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Space Hulk 1st Ed Missions and Background
Space Hulk 1st Ed Missions and Background
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MISSIONS & BACKGROUND
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J T
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THE RETURN
The sigh l i n g of a H u l k in real space is a very rare event.
Most spend their t i m e locked i n the warp space vortices
where they were spawned. When they manage to escape
their warp space current into human space t h e event is
usually realised too lace and rhe ship w i l l have been sucked
back into the warp.
T h e c h a n c e s i g h t i n g o f a H u l k , a p p a r e n t l y i n e r t , and
t r a v e l l i n g t h r o u g h realspacc, was t h e f i r s t s i n c e t h e
disastrous B l o o d Angels engagement (sec page 3 of t h e
rulebook), now over six hundred years ago. Humanity was
very l u c k y to be alerted to rhe second vessel before it
reached its apparent target, Maelstrom VI . an isolated terra-
f o r m a t i o n project at the very fringe of the Segmentum
Obscura. As w i t h i t s predecessor, the H u l k was completely
dormant, radiating o n l y on the visual sped r u m .
The Hulk was spotted by the warpship Windrush, which
was exploring at the very edge o f t h e Segmenium Obscura
By a fortunate coincidence, the W i n d rush dropped out of - 04 22.50
warp space a mere parsec away from the vessel, easily + + C o m m a n d m o d u l e d e p l o y e d . Barges re-entering
w i t h i n visual range. I t s commander. Rogue Trader Borrak Warpspacc.
Vorra a p p r o a c h e d t h e H u l k b u t , f o r t u n a t e l y f o r t h e
I m p e r i u m , decided against a boarding action. Instead, h e + + The Blood Angels have returned, VWp avenge 950 dead.
chose lo r e t u r n t o h u m a n space, and notify Batdefleet Time does not heal our wounds.
Obscura
+ 00.37,50
+ + First casualties reported. Shield failures on lorpedoes
3 . 12. Four Squads dead o n a r r i v a l . Tactical reserve
re-targetted.
+ AH squads advancing. No enemy activity.
+ + The Emperor watches our every move. Humanity’s
protector is at hand.
HOU) TO PLAV THE MISSIONS
Following are six Missions pitting Space Marines against the Genrstealers. The Missions may be played i n any order
however, as they arc listed in roughly the order of difficulty, i t is suggested that new players - especially new Space
Marine players - tackle the early Missions before going on to the later ones.
Objectives
What each side is t r y i n g to accomplish.
Forces
What forces each side has at its disposal at the start of the If one player wins both games, hr gets ;in outright victory'.
game, and what reinforcements i t has available I f you split i he games, w h i c h means that cither the Srealers
Space Marines: For die Marines, this typically means one or Marines w o n both games, the player who caused the
or two complete Squads, including full ammunition for the most casualties, o r w h o succeeded i n f u l f i l l i n g h i s
H a m e r A complete Marine Squad contains one Sargeant, objectives i n the shortest amount of time (depending upon
one Flamer Marine, and three standard Marines. the scenario's victory conditions), is the winner.
Deployment
This section describes h o w b o t h sides deploy models.
Marines: Marine Squads typically deploy on one or two
specific five-square-lung corridor sections, or dispersed
about the boa rd as the Marine player wishes. I Inless stared
otherwise in the Mission. the Marine player may place his
models i n any order, facing i n any direction he chooses.
Stealers: The Stealers enter play as Blips at any of the
S/eaZer ch fry areas s h o w n on the m a p diagram.
Special R u l e s
This describes any special rules for rhe Mission.
Victory
What each side needs to do to w i n .
❖
MISSION I : SUICIDE MISSION
As lhe blunt nose of the Chapter's boarding Objectives: The Marine player is attempting to
craft smashed through the steel skin of the deliver a Hamer hit on the Launch Control
space hulk the Intolerance blazed the alien Room, i h e ‘Stealer player is, of course,
vessel with a great hurst of radiation. The Hash attempting to keep the Marine player from
of data was quickly analyzed by the onboard doing this.
computers to give the Imperial forces their first
detailed view of the inner layout of the space Forces: Marines: One hill standard Squad.
hulk. On lhe dark green view-screens on the (One Sergeant, giving 2 minutes 30 seconds to
bridge the skeletal passages and chambers move)
glowed with a ghostly white light. Commander
Gt nest calm: Begins with two
Bellisario pointed to one of the groups of
Blips and receives one Blip reinforcement per
glowing dots clustered around the outer levels
turn.
of the hulk.
"These match up with the protuberances on lhe
outside of the hulk," he said. "They appear to Deployment: Marines: The squad deploys
be small boarding craft, perhaps escape pods. on the fust five squares al the top of the map.
We cannot risk any planet-side con la mi nation -
no ( ienest eaters can be allowed to escape. It is
imperative that the pods are destroyed or Genestealers; 1 he 'Stealer
disabled before we launch our main attack." player may place his starting force and
subsequent reinforcements at
Within minutes, the next wave of data from the the entry areas of his choice.
scanners had fleshed out ihe three dimensional
floor plan of the hulk. Wide spectra analysis
revealed a fine red network of active jxwer Special Rules: If it's the Marine player's first
conduits and, more ominously, hundreds of game he gels 3 minutes to move.
blobs of cold blue - cryogenics champers.
