Two young dragons, a bronze dragon named Clazimar and a scheming blue dragon named Digraxaf, are engaged in an aerial rivalry over a coastal city called Shellington. Their clashes have caused unpredictable storms and damage to the city. The party's ship nearly became caught in the dragons' fight. They have one day to prepare to get involved when the next battle occurs, or they can try speaking to the dragons first. Clazimar wants help defeating Digraxaf to protect the city, while Digraxaf tries to bribe the party to assist or leave with a magic item. The city will reward the party if the dragon problem ends.
Two young dragons, a bronze dragon named Clazimar and a scheming blue dragon named Digraxaf, are engaged in an aerial rivalry over a coastal city called Shellington. Their clashes have caused unpredictable storms and damage to the city. The party's ship nearly became caught in the dragons' fight. They have one day to prepare to get involved when the next battle occurs, or they can try speaking to the dragons first. Clazimar wants help defeating Digraxaf to protect the city, while Digraxaf tries to bribe the party to assist or leave with a magic item. The city will reward the party if the dragon problem ends.
Two young dragons, a bronze dragon named Clazimar and a scheming blue dragon named Digraxaf, are engaged in an aerial rivalry over a coastal city called Shellington. Their clashes have caused unpredictable storms and damage to the city. The party's ship nearly became caught in the dragons' fight. They have one day to prepare to get involved when the next battle occurs, or they can try speaking to the dragons first. Clazimar wants help defeating Digraxaf to protect the city, while Digraxaf tries to bribe the party to assist or leave with a magic item. The city will reward the party if the dragon problem ends.
by Sen. H.H.S. This adventure uses Mid-air Dragon Flights - Storm Lightning. If the GM wishes to use Lair Actions and Unpredictable storms disrupt life in the coastal city of Regional Effects, combine the Bronze Dragon’s Lair Shellington. Lightning have set ships ablaze, and fierce Actions with the Blue Dragon’s Regional Effects. gales have blown away rooftops. Though the locals know the cause, they are too afraid to interfere - rather At the start of every round, roll a 1d4, then consult the understandable - since this involves two dragons. table below. All creatures, other than the dragons, who end up on a square with lightning must roll a A Young Bronze Dragon (MM pg 108) named Constitution saving throw (DC 14). On a failure, the Clazimar calls the coasts of Shellington their creature takes 2d10 lightning damage and is stunned home. Reserved yet curious, Clazimar was content until the beginning of their turn. observing the city from a distance. Then Digraxaf, a brutish and scheming Young Blue Dragon (MM pg d4 Rotation of Map 91), crept in on Clazimar’s territory and attempted 1 90° Clockwise to subjugate Shellington. Digraxaf’s aggression 2 180° pushed Clazimar to defend the people of the town, 3 90° Counterclockwise thus igniting the rivalry. 4 Reroll. If possible, flip the map horizontally (odd) or vertically The party arrived on a ship that nearly became (even). Otherwise, ask all to make a another casualty of the daily dragon fight. After Constitution saving throw, where the hearing the cause, they have a day to prepare before lowest 1d4 creatures are affected. the next clash takes place. The party may speak to the dragons beforehand or jump right into the fray once the fight starts.
Clazimar believes Digraxaf must be defeated in
the name of righteousness. However, Clazimar’s chances are diminishing due to accumulated injuries. Digraxaf, meanwhile, is willing to bribe the party with a Ring of Shooting Stars (DMG pg 192) to either go away, or assist in the upcoming fight. Lastly, Shellington will reward 2,400 gold if the problem ends, even if both dragons die.