Professional Documents
Culture Documents
School
School
RANK 1
Sentiment Skill
Rank 1 Kata Tech. Grp.
Bellow of Resolve Technique
= Tactical Assessment Technique
Martial Skills Skl. Grp.
Courtesy Skill
Smithing Skill
RANK 2
Survival Skill
Rank 1–2 Kata Tech. Grp.
= Rushing Ox Style Technique
Wayfarer’s Path Technique
NEW TECHNIQUES The Wandering Blade [Bushi]
Trade Skills Skl. Grp.
Techniques with bolded The rōnin’s path is a difficult one each day is a struggle Command Skill
names are new to this for survival. For some, the road becomes their mantra.
book and can be found Culture Skill
RANK 3
They walk the way of the gleaming blade, the glint of
starting on page 86.
the arrow, the approach of steady resolve. These war- Meditation Skill
riors have honed their skill in their preferred style and Rank 1–3 Kata Tech. Grp.
have become adept at protecting what they have, for = Iron in the Mountains Style Technique
fate has seen fit to bestow them very little but their
weapon and their ferocity in battle. While wielding Tonight, I Am Your Opponent Technique
their signature weapon, the power and skill of these Martial Skills Skl. Grp.
fearsome combatants rival the training of even the Games Skill
samurai of the Great Clans.
Performance Skill
RANK 4
Sentiment Skill
$ Sh i Wanderer’s Resolve
Rank 1–5 Kata Tech. Grp.
suffer fatigue up to your school rank to alter that many of the weapon you used with vigilance lower
than your original target. If you succeed, that
results of your kept dice to results. character suffers physical damage equal to
Starting Outfit: Traveling clothes, any one weapon your weapon’s base damage plus your ranks
in Fitness.
of your signature weapon category of rarity 8 or lower
(with GM approval), any two items of rarity 4 or lower,
and one trinket (see page 219).
48
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Student of the Talon [Bushi, Shinobi] Martial Skills Skl. Grp.
Those that follow the art of the talon are adept at land- Commerce Skill
ing critical blows from a distance with spears, bows, Courtesy Skill
RANK 1
or other ranged weapons. The distance and precision
Survival Skill
with which they strike is reminiscent of a viper’s bite,
rapid and deadly. This art is most common among Rank 1 Kata Tech. Grp.
hunters who have spent much of their lives quietly tak- Flowering Deceptions Technique
ing down prey to feed their families, or rōnin that either = Chaotic Scattering Technique
took a fancy to the dance of spears or the distance of
Martial Skills Skl. Grp.
a bow in their former lives, or those who have lost their
sword and have little choice but to learn a new method Medicine Skill
of making a livelihood on the fringes of society. Sentiment Skill
RANK 2
Rings: +1 Air, +1 Water
Skulduggery Skill
Starting Skills (choose five): Fitness, Martial Arts
[Melee], Martial Arts [Rangd], Meditation, Sentiment, Rank 1–2 Kata Tech. Grp.
Skulduggery, Survival = Heartpiercing Strike Technique
Honor: 30 = Swirling Viper Style Technique
Techniques Available: Kata ( ), Rituals ( ), Shūji )
Social Skills Skl. Grp.
Starting Techniques:
Martial Arts [Melee] Skill
$ Kata (choose one): Soaring Slice or Hawk’s Martial Arts [Ranged] Skill
RANK 3
Precision
Skulduggery Skill
$ Ninjutsu: = Skulk
Rank 1–3 Kata Tech. Grp.
Piercing Insight (School Ability): Once per round, in = Wasp’s Spite Style Technique
a skirmish, when you inflict a critical strike on a char- = Eyeless Sight Shot Technique
acter at range 2–5 or a character at range 2–5 inflicts a
Martial Skills Skl. Grp.
critical strike on you, you may increase or decrease the
severity by your school rank. Courtesy Skill
Starting Outfit: Traveling clothes, any one weapon of Medicine Skill
RANK 4
Skulduggery Skill
Rank 1–5 Kata Tech. Grp.
= Deadly Sting Technique
= Watch My Back Technique
49
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
Treasure Hunter [Courtier, Bushi] Social Skills Skl. Grp.