Computer analysis predicted that the escape
pods were all linked to a central control room Victory: 1 he Marine player wins by scoring a
situated well beyond the defensive perimeter, in Hamer hit on the Launch Control Room /Room
the center of several larger, cryogenic clusters. A in this map} The moment he scores the hit he
Any squad moving into the area was unlikely to wms and the game ends. The ’Stealer player
get out alive, but Commander Bellisario wins when he kills the flamer Marine, or if the
ordered a squad to attack immediately. The Hamer inns out of ammo.
Space Marines could afford to delay no longer...
MISSION ONE : SUICIDE MISSION
r □ DOOR
£3 MARINES DEPLOY
it STEALER ENTRY AREA
Control Room
MISSION 2 : EXTERMINATE ” ___ 4
Commander Bellisario paced across the bridge Objectives: The Marine player is clearly
of llie Intolerance to where the lechmarines doomed. It is onlv a matter of lime before it is
clustered around the view screen, studying ihe destroyed by the numberless forces of
layout of the space hulk The Space Marines rampaging Genestealers. To a man. ihe Marines
had succeeded in destroying the launch control have one overriding desire: to take out as many
room, but at the cost of an entire squad of 'Stealers as they can before they go down. I he
Terminators. Bellisario hadn't been alive at the 'Stealers merely wish to destroy the Marines
time of the Blood Angels' first encounter with a with minimal casualties.
space hulk six hundred years ago, when the
I irst Company had been virtually wiped out, Forces: Marines: One full standard squad
but he felt the burden of their loss reaching out
Genesteak'i’s: No starting forces.
to him across the centuries. Now he hoped to
I wo reinforcement Blips per turn.
avenge their deaths, and finally lay their souls
at peace. Deployment: The Marine squad begins
dispersed. Taking turns, the Marine and the
The ship's layout had been analyzed, and the
Stealer players place one Marine in any space,
likely routes lor an alien advance had all been
with any facing, in any of «he rooms shown on
plotted. It was calculated that the first enemy
the map. No two Marines may begin play in the
attacks would be delivered from a cryogenic
same room. The Marine player places first.
cluster a kilometer aw ay from the landing area.
Sealing a key junction along this route should Special Rules: Blips and 'Stealers are not
block the route. A squad of Space Marines had allowed lo lurk olT-board, nor are they allowed
been sent to the junction, 300 meters beyond to use an entry area that is within six spaces of
the projected perimeter defenses. Here, it was a Space Marine. If. al the end of the ‘Stealer
hoped, they could cover the beachhead area by player's turn, any ’Stealers or Blips are lurking
slowing down the rate of enemy reinforcement. off-board, they arc automatically lost - a though
they doesn’t count towards the Marine player’s
The advancing Space Marines reached the
victory. In die unlikely event that the Marines
junction and spread out to check the nearby
manage lo black all entry areas, the Marine
rooms for unspotted aliens. Ihe sweep was
player wins immediately.
finished with only seconds to spate. By the time
the Space Marines reported the area secure, 1 he Marine player needs to record ihe number
several hundred Genesteak rs were converging of 'Stealers he kills. Note that Hamed Blips
on their position. I h e Terminators were count for the number of 'Stealers they represent,
outnumbered by over sixty to one, and it wras but Blips lost lurking off-board arc not counted
obvious that it was only a mutter of minutes at all.
before they were wiped out. Victory; The Marine player w ins if he kills 30
'Stealers before his squad is destroyed,
otherwise the 'Stealer player wins.
MISSION TWO : EXTERMINATE
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□ DOOR
MARINES DEPLOY
STEALER ENTRY AREA
MISSION 3 : RESCUE
As the Space Marines moved into position, a containing the CAI roll a dice to see which way
Cyber- Altered Task spy robot had crept into (he the CAT is pushed
hidden depths of hulk. Within seconds of
The CAI is placed in the square with the
connection to die hulk's computer net, (he
Marine carrying il, and it gives no penalties to
C.A.T. had amassed all the data it required on
the Marine carrying il.
the ship's cryogenic systems. both their layout
and their security. Il costs I AP to pick up. pass or take the CAT
from another Manne. For any attempt to do so
The C A T. stored the information, disengaged roll a dice; on 1 the CAT is damaged, on 2 it is
from the net, and began working it's way back
dropped and may wander around by itself,
towards the outer decks. As soon as the C A T
otherwise it was a successful move. If the CAT
started moving, it was located by the
is damaged, any further damage to it will
Intolerance's continuing wide spectra analysis. destroy il.
Contact with the C.A.T. was maintained with
The CAI may be damaged as above or if lhe
relative ease, bur scanners revealed (he
Space Marine who carries it engages tn Close
(.juncsLcalers were closing in rapidly...
Combat.
