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Cleric 9 ViivaVANtii6461043

CLASS & LEVEL PLAYER NAME


Máni Hati
Gray Dwarf (Duergar) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 17 75 --
-1 +0 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
9
• +4 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison
Advantage against
DEFENSES HIT DICE DEATH SAVES

illusions and against


12 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 +5

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
+0 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +9 Insight WIS Common, Dwarvish, Undercommon
25 ft. (Walking)
+0 +0 Intimidation CHA
+0 Investigation INT
10 +5 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +5 Perception WIS


+0 Performance CHA === ACTIONS === As a bonus action when you are in dim light or
+5 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
darkness, you can magically give yourself a flying
speed equal to your walking speed for 1 minute. You
Help, Hide, Ready, Search, Use an Object, can do this 4 times, and you regain all expended uses
P +4 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, when you finish a long rest.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
E +9 Stealth DEX Eyes of Night • 1 / Long Rest Channel Divinity • 2 / Short Rest
CHARISMA As an action, you can share your 300 ft. darkvision You can channel divine energy to fuel magical
+5 Survival WIS
with up to 5 willing creatures you can see within 10 ft. effects a number of times per short rest.

+0 of you, lasting for 1 hour. Once you share it, you can’t
do so again until you finish a long rest, unless you
expend a spell slot of any level to share it again.
Destroy Undead
At 5th level, when an undead fails its saving throw
against your Turn Undead feature, it is instantly
10 === BONUS ACTIONS === destroyed if it is of CR ½ or lower.
Steps of Night • 4 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

20 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 0 Bludgeoning

19 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 300 ft., Unknown 5 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 9 ViivaVANtii6461043
CLASS & LEVEL PLAYER NAME
Máni Hati
Gray Dwarf (Duergar) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === immediately after the roll or if you use this feature can do this 4 times, and you regain all expended uses
again. when you finish a long rest.
* Hit Points • PHB 57
| 1 Action | 4 / Long Rest • 1 Bonus Action
* Proficiencies • PHB 57
* Channel Divinity • PHB 58 * Divine Strike • TCoE 35
* Spellcasting • PHB 58 You can channel divine energy to fuel magical effects Once on each of your turns when you hit a creature
You can cast prepared cleric spells using WIS as your a number of times per short rest with a weapon attack, you can cause the attack to deal
spellcasting modifier (Spell DC 17, Spell Attack +9) an extra 1d8 radiant damage.
and prepared cleric spells as rituals if they have the | 2 / Short Rest • Special
ritual tag. You can use a holy symbol as a spellcasting | Special
focus. | Channel Divinity: Turn Undead: 1 Action

* Divine Domain • PHB 58 * Channel Divinity: Twilight Sanctuary • TCoE 35 === GRAY DWARF (DUERGAR) RACIAL TRAITS
You choose a divine domain that grants you additional As an action, you present your holy symbol, and a ===
spells and other features related to your deity. sphere of twilight emanates from you. The sphere is
centered on you, has a 30-ft. radius, and is filled with * Dwarven Resilience • BR 20
| Twilight Domain dim light. The sphere moves with you, and it lasts for 1 You have advantage on saves against poison and
minute or until you are incapacitated or die. Whenever resistance against poison damage.
* Domain Spells • TCoE 34 a creature (including you) ends its turn in the sphere,
You gain domain spells at the cleric levels listed in the you can grant that creature one of these benefits: * Dwarven Combat Training • BR 20
Twilight Domain Spells table. - You grant it <strong>1d6</strong>+9 temporary hit You have proficiency with the battleaxe, handaxe, light
points. hammer, and warhammer.
* Bonus Proficiencies • TCoE 34 - You end one effect on it causing it to be charmed or
You gain proficiency with martial weapons and heavy frightened. * Tool Proficiency • BR 20
armor. You gain proficiency with your choice of smith’s tools,
| 1 Action brewer’s supplies, or mason’s tools.
* Eyes of Night • TCoE 34
You have darkvision out to a range of 300 feet. As an * Ability Score Improvement • PHB 59 * Stonecunning • BR 20
action, you can share this darkvision with up to 5 Whenever you make an Intelligence (History) check
willing creatures you can see within 10 ft. of you, * Destroy Undead • PHB 59 related to the origin of stonework, you are considered
lasting for 1 hour. Once you share it, you can’t do so When an undead fails its saving throw against your proficient in the History skill and add double your
again until you finish a long rest, unless you expend a Turn Undead feature, it is instantly destroyed if its CR proficiency bonus to the check.
spell slot of any level to share it again. is lower than the threshold for your level.
* Duergar Magic • SCAG
| 1 / Long Rest • 1 Action | Special [3rd] You can cast enlarge/reduce, using only the
enlarge option once per long rest. [5th] You can cast
* Vigilant Blessing • TCoE 35 * Steps of Night • TCoE 35 the invisibility spell once per long rest. You don't need
As an action, you give one creature you touch As a bonus action when you are in dim light or material components to cast these spells and you can't
(including possibly yourself) advantage on the next darkness, you can magically give yourself a flying cast them while you're in direct sunlight (sunlight has
initiative roll the creature makes. This benefit ends speed equal to your walking speed for 1 minute. You no effect on them once cast). INT is your spellcasting

