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Owlbear

The owlbear can adjust its plumage to make quick turns and graceful falls despite its incredible bulk. It seems built to strike fear
into anyone who dares to exist on the same plane as it.
Those who choose an owlbear as a mount are aware that the monstrosity may turn on them at a moment’s
notice. Nonetheless, many still try their luck at hosting owlbear races, though few such events take place without casualties.

Bear Hug. Melee Weapon Attack: +5 + PB to hit, reach 5


Owlbear Mount ft., one Medium or smaller creature. Hit: 16 (2d10 + 5)
Large monstrosity, unaligned bludgeoning damage. The target is grappled (escape DC 13
+ PB) and restrained until this grapple ends. The owlbear
Armor Class 13 + PB (natural armor) can grapple only one target at a time.
Temporary Hit Points 3 times the rider’s charac- Monstrous Ferocity (1/Day). The owlbear flares its feathers
ter level or challenge rating to make itself look more fearsome for 1 minute. The rider is
heavily obscured behind the owlbear’s plumage. Any crea-
Hit Points 51 (6d10 + 18)
ture that targets the owlbear or its rider with an attack or a
Speed 40 ft. harmful spell that targets a single creature must first succeed

STR DEX CON INT WIS CHA


on a DC 6 + PB Wisdom saving throw. On a failed save,
the creature must choose a new target or lose the attack or
spell.
20 (+5) 12 (+1) 17 (+3) 3 (-4) 12 (+1) 7 (-2)
Reactions
Saving Throws Str +5 + PB Bear Bulk. When the owlbear is hit with an attack,
the rider can use their reaction to brace the owlbear for
Skills Perception +1 + PB impact. The damage the owlbear takes from the attack is
Senses darkvision 60 ft., passive Perception 11 + PB reduced by 1d10 + 3 + PB.
Languages —
Challenge 3 (700 XP)
Mounted. During a long rest, the owlbear can designate one
creature that rode it within the last 10 days as its rider. The
owlbear gains temporary hit points equal to 3 times the rid-
er’s level or challenge rating after completing the long rest.
The owlbear uses its rider’s proficiency bonus in place of its
own proficiency bonus for AC, ability checks, attack rolls,
saving throws, and the DC made to save against certain ac-
tion effects.
Owl Down. The owlbear’s long jump is up to 15 feet with-
out a running start, and up to 30 feet with a running start.
While falling, the owlbear’s rate of descent is 60 feet per
round.

Actions
Paw Swipe. Melee Weapon Attack: +5 + PB to hit, reach
5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the
target is a Medium or smaller creature, it must succeed on
a DC 13 + PB Strength saving throw or be knocked prone.

Arcadia  |  Issue 1  |  January 2021 26

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