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Combat Heroes 1 White Warlord
Combat Heroes 1 White Warlord
White Warlord
White Warlord contains two separate action-packed adventures. Contributors for Project Aon Editions
One you play by yourself, the other you play with a copy of the This project would have been impossible without the helpful
twin book, Black Baron, and a friend. contributions of:
Solo adventure Iain Smith – scanning graphics and text, OCR.
You need: White Warlord only Bill Foster – Scanning of the tables.
You, White Warlord, are imprisoned in the castle dungeons of Simon Osborne – coordinator of the Combat Heroes books for
your arch-enemy Black Baron. You must use all your cunning Project Aon.
to survive. Beware the Baron’s deadly traps, solve his mind- Philip Barbier – for invaluable assistance in contacting illustrator
boggling riddles, seek out his treasures. You may yet live to Peter Parr.
avenge your honour!
LeRoy McSwain – for his superb editing skills.
Dual adventure
Special thanks also to Oliver Traxel for providing a spare copy
You need: White Warlord, Black Baron, and a friend!
of the book for scanning purposes.
Your feud with the Black Baron is legendary. Now the Maze- _____________________________________________________
master of Xenda has challenged you both to fight it out in his
Internet Edition published by Project Aon. This edition is
combat maze. Sudden death lurks in every shadowy corner of the
intended to reflect the complete text of the original version.
underground tunnels and you never know when you may come
Changes made, such as to correct incorrect or inconsistent
face to face with your opponent. Sharpen your senses and tighten
spelling, punctuation, and grammar have been noted in the
your bow: you must outwit, out-shoot, and out-fight your
Errata section.
enemy once and for all. Remember, every successful bout can
help you achieve the highest warrior rank of Combat Hero. Due to the scans being taken directly from the books rather than
being of high-quality original images, the picture-views may not
be exactly identical to those found in the original book. We
Joe Dever is the creator of the bestselling Lone Wolf adventure have, however, tried to make them as close as possible to the
books and novels. He is also the writer and designer of the published works, and hope this does not spoil your enjoyment of
Combat Heroes books, published in 1986. Combat Heroes 1.
Peter Parr is the illustrator of the Combat Heroes gamebooks. He Publication Date: 23 December 2015
is now a lecturer at the Arts Institute at Bournemouth, UK. Text copyright © 1986 Joe Dever
Cover artwork © 1986 Unknown Spanish Artist
_____________________________________________________
Illustrations copyright © 1986 Peter Parr
Distribution of this Internet Edition is restricted under the terms
of the Project Aon User License.
Combat Heroes 1: White Warlord
WHITE WHITE
WARLORD WARLORD
A brand new adventure game
for 1 or 2 players
Joe Dever
Illustrated by Peter Parr
2
Combat Heroes 1: White Warlord
COMBAT ENDURANCE
SKILL POINTS
CHARACTE R CRITICAL
STATUS HITS THIS GAME
3
Combat Heroes 1: White Warlord
_______________________________
INTRODUCTION
WHITE _______________________________
ENDURANCE
30 29 28 27 26 25 24 23 22 21
20 19 18 17 16 15 14 13 12 11
10 9 8 7 6 5 4 3 2 1
4
Combat Heroes 1: White Warlord
5
Combat Heroes 1: White Warlord
7
Combat Heroes 1: White Warlord
Background You are led through a stone archway and along a dingy
corridor where the air is thick with smoke and burning
After a stormy sea voyage you arrive in the great tallow. Eventually you arrive at what appears to be a
city of Jakor to be greeted by an excited crowd, many dead end. Xenda and his bodyguards bid you good luck
of whom are waiting to catch a glimpse of the famous and turn to leave as a portal of stone slowly opens in
White Warlord of Kordan. You disembark and the wall ahead. You pause to check your weapons
immediately find yourself surrounded by an ocean of before stepping through the portal and into the maze
bodies. Cheers and curses fill your ears as the almond- beyond. The duel has begun . . .
eyed Jakorese press forward on all sides. It is a
widespread belief that great fortune befalls any who
touch a Maze-fighter on the eve of combat. Soon the The Character Sheet
crush becomes unbearable and you are beginning to
fear for your life when the timely arrival of the Maze- Before the game can begin, each player must create his
master and his bodyguards saves you from the frenzied character by completing the Character Sheet on page
crowd. 3. This sheet records the progress of your character as
you play, and hopefully survive, each game of COMBAT
‘Welcome to Jakor,’ says Xenda. ‘I have arranged for HEROES . If at any time your
you to spend the night at one of my most comfortable character is killed, his Character Sheet should be
inns. Should you require anything, simply ask and it discarded and you must begin afresh with a new
will be brought to you. Only the best is good enough character. Permission is given to photocopy the
for a warrior of your calibre.’ Character Sheet for personal use.
You are awoken at dawn by the resonant chimes of a COMBAT SKILL
large bronze clock. You get dressed and stare out of All characters begin the game with a basic COMBAT
your window, which overlooks a square below. SKILL of 16.
Through the early morning gloom, you see
hundreds of people making their way towards a ENDURANCE
fortress-like building perched on a peak above the city All characters begin the game with a basic
—it is the Maze of Xenda. ENDURANCE of 30.
8
Combat Heroes 1: White Warlord
9
Combat Heroes 1: White Warlord
bottom row.
View Obstruction
Turns Moves
'Call-out'
Page Opponent’s
5. If your opponent’s page number appears in the top number Page call
row of numbers, the new page that you New ‘Go to'
have been instructed to turn to will feature your number
opponent somewhere on that page.
6. If there is no grid of numbers below your TURNS MOVES
chosen MOVE or TURN , or if your opponent’s
page number does not appear among the num bers Remain stationary—
4 Move forward
in the top row of the grid, then simply turn to the
page number as indicated below your chosen MOVE
1 facing same direction
5 Turn and move left
2 opposite direction
9 Move forward and turn right
10
Combat Heroes 1: White Warlord
Missile Fire
When can you fire your bow?
Players may choose to fire their bows at their opponent
if all of the following occur:
1. Their opponent appears somewhere on their page
view.
2. They possess at least one arrow and their bow is
loaded.
3. They are not involved in Close Combat (denoted by
crossed-swords symbol at the top left-hand corner of
the page view).
4. They are not prevented from firing due to a Critical
Hit. Opponent
Hit or Miss? Bow
The procedure for determining whether you hit or miss Partial Fire
your opponent is as follows: Obstruction Range
11
Combat Heroes 1: White Warlord
12
Combat Heroes 1: White Warlord
13
Combat Heroes 1: White Warlord
14
Combat Heroes 1: White Warlord
If a player chooses to hide, the procedure is as follows: 5. If your opponent calls out the page number that
appears in the ‘Ambush on’ box, you can launch a
1. Turn to the page number indicated in the ‘hide’ Close Combat Ambush by declaring ‘Ambush’ and
box. turning to the ‘Turn to’ page number indicated.
2. The new page shows the view which you see from
your hiding place. IMPORTANT! When ambushing an opponent in this
way, you must inform him of the new page number he
3. In order to stay hidden, simply call out the number
must go to. This page number appears next to the
of this same page at the beginning of each game
‘Ambush on’ number on your hidden page view.
round.
4. If your opponent calls a page number that appears in
The resultant combat of this ambush is
the ‘Enemy’s Call’ grid, look at the page that appears
conducted under the normal rules of Close
directly beneath it in the ‘Check page’ grid. This
Combat.
will show you your opponent’s position without
giving away your hiding place.
15
Combat Heroes 1: White Warlord
Ambushing
Ambushing your opponent is one of the most ef fective
forms of attack in the combat heroes two-player duel.
It takes three forms:
1. Missile Ambush—side view
2. Missile Ambush—rear view Enemy presenting a side view
3. Close Combat Ambush
16
Combat Heroes 1: White Warlord
17
Combat Heroes 1: White Warlord
18
Combat Heroes 1: White Warlord
COMBAT
COMBAT SKILL of Character
SKILL ENDURANCE
(in points) Character’s Status
Killing your opponent in a 0–5 Retainer
duel to the death +4 +4 6–10 Fighter
Killing an opponent +2 +2 11–15 Warrior
Capturing an opponent +3 +2 16 Warlord
For every opponent’s weapon
17–19 Warrior Lord
captured +1 0
20–22 Veteran
For every weapon lost or
destroyed –1 0 23–25 Knight
Surrendering to an opponent –2 0 26–28 Champion
Over 50% of original 29–32 Guardian
ENDURANCE lost during
the game –1 –2 33–35 Hero
19
Combat Heroes 1: White Warlord
WHITE
WARLORD
The Game
1
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
1 71 89 146 131
1 1 2 2 1 2 2 2 1 1 1 2 2
2 8 1 7 4 7 4 6 4 0 5 7 8 1 7 4 0 5
7 1 1 0 2 1 2 2 2 1 4 3 1 1 0 2 1 4
1 1 2 1 1 1 1 2 1 1 1 1
9 2 4 6 1 4 7 1 3 9 8 0 5 1 3 8 0
8 3 3 6 1 3 8 1 8 4 1 1 2 6 4 2 7 1
20
Combat Heroes 1: White Warlord
2 3
1 2 2 1 1 1 2 1 1 2 2 1 1
4 4 2 2 6 4 8 3 6 8 1 2 8 1 7 4 7 8 1 7
1 8 0 2 7 1 8 2 5 8 6 3 7 1 1 0 2 1 1 1 0
1 2 1 2 2 2 2 1 1 1 2 2 1
5 6 8 7 7 1 2 5 8 0 2 5 9 2 4 6 1 0 5 1
5 8 1 8 6 6 3 4 7 8 7 9 8 33 6 1 3 2 6 4
21
Combat Heroes 1: White Warlord
4 5
2 2 1 1 2 2 1 1 1 1 2 2 1 1 2
6 4 7 28 1 7 4 7 3 3 9 2 2 8 9 1 3 8 9 1
2 2 3 7 1 1 0 2 1 4 9 2 6 8 6 0 3 3 6 0 3
1 1 1 2 2 1 1 1 2 1 2 1
7 6 9 2 4 6 1 6 33 3 8 6 6 3 3 9 5
2 4 3 8 3 3 6 1 3 0 68 3 8 5 7 5 8 4 4 2
22
Combat Heroes 1: White Warlord
6 7
82 259
1 1 2 2 2 2
2 8 1 7 4 7 2 4 7
7 1 80 2 3 7 2 3
2 2 1 1 2
3 4 9 9 8 3 7 3 33
1 0 60 4 3 7 4 7
23
Combat Heroes 1: White Warlord
8 9
1 1
1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 1 1 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 9 9 2 5 9 3 7 9 2 9 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 2 9 8 3 6 3 7 2 8 6 3
1 2 2 2 2 1 1 2 1 1 1 1 2 1 2 2 2 1 2
7 08 4 1 4 0 1 8 8 5 6 2 7 4 7 7 2 2 6 2 4 4 4 0
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 7 6 5 8 8 9 1 2 0 05
24
Combat Heroes 1: White Warlord
10 11
278
1 1 1 2 2 1 2 2
1 3 2 4 9 4 5 4 4 5
3 9 6 2 0 0 4 2 0 4
2 1 2 1 1 2
7 9 8 1 9 8 3 3 6 2 285
2 5 3 0 4 4 9 9 1 3
25
Combat Heroes 1: White Warlord
12 13
1 1