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Breastplate 1 20 lb.

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

26 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

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Cleric 9 ViivaVANtii6461043
CLASS & LEVEL PLAYER NAME
Máni Hati
Gray Dwarf (Duergar) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ability.

* Duergar Resilience • SCAG


You have advantage on saving throws against illusions
and against being charmed or paralyzed.

* Extra Language • SCAG


You can speak, read, and write Undercommon.

* Sunlight Sensitivity • SCAG


You have disadvantage on attack rolls and on
Perception checks that rely on sight when you, your
target, or whatever you are trying to perceive is in
direct sunlight.

* Superior Darkvision • SCAG


You can see in darkness (shades of gray) up to 120 ft.

=== FEATS ===

* Shadow Touched (Wisdom) • TCoE 80


You learn the invisibility spell and one 1st-level
illusion/necromancy spell of your choice and can cast
each of these spells without expending a spell slot,
recharging on a long rest.
You can also cast these spells using spell slots you
have of the appropriate level.

* Observant • PHB 168


Increase your INT or WIS score by 1. If you can see a
creature's mouth while it is speaking a language you
understand, you can interpret what it's saying by
reading its lips. You have a +5 bonus to your passive
Perception and passive Investigation scores.

* Skill Expert • TCoE 80


You gain proficiency in a skill. You also gain expertise
in a skill which you are already proficient in.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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He/They 210 Medium 4'7" 142
GENDER AGE SIZE HEIGHT WEIGHT
Máni Hati Chaotic Good Laduguer Gray/cold Amber/dark Gray, tightly pulled back,
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Máni Hati, the Cleric Twilight Domain Dwarf who's


background is somewhat as a guardian of the
night, keeping the surrounding city zones of
Nidavellir safe from beasts/invaders. He grew up
heavily influenced by the loss of this land to the
Dark Elves and has lived his life patrolling the
borders/darkness trying to protect the borders of
Nidavellir in Svartalfheimr. He's worried his people
have displeased the gods even further over the
100's of years since, that the loss of the sky was
just the beginning. He worries there may be more
punishment if his people continue to displease the
gods.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Word of Radiance Cleric CON 17 1A 5 ft. V,M Instantaneous XGtE 171 V/M

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Toll the Dead Cleric WIS 17 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 4 Slots OOOO

O Guiding Bolt Cleric +9 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Detect Magic [R]<C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Sleep Cleric (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

P Faerie Fire <C> Cleric (Always Prepared) DEX 17 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Bane <C> Cleric CHA 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +9 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Disguise Self Shadow Touched (Wisdom) -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Blindness/Deafness Cleric CON 17 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Spiritual Weapon Cleric +9 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Augury [R] Cleric -- 1m Self V,S,M Instantaneous PHB 215 V/S/M