Rokugan is a land filled with a rich and ancient history Commerce Skill
dating back before the fall of the divine Kami. Before Martial Arts [Melee] Skill
RANK 1
Hantei and his siblings blessed the people with the
Skulduggery Skill
tools to build an Empire, myriad old species existed
Rank Shūji Tech. Grp.
across the hills, valleys, rivers, coasts, and mountains.
Rōnin, peasants, and gaijin alike sometimes dedicate Striking as Air Technique
their lives to hunting down the treasures these and oth- = Chaotic Scattering Technique
ers have left behind, though they rarely turn their noses
Martial Skills Skl. Grp.
up at new treasures, either. Those that walk this path
are usually roguish smooth talkers, adept at dodging Command Skill
in and out of dangerous situations as if they were sim- Courtesy Skill
RANK 2
ply taking a stroll through a garden. With a talent for Sentiment Skill
quick thinking and a discerning eye, treasure hunters
Rank Air Shūji Tech. Grp.
are able to travel the lands seeking untold riches from
the ancient past and the dangerous present. Daring Swing Technique
Rings: +1 Air, +1 Water Reckless Lunge Technique
Starting Skills (choose five): Commerce, Courtesy,
Social Skills Skl. Grp.
Fitness, Games, Martial Arts [Melee], Sentiment,
Commerce Skill
Skulduggery
Honor: 27 Martial Arts [Melee] Skill
RANK 3
Techniques Available: Kata ( ), Rituals ( ), Shūji ) Seafaring Skill
Starting Techniques:
Rank Water Shūji Tech. Grp.
$ Kata: = Tactical Assessment Dazzling Performance Technique
$ Sh i choose one All in Jest, Rustling of = Laughing Fox Style Technique
Leaves Trade Skills Skl. Grp.
and focus are increased by your school rank, unless you Sentiment Skill
are Compromised.
Rank 1–4 Kata Tech. Grp.
Starting Outfit: Traveling clothes, any one weapon of
rarity 6 or lower, katana, any one item of rarity 3 or Regal Bearing Technique
lower, any one item of rarity 5 or lower, and two trinkets = Ruse of Moon’s Reflection Technique
(see page 219).
Martial Skills Skl. Grp.
Command Skill
Courtesy Skill
RANK 5
Skulduggery Skill
Rank Air Shūji Tech. Grp.
Watch My Back Technique
Roar of Encouragement Technique
RANK 1
Skulduggery Skill
Rank 1 Kata Tech. Grp.
= Prey on the Weak Technique
Rustling of Leaves Technique
Trade Skills Skl. Grp.
Courtesy Skill
Games Skill
RANK 2
Government Skill
Rank Air Shūji Tech. Grp.
Staggering Shot Technique
= Crimson Leaves Strike Technique
Social Skills Skl. Grp.
Martial Arts [Melee] Skill
Martial Arts [Ranged] Skill
RANK 3
Some outsiders have faded away from the judgmen- Rank 1–3 Kata Tech. Grp.
tal eye of a culture that seeks only to look down upon = Noxious Cloud Technique
them. Those that are sick of being treated as social = Wasp’s Spite Style Technique
pariahs may become precisely what society deems
Martial Skills Skl. Grp.
them to be: untrustworthy outcasts who slink about
the shadows, preying on those who would scoff at their Government Skill
presence. Those that follow the school of leaves excel Sentiment Skill
RANK 4
Obscuring terrain, you may treat your physical resis- may choose any number of mundane terrain
effects. You ignore the effects of these terrain
tance as increased by your school rank.
qualities. (Other characters do not ignore
Starting Outfit: Traveling clothes, any one weapon them when making checks against you.) This
of rarity 6 or lower, 3 shuriken, katana, any two items effect persists until the end of the scene.
of rarity 4 or lower, three knives, and one trinket (see
page 219).
51
ADVANCE TYPE
RANK 1
Medicine Skill
Rank Shūji Tech. Grp.
= Nature’s Touch Technique
Threshold Barrier Technique
Trade Skills Skl. Grp.
Medicine Skill
Meditation Skill
RANK 2
Theology Skill
Voice of the Wilds
[Shugenja, Courtier] Rank Shūji Tech. Grp.