1 2 1 1 2 1 1 1 1 1 1 2
4 5 8 6 1 4 8 6 8 1 3 8 9 0 1 2 2 8 9 3
1 8 7 2 8 3 1 8 2 8 63 9 1 2 7 1 6 8 6 0 3
1 2 2 1 2 2 1 2 1 2 2 2 2 1 1
2 3 1 2 5 8 8 7 4 7 9 1 7 0 8 4 1 4 0 1 8
7 5 20 3 6 4 5 4 1 63 4 8 0 2 58 5 4 6 5
26
Combat Heroes 1: White Warlord
14 15
CHECK PAGE 9
6
1
3
176 45
27
Combat Heroes 1: White Warlord
16 17
1 2 2 2 2 1 1 2 1 1 1 1 2 1 1 2 2 1 2 2
11
2 8 4 2 6 2 2 6 8 9 1 23 3 3 2 2 8 9 1 2 9 9 6 9 2 2 9 2 2 8 7 4 7
8
1 2 6 0 7 1 2 7 1 1 2 1 83 4 9 6 8 6 0 3 2 2 9 3 6 7 2 9 7 7 1 0 2 3
1 2 1 1 1 2 2 1 1 1 2 1 1 2 1 2 2 1 2 2 1 2 2 1
6 4 1 7 1 2 7 7 1 6 8 4 38 6 3 3 3 6 6 0 7 7 1 7 7 6 9 7 3 4 9 9 8
8 7 1 0 6 0 8 6 6 5 8 7 88 0 6 3 8 5 7 5 3 4 0 5 7 9 3 2 5 1 0 6 0 4 3
28
Combat Heroes 1: White Warlord
18 19
1 71 131 146
117
1 2 2 2 1 2 2
4 6 4 0 5 7 4 0 5
2 22 1 4 3 2 1 4
1 1 1 1 1 1 1
4 7 1 3 9 8 3 8 0 197
8 1 8 4 1 1 2 7 1
29
Combat Heroes 1: White Warlord
20 21
1 1 1 1 1 22 1 1 1 1 2 1 2 2 22 1 1 1
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 6 4 0 4 7 7 1 3 3 0 2 9
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 1 2 36 3 4 9 7 6 0
2 2 1 2 2 1 2 1 1 2 1 1 2 2 1 2 1 1 2 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 2 2 8 2 64 3 5 0 1 3 7
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 4 1 3 6 29 4 7 5 0 8 9
30
Combat Heroes 1: White Warlord
22 23
122 58 44
256
1 2 2 1 2 2 2 2
4 4 5 64 0 4 7 7
2 0 4 22 1 2 3 6
1 2 1 1 2 2
43 3 6 2 22 8 2 6 4
9 1 3 41 3 6 2 9
31
Combat Heroes 1: White Warlord
24 25
2 2
1 1 1 1 2 1 1 1 1 2 2 1 1 2
3 8 9 1 2 2 9 3 8 9 1 9 9 2 5 9 3 7 9 2 9 3
9 1 2 1 6 8 0 3 1 2 1 2 9 8 3 6 3 7 2 8 6 3
2 1 2 1 1 1 2 1 1 2 1 2 2 2 1 2
8 5 6 28 7 9 4 6 8 4 7 7 2 2 6 2 4 4 4 0
3 7 6 43 5 4 2 5 8 7 7 6 5 8 8 9 1 2 0 0 5
32
Combat Heroes 1: White Warlord
26 27
45 62
1 1 1 2 1 1 2
4 8 3 6 8 1 6 8 1
8 2 5 8 6 3 8 6 3
2 2 2 1 2
2 5 8 0 25 7 9 1
3 4 7 8 7 9 1 6 3
33
Combat Heroes 1: White Warlord
28 29
44 218 58 31
51
1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7
2 9 4 8 9 6 2 0 4 7 5 0 8 9
34
Combat Heroes 1: White Warlord
30 31
CHECK PAGE
1 1 1
5 6 2 7 4
7 6 4 5 2 31 131 255 1
35
Combat Heroes 1: White Warlord
32 33
32 182 30 97 93 150
233 82
1 1 1 1 1 1 2 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 4 5 8 6 1 3 8 9 1 2 3 4 8 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 1 8 7 2 8 3 9 1 2 1 8 3 1 8 2 3 9 2 0 0 4
1 2 2 2 2 1 1 1 2 2 1 2 1 1 1 2 2 1 21 1
7 0 8 4 1 4 0 1 8 2 3 1 2 5 8 8 5 6 2 7 4 8 7 4 7 9 1 9 8 3 7
4 8 0 2 5 8 5 4 6 5 7 5 2 0 3 6 3 7 6 4 5 2 4 5 4 25 0 4 4 9
36
Combat Heroes 1: White Warlord
34 35
1 1
1 1 2 2 1 2 2 2 1 2 2 1 1 1 1 1 2 2 1 1 2 2 1 1 1 1 2
2 8 1 7 4 7 4 6 4 0 5 7 4 0 5 3 3 9 1 2 2 8 9 1 3 2 8 1 7 4 7 3 3 2 2 8 9 1
7 1 1 0 2 1 2 2 2 1 4 3 2 1 4 4 9 2 1 6 8 6 0 3 3 7 1 8 0 2 3 4 9 6 8 6 03
1 1 2 1 1 1 1 1 1 1 2 2 1 2 2 1 2 2 1 2 1 1 2
9 2 4 6 1 4 7 1 3 9 8 3 8 0 8 2 2 5 6 4 5 6 2 3 3 4 9 9 8 6 3 3 3 6 6
8 3 3 6 1 3 8 1 8 4 1 1 2 7 1 1 7 0 2 5 9 8 3 5 5 1 0 6 0 4 3 0 6 3 8 5 7 5
37
Combat Heroes 1: White Warlord
36 37
1 1 1 1 2 2 1 1 1 2 2 2 1 2
3 3 9 2 2 8 9 1 3 8 9 1 8 9 1 2 4 7 2 7 7
4 9 2 6 8 6 0 3 3 1 2 1 6 0 3 7 2 3 7 0 3
2 1 1 1 2 1 2 1 2 1 1 2 2 1
6 3 3 3 8 6 6 3 6 8 4 3 9 5 3 7 3 3 9 8
0 6 8 3 8 5 7 5 8 5 8 7 4 4 2 7 4 7 1 0 3
38
Combat Heroes 1: White Warlord
38 39
167
1 1 1 2 2 1 2 2
1 3 2 4 9 4 5 4 4 5
3 9 6 2 0 0 4 2 0 4
2 1 2 1 1 2
7 9 8 1 9 8 3 3 6 2
2 5 3 0 4 4 9 9 1 3
39
Combat Heroes 1: White Warlord
40 41
212 61 201 17
236
1 1 2 1 1 1 1 2 1
9 2 9 3 3 3 2 2 8 9 1 8 9 1
2 8 6 3 4 9 6 8 6 0 3 1 2 1
2 1 2 2 1 1 2 2 1
4 4 4 0 6 3 3 3 6 6 6 8 4 67
2 0 0 5 0 6 3 8 5 7 5 5 8 7
40
Combat Heroes 1: White Warlord
42 43
32 182 97 93
256
1 1 1 1 1 1 2 1 1 1
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3
1 2 2 2 2 1 1 2 1 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 22
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2
41
Combat Heroes 1: White Warlord
44 45
44 218 255 31 58
26
1 2 2 2 2 1 1 1 2 2 2 2 1 1 1
6 4 0 4 7 7 1 3 3 0 2 9 4 5 6 4 7 1 3 3 0 2 9
2 2 1 2 3 6 3 4 9 7 6 0 0 4 2 2 3 3 4 9 7 6 0
1 1 2 2 2 1 1 1 1 2 1 1 2 1 1 2 2
2 2 8 2 6 4 3 1 0 2 5 6 7 5 7 6 3 5 0 1 3 7 113
4 1 3 6 2 9 2 9 4 8 9 6 2 0 2 4 3 4 7 5 0 8 9
42
Combat Heroes 1: White Warlord
46 47
1 1
1 1 2 2 1 2 2 2 1 1 1 1 2 1 1 1 1 2 1 1 2 1 1 2 2
2 8 1 7 4 7 4 6 4 0 5 7 8 1 7 8 9 1 23 3 3 2 2 8 9 1 2 9 9 6 9 2 2 8 1 7 4 7
7 1 1 0 2 1 2 2 2 1 4 3 1 1 0 1 2 1 8 3 4 9 6 8 6 0 3 2 2 9 3 6 7 7 1 8 0 2 3
1 1 2 1 1 1 1 2 1 2 1 1 1 2 1 1 2 1 2 2 1 2 2 2 1
9 2 4 6 1 4 7 1 3 9 8 0 5 1 6 8 4 38 6 3 3 3 6 6 0 7 7 1 7 7 3 4 9 9 8
8 3 3 6 1 3 8 1 8 4 1 1 2 6 4 5 8 7 8 8 0 6 3 8 5 7 5 3 4 0 5 7 9 1 0 6 0 4 3
43
Combat Heroes 1: White Warlord
48 49
44 218 31 58
173 85
1 2 2 2 2 2 2
6 4 0 4 7 7 6 4 7
2 2 1 2 3 6 2 2 3
1 1 2 2 1
2 2 8 2 6 4 7 6
4 1 3 6 2 9 2 4 3
44
Combat Heroes 1: White Warlord
50 51
164
1 2 1
2 4 4 6 4 4
1 7 2 8 0 1 1 8 0
1 1 2 1 2 1 2
8 1 0 0 4 5 5 6 8 145
6 8 7 6 3 0 5 8 1
45
Combat Heroes 1: White Warlord
52 53
CHECK PAGE
2 2
4 4 0
224 122 182 2 0 5
46
Combat Heroes 1: White Warlord
54 55
55 146 135 71
141 73
2 2 1 1 1 2 2
2 4 7 8 1 7 4 6 4 0 5
7 2 3 1 1 0 1 2 2 2 1 4
1 2 2 1 1 1 1 1
3 7 3 0 5 1 8 4 7 1 3 9
7 4 7 2 6 4 1 8 1 8 4 1
47
Combat Heroes 1: White Warlord
56 57
146 146
248 43
1 1 1 1
8 1 7 2 1 7
1 1 0 7 1 0
2 1 1
0 5 1 6 4
2 6 4 3 1 6
48
Combat Heroes 1: White Warlord
58 59
1 1 1 1 2 2 1 1 1 1 1 2 1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 4 5 3 8 9 1 2 3 8 9 1 1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 2 0 4 9 1 2 1 8 3 6 0 3 3 4 9 7 6 0 0 4 3 4 9 7 6 0
1 2 1 1 2 2 1 2 2 1 1 1 2 1 2 1 1 1 1 2 1 2 1 1 2 2
3 5 0 1 3 7 3 6 2 8 5 6 2 7 4 3 9 5 3 1 0 2 5 6 7 5 3 5 0 1 3 7
4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2 2 9 4 8 9 6 2 0 4 7 5 0 8 9
49
Combat Heroes 1: White Warlord
60 61
61 212 210 78
7 33
2 1 1 2 1 2
2 9 2 9 2 9 3 2 4 4 6
2 9 7 2 8 6 3 1 7 2 8 0 1
2 1 2 1 2 1 1 2 1 2
82 6 9 7 4 4 4 0 8 1 0 0 4 5
3 2 5 2 0 0 5 6 8 7 6 3 0
50
Combat Heroes 1: White Warlord
62 63
45
1 1 1 1 1 22 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9
51
Combat Heroes 1: White Warlord
64 65
54
1 1 1 1 22 1 1 2
3 3 9 2 2 8 9 1 3 8 9 1
4 9 2 6 8 6 0 3 3 6 0 3
2 1 1 1 2 1 2 1
211 6 3 3 3 3 6 63 3 9 5
0 6 8 3 8 5 7 58 4 4 2
52
Combat Heroes 1: White Warlord
66 67
88 236
1 1 2 2 1 1 1 1 2 1 1 2 1
1 3 4 9 4 5 3 8 9 1 2 2 9 3 8 9 1 3 8 9 1
3 9 2 0 0 4 9 1 2 1 6 8 0 3 6 0 3 9 1 2 1
2 1 1 2 1 2 1 1 1 2 1 2 2 1
7 9 1 9 8 3 8 56 2 8 7 9 4 3 9 5 8 6 8 4 41
2 5 0 4 4 9 3 7 6 4 3 5 4 2 4 4 2 3 5 8 7
53
Combat Heroes 1: White Warlord
68 69
156 80
1 2 2 1 1 1 2
4 4 2 2 6 4 8 3 6 8 1
1 8 0 2 7 1 8 25 8 6 3
1 2 1 2 2 2 2 1
5 6 8 7 7 1 2 58 0 2 5
5 8 1 8 6 6 3 47 8 7 9
54
Combat Heroes 1: White Warlord
70 71
1 2 2 2 2 1 1 2 2 1 2 2 2 1 2 2 1 1
2 8 4 2 6 2 2 6 2 8 1 7 4 7 4 6 4 0 5 7 4 0 5 8 1 7
1 2 6 0 7 1 2 7 1 7 1 1 0 2 1 2 2 2 1 4 3 2 1 4 1 1 0
1 2 1 1 1 2 1 1 2 1 1 1 1 1 1 1 2 1
6 4 1 7 1 2 7 7 1 9 2 4 6 1 4 7 1 3 9 8 3 8 0 0 5 1
8 7 1 0 6 0 8 6 6 8 3 3 6 1 3 8 1 8 4 1 1 2 7 1 2 6 4
55
Combat Heroes 1: White Warlord
72 73
56
Combat Heroes 1: White Warlord
74 75
1 1
1 1 1 1 1 1 2 1 1 1 2 2 1 1 2 1 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 9 3 2 9 2 9 2 9 3 2 4 4 6
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 0 3 2 9 7 2 8 6 3 1 7 2 8 0 1
1 2 2 2 2 1 1 2 1 1 1 1 2 1 2 1 2 1 1 2 1 2
7 0 8 4 1 4 0 1 8 8 5 6 2 7 9 4 6 9 7 4 4 4 0 8 1 0 0 4 5
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 4 2 3 2 5 2 0 0 5 6 8 7 6 3 0
57
Combat Heroes 1: White Warlord
76 77
19 197
2 2 1 1 1 1 2 2
2 2 6 4 4 9 9 2 5 9 3 7
2 7 1 1 8 0 2 9 8 3 6 3 7
1 2 1 2 1 2 1 2 2
7 7 1 5 6 8 7 7 2 2 6 2 117
8 6 6 5 8 1 7 6 5 8 8 9 1
58
Combat Heroes 1: White Warlord
78 79
1 2 1 1 1 2 2 1 1 1 2 1 1 1 2 2 2
2 4 4 6 9 9 2 5 9 3 7 4 4 9 2 9 3 2 9 9 2 6 9 2 3 2 9 2
1 7 2 8 0 1 2 9 8 3 6 3 7 1 8 0 2 8 6 3 2 2 9 8 3 6 7 3 2 9 7
1 1 2 1 2 1 2 1 2 2 1 2 2 1 2 1 1 2 1 1 2 1 2 1
8 1 0 0 4 5 7 7 2 2 6 2 5 6 8 4 4 4 0 0 8 7 3 1 7 7 8 6 9 7
6 8 7 6 3 0 7 6 5 8 8 9 1 5 8 1 2 0 0 5 3 8 0 8 5 7 9 8 3 2 5
59
Combat Heroes 1: White Warlord
80 81
130 244
1 1 1 1 1 2 2 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
269 8 2 2 5 6 4 5 6 2 3 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 5 5 0 6 3 8 5 7 5 3 4 0 5 7 9
60
Combat Heroes 1: White Warlord
82 83
251
1 1 2 2 2 2
2 8 1 7 4 7 2 4 7
7 1 8 0 2 3 7 2 3
2 2 1 1 2
60 3 4 9 9 8 3 7 3
1 0 6 0 4 3 7 4 7
61
Combat Heroes 1: White Warlord
84 85
282 203
1 1 1 2 2 1 1 2 2
1 3 2 4 9 4 5 3 4 9 4 5
3 9 6 2 0 0 4 9 2 0 0 4
2 1 2 1 2 1 2 2
7 9 8 1 9 8 3 6 3 6 6 2 264
2 5 3 0 4 4 9 1 9 1 1 3
62
Combat Heroes 1: White Warlord
86 87
1 2 1 1 1 1 1 1 2 1 2 2 1 1 2
4 5 8 6 1 3 8 9 1 2 3 4 8 3 6 8 1 2 8 4 2 6 6 8 1
1 8 7 2 8 3 9 1 2 1 8 3 8 2 5 8 6 3 1 2 6 0 7 1 8 6 3
1 2 2 1 2 1 1 1 2 2 2 1 1 2 1 1 2
2 3 1 2 5 8 8 5 6 2 7 4 2 5 8 0 2 5 6 4 1 7 1 2 7 9 1
7 5 2 0 3 6 3 7 6 4 5 2 3 4 7 8 7 9 8 7 1 0 6 0 1 6 3
63
Combat Heroes 1: White Warlord
88 89
CHECK PAGE
2 1
0 1
2 4
130 69
64
Combat Heroes 1: White Warlord
90 91
CHECK PAGE
1 1 2
9 9 3 5
4 4 4 2
65
Combat Heroes 1: White Warlord
92 93
1 1 1 1 2 2 1 1 1 1 2 2 1 1 2 1 1 2 1 2 2
8 9 1 2 9 9 2 6 9 2 3 3 3 2 2 8 9 1 2 9 2 8 9 1 4 8 6 8 1 2 8 4 2 6
1 2 1 2 2 9 8 3 6 7 3 4 9 6 8 6 0 3 2 9 7 6 0 3 1 8 2 8 6 3 1 2 6 0 7 1
2 1 1 1 2 1 1 2 1 2 1 1 2 2 1 2 1 2 2 1 2 1 2 1 1
6 8 4 0 8 7 3 1 7 7 8 6 3 3 3 6 6 6 9 7 3 9 5 8 7 4 7 9 1 6 4 1 7 1 2
5 8 7 3 8 0 8 5 7 9 8 0 6 3 8 5 7 5 3 2 5 4 4 2 4 5 4 1 6 3 8 7 1 0 6 0
66
Combat Heroes 1: White Warlord
94 95
2
In issue 9 of Warlock magazine, Joe Dever is quoted as making the following clarifica-
tion:
“With regards to the ‘missing pages’ in White Warlord and Black Baron, there are
none, although some confusion has arisen because the pages do not run sequentially.
This came about, not by design, but due to the necessities of production. I had origi -
nally intended for there to be 285 picture views and designed the solo and two-player
games accordingly. However, to keep the final price of the books below £2.50, and
in order to achieve an even number of what are called signatures (blocks of pages) in
both books the publishers ‘asked’ me to trim down the solo games by seven picture
views.
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
“I obliged, but soon discovered that to close up the gaps numerically would have had
a horrendous ‘knock-on’ effect. Combat Heroes is a number-based game system; to
change just one of the numbers would have necessitated a rewrite of the entire game-
system and delayed the release of the books by several weeks. A notice was to appear
100 137 55 201 in the books to explain this modification, but unfortunately it was omitted.