P See Invisibility Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

P Moonbeam <C> Cleric (Always Prepared) CON 17 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Calm Emotions <C> Cleric CHA 17 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Invisibility <C> Shadow Touched (Wisdom) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 1/LR, D: 1h, V/S/M

O Enlarge/Reduce <C> Duergar Magic CON 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 1/LR, D: 1m, V/S/M

O Invisibility <C> Duergar Magic -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 1/LR, D: 1h, V/S/M

SPELLS

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 3rd LEVEL === 3 Slots OOO

O Spirit Guardians <C> Cleric WIS 17 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Meld into Stone [R] Cleric -- 1A Touch V,S 8 hours PHB 259 D: 8h, V/S

O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

P Aura of Vitality <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

P Leomund’s Tiny Hut [R] Cleric (Always Prepared) -- 1m Self/10 ft. Sphere V,S,M 8 hours PHB 255 D: 8h, 10 ft. Sphere, V/S/M

O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

O Bestow Curse <C> Cleric WIS 17 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Glyph of Warding Cleric DEX 17 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Fast Friends <C> Cleric WIS 17 1A 30 ft. V Concentration, up to 1 hour AI 75 D: 1h, V

O Incite Greed <C> Cleric WIS 17 1A 30 ft. V,S,M Concentration, up to 1 minute AI 76 D: 1m, V/S/M

O Motivational Speech Cleric -- 1m 60 ft. V 1 hour AI 77 D: 1h, V

=== 4th LEVEL === 3 Slots OOO

O Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

P Aura of Life <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 10 minutes PHB 216 D: 10m, 30 ft. Sphere, V

P Greater Invisibility <C> Cleric (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Banishment <C> Cleric CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Control Water <C> Cleric STR 17 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

O Death Ward Cleric -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

O Divination [R] Cleric -- 1A + 10m Self V,S,M Instantaneous PHB 234 V/S/M

O Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Guardian of Faith Cleric DEX 17 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

=== 5th LEVEL === 1 Slots O

P Circle of Power <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 10 minutes PHB 221 D: 10m, 30 ft. Sphere, V

P Mislead <C> Cleric (Always Prepared) -- 1A Self S Concentration, up to 1 hour PHB 260 D: 1h, S

O Commune [R] Cleric -- 11m Self V,S,M 1 minute PHB 223 D: 1m, V/S/M

O Contagion Cleric CON 17 / +9 1A Touch V,S 7 days PHB 227 D: 7d, V/S

O Dispel Evil and Good <C> Cleric CHA 17 / +9 1A Self V,S,M Concentration, up to 1 minute PHB 233 D: 1m, V/S/M

O Flame Strike Cleric DEX 17 1A 60 ft./10 ft. Cylinder V,S,M Instantaneous PHB 242 10 ft. Cylinder, V/S/M

O Geas Cleric WIS 17 1m 60 ft. V 30 days PHB 244 Ext. D: (See Description)*, D: 30d, V

O Greater Restoration Cleric -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Hallow Cleric CHA 17 24h Touch/60 ft. Sphere V,S,M Until dispelled PHB 249 D: Until Dispelled, 60 ft. Sphere, V/S/M

O Insect Plague <C> Cleric CON 17 1A 300 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 254 D: 10m, 20 ft. Sphere, V/S/M

O Legend Lore Cleric -- 10m Self V,S,M Instantaneous PHB 254 V/S/M

SPELLS

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Mass Cure Wounds Cleric -- 1A 60 ft./30 ft. Sphere V,S Instantaneous PHB 258 30 ft. Sphere, V/S

O Planar Binding Cleric CHA 17 1h 60 ft. V,S,M 24 hours PHB 265 Ext. D: (See Description)*, D: 24h, V/S/M

O Raise Dead Cleric -- 1h Touch V,S,M Instantaneous PHB 270 V/S/M

O Scrying <C> Cleric WIS 17 10m Self V,S,M Concentration, up to 10 minutes PHB 273 D: 10m, V/S/M

SPELLS

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