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Edgar Dale's Cone of Experience
Edgar Dale's Cone of Experience
Edgar Dale's Cone of Experience
Direct purposeful experiences – These refers to foundation of experiencing learning. Using the senses,
meaningful knowledge and understanding are established. This is experiential learning where one learns
by doing.
Contrived experiences - Representations such as models, miniatures, or mock ups are used. There are
things or events that may be beyond the learners grasp and so contrived experiences can provide a
substitute.
Dramatized experiences - These are commonly used as activities that allows students to actively
participate in a reconstructed experience through role-playing or dramatization.
Demonstrations - When one decides to show how things are done, a demonstration is the most
appropriate experience. It is an actual execution of a procedure or a process.
Study trips - These are actual visits to certain locations to observe a situation or a case which may not be
available inside the classroom.
Exhibits - These are displays of models such as pictures, artifacts, posters, among others that can provide
the message or information.
Television and motion pictures - These technology equipment provide a two-dimensional reconstruction
of a reality. These allow learners to experience the situation being communicated through the mediated
tools. They provide a feeling of realism as viewers try to understand the message portrayed by actors in
the films.
Still pictures, Recordings, Radio - Still are pictures or images. Together in this category are the audio-
recorded materials or information broadcast through the radio.
Visual Symbols - These are more abstract representations of the concept or the information.
Verbal symbols - It appears to be the most abstract because they may not exactly look like the concept or
object they represent but are symbols, words, codes or formulae.
Brunner’s three-tiered model of learning points out that every area of knowledge can be
presented and learned in three distinct steps.
Questions:
3. A visual model that shows a continuum of learning; a pictorial device that presents bands of
experience. (Answer: Cone of Experience)
4. It is an actual execution of a procedure or a process. (Answer: Demonstration)
5. It appears to be the most abstract bands in Edgar Dale’s Cone of Experience. (Answer: Verbal
Symbols)