“To clarify, the following picture views do not appear in the Combat Heroes 1 books:
1 1 2 2 2 2
2 8 1 7 4 7 2 4 7
7 1 8 0 2 3 7 2 3 “White Warlord: Picture-views 95, 143, 151, 162, 169, 189, 222
2 2 1 1 2
3 4 9 9 8 3 7 3
1 0 6 0 4 3 7 4 7
“Black Baron: Picture-views 29, 115, 127, 147, 189, 232, 249”
67
Combat Heroes 1: White Warlord
96 97
1 1 2 1 1 1 1 1 1 2 1 1 2 2 1 1 1 1 2 1 1 2 1 1 2 2 1 1 2
6 8 1 4 8 3 8 9 0 1 2 2 8 9 3 1 3 4 9 4 5 3 8 9 1 2 2 9 3 8 9 1 8 9 1 4 4 5 2 9 9 6 9 2
8 6 3 1 8 2 9 1 2 7 1 6 8 6 0 3 3 9 2 0 0 4 9 1 2 1 6 8 0 3 6 0 3 1 2 1 2 0 4 2 2 9 3 6 7
2 2 2 1 1 2 2 2 2 1 1 2 1 1 2 1 2 1 1 1 2 1 2 1 1 2 1 2 2 1 2
7 9 1 8 7 4 7 0 8 4 1 4 0 1 8 7 9 1 9 8 3 8 5 6 2 8 7 9 4 3 9 5 6 8 4 3 6 2 0 7 7 1 7 7
1 6 3 4 5 4 4 8 0 2 5 8 5 4 6 5 2 5 0 4 4 9 3 7 6 4 3 5 4 2 4 4 2 5 8 7 9 1 3 3 4 0 5 7 9
68
Combat Heroes 1: White Warlord
98 99
69
Combat Heroes 1: White Warlord
100 101
1 1 1 1 1 22 1 1 2 2 1 1 1 1 2 1 1 2 1 2 2 2 2 1 1 1 2 2
3 3 9 1 2 2 8 9 1 3 2 8 1 7 4 7 3 3 2 2 8 9 1 2 9 9 6 9 2 4 0 5 6 4 7 1 3 3 0 2 9 4 5
4 9 2 1 6 8 6 0 3 3 7 1 8 0 2 3 4 9 6 8 6 0 3 2 2 9 3 6 7 2 1 4 2 2 3 3 4 9 7 6 0 0 4
2 2 1 2 2 1 2 2 1 2 1 1 2 1 2 2 1 2 1 1 1 1 2 1 1 1 1 2
8 2 2 5 6 4 5 6 23 3 4 9 9 8 6 3 3 3 6 6 0 7 7 1 7 7 3 8 0 7 6 3 1 0 2 5 6 7 5
1 7 0 2 5 9 8 3 55 1 0 6 0 4 3 0 6 3 8 5 7 5 3 4 0 5 7 9 2 7 1 2 4 3 2 9 4 8 9 6 2 0
70
Combat Heroes 1: White Warlord
102 103
17 92 201 61 224
1 1 1 2 2 2
2 9 9 2 6 9 2 3 2 9 2
2 2 9 8 3 6 7 3 2 9 7
1 1 2 1 1 2 1 2 1
214 0 8 7 3 1 7 7 8 6 9 7
3 8 0 8 5 7 9 8 3 2 5
71
Combat Heroes 1: White Warlord
104 105
2 1
1 1 1 2 2 1 1 1 1 1 1 1 2 2 1 1 1 1 1 2
1 3 3 0 2 9 4 5 1 3 3 0 2 9 1 3 3 0 2 9 4 4 5 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 0 4 3 4 9 7 6 0 3 4 9 7 6 0 2 0 4 9 1 2 1 8 3 6 0 3
2 1 1 1 1 2 1 2 1 1 2 2 1 2 1 1 2 2 1 2 2 1 1 1 2 1
3 1 0 2 5 6 7 5 3 5 0 1 3 7 3 5 0 1 3 7 3 6 2 8 5 6 2 7 4 3 9 5
2 9 4 8 9 6 2 0 4 7 5 0 8 9 4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2
72
Combat Heroes 1: White Warlord
106 107
78 199 2 212
241 141
1 2 1
2 4 4 6 4 4
1 7 2 8 0 1 1 8 0
1 1 2 1 2 1 2
8 1 0 0 4 5 5 6 8 158
6 8 7 6 3 0 5 8 1
73
Combat Heroes 1: White Warlord
108 109
74
Combat Heroes 1: White Warlord
110 111
1 1
1 1 1 1 2 2 1 1 1 1 1 2 1 2 2 2 2
1 3 3 0 2 9 4 4 5 3 8 9 1 2 3 8 9 1 2 8 4 2 6 2 2 6
3 4 9 7 6 0 2 0 4 9 1 2 1 8 3 6 0 3 1 2 6 0 7 1 2 7 1
1 2 1 1 2 2 1 2 2 1 1 1 2 1 1 2 1 1 1 2
3 5 0 1 3 7 3 6 2 8 5 6 2 7 4 3 9 5 6 4 1 7 1 2 7 7 1
4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2 8 7 1 0 6 0 8 6 6
75
Combat Heroes 1: White Warlord
112 113
26
1 1 1 2 1 2 2 1 1 2 2 2
4 8 3 6 8 1 28 4 2 6 6 8 1 2 2 6
8 2 5 8 6 3 1 26 0 7 1 8 6 3 2 7 1
2 2 2 1 1 21 1 2 1 2
2 5 8 0 2 5 6 41 7 1 2 7 9 1 7 7 1 45
3 4 7 8 7 9 8 7 1 0 6 0 1 6 3 8 6 6
76
Combat Heroes 1: White Warlord
114 115
1 1
1 1 2 2 1 1 1 1 1 2 2 1 1 1 2 2 2
8 1 7 2 4 7 3 3 9 1 2 2 8 9 1 3 2 9 9 2 6 9 2 3 2 9 2
1 1 0 7 2 3 4 9 2 1 6 8 6 0 3 3 2 2 9 8 3 6 7 3 2 9 7
2 1 1 2 2 2 1 2 2 1 1 1 2 1 1 2 1 2 1
0 5 1 3 7 3 8 2 2 5 6 4 5 6 2 3 0 8 7 3 1 7 7 8 6 9 7
2 6 4 7 4 7 1 7 0 2 5 9 8 3 5 5 3 8 0 8 5 7 9 8 3 2 5
77
Combat Heroes 1: White Warlord
116 117
219
1 1 1 1 1 1 2 1 1 1
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3
1 2 2 2 2 1 1 2 1 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 77
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2
78
Combat Heroes 1: White Warlord
118 119
1 2
1 2 1 1 1 1 2 2 1 1 1
2 4 4 6 4 4 1 3 3 0 2 9 4 5 1 3 3 0 2 9
1 7 2 8 0 1 1 8 0 3 4 9 7 6 0 0 4 3 4 9 7 6 0
1 1 2 1 2 1 2 2 1 1 1 1 2 1 2 1 1 2 2
8 1 0 0 4 5 5 6 8 3 1 0 2 5 6 7 5 3 5 0 1 3 7
6 8 7 6 3 0 5 8 1 2 9 4 8 9 6 2 0 4 7 5 0 8 9
79
Combat Heroes 1: White Warlord
120 121
80
Combat Heroes 1: White Warlord
122 123
1 2 2 1 1 1 1 2 2 2 2 1 1 2 2 1 1
4 4 5 1 3 3 0 2 9 6 4 0 4 7 7 2 8 1 7 4 7 8 1 7
2 0 4 3 4 9 7 6 0 2 2 1 2 3 6 7 1 1 0 2 1 1 1 0
1 2 1 2 1 1 2 2 1 1 2 2 1 1 2 2 1
3 6 2 3 5 0 1 3 7 2 2 8 2 6 4 9 2 4 6 1 0 5 1
9 1 3 4 7 5 0 8 9 4 1 3 6 2 9 8 3 3 6 1 3 2 6 4
81
Combat Heroes 1: White Warlord
124 125
1 3
1 2 2 2 2 1 1 1 2 2 2 2 1 1 1 1 1 22 1 1 1 1 2 1 1 2
6 4 0 4 7 7 1 3 3 0 2 9 4 5 6 4 7 3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
2 2 1 2 3 6 3 4 9 7 6 0 0 4 2 2 3 4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
1 1 2 2 2 1 1 1 1 2 1 2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
2 2 8 2 6 4 3 1 0 2 5 6 7 5 7 6 8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
4 1 3 6 2 9 2 9 4 8 9 6 2 0 2 4 3 1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9
82
Combat Heroes 1: White Warlord
126 127
32 182 93 97
33 7
1 2
4 5 8 6 1 4 8
1 8 7 2 8 3 1 8 2
1 2 2 1 2 2 1
233 2 3 1 2 5 8 8 7 4
7 5 2 0 3 6 4 5 4
83
Combat Heroes 1: White Warlord
128 129
CHECK PAGE
1
7 7
78 199 212 2 8 6
84
Combat Heroes 1: White Warlord
130 131
269 136
1 2 2 2 2 1 1 1 2 2
4 0 5 6 4 7 1 3 3 0 2 9 4 5
2 1 4 2 2 3 3 4 9 7 6 0 0 4
1 1 1 1 2 1 1 1 1 2
3 8 0 7 6 3 1 0 2 5 6 7 5
2 7 1 2 4 3 2 9 4 8 9 6 2 0
85
Combat Heroes 1: White Warlord
132 133
1 1
1 2 2 2 2 1 1 1 2 2 1 1 2 1 1 1 1 2 2 1 1 2
4 0 5 6 4 7 1 3 3 0 2 9 4 5 2 9 9 6 9 2 3 3 9 2 2 8 9 1 3 8 9 1
2 1 4 2 2 3 3 4 9 7 6 0 0 4 2 2 9 3 6 7 4 9 2 6 8 6 0 3 3 6 0 3
1 1 1 1 2 1 1 1 1 2 1 2 2 1 2 2 1 1 1 2 1 2 1
3 8 0 7 6 3 1 0 2 5 6 7 5 0 7 7 1 7 7 6 3 3 3 8 6 6 3 3 9 5
2 7 1 2 4 3 2 9 4 8 9 6 2 0 3 4 0 5 7 9 0 6 8 3 8 5 7 5 8 4 4 2
86
Combat Heroes 1: White Warlord
134 135
CHECK PAGE
1 2
7 3
58 218 4 7
87
Combat Heroes 1: White Warlord
136 137
88
Combat Heroes 1: White Warlord
138 139
1 1 1 1 2 2 1 2 1 1 1 2 2 1 1 1 1 2 2 2 2
3 3 9 2 2 8 9 1 3 2 9 9 2 9 2 9 4 4 5 1 3 3 0 2 9 6 4 0 4 7 7
4 9 2 6 8 6 0 3 3 2 9 6 7 2 8 0 2 0 4 3 4 9 7 6 0 2 2 1 2 3 6
2 1 1 1 2 1 2 1 1 2 1 2 1 2 1 1 2 2 1 1 2 2
6 3 3 3 3 6 6 3 6 9 3 7 2 4 6 3 6 2 3 5 0 1 3 7 2 2 8 2 6 4
0 6 8 3 8 5 7 5 8 3 2 8 5 0 9 3 9 1 3 4 7 5 0 8 9 4 1 3 6 2 9
89
Combat Heroes 1: White Warlord
140 141
212 199
282 158
1 1 2 1 2
9 2 9 3 9 9 3
2 8 6 3 9 6 3
2 1 2 2 2
4 4 4 0 7 6
2 0 0 5 6 8 9
90
Combat Heroes 1: White Warlord
142 143
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
150 97 224 17 122
1 1 2 2 1 1 1 1 2 1
1 3 4 9 4 5 3 8 9 1 2 2 9 3 8 9 1
3 9 2 0 0 4 9 1 2 1 6 8 0 3 1 2 1
2 1 1 2 1 2 1 1 1 2 1
7 9 1 9 8 3 8 5 6 2 8 7 9 4 6 8 4
2 5 0 4 4 9 3 7 6 4 3 5 4 2 5 8 7
91
Combat Heroes 1: White Warlord
144 145
29
1
4 8 8 8
1 8 2 1 2 6
2 2 1 1 2 1
8 7 4 2 2 5 51
4 5 4 7 0 3
92
Combat Heroes 1: White Warlord
146 147
93
Combat Heroes 1: White Warlord
148 149
15 67
1 2 2 2 1 2 2
4 6 4 0 5 7 4 0 5
2 2 2 1 4 3 2 1 4
1 1 1 1 1 1 1
4 7 1 3 9 8 3 8 0
8 1 8 4 1 1 2 7 1
94
Combat Heroes 1: White Warlord
150 151
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
224 150 97 122 182 17
1 1 2 1 1 1 22 1 1 1 1 2 2 1 2 1
8 9 1 1 3 2 4 9 45 3 8 9 1 2 3 4 4 5 4 5 8 6 1 8 9 1
6 0 3 3 9 6 2 0 04 9 1 2 1 8 3 2 0 4 1 8 7 2 8 3 1 2 1
2 1 2 1 2 1 2 1 1 1 1 2 1 2 2 1 2 1
3 9 5 7 9 8 1 9 83 8 5 6 2 7 4 3 6 2 2 3 1 2 5 8 6 8 4
4 4 2 2 5 3 0 4 49 3 7 6 4 5 2 9 1 3 7 5 2 0 3 6 5 8 7
95
Combat Heroes 1: White Warlord
152 153
2 2 1 1 1 1 2 2 1 2
2 2 6 4 4 9 9 2 5 9 3 7 4 5 8 6 1 4 8
2 7 1 1 8 0 2 9 8 3 6 3 7 1 8 7 2 8 3 1 8 2
1 2 1 2 1 2 1 2 2 1 2 2 1 2 2 1
7 7 1 5 6 8 7 7 2 2 6 2 2 3 1 2 5 8 8 7 4
8 6 6 5 8 1 7 6 5 8 8 9 1 7 5 2 0 3 6 4 5 4
96
Combat Heroes 1: White Warlord
154 155
2 152 112
126
1 2 2 1 1 1 2
4 4 2 2 6 4 8 3 6 8 1
1 8 0 2 7 1 8 2 5 8 6 3
1 2 1 2 2 2 2 1
5 6 8 7 7 1 2 5 8 0 2 5
5 8 1 8 6 6 3 4 7 8 7 9
97
Combat Heroes 1: White Warlord
156 157
98
Combat Heroes 1: White Warlord
158 159
241
1 1 1 2 1 1 2
4 8 3 6 8 1 6 8 1
8 2 5 8 6 3 8 6 3
2 2 2 1 2
107 2 5 8 0 25 7 9 1
3 4 7 8 7 9 1 6 3
99
Combat Heroes 1: White Warlord
160 161
1 71 146 131
64
1 1 2 2 1 1
2 8 1 7 4 7 8 1 7
7 1 1 0 2 1 1 1 0
1 1 2 2 1
193 9 2 4 6 1 0 5 1
8 3 3 6 1 3 2 6 4
100
Combat Heroes 1: White Warlord
162 163
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
31 131 1
2 2 1 2 2 1 1 2 2
6 4 7 4 0 5 2 8 1 7 4 7
2 2 3 2 1 4 7 1 1 0 2 1
1 1 1 1 1 1 2
7 6 3 8 0 9 2 4 6 1
2 4 3 2 7 1 8 33 6 1 3
101
Combat Heroes 1: White Warlord
164 165
285 145
1 1 1 1 1 22 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9
102
Combat Heroes 1: White Warlord
166 167
264 85
1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7 203
2 9 4 8 9 6 2 0 4 7 5 0 8 9
103
Combat Heroes 1: White Warlord
168
169
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
112 229 170
1 2 2 1 1 2
2 8 4 2 6 6 8 1
1 2 6 0 7 1 8 6 3
1 2 1 1 2
6 4 1 7 1 2 7 9 1
8 7 1 0 6 0 1 6 3
104
Combat Heroes 1: White Warlord
170 171
1 1 2 1 1 1 1 1 1 2 1 2 2 2 1 2 2
6 8 1 4 8 3 8 9 0 1 2 2 8 9 3 4 6 4 0 5 7 4 0 5
8 6 3 1 8 2 9 1 2 7 1 6 8 6 0 3 2 2 2 1 4 3 2 1 4
2 2 2 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1
7 9 1 8 7 4 7 0 8 4 1 4 0 1 8 4 7 1 3 9 8 3 8 0
1 6 3 4 5 4 4 8 0 2 5 8 5 4 6 5 8 1 8 4 1 1 2 7 1
105
Combat Heroes 1: White Warlord
172 173
44 218 58 31
228
1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7 273
2 9 4 8 9 6 2 0 4 7 5 0 8 9
106
Combat Heroes 1: White Warlord
174 175
1 1
2 2 1 1 1 2 2 2 1 1 1 1 2 1
2 4 7 8 1 7 4 6 4 0 5 7 3 8 9 1 2 2 9 3 8 9 1
7 2 3 1 1 0 1 2 2 2 1 4 3 9 1 2 1 6 8 0 3 1 2 1
1 2 2 1 1 1 1 1 1 2 1 2 1 1 1 2 1
3 7 3 0 5 1 8 4 7 1 3 9 8 8 5 6 2 8 7 9 4 6 8 4
7 4 7 2 6 4 1 8 1 8 4 1 1 3 7 6 4 3 5 4 2 5 8 7
107
Combat Heroes 1: White Warlord
176 177
