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Lite of Cthulhu v10 - Spreads
Lite of Cthulhu v10 - Spreads
of
CTHULHU
Microlite20 / Cthulhu / RPG
1.0 / MMXXVI
LITE
of
CTHULHU
Microlite20 / Cthulhu / RPG
Based on
M20/Cthulhu by Eric Bullis
Microlite20 by Seth Drebitko
•
Edit & redesign by WRK
•
License:
Design: CC-NC-SA
CHARACTER Stats Players allocate a total of 6 points between three main Character
statistics: Strength (STR), Dexterity (DEX) and Intelligence (INT).
4 maximum to any STAT. A well-rounded character would be STR +2,
DEX +2 and INT +2.
Sanity & Each character also begins with 60 + (INT x 10) in Sanity Points (SAN).
Hit Points Hit Points (HP) = (STR bonus x 2) + 10 + 1d6/Level.
4 5
II LITE of CTHULHU / Rules
RULES Difficulty
Class
Roll d20 + STAT + SKILL or higher than the GM assigned Difficulty
Class (DC) and any situational modifiers to succeed.
10 easy
15 somewhat difficult
20 difficult
25 exceedingly difficult, etc.
Any time a character loses more than 5 points of Sanity, the character
must make a WILL save (DC 20) check or develop a neurosis/psycho-
sis. Characters with 0 or lower SAN are permanently insane.
Hazards Falling: 1d6 damage per 10’, Extreme Heat & Cold: Take 1d6
half damage on REFLEX save. damage on each failed (FORT DC
DC = depth fallen in feet 15) save, per 10 minutes.
6 7
III LITE of CTHULHU / Combat
COMBAT Combat Roll d20 + DEX bonus for initiative order. Everyone can do one thing
each turn (run, attack, load a gun, etc.) Add attack bonus to d20 roll:
If higher than your opponent’s Armor Class (AC), it’s a hit. A natural
20 is automatically a critical doing maximum damage. If HP reach
0, the character is unconscious and near death. If the total bonus is
+6 or more a second attack can be made with a -5 penalty. Add STR
bonus to melee damage.
Fragmentation grenade 3d6 (20’ radius)
Plastic explosive (C4) 6d6 (15’ radius)
Pipe bomb 3d6 (15’ radius)
Dynamite 4d6, +1d6 for each additional stick
(10’ radius + 1’ per additional stick)
8 9
IV LITE of CTHULHU / Monsters
MONSTERS Monsters and Minions all have one thing in common: they are
dangerous! Most of the monsters have damage reduction and
devastating attacks. Minions are just plain crazy and don’t respond
predictably to injuries or diplomacy. Many monsters break the rules
in terms of stats, skills, etc.
BYAKHEE CHTHONIAN
...(T)ame, trained, hybrid winged things Flowing tentacles and pulpy gray-black,
that no sound eye could ever wholly grasp, or elongated sack of a body... no distinguish-
sound brain ever wholly remember. They were ing features at all other than the reaching,
not altogether crows, nor moles, nor buzzards, groping tentacles. Or was there—yes—a lump
nor ants, nor vampire bats, nor decomposed in the upper body of the thing... a container of
human beings; but something I cannot and sorts for the brain, basal ganglia, or which-
must not recall. They flopped limply along, ever diseased organ governed this horror’s
half with their webbed feet and half with their loathsome life!
membranous wings... –
– HD 8d10+40 (84 HP), AC 21, fast heal 5, 4 ten-
HD 4d8 (18 hp), AC 15, DR 5, Claws +3/+3 tacles +12, 2d4+7 each + crush. Immune to heat,
(1d4+3), Fly 60’, immune to cold, vacuum, etc. cause earthquake, vulnerable to water.
STR +3, DEX +2, INT +0 STR +8, DEX +1, INT +3
PHYS + 3, SUBT +7, KNOW +2, COMM +0 PHYS +10, SUBT + 6, KNOW +6, COMM +2
10 11
Monsters / LITE of CTHULHU LITE of CTHULHU / Monsters
12 13
V LITE of CTHULHU / Appendix
APPENDIX
A. Lovecraft Country B. Occult Lore
AN INVESTIGATION INTO THE DAEMONOLORUM PNAKOTIC MANUSCRIPTS
MYTH-PATTERNS OF LATTER- • •
DAY PRIMITIVES WITH ESPECIAL DE FURTIVIS LITERARUM NOTIS REGNUM CONGO
REFERENCE TO THE R’LYEH TEXT Giovanni Battista della Porta Filippo Pigafetta
Prof. Laban Shrewsbury • •
• DE LAPIDE PHILOSOPHICO REMNANTS OF LOST EMPIRES
ARS MAGNA ET ULTIMA Johannes Trithemius Otto Dostman
Raymond Lully • •
• DE MASTICATIONE MORTUORUM SADDUCISMUS TRIUMPHATUS
ATLANTIS AND THE LOST IN TUMULIS Joseph Glanvill
LEMURIA Ranft •
W. Scott-Elliot • THE SAURIAN AGE
• DE VERMIS MYSTERIIS Banfort
AZATHOTH AND OTHER Ludwig Prinn •
HORRORS • THE SEVENTH BOOK OF MOSES
Edward Pickman Derby IMAGE DU MONDE •
• Gauthier de Metz THE SOUL OF CHAOS
THE BLACK RITES • Edgar Hengist Gordon
Luveh-Keraphf INVOCATIONS TO DAGON •
• • SUSSEX MANUSCRIPT
BOOK OF AZATHOTH KEY OF WISDOM •
• Artephius THE TABLETS OF NHING
BOOK OF DZYAN • •
Blavatsky KRYPTOGRAPHIK THAUMATURGICALL PRODIGIES
• J.H. Klüber IN THE NEW-ENGLISH CANAAN
BOOK OF HIDDEN THINGS • Rev. Ward Phillips
• LIBER DAMNATUS •
BOOK OF THOTH • THESAURUS CHEMICUS
• LIBER INVESTIGATIONIS Roger Bacon
CLAVIS ALCHIMIAE Geber •
Robert Fludd • TRAICTÉ DES CHIFFRES
• MAGYAR FOLKLORE Blaise de Vigenère
COMMENTARIES ON WITCHCRAFT Dornly •
Mycroft • THE WITCH-CULT IN WESTERN
• MARVELLS OF SCIENCE EUROPE
CRYPTOMENYSIS PATEFACTA Morryster Dr. Margaret Alice Murray
John Falconer • •
• NECRONOMICON UNAUSSPRECHLICHE KULTEN
CTHULHU IN THE Abdul Alhazred Friedrich Wilhelm von Junzt
NECRONOMICON • •
Prof. Laban Shrewsbury NIGHT-GAUNT WE PASS FROM VIEW
• Edgar Hengist Gordon Roland Franklyn
DAEMONOLATREIA • •
Remigius OCCULTUS ZOHAR
Heiriarchus
14 15
LITE
of
CTHULHU
Character Sheet
Name: STR
Occupation: DEX
Description: INT
PHYS
SUBT
KNOW
COMM
LVL HP
EL SAN
Equipment:
Shield: AC: