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Shaman level 1 // Ihab

CLASS & LEVEL BACKGROUND PLAYER NAME


//
Saurian
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
STRENGTH
12 +1 30
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 9


-1
Strength
DEXTERITY

12


+1

+1
Dexterity
Constitution
9
CURRENT HIT POINTS IDEALS
+0
Intelligence
+1 ● +4
Wisdom

CONSTITUTION
● +4
Charisma
SAVING THROWS
0
TEMPORARY HIT POINTS BONDS
13 1
+1
Acrobatics (Dex) Total SUCCESSES
+1
+3
Animal Handling (Wis) 1d8 FAILURES

+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

10 +4
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0
History (Int)
SHAMANISM:
+0 +3
Insight (Wis)
You are trained in shaman’s
+4
Intimidation (Cha)
work, and understand
WISDOM ●
+0
Investigation (Int)
ceremonies,
+3
Medicine (Wis)
15 +0
Nature (Int)
religious practices, and the
duties of shamans
+3 +3
Perception (Wis)
intimately. If rituals, festivals,

+4
Performance (Cha)
or ceremonies are being
CHARISMA +4
Persuasion (Cha)
prepared, you know how to
+0
Religion (Int)
17 make yourself useful, and can
+1
Sleight of Hand (Dex)
+1
Stealth (Dex)
ingratiate yourself within the
+4
+3
Survival (Wis)
hierarchy that serves a god,
given enough time to
SKILLS ATTACKS & SPELLCASTING
understand the nature of that
god.
13 PASSIVE WISDOM (PERCEPTION)
CP

SP
languages : common,saurian
tool : Ceremonial supplies EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

● Divine Favor

● Shield Of Faith
4
Bless / Inflict Wounds

Bane / Protection from Evil and Good


SPELLS KNOWN

Command / Purify Food and Drink

Create or Destroy Water / Sanctuary

Cure Wounds

Detect Evil and Good

Detect Magic

Detect Poison and Disease


8
Guiding Bolt

Healing Word

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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