78 199 212 2
149 230
1 1 1 2 2 1 1 2
9 9 2 5 9 3 7 9 2 9 3
2 9 8 3 6 3 7 2 8 6 3
1 2 1 2 2 2 1 2
7 7 2 2 6 2 4 4 4 0
7 6 5 8 8 9 1 2 0 0 5
108
Combat Heroes 1: White Warlord
178 179
CHECK PAGE
1
5 6
152 2 199 5 8
109
Combat Heroes 1: White Warlord
180 181
110
Combat Heroes 1: White Warlord
182 183
1 1 1 1 1 1 2 1 2 1 1 1 1 2 2 2 2 2 2
3 8 9 0 1 2 2 8 9 3 4 5 8 6 1 4 8 3 8 9 1 2 3 6 4 0 4 7 7 6 4 7
9 1 2 7 1 6 8 6 0 3 1 8 7 2 8 3 1 8 2 9 1 2 1 8 3 2 2 1 2 3 6 2 2 3
1 2 2 2 2 1 1 1 2 2 1 2 2 1 2 1 1 1 1 1 2 2 1
7 0 8 4 1 4 0 1 8 2 3 1 2 5 8 8 7 4 8 5 6 2 7 4 2 2 8 2 6 4 7 6
4 8 0 2 5 8 5 4 6 5 7 5 2 0 3 6 4 5 4 3 7 6 4 5 2 4 1 3 6 2 9 2 4 3
111
Combat Heroes 1: White Warlord
184 185
107 158
1 1 1 1 1 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4
1 2 2 2 2 1 1 2 1 1 1 2 1 1
241 7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9
112
Combat Heroes 1: White Warlord
186 187
1 2 1 1 2 2 22
2 4 4 6 4 4 4 0 5 6 05
1 7 2 8 0 1 1 8 0 2 1 4 2 1 4
1 1 2 1 2 1 2 1 1 1 1 1
8 1 0 0 4 5 5 6 8 3 8 0 7 39
6 8 7 6 3 0 5 8 1 2 7 1 1 41
113
Combat Heroes 1: White Warlord
188 189
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
17 61 97
1 1 2 1 2 1
8 9 1 2 3 2 9 9 2 8 9 2
1 2 1 8 3 2 9 6 7 1 28
2 1 1 1 2 1 1 1 1
6 8 4 3 8 6 9 8 7 5 6 7
5 8 7 8 8 3 2 8 5 7 6 5
114
Combat Heroes 1: White Warlord
190 191
1 2
1 1 2 2 2 2 1 2 2 2 1 2 2
2 8 1 7 4 7 2 4 7 4 6 4 0 5 7 4 0 5
7 1 8 0 2 3 7 2 3 2 2 2 1 4 3 2 1 4
2 2 1 1 2 1 1 1 1 1 1 1
3 4 9 9 8 3 7 3 4 7 1 3 9 8 3 8 0
1 0 6 0 4 3 7 4 7 8 1 8 4 1 1 2 7 1
115
Combat Heroes 1: White Warlord
192 193
61 92
64
2 1
9
2 9 2 2 9
9
2 9 7 2 6
2 1 1 2 2
6 9 7 0 7 7 160
3 2 5 3 0 7
116
Combat Heroes 1: White Warlord
194 195
1 1 1 2 1 2 2 1 2 1 1 2 1 1 1 2 2 1 1 1 1 2 1
3 2 8 9 1 1 4 4 5 3 9 1 8 9 1 1 3 2 4 9 4 5 3 8 9 1 2 3 4 5 8 6 1 8 9 1
9 6 6 0 3 3 2 0 4 9 03 6 0 3 3 9 6 2 0 0 4 9 1 2 1 8 3 1 8 7 2 8 3 1 2 1
2 2 2 1 1 1 2 1 2 1 2 1 2 1 2 1 1 1 1 2 2 1 2 1
8 8 3 9 5 9 3 6 2 3 6 3 3 9 5 7 9 8 1 9 8 3 8 5 6 2 7 4 2 3 1 2 5 8 6 8 4
3 3 4 4 2 4 9 1 3 6 58 4 4 2 2 5 3 0 4 4 9 3 7 6 4 5 2 7 5 2 0 3 6 5 8 7
117
Combat Heroes 1: White Warlord
196 197
CHECK PAGE
1 1
3 0
2 1
117
118
Combat Heroes 1: White Warlord
198 199
CHECK PAGE
2 2
8 7
4 5 78 199 53 212 2
119
Combat Heroes 1: White Warlord
200 201
120
Combat Heroes 1: White Warlord
202 203
38
1 1 2 2 1 1 1 1 1 2 2
8 1 7 2 4 7 3 3 9 1 2 2 8 9 1 3
1 1 0 7 2 3 4 9 2 1 6 8 6 0 3 3
2 1 1 2 2 2 1 2 2 1
0 5 1 3 7 3 8 2 2 5 6 4 5 6 2 3 167
2 6 4 7 4 7 1 7 0 2 5 9 8 3 5 5
121
Combat Heroes 1: White Warlord
204 205
1 1 1 1 1 1 2 1 1 2 1 1 1 1 1 2 2 1 1 2
3 8 9 0 1 2 2 8 9 3 4 8 9 2 9 3 3 3 2 2 8 9 9 1 3 8 9 1 9 3
9 1 2 7 1 6 8 6 0 3 1 8 2 2 8 6 3 4 9 6 8 6 0 6 3 3 1 2 1 6 3
1 2 2 2 2 1 1 2 2 1 2 1 2 2 1 1 2 1 1 2 1 1 1
7 0 8 4 1 4 0 1 8 8 7 4 4 4 4 0 6 3 3 3 6 4 6 4 6 8 4 4 4
4 8 0 2 5 8 5 4 6 5 4 5 4 2 0 0 5 0 6 3 8 5 7 0 5 0 5 8 7 0 0
122
Combat Heroes 1: White Warlord
206 207
149 176
1 2 1 1 2
2 4 4 6 9 2 9 3
1 7 2 8 0 1 2 8 6 3
1 1 2 1 2 2 1 2
15 8 1 0 0 4 5 4 4 4 0
6 8 7 6 3 0 2 0 0 5
123
Combat Heroes 1: White Warlord
208 209
57
1 1 1 2 1 2 2 1 1 2
4 8 3 6 8 1 2 8 4 2 6 6 8 1
8 2 5 8 6 3 1 2 6 0 7 1 8 6 3
2 2 2 1 1 2 1 1 2
2 5 8 0 2 5 6 4 1 7 1 2 7 9 1 248
3 4 7 8 7 9 8 7 1 0 6 0 1 6 3
124
Combat Heroes 1: White Warlord
210 211
CHECK PAGE
2
6 7
3 5
160 193
125
Combat Heroes 1: White Warlord
212 213
1 1 2 2 1 1 1 1 2 1 1 1 2 2 1 1
9 2 9 3 2 9 2 3 3 2 2 8 9 1 8 9 1 2 8 1 7 4 7 8 1 7
2 8 6 3 2 9 7 4 9 6 8 6 03 1 2 1 7 1 1 0 2 1 1 1 0
2 1 2 2 1 2 1 1 2 2 1 1 1 2 2 1
4 4 4 0 6 9 7 6 3 3 3 6 6 6 8 4 9 2 4 6 1 0 5 1
2 0 0 5 3 2 5 0 6 3 8 5 7 5 5 8 7 8 3 3 6 1 3 2 6 4
126
Combat Heroes 1: White Warlord
214 215
225
1 1 1 1 1 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4
1 2 2 2 2 1 1 2 1 1 1 2 1 1
102 7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9
127
Combat Heroes 1: White Warlord
216 217
128
Combat Heroes 1: White Warlord
218 219
44 218 58 31
77
1 2 2 2 2 1 1 1 2 2 1 1 1 2 2
6 4 0 4 7 7 1 3 3 0 2 9 4 5 1 3 3 0 2 9 6 4 7
2 2 1 2 3 6 3 4 9 7 6 0 0 4 3 4 9 7 6 0 22 3
1 1 2 2 2 1 1 1 1 2 1 2 1 1 2 2 1
2 2 8 2 6 4 3 1 0 2 5 6 7 5 3 5 0 1 3 7 7 6
4 1 3 6 2 9 2 9 4 8 9 6 2 0 4 7 5 0 8 9 24 3
129
Combat Heroes 1: White Warlord
220 221
1 1 1 1 1 1 2 1 2 1 1 1 2 2 1
3 8 9 0 1 2 2 8 9 3 4 5 8 6 1 4 8 9 9 2 5 9 3 7 4 4
9 1 2 7 1 6 8 6 0 3 1 8 7 2 8 3 1 8 2 2 9 8 3 6 3 7 1 8 0
1 2 2 2 2 1 1 1 2 2 1 2 2 1 1 2 1 2 2 1 2
7 0 8 4 1 4 0 1 8 2 3 1 2 5 8 8 7 4 7 7 2 2 6 2 5 6 8
4 8 0 2 5 8 5 4 6 5 7 5 2 0 3 6 4 5 4 7 6 5 8 8 9 1 5 8 1
130
Combat Heroes 1: White Warlord
222 223
TURN MOVE
0 1 2 3 HIDE 4 5 6 7 8 9
112 152
1 1 1 2 2 2
4 8 3 6 8 1 2 2 6
8 2 5 8 6 3 2 7 1
2 2 2 1 1 2
2 5 8 0 2 5 7 7 1
3 4 7 8 7 9 8 6 6
131
Combat Heroes 1: White Warlord
224 225
102
1 1 1 2 1 1 1 1 1 2 2 1 2 2 1 2
3 2 8 9 1 3 8 9 1 2 3 1 3 4 9 4 5 4 4 5 4 5 8 6 1
9 6 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4 2 0 4 1 8 7 2 8 3
2 2 2 1 2 1 1 1 2 1 1 1 2 1 2 2 1
8 8 3 9 5 8 56 2 7 4 7 9 1 9 8 3 3 6 2 2 3 1 2 5 8
3 3 4 4 2 3 7 6 4 5 2 2 5 0 4 4 9 9 1 3 7 5 2 0 3 6
132
Combat Heroes 1: White Warlord
226 227
2 1
1 2 2 2 2 2 2 1 1 1 1 1 22 1 1 1 1 2 1 1 2
6 4 0 4 7 7 6 4 7 3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
2 2 1 2 3 6 2 2 3 4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
1 1 2 2 1 2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
2 2 8 2 6 4 7 6 8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
4 1 3 6 2 9 2 4 3 1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9
133
Combat Heroes 1: White Warlord
228 229
197 273
1 1 1 2 1 2 2 2 2 1 1 2
4 8 3 6 8 1 2 8 4 2 6 2 2 6 6 8 1
8 2 5 8 6 3 1 2 6 0 7 1 2 7 1 8 6 3
2 2 2 1 1 2 1 1 1 2 2
2 5 8 0 2 5 6 4 1 7 1 2 7 7 1 7 9 1
3 4 7 8 7 9 8 7 1 0 6 0 8 6 6 1 6 3
134
Combat Heroes 1: White Warlord
230 231
200
1 1 1 1 1 22 1 1 2 2 2 2
3 3 9 1 2 2 8 9 1 3 2 8 1 7 4 7 2 4 7
4 9 2 1 6 8 6 0 3 3 7 1 8 0 2 3 7 2 3
2 2 1 2 2 1 2 2 1 1 2
8 2 2 5 6 4 5 6 23 3 4 9 9 8 3 7 3
1 7 0 2 5 9 8 3 55 1 0 6 0 4 3 7 4 7
135
Combat Heroes 1: White Warlord
232 233
154
1 2 2 2 2 1 1 1 2 2 1 1 1
6 4 0 4 7 7 1 3 3 0 2 9 4 5 1 3 3 0 2 9
2 2 1 2 3 6 3 4 9 7 6 0 0 4 3 4 9 7 6 0
1 1 2 2 2 1 1 1 1 2 1 2 1 1 2 2
2 2 8 2 6 4 3 1 0 2 5 6 7 5 3 5 0 1 3 7 126
4 1 3 6 2 9 2 9 4 8 9 6 2 0 4 7 5 0 8 9
136
Combat Heroes 1: White Warlord
234 235
1 2
1 1 1 2 1 1 1 1 1 2 2 1 2 1 2
3 2 8 9 1 3 8 9 1 2 3 1 3 4 9 4 5 4 5 8 6 1 4 5 8 6 1 4 8
9 6 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4 1 8 7 2 8 3 1 8 7 2 8 3 1 8 2
2 2 2 1 2 1 1 1 2 1 1 1 2 2 1 1 2 2 1 2 2 1
8 8 3 9 5 8 5 6 2 7 4 7 9 1 9 8 3 2 3 1 2 5 8 2 3 1 2 5 8 8 7 4
3 3 4 4 2 3 7 6 4 5 2 2 5 0 4 4 9 7 5 2 0 3 6 7 5 2 0 3 6 4 5 4
137
Combat Heroes 1: White Warlord
236 237
55 146 71
67
2 2 1 1 1 2 2
2 4 7 8 1 7 4 6 4 0 5
7 2 3 1 1 0 1 2 2 2 1 4
1 2 2 1 1 1 1 1
3 7 3 0 5 1 8 4 7 1 3 9
7 4 7 2 6 4 1 8 1 8 4 1
138
Combat Heroes 1: White Warlord
238 239
139
Combat Heroes 1: White Warlord
240 241
137 201
246 266
1 1 2 2 1 1 1 1 2
2 8 1 7 4 7 3 3 2 2 8 9 1
7 1 8 0 2 3 4 9 6 8 6 0 3
2 2 1 2 1 1 2
3 4 9 9 8 6 3 3 3 6 6 184
1 0 6 0 4 3 0 6 3 8 5 7 5
140
Combat Heroes 1: White Warlord
242 243
1 1
1 1 2 2 1 1 1 1 2 1 1 2 1 1 1 2 2 1
9 2 9 3 2 9 2 3 3 2 2 8 9 1 8 9 1 2 4 4 6 9 9 2 5 9 3 7 4 4
2 8 6 3 2 9 7 4 9 6 8 6 03 1 2 1 1 7 2 8 0 1 2 9 8 3 6 3 7 1 8 0
2 1 2 2 1 2 1 1 2 2 1 1 1 2 1 2 1 2 1 2 2 1 2
4 4 4 0 6 9 7 6 3 3 3 6 6 6 8 4 8 1 0 0 4 5 7 7 2 2 6 2 5 6 8
2 0 0 5 3 2 5 0 6 3 8 5 7 5 5 8 7 6 8 7 6 3 0 7 6 5 8 8 9 1 5 8 1
141
Combat Heroes 1: White Warlord
244 245
43 22
1 1 1 1 1 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4
1 2 2 2 2 1 1 2 1 1 1 2 1 1
256 7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9
142
Combat Heroes 1: White Warlord
246 247
184 33
1 22 2 2
2 8 4 26 2 2 6
1 2 6 0 7 1 2 7 1
1 2 1 1 1 2
266 6 4 1 7 1 2 7 7 1
8 7 1 0 6 0 8 6 6
143
Combat Heroes 1: White Warlord
248 249
253
1 1 1 1 1 22 1 1 1 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 1 2 2 8 9 1
4 9 2 1 6 8 6 0 3 3 4 9 1 6 8 6 0 3
2 2 1 2 2 1 2 2 1 1 2
209 8 2 2 5 6 4 5 6 23 6 3 5 3 3 6 6
1 7 0 2 5 9 8 3 55 0 6 2 3 8 5 7 5
144
Combat Heroes 1: White Warlord
250 251
218 31
193 60
1 1 1 2 2 2 2
1 3 3 0 2 9 4 5 6 4 7
3 4 9 7 6 0 0 4 2 2 3
2 1 1 1 1 2 1
3 1 0 2 5 6 7 5 7 6
2 9 4 8 9 6 2 0 2 4 3
145
Combat Heroes 1: White Warlord
252 253
100 55
209
1 1 1 1 1 2 2
3 3 9 1 2 2 8 9 1 3
4 9 2 1 6 8 6 0 3 3
2 2 1 2 2 1
8 2 2 5 6 4 5 6 2 3
1 7 0 2 5 9 8 3 5 5
146
Combat Heroes 1: White Warlord
254 255
CHECK PAGE
1
6
112 229 170 152 4 3
147
Combat Heroes 1: White Warlord
256 257
269 80
1 1 1 1 1 1 1 1 2
1 3 3 0 2 9 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 9 1 2 1 8 3 6 0 3
1 2 1 1 2 2 2 1 1 1 2 1
244 3 5 0 1 3 7 8 5 6 2 7 4 3 9 5
4 7 5 0 8 9 3 7 6 4 5 2 4 4 2
148
Combat Heroes 1: White Warlord
258 259
149
Combat Heroes 1: White Warlord
260 261
1 2
1 1 1 1 2 2 1 1 2 1 2 2 1 2
3 3 9 2 2 8 9 1 3 8 9 1 4 4 5 1 4 4
4 9 2 6 8 6 0 3 3 6 0 3 2 0 4 3 2 0
2 1 1 1 2 1 2 1 1 2 2
6 3 3 3 3 6 6 3 3 9 5 3 6 2 7 1 8
0 6 8 3 8 5 7 5 8 4 4 2 9 1 3 2 0 4
150
Combat Heroes 1: White Warlord
262 263
2 1
1 2 2 2 2 2 2 2 1 1 2 1 2
6 4 0 4 7 7 6 4 7 2 9 2 9 2 9 3 2 4 4 6
2 2 1 2 3 6 2 2 3 2 9 7 2 8 6 3 1 7 2 8 0 1
1 1 2 2 1 2 1 2 1 2 1 1 2 1 2
2 2 8 2 6 4 7 6 6 9 7 4 4 4 0 8 1 0 0 4 5
4 1 3 6 2 9 2 4 3 3 2 5 2 0 0 5 6 8 7 6 3 0
151
