Download as pdf or txt
Download as pdf or txt
You are on page 1of 146

Writ of the Wilds

The Essential Guide to Wilderness Survival

Robson F M Belloli (Order #36326249)


Robson F M Belloli (Order #36326249)
Credits
EXPANSION DESIGN AND DEVELOPMENT Alexis Dykema

ADDITIONAL DEVELOPMENT

Max Brooke, Robert Denton III, Josiah "Duke" Harrist, D.G. Laderoute, Riley Miller, and Monte Lin

EDITING Alexis Dykema

PROOFREADING Ryan Hiltunen

RPG MANAGER Sam Gregor-Stewart

CULTURAL AND SENSITIVITY REVIEW Sachiko Burton and Neha Patel

SENSITIVITY REVIEW COORDINATOR Erin Olds

EXPANSION GRAPHIC DESIGN Paco Dana

FRONT COVER ART Andrey Pervukhin

BACK COVER ART Daria Khlebnikova

INTERIOR ART

Daniel Alekow, Imad Awan, Noah Bradley, Joshua Cairós, Mauro Dal Bo, Nele Diel, Stanislav Dikolenko,


Guillaume Ducos, Derek D. Edgell, Jason Engle, Logan Feliciano, Felipe Gaona, Victor García, Diego Gisbert Llorens,
Christian Gonzalez, Paul Herbert, Jon Hodgson, Paweł Hordyniak, David Horne, Lin Hsiang, Amélie Hutt,
Daria Khlebnikova, Marion Kivits, Antonio Maínez, Antonio José Manzanedo, Chris Ostrowski, Krzysztof Ostrowski,
Carlos Palma Cruchaga, Andrey Pervukhin, Eli Ring, Darren Tan, Isuardi Therianto and Brian Joseph P. Valeza

CARTOGRAPHY Francesca Baerald

ART DIRECTOR Antonio Maínez

GRAPHIC DESIGN MANAGER Curro Marín

DEVELOPMENT MANAGER Luis E. Sánchez

EDITORIAL MANAGER Stephane Bogard

HEAD OF STUDIO Gilles Garnier

Fantasy Flight Games


CREATIVE DIRECTOR OF STORY AND SETTING Katrina Ostrander

STORY REVIEW TEAM Daniel Lovat Clark and Tyler Parrott

PLAYTESTERS

Thomas van den Berg, Cady Bieleki, Joe Bielecki, John Carico, Nicole Conley, Julien Escalier,


Mitchell Duane Freeman, Romain Labrot, Brian Lewis, Jamie Lewis, Francios Martinez,
Tom Nys, Kyle Pritchard, Karol Rybaltowski, Erik Strybos, and Joris Van der Vorst

FREE PDF download


This book is far too heavy for your return to
the wild, use this code to access the free pdf © 2022 Edge Studio under licence of Fantasy Flight Games. Legend of the Five Rings, the L5R
logo, and the white FFG logo are trademarks of Fantasy Flight Games. Fantasy Flight Games
on the DriveThru website:
and the FFG logo are registered trademarks of Fantasy Flight Games. Published by Edge
drivethrurpg.com Studio - Asmodee Group. 18 rue Jacqueline Auriol, Quartier Villaroy, BP 40119 Guyancourt
Cedex, France. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of Edge Studio.

ISBN: 8435407637641 Product Code: ESL5R16EN First Printing: February 2022

Printed in Lithuania by Standart Impressa, Dariaus ir Girėno 39, LT-02189 Vilnius, Lithuania.

For more information about the world of Rokugan and Legend of the Five Rings, visit us
online at: edge-studio.net

Robson F M Belloli (Order #36326249)


Table of Contents

4 INTRODUCTION 79 CHAPTER 2:
The Duty of Survival
6 Welcome to the Wilds
6 What’s In This Book? 80 The Dragonfly Clan
86 New Schools
7 CHAPTER 1: 86 A Revised Game of Twenty Questions
The secret empire 102 New Advantages
104 New Disadvantages
8 Wilds of Rokugan Introduction 107 New Samurai Heritages
12 Yōkai and Spirits 108 New Techniques
13 The Elemental Imbalances
18 Shinomen Mori 96 CHAPTER 3:
22 Tattered Ear Nezumi Finding Balance in Disorder
23 Shinomen Naga 122 The Elemental Imbalance in Games
32 Isawa Mori 129 Portraying Monastic Orders
35 Northern Border 135 Stories of the Strange
36 Yobanjin 138 New Terrain Qualities
44 Tengu 140 New Conditions
48 The Dragon Clan 142 New Titles
68 Temples 144 Tenets of Bushidō: Sincerity

Robson F M Belloli (Order #36326249)


Yakeishi Province, 1123

The family-endorsed partnership between Agasha Etsu “Feh.” Yet Etsu did smell a faint but pungent odor.
and Kitsuki Moriko did not start well. The investigator’s She handed the shining vial to Moriko, who took it
questioning brought the mystic’s taciturn attitude to a with glee. Etsu then took out two wooden boxes and
boiling point. The mystic’s quiet refusal to appreciate poured the sandy substances within together onto the
details rankled the investigator’s way of thinking. The cave floor. With a flourish of her hand, the sands mixed
resultant argument sent their host onto such a frantic and spun, erupting in a flash of fire into a faint, yellow
quest for tea and food to calm them down that the smoke. “Oh… it is sulfur…”
house resembled a festival banquet, save for the loud “Etsu-san!” Moriko tugged at her companion’s
and expressive rift between the two women. The vil- sleeve as the smoke swirled and stretched out. Etsu
lagers of Shadow’s Welcome almost preferred the omi- noted it almost formed the outline of a skeletal hand,
nous earthquakes. fingers reaching deeper into the cave. She gestured
The women compromised with silence as they Moriko to follow, but her younger companion had
entered a cave in the hills overlooking the village. In already taken the lead.
the lack of direct sunlight, Moriko tripped in a sudden Moriko held the shining vial high above her head,
dip in the cave floor. “We are quite literally, Etsu-san, giving illumination all around them, save the flickering
stumbling in the dark.” and shifting of their shadows. To Etsu, the shadows
The joke grated on Etsu, and with an exasperated urged them forward, clustering together and then fly-
“feh,” she removed a vial from her wooden inrō and ing apart, muttering to themselves…
tapped it with a fingernail. The fluid material inside “Moriko-san,” Etsu whispered. Thankfully, the
glowed with a pale, orange light. Moriko reflexively younger woman stopped and lowered herself closer to
reached out and Etsu slapped her hand away, receiving the ground. “I hear voices.”
a frown in return. “Kami?” Moriko’s wide eyes expressed astonish-
“Curiosity is not a childish trait, Etsu-san.” Moriko ment, and perhaps fear.
rubbed her hand. “How else are we to learn from Etsu turned her head and let her mind still. She then
each other?” caught Moriko’s gaze. “No. Human.”
“From each other? I was told this was a teaching
expedition for you to--” The ground rumbled, as if the
mountain shared Etsu’s annoyance. Moriko had determined that the miners were looking
Moriko, however, stared off into the distance, for easy gold. (Even Etsu could recognize rotten wood-
unaware Etsu had replied. The older woman took a en supports and tunnels dug haphazardly.) “Those
deep breath and sighed. fools are not even prepared if they strike a gas pocket.
“So you smell it too?” See where the gas could pool, suffocating them?”
“Smell what?!” Etsu hissed. Etsu almost smiled in relief, preferring this indig-
“Spoiled eggs. Sulphur. Faint. Only occurs when nant, more focused Moriko.
you heat certain rocks. Perhaps an accidental effect “Etsu-san. We are in a bad spot for a gas break.”
from mining. The strike of a pick, shovel against earth, As if fate had a sense of humor, they heard a pan-
drills grinding against stone.” icked voice deeper in the mine shout, “Gas!”
Moriko leapt to her feet but then slumped against
the wall, faint and unsteady. Etsu had already grabbed
another bottle from her inrō, but seeing her vision
turn hazy, threw it at their feet. The glass shattered,
releasing a gust of wind, carrying the heavier gas away.
She grabbed Moriko roughly by the arm and pulled
her upward.
They rounded a bend, running into a group of min-
ers still hacking away at the rock in a large chamber,
despite the previous warning. All manner of impro-
vised devices surrounded them: broken bamboo pipes
to pump air in, cracked and leaky wooden channels to
carry water out, and rotten support beams.