Objectives; The Marine player must retrieve If he wins or ties il, roll a dice with the
(he C A.T and bring it safely back to the conditions above, if he loses il the results of the
dropsh ip. dice gives: I lhe CAT is destroyed, 2-3 lhe CAI
is damaged, 4-6 the CAT is unharmed and will
Forces; Marines: Two complete standard wander about.
squads. A flamer hit to rhe room containing lhe CAI
Gene stealers: No forces al start of destroys il. The CAT cannot be attacked, picked
play, three blips pci Lum as reinforcements. up or destroyed directly by a Stealer if
wandering by itself
If lhe CAI is on its own it will move in lhe
Deploy me nt: One squad begins in either or Marine players end phase Roll a dice; on 1-3
both of the shaded com dor sections labeled 'A' the Stealer player moves it, on 4-6 the Marine
{the right hand pair of free corridors in this player moves it The CAT moves up to three
map I . the other at 'B' I the pair of fee corridors spaces, and pays nothing to turn It can move to
at rhe bottom of this map}. One of (he Marines or through occupied spaces but not into closed
in the 'A' section is carrying the C A T
doors or burning corridor sections. If damaged
lhe CAJ may not move
Special Rules: The C.A.T.
The CAT counter lakes no place in it's square, Victory: The Marine player wins if he gets the
and may be passed anti shot through as any undamaged CAT oil' the map through one of the
empty square. If a door is closed on the square corridors at ’B‘. The name is a draw if a
damaged CAI is taken off: otherwise the
'Stealer player wins.
M/SS/OH THREE : RESCUE
□ DOOR
S MARINES DEPLOY
i STEALER ENTRY AREA
EXIT
MISSION 4 : CLEANSE AND BURN
-------- ----------- ------------ - _ 4.
Objectives Deployment
The Techmarine captives are being held in two Marines: Each squad starts in one of the
rooms marked on the map To kill I he captives marked corridor sections.
and protect the Chapter's gene seed the Marines
must cleanse each room with a flamer shot,
Special Rules
When one of the target rooms takes a flamer
Forces hit, it is cleansed; mark the room afterwards
with the 11am er marker upside down.
Marines: Jwo full standard Squads.
'Stealers: No starting forces, two reinforcement Victory
Blips per turn, I he Marine player wins by cleansing both Gene
Banks. The stealer player wins if both Flamer
Marines are killed or run out of ammunition
before lheir objective is reached.
i H
4
MISSION FOUR : CLEANSE AND BURN
Gene Bank
Gene Bank
□ DOOR
® MARINES DEPLOY
Jk STEALER ENTRY AREA
MISSION 5 : DECOYE
Objectives Deployment
I he Marines are attempting to reach a nearby The Marine player starts with one squad on
cryogenics cluster just to the north of the each of lhe live -square sections m the middle o f
sectors shown above, both to destroy the the map {the five-square corridors on the right
several thousand Genestealers interned within and left sides of this map}.
before they can activate, and to draw oil'
The 'Stealer player may place their starting
’Stealers from the real target of the assault.
Blips at any of the marked entry areas.
Victory
Forces The Marine player wins by moving a total of
Marines: Two lull standard squads. five Marines off the map at the exit point.
DOOR
MARINES DEPLOY
STEALER ENTRY AREA
EXIT
MISSION 0 : DEFEND
Objectives Deployment
The Marines must defend the Duel Room {the Marines: The Marine player is allowed to set
northenmn/s! square room in this map! until all up his men anywhere on the map.
of the toxins has been released into the
cryogenic atmosphere circulation system. If
Special Rules
they keep the Genestealers from destroying the
fragile ducting before the toxins have been Duration: I he Space Marines must survive for
released , all the hibernating Genestealers will sixteen complete turns.
be destroyed. Flamer Limitations: Because of the danger of
breaching the ducts, the Hamers may not be
fired into or out of the Duel Room or the
Forces adjacent corridor. If one is fired in this way the
ducts are damaged and the stealer player wins
Marines: Two complete standard squads, but immediately.
the flamer Marines begin with only 4 Hamer
shots each.
Victory ■r
'Stealers: Hie 'Stealer player begins with two
Blips, and gets two reinforcement Blips per To win, a Genes tealcr must enter the Duct
turn. Room and attack the northern wall (the one
furthest from the door) in close combat. If the
Genest cal cr rolls a 6, it has breached the ducts
and the Genestealers win. If the Marines can
keep this from happening for 16 turns they win.
MISSION SIX : DEFEND
Duct Room
JI
A rp-'
' '/
THE FALL OF DARUON Ul
/ rton'i frnow come from Zf wems fr/gfrZy /rn/fttfly /frflf ffrey cto/red rcg/urfllZy to Jo it fra/ rfreg Arc wdm»
- impossible, given what we know about evolution, fterbaps they are jown? kind a/ frfowwpOrt, created millennia
rtgo by madmen for some long-forgotten war. Jfso, / jaspert /bar Ibefr creators soon came to regret their creation.
Or perhaps they come straight from the warp. Possibly /fre £or*Zs 0/ Cfrtfoj /tom’te cast ffrt*iw oat because tbe>-
wen? too unpfcasa/tf.
