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Chapter 4 (NEW)
Chapter 4 (NEW)
which served as the catalyst for the data informants produced. The research
What are the insights of the students in the use of spoon game in
transcribed it. The data gathered were analyzed. The analysis of the data
started first with listening and watching the recorded videos of the
data into text. The data were not just transcribed, but also translated into
English, since the respondents made use of their vernacular language and
process also involved critical decision making about which data would be
appropriate and were therefore useful for the study, and which data would
have to remain unused for this study because they were unnecessary to the
research questions. Strict focus to the purpose of this study, the expertise of
the panel members, and the credibility of the researcher, as stated by (Denzin
& Lincoln, 1994) which surely affected the result of the study.
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and connections between themes. In the first research question, there were
five themes identified which is shown in table 1 found in the succeeding page.
Out of the seven sub-questions under the first research questions, only five
were identified as essential. On the other hand, there were six sub-questions
under research question two, but only five were found essential, therefore
only the six were highlighted in table 2. In this study, a theme is notified when
a group. Those that occurred only once were not included in the thematic
statements.
There were five essential themes drawn out with regards to research
were asked on how they find the spoon game technique in improving their oral
participation. They were also asked if the game was beneficial or not and then
why and how. The respondents were also asked about their perception
Table 1.Insights of the students in the use of spoon game in improving their
oral participation.
ESSENTIAL THEMES THEMATIC STATEMENTS
Fun filled.
More definite in terms of who
were to answer the questions
Attitude towards the technique drawn by the teacher.
Exciting and challenging.
It is fine
Enjoyable
Students are recognized.
Students have been active in
class.
Benefits from the game Helps in gaining confidence.
Students were given the
chance to answer and
participate in class.
Minimizes students’ shyness.
Establishment of clear
instructions is best for the
success of the employment of
the technique.
Instructions always play a big
Instructions in employing the game
part in a certain activity for it
to be successful.
Instructions is a tool for
achieving a purposeful
learning.
Easy to use.
Materials are economically
convenient.
Materials accessibility is not a
problem.
Practicality of the game
Appropriate strategy in any
subjects.
Time consumption is not in
issue in establishing the
game.
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Under this, it was found out that the respondents were confident and
excited towards the technique and said that the game is easy to use, fun filled
and more definite in terms of looking for students who were to answer the
was asked on how does she find the game, she directly uttered:
Benefits of the Game. Another essential theme is the benefit of the game.
This theme pertains to something that we gained. When the respondents were
asked about this, they confessed that they have been active in class, they
were already recognized when they want to answer; and they have gained
confidence.
When student 3 was asked if the game was beneficial or not, she
answered directly:
“It is beneficial because there is a chance for me to be
called in class.” (#ArchiveRQ1c3)
is the third theme generated from students’ responses. In this theme, students
revealed that the establishment of clear instructions is best for the success of
When students were asked if they had a hard time in dealing with the
various strategies is the practicality of the materials that are to be used in the
when she was asked if they had a hard time in dealing with the game, she
said,
Spoon Game. For research question 1, this is the last essential theme
the usual teaching strategies that the teacher used when asking students to
answer her question. And when the respondents were asked about this,
almost all of them said that the Spoon game is much better than the
also used. There were six essential themes drawn out under this research
question after conducting the in-depth interview. The respondents were asked
on what difficulties they encountered while using the technique. They were
also asked if the game was beneficial or not and then why and how. The
respondents were also asked about the things that the teacher must consider
before employing the game. They were also asked about what possible
enhancement can they suggest to improve the game or the technique. And
finally, they were asked about the effectiveness of the spoon game in
necessary to identify the difficulties in dealing with the game, and to be able to
When the respondents were asked about this, many revealed that they
had difficulty to answer when their co-students raised their spoon at the same
time. Also, the size of the spoon and its number troubled them, because there
were times that they were not recognized since their spoon was too small.
students’ difficulty in dealing the game, they were asked on what consideration
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should be taken before employing the game. This theme is essential since it
When the students were asked about this, they respectfully said that the
teacher must consider the size of the spoon, the numbers size, and its color.
As a proof, student 2 and student 3 statements are parallel, and they said that:
theme for the research question 2. The researcher aimed to find interventions
enhancement they can suggest to improve the game. When they were asked
about this, they politely suggested to improve the spoon size and its number
so that it will be recognized by the teacher. The teacher must entertain the first
student who raised the spoon to avoid commotion and for it to be fair. Only in
instances that students would only like to share their ideas, not on times the
revealed that the game marked an impact on them. When they were asked if
the game served its purpose they said yes and claimed that it also has an
impact to them.
On the other hand, student 3 revealed that the game developer her
was able to create this theme. Through the use of the interview guide
questions, I had heard students revealed that before the employment of the
game, they tended not to participate since they were afraid to share wrong
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ideas, they were too shy, and sometimes they did not have the chance to
speak.
Student 1 said:
Manner on the Use of Games. When the students were asked on what
possible enhancement can be used in improving the game, I had created this
theme. Students subtly suggested various manners on using the game. They
revealed that games must not be a burden for students. It must also be as