Robson F M Belloli (Order #36326249)


INTR O DU CTIO N

The miners, startled at the sudden appearance of “Moriko!”


the two women, grabbed picks and shovels as weapons. “Yes! That is everyone!”
“We are not bandits!” Etsu shouted, breathing Etsu stepped away from the splintering support
heavily. “Shadow’s Welcome sent us.” beam, and they ran up into the light and fresh air.
“Etsu-san,” Moriko said, “they are not from Shad-
ow’s Welcome. They are from Sun’s Greeting.”
The miners’ shoulders slumped in defeat, caught in
Some of the miners wept in relief or hugged each other
the act. This sparked Etsu’s memory of their initial argu-
in joy for surviving, all of them covered in dirt. Moriko
ment. “Didn’t Sun’s Greeting and Shadow’s Welcome
and Etsu sat off to one side, dusting themselves off.
agree to divide the mountain in half, for mining and
“My alchemy failed,” Etsu said. “The adhesive
for hunting?”
turned to dust as if the beam refused the help. It has
“The gold’s right here!” one of the miners said. “Those
never done that before.”
fools in Shadow’s Welcome haven’t even started.”
“Did you see the earth crush from below?” Moriko
“That’s because they have planned carefully.”
Moriko’s fingers danced, touching fingertip to finger- replied. “A mine wouldn’t collapse like that.”
tip, measuring. “You have dug more than halfway into “Something else is happening,” they said in unison.
the mountain.” “The mining did cause the earthquakes,” Etsu said.
Etsu replied, “What is wrong with all of you? Have “But not the severity,” Moriko finished, with a twin-
you not felt the tremors?” kle in her eye. “This is a larger mystery.”
As if in response, the ground shook. It was as if the earthquake had settled something
“But we respected the kami and the Fortunes!” the between them. Etsu lay on her back, stretching out
miners all mumbled. “We left offerings at the entrance!” her muscles. “Yes, Moriko-san, a good mystery, but
“You dug too deep!” Moriko said, gasping for breath let’s take a little time to appreciate the fresh air and
in the stale air. “The kami cannot protect stupidity.” warm sun.”
The ground jerked underneath and everyone fell. “I think we will be good partners, after all, Etsu-san.”
“Go! Run!” Etsu shouted. Moriko tugged on her
sleeve and pointed up at a splintering support beam
over the exit tunnel. The older woman clambered to
her feet and had already palmed something—this time
a paper-wrapped bundle—in her hand. With a flick of
her wrist, the package smashed against the beam, cov-
ering it in some foul-smelling goo.
Moriko shoved the nearest miner toward the exit,
who stumbled, dizzy from the shaking earth and dying
air. The rest followed drunkenly, starving of breath.
Etsu’s expression changed from fear to fury, and she
lifted her arms up to brace the beam with her broad
shoulders, muscles straining. Moriko grabbed a bam-
boo pipe and jammed it against the splintered beam,
urging the miners to hurry.
“Is that everyone?” Etsu asked through gritted teeth.
Moriko counted in her head, eyes darting back and
forth. The ground in the chamber buckled and folded,
as if an earthen hand had come up to crush the mining
equipment.

Robson F M Belloli (Order #36326249)


I N T R O DUC T I O N

Welcome to the Wilds Adventure Seeds


The Emerald Empire is built within and around a robust
Throughout this book, you will find sidebars
natural world. The very soul of Rokugan is guided by
like this one presenting adventure seeds for
nature spirits, the kami, that imbue the land with their
GMs. If you are a player, you might want to
power. From the blessed forests of the Isawa to the
avoid reading these, as doing so could spoil
dangerous and awe-inspiring behemoth that is the Shi-
things should your GM adopt any of the
nomen Mori, those that travel across the Empire know
ideas! If you are a GM, you can expand on
that learning the ways of the land is just as paramount
these seeds to create full-fledged adventures,
to survival as learning the nuances of the court or the
take bits and pieces, or simply use them for
tactics of the battlefield.
inspiration.

What’s in this Book? 一 Hook The hook provides the context for
starting the adventure and introduces the
Writ of the Wilds is a guide to the wilderness and important NPCs. We also provide a suggest-
wild creatures that exist throughout Rokugan and the ed way to involve the PCs in events, which
esoteric members of the Dragon Clan, who quietly you can tailor to fit your campaign.
observe the Empire from their mountain homes. The
二 Rising Action In the next part of an
Dragon are a clan that, above all else, encourages
adventure seed, we briefly describe the
each member to seek out their own individual path to
most likely way for events to escalate, further
Enlightenment and personal meaning.
embroiling the PCs and raising the stakes.
Writ of the Wilds is divided into three chapters:
三 Climax Finally, we offer a likely climax
Chapter 1 for the adventure, whether it is a decisive
encounter with an NPC or a difficult choice
The Secret Empire focuses on the wilds of Rokugan the PCs must make. By this point, the events
and the various species and creatures that live within of the adventure are likely to have taken
it, including the tengu, the mysterious Shinomen Mori unexpected turns based on the PCs’ actions,
Naga, and the Tattered Ear, a tribe of nezumi living and you should feel free to modify the climax
deep within the Shinomen. Beyond the Empire’s bor- or resolve matters in whatever way fits the
ders, this chapter introduces the diverse set of peoples ongoing campaign.
known to most Rokugani as the Yobanjin, who dwell far
to the north and even within Rokugan itself. Finally, the
families of the Dragon Clan are discussed, as well as
the role of temples in the Empire.

