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Final Report For 680
Final Report For 680
Final Report For 680
Introduction
Over the course of the semester, I committed a student athlete based study located in the
Coastal Carolina athletic department on student athletes. The origin of the study is based on time
based learning in students and whether that helps commit key information to memory or if it
helped more with sight recognition. This would imply that over time if it was more productive
for sight recognition, that it would imply that overtime it would not be as useful in the field of
study. This means that it would be great for studying for immediate test over a unit but not as
useful in terms of using to study to prepare for a cumulative test such as a final.
This study was done by using the game program Kahoot and using the data from two
collective groups of athletes, males and females, over time in the department. Collecting the
particular field of study to get the best results possible. Getting the results of this study will help
us to determine and define the benefits to timed based quizzes and study techniques for long or
Review of literature
Once I started looking through scholarly articles related to studying and time based
learning I noticed a common them amongst many of the writings. Their findings were more of a
psychological approach. As Dr. Kristi Lonka found in her study and reported in her article
strategies” , she mentions how a student of higher learning studies based on how they
comprehend information and how this can change based on the particular process in which they
choose to code particular information. She states that, “ … aspects of successful and
learning, self-regulated learning and cognitive strategies. These frameworks have been widely
applied when explaining university student learning.” (Lonka, 2006). Within this article we were
able to see what can help educators determine the proper way to present students of this caliber
with a way to process the information that they are presented with. Depending on the individual
they can code thigs in their mind differently almost like putting each piece of information in
separate mental cabinet for storage and recall on a later date. According to Dr. Lonka
information storage is completely based on how a person feels about the information.
Information can be assigned based on a person’s self-regulated learning process (Lonka, 2006).
This means for my study that determining my whether a person codes my information from
Kahoot for long term or short term is based on their subconscious and how they take in regular
Strategies, Conceptions of Learning, and Learning Orientations” goes mor in to depth on the
aspects of the learning patterns and learning strategies which plays a major role in the
information and data collected in my study. This study done by Dr. Vermunt, a specialist in
education psychology, shows exactly how a college student breaks down information into
recognizable parts so that they are recognizable to useable at a later date (Vermunt., 2005). This
speaks more to a use of sight recognition at first which doesn’t help the long term effects of
Kahoot in my study but Dr.Vermunt goes on to explain that, “Cognitive processing activities are
those thinking activities that students use to process subject matter. They directly lead to learning
outcomes in terms of knowledge, understanding, skill, etc. Typical examples of these activities
are looking for relations among parts of the subject matter, selecting main points, thinking of
examples, and looking for application.” This speaks vastly to the aspect of learning that is
Are time based quiz questions for higher learning? 3
implied when using Kahoot. Selecting main points to focus on is one of Kahoot’s key features.
Being able to select key words, terms, problems, or even topics is the foundations of Kahoot. The
main feature of the website is focus on singular category of information and study it in a form of
quick quizzes in flash card form. This feeds right into what Dr.Vermunt is referring too. He goes
on to say, “ Affective activities involve emotions that arise during learning and lead to affective
states that may positively, neutrally, or negatively influence the progress of a learning process.
Examples are activities like motivating one- self, attributing learning outcomes to causal factors,
attaching subjective appraisals to learning tasks, and mastering blocking emotions… Regulation
activities steer the cognitive and affective activities and, therefore, indirectly lead to learning
outcomes.” (Vermunt., 2005).An activity based learning module like Kahoot is on that is based
in a competitive nature which can bring out the emotion needed to be considered self-motivating
to the point that it will trigger the learning process that is being hinted at.