Combat Heroes 1: White Warlord
264 265
17 61 137
203 48
1 1 2 1 1 2 2
8 9 1 2 3 2 8 9 1 7 4 7
1 2 1 8 3 7 1 28 0 2 3
2 1 1 1 2 2 2 1
85 6 8 4 3 8 3 4 4 9 9 8
5 8 7 8 8 1 0 06 0 4 3
152
Combat Heroes 1: White Warlord
266 267
92 201 17 224 61
33 184
1 1 2 1 1 1 1 2 2 1 1 1 1 2
2 9 9 6 9 2 3 3 9 2 2 8 9 1 3 8 9 1 2 8 9 1
2 2 9 3 6 7 4 9 2 6 8 6 0 3 3 1 2 1 8 6 0 3
1 2 2 1 2 2 1 1 1 2 1 2 1 1 2 1
246 0 7 7 1 7 7 6 33 3 3 6 6 3 6 8 4 3 3 9 5
3 4 0 5 7 9 0 6 8 3 8 5 7 5 8 5 8 7 8 4 4 2
153
Combat Heroes 1: White Warlord
268 269
78 199 212 2
244 69
1 2 1 1 1 2 2 1 1 2
2 4 4 6 9 9 2 5 9 3 7 9 2 9 3
1 7 2 8 0 1 2 9 8 3 6 3 7 2 8 6 3
1 1 2 1 2 1 2 1 2 2 2 1 2
8 1 0 0 4 5 7 7 2 2 6 2 4 4 4 0 80
6 8 7 6 3 0 7 6 5 8 8 9 1 2 0 0 5
154
Combat Heroes 1: White Warlord
270 271
1 1 1 2 2 1 2 1 1 2 1 1
2 9 9 2 6 9 2 3 2 9 9 2 2 6 8 1 8 6 8
2 2 9 8 3 6 7 3 2 2 9 8 7 8 6 3 2 8 6
1 1 2 1 1 2 1 2 1 1 1 2 2 2
0 8 7 3 1 7 7 8 6 9 9 9 7 7 9 1 5 0 2
3 8 0 8 5 7 9 8 3 2 2 2 5 1 6 3 4 8 7
155
Combat Heroes 1: White Warlord
272 273
48
1 1 1 2 2 1 2 2
1 3 2 4 9 4 5 4 4 5
3 9 6 2 0 0 4 2 0 4
2 1 2 1 1 2
7 9 8 1 9 8 3 3 6 2 173
2 5 3 0 4 4 9 9 1 3
156
Combat Heroes 1: White Warlord
274 275
1 1
1 1 1 2 2 1 1 2 1 1 2 1 2 2
2 9 9 2 6 9 2 3 8 9 1 4 8 6 8 1 2 8 4 2 6
2 2 9 8 3 6 7 3 6 0 3 1 8 2 8 6 3 1 2 6 0 7 1
1 1 2 1 1 2 1 2 1 2 2 1 2 1 2 1 1
0 8 7 3 1 7 7 8 3 9 5 8 7 4 7 9 1 6 4 1 7 1 2
3 8 0 8 5 7 9 8 4 4 2 4 5 4 1 6 3 8 7 1 0 6 0
157
Combat Heroes 1: White Warlord
276 277
1 1
1 1 1 2 2 1 1 2 1 1 1 2 2 2
9 9 2 5 9 3 7 9 2 9 3 2 9 9 2 6 9 2 3 2 9 2
2 9 8 3 6 3 7 2 8 6 3 2 2 9 8 3 6 7 3 2 9 7
1 2 1 2 2 2 1 2 1 1 2 1 1 2 1 2 1
7 7 2 2 6 2 4 4 4 0 0 8 7 3 1 7 7 8 6 9 7
7 6 5 8 8 9 1 2 0 0 5 3 8 0 8 5 7 9 8 3 2 5
158
Combat Heroes 1: White Warlord
278 279
58 122 97 224
285
1 1 1 1 22 1 1 1 1 1 2
1 3 3 0 2 9 4 45 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 2 04 9 1 2 1 8 3 6 0 3
1 2 1 1 2 2 1 2 2 1 1 1 2 1
3 5 0 1 3 7 3 62 8 5 6 2 7 4 3 9 5
4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2
159
Combat Heroes 1: White Warlord
280 281
1 1 1 1 1 1 2 1 1 1 1 1 2 2 1 1 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5 4 4 4 4 6
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4 1 8 0 8 0 1
1 2 2 2 2 1 1 2 1 1 1 2 1 1 1 2 1 2
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3 5 6 8 0 4 5
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9 5 8 1 6 3 0
160
Combat Heroes 1: White Warlord
282 283
97 122 32
264
1 1 1 1 2 1 2 2 1
3 8 9 1 2 2 9 3 1 4 4 5 3 9 9
9 1 2 1 6 8 0 3 3 2 0 4 9 2 0
2 1 2 1 1 1 2 1 2 2 1
8 5 6 2 8 7 9 4 8 3 6 2 7 8 1
3 7 6 4 3 5 4 2 3 9 1 3 4 0 6
161
Combat Heroes 1: White Warlord
284 285
93 170 229
278 88
1 1 2 1 2 2
4 8 6 8 1 2 8 4 2 6
1 8 2 8 6 3 1 2 6 0 7 1
2 2 1 2 1 2 1 1
8 7 4 7 9 1 6 4 1 7 1 2 11
4 5 4 1 6 3 8 7 1 0 6 0
162
Combat Heroes 1: White Warlord
X5
SPECIAL INFORMATION X5: As you press the Diamond into the recess, a blade
shoots up from the base and gashes your wrist.
ENTRIES Lose 3 ENDURANCE .
If you wish to try again using a different treasure
______________________________________________ item, turn to X106.
X1
X1: The door of the box has a circular notch cut into If you choose to leave the door and continue,
it, the size of your Silver Disc. You insert the turn to page 43.
disc and trigger a hidden lock. The door swings X6
X6: He scowls and stabs his halberd at your throat.
open to reveal a gleaming Crystal. Tick treasure
The tip punctures your skin—lose 4 ENDURANCE .
item ‘C’ on your Solo Sheet and write ‘Crystal’ in
the space beside it. Congratulations! You are one If you wish to show him another treasure item,
step nearer your goal. Return to Page 33 to turn to X36.
continue your adventure. If you wish to retreat out of range of his weapon,
X2 turn to page 45.
X2: You open the book and place it on the barrel. A X7
fierce wind slams it shut and knocks you off your X7: You hold the Crystal to the lock. A jet of green
feet—lose 1 ENDURANCE . gas shoots out and engulfs your face—lose 4
ENDURANCE .
If you wish to try another treasure item, turn to If you wish to try another treasure item, turn to
X57. X22.
If you decide to leave the barrel and continue If you wish to leave and continue your quest,
your quest, turn to page 26. turn to page 102.
X3 X8
X3: You blow the horn but to no effect. X8: Slowly you place the Amulet into the misty
portal. There is a flash of red light and a terrible
If you wish to try another treasure item, turn to pain shoots up your arm. Lose 3 ENDURANCE .
X50. If you wish to try another treasure item, turn to
If you wish to press on with your quest, turn to X32.
page 11. If you wish to leave the portal, turn to page 176.
X4 X9
X4: You place the Crystal near to the keyhole. A X9: You rest the Amulet on the plinth but nothing
loud resonant hum builds in pitch until your ears happens.
echo with its dreadful sound. Lose 4 If you wish to try again using a different treasure
ENDURANCE . item, turn back to X43.
If you wish to try another treasure item, turn to If you choose to leave the alcove, turn to page
X62. 197.
X10
If you wish to leave and resume your quest, turn X10: Suddenly the floor drops away to reveal a deep
to page 41. dark pit. You jump backwards just in time to
163
Combat Heroes 1: White Warlord
avoid falling in and the floor rises up to seal off the If you wish to retreat out of range of his weapon,
trap. turn to page 45.
X16
Turn to page 203. X16: You try your Silver Disc but the door remains
X11
X11: You hold the Amulet to the keyhole and a sharp locked.
needle flies out. It embeds itself in your hand— If you wish to try another treasure item, turn to
lose 2 ENDURANCE . X106.
If you wish to try another treasure item, turn to If you wish to leave the door and continue, turn
X62. to page 43.
X17
If you choose to leave and continue your quest, X17: A gigantic razor-sharp blade whistles down from
turn to page 41. the shadows above and opens a deep cut across
X12 your shoulders –lose 3 ENDURANCE .
X12: You rest the Horn on the barrel but to no effect.
Turn to page 173.
If you wish to try another treasure item, turn to X18
X57. X18: The Flask is far too big to insert into the keyhole.
If you wish to try another treasure item, turn to
If you choose to leave the barrel and continue X62.
your quest, turn to page 26.
X13 If you wish to leave and press on, turn to page
X13: You place the Horn to your lips and blow. 41.
Suddenly, a beautiful green Emerald appears on X19
the plinth. Tick treasure item ‘E’ on your Solo X19: The inscription on the locked door reads:
Sheet and write ‘Emerald’ in the space beside it. ‘Place the charm upon this shelf,
and step inside to claim your wealth.’
You have acquired another treasure—well done!
Restore 4 ENDURANCE and turn to page 19 to Which treasure item will you place on the shelf
continue your adventure. in order to open the door?
X14
If you have and wish to try:
X14: You rest the Flask on the urn but nothing
happens. Item ‘A’ turn to X31 Item ‘F’ turn to X60
Item ‘B’ turn to X71 Item ‘G’ turn to X86
If you wish to try another treasure item, turn to
Item ‘C’ turn to X83 Item ‘H’ turn to X48
X50.
Item ‘D’ turn to X39 Item ‘I’ turn to X90
If you wish to leave the urn and press on, turn to Item ‘E’ turn to X94 Silver Disc turn to X77
page 11. If you do not wish to place a treasure item on the
X15
X15: ‘Ha!’ he snorts derisively. Without warning he shelf, turn to page 193 to resume your adventure.
X20
lunges forward and opens a cut across your fore- X20: You place the Emerald on the urn. A loud drone
head with the tip of his halberd—lose 2 begins to fill your head with pain—lose 3
ENDURANCE . ENDURANCE .
If you wish to show him another treasure item, If you wish to try another treasure item, turn to
return to X36. X50.
164
Combat Heroes 1: White Warlord
If you want to leave the urn and press on, turn to If you wish to leave the alcove and continue,
page 11. turn to page 19.
X21 X26
X21: You are caught by a line of steel bolts that shoot X26: Three slits open in the wall ahead. You freeze in
out of the ground. One passes clean through your your tracks as a volley of arrows shoot towards
foot—lose 4 ENDURANCE . you. One gashes your shoulder—lose 2
ENDURANCE .
Turn to page 248.
X22
Turn to page 233.
X22: Screwed to the top of the chest is a brass plaque X27
with an inscribed message: X27: You rest the Iron Key on the urn and a blast of
hot air hits you in the face—lose 2 ENDURANCE .
‘A very plain and simple key,
unlocks the treasure inside me.’ If you wish to try another treasure item, turn to
X50.
Which treasure item will you use to unlock the
chest? If you wish to leave the urn, turn to page 11.
X28
If you have and wish to try: X28: You put the Emerald in the recess but nothing
happens.
Item ‘A’ turn to X99 Item ‘F’ turn to X54
Item ‘B’ turn to X63 Item ‘G’ turn to X88 If you wish to try another treasure item, turn to
Item ‘C’ turn to X7 Item ‘H’ turn to X58 X106.
Item ‘D’ turn toX109 Item ‘I’ turn to X79 If you wish to leave the door and continue, turn
Item ‘E’ turn to X45 Silver Disc turn to X66 to page 43.
X29
If you do not wish to open the chest, continue X29: You hold out the Flask but to no effect—the mist
your quest by turning to page 102. does not clear.