-Jan? Advent, Senior -Xen&bfologfsl,
inquisitorial Institute 0/ Proctos Jtfnor
THE INUASI4N Unfortunately, the shuttle’s crew didn't search the lifeboat's
Tfrtfa/tes III was a deep .space cargo hauler working t h r storage bay quite thoroughly enough
trade routes around the Chiron Cluster. Currently carrying When they reached the planet, Sirval was subjected to a
a l o a d of taw-gradc orc from t h e Marion b e l t mines to rigorous physical and psychological examination. T h e
Darvon V I . TfsnAa/us had been following [he same route apothecaries c o n c l u d e d t h a t he was nut carrying any
for years, a n d had never had any trouble - her cargo wasn’t communicable diseases, i h e Inquisitors chat he was not
w o r t h enough to m e r i t the attention o f any of rhe great spiritually contaminated. He had completely blocked out
Pirate consortiums w o r k i n g the Cluster, and she was w e l l - the details o f the pirate attack, b u t that was not particularly
armdd enough w deal with the independents. Thus, her unusual. No d o u b t he was suffering from extreme guilt
Captain was not u n d u l y alarmed by the presence o f an about abandoning his shipmates to their d o o m ; survivors
unknown ship at the warpgates leading to the Darvon of disasters often blocked out memories of their ordeal to
system. keep their sanity.
Until his First Officer t o l d him how big i t was. W h e n they asked him about his future plans, Strval said
“ C h e c k your instruments?” t h e Captain snapped. chat he was giving up space travel; he warned to settle down
and raise a family. The Inquisitors nodded pityingly. The
T h e First O f f i c e r was s w e a t i n g as h e recalibrated h i s boy had obviously lost his nerve, Under the circumstances,
scanners * 'Same re ad i ng. Capia in . TWl ve kilometers stem they thought to themselves, c o u l d you blame him?
to stern; eight kilometers diameter at centre. Displacement
-” B u t t h e C a p t a i n w a s n ' t i n t e r e s t e d i n t h e s h i p ' s The lifeboat was to he brought down at [he Carsin City
displacement. Spaceport. However, seconds after i t entered t h e
atmosphere, the port masters lost contact w i t h the pilot
“Thar’s a warship! Red alert! All crew 10 battle-stations!" aboard the boat. Shortly afterwards. It crash-landed about
The bridge's lights dimmed to red and the crew moved to forty miles outside of town. in the middle of a dense forest
emergency stations. The Captain continued barking out his There were n o survivors.
instructions. “Navigation! Plot an immediate course back Three m o n t h s later, Sirval married a young woman from
to the Gate. I d o n ' t care where we come o u t . as long as Carsin City. The couple moved o u t o f town, and began
we jump system fasti homesteading fifteen miles from the site of [ h e lifeboat's
“ C o m m , broadcast standard non-belligerency call sign on crash. A year later, their first c h i l d was bom.
all frequencies. Monitor local channels and sec if you can
pick u p any chatter from rhe ship. L want to know who
she is."
“Whoever .she is,” ( h r First Officer inserted grimly, “she's THE INFILTRATION
moving 10 intercept us. Accelerating at 5 0 Gs. We're nor
going to make i t . Captain .” 4s _/izr as we fraiw frcfrt afrte to d’etormtoc Gwwjfeflters
n?Z?r&d«Ci? ortZy fry m/ec/to# ctffrers uurfr their gerte/Zc
The Captain swore. “Nav, take us insystem! Give i t your pattern. They appear to entirely Zac£ /fre ca/w?c7(y to hear
top acceleration - burn out the engines if you have co. N o w ! ” wurc# As joh might imagine, this characteristic
Before the Navigator c o u l d comply, a scaring lance o f makes them extremely aggress ft v - toe)' wmsz confer WU'
crortos to gdto ne«r frreetfZfl stodfe, or Zfrefr en/rre race
energy darted our from the ship a n d sheared t h r o u g h
Tan to toss shields as i f they were butter. uu'/Z perish.
I hrte weeks later, an in-system shuttle picked u p a distress 7b cpm/ternate far this extraordinarily complicated
signal from one of 7frritoto<5 lifeboats, floating i n o r b i t breeding pattern. Genestealers are highly intelligent and
around the huge gas world of Darvon V I i 1. There was one remarkably difficult to kill - frflm’nj? sctrtfenAr, fl/Z frw/
survivor on hoard, Assistant Navigator Sirvul, tounorta/.
Sirval told h i s rescuers that the TflMtaZfls was attacked by 4 child from to fl wton or lw.wilw w.’fro frfls fr ew infected
pirates when i t entered the system He d i d n ' t remember by a Genestealer is quite simi far to a pttreb red SZeaZei;
much after that ' ' W lien il te pi rates boarded us and starred displaying lillle ouhcwriZ ffjflflyrjtofton 0/ j'/jf Hawfljj
k i l l i n g everybody orZgZni fr/rto, if not before, it exerts a strange power
1 must have gone off my head a little."
