LhRc, We conducted three design workshops, each of which involved two
LcRh). We investigated users’ identification accuracy and time for each designers. Each workshop started with an initial ice-breaking session in
of them. Twelve participants (6 females, all right-handed) ranging from which the facilitator introduced the concept of in-ring spatial thermal
22 to 30 years old (M = 25.3, SD = 3.27 ) were recruited from within the feedback and the purpose of the workshop. The designers then wore the
university community. The average skin temperature on the finger was ring and experienced the thermal patterns which were triggered in
33.4 ∘C (SD = 1.32 ). The experiment lasted for around 60 min. In total, randomized order with the visual representations shown on the iPad 2.
each participant did a total of 12 patterns × [1 training block + 1 test They could experience any of these thermal patterns at any time during
blocks] × 3 repetitions = 72 trials. the design workshop. The facilitator then asked the designers to select a
The descriptive results and the confusion table, as shown in Fig. 15, subset of the twelve spatial thermal patterns (Fig. 18) for six common
suggested that it was difficult for the participants to reliably perceive application categories that could be potentially benefit from thermal
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Fig. 15. Confusion table for the large group of 14 spatial thermal patterns. Rows represent stimulated pattern and columns the participants’ input.
Fig. 18. Groups of patterns used during our workshop. The first group of four involve only 1 TEC (#1–4), the next group of five involve 2 opposite TECs (#5–9) and
the last group of three involve neighboring TECs ((#10–12)).
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(Tc), 2 (Rc) and 4 (Lc) with their respective directions. Four out of six participants, while the two remaining one suggested Pattern 7,
participants also mapped Pattern 3 (Bc) with a South/Go backward consistently with their navigation mapping. Hot stimulation, namely
direction, while the two other mapped them with respectively Pattern 7 patterns 7, 8 and 9 were consistently suggested to notify the player that
(BcTh) and Pattern 6 (RcLc), with the rationale that going backwards, a specific event, e.g. death or imminent danger (three participants) or to
e.g. making a u-turn needs a stronger warning or less expected pattern notify that enemies are in the back of the player (Pattern 7, one
compared to the other three directions. The neighboring patterns participant), or that the game ended with a victory (Pattern 7, one
(#10–12) were also mapped to collateral directions, such front-left participant).
and front-right. These simple mapping while seemingly trivial are also
potentially intuitive and easy to learn as they do represent direction in a Calendar/Time. Our participants did use hot stimulation to encode
clear way. Another interesting result we found that two designers urgency or incoming meetings using Patterns 7–9 (four participants).
mapped Pattern 11 (TcRc) to Front-Left and Pattern 12 (BcRc) to Front- Patterns 1–4 were suggested by four participants to encode overall time
Right. The designers explained that this type of mappings was of the day, by mapping the TEC with its position on a clock, which may
specifically for driving when users, with the ring worn on their left work but only for limited time intervals. Using other Cold/Cold patterns
hands, are grabbing the steering wheel, and their hands are was suggested, specifically neighboring patterns to encode intermediate
perpendicular to the horizontal ground, so that the right position values (e.g. use Pattern 10 – TcRc to show a time between 12pm and
becomes the top position, with the top becoming left and the bottom 3pm). Incoming meetings and other type of notifications were encoded
becoming right. This suggests that actually knowing the orientation of using hot stimulation as suggested by five participants.
the finger would allow us to dynamically change the patterns for In summary, we observed emerging trends during our workshops.
specific directions in order to maintain a spatial consistency of Participants tried to use the position of each TEC to create mapping.
directions. Finally, four participants also used pattern with hot This is especially clear for navigation purposes. Single-spot patterns
stimulation to notify the user of an emergency, such as an obstacle, were also used for notifying incoming calls/messages, and the designers
tunnel, red traffic light or unexpected traffic. tended to map different categories of contacts to different positions. For
example, the cold stimulation at the top position was mapped to the
Incoming Messages and Calls. Our designers vastly (5/6) preferred family members, with the design rationale that it is easier and more
single-spot patterns to encode four different categories of contacts comfortable to perceive the cold stimulation triggered by the top TEC.