Chapter 2 Chapter 3
The Duty of Survival introduces the keepers of the pri- Finding Balance in Disorder offers game masters
mary pass to Dragon lands, the Dragonfly Clan, and advice on how to incorporate the elemental imbalance
includes rules for creating player characters for this into games, how to create authentic and culturally
dignified and well-respected, if not well-liked, minor sensitive monastic orders, and how to tell stories with
clan. This chapter also offers new and exciting play- groups of players that differ in species. Lastly, new ter-
er options, including schools, items, techniques, new rain, disease conditions, and new titles are available to
samurai heritages, and advantages and disadvantages. add more diversity into adventures in Rokugan.

Robson F M Belloli (Order #36326249)


1
CHAPTER Sofu wrapped his arms around his body and
shivered, pantomiming the chill his audience should
feel. “And then we crawled into the opening in the
hill, the winds screaming, the rain stabbing our skin.”
Some gasped. Others got closer to the fire. His
nemesis and fellow fisher, Teppei, scoffed, blowing
air through his teeth. Sofu shot him a glare that
wouldn’t have scared a kitten.
“Chilled to the bone, we ventured deeper to
get away from the rain. The cavern, perfectly round,
curved to the left, as if carved through by a giant

The
worm… or a serpent.”
Sofu moved his arms in a wavy, serpentine pattern.
“We huddled together at the bottom, strangely
dry and warm, as if the recent lair of a great beast.
We would have been grateful except the wind blew

Secret
so strangely through the cave; we couldn’t sleep.”
Sofu leapt to his feet and howled,
“Oooooooooooooooo!”
He did his best not to smirk when

Empire
Teppei jerked in his seat, startled. His
triumph was cut short, however, as
the wind replied to his call.

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

THE GOLDEN
SUN PLAINS Wilds of Rokugan Not Native
The Golden Sun Plains,
which rest adjacent to
the border of southern
Introduction Enjoying a range of climates and the blessings
of the kami, Rokugan is a fertile place teem-
ing with life. Many plant and animal species
Crane provinces and the The nobility of the Emerald Empire would like to see
lands of the Hare and are not technically native to Rokugan, having
Rokugan as the pinnacle of civilization, a place of
Sparrow clans, are among been carried there by explorers and travelers
the most fertile and lush sprawling domains stretched from the Great Wall of from across the world, but which nonetheless
in the entire Empire. the North mountain range all the way to the Carpenter thrive within the Emerald Empire. While out-
Yet tilling or settling Wall in the south, every last inch of territory claimed and siders are generally forbidden, this not true of
this land, or taking maintained by the families of the Great Clans, the stew-
anything from its bounty, the unique foods, animals, and other intrigu-
is forbidden by Imperial ards of the Minor Clans, or other bastions of society. It ing curiosities from beyond the border.
decree; it is sacred to the certainly looks good on the map when painted that way. Many of these crops arrive due to trade
Emperor and of great But this is not an accurate depiction of the Emerald with northern Yobanjin tribes or the Ivory
religious importance. It Empire. Clan territories are surrounded by vast unex-
remains one of the largest Kingdoms. Lone explorers often bring tokens
tracts of unsettled land
plored wilds, whether they are lush, thick forests, dank of their travels, sometimes unintentionally.
as a consequence, in spite swamps and mires, jagged peaks and mountain rang- Sailors of the Mantis and Tortoise clans often
of its gentle climate and es, or vast coastlines and offshore islands just beyond bring goods from faraway lands, including
the incredible wealth it reach. Great Clan families often claim these territories seeds, transplanted roots, and unusual crea-
promises to whomever
as their own, but in practice much remains unmapped tures. When the Unicorn returned from their
dares to claim it.
and unknown. An hour’s travel in any direction is likely world explorations, they brought a great
to place one right in the thick of wilderness. wealth of new crops for their lands and to
The wilds are a vastly different place than the bas- trade, and since the establishment of the
tions of civilization. There are hidden dangers and western trade routes into the Burning Sands,
natural challenges awaiting the unprepared. Yet clan new species continue to find their way into
samurai often have business in these unexplored cor- the greater Empire.
ners of the world, and new discoveries are made each Widespread fascination with these exot-
day. Forgotten secrets lie buried deep, waiting to be ic beasts has varied throughout the ages.
uncovered. The influence of the enchanted country, More conservative families, and especially
the mystical realm known as Senkyō, watches humanity those concerned with the balance of nature,
with a curious eye, its denizens either seeking to guide generally frown upon non-native, invasive
mortals to their true nature, or to lead them to what species disrupting the natural harmony
they believe are well-deserved punishments. Recluses of the land.
and ascetic shugenja seek the power of nature for their
own purposes, cultivating themselves through hard-
ship and self-denial. These are the places that have mostly elevated in sheer cliffs suspended high above
captured the minds of those who long for adventure. the waters, offering few docking places for ships and
The rising mountains, the glittering seas, the quiet for- traders. The winters present the harshest weather con-
ests that block out the sun… all unfurling just beyond ditions, thick snows and terrible storms eroding most
the lights of the cities, ever-present and dormant on
of the rural roads and trade passes. Flash floods are a
the horizon.
common sign of the changing seasons, owing to the

East to West
rapid melting snows in spring, or near the coastline,
the near-constant rainfall of autumn. As a result, the
Rokugan boasts an incredible amount of biodiver- northern lands are among the most isolated in the
sity, owing to its many varied climates. Scholars and Empire. Vast tracts remain uncharted, and the north-
shugenja alike, especially those familiar with the lands ern border is indistinct and vaguely defined. This is
beyond Rokugan, often note how unusual their coun- especially true in the lands of the Dragon, which are
try’s geography is, as if invisible hands intervened in dominated by harsh mountains and taxing cold, and
shaping the landscape and biomes. the Phoenix, which are surrounded by natural barriers.
To the north, the land is rocky and elevated, dom- The isolation makes these lands popular with monks
inated by coniferous forests, snowy mountains, and and other ascetics, and temples are a common sight
vastly rolling hilly plains. The northern coastline is on mountains and hillsides.

