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Background of The Study
Background of The Study
Background of The Study
A few years ago a British politician, Stephen Byers, made a harmless error in an interview. The
right honorable minister was asked to give the answer to 7 x 8 and he gave the answer of 54,
instead of the correct 56. His error prompted widespread ridicule in the national media,
accompanied by calls for a stronger emphasis on ‘times table’ memorization in schools. This past
for England, a man with no education experience, insisted that all students in England memorize
all their times tables up to 12 x 12 by the age of 9. This requirement has now been placed into the
UK’s mathematics curriculum and will result, I predict, in rising levels of math anxiety and
students turning away from mathematics in record numbers. The US is moving in the opposite
direction, as the new Common Core State Standards (CCSS) de-emphasize the rote
‘fluency’ in the CCSS are commonplace and publishers continue to emphasize rote
memorization, encouraging the persistence of damaging classroom practices across the United
Mathematics facts are important but the memorization of math facts through times table
repetition, practice and timed testing is unnecessary and damaging. The English minister’s
mistake when he was asked 7 x 8 prompted calls for more memorization. This was ironic as his
mistake revealed the limitations of memorization without ‘number sense’. People with number
sense are those who can use numbers flexibly. When asked to solve 7 x 8 someone with number
sense may have memorized 56 but they would also be able to work out that 7 x 7 is 49 and then
add 7 to make 56, or they may work out ten 7’s and subtract two 7’s (70-14). They would not
have to rely on a distant memory. Math facts, themselves, are a small part of mathematics and
they are best learned through the use of numbers in different ways and situations. Unfortunately
many classrooms focus on math facts in unproductive ways, giving students the impression that
math facts are the essence of mathematics, and, even worse that the fast recall of math facts is
what it means to be a strong mathematics student. Both of these ideas are wrong and it is critical
that we remove them from classrooms, as they play a large role in the production of math
According to Kling, fluency is developed when students have the opportunity to deliberately and
explicitly move through three developmental phases by building reasoning strategies. In general,
children begin solving math facts through counting (Phase 1), progress to using reasoning
strategies to derive unknown facts (Phase 2), and finally, develop mastery with their facts (Phase
3). If students simply memorize math facts as rote facts (in other words, skip Phase 2), they might
fail to develop important conceptual understandings, which puts them at a disadvantage when
attempting to engage in more advanced math work (Kling & Bay-Williams 2015).
https://medium.com/inspired-ideas-prek-12/a-research-based-approach-to-math-fact-fluency-that-
also-promotes-a-love-of-mathematics-31f9d7e8099f
The K to 12 Curriculum has been the basic education curriculum of the Philippines since the
school year 2011 to 2012. One of the major goals of the curriculum (perhaps what DepEd
Secretary Bro. Armin Luistro refers to as “a change in perspective”) is making education truly
thinking and problem solving are now regarded as the twin goals of mathematics teaching (K to
12 Curriculum Guide, 2012, p. 3). This is a deviation from the common perspective that
Borja’s (2011) study showed that among the components of mathematical creativity (fluency,
flexibility and originality), students performed best in fluency and least in originality, implying
that generating many correct solutions is the easiest and coming up with original solutions is the
most difficult.
However, this result is in contrast with what Leikin (2009) found that originality is the
strongest component of mathematical creativity; therefore, efforts should be focused on the other
areas of creativity. Furthermore, Kattuo, Kontoyianni, Pitta-Pantazi and Christou (2011) claimed
that the average mathematical ability students have an average performance across fluency,
https://po.pnuresearchportal.org/ejournal/index.php/normallights/article/view/1237/391
In the Philippine there are many activities or games that we create related to mathematics.
This activity will become a way of teaching in improving the mathematics learning the way of
simple activity to exercise their ability in mathematics problem like multiplication division
addition and subtraction. There is many research on how the skill in math of the student will
highest points or score will be the winner. Damath came from the word Dama one of the Filipino
game use the chips the Damath game is created by a Filipino from sorsogon.
Many mathematics teacher was determining what is the best way of teaching in regards of
mathematics subject, one of the challenging student’s subject to learn. The researcher was
motivated to determine if will improve the fluency of the children in mathematics in playing a
game. Providing the different activities and their needs to improve their fluency in mathematics
subject. Hope that the result of the research can help to the researcher come up with the fluency