Another prime factor in my study is how the group being utilized is athletes and the
difference in these students for students without athletic responsibility and obligation to their
Higher Education” You can get a feel for just how much being a student- athlete taxes the mind a
learning habits in an higher education environment. In the article, Jim McKenna goes into detail
of how being an athlete impacts the learning on a college campus. Its stated that, “ According to
their achievements, these student-athlete participants were ‘elite’ in both academic and sporting
terms.” (Jim Mckenna, 2006). He also goes on to talk about how the athlete is very
misunderstood in the world of academia and that is how they typical run into issues. According
to Mckenna, Athletes thought process reacts differently to sports than books yet are elite in both
In my study in particular, used the platform and analytical tools of Kahoot to help
statistically and formally represents my findings. This study consisted of pre and posttest both
administer with Kahoot with a survey given in between periods of examination. The pre-test was
a series of four 10 question exams that were graded on Kahoot’s time based scale that ads points
for quickness and consistent right answers. The 4 quizzes were over the categories of geography,
multiplication, definitions, and historical figures/times. These for category’s resemble the four
main categories that you would learn in general education. It was designed this way so that one
specific category didn’t feed into one major and that every student dabble in one of their stronger
The pool of athletes was 40 deep, split into 20 boys and 20 girls. To further diversify the
study I split those groups into different sports. For the boys it consisted of 5 football players, 5
track athletes, 5 golfers, and 5 basketball players. For girls there was 5 lacrosse players, 5
volleyball players, 5 softball players, and 5 of the women’s basketball players. Diversifying the
sports keeps the study more even overtime as I found as some sports are better at some academic
categories than others. This helped keep my data more valid and reliable as the testing went on.
The composite scores from the pretest showed great numbers. I had it scaled so that the
maximum amount of point that you could achieve was 10,000 points a test, meaning for the pre-
test the most collective amount of points that you would be able to receive would be 40,000. The
boys averaged a composite score of 24,472. While gaining this score they showed a breakdown
of having good focus on the math and geography, getting 65% of questions in those categories
correct but lacking in the definitions department heavy only getting 30% of the definitions to
Are time based quiz questions for higher learning? 5
correspond to their correct words. The girls on the other hand were just above the boys getting
26, 332 as their composite average score and excelling of areas of the definitions and the math
getting a staggering 70% of both but performing poorly in the history department only getting
The next step in the study was to conduct a survey so I could pull information on how
clear the quiz questions were and if the students thought it was a good representation of that
particular area of study. I then took the feedback from the survey to determine which questions I
would then pull to compile a master key that I would then use to give my final Kahoot test to see
if the scores would resemble sight or long term. I took the most missed but approved questions
on the firts four quizzes to make my post-test. What was unique about this study was that the
pre-test also doubled as the studying done by the students as I was testing both sight recognition
and memory.
After a month’s time, the post test was administered to both groups with a twist in the
grading. I went in the Kahoot grading scale and gave more time to answer the question and gave
a bigger bonus on consecutive answers to make up for the gap of answering the question quickly.
That way a student wasn’t necessarily punished for getting right answer and just taking a little
longer, but the students were not aware of this. The results showed that Student who answered
quicker typically scored lower on the final test because they were relying on sight recognition to
carry them through and often missed the bonus of getting the question consecutively. The boys
final score averaged 6,825 points while the average score for the girls was 7,247. The girls also
took an extra total of 5minutes on average to complete the last exam. This just goes to show that
while giving out the Kahoot platform that over time the student can build a long term memory of
Are time based quiz questions for higher learning? 6
information and not have to rely on sight recognition to succeed. This shows that Kahoot is a
Findings
What this study has showed me is that using a form of competitive studying to help
activate the mind and in a sense trick it into learning information is a good way to go when it
comes to studying. Using timed quizzes is advanced and more progressive way of using
flashcards. It also showed how repetitions of a particular topic can get you better results over
time and that studying doesn’t always have to been in a formal format. What I can tell from this
is that in future class rooms the use of competitive studying is the key to help activate the correct
Everyone, male and female process information at their own specific react but the
stimulus of time and competition can definitely help trigger the mental process of studying and
learning information. The one, thing that I would take away from this from a question or inquiry
point was the specific groups of people I choose. I only had access to athletes and I wonder if the
competitive aspect of going against another person was the cognitive trigger to help them
commit the answers to memory or was it the nature of competing against the collect this trigger
they need to help process and keep the answers in mind. This something that I would test again
in a further study.
Are time based quiz questions for higher learning? 7
Jim Mckenna, N. D.-L. (2006). An Action Research Approach to Supporting Elite Student-