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

As one travels south, the lands flatten and grow Survival THOSE WHO WANDER
more temperate, and the weather more consistent.
Away from the agricultural heartlands, the southern The wilderness of Rokugan is no place for the unpre- At any time, samurai may
woods are scattered and sparse, consisting of bamboo pared. The farther one travels from centers of civiliza- stumble upon any number
tion, the greater the dangers. Wild animals, difficult of different wanderers
groves and deciduous forests. The southernmost lands
finding their way in the
are almost tropical, eventually yielding to marshes and terrain, environmental dangers, supernatural perils,
wilds. These may include:
swamps as rivers empty into the Earthquake Fish Bay. and weather hazards are just a few of things that can
threaten travelers who venture too far from the roads. Imperial Cartographers,
The Empire’s longest mountain range, the Spine of
drawn from many clans
the World, bisects Rokugan, cutting off east from west The uncaring wilderness demands respect, and those
and empowered by the
except by a few precious passes. The wilds here are who disregard it often pay dearly. Miya family to map terri-
hidden in plain sight, vast fields whose grasses some- Samurai rarely spend extended periods so far from tory and report findings
times conceal subterranean ruins or forgotten tombs. civilization. They have little reason to; their place is to tax collectors. They are
in cities and palaces, or protecting villages and farm- ordered to keep lands pris-
Eastern Rokugan is dominated by winding coast-
tine, untouched, and to
line, varied from pristine white beaches to intermittent lands. But there are some who actually seek out the
never to exploit what they
wetlands. Numerous islands cluster just within sight of dangers of the wilds, either to test their own abilities, find (which is sometimes
the shore, some just large enough for a lighthouse or or in search of solitude. Many feel a sense of peace easier said than done).
shrine. The waters are rich with all manner of fish and and belonging far from the bustle and noise of cities.
Lone warriors, such as
kelp forests. Far off the southeast coast, the Isles of Indeed, there are few things that can remind a person rōnin or warrior pilgrims,
Silk and Spice boast tropical forests and warm climates of who they truly are than to behold the majesty of who are seeking to hone
nature in all its untamed glory. their skills against the
year-round. Volcanic activity is frequent offshore, lead-
dangers of raw nature.
ing to massive waves called tsunami.
Grasslands, pristine lakes, and mild weather marks Ascetic shugenja, seeking
communion with nature,
the western lands of the Emerald Empire. Considered
training new acolytes,
the least tame of the Empire’s territories, the north- or attempting to unlock
west is mostly open plains and empty wilds, as suits their potential by staying
the equestrian-centric culture of the Unicorn Clan. far away from the distrac-
The south fades into the charred and volcanic soil of tions of civilization.
Crab territory, eventually yielding to badlands that
are often not included in the Empire’s maps. The
Twilight Mountains, while not the most impressive
mountain range, offer some of the densest terrain
to the southwest. Between these two ranges, the
massive Shinomen Mori—the largest stretch of
forest in the Empire—stands as a lone primor-
dial sentinel, virtually untouched by humankind.

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Preparation
Extended wilderness stays require adequate equip-
Ruins
ment and supplies. These should be chosen to suit the The wilderness of Rokugan conceals ruins of
environment in which one intends to stay; mountain- many shapes; from crumbling temples and
eering requires different preparation than forest camp- ancient tombs, to sometimes entire cities
ing, and different weather conditions similarly present of unknown origin. They can be a welcome,
distinct challenges and hazards. The most important if ominous, sight for those who are lost or
needs are shelter, food, and protection. A camper must seeking shelter. While they make tempting
be able to light a fire for cooking and warmth, have a camp sites or temporary residences, they are
means of catching or gathering food sources, possess not free from danger. Besides disintegrating
adequate protection from the elements, and be able structures and natural denizens, ruins are
to treat themselves in case of emergency. The ability often home to supernatural threats, remnants
to boil water, or to collect it from rain, is essential for of forces long forgotten. Still, unexplored
wilderness stays of any duration. ruins attract treasure-seekers, bandits, and
It is common to carry preserved foods as travel others who wish to unearth their secrets.
rations, but for longer treks, lighter foods that become
more filling when cooked are a good idea. Dried beans
and vegetables transform into warm, morale-boost-
Traveling Lightly
ing meals without taking up a lot of weight or travel
space. While excessive spices are sometimes offensive An important aspect of traveling in the wilderness is
to the Rokugani palate, they can also repel insects and to avoid drawing undue attention. Food attracts ani-
rodents, keeping food stores pristine in spite of forest mals, which attracts their predators; improperly stored
surroundings. rations can draw bears, wolves, and other beasts.
Wise travelers plan their routes ahead of time. It is a While most animals give travelers a wide berth, deni-
wise idea to plot one’s path so that it crosses as many zens of isolated wilds may not have the instincts to fear
waystations, post towns, and rural inns as possible, people, and apex predators see little reason to avoid
since these are far preferred resting places than the hard samurai encampments.
ground. Some of the more traveled wilds have small This is where planning one’s route ahead of time
shelters erected along blazed trails, and one may even can pay off. Plotting one’s path to coincide with exist-
find a secluded stone shelter in the middle of the wil- ing shelters, such as ruins or commandeered temples,
derness. One should be skeptical of such convenienc- saves on supplies and may provide a better night’s
es, however, as bandits or tricksters use such appealing sleep. This is the preferred method of most samurai
places to take advantage of unwary travelers. nobles. Isolated temples are often a preferred rest
Samurai rarely journey without attendants. A major stop for tired samurai, and pacifist monks may even
reason for bringing attendants into the wilds is not only set aside specific quarters for these weary travelers for
for security, but also to maintain the dignity expected this purpose.
of a samurai’s station. The realities of wilderness surviv- Of similar importance is not to disturb the ire of the
al can impede one’s adherence to social mores and the wilderness’ more esoteric and supernatural denizens.
Code of Bushidō; it may become necessary to touch Certain places may be sacred to local spirits, and an
dead flesh, to go days without a bath, to skin game in unwary traveler may accidentally offend the kami by
order to make one’s own clothing or leather, and so on. trespassing where they should not be. Samurai should
The ability to delegate these “unclean” tasks means a keep an eye out for unusual features that might sug-
samurai does not need to choose between survival and gest a spiritual presence, and shugenja should com-
the demands of their station. mune often to ensure nothing is awry. Some samurai
The most highly valued resource for trailblazing may even bring offerings specifically for forest spirits,
samurai is a seasoned guide. It is best to draw such or wards in the case of places where its reputation
guides from the locals of the area one intends to travel warrants it.
in. There are plenty of foresters willing to lead samurai Stories abound of supernatural creatures deceiv-
parties along hidden trails for a handful of coin. Such ing unknowing travelers. A shapeshifting trickster
guides can act as interpreters for isolated communities, may call out from the woods in human voice, hoping
point out where it is safe to fish or sleep, and advise to draw campers away from safety. They lead these
against places that should be avoided. hapless victims into the woods and then abandon

