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Eng 2 Essay 1 Draft 2
Eng 2 Essay 1 Draft 2
Eng 2 Essay 1 Draft 2
Juan Guerrero
ENGL 1302
5 September 2022
Introduction:
greater whole of advertisement. Most other people only believe music to be influential as its own
thing, as a standalone piece of work, mostly unrelated to any other pieces in terms of direct
connection and influence. There have been numerous studies as to the effect music can have on a
products, to even the speed at which a person conduces themselves regarding certain actions
(Buhmann et al.). While some would argue that the effect of music is minimal against things like
scenery, themes, and imagery, there is no doubt that a choice in music most certifiably moves
Experiment:
Two experiments were conducted in attempt to see if music can truly influence a person
in a consistent manner. Volunteers were forced to watch two advertisements, both having
opposing aims as for the desired feelings to evoke in the viewer, in this case The Legend of
Zelda: Breath of the Wild’s trailer from Nintendo’s 2017 Nintendo Switch E3 presentation and
an advertisement for a charity dedicated to Middle Eastern refugees. The experiment was
conducted over the course of four days, and the tests were practiced a full two days apart, as to
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mitigate whatever influence there would be from the previous experiment. After each
experiment, the volunteers were made to fill a form where they explained how they felt after
Results:
The results were satisfactory as to the proposed hypothesis, most of the volunteers shared
the same responses as to how the videos made them feel. The trailer for Breath of the Wild
resulted in a mix of positive feelings, some described it as a feeling of adventure and a promise
for a heroic tale, like the kind of thing that they as a consumer would not be able to get anywhere
else on the market. Meanwhile, the commercial for the charity gave rise to a mix of negative
emotions, the volunteers described it as making them feel sad and disturbed, as if they have been
fortunate compared to the people shown in the video, as if they should try and help in some way
Discussion:
Although both videos used music for a similar goal, their intent and the method of
achieving said goal could not have been further apart. As mentioned in the results section, the
trailer for the game made the viewers feel as if the game was just an adventure in the waiting,
something which they would not want to miss. Meanwhile the charity video tries to make the
viewer sad, present them with a kind of uncomfortable truth in order to make them more willing
to donate money for the cause. The trailer for the game appeals to the emotions of excitement
and a promise of freedom, meanwhile the charity utilized negative emotions to goad the viewer
into donating money, either out of pity, or a sense of guilt. Balteș and Miu mentioned a
connection between emotional build up and musical changes, both of which can be seen in the
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videos. The trailer begins with a calm piano piece which leads to a build up to a full orchestra
performance, with the orchestra playing in a quick fashion, as to imply a sense of hurry.
Meanwhile the charity commercial rather lacks music in certain parts, instead choosing to have
the voices of the refugees be the main draw of the commercial, meanwhile a piano piece played
in the interludes between refugees, or when displaying contact and website information,
choosing instead to forgo a narrator for simple text on screen which leaves the silence and
The speed of the music could also be tied to what Buhmann et al discussed. The trailer
began with slow music, and then sped up, with the screen beginning to be filled with many
different things to attract the viewers attention. Meanwhile the commercial for the charity was
plain, as if to almost draw an apathy from the viewer, from which they would then feel bad
about. An interesting thing to talk about in its own right, but more importantly is how the music
is slower, and gives the viewer more time to take in the plain visual. Two opposite strategies
aimed at two opposite emotions both attempting the same goal, to get the viewer to do something
with their money, either spend it buying the game, or donating it.
Conclusion:
With the undertaking of this experiment, the conclusion is that music in fact does have a
discernable impact on the mood and actions of a person. The study showed a clear change in
emotions before, during, and after the volunteers watched the video. The volunteers felt either
uplifted by the music selection, or where made to feel negative, rousing feelings of sadness.
These findings are important to demonstrate how music can influence someone, and how it has
become further tuned by the commercial industry, as the videos chosen were seen as the most
obvious examples available. However, some questions yet remain, such as how exactly the
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method has been refined, as how much impact does it still have when the variables have been
minimized as to become unintrusive to the viewer. And a secondary question that would arise
directly from the way the experiment was conducted is how this data correlates to other
examples that would relate to the same industry, and with the exact same purpose in mind rather
than examples whose objectives were only vaguely related to one another, i.e. convincing the
Works cited
Balteș, Felicia Rodica, and Andrei C. Miu. “Emotions during Live Music Performance: Links
Psychomusicology: Music, Mind, and Brain, vol. 24, no. 1, 2014, pp. 58–65.,
https://doi.org/10.1037/pmu0000030.
Buhmann, Jeska, et al. “Optimizing Beat Synchronized Running to Music.” PLOS ONE, vol. 13,
Chen, Dan, et al. “How Background Music of Shopping Sites Affects Consumers during Festival
Season.” Cognitive Computation and Systems, vol. 4, no. 2, 2022, pp. 165–176.,
https://doi.org/10.1049/ccs2.12044.
Philp, David. “Get Classy: Comparing the Massive Marketing of Anchorman 2 to the Non
https://doi.org/10.25101/14.8.