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Essay 3 Revision
Essay 3 Revision
Essay 3 Revision
Jacobadam Moreno
5 December 2022
Rhetorical Analysis of “Brain training: Games to do you good” by Bavelier and Davidson
Video games cause violence; this is something everyone has heard on TV or the internet.
Whenever something negative comes out of a person, especially children, people tend to relate it
to games, for example, violence, laziness, and being overweight, among other things. While this
is something fair to say, after all, violent games exist, and kids probably play more than they
should; it is not acceptable because no one relates anything good to video games. It is hard to
believe anything good can come from sitting down and only moving the fingers. However, some
studies have shown that games can positively affect people; for example, Super Monkey Ball can
help physicians make fewer surgical errors than those who do not play the game. This study has
made some people wonder whether or not games can be used for positive effects on people; after
all, if games can have both good and bad effects on people, would it be possible to create games
that aim to help people’s mental health? This is a question that Daphne Bavelier and Richard J.
Davidson tried to answer in their article “Brain training: Games to do you good.” In this article,
Bavelier and Davidson had a meeting with other scientists and entertainment-media experts
where they “discuss ways of using interactive technology such as video games to further our
understanding of brain functions and to provide new, engaging rehabilitation tools…” (Bavelier
and Davidson 425). Whether the strategy they develop is a good one is up for debate. Still, their
use of ethos, logos, and some pathos can appeal to anyone, especially neuroscientists.
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Their article appeals to ethos primarily through the authority that Bavelier and Davidson
Technology; she is known for having a multidisciplinary approach when researching factors that
promote learning. She is also a professor at the University of Geneva and head of the Brain and
Learning lab at Campus Biotech in Geneva. Richard J. Davidson is a phycologist who received
his Ph.D. from Harvard University and is known for his work studying emotion and the brain; he
is also a professor at the University of Wisconsin–Madison, and founder of the Center for
Healthy Minds. If this was not enough ethos to show that they know what they are talking about,
then both the host and the sponsor of the meeting will be. The article states that the meeting is
being hosted by the White House and sponsored by the NSF; “The meeting was hosted by the
White House Office of Science and Technology Policy and sponsored by the US National
Science Foundation” (Bavelier and Davidson 425). Even if people did not know who Bavelier
and Davidson were, the host and sponsor names are more than enough to appeal to the ethos of
The appeal to logos may not be as big as the appeal to ethos, but the article can still
resonate with the logic and reasoning of the audience. One of the methods it utilizes is
mentioning a fact that, although evident, no one knows of its magnitude. Call of Duty is a game
series so popular that people keep buying the newest game, despite it playing the same way as
the previous one, but no one knows that one of the games was played for over 35 billion minutes
in a single month. “In the month after its release, the video game Call of Duty: Black Ops had
been played for the equivalent of 68,000 years worldwide” (Bavelier and Davidson 425).
Another appeal to logos would be this sentence “Stronger links to professional game designers
would also facilitate the development of therapeutic games that people actually want to play as
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much as Call of Duty” (Bavelier and Davidson 426); the truth of this sentence is what appeals to
logos; even if a person were to create a game that can cure depression, it does not mean that it
will be as known or as played as Call of Duty, so help from professionals to make a fun, and
Appealing to pathos can be difficult for a scientist because the truth may differ from what
people want to hear, but it does not mean that ways to appeal to it are non-existent. “After
spending an hour a day, 5 days a week for 8–10 weeks spotting snipers and evading opponents in
shooter games such as Call of Duty or Unreal Tournament, young adults saw more small visual
details in the middle of clutter….” (Bavelier and Davidson 425). This sentence easily resonates
with those that played any shooter; after all, the most deadly enemy is not the one in front of
someone; it is the one they cannot see aiming at their head. Another sentence that can resonate
with pathos is this one “One game, for example, aims to treat depression by introducing
cognitive behavioural therapy… In Re-mission, young cancer patients blast cancer cells and fight
infections and the side effects of therapy” (Bavelier and Davidson 425). The simple fact that
these games aim to help people with these severe problems can give people a heartwarming
feeling because big game companies focus on making fun, addicting games that will sell
millions. Then there are these groups of people whose goal is not to sell but to help those in
need.
and Richard J. Davidson, manages to successfully appeal to the ethos, logos, and pathos of the
readers. By having two big people and the White House behind it, its appeal to ethos is
something that not many can achieve. Stating facts, giving more information about them, and not
being afraid to say the truth will resonate with everyone’s logos. Furthermore, making sentences
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that would make people remember their time playing any shooter and letting them know that
there are people out there who are making games intending to help those in need can make
someone smile and make them feel good, appealing to pathos. This article is sure to make
everyone realize that not all video games cause violence and that games can be used to help
others.
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Works Cited
Bavelier, Daphne, and Richard J. Davidson. “Brain Training: Games to Do You Good: Brain
Training.” Nature, vol. 494, no. 7438, 2013, pp. 425–426, https://doi.org10.1038/494425a