Professional Documents
Culture Documents
2961855-Sets Journal of Faerun Vol. 1
2961855-Sets Journal of Faerun Vol. 1
Faerûn Vol. 1
Additional Player Sublclass Options for Dungeon and Dragons 5E
Introduction
nd,
x c e ll en c y L ady Silverha
Your e u very busy, so
I
ut ie s ke ep yo
ware your d n the
er f in d s yo u well. I am a ha ve ke p t a close eye upo
tt request, I
I hope this le p oint. At your st one, in the ho
pes of
ec t ly t o m y g a n d N ig ht
will come dir ently flood
Set’s Landin beings that
t ur er ’s w ho c ur r
an d t r a c ki ng down the
adve n ities ood
us ly un d iscovered abil a w n b y t he promise of g
io
finding prev rtunate— dr swords
. In d ee d , w e have been fo e a c r o ss w ould-be sell
possess them , I have com y travels
a n d a b un d a nt resources en a n yw he re in my man
se
stable work wield power
s I have not
at c he r s w ho
and rat-c ls, in the
S w o r d C oa st.
in g s a b o ut these individua
across the s of my find multiverse.
in d at ta c he d descriptor c o ve r ed c o rners of the
Please f eviously undis person
y sh ed so m e light on pr a n a ly si s in a more first
hopes the of further use day and
u f in d yo ur self in want r em a in s o p en for your
Should yo ne Library s on her
a s a lw a ys , the Nightsto s t o d is c us s her finding
capacity, it
eagerly awa
o w P r o f essor Vance
night. I kn es as
u c o n t in ue t o send updat
h yo trust I shall
projects wit travels, and
sa f e in yo ur
Please keep
available.
they become
ur service,
Always at yo
d Industries
o f Nig ht stone, Westwin
Westwind
Lord Talon
Credits
This is Version 1.1 of The Set’s Journal of Faerûn (February 2, 2021).
Writing, Editing, Design and Layout: Unique Set Productions
Line Editing: Victoria Halpin
Cover and Interior Art: Walpole Jean-Philippe
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand,
Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the
Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2020 by Unique Set Productions and published under the Community Content
Agreement for Dungeon Masters Guild.
SET'S JOURNAL OF FAERUN VOL. 1
1
Infernal Rage
Barbarian: Path of the 3rd-level Path of the Fiend Touched Feature
Fiend Touched You gain a boon to your rage based off of your chosen
Gifts From Below fiendish origin.
Devilish. When you enter a rage, you choose one creature
Barbarians of this path were in some way touched by a great that you can see, and make a binding pact- this is your sworn
power of the lower planes, which has left a permanent mark foe, and your commitment to their destruction grants you
on them. This power may originate from a connection to a several boons.
being, location, or some other fiendish force. Their rage is
made of stronger stuff than others— they channel this Any weapon attack you make against this creature is a
infernal power into their resilience, gaining additional critical hit on a roll of 19 or 20 on a D20.
benefits based on the source of this power. When you reduce this creature to 0 hit points, you gain
temporary hit points equal to half your levels in this class
Fiendish Origin + your Constitution modifier.
3rd-level Path of the Fiend Touched Feature Demonic. When you enter a rage, the chaos you channel is
The manifestation of your connection to the lower planes is infectious to others. Choose a number of creatures within 30
dependent on your power’s plane of origin. You gain access to feet of you, up to your proficiency bonus- they must succeed
one path of abilities depending on the nature of your Fiendish on a Charisma saving throw or suffer a 1d4 penalty to all of
Origins. Choose one, either Devilish or Demonic. When you their attack rolls and saving throws for the duration of your
gain additional features from this subclass, they must be from rage. The DC for the saving throw is equal to 8 + your
your initially chosen path. proficiency bonus + your Constitution modifier.
When you gain access to an ability from this subclass that
offers the option, you gain the ability associated with your Wicked Soul
previously chosen Origin. 6th-level Path of the Fiend Touched Feature
Devilish. You gain the ability to read, speak, and write As your connection to your fiendish source of power grows, it
Infernal. begins to permeate your soul more deeply both in and out of
Demonic. You gain the ability to read, speak, and write rage. You gain resistance to fire damage while raging, as well
Abyssal. as an additional effect based on the nature of your fiendish
Additionally, this extraplanar influence becomes apparent origin.
in a physical manifestation when you enter a rage. You can Devilish. Your connection to the Nine Hells bolsters your
choose this manifestation or roll on the table below. abilities to compel others with your words, and understand
Fiendish Manifestation what motivates people to better exploit their weaknesses. You
d6 Origin gain proficiency in Persuasion checks, or expertise if you
already have proficiency in this skill.
1 Flames lick at your skin and you radiate uncomfortable
heat to those standing close to you.
Demonic. Your connection to the Abyss taints your words
and makes your chaotic nature frightening to others. You gain
2 You speak only in rhyme, and your voice seems to proficiency in Intimidation checks, or expertise if you already
emanate as if from very far away. have proficiency in this skill.
3 You stink of sulfur and brimstone. Black smoke
emanates from your open mouth. Burden of Dark Knowledge
4 You sprout horns and grow tusks, your body swelling 10th-level Path of the Fiend Touched Feature
into an apeish form.
You gain the ability to cast the spell Contact Other Plane, but
5 The weapons you are holding become twisted and only as a ritual. When cast, a powerful being of the lower
appear to be made of black iron. planes, dictated by your Fiendish Origin, appears to you to
6 It is impossible to stare into your eyes for too long, as convey the information you seek. Due to your fiendish
they smolder and reflect a creature’s nightmares back resilience and connection to the lower planes, you roll the
at them. Intelligence saving throw required for this spell to succeed
with advantage. Once you successfully use this feature, you
cannot use it again until you finish 1d4 long rests.
On Changing your Fiendish Origin
Your Fiendish Origin is dictated by circumstances
unique to your character, and changing it requires
an in-story justification that you should coordinate
with your DM. If you choose to take this route,
then you may change your Origin whenever you
gain a level in this class.