The next thing he knew, h e was aboard the lifeboat, alone Hirer its parents, causing them to nurture and protect the
m o n s t e r with a l m o s t fanatical devotion. The
The shuttle took .Sjrval back to Darvon V I . I t towed the Human/Siea ter hybrid is capable of breeding only ula the
lifeboat back to the planer w i t h them, the shuttle's captain Genesteafer method - infecting other non -Steaters with its
p h o n i n g to c l a i m salvage rights. DNA.
A STUDY OF HYBRID GENESTEALERS FROM THE
SKETCHBOOK OF JARV ADVENT. SENIOR XENOBIOIOGIST
/in
1 7
7 .suspecl fhaf rbere is some kind of psychic link between Thefou rib gen cration hybrid is all but indistinguishable
fl Stealer, bis victims. and their progeny, b u t this is from a purestrain H u m a n a n d Is fully capable of
unproven. in the Darron W matter, we bcltct'c fbar a reproducing as a Human being, li may spawn pure-stra/n
purestra/n Gtowfader entered £beplarntf, ctmrwlllwg /he Humans, Human/5iea/er hybrids, or pure-slraln
Iflfected crewmember after tbe crewmember wo* released Genestealers.
from custody, .So. ylssume ibaf one GVmestealer lands on a planet find
1
/« auy case, fbose Zujfectedby Genestealcrr ba?id together infects Just ten Humans - a n extremely conservative
and, if possible, leave the mainstream of civilization number. Each of those ten Humans has two children,
altogether, forming small, dtecrete enclaves or covens. producing twenty first generation hybrids. Each of those
Outsiders are subfly or overtly discouraged from entering infects ten Humans* who each bate two children. /Vow
these havens, those who persist are themselves infected, you b a t e . let's see...twenty times fen times two...four
and subsequently Join the group. Though ostensibly run hundred second generation hybrids. 7’hty each InfecT fen
by Humans, i suspect that purebred Genesteaiers control Humans, who each bace fwo children. That's eight
the covens from behind the scenes. thousand by the third generation. By the fourth
generation, there are one hundred and sixty thousand
A second generation hybrid, burn of parents infected by
monsters on that planet.
a first generation hybrid, has more of a H u m a n
appearance. its skin-colour begins to appmadmate its And tbaf s assum tog that each of the cmtf u res injects only
Human pa rents ; iosing some of the Staater s characteristic ten Human beings. Suppose the real number is twenty?
colouring. The hybrid i bead may be patter than a pure Or fifry? Or one hundred? W don? hnow bow long these
Stealer % closer to the normal shape of a Human's, and creatures lite, or bow fist they mature. Wc don? hnow
its clawlike appendages somewhat atrophied, if fully enough about them by half
c/oabed and accompanied by Hitmans to do their talking
Afy fugges/lon to you, my lords, is that once the infection
for them, some second generation hybrids are able to mow
spreads beyond the first generation, the planet should be
among o n injected bumans without being detected. fusion -bombed from deep space
If is usually al this stage, when secrmdgetteratHjn hybrids - fare Advent, Senior Xenobiologist, inquisitorial
hare ma lured, that the coten begins actire Iwp/fraftow institute of Proctos Minor
?f the basl planet.
The third generation hybrid may be almost entirely
Human In outward appearance. It has tost one or both Eighty years passed, and there were over t w o hundred
of the cZawlfbe extremeties; it can walh upright; if can t h o u s a n d t h i r d a n d f o u r t h generation Genestealers
speak like a Human. Apparently, some third generation inhabiting Darvon VI. The Stealers had infiltrated the entire
fabric of the society I n fact, the Cult of the Children,
hybrids are not equipped with the organ which allows a
Stealer to directly infect others, though they can still do founded by Assistant Navigator Sirval, was the secund most
by drawing some of their blood a n d popular religion on the planet. Most of the Cultists were
so artifically,
innocent dupes, completely unaware of lhe sinister origins
infecting if into a victim.
o f the Cult and its even mure frightening objectives;
Frighteningly, this injection as open as not is uo/wnfarx however, innocent or not. their sheer number gave the Cult
By this time, the coc-en is probably qu ite powerful, and a great deal of power on the lightly-populated planet But
victims willingly accept the infection during the coww’s despite rhe Cult's growing strength, the local government
initiation rituals. did noi recognize them as a threat. _
1A1
Thr tenets of the Cull - modesty, industry, accession to skdi and determination, employing massive wave -assault
worldly authority { “ Render unto the Emperor../’) - were tactics to crush our defenses. Human and Squats were no
seenby the authorities as harmless, and possibly beneficial match /or ftjem in hand-to-hand combat; tiw Ogryns gaw
Though n o t himself infected, the Imperial Governor- tf?em more 0/ a fight, b u t etwn they were soon
General actively encouraged the Cull . believing that Lt was ot ent’he/merf. 77w Cuirftfs' morate ?cas extraor/tinan';
far preferable to the other native religions, which typically ttwy rf/ft not seem to fake any notice 0/ auuafties.
