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CAP820:GAME TOOL-III

L:0 T:0 P:3 Credits:2

Course Outcomes: Through this course students should be able to

CO1 :: define the different types of games and its concepts

CO2 :: enumerate the game development using various animation tools

CO3 :: understand the functioning of designed game in unreal engine

CO4 :: apply game designing fundamental to develop game using unreal engine

List of Practicals / Experiments:

Fundamental of Game Design in Unreal


• Installation of Unreal Engine

• Game Development basics

• Unreal Fundamentals

Inputs, Collisions, and Blueprints


• Exporting and importing of game elements in Unreal

• Inputs in Unreal, Blueprints and Optimization

• Use of Nanite in Unreal Engine

Concept of Lighting and Materials


• Fundamentals of lighting

• Fixed lighting in Unreal

• Dynamic lighting and other lighting effects in Unreal

• Concept of Lumen

• Working with Materials

• Altering Material Appearance

Implementation of Physics in Unreal


• Introduction to Physics

• Constraints Motors and Forces

• Additional Physics Applications

Use of Blueprints in Unreal


• Introduction to Blueprints

• Blueprint Concepts

• Optimization and Summary

• Blueprint Casting

• Blueprint Interfaces

Landscapes and Skeletal Meshes in Unreal


• Introduction to Landscapes

• Landscape Materials and Foliage

• Introduction to Skeletal Meshes

• Animating with Skeletal Meshes

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Audio and Artificial Intelligence in Unreal
• Introduction to Audio

• Supplemental Audio Techniques

• Introduction to Artificial Intelligence

• Logic and Behavior Trees

Publishing and Optimization of Unreal Games


• Preparing for Publishing

• Publishing with Unreal

• Optimization of Unreal games

Text Books:
1. UNITY GAME DEVELOPMENT IN 24 HOURS, SAMS TEACH YOURSELF (SAMS TEACH
YOURSELF -- HOURS) by MIKE GEIG, SAMS PUBLISHING
References:
1. FUNDAMENTALS OF GAME DESIGN by ADAMS, PEARSON

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