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Hopes & Dreams SRD (Pages)
Hopes & Dreams SRD (Pages)
Hopes & Dreams SRD (Pages)
HINDRANCES NIGHTMARES
The group’s nightmare is something the
If you fail or tie on a check, the GM can player characters dread which is in direct
decide that you get a hindrance. A opposition to their dream. Once the group’s
hindrance is a negative fleeting aspect dream has been defined, find the
attached to your character. nightmare as a group, and write it down.
When a player ties or fails a check related
When making a check, the GM may to group’s nightmare, the GM can mark
increase the risk of the roll if a boxes on the nightmare track matching
character’s hindrance affects the the cost of the roll.
circumstances in any way.To remove a
hindrance, explain how you take care of
it, and wait the appropriate amount of STORY SHIFT
time.
When the group’s dream or nightmare
track is filled, there is a huge shift in the
CHALLENGES story. The GM waits for the current scene to
be over, fast forwards in time, and narrates
When the GM needs to track the effort how the world changes for the better or for
against an obstacle, they introduce a worse, depending on which track was filled.
new challenge track. To add a track, the The filled track gets cleared, but the other
GM explains what it is about, gives it a track stays untouched. The group then
name, and draw a row with 3, 5, 8 or 13 works together to define a new dream, AND
boxes on an index card. The bigger the a new nightmare, based to the current
challenge, the bigger the track. When state of the story. If the dream track is the
PCs tie or succeed a check related to a track that got filled, all the PCs get a new
challenge, they can mark boxes on the ability from their respective kits, pick a new
challenge matching the impact of their skill or area of knowledge, and elect a new
roll. When all the boxes of the challenge heart of the group.
are filled, it is resolved. The GM, and the
players then work together to decide
what that means in the story. ORACLE
When you want to know the answer to a
COUNTDOWNS question, and don’t want to just decide
what the outcome is, ask the oracle in the
When the GM wants to force the PCs to form of a question that can be answered by
act quickly before things get worse, they yes or no. Roll 2d6, and sum the two
introduce a countdown track. When numbers together:
PCs tie or fail a check related to a
countdown, the GM can marks boxes on ◆ On a 2-3: No, and…
the countdown matching the cost of
their roll. When all the boxes of the ◆ On a 4-6: No
countdown are filled, something ◆ On a 7: Yes but...
horrible happens, and the situation gets ◆ On a 8-10: Yes
worse for everyone.
◆ On a 11-12: Yes, and…
DESIGNER NOTES Your Hopes
Characters in this game will face
This next section goes over how to
perilous challenges, and they will need
customize and adapt the mechanics
to rely on their peers, and their hopes to
found in this document to help you
have a chance of succeeding at their
design your own game Ignited by
actions. At the beginning of the game, a
Hopes & Dreams.
character usually starts with no hope.
Hope is awarded when the player
characters take risks, and is consumed
to give bonuses in return.
When making an ability, ask yourself: Add only what is necessary, and try to
tie it with the core dice mechanic to
What is the name of the ability? keep things homogeneous.
Does it allow for something new to
happen in the fiction? Does it give a
boost on a check’s impact? Does it Attribution Text
reduce the cost of a check? Does it
This work is based on Hopes &
do both? Is there a cost to activate
Dreams, product of Fari RPGs
it? (hope, hindrances, etc.)
(https://farirpgs.com/), developed
and authored by René-Pier
E.g. When surrounded, drop a smoke
Deshaies-Gélinas, and licensed for
bomb and traverse unnoticed to a new
our use under the Creative
location. When you hit an object in the
Commons Attribution 4.0 License
hope of breaking it, get -1 cost. When
(https://creativecommons.org/
entering a restricted area alone, get +1
licenses/by/4.0/).
impact on a check.
Name: Kit:
Pronouns:
Look:
Hopes
Hindrances Dream:
Ask A Yes/No Question To The Oracle: roll 2d6, sum the two numbers.
2-3: no, and… 4-6: no 7: yes but... 8-10: yes 11-12 yes, and…