X23
X23: As soon as you place the Flask on top of the If you wish to try another treasure item, turn to
barrel, a Gold Key appears beside it. Tick ‘G’ on X32.
your Solo Sheet and write ‘Gold Key’ beside it. If you wish to leave the portal and continue, turn
Restore 3 ENDURANCE and turn to page 26. to page 176.
X24 X30
X24: You insert the Gold Key and the door opens to X30: He laughs mockingly and launches a vicious
reveal a gleaming Diamond. Tick treasure item attack which opens a wound in your side—lose 3
‘D’ on your Solo Sheet and write ‘Diamond’ ENDURANCE .
beside it. Well done, you’ve found another If you wish to show him another treasure item,
treasure—restore 4 ENDURANCE and turn to page turn back to X36.
67. If you wish to retreat out of range of his weapon,
X25
X25: As you place the Book on the plinth, a bolt of turn to page 45.
X31
crackling energy shoots up from the ground and
X31: Silently the door opens to reveal a small, well-lit
burns both of your legs—lose 4 ENDURANCE . room beyond. Lying on a stone plinth you find
If you wish to try again using a different treasure an ornately carved Horn. Tick treasure item ‘H’
item, turn to X43. on your Solo Sheet and write ‘Horn’ in the space
165
Combat Heroes 1: White Warlord
X36
next to it. Well done! You are one step nearer X36: As you approach the exit, a shimmering mist
your goal. Restore 5 ENDURANCE points and arises and, gradually, it changes into the solid
continue your quest by turning to page 160. form of a formidable warrior. He fixes you with a
X32 cold stony stare and lowers his gleaming halberd
X32: From somewhere beyond this misty portal you menacingly towards your chest.
hear a voice repeating this message, over and over
‘I am the guardian of the bridge,’ he bellows.
again:
‘Show me what says but does not speak, and I
‘As smooth as glass, shall grant the freedom you seek.’
as green as grass.’
In order to cross the bridge and escape, you must
Which treasure item will you use to dispel the show the guardian of the bridge the one treasure
mist? item he wishes to see. But which one?
If you have and wish to use:
If you have and wish to show him:
Item ‘A’ turn to X8 Item ‘F’ turn to X29
Item ‘A’ turn to X81 Item ‘F’ turn to X15
Item ‘B’ turn to X59 Item ‘G’ turn to X72
Item ‘B’ turn toX105 Item ‘G’ turn to X6
Item ‘C’ turn to X64 Item ‘H’ turn to X93
Item ‘D’ turn to X98 Item ‘I’ turn to X108 Item ‘C’ turn to X69 Item ‘H’ turn to X30
Item ‘E’ turn to X87 Silver Disc turn to X44 Item ‘D’ turn to X38 Item ‘I’ turn to X85
If you do not wish to try to gain access to the Item ‘E’ turn to X47 Silver Disc turn to X61
portal, return to page 176. If you do not wish to show him any of your
X33 treasure items, return to page 45 and choose a
X33: A gigantic ball swings down from the ceiling. It new course of action.
threatens to decapitate you, but your razor-sharp X37
instincts save you and you escape with just a X37: You try the Iron Key but a bolt of electricity
bruised shoulder—lose 1 ENDURANCE . leaps down from the ceiling and scorches your
Turn to page 77. skull—lose 4 ENDURANCE .
X34 If you wish to try another treasure item, turn to
X34: You hold the Crystal over the plinth but it X106.
becomes unbearably hot and scorches your fingers
—lose 3 ENDURANCE . If you wish to leave the door and continue, turn
to page 43.
If you wish to try another treasure item, turn X38
back to X43. X38: ‘Foolish mortal!’ cries the guardian and strikes.
If you decide to leave the alcove and continue, His sharp weapon cuts deep into your chest—lose
turn to page 197. 4 ENDURANCE .
X35 If you wish to choose another item, return to
X35: You hold the Crystal over the urn and there is a X36.
blinding flash which leaves you stunned—lose 1
ENDURANCE . If you wish to retreat out of range of his weapon,
turn to page 45.
If you wish to choose another treasure item, turn X39
to X50. X39: Seconds after placing the Diamond on the shelf,
If you wish to leave the urn, turn to page 11. it leaps at your face as if thrown by a hidden
166
Combat Heroes 1: White Warlord
hand. It hits you squarely on the nose—lose 2 If you do not wish to use a treasure item, resume
ENDURANCE . your quest by turning to page 197.
X44
If you wish to try another treasure item, turn to X44: You hold out the Silver Disc. Loud laughter
X19. breaks the silence, causing your ears to ring
If you wish to leave the door and press on, turn viciously—lose 1 ENDURANCE .
to page 193.
X40 If you wish to try another treasure item, turn to
X40: You insert the Iron Key and twist. A powerful X32.
electric shock leaves your hand and arm numb
with pain—lose 3 ENDURANCE . If you wish to leave and press on with your
search, turn to page 176.
If you wish to try another treasure item, turn to X45
X41: The door creaks open to reveal a large table If you wish to try another treasure item, turn to
filling the tiny room beyond. Upon it rests a X22.
china Flask. Tick treasure item ‘F’ on your Solo If you wish to leave the chest, turn to page 102.
Sheet, and write ‘Flask’ in the space beside it. X46
You have gained one more treasure item—restore X46: You recognize this alcove—it is where you dis-
4 ENDURANCE and leave the room by turning to covered the Emerald. The plinth no longer con-
page 22. tains any treasure. To continue, turn to page 19.
X42
X47
X42: You place your Iron Key on the barrel but X47: ‘You dare insult me!’ shouts the warrior, and
nothing happens. thrusts his halberd at your midriff. The sharp tip
If you wish to try another treasure item, turn to rakes your side—lose 1 ENDURANCE .
X57.
If you wish to show him another treasure item,
If you wish to leave and continue your search, turn to X36.
turn to page 26.
X43
If you wish to retreat out of range of his deadly
X43: An inscription engraved into the plinth reads:
halberd, turn to page 45.
‘Sound your call, X48
to claim your haul.’ X48: You recognize this door. It leads to the room in
Which treasure item will you use in order to gain which you found the Horn. The room is now
another? empty. To continue, turn to page 193.
X49
If you have and wish to try: X49: You place your Silver Disc on the barrel but to
Item ‘A’ turn to X9 Item ‘F’ turn to X74 no effect.
Item ‘B’ turn to X25 Item ‘G’ turn to X92 If you wish to try another treasure item, turn to
Item ‘C’ turn to X34 Item ‘H’ turn to X13 X57.
Item ‘D’ turn to X65 Item ‘I’ turn to X52
If you choose to leave the barrel, turn to page 26.
Item ‘E’ turn to X46 Silver Disc turn to X101
167
Combat Heroes 1: White Warlord
X50
X50: The top of the urn is sealed off and chiselled If you wish to try another treasure item, turn to
below it is the following inscription: X22.
‘So clear and hard, and yet so bright, If you choose to leave and continue, turn to page
my treasure waits to see this light.’ 102.
Which treasure item will you use to unlock the X55
secret of this copper urn? X55: As you put the Crystal on the barrel, a bolt of
flame shoots from the ceiling and burns your
If you have and wish to use:
shoulder—lose 3 ENDURANCE .
Item ‘A’ turn toX103 Item ‘F’ turn to X14
Item ‘B’ turn to X96 Item ‘G’ turn to X84 If you wish to try another treasure item, turn to
Item ‘C’ turn toX35 Item ‘H’ turn to X3 X57.
Item ‘D’ turn toX73 Item ‘I’ turn to X27 If you wish to leave the barrel and continue, turn
Item ‘E’ turn to X20 Silver Disc turn to X75 to page 26.
X56
If you do not wish to use any treasure items, X56: The book is too large to fit into the recess.
continue by turning to page 11.
X51 If you wish to try again using a different treasure
X51: You place the Horn to the keyhole and blow. A item, turn back to X106.
yellow gas fills your mouth and burns your throat If you choose to leave the door and continue,
—lose 5 ENDURANCE . turn to page 43.
X57
If you wish to try another treasure item, turn to X57: A scroll, laid out on the top of the barrel, reads:
X62.
‘Place here upon, a humble pitcher,
If you wish to leave and search elsewhere, turn to if your desire is to get richer.’
page 41.
X52 Which treasure item will you place on the barrel?
X52: You are about to drop the Iron Key on the plinth If you have and wish to use:
when there is a terrific bang. You fall backwards, Item ‘A’ turn to X91 Item ‘F’ turn to X23
your ears ringing painfully—lose 2 ENDURANCE . Item ‘B’ turn to X2 Item ‘G’ turn to X95
If you wish to try using a different treasure item, Item ‘C’ turn to X55 Item ‘H’ turn to X12
turn back to X43. Item ‘D’ turn to X82 Item ‘I’ turn to X42
If you decide to leave the alcove, turn to page Item ‘E’ turn to X67 Silver Disc turn to X49
197. If you do not wish to place any item on the
X53
barrel, return to page 26.
X53: Three slits open in the wall ahead. Instinctively X58
you throw yourself to the ground to avoid this X58: You sound your Horn but to no avail.
deadly trap. You are shaken but unharmed. If you wish to try another treasure item, turn to
Turn to page 233. X22.
X54
X54: You rest the Flask on the lid but nothing If you wish to leave and continue your search,
happens. turn to page 102.
168
Combat Heroes 1: White Warlord
X59 X63
X59: You hold the Book in the swirling mist but X63: You recognize this chest. It is where you
nothing happens. discovered the Book and it is now empty of
If you wish to try another treasure item, turn to treasure. To leave the chest and continue, turn to
X32. page 214.
X64
If you wish to leave and continue, turn to page 176.
X60
X64: You place the Crystal in the mist and an unseen
blade gashes your fingers—lose 2 ENDURANCE .
X60: As you place the Flask on the shelf, a numbing
pain runs the length of your arm and stabs you in If you wish to try another treasure item, turn to
the chest—lose 4 ENDURANCE . X32.
If you wish to try a different treasure item, turn If you wish to leave the portal, turn to page 176.
back to X19. X65
X65: As you lay the Diamond on the plinth, a jet of
If you wish to leave the door and continue, turn choking gas billows up from a vent in the floor—
to page 193. lose 2 ENDURANCE .
X61
X61: He snorts his contempt and thrusts his halberd at If you wish to try again using a different treasure
item, turn back to X43.
your chest. You jump back but the blade catches
your arm—lose 2 ENDURANCE . If you choose to leave the alcove, turn to page 197.
X66
If you wish to show him another treasure item, X66: You insert the Silver Disc and a ball and chain
return to X36. drop from the ceiling. You are struck on the head
If you wish to retreat out of range of his weapon, and lose 4 ENDURANCE .
turn to page 45. If you wish to try a different treasure item, turn
X62 to X22.
X62: Next to the keyhole is a message pasted to the
If you wish to leave and continue your search,
wall. It reads:
turn to page 102.
‘Gleaming metal, warm yet cold, X67
unlocks the door of my threshold.’ X67: You are about to touch the barrel with the
Which treasure item will you use to open this Emerald when acidic gas seeps from the cracks in
door? the wood—lose 2 ENDURANCE .
If you have and wish to use: If you wish to try using a different treasure item,
turn to X57.
Item ‘A’ turn to X11 Item ‘F’ turn to X18
Item ‘B’ turn to X70 Item ‘G’ turn to X24 If you wish to leave and continue your search,
Item ‘C’ turn to X4 Item ‘H’ turn to X51 turn to page 26.
Item ‘D’ turn to X78 Item ‘I’ turn to X40 X68
Item ‘E’ turn toX102 Silver Disc turn to X110 X68: You recognize the door to the room in which
you found the Flask. The room is now empty of
If you do not wish to try to open this door, treasure. To continue, turn to page 43.
continue your search by turning to page 41.
169
Combat Heroes 1: White Warlord
X69
X69: The guardian sneers and lunges forward. The If you are still alive and wish to try another
razor-sharp tip of his halberd opens a wound in treasure item, turn back to X43.
your thigh—lose 3 ENDURANCE . If you choose to leave the alcove, turn to page
If you wish to try showing him another treasure 197.
item, turn to X36. X75
If you wish to retreat out of range of his weapon, X75: As soon as you place the Silver Disc on top, there
turn to page 45. is a deafening noise that shakes you to the core—
X70 lose 3 ENDURANCE .
X70: You hold the Book up to the keyhole but
If you wish to use another treasure item, turn to
nothing happens. X50.
If you wish to try another treasure item, turn to If you choose to leave and continue your search,
X62. turn to page 11.
If you choose to leave and continue your search, X76
turn to page 41. X76: There is a mighty roar as the torches on either
X71
side of the corridor belch out a fierce sheet of
X71: The door remains firmly locked.
flame. You are singed in the blast—lose 3
If you wish to try again using another treasure ENDURANCE .
item, turn back to X19.
Turn to page 184.
If you choose to resume your search, turn to page X77
193. X77: As the Silver Disc touches the shelf, tongues of
X72
flame appear from nowhere and engulf your hand
X72: Holding the Gold Key, you extend your hand
—lose 3 ENDURANCE . You retrieve your Disc
into the mist. There is a sharp crack and a terrible
and the flames disappear but the door remains
pain shoots up your arm—lose 4 ENDURANCE .
firmly locked.
If you wish to try another treasure item, turn to
If you wish to try again using a different treasure
X32.
item, turn to X19.
If you wish to leave and continue your search,
If you choose to leave the door and continue
turn to page 176.
X73 your adventure, turn instead to page 193.
X73: As you hold the Diamond over the urn, the top X78
glows and an Amulet appears. Tick treasure item X78: You recognize the door to the room in which
‘A’ on your Solo Sheet and write ‘Amulet’ in the you found the Diamond. The room is now
space beside it. You have found another treasure empty. Leave the door by turning to page 67.
—congratulations! Restore 4 ENDURANCE and X79
continue by turning to page 285. X79: The Iron Key fits and unlocks the chest. You lift
X74 the lid and see a Book. Tick item ‘B’ on your
X74: Gingerly you place the Flask on the plinth. Solo Sheet and write ‘Book’ beside it in the space.
Without warning a dart shoots out from a hidden Restore 6 ENDURANCE and continue your search
niche and embeds itself in your hand. It is by turning to page 214.
poisoned and you lose 5 ENDURANCE . X80
X80: As you place the Amulet into the recess, a blast
170
Combat Heroes 1: White Warlord
of icy cold air freezes your fingers—lose 2 If you wish to try using another treasure item,
ENDURANCE . turn to X36.
If you wish to try using another treasure item, If you wish to retreat out of range of his weapon,
turn to X106. turn to page 45.
If you decide to leave the door and push on with X86
your search, turn to page 43. X86: Nothing happens when you place the Gold Key
X81 on the shelf. But as you retrieve it, a bolt of red
X81: ‘Bah!’ snorts the guardian, contemptuously, and lightning hurtles from the inscription and hits
cuts you with his halberd. Lose 2 ENDURANCE . you in the chest—lose 5 ENDURANCE .
If you wish to show him another treasure item, If you wish to try again using a different treasure
turn to X36. item, turn back to X19.
If you wish to retreat out of range of his weapon, If you choose to leave the door and resume your
turn to page 45. adventure, turn to page 193.
X82 X87
X82: You place the Diamond on the barrel. A vent X87: As you hold the Emerald in the mist, the portal
opens in the side and a spike shoots into your leg gradually clears to reveal an Iron Key. Tick
—lose 4 ENDURANCE . treasure item ‘I’ on your Solo Sheet and write
If you wish to try using another treasure item, ‘Iron Key’ in the space beside it. Restore 6
turn to X57. ENDURANCE and turn to page 176.