= Earth Becomes Sky Technique
When identified, those with the ability to call upon the
Tactical Assessment Technique
kami that are not born into the samurai class are some-
times taken to be raised as one, their low birth typically Social Skills Skl. Grp.
being considered as a small mistake in the cosmic scheme Composition Skill
of things. However, some latent talents manifest later,
Sentiment Skill
RANK 3
or in ways that are harder to discern, and so their rela-
tionship with the kami is usually strange. These shugenja Theology Skill
have received no formal training but have developed a Rank Shūji Tech. Grp.
knack for quickly building positive relationships with the = Fury of Osano-wo Technique
kami around them. Their tendency to be more in tune with
= Hands of the Tides Technique
nature allows a Voice of the Wilds character to request
powerful aid in advance, though they lack the discipline to Social Skills Skl. Grp.
call upon kami suddenly without first building a rapport. Sentiment Skill
Though these strange shugenja can learn specific invoca-
Survival Skill
RANK 4
Spirits, Divination
Performance Skill
$ Sh i choose two Well of Desire, Weight
of Duty, Rustling of Leaves, Sensational Dis- Rank Shūji Tech. Grp.
traction = Rank 1–3 Invocations Tech. Grp.
Ever-Changing Waves Technique
Naturally Attuned (School Ability): As a downtime
activity, you may select any number of invocations with
RANK 6
52
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Artisan of the Roads [Artisan] Artisan Skills Skl. Grp. RESOURCEFUL
ARTISTRY
Those that travel outside of the high society of Rokugan Commerce Skill
know that there is so much more to art than expensive Courtesy Skill The materials scav-
RANK 1
materials and fleeting trends. Artisans of the road are anged or otherwise
Performance Skill
adept at scrounging up suitable materials in almost any obtained using the
Rank Shūji Tech. Grp. Resourceful Artistry
circumstance, using their surroundings as inspiration to
= Fluent Bargaining school ability are worth
create inventive and visually interesting pieces of art Technique
a certain amount of
from everyday items, substances, and the nature that = Artisan’s Appraisal Technique koku for the purposes
lives around them. They are also skilled at convincing of crafting them into
Artisan Skills Skl. Grp. something, but are not
and befriending peasants, which is necessary for both
acquiring supplies on a tight budget and also finding Commerce Skill worth that amount for
the purposes of selling
customers to fund the next artistic endeavor. Games Skill
RANK 2
the raw materials. The
Rings: +1 Fire, +1 to any other ring Labor Skill worth of materials
Starting Skills (choose five): Aesthetics, Courtesy, found this way in the
Rank Air Shūji Tech. Grp. marketplace (in their
Commerce, Composition, Culture, Design, Smithing
= Dazzling Performance raw form) is subject to
Honor: 30 Technique
GM discretion.
Techniques Available: Kata ( ), Rituals ( ), Shūji ) = Improvised Assault Technique
Starting Techniques:
Martial Skills Skl. Grp.
$ Sh i choose one Shallow Waters, Whispers Culture Skill
of Court Games Skill
RANK 3
Sentiment Skill
Rank Shūji Tech. Grp.
Roar of Encouragement Technique
Rouse the Soul Technique
RANK 1
Theology Skill
Rank 1 Rituals Tech. Grp.
= Way of the Earthquake Technique
= Air Fist Technique
Social Skills Skl. Grp.
Martial Arts [Unarmed] Skill
Survival Skill
RANK 2
Theology Skill
Mystic of the Mountain [Monk, Courtier]
Rank 1–2 Kata Tech. Grp.
Some travel simply for the joy of it. Those that wish to = Way of the Willlow Technique
free their hearts from the jealousy that comes from cov-
= Channel the Fire Dragon Technique
eting the positions of the higher castes may choose the
path of the sage of the mountain. These individuals care Martial Skills Skl. Grp.
more for the journey than the destination and make sure Performance Skill
to dole out as many nuggets of wisdom as they can.
Sentiment Skill
RANK 3
Those that walk the winding path of the storyteller are
just as content sitting around a fire with strangers as they Survival Skill
are sharing a drink with friends. But they know much Rank Shūji Tech. Grp.
more than stories; these wandering monks are capable = Way of the Falling Star Technique
of exerting deadly force on those who would attack their
= Ride the Water Dragon Technique
allies, their time on the road spent on the practice of
unarmed martial arts and storytelling in equal measure. Social Skills Skl. Grp.