urged their members to aml 'Social behaviour, if not active
revolt against the Imperium. -4s I 'm sure you realize, the Recruitment Centre was not
designed io fend off the attack of thousands of fanatics,
The Governor-General d i d not begrudge (he Cultists their et'en unarmed fanatics. VFTwn it was o riows ikaf uw were
peculiarities - if the members wished to stay in seclusion gt>fr£fo fee (Zestro>eft, ftweommanfter o/fi&e Centre, xtfayor
or travel about in black, voluminous robes, as long as they AVwftgos, ordered me to escape anrf report ftsyau, / took
paid their taxes, that was their business. That the Cultists /ice o/fj&e mutants wftfr me, /or /urftwr stafty, I believe
raised their children i n strict seclusion was a little more the Recruitment Centre fell shortly after I left.
difficult to accept, but the Minister of Education himself
had visited rhe Cult-run schools, and announced that they Once in the dropship, en route to the orbiting transport,
were, a n the whole, much better than State schools i n tact, the prisoners broke out of their confinement and attacked
the Minister was so impressed that he joined the Cull shortly fbeir guards, killing fourteen Imperial soldiers and
after his visit, forcing us to destroy them to survive.
Five of them feifted /ourfeen o/us. Here are f/wft bodies.
j4s fflflt sure you wift not ft e, not one of them looks to be
THE fiEUOLT over sixteen years of age *
Wfc trertf ftp ftaruun 17 om a standard recruitment drive. I shudder to think what it must be like on that planet
Governor-General Mathous had regretfully informed us today.
fj&at Aw iwm unafr/e to fulfill bis recruitment quota , os rtw - Ct?fe/ Medical O/ptcer ta/ftmon.
local religion, ftw Cufto/tZw CM/drew,Jbrbftf /ft mem&CTS
/h>ni tarw/fo# oj/p/artef -4s otwr /orty /wre wf 0/
/i op u lace belonged to the religion, the numbers of
Within two days of the attack on Lhc Recruitment Centre,
volunteers was unacceptably small.
the Cultists rose up in revolt, and fighting broke Out across
The Governor-General requested that the Cult be allowed the entire planet. All the smaller towns and villages were
to pay indemnities instead of supplying soldiers to the overwhelmed, and Carsin City the largest c i t y on the
Imperia! Guard; this request was, as usual, denied. The planet, reported fierce house-to-house fighting as the
Governor-General then informed us (hat ibe Cult bad still Imperial garrison there struggled for its life.
refused to provide us with recruits; he was helpless to make
L-nfonunatcly for the garrison, at least I wo of its troopers
them comply.
were secret member of the Cult. They launched a stunning
As per standard procedure, a Recruiting Centre was suicide attack against the garrison s headquarters, killing
established well in the hinterlands, several hundred most of the high-ranking commanders and destroying its
kilometres from concentrations of civilisation. Recruiting communications n e t w o r k , T h e garrison fell s h o r t l y
squads of Ogryns were sent from the basecamp to local thereafter.
villages via drop skip- Tkc first jf/narfc were wiie
The rebels q u i c k l y mastered the garrison's ami-space
swcccw/uZ, bitting the Cult villages under cover 0/
weaponry, forcing the Imperial transport to leave orbit and
darkness. taking several dozen 0/ yowwg men, artd destroying all of the Imperial communications and spy
brtwg/ng /j&effl frack ft) the frasecamp /or medical cjhtxkwp
satellites.
awft basic Zmftje/nnHtion,
Nothing has been heard from Darvnn V I since then
t rpow examfna/fon, ft hws rfftcotwred fka f sume of the
recruits were obviously mutants, bearing multiple arms,
oddiy-coloured skin, and other, less-obvious mutations.
Recruitment was halted while we reported io our sm/Wote Foar ftafta/fi)nsy Hph reek /o recon MW Dart'OM V7 wftk
and asked /or further instruction. Wfr aiere ftfttf io waft /)«r fratfa/row? I doubt that you could do it with forty
artif do noftftng, ftw /n ufsitors wi-re on i&e way battalions, or four hundred!
Four rtays /aft>r be/ore the /n uftttore arrtr ft, tbc The planet is lost! Fusion bomb it from space, 1 beseech
ffecrurimtnr Certfre uvisaffackeft. tbousa/oft 0/ Cuftftft, you!
many bearing some iftgree 0/ iZw mufti -armed mutation .
swept out 0/ tJbe /ore$t, com/ftetufy ot'erwbrimin# I see. I suppose you must learn it yourselves before yow
i£e wjH freftetv.
swj/pr/jteft pickets antf fbc automatic ftejtnces,
Wow Ibty mawagwf to reach ftw Centre, / cannot say M? Vfery weft, //vow Zwsftf u/ww fj&ft /ooZftk attack . at feast
traces o/Za/ye-scaft transporiattow fake tbft a trfte- fie trr)Ops sent cfc?«m to Darron V7are
Tfraf fteeid men. f Jestroy ff?e dropsftips after t/wy Zanft. Do not
un/ra/neft Caftftft manager/ to rfftcotwr our /ocaftow, get
take fJtwni feack tn to your fraHS/3t?rfs awrfer aay
tJbemse/iws or.gawft ft and march two to fj&ree hanftretf
c/rr m5tajxce5 Tkey may de ■ cowtam/nafeJ.
kftomefres tn /sarftays ft /rankty. asfonft Zng. // / baft
not seen ft, / hjumM not twfteue ft. If this infection spreads beyond Darvon V7, / don Jf see
kow we caw cowtafti ft.