X88
If you wish to leave and continue your search, X88: You insert the Gold Key and feel a sharp pain as
turn to page 26. a needle shoots into your finger. It’s poisoned—
X83
X83: As you place your Crystal on the shelf, an electric lose 3 ENDURANCE .
shock runs up your arm—lose 3 ENDURANCE . If you wish to try using another treasure item,
If you wish to try again using a different treasure turn to X22.
item, turn back to X19. If you choose to leave and continue your search,
If you decide to leave the door and resume your turn to page 102.
X89
adventure, turn instead to page 193. X89: Three slits open in the wall ahead and a deadly
X84
X84: You lay the Gold Key on the urn. Suddenly, a volley of arrows scream towards you. Before you
steel spike shoots out of the wall and wounds can dive for cover, you are wounded in the hand
your arm—lose 4 ENDURANCE . and thigh—Lose 4 ENDURANCE .
If you wish to try using another treasure item, Turn to page 233.
X90
turn to X50. X90: You place your Iron Key on the shelf but
If you wish to leave and continue your search, nothing happens; the door remains firmly locked.
turn to page 11.
X85 If you wish to try again using a different treasure
X85: He growls and takes a swing at your head. The item, turn back to X19.
sharp tip of the halberd draws a crimson line If you choose to leave the door and resume your
across your cheek—lose 1 ENDURANCE . search, turn instead to page 193.
171
Combat Heroes 1: White Warlord
X91
X91: You place your Amulet on the barrel but nothing If you wish to try using another treasure item,
happens. turn to X106.
If you wish to try using another treasure item, If you choose to leave the door and continue
turn to X57. your search, turn to page 43.
X98
If you choose to leave the barrel and continue X98: You grasp the Diamond firmly and place your
your search, turn to page 26. hand into the mist. A sudden blow to your
X92
X92: As your Gold Key touches the plinth there is a stomach sends you reeling back into the corridor
blinding flash—lose 1 ENDURANCE . —lose 2 ENDURANCE .
If you wish to try again using a different treasure If you wish to try another treasure item, turn to
item, turn back to X43. X32.
If you decide to leave the door and press on, turn If you choose to leave and continue your search,
turn to page 176.
to page 197. X99
X93
X93: You sound the Horn but to no avail. X99: The Amulet will not fit into the lock.
If you wish to try using another treasure item, If you wish to try using another treasure item to
turn to X32. open the chest, turn to X22.
If you wish to leave the chest and continue your
If you choose to leave and continue your search,
search, turn to page 102.
turn to page 176. X100
X94
X100: A massive Iron Ball hurtles down from the ceiling
X94: The door remains firmly locked.
and knocks you off your feet—lose 3
If you wish to try using another treasure item, ENDURANCE .
turn back to X19.
If you are still alive, turn to page 77.
If you choose to resume your search, turn to page X101
193. X101: You place your Silver Disc on the plinth but
X95 nothing happens: no treasure appears.
X95: You recognise this barrel: it is where you If you wish to try again using a different treasure
discovered the Gold Key. The barrel is now item, turn back to X43.
devoid of treasure.
If you choose to leave the alcove, turn to page
Turn to page 26. 197.
X96
X102
X96: You place your Book on the urn but nothing X102: You hold the Emerald close to the keyhole and it
happens. burns your fingers—lose 1 ENDURANCE .
If you wish to try using another item, turn to If you wish to try using another treasure item,
X50. turn to X62.
If you wish to leave and continue your search, If you wish to leave and continue your search,
turn to page 11. turn to page 41.
X97 X103
X97: The Horn is too large to fit into the recess. X103: You recognize this copper urn—it is where you
172
Combat Heroes 1: White Warlord
X108
discovered the Amulet. It is now empty of X108: You recognise this misty portal—it is where you
treasure. discovered the Iron Key. It is now empty of
treasure.
Turn to page 285.
X104 Turn to page 176.
X104: You try the Gold Key and a wave of searing heat X109
burns your hand—lose 2 ENDURANCE . X109: You hold the Diamond near the lock. There is a
twang of a bowstring and an arrow grazes your
If you wish to try using another treasure item,
scalp—lose 2 ENDURANCE .
turn to X106.
If you wish to try using another treasure item,
If you wish to leave the door and continue your turn to X22.
search, turn to page 43.
X105 If you choose to continue your search, turn to
X105: Upon seeing you hold up the book, the guardian page 102.
slowly fades from sight. The exit is now clear and X110
you hurry across the bridge to safety. X110: You insert your Silver Disc but to no effect.
Congratulations, you have conquered the Black If you wish to try using another treasure item,
Baron’s dungeon. Now turn to page 175 to turn to X62.
check your victory level. If you wish to continue your search, turn to page
X106 41.
X106: A message is written on a piece of parchment X111
nailed to the door. It reads: X111: A blast of cold gas shoots from a tiny vent in the
‘A ball of glittering glass wall. You shield your face but cannot help
will allow the curious to pass.’ inhaling the poisonous vapour—lose 4
ENDURANCE.
Which treasure item will you place in the recess
in order to open the door? If you are still alive, turn to page 211.
X112
If you have and wish to use: X112: A massive pendulum blade whistles down from
Item ‘A’ turn to X80 Item ‘F’ turn to X68 the ceiling, cutting the air barely an inch in front
Item ‘B’ turn to X56 Item ‘G’ turn to X104 of your face. You jerk backwards just in time to
Item ‘C’ turn toX41 Item ‘H’ turn to X97 avoid its counter-stroke.
Item ‘D’ turn to X5 Item ‘I’ turn to X37 Turn to page 173.
Item ‘E’ turn to X28 Silver Disc turn to X16 X113
If you do not wish to place a treasure item in the X113: Suddenly the floor drops away to reveal a deep
recess, continue your search by turning to page pit. You teeter on the brink and cannot prevent
43. yourself from falling in—lose 3 ENDURANCE .
X107 Within seconds the floor rises and you are
X107: A blast of freezing cold gas shoots from a tiny elevated back into the corridor.
vent in the wall. You hold your breath but not Turn to page 203.
quickly enough to avoid inhaling some of the X114
acrid fumes—lose 2 ENDURANCE . X114: A flurry of steel bolts shoots out of the ground
Turn to page 211. near your feet. Desperately, you hurl yourself
173
Combat Heroes 1: White Warlord
forward to avoid being hit, and escape with a head. You step aside just in time to avoid
grazed calf—lose 1 ENDURANCE . decapitation and the pole swings up and disappears.
Turn to page 248. Turn to page 62.
X115 X122
X115: A circular hole appears in the distant wall. There X122: A panel in the far wall drops open and a spear
is a loud click and a spear comes whistling hurtles straight towards your chest. You sidestep
towards your chest. There is no time to avoid it and escape with a graze to your arm. Lose 1
—lose 4 ENDURANCE . ENDURANCE .
Turn to page 278. Turn to page 278.
X116 X123
X116: You hear a gurgle coming from the ceiling and X123: A large stone block shoots our of the far wall.
jump aside just in time to avoid a deluge of You duck in time to avoid being crushed to
corrosive acid! death.
Turn to page 80. Turn to page 256.
X124
X117
X117: The floor drops away beneath your feet and you X124: You look up in horror to see two streams of
green acid raining down on you. The corrosive
fall into a pit of steel spikes—lose 4 ENDURANCE .
fluid burns your skin—lose 3 ENDURANCE .
Soon the floor rises up and seals off this deadly
trap. Turn to page 80.
X125
Turn to page 51. X125: A massive scythe blade swings out of the wall and
X118 opens a deep cut above your knee before
X118: A swish alerts you to the danger of a scythe trap. retracting back into the wall. Lose 3 ENDURANCE.
The massive blade swings out, missing your hip
by a fraction of an inch, before retracting back Turn to page 236.
X126
into the wall of the corridor. X126: A great stone block flies out of the far wall and
Turn to page 236. glances off your shoulder—lose 2 ENDURANCE .
X119
Turn to page 256.
X119: A sticky green liquid squirts from two holes in X127
the ceiling. It’s acid—lose 2 ENDURANCE . X127: A huge sharpened steel pole swings down from
Turn to page 80. above, gashes your head, and swings back into
X120 the darkness. Lose 2 ENDURANCE .
X120: A large stone block hurtles out of the far wall and Turn to page 62.
catches you squarely in the stomach—lose 4 X128
ENDURANCE . X128: The floor sinks beneath your feet and you just
If you are still alive, turn to page 256. manage to avoid falling into a pit of sharpened
X121 stakes. As the floor slowly rises once more, you
X121: A loud grating clang alerts you to a huge breathe a sigh of relief to have avoided this
sharpened steel pole, swinging down from the deadly trap.
gloomy ceiling on a collision course with your Turn to page 51.
174
Combat Heroes 1: White Warlord
_________________________________________________ _________________________________________________
10–12 Instinctive survivor – minor victory 5 Torn Right Bicep: –1 COMBAT SKILL; –5
ENDURANCE. Drop weapon in hand.
13–15 Trained survivor – medial victory
6 Sliced Cheek: Stunned, –4 ENDURANCE. No
16–18 Innate survivor – creditable victory movement or turning for 1 game round.
19–21 Skilled survivor – prime victory 7 Cut in Right Forearm: –1 COMBAT SKILL; –3
ENDURANCE. Drop weapon in hand.
22–24 Professional survivor – major victory
8 Thigh Wound: –5 ENDURANCE. No movement or
25+ Expert survivor – total victory turning for 1 game round.
9 Deep Wound Right Shoulder: –2 COMBAT SKILL
(P); –4 ENDURANCE. Drop weapon in hand. No
weapon change for 2 game rounds.
10 Gashed Left Bicep: –5 ENDURANCE. No use of bow
for 5 game rounds.
11 Wound Across Forehead: Stunned, –4 COMBAT
SKILL for 4 game rounds. No weapon change for 4
game rounds.
175
Combat Heroes 1: White Warlord
_________________________________________________
176
Combat Heroes 1: White Warlord
DEFENDER
0–5 6–10 11–14 15–17 18–20 21–23 24–26 27–29 30–35 36–39 40 & over
2 M M 1 * 1 3 1 4 * 3 *
3 1 M M M M M 3 * 1 * 2
4 M 1 * 1 2 * 2 M * 4 *
5 3 M 4 M 4 M M * M M *
6 M 3 M M * 3 4 2 2 2 3
7 4 * M 2 M 2 2 * * * 4
12 Wounds Left Wrist: –4 ENDURANCE. No bow use
8 2 M 2 * 3 * 3 M 3 * 2
Bow Number
for rest of game.
9 M 1 1 M 3 * M 1 * M *
13 Fractures Shoulder Blade: –1 COMBAT SKILL (P); –7
10 3 M M 3 M M * M 4 3 *
ENDURANCE. Drop weapon in hand. No movement
for 1 game round. 11 M 4 * 2 * 4 3 * M * M
12 M M M M 2 2 * M 3 4 *
14 Arrow in Left Thigh: –5 ENDURANCE. No
movement or turning for 1 game round. 13 1 M 3 * M * M 3 2 * 3
14 M 2 * M 2 M 4 * * 2 4
15 Pierces Right Foot: –5 ENDURANCE. No movement
or turning for 2 game rounds. 15 M 3 M 4 M 3 * 2 M 4 *
16 * M 2 3 * M 2 * 4 * 2
16 Arrow Punctures Heart: Death is instantaneous.
17 2 2 M M 4 2 * 4 3 3 *
17 Pierced Hand: –1 COMBAT SKILL; –3 ENDURANCE. 18 M M 3 * M M M 3 * * *
Weapon in hand shattered. No weapon change for 2
game rounds. 19 M * M M M * M 2 * 2 3
20 M M M 3 * 1 * 2 3 * 4
18 Pierces Left Bicep: –7 ENDURANCE. Drop weapon.
No use of bow for rest of game.
SHOT MODIFIERS
19 Shatters Right Wrist: –3 COMBAT SKILL (P); –3
Range 2: .................................................. Move one column to the left
ENDURANCE. Weapon in hand destroyed. No weapon
change for 3 game rounds. No use of bow for rest of Range 3: ................................................ Move two columns to the left
game. Partial obstruction: ................................... Move one column to the left
20 Pierces Upper Chest: –8 ENDURANCE. No No move/turn last round: ..................... Move one column to the right
movement or turning for 2 game rounds.
Unaware of opponent last round: ............. Move one column to the left
M = Miss
(P) = Permanent loss
* = Critical Hit
177
Combat Heroes 1: White Warlord
Dual adventure
You need: White Warlord Black Baron
5 1 4 2 0 1 5 2 3 2 * and a friend!
0 = Miss – no damage
1/2/3/4/5 = Defender loses double the
indicated amount of ENDURANCE (First
round only)
* = Critical Hit – consult Critical Hit
chart (Combat or Bow as appropriate).
178
Combat Heroes 1: White Warlord
Section 162: This illustration is missing from the published book, and has
Errata therefore been intentionally left blank.
Section 169: This illustration is missing from the published book, and has
Cover: Replaced ‘role playing’ with ‘role-playing’.
therefore been intentionally left blank.
Character Sheet: Replaced ‘44,’ with ‘44’.
Section 189: This illustration is missing from the published book, and has
How to Play: Replaced ‘Special Information entries’ with ‘Special Information therefore been intentionally left blank.
Entries’.
Section 222: This illustration is missing from the published book, and has
How to Survive: Replaced ‘guide you and’ with ‘guide you, and’, ‘position of therefore been intentionally left blank.
traps’ with ‘positions of traps’, and ‘treasures and’ with ‘treasures, and’.
X6: Replaced ‘polearm’ with ‘halberd’.
The Two-player Game Rules: Replaced ‘view-point’ with ‘viewpoint’, and
‘who’s’ with ‘whose’. X9: Replaced ‘alcolve’ with ‘alcove’.
Background: Replaced ‘Jakor’ with ‘Jakor’’ and ‘Xenda,’ with ‘Xenda’. X19: Centred and italicised riddle.
The Character Sheet: Replaced three instances of ‘character sheet’ with X22: Centred and italicised riddle.
‘Character Sheet’, ‘COMBAT HEROES’ with ‘COMBAT HEROES’, X27: Replaced ‘ENDURANCE’ with ‘ENDURANCE.’.
‘Combat Skill’ with ‘COMBAT SKILL’, ‘basic score of 16’ with ‘COMBAT X31: Replaced ‘ENDURANCE’ with ‘ENDURANCE points’. Replaced ‘the stone
SKILL of 16’, ‘Endurance’ with ‘ENDURANCE’, ‘critical hits’ with plinth’ with ‘a stone plinth’.
‘Critical Hits’, ‘THE COMBAT HEROES Campaign’ with ‘The
X32: Centred and italicised riddle; split riddle over two lines.
COMBAT HEROES Campaign’.
X36: Replaced ‘bellows, ‘show’ with ‘bellows. ‘Show’.
Order of Play: Replaced ‘ and’ with ‘and ’. Replaced ‘‘Call-out’’ with
‘Call-out’ ‘Moves’ with ‘MOVES’ and ‘Turns’ with ‘TURNS’. X43: Centred and italicised riddle; split riddle over two lines.
Missile Fire: Replaced both instances of ‘left hand’ with ‘left-hand’, ‘right X46: Replaced ‘continue turn’ with ‘continue, turn’.
hand’ with ‘right-hand’, ‘account),’ with ‘account)’, ‘Move or Turn’ X47: Replaced ‘polearm’ with ‘halberd’.
with ‘MOVE or TURN’, two instances of ‘move or turn’ with ‘ MOVE or X50: Centred and italicised riddle.
