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(2E) Morphling
(2E) Morphling
Morphling
Morphling
The origins of Morphlings are completely shrouded in mystery, and no two
Morphlings origin stories are exactly the same. In spite of all this however, one thing
remains consistent: Morphlings are no ordinary humanoids and their appearences are
evidence of that fact.
UNCOMMON Free
You are a being made of lava and absorb nutrients through heat instead
of acid. All ancestry feats with the acid trait gain the fire trait instead and Ability Flaw
do fire damage. In addition You gain fire resistance equal to half your Dexterity
level (minimum 1) and Environmental heat effects are one step less
extreme for you. However, unless you wear protective gear or take shelter, Languages
environmental cold effects are one step more extreme for you. Common
cast Light as an occult innate spell, at-will, but it loses its range and the Morphling
Fleshwarped Morphling
others when they see you. When you Demoralize a creature, you have the
choice to have it lose the auditory trait and gain the visual trait, either
way, you don't take a penalty when you attempt to Demoralize a creature
Versatile Morphling
UNCOMMON
You are better able to forego your muscle memory and morph your body
into whatever shapes you please to better fit a specific situation. You gain
Created by Alpha Hundread
Morphling
MELT You can stretch your body beyond its normal limits.
CONCENTRATE MORPHLING When you use this action, your reach increases by 5
You appear as an inert puddle of liquid, You can use feet until the end of your turn.
this action to Impersonate a mysterious puddle of STRONG PSUEDOLIMBS FEAT 1
liquid, or to Hide without any cover or concealment.
MORPHLING
You can roll for these checks as part of this action, if
someone sees you using this action, you cannot Hide Your physical strength rivals those in peak physical
from them and they automatically know you are not a form. You can choose to have your fist strike's damage
puddle of liquid. If you succeed, onlookers still see increase to 1d6 but it loses the nonlethal and agile
you, but mistake you for an inanimate liquid, though traits.
others may be curious to look. TOOL-FREE THIEVERY FEAT 1
While melted, all of your eqipment falls into your MORPHLING
space occupied by you and you cannot act other than Prereqiuisites Versatile Morphling Heritage, Trained in
to reform as an action. When you reform, you reequip Thievery
all of your equipment you dropped as part of the Melt You can turn your limbs into tools as they are needed.
action, including anything you were holding in your You can attempt Thievery Checks without Thieves'
hands. Tools even if a Thievery check would require them. At
5th Level, you gain a +1 Status bonus to Thievery
MORPHLING LORE FEAT 1
checks perfomed this way.
MORPHLING
VERSATILE PSUEDOLIMBS FEAT 1
Whlie Oozes aren't intelligent enough to communicate
with normal humanoids, that doesn't mean there isn't MORPHLING
something to learn from them. Oozes hunt prey often You can morph and twist your limbs to suit any
by hiding in plain sight and waiting for the right situation. Your fist strike gains the Versatile P and
moment to strike, once the time comes, they grab their Versatile S traits. You must have a free hand if you
prey on hold on to them so they can't escape, and you choose to have your fist strike do piercing or slashing
try to take after this example. You are trained in damage.
Athletics and Stealth. If you would automatically
become trained in one of those skills (from your
background or class, for example), you become trained
in a skill of your choice. You also become trained in
Morphling Lore.
Created by Alpha Hundread
Morphling
Morphling
MORPHLING
Frequency Once per day
You have a full understanding of your body and can SPLIT CREATURE X
fully embrace your oozing nature. Once per day you N SMALL MORPHLING MINION OOZE
can cast 4th-Level Ooze Form but with additional Perception +X; motion sense 30 feet, no vision
All benefits to unarmed strikes you gained from your Str +X Dex +X Con +X Int -4 Wis +X Cha -2
ancestry, as well as all unarmed strikes in general, you Motion Sense Your Split can sense nearby creatures
retain while in this form, if you have any special through vibration and air movement.
actions or spells granted by your ancestry, you can Shared Intelligence Your Split has all of your
still use them and cast them (Polymorph and Morph ancestry feats, and proficienies, and any X in the
spells are still unable to be cast), if you hand any sheet is replaced with your modifier.
resistances or immunities before Polymorphing, you AC X - Item Bonus Fort +X Ref +X Will +X
retain them and you use the higher of the any two HP Triggering Damage Resistances Piercing Level/2,
resistances that are the same, and if your acid strikes Slashing Level/2
are replaced by a different damage type, that still Speed X feet
applies in Ooze form. Shared Offense Trigger The Split's next action is
to strike. Effect Choose one melee strike you have,
These benefits do not apply if these benefits were your Split strikes using that strike's modifier and
granted by a Versatile Heritage (This does not include damage but the damage type is always bludgeoning
Versatile Morphling). unless you have the Verstaile Psudeolimbs feat.
You can choose from the following forms based on 17th Level
your heritage
METAMORPHOSE FEAT 17
Pudding Morphling Black Pudding
MORPHLING
Magmatic Morphling Ochre Jelly or Gray Ooze
If you are a Magmatic Morphling or a Rime Morphling You can use your ablilty to morph and twist your body
you can instead cast Fiery Body.
to seal your wounds. Once per day, you can cast
If you are a Rime Morphling, Fiery Body is changed in Regenerate as a 7th level Occult Innate spell.
the following ways:
resistance to water instead of a weakness, all fire Prerequisites Free Flowing Form
damage within Fiery Body is replaced with cold You are no longer both humanoid and ooze, you are
damage, Produce Flame is replaced with Ray of Frost now an ooze that can transform into a humanoid. You
(The action reduction still applies), and you gain a land can cast 4th-Level Ooze Form at-will.
speed of 25 feet and a swim speed of 25 feet instead
of a fly speed of 40 feet.