10

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

them, where they become lost. Other stories speak


of more malicious denizens. In the mountain caves, Hitsu
ōmukade are said to dwell in significant numbers;
gigantic human-eating centipedes with iron hides that The influence of the spirit realms, especially
prey upon human beings. If one stumbles upon such where they blend into the Realm of Mortals,
a terrifying opponent, remember that their greatest is well known to affect human behavior. One
weakness is human saliva. A blade coated in one’s spit such example is known as “hitsu,” a rare
can carve through their armored plates as easily as phenomenon that inflicts mortals with com-
brittle paper. pulsions they struggle to resist. Symptoms
Just as dangerous as malicious yōkai are human are sudden and without any rational cause,
beings. One does not wish to be caught by bandits, or and while hitsu is well-documented, it is not
to be confronted by other samurai. Where one’s duties understood. The afflicted may abandon their
require covert travel in the forests, discovery by the compatriots for the deep woods, run them-
local protectors is especially dangerous, as they may selves off cliffs, or revert to an animal-like
not think twice about dispatching an “invader.” Yet state of pure instinct. Many disappearanc-
some samurai may equate stealthy wilderness travel es and strange behaviors in the wilds are
to cowardice or other disgraceful behavior. Samurai do blamed on hitsu, and while the condition
not hide from their foes, after all. is only temporary, it is often fatal due to its
unpredictability.
Wartime
It is rare for mobilized armies to march into the wilds. More often, units sleep in the open, as close to a fire
Troops can become separated in the woods (inviting
as possible.
ambushes or other calamities), orders are more difficult
Where terrain allows, an army encamping en masse
to communicate, and the odds of encountering haz-
might also make use of a jinmaku, or “camp curtain.”
ards greatly increases. Difficult or uneven terrain can
This is a continuous vertical curtain surrounding the
slow an army’s advance to a crawl and make defense
encampment, often displaying the army heraldry or
as a unit more challenging. Larger armies are gener-
the personal emblems of the general. These offer
ally also accompanied by supply lines, which can be
additional protection from the elements, but also hides
disrupted if the woods are thick enough. For these rea-
the numbers and composition of the army forces from
sons, most generals prefer to stick to the roads or open
scouts, while also frustrating infiltration attempts.
terrain. Smaller coordinated units are better for travers-
ing forests or rocky ground, while large deployments
are better suited for plains and fields.
But there are occasions when leading a larger force
through the wilds is unavoidable. For instance, to
confront a bandit fortress hidden in the mountains, a
samurai general may find themselves leading an army
through cumbersome and dangerous terrain, perhaps
for days at a time. In these cases, it is important for all
of their troops to be as self-sufficient as possible.
Under these conditions, samurai units are respon-
sible for their own food, sleeping arrangements, and
protection from the elements. They must prepare for
an extended stay in the wilderness ahead of time, or
be able to scrounge for what they need, without
the aid or direction of a command unit. Officers
are expected to organize their own camps while
keeping pace with the general army body. Tents
are a rare commodity, saved specifically for com-
manding due to the bulk and weight. Instead,
lengths of canvas are draped over trees or oth-
er features to provide shelter for individuals.

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Off the Beaten Path Yōkai and Spirits


While less of a concern for samurai exploring Distant travelers are frequently warned to be wary of
the wilderness of their own clan territories, intelligent shapeshifting beings commonly known as
most traveling papers restrict the bearer to yōkai. This term refers to beings that may seem ordi-
specific roads and pathways. The Great Clans nary at first glance, but that actually possess super-
don’t much care for outsiders wandering natural and often otherworldly qualities. While yōkai
through their lands. This is because knowl- can also be found within densely populated cities
edge of the terrain is an important defensive and even human dwellings, folklore associates them
tool, and some families may have guarded with places far from civilization. Confirmed wild yōkai
secrets far from wandering eyes. Mapping encounters are rare, but because they tend to conceal
another clan’s land is an act of espionage; their true nature, it is possible they are more common
only Imperial cartographers, who enjoy than thought.
the explicit permission of the Emperor, are Rokugani scholars have attempted to classify wild
allowed to do this. yōkai throughout the years, but as befitting such
Furthermore, traveling in one’s armor is unpredictable beings, they tend to defy classification.
automatically regarded as an act of war. Such What even qualifies as a “yōkai” is a matter of debate
parties are not likely to be heard out when among folklorists, philosophers, and scholars. One
stumbled upon. After all, why would one be school of thought favored by the Phoenix Clan’s Shi-
wearing armor if one wasn’t intending to start ba family divides yōkai by their origins, sorting them
a fight? Those who wish to cross clan terri- between “Transformed Beings,” “Nature Beings,”
tories while armed and armored, such as to and “Tricksters” hailing from the Realm of Animals.
access specific objectives beyond, require Another classification, endorsed by the Agasha fam-
special permission from the clan’s leaders. ily of the Dragon Clan, categorize yōkai by their spe-
The Emperor’s Road, one of the bus- cific habitat or the element most strongly associated
iest roads in the Empire, is an exception to with them. The yōkai themselves rarely bother with
these rules. Connecting Kyūden Kakita to such distinctions; the need to endlessly compartmen-
the Imperial Capital and granting access to talize and classify is a human trait, and not one they
the lower two-thirds of the Empire, this wide tend to share.
and well-maintained road is accessible at all Yōkai encountered far from civilization tend to
times. Inns cling to the roadside, and statues take the form of sentient animals with paranormal
of past rulers oversee hundreds of travelers at abilities. It is commonly believed that when animals
all times of day. reach a certain age, or encounter a certain natural
Roads on the outskirts of clan territories phenomena, they will transform into a more powerful,
are generally not well-kept. Easy access to more intelligent version of themselves. In contrast,
one’s lands is, after all, a defensive liability shugenja and other scholars attest that animal yōkai
that makes one’s territory easier to invade. To originate from Senkyō, the “enchanted country” of
frustrate these attempts and funnel invading nature spirits and tricksters. Such beings are, from a
armies into natural barriers and terrain, the human point of view, just as likely to be friendly or
outer roads of clan territories tend to be nar- malicious. Animals such as foxes (kitsune), badgers
row and in poor repair, just barely meeting the (mujina), river otters (kawauso), and raccoon dogs
standards of Imperial command to maintain (tanuki) are known to bewitch and play tricks on
routes across the Empire. On the other hand, unwitting travelers, but also to come to the aid of
roadways within clan territories are wide, the lost or desperate. Some may actively try to hin-
well-maintained, and frequently patrolled. der those they perceive as invaders, while others
may simply be curious and wish to observe human
behavior. Rumors abound through rural communi-
ties of animals who disguised themselves as human
in order to infiltrate caravans, logging companies,
or even bandit gangs for unknown reasons.

12

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Other wild yōkai are even more mysterious. While


it is common for the elemental kami to inhabit natu- A World Out of Balance WHAT IS REAL AND
WHAT IS BELIEVED
ral spaces, especially wonderous places like beautiful It was the Phoenix Clan that first noticed something
streams or grandiose mountains, it is also possible for awry in the natural order. Their lands, normally cold and Yōkai have long
captivated storytellers
such places to gain sentience of their own. These man- rainy, experienced a sudden drought with no explana- and folklorists, to the
ifested beings can communicate with travelers, either tion. When the dry season stretched into years, inves- extent that many famous
to warn them of dangers or to repel them from coming tigating shugenja discovered an overabundance of fire Rokugani authors have
closer. Others have inscrutable motives, requiring the kami suddenly localized on the clan’s farming villages invented yōkai whole
interpretation of a priest. Other yōkai are mischievous cloth for original tales.
and spreading throughout the region. Worse, even the
While resulting in a
or malicious, such as the turtle-like kappa, who try to simplest of fire invocations resulted in extreme effects, rich tapestry of fanciful
trick and drown passers-by. Others, such as the gigan- small sparks erupting into roaring infernos without so tales that have delighted
tic daidarabotchi, or “living mountain,” are seemingly much as an offering or request. Believing this to be generations, this practice
benign, or may not exist at all. purely centered on their own lands, the Elemental has also muddied the
waters for scholars, who
Perhaps the most frightening of the wild yōkai are Master of Water attempted to correct the imbalance sometimes find it difficult
those who were once human. These poor souls, cut off through days of ritual offerings to the water kami to tell which yōkai are
from civilization and alienated from their own human throughout the region. This seemed to have no effect, mere human fabrications,
nature, are claimed by the wilds, transforming into until a massive wave decimated the docks of the Crane and which ones are real.
something supernatural. Some become hags, bound coastline. While some scholars speculate that the erup-
to a specific feature — the bog hags of the Shinomen tion of a large volcano off the coast was the cause of
are an example of such beings, as are the kobukaiba, the wave, the Phoenix became suddenly aware that
whip-haired forest hags of the northern Dragon clan the imbalance of the elements was far larger than they
mountains. Others transform into animals, becoming had imagined.
something of a combination, human and beast togeth-
er. Elders use these examples as warnings for those
who would completely sever themselves from civiliza-
tion; as nature claims what man abandons, so too will
the wilds devour any who forget themselves.