Ort/ya /tw of the Cultists were armed with weapons. Most Jfy Toraft, I fear for the Empire.
of them, particularly the most heavily-mutated, were - Jaw Advent, Senior Xenobiologist, Inquisitorial
completely unarmed. Despite this, they fought with great Institute of PrOCiOS Minor
GENESTEALERS
7"fre tfdfee o/ a sotor fiebind is rhe warm glow of a bright. yellow s u n . surrounded by balls of green an J Wwe
and red. planets locked in rhe endless Afirtowfan da wee of orbit. Ahead is darkness, broken only by pinpricks of
tired white light issued years before from faraway suns, and toe occastona/ passage o/’.wrfZ/ bfts of rock heading
jrtyyy/em to temporary u-ar/nffr or //ren r tfeato, or oursjslem to Zfre tong yottrney torowgfr toe co/rf dc/fjfe n/gjbr
Auc&fenfy, a soundless eAp/oston, /Won Instanr /be weresr /rarftow of o n i w W - a bole opens. /I frote leading
to nowhere.
.4n impossibility Issues forth.
Clad In frZacfc Zee; stored fry frwge rents and rears, toe sb/p appears. .4 mg-fr/mare of distorted physics and monstrous
energy, too huge, too a/Zen to comprehend, toe toip jrfritoWcrs and moans as it makes the transition from nothingness
to being. Outraged, reality denies the ship, h u t is defeated by the certitude of those aboard .4 w w of new possibility
rippies sullenly through the fabric of what is.
7be GencstoaZers frar.t come, ,4notoer so/ar sysrem begtos to die.
THE INUADERS No one knows how many space hulks there are. Millions
of Human vessels have been lost in the warp; countless
The Gencstealcrs arc rhe most enigmatic of races. Fierce billions more must have been lost by -ocher races over [he
warriors, they eschew the use of weapons in combat. Highly millennia Most are empty piles of junk - spice flotsam -
intelligent. they build n o t h i n g of their o w n , relying solely some, however, contain treasures of bygone ages, (he lust
upon the technology o f conquered people. Possessing an science of the fantastic Dark Age of Technology. o r of other
incredibly strong survival drive, they die fearlessly i n battle rates, as far advanced above Humanity as we are above the
Vicious, destructive (bey choose to c o n q u e r t h r o u g h insects. Thus, some seek out the spacehtdks, travelling
seduction and infiltration rather than overt battle, aboard t h e m i n rhe hope of discovering treasure risking
Al first glance, i t is difficult to believe that i cunning and eternal prison for the chance of wealth beyond the dreams
malign intelligence lurks within rhe Grncsttiiler’s bestial of avarice.
exterior. A Genes teal er resembles t h e m o s t fearsome
monsters of ancient legend, a horror o f leech, claws, and
Some creatures, particularly Chaos Renegades, use the hulks
glittering savage eyes. Protected by j remarkably strong
as pinite vessels, appearing i n a system, sending o u t smaller
carapace, through which protrude ropes of sinewy muscle,
the creature stands in a perpetual crouch atop its clawed ships to murder and rob nearby planets or vessels, then
feet. Two sets of arms descend from its massive shoulders, escaping io safety in the random w a r p jumps of the space
h u l k s . T h i s i s d a n g e r o u s in t h e e x t r e m e , b u t C h a o s
one equipped with fingers, i h e other with powerful daws.
I t s long, thick head is equipped w i t h a fearsome array of Renegades do not fear danger.
fangs and an even more frightening pair of eyes,
I
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We came in
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height of the ceremony, as
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THE IMPERIUM
THE BEGINNING THE AGE OF STRIFE
M o r e t h a n 25 millennia ago, M a n k i n d began the first F o r more t h a n five t h o u s a n d years, warfare wracked
tentative steps to the stars. .Equipped both w i t h shockingly M a n k i n d . Nation baetlrd n a t i o n , p l a n e i fought p l a n e t ,
primitive technology and a burning des ire for exploration system laid waste system. Man fought Himself, Daemon,
and conquest. Man slowly, blindly, made his way to rhe and Alien. The fragile bonds of C i v i l i s a t i o n were lost.
nearest systems outside his o w n . Generations lived and died Abandoned colonies perished by the scores o r reverted to
o n the long interstellar voyages; the fiixt I lunian.s to set foot barbaric savagery. Ou (spacers and aliens plundered and
o n another planet had never seen the cool green hills o f grew fat on the wreck of Humanity.