(mainly friends, family, work, other). Similarly to navigation, patterns Similarly, our participants played on the up/down opposition to also
involving hot stimulation (7–9) were used by four designers as a encode emotions (positive emotions on the top TEC, negative one on
warning of either an unknown contact calling/messaging, harassing the bottom TEC). Another general result is the usage of hot stimulation
call or an urgent call. The contrast with the otherwise cold stimulation for emergency or unpleasant event: using these patterns creates a
was thus expected to catch the attention, as well as consistently contrast compared to other patterns, which act as an alert for either
mapping hot stimulation with emergency or warning. event, undesirable phone calls or messages. It would thus be interesting
to assess the learnability of our pattern sets for each application. We
Emotion and Mood. We asked our participants to select patterns and illustrated some suggested mappings in Fig. 19.
map emotion with them. Interestingly they tended to do so by mapping
the position of each TEC to feelings. For example, positive emotions 11. Limitations
such as good mood/joy were associated with Pattern 1 (Tc) by four
participants. Similarly, feelings of sadness or angryness were mapped We identified a few limitations and improvement space in our work
with Pattern 3 (Bc): P3 reported The bottom position means “I am feeling during the experiments.
down”. Other patterns involving the bottom position were also The current smart ring prototype is in a wearable and testable form
suggested, such as Pattern 12 (BcRc), chosen by two participants for factor but requires connection to an external control circuit. Our pro-
sadness, as well as Pattern 7 (BcTh) suggested for anger by one totype shares the similar limitation of existing thermal research pro-
participant. Pattern 7 was also used by one participant to notify users totypes on being power consuming. For the simultaneous usage of
that their interlocutor should not be disturbed. Finally, patterns with multiple TECs, each requires 1.5 W power.
hot stimulation were used to convey negative emotions: Pattern 7 and 9 Some participants reported an issue with direct skin contact with
were chosen to express anger (two participants) or sadness (two the hard TEC surface. While we allowed the participants to take time to
participants). adapt to the ring before starting the actual experiment, the hard surface
of the TECs could be challenging for the prolonged use of the ring.
Properties of Artefacts. While being used for presenting artifact Future work may need to consider the choice of thermally conductive
properties, all designers agreed that the opposite patterns can be used soft material (e.g. sponge) to buffer the interface between the finger
to compare two different artifacts. For example, when two restaurants, skin and the TEC surface.
one on the left and the other on the right, are selected for comparison, We observed a difference in the thermal sensitivity among the
the side with a higher temperature indicates a higher rating, and the participants. Medical research has demonstrated that the skin sensi-
colder side indicates a lower rating. Patterns 7, 8 and 9 (hot tivity could be affected by race, culture, and living region (Farage et al.,
stimulation) were once again suggested for warning, either on the 2013). We observed that all our participants were from the similar re-
weather for rainstorm or typhoon (two participants). Compared to gion and cultural background, thus could have similar skin sensitivity.
pairwise comparisons, where hot encoded a better rating, two As a solution, an actual product could allow users to customize the
participants suggested to use one of Pattern 7, 8 or 9 for negative temperature change based on their own perception. We argue that our
properties measured, creating an interesting contrasts with suggestions results in this paper would still be valid for other skin sensitivity when
on comparisons between two places/objects. We noted another the temperature change is adjusted properly.
interesting property of our opposite patterns: they may be used to Furthermore, our study primarily focused on stimuli based on
also encode a change of state. For example, one participant suggested to thermal parameters recommended from previous research
use Pattern 8 (LhRc) and 9 (LcRh) to show an important temperature (Wilson et al., 2011): 1 ∘C/s for 3s, and the experiments were conducted
change, respectively from hot to cold, or cold to hot. with the participants sitting still indoor. While these factors ensured a
perceivable and comfortable stimulus, there are more thermal para-
Games. Once again, Patterns 1, 2 & 4 were suggested for navigation by meters that could be adjusted for experimentation. Therefore, in our
our six designers, with Pattern 3 suggested for Going Back by four future studies, we wish to explore other variants of parameters such as
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Fig. 19. Application scenarios for smart-ring thermal patterns: (a) notification, (b) navigation, (c) comparison of digital artifacts, (d) comparison of physical artifacts.
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