The Elemental Imbalances


All things that exist in the world come from the dance
of the elements: Earth, Fire, Water, Air, and the eternal
Void. They are understood through the complex prism
of many different philosophies and beliefs, shaded by
different understandings and interpretations, defined
through revelations in Shinsei’s Tao, and contemplat-
ed in all manner of esoteric texts. But the existence of
the elements, and their role in nature, was known to
humankind long before the Fall of the Kami. Shugendō,
the religious tapestry of shugenja, is concerned not
only with the worship of nature spirits, but also with
the balance of these elemental forces. And when these
forces are out of balance, the world changes drastically.
Unusual natural phenomena, such as powerful
storms, tsunami, earthquakes, volcanic eruptions,
abrupt environmental changes, and apparently super-
natural occurrences, may very well be caused by the
disharmony of the elements. This is why shugenja take
great care in their invocations; displacing the elemen-
tal kami and disrupting the natural forces of the world
can have devastating consequences.
And even more so if one cannot discern the cause…

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

The Great Clans and the Supernatural


For most people in the Emerald Empire, encountering the but they also tend to understand that all creatures have
supernatural is rare and often unsettling or even terrifying. some desire, whether it is sustenance, shelter, compan-
While shugenja and priests make offerings to the elemental ionship, or something more niche. If one can determine
kami, which are considered to be an intrinsic part of the natu- what an entity desires, they can move towards under-
ral world, other spirits and creatures like yōkai are a different standing and harmony.
matter. While specific communities and other groups may have $ Lion Clan: The Lion Clan’s armies have marched across
relationships with various spirits and yōkai, like a village wor- the Empire many times since its founding, and in that
shipping a local kodama who resides in an ancient yew tree, time their historians have recorded strange encoun-
this is not a widespread practice. For most people in Rokugan, ters with unfamiliar entities. While some among the
stories of yōkai, spirits, and other beings are tales of warning Lion’s ranks might slash first and ask questions later,
and caution. the discerning samurai may see beyond the fear of the
But those who spend enough time traveling the Empire and unknown and seek out ways to bolster their positions
studying the spiritual arts know that such creatures and entities before resorting to their blades.
are much more than fables. While knowledge of these matters
might not reach every samurai, the following are general opin- $ Phoenix Clan: It goes without saying that the Phoenix
ions and thoughts that pervade each of the Great Clans. and their shugenja are some of the most spiritually
adept in the Emerald Empire. Nearly every Phoenix
$ Crab Clan: The stalwart members of the Crab Clan are samurai knows that the world is filled with all manner
no strangers to supernatural creatures. The borders of of supernatural entities, from one of a kind yōkai to
their land pressed up against the corrupting influence yet-unrecorded spirits. A Phoenix’s first thought is usu-
of the Shadowlands, so Crab samurai and peasants are ally to study and learn about something they do not
likely to encounter wicked manifestations and warped understand rather than approach it with blind force
natural beings at least once in their lives. But creatures (thought the Shiba lean more towards the latter line
not contaminated by the spiritual taint of the lands of thinking).
beyond the Kaiu Wall are as alien to most Crab as taint- $ Scorpion Clan: Not unlike the Crane, those in the Scor-
ed creatures are to the rest of the Great Clans. When pion Clan are more likely to seek an advantage first
a Crab Clan member encounters a supernatural entity, before limiting their options by attacking or angering
they are likely to do one of two things; interrogate it or the supernatural. The Scorpion also have the benefit (or
attempt to smash it with a tetsubō. detriment) of being based near the Shinomen Mori, a
$ Crane Clan: The refined members of the Crane Clan are venerable hub of spiritual activity. Some Scorpion may
calculating and eager to press any advantage, particu- even be good friends with amicable yōkai, particularly if
larly those that are based on the secrets of others. The they are capable of appearing human, in order to further
samurai and peasants of the Crane are no more likely to their goals.
encounter a supernatural creature than most other clans, $ Unicorn Clan: The Unicorn Clan typically sees spirits
but they are much more likely to keep such information and the supernatural as entities not unlike humans.
to themselves until such a time as they can utilize that Like humans, nonhuman creatures have wants, desires,
information to the greatest effect. A Crane is more likely motivations, and can be good or evil or somewhere in
to try to cut a deal with a spirit or yōkai if the advantage between. In their time outside of the Empire, Shinjo and
outweighs the possible consequences. her followers met all manner of entities that they fought
$ Dragon Clan: Those among the Dragon Clan are used with, fought against, traded and bargained with, and
to encountering the bizarre and strange in their seclud- more. The people of the Unicorn are keenly aware of
ed mountain homes. Yōkai are not uncommon in the what it feels like to be an outsider and tend to view sen-
wilds of the north, and the peasants and samurai of the tient entities with an amount of compassion that other
esoteric clan may be cautious around the supernatural, clans might not.

14

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

THE WICKED KAMI


This was confirmed in the discovery of a subtle
climate change in the lands of the Lion. Although There are some within
the Lion Clan did not seem to notice, their harvests the Phoenix that believe
that the true origin
yielded slightly less than one would historically expect,
and driving force of the
coupled with a notable decrease in the summer rains elemental imbalances is
over the last several years. Meanwhile, the winters in the machinations of the
Dragon lands have proven to be the harshest in recent wicked Kami Fu Leng.
history, with deep snows and avalanches making travel Though Fu Leng’s influ-
ences could explain many
all but impossible. In the Scorpion territories, a long
of the imbalances and
dormant volcano inexplicably erupted, and although effects the clan is record-
few keeps were damaged, many villages were covered ing, this theory is largely
under ash and soot, effectively lost for generations. disregarded because of
From afar, these events seem unrelated. But the Kami might be displaced for several reasons. If a a lack of evidence. Many
shrine falls into disrepair, of if the kami are offended would also rather believe
Phoenix, with their grasp of the elements, see a bigger that Fu Leng has been de-
pattern emerging. Something is causing these disas- by improper offerings or behavior, they might leave
feated, or at least greatly
ters, warping the elemental balance, and threatening to seek a new home. Encroaching spirits might also hindered, and could not
to toss them into complete disarray. displace the kami. At least once on-record, a foreign possibly be the source of
spirit known as a djinn was discovered to have taken the growing elemental
For now, the Phoenix have chosen not to reveal this
residence in a small shrine, and the enshrined kami was problems.
to the other clans. Political reasons sway their thinking;
if their ambitious rivals in the other clans suspected trying to drive it away. Alternatively, it is possible the
their shugenja could not defend their lands, then they cause of the disruptions are in part due to the invasion
would find themselves embroiled in conflicts where their of corrupted spirits known as kansen. Their presence
only option would be to surrender. Others do not wish often disturbs kami, enough so that the nature spirits
to bring the matter to the Emperor until a solution is fight or flee, leaving their homes behind and taking
found, lest another clan propose something that makes their elemental forces with them.
things worse. It is not hubris that the Phoenix feel best Some within the Phoenix suggest that the unique
equipped to deal with such matters. It is simply the truth. practices of the Unicorn Clan, known as meishōdō, are
And so, the Phoenix gather as much information as responsible for the majority of these displacements. This
they can, deploying the newly-arisen Kaito family to art originates from foreign nations where spirits are often
discover the cause of the imbalances and restore them seen to be in opposition to humankind, places where
wherever they can. To do this, the Kaito have scattered ghosts are commonly hostile beings. It follows that the
across the Empire, even into the remote lands of the sorcerers of such nations developed arts for imprisoning
other clans. They have found that many shrines have spirits within talismans as a means of defeating them;
been neglected and even possibly corrupted, but so meishōdō, being derived from these practices, involves
far the root cause of all of this has yet to be revealed. drawing a spirit into a charm by invoking its true name.
If done recklessly, it is possible that such talismans can