TURN’, ‘eg’ with ‘e.g.’, ‘swop’ with ‘swap’, and ‘sword, an axe for a
X57: Centred and italicised riddle. Replaced ‘turn to X57’ with ‘turn to X67’.
bow etc,’ with ‘sword, or an axe for a bow,’.
X61: Replaced ‘return to X36’ with ‘return to X36.’
Close Combat: Replaced ‘left hand’ with ‘left-hand’, and ‘2, 3 and 4’ with ‘2,
3, and 4’. X62: Centred and italicised riddle.
Ambushing: Replaced ‘side view’ with ‘Side View’, ‘rear view’ with ‘Rear X68: Replaced ‘continue turn’ with ‘continue, turn’.
View’, and ‘section 3. onwards’ with ‘section 3 onwards’. X69: Replaced ‘polearm’ with ‘halberd’, and ‘a would in’ with ‘a wound in’.
Finishing The Game: Replaced ‘captured or’ with ‘captured, or’, both X105: Replaced ‘page 345’ with ‘page 175’.
instances of ‘Combat Skill’ with ‘COMBAT SKILL’, both instances of X106: Centred and italicised riddle; split riddle over two lines.
‘Endurance’ with ‘ENDURANCE’, and ‘critical hit’ with ‘Critical Hit’.
X111: Replaced ‘alive turn’ with ‘alive, turn’.
The Combat Heroes Campaign: Replaced ‘Combat Skill’ with ‘COMBAT
SKILL’. X122: Replaced ‘lose –1 ENDURANCE’ with ‘lose 1 ENDURANCE’.
Section 21: Replaced ‘42’ with ‘49’. Level of Victory: Replaced ‘pyrric’ with ‘pyrrhic’.
Section 95: This illustration is missing from the published book, and has Combat Grid: Replaced ‘Endurance’ with ‘ENDURANCE’, and ‘only).’ with
therefore been intentionally left blank. ‘only)’.
Section 143: This illustration is missing from the published book, and has Rear Cover: Replaced ‘BARON’s’ with ‘Baron’s’, ‘Maze-Master’ with ‘Maze-
therefore been intentionally left blank. master’, and ‘out-shoot and’ with ‘out-shoot, and’.
Section 151: This illustration is missing from the published book, and has
therefore been intentionally left blank.
179
Combat Heroes 1: White Warlord
inclusively with the exception of the illustrations for book twenty- Dawn of the Dragons; ●The Magnamund Companion;
Project Aon License one, The Voyage of the Moonstone, holder of the copyrights of
portions of The Skull of Agarash, and holder of the copyrights for
© 1992 Joe Dever. Some illustrations © 1986 Rob Adams.
Wolf's Bane;
17 June 2009 the illustrations of books two through four, counted inclusively, of © 1993, 1995 Joe Dever. The illustrations created by Paul Bonner for the following books are
the Freeway Warrior series. Where Paul Bonner, Gary Chalk,
0. Preamble Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, The Curse of Naar;
part of the illustrations being offered under the terms of this License:
Joe Dever, author of the Lone Wolf game books, and Ian Page, author Peter Lyon, Trevor Newton, Peter Parr Graham Round, or Brian © 1993, 1996 Joe Dever. Grey Star the Wizard;
of the World of Lone Wolf books are providing certain of their works for Williams is mentioned singly, they will be referred to by name. Voyage of the Moonstone; Illustrations © 1985 Paul Bonner.
free (gratis) download from the internet. Rob Adams, Paul Bonner, © 1994 Joe Dever. The Forbidden City;
Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril 1.3 The Buccaneers of Shadaki; Illustrations © 1986 Paul Bonner.
Julien, Peter Lyon, Trevor Newton, Peter Parr, Graham Round, and ‘Internet’ shall hereafter refer to any means of transferring © 1994 Joe Dever. Beyond the Nightmare Gate;
Brian Williams are similarly offering the illustrations that they did for information electronically between two or more ‘Licensees’. (The Mydnight's Hero; Illustrations © 1986 Paul Bonner.
these books. This license is intended to protect the rights of the term ‘Licensee’ is defined in Section 1.5 of the License) © 1995 Joe Dever. War of the Wizards;
authors and the illustrators, grant rights to their readers, and preserve
the quality of the books distributed in this way. 1.4 Rune War; Illustrations © 1986 Paul Bonner.
‘Internet Editions’ shall hereafter refer to the document or © 1995 Joe Dever.
By viewing or downloading the books or the illustrations, you agree to
documents, any parts thereof or derivative works thereof (including Trail of the Wolf; The illustrations created by Gary Chalk for the following books are part
refrain from redistributing them in any format for any reason. This is
translations) made available to the public under the terms of this © 1997 Joe Dever. of the illustrations being offered under the terms of this License:
intended to protect readers from getting poor quality, unofficial
versions or from being asked for payment in exchange for the books License via the Internet. The term ‘Internet Editions’ is limited to the The Fall of Blood Mountain; Flight from the Dark;
by someone who is redistributing them unofficially. electronic transcription of certain text and illustrations by the © 1997 Joe Dever.
Authors and Illustrators respectively as listed hereafter. Illustrations © 1984 Joe Dever and Gary Chalk.
Anyone who wishes to simply view or download the Internet Editions Vampirium; Fire on the Water;
for their own personal use need not worry about running afoul of the The following are the works written by Joe Dever which are being © 1998 Joe Dever. Illustrations © 1984 Joe Dever and Gary Chalk.
terms of this License. These activities are within acceptable behaviour offered in English and Spanish under the terms of this license: The Hunger of Sejanoz; The Caverns of Kalte;
as defined by this License. Flight from the Dark; © 1998 Joe Dever. Illustrations © 1984 Joe Dever and Gary Chalk.
This section does not contain the legally binding terms of this license. © 1984 Joe Dever and Gary Chalk. The Magnamund Companion; The Chasm of Doom;
Please read the precise terms and conditions of this license that follow. Fire on the Water; © 1986 Joe Dever. Illustrations © 1985 Joe Dever and Gary Chalk.
The current version of this license can be found at the following URL: © 1984 Joe Dever and Gary Chalk. Freeway Warrior 1: Highway Holocaust; Shadow on the Sand;
The Caverns of Kalte; © 1988 Joe Dever. Illustrations © 1985 Joe Dever and Gary Chalk.
http://www.projectaon.org/en/Main/License © 1984 Joe Dever and Gary Chalk. Freeway Warrior 2: Slaughter Mountain Run; The Kingdoms of Terror;
1. Definitions The Chasm of Doom; © 1988 Joe Dever. Illustrations © 1985 Joe Dever and Gary Chalk.
© 1985 Joe Dever and Gary Chalk. Freeway Warrior 3: The Omega Zone; Castle Death;
Shadow on the Sand; © 1989 Joe Dever. Illustrations © 1986 Joe Dever and Gary Chalk.
1.0
‘License’ shall hereafter refer to this document. © 1985 Joe Dever and Gary Chalk. Freeway Warrior 4: California Countdown; The Jungle of Horrors;
The Kingdoms of Terror; © 1989 Joe Dever. Illustrations © 1987 Joe Dever and Gary Chalk.
1.1 © 1985 Joe Dever and Gary Chalk. Black Baron; The Magnamund Companion;
‘Authors’ shall hereafter refer to Joe Dever, Ian Page, and Gary Chalk, Castle Death; © 1986 Joe Dever. Some illustrations © 1986 Gary Chalk.
copyright holders for the literary works covered by this license. Where © 1986 Joe Dever and Gary Chalk. White Warlord; The Lone Wolf Poster Painting Book;
Joe Dever, Ian Page, or Gary Chalk is mentioned singly, they will be The Jungle of Horrors; © 1986 Joe Dever. © 1987 Gary Chalk.
referred to by name. © 1987 Joe Dever and Gary Chalk. Emerald Enchanter;
The Cauldron of Fear; © 1986 Joe Dever The text written by Gary Chalk for the following book is being offered in
1.2 © 1987 Joe Dever. English under the terms of this License:
Scarlet Sorcerer;
‘Illustrators’ shall hereafter refer to Rob Adams, copyright holder of
The Dungeons of Torgar; © 1986 Joe Dever. The Lone Wolf Poster Painting Book;
portions of The Magnamund Companion; Paul Bonner, holder of the
copyrights for the illustrations of the World of Lone Wolf books; Gary © 1987 Joe Dever. © 1987 Gary Chalk.
Chalk, holder of the copyrights for the illustrations of Lone Wolf books The Prisoners of Time; The following are the works written by Ian Page which are being
one through eight counted inclusively, holder of the copyrights of © 1987 Joe Dever. offered in English under the terms of this license: The illustrations created by Melvyn Grant for the following book are
portions of The Magnamund Companion, and holder of the copyrights The Masters of Darkness; Grey Star the Wizard; part of the illustrations being offered under the terms of this License:
for The Lone Wolf Poster Painting Book; Melvyn Grant, holder of the © 1988 Joe Dever. © 1985 Ian Page.
copyrights for the illustrations of Freeway Warrior 1: Highway Freeway Warrior 1: Highway Holocaust;
The Plague Lords of Ruel; The Forbidden City; Illustrations © 1984 Melvyn Grant.
Holocaust; Richard Hook, copyright holder of portions of The
© 1990, 1992 Joe Dever. © 1986 Ian Page.
Magnamund Companion; Peter Andrew Jones, copyright holder for the
illustrations used in the Lone Wolf 10th Anniversary Calendar; Cyril The Captives of Kaag; Beyond the Nightmare Gate; The illustrations created by Richard Hook for the following book are
Julien, copyright holder of portions of The Skull of Agarash; Peter © 1991 Joe Dever. © 1986 Ian Page. part of the illustrations being offered under the terms of this License:
Lyon, copyright holder of portions of The Magnamund Companion; The Darke Crusade; War of the Wizards; The Magnamund Companion;
Trevor Newton, copyright holder of the illustrations of Voyage of the © 1991, 1993 Joe Dever. © 1986 Ian Page.
Moonstone; Peter Parr, copyright holder of the illustrations of Black Some illustrations © 1986 Richard Hook.
The Legacy of Vashna;
Baron and White Warlord, Emerald Enchanter and Scarlet Sorcerer; © 1991, 1993 Joe Dever.
Graham Round, copyright holder of portions of The Magnamund The illustrations created by Rob Adams for the following book are The illustrations created by Peter Andrew Jones for the following book
Companion; and Brian Williams, holder of the copyrights for the The Deathlord of Ixia; part of the illustrations being offered under the terms of this are part of the illustrations being offered under the terms of this
illustrations of Lone Wolf books nine through twenty-eight counted © 1992, 1994 Joe Dever. License: License:
180
Combat Heroes 1: White Warlord
Lone Wolf 10th Anniversary Calendar; Wolf's Bane; 2.1 3.1
Illustrations © 1994 Peter Andrew Jones. Illustrations © 1993 Brian Williams. The Authors and Illustrators grant you the right to receive a copy or If any of the Authors or the Illustrators revokes your rights granted
The Curse of Naar; copies of the Internet Editions from the Distribution Point at no under this License, you agree to destroy all copies of the Authors' or
The illustrations created by Cyril Julien for the following book are part Illustrations © 1993 Brian Williams. charge provided that you agree to all of the terms and obligations of Illustrators' work which is a part of the Internet Editions of which you
of the illustrations being offered under the terms of this License: this License. If you do not agree to all of the terms and obligations have control within fourteen calendar days of receiving notification in
The Buccaneers of Shadaki;
of this License, you are not granted any rights by this License. any form.
The Skull of Agarash; Illustrations © 1994 Brian Williams.
Some illustrations © 1994 Cyril Julien. Mydnight's Hero; You agree to be bound by the terms and obligations of this License
Illustrations © 1995 Brian Williams. by the act of receiving or viewing a copy of any portion of the 4. Jurisdiction
The illustrations created by Peter Lyon for the following book are part Rune War;
Internet Editions even though you have not signed a written
document. Indeed, you have no right to receive or view a copy or 4.0
of the illustrations being offered under the terms of this License: Illustrations © 1995 Brian Williams.
copies without first accepting this License as legally valid and If, in consequence of court judgement or the laws of a particular area,
The Magnamund Companion; Trail of the Wolf; binding and agreeing to the terms and obligations of this License. any portion of the License is held as invalid or unenforceable in any
Some Illustrations © 1986 Peter Lyon. Illustrations © 1997 Brian Williams. particular circumstance, you are no longer granted any rights under the
The Fall of Blood Mountain; terms of this License in that circumstance. You agree to act in
The illustrations created by Trevor Newton for the following book are Illustrations © 1997 Brian Williams. 2.2 accordance with section 3.0 for all copies of the Internet Editions for
part of the illustrations being offered under the terms of this License: You agree to refrain from redistributing the Internet Editions in any which the License is held as invalid or unenforceable as if you had
Vampirium;
form, electronic or otherwise, to any other person or persons for violated the terms and obligations of the License. The License is
Voyage of the Moonstone;
Illustrations © 1998 Brian Williams. any reason by any means. You are granted the right to receive a intended to remain in force in all other circumstances.
Illustrations © 1994 Trevor Newton. The Hunger of Sejanoz; copy or copies only for your own personal use.
Illustrations © 1998 Brian Williams.
This License does not collectively grant any rights to corporations
The illustrations created by Peter Parr for the following books are part The Skull of Agarash; or groups of individuals when regarded as one legal entity. This
5. Revision of the License
of the illustrations being offered under the terms of this License: Some illustrations © 1994 Brian Williams. License exclusively grants rights to private individuals. 5.0
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Illustrations © 1986 Peter Parr.
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6. NO WARRANTY
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Some illustrations © 1986 Graham Round. nor any other illustrations by the Illustrators unless the Authors or need to show due cause, revoke the rights granted to you by this INTERNET EDITIONS "AS IS" WITHOUT WARRANTY OF ANY KIND,
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The illustrations created by Brian Williams for the following books are
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1.5 EDITIONS PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL
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‘Licensee’ shall hereafter refer to any person or electronic agent NECESSARY REPAIRS.
that person resides, they may have a parent or legal guardian
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agree to be bound by the terms and obligations of this License. On
Illustrations © 1987 Brian Williams. ‘Licensee’ shall hereinafter be referred to as ‘Licensee’ or ‘you’.
condition of agreeing to be bound by the terms of the License, that 6.1
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Illustrations © 1987 Brian Williams. 1.6 of the Internet Editions to that child. That parent or legal guardian is AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER OR
The Masters of Darkness;
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1.7 Editions does not extend to the distribution of the Internet Editions DATA OR DATA BEING RENDERED INACCURATE OR LOSSES
The Captives of Kaag; ‘Maintainer’ shall hereafter refer to the person or persons who are to any other person or persons except his or her child or legal SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE
Illustrations © 1990, 1992 Brian Williams. responsible for the maintenance of the Distribution Point. dependent. INTERNET EDITIONS TO OPERATE WITH ANY PROGRAMS),
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Illustrations © 1991, 1993 Brian Williams. 2. Terms of Distribution 3. Termination of the License OF THE POSSIBILITY OF SUCH DAMAGES.
The Legacy of Vashna;
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Illustrations © 1992 Brian Williams. Internet Editions. No other form of distribution is covered under the the Internet Editions of which you have control within fourteen
Dawn of the Dragons; terms of this License. calendar days after the first violation.
Illustrations © 1992 Brian Williams.
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