Rings: +1 Void, +1 Air Martial Arts [Unarmed] Skill
Starting Skills (choose four): Martial Arts [Melee],
Meditation Skill
RANK 4
Unexpected Wisdom (School Ability): You are a wealth Bend the Storm Technique
of wisdom, which you can dispense a number of times Stories as Tall as the Mountain (Mastery
per game session equal to your school rank. On your Ability): Once per scene as a Scheme action
RANK 6
turn or at any appropriate time during a narrative scene, you may make a TN 4 Performance (Air or
Earth) check targeting a number of minion
you may dispense a small bit of wisdom to a charac- NPCs up to your ranks in Performance. If you
ter who can hear you and has not benefitted from this succeed, each target decides that their actions
really are unwise and leaves the scene, if able.
ability this scene. The next time a character, including
yourself, employs that wisdom they may reduce the TN
of that check by 1 and may negate a number of up to
your ranks in Sentiment or Theology (your choice).
Starting Outfit: Traveling clothes, one weapon of rarity 6
or lower, one item of rarity or lower, a journal containing
little bits of knowledge, one trinket (see page 219).
54
CHAPTER 2: CR EATING A CHAR ACTER
Scholar Skills Skl. Grp. The Ujik represent a wide range of groups along the
Sand Road and elsewhere. The Ujik groups that the
Games Skill
Unicorn Clan most notably deal with place their faith
Meditation Skill in the hands of the Lords of Death, countless honored
RANK 1
Rank 1–3 Shūji Tech. Grp. $ Invocations (choose two): Dance of Seasons,
= Chaotic Scattering Heart of the Water Dragon, Dominion of Suijin,
Technique
Innari’s Blessing, Reflections of P’an Ku
= Vapor of Nightmares Technique
$ Sh i ( ): Ancestry Unearthed
Scholar Skills Skl. Grp.
Command Skill Seer of the Lords of Death (School Ability): You can
channel rituals in the same way as invocations (see
Games Skill
RANK 4
ADVANCE TYPE
RANK 1
The proud and formidable guard of the Qamarist
Caliphate Empire use their advanced knowledge of the Theology Skill
alchemical arts to prepare themselves for battle; their = Rank 1–2 Kata Tech. Grp.
imposing command of shields, spears, and swords to
Divination Technique
control the battlefield; and their medicinal prowess to
quickly recover from otherwise grave injuries. A shield Wanderer’s Resolve Technique
bearer looms above others in combat, protecting their Martial Skills Skl. Grp.
allies with a ferocity borne from years of intense, grueling Command Skill
training. Though they come from a land of abundance,
Government Skill
RANK 2
the warrior-scholars of the Cradle of the World have
been trained to survive with only their shield and their Smithing Skill
sword in the harshest of conditions, traveling far and = Rank 1–2 Rituals Tech. Grp.
wide to seek information and prospects for the caliph. = Goading Taunt Technique
Rings: +1 Earth, +1 Void
= Iron Shield Style Technique
Starting Skills (choose five): Command, Fitness, Mar-
tial Arts [Melee], Martial Arts [Unarmed], Meditation, Scholar Skills Skl. Grp.
Tactics, Theology Meditation Skill
Honor: 50
Smithing Skill
RANK 3
Techniques Available: Close Combat and General
Kata ( ), Rituals ( ), Earth Shūji ) Tactics Skill
Starting Techniques: = Rank 1–3 Kata Tech. Grp.
Deflective Defense Technique
$ Kata: Crescent Moon Style
= Iron in the Mountains Style Technique
$ Sh i Courtier’s Resolve
Martial Skills Skl. Grp.
Akilah’s Teachings (School Ability): Once per round Command Skill
after an Attack action check against you fails, if you
Smithing Skill
RANK 4
page 219).
Theology Skill
= Rank 1–5 Kata Tech. Grp.
= Fortitude Draught Technique
Bond of Heroes Technique
Meditation Skill
= Rank 1–2 Rituals Tech. Grp.
Weight of Duty Technique
Wanderer’s Resolve Technique
Scholar Skills Skl. Grp.
Command Skill
Labor Skill
RANK 2
$
Theology Skill Lies
Rank Shūji Tech. Grp.