Prevailing Theories carry and displace elemental kami far from their point of
origin. But while most Phoenix oppose this practice and
Each elemental imbalance has proven to have a dif- view it as heretical, they have yet to tilt their hand and
ferent localized cause, often relating to the spirits of prove that the Unicorn are behind this. Others within the
that place. Restoring the balance means appeasing the clan are not so hasty to blame the Unicorn Clan, observ-
spirits, something in which the Kaito have excelled. But ing that other imbalances seem to have no such cause at
this has done little to stop the many imbalances alto- all. Perhaps the displacement of kami is merely an effect
gether, nor to illuminate a singular event that caused of something far greater. At present, the Elemental Mas-
these different imbalances in the first place. ters are willing to entertain almost any theory.
One prevailing theory is the displacement of ele- Any theory, that is, other than that of the Asako
mental spirits. Kami who are enshrined in one place, family. The Asako's leading philosophers and shugenja
but then dislocated and moved to another, bring their hypothesize that human beings are the ultimate cause
elemental phenomenon with them. This has explained of the elemental chaos. They postulate that the way
imbalances that manifested as natural disasters or humans, often thoughtlessly, interact and utilize the
unusual weather. For instance, a fire kami taken from elements and resources of the natural world is causing
their shrine and released elsewhere results in higher disharmony and has been slowly warping and wearing
temperatures and more fires. away at the balance over generations.

15

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

If this line of thinking proved true, or enough peo-


Adventure Seed:
EXAMPLE ELEMENTAL
IMBALANCES ple believed it were, it would dramatically disrupt

The Crab Clan: After


Rokugan's entire way of life - something the Elemental
Masters are not keen to do.
Winter Without End
a massive earthquake,
Many traditionalists disregard this theory on its very
dozens of beached oarfish
foundation. The Phoenix have long believed that their 一 Hook During late summer or early
appear on the shores of
the Earthquake Fish Bay. role in the Empire is to balance the elements, and the autumn, PCs are recruited to aid a Bayushi
This is traditionally an Shiba teach their children that justice is a natural force lord who has come to the end of his wits
omen of ill tidings and at work in the universe. To entertain the theory that regarding an “unusual occurrence” within his
greater quakes, and this lands. He is unwilling to provide details but
everyone’s way of life is causing natural calamities, that
is the highest number
it disrupts the very machinery of nature itself, would be requests the aid of a shugenja. Approach-
of beached oarfish in
recalled history. to admit that generations of clan shugenja have failed, ing his keep in the territories of the Scorpion
that humanity is no ally of nature, and that there is no Clan, PCs soon realize what has him so taken
The Crane Clan: In the af-
self-balancing force at work in Ningen-dō. Proponents aback: the forests surrounding his estate are
termath of a massive tidal
wave that destroyed many of the Asako’s theory are quick to highlight the folly blanketed in perpetual gentle snowfall, which
Crane coastal villages in believing one’s actions have no consequences. For by now has built up to cover the road and
and fisheries, a constant hinder all travel to and from the palace. This
them, it is simple karma: the state of the world is the
rain that has not stopped
cumulative result of everyone’s actions within it. It is a is not only unseasonal but seems localized
for over a week threatens
to wash out bridges and theory that grows silently throughout the clan, and as entirely to this specific forest.
flood entire rivers. pressure intensifies, eventually it will need to be seri- 二 Rising Action The lord has done nothing
The Dragon Clan: After ously considered. to offend any of the spirits nearby. The local
the regularly erupting shrine, while covered in snow, is completely
Wrath of the Kami volcano Unexplained Reports intact. Now and again, while in the woods,
is inexplicably silent, a
sudden avalanche cuts off PCs can hear otherworldly laughter, or spot
Throughout all of the Great Clans’ territories, reports of
the pass into the Dragon children chasing one-another in the snow and
strange and extreme natural phenomena are growing in
mountains, isolating the having snowball fights, only for them to vanish
Kitsuki family from the frequency. They have multiplied within the last several
around corners, leaving no footprints behind.
other great houses and years, filtering up from rural villages to the courts of the
Yet communion with the spirits reveals no
effectively preventing Great Clans, and in some occurrences have created an
travel. This is followed by ghostly presences, and no curses or angry
immediate crisis. Yet with the exception of the Phoenix,
a massive blizzard that kami. The only one who seems not to mind
the clans have not yet pieced together a greater pat-
shows no sign of stopping. this situation is the lord’s teenage daughter,
tern. These incidents seem isolated, with causes easily
The Lion Clan: Seasons Himari; the snows remind her of better days,
explained, and seem to have nothing to do with one-an-
without rain take her youth spent with her mother’s family in
other. Others are dismissed as fickle nature. They are
their toll on the Lion the Isawa Mori.
farmlands, causing them left for the local shrines and the occasional wandering
to eye their neighbors shugenja to handle. The clans are too busy focusing on 三 Climax The true cause of the constant
for weaknesses in their other matters to consider things they believe cannot snows is Himari, or more accurately, her
defenses. Then an inex-
be helped. dreams. Her most pleasant memories were
plicable drought in the
Drowned Merchant River But a scattered few are paying attention. Gen- playing in the snowy forests with her child-
disrupts all riverboats, erational priest families and shrine attendants can hood friends. To escape her dissatisfaction
but creates a new front tell when the enshrined kami are acting oddly. Some and loneliness in the bleak Scorpion lands,
from which to launch shugenja, especially those who prefer the untamed each night she dreams of those days again.
attacks. The Lion don’t
wilds to civilization, suspect something is amiss. Astrol- Her desire is so strong that her fantasies have
seem particularly eager to
correct this… ogists and diviners, trained to notice the signs, take attracted the Realm of Dreams, which now
note of an unusually high incidence of omens that are encroaches on the forest and makes them
contradictory or not easily interpreted. And then there a reality. PCs can discover this after learn-
are the growing stacks of reports, noticed only by the ing that Himari enjoys the endless snows,
bureaucracy, that paint a picture of something much and after recognizing one of the phantom
bigger than the sum of each disaster. children as a replica of her as a child. Alter-
Some of these phenomena are linked together. natively, they can encounter dream-eating
Some may not be and are due to local events. Some baku that the dreamscape attracted. To
may have no connection to the elemental imbalances restore the balance, they will need to some-
at all. The only thing that is absolutely certain is that if how end the girl’s dreams… but is there a
the imbalances are a still secret, they won’t be so for way to do that without upending the lives of
much longer. all involved?