Terra, nor had their parents, n o r their pare m s 7 parents.
h was al this time that the mu rants began to appear in great
The first colonies were completely o n their o w n , cut off numbers. As science crumbled, terraformed worlds slowly
by untold miles and uncounted years from any assistance. reverted to t h e i r natural conditions; the M e n o n t h e m
Most colonics died alone and un lamented; a scattered few adapted, o r died. Thus were born the abfrMtturns the
survived and prospered, A n d ( h r exodus continued stocky Squats, lhe powerful tlgryns. the mad Bcasimcn.
and many others.
W i t h the discovery of t h e n rarp tfrfoc came the great
Only the worlds where psykers were rigorously suppressed
Expansion, as what was once a journey of several centuries survived intact. The retrenchment of Mankind was almost
became a journey of several days Warp space was tricky
total.
anti dangerous stuff , and not to be entered lightly. Many
ships simply vanished, never to be seen again. W i t h the
discover)- of the w h i c h allowed ship's
p i l o t s to m a k e l o n g e r , m o r e accurate w a r p j u m p s ,
THE REBIRTH OF MAN
interstellar travel became much safer, and soon Men were Perhaps Man's greatest strength is His ability (o create heroes
exploring all of the nearby stars. in t i m e of need - the greater the p e r i l , the greater the man
1‘he Age o f Strife, arguably the greatest peril Mankind has
Alien contact followed shortly thereafter, and, w i t h g r i m ever faced, brought forth the greatest man history has ever
inevitability, the first Alien Wars. The pattern was set recorded - rhe man who would be known as the Emperor
o f Human Space. A shrewd diplomat , lie gathered the loose
fragments of Humanity i n t o a single Empire. A brilliant
soldier, he conquered those w h o w o u l d not join o f their
THE DARK AGE Own v o l i t i o n and reclaimed rhe worlds lost to the Aliens.
The strongest psyker the galaxy b a d ever seen, h e drove
Of TECHNOLOGY the Daemons back i n t o the warp from whence they came.
E x p l o r a t i o n b r o u g h t new ideas, new w e a l t h , new
arrogance, and Science became God. The machines of travel The Emperor is Im monal. For ten thousand years he has
a n d conquest achieved incredible Levels of sophistication . ruled the Imperium. For ten thousand years h e has ordered
There seemed n o t h i n g that Man couldn't do. Man himself the lives o f men. For ten thousand years he has protected
was changing, and psychic pow ers, once the stuff o f quack Mankind from t h e threats w h i c h abound i n this hostile
science and trashy p u l p thrillers, came robe accepted, and universe. For ten thousand years he has sacrificed h i m sell
o n rhr altar of Humanity's hopes for the future. For ten
studied.
thousand vears the Imperium has endured, established Out
Though few realized it 21 the time, the end of the Age of of strife and discord, a bastion of light in the darkness
Technology was heralded by the appearance of psykers
humans capable of using psionic powers such as telekinesis. ■•MdA’A'dr W/WM
The trigger for this appearance has never been precisely
d e t e r m i n e d , b u t w i t h i n mere c e n t u r i e s psykers w e r e
recorded on almosi every planet known to Man. Some went
mad; uncounted millions were b u r n l as witches, destroyed
by ignorance and fear, and. possibly, prescience. A few.
those o n civilized, 'enlightened' planets, were protected
and nurtured, allowed to test and explore their new-found
skills.
THE INQUISITION
Tile Inquisition is responsible for scouring the Imperium
for rogue psykers. mutants, and alien threats. Answerable
only to the Emperor Himself, they are also charged w i t h
weeding out i h e corrupt and inefficient w i t h i n the Adeptu.s
Terra. Inquisitors are granted tremendous power and
independence of action, few Imperial servants would dare
deny any request made by the Inquisitors
The Admin[stratum
The largest single department in the Adeptus Terra. The
men and women o f the Adminisrratum are responsible for
most of the day-to-day governing of the Imperium; there
are members o f the Adm inks t rat u m on almost every planet
in Imperial space, a p p l y i n g policy, levying taxes, ordering
the movement of Imperial troops, and carrying out the
million other details of the Imperial Will.
The best servants of rhe Adm in istratum arc appointed as
Imperial Commanders. They are given charge of planets,
a n d sometimes entire systems, to r u n as they see fit -
providing tithes are paid and their loyalty is firm.
THE ORKOIDS
The Orkoids comprise a numirer of
different races which share impvrtani
characteristics. Orkoids arc green-
skinned humanoids with brutal,
cunning, and violent natures. The
largest and strongest of these, known
as C)rk\ dominate the smaller and
weaker, I he Gretchens. Whether the
various O r k o i d s are all descended
from o n e race o r are a s t a r t l i n g
example o f parallel e v o l u t i o n is
unknown, though the t )rks claim the
latter.
As a r u l e , O r k o i d t e c h n o l o g y i s
primitive and often unreliable in i h r
extreme, The Ork technicians, called
are poor irniovators. but
well skilled in the art of dismantling
stolen or captured machines, and
designing something that works - most
o f the time, anyway. Ork weaponry
epitomise emde technology which has
been pushed to its limits, allied w i t h
a complete disc regard i o r operator
safety A l t h o u g h Humans despise
O r k o i d technology, most have a
healthy respect for its firepower.
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