Creative Execution (School Ability): When making
Mentor’s Guidance Technique a check to perform a ritual, you may receive fatigue
Void Embrace Style Technique up to your school rank to add that many kept set
to results.
Swift Creation (Mastery Ability): Once per Starting Outfit: Traveling clothes, one weapon of rar-
RANK 6
57
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
Ivory Kingdoms Sage
Tradition [Sage, Bushi] Scholar Skills Skl. Grp.
Command Skill
In the Ivory Kingdoms there are individuals who have
become so tuned to their inner energy, or lojas, that they Courtesy Skill
RANK 1
have unlocked the ability to infuse others with it. These Fitness Skill
sages often go on long pilgrimages, seeking out the truths
Rank ihō Tech. Grp.
of the world in their travels. Their technique takes years to
master, but their ability to enhance their allies’ bodies and Landslide Strike Technique
minds has turned the tide of many battles. Though they Bellow of Resolve Technique
are revered, they tend to be seen as omens of ill luck, as Martial Skills Skl. Grp.
their presence is often associated with difficult times.
Composition Skill
Rings: +1 Void, +1 Earth
Starting Skills (choose five): Composition, Command, Government Skill
RANK 2
Courtesy, Martial Arts [Melee], Martial Arts [Unarmed], Sentiment Skill
Meditation, Theology Rank ihō Tech. Grp.
Honor: 50
Rider’s Haste Technique
Techniques Available: Kata ( ), ihō ), Rituals ( ),
Starting Techniques: = Lord Hida’s Grip Technique
Martial Skills Skl. Grp.
$ Kihō (choose two): Cleansing Spirit,
Earth Needs No Eyes, Earthen Fist Courtesy Skill
Sentiment Skill
RANK 3
$ Rituals: Threshold Barrier
Theology Skill
Gift of Inner Power (School Ability): You can infuse
Rank 1–3 Kata Tech. Grp.
other characters with your inner energy. After you per-
= Thunderous Hooves Style Technique
form a check to activate one of your kihō, you can receive
fatigue up to your school rank and choose another char- = Cleansing of Coral and Gold Technique
acter at range 0–1. If you do, that character gains the Social Skills Skl. Grp.
enhancement effect of your kihō in your stead you may
Fitness Skill
still resolve the burst effect, if able). This effect persists
a number of rounds equal to the amount of fatigue you Martial Arts [Melee] Skill
RANK 4
received this way plus your ranks in Meditation. Only one Martial Arts [Unarmed] Skill
character can benefit from your kihō at a time. Rank ihō Tech. Grp.
Starting Outfit: Sanctified robes, traveling clothes, a tal-
= Striking as Void Technique
war (page 110), one weapon of rarity 6 or lower, a map
showing the route from the Ivory Kingdoms to the Sand = Mentor’s Guidance Technique
Road, traveling pack, one item of rarity 4 or lower, one Social Skills Skl. Grp.
trinket (see page 219).
Martial Arts [Melee] Skill
Martial Arts [Unarmed] Skill
RANK 5
Meditation Skill
Rank 1–5 Kata Tech. Grp.
Touch the Void Dragon Technique
= Buoyant Arrival Technique
Performance Skill
Rank 1 Kata Tech. Grp.
Eyes Up! Technique
= Rider’s Haste Technique
Martial Skills Skl. Grp.
Command Skill
Government Skill
RANK 2
Seafaring Skill
Rank 1–2 Kata Tech. Grp.
= Rushing Ox Style Technique
= Summon Mantra:
Technique
[One Implement]
Martial Skills Skl. Grp.
Command Skill
Culture Skill
Ivory Kingdoms Dancing MANTRAS AND ASTRAS
RANK 3
Tower of Ivory (Mastery Ability): After you Flurry of Steel (School Ability): Once per scene when
RANK 6
defend against damage, increase your phys- performing an Attack action, you may choose a num-
ical resistance by 1. This effect can stack a ber of additional enemies up to your school rank in
number of times equal to your ranks in Medi-
tation and persists until the end of the scene. range of your weapon as targets for that Attack action.
Starting Outfit: Lacquered armor, traveling clothes, a
urumi (see page 111), one weapon of rarity 6 or lower,
a trophy from a slain enemy, one item of rarity 4 or
lower, one trinket (see page 219).
59