16

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Adventure Seed: The Shrine Torn in Two


MORE ON THE
IMBALANCES

For more guidance on


一 Hook PCs find themselves attending a local festival in Unicorn lands to honor the local kami of the how to include aspects
White Shore Lake. The shrine to this kami is newly erected, having been rebuilt after a natural disaster of the elemental imbal-
destroyed at least half of the inner grounds. During the festival, a sudden windstorm picks up, and the ances into your games,
GMs can see The
shrine’s blessed shimenawa ropes and paper charms are torn away and tossed into the river. No sooner
Elemental Imbalance
does a sudden torrential downpour completely disrupt the proceedings, leading the Iuchi priests horrified in Games beginning on
to realize that the kami of the lake has been offended. page 122 of this book.

二 Rising Action Although implored by the local lords to help appease the kami, the Iuchi priests are
completely uncooperative with the PCs. Unicorn PCs may know that they are trying to keep their inability
to commune with the local spirits without using meishōdō a secret from outsiders. The priests may even-
tually confide in a Unicorn character (or anyone who earns their trust) that they depended on an Agasha
shugenja to help them reconstruct the shrine and make offerings to the lake kami. Communing with the
spirits fills the shugenja’s head with flashes of anger and what they interpret as heated arguing. Close
observation of the shrine reveals that the wood used for the reconstruction is much older than the rest and
does not match, while records confirm that the lumber did not originate from nearby.
三 Climax The shrine of the lake kami was actually rebuilt using pieces from another shrine in Dragon
Lands. The Agasha who oversaw the reconstruction secretly despised the local Unicorn lords for personal
reasons and wishes to teach them a lesson. They had a shrine dedicated to an air kami deconstructed
and transported to replace the missing timbers of the lake kami shrine, and as they intended, the air kami
came with them. Now two kami are enshrined in the same place, and both are battling for supremacy
within. If nothing is done, the storms will continue, disrupting the entire region and flooding the flats and
farmlands. PCs must find a way to appease both kami; neither are willing to leave, and it will take a great
feat to convince them to get along.

Robson F M Belloli (Order #36326249)


Shinomen Mori
A sprawling sea of trees that stretches across the bor-
ders of five clans, the Shinomen is the largest and most
ancient forest in Rokugan. It spans many ecosystems
and is home to countless mysterious denizens, includ-
ing numerous animal and plant species that human
eyes have never beheld. It boasts some of the oldest
trees in the Empire and perhaps the world, while the
deepest copses are said to be the domain of Senkyō
itself. Indeed, some say that anything which can be
found in nature, one can find within the Shinomen.
But only fools willingly enter. Tales of a haunted
malicious wood that consumes anyone who enters
are as ancient and well-known as the forest itself. Its
tangled foggy depths have claimed so many explor-
ers and surveyors that the Miya family cartographers
long declared any attempts to map the expanse a lost
cause. Loggers talk of trickster spirits and haunted
ruins. At night, the wood is lit by eerie orbs of light, the
flickering lost souls known as hitodama. Even shugen-
ja, advocates for the harmonious balance of nature and
humankind, leave the Shinomen well alone, except to
mark the most ancient trees with blessed shimenawa
ropes, so that they will be left alone. The forest defies
all attempts to conquer it; it witnessed the rise and fall
of ancient civilizations, and it will be here long after
Rokugan has crumbled to dust.

Forest Killers
Among the most infamous and largest ban- From their hidden stronghold in the Shinomen,
dit gangs in the Empire, the Forest-Killers have the Forest-Killers train relentlessly in all manner of
popped up many times in the Empire’s history, ambush tactics, believing that enduring the Shi-
always to plague the caravans and trade routes nomen hardships makes them stronger. Far more
of the Great Clans. They are named for not only organized than typical bandits, the Forest-Killers
their weapon of choice, forestry axes, but also as have been defeated numerous times, only to
an ironic joke: although they have pillaged, killed, reappear a generation or so later with new lead-
sold illegal substances, and disrupted travel routes ers. Their perseverance leads some magistrates
throughout the western Empire, the only charge for to speculate that they are being secretly funded
which they were wanted by the Imperial Families by a noble family, but there exists no proof of
was the crime of poaching in the Emperor’s forests. such a claim.

18

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Yet history suggests that the Shinomen was once River of the Sky empties into the pristine Lake of Cherry
far larger. Oral traditions dating before the founding of Blossom Snow.
the Empire describes the primordial forest as stretch- The ground grows softer as one travels west, yield-
ing further south, well into what is now the territory of ing to flood plains and stillwater ponds, culminating
the Crab Clan, as well as the southern marshes of the in swampy marsh. Tangled mangroves, ferns, and
Crane. Early maps depict a vast teeming woodland light-choking willows dominate the landscape, with
connecting it to the Kitsune Mori, suggesting the two lilies and pink lotus blossoms breaking through the
were once a part of the same forest. Deforestation may monotonous gray. Here frogs and cranes are a com-
account for the change, as well as the celestial event mon sight. North of the marshes, on higher elevation
that created the Shadowlands to the south. Whatever and drier ground, the forest is dominated by red leafed
the cause, the forest has not retracted any further in maples, lending the forest a bloody hue.
recent history. As one moves north across the hilly ground, the
terrain shifts into an evergreen broadleaf forest. The
The Foreboding Wood rocky terrain lends itself to hardier trees, including var-
ious species of pine and oak. A multitude of streams
The Shinomen defies the laws that seem to govern and pools wind through the woods, resulting in crash-
other forests. Trees grow larger than typical of their ing cascades and rapids. In other places, the ground
species. Hewn vegetation seems to regrow overnight, is cleft, leaving vast ravines carpeted with stout pines,
especially to recover blazed trails. Poplar and yew grow fir, and spruce. Occasionally these streams and ravines
so thick that the canopy blocks out the sun. Those who will feature an ancient bridge, the architecture of which
ventured far within say there are parts so teeming with is vaguely familiar, but ultimately impossible to place.
life, that the sounds of birds and insects are deafening To the east, where the forest nears the Spine of the
to the ears, yet most places are quiet as the grave, not World Mountains, the ground is cracked and volcanic.
even the whistle of the wind to break the silence. Black stone is a foundation for hemlocks and birch.
There are seemingly natural pathways winding Vast patches of kudzu ivy carpet the ground, making
through the forest, although folklore warns never to travel especially difficult if one is unprepared. The
trust them. Travelers have found themselves far deeper thickness of the vegetation here lends an eternal night
in the woods than they ever intended to go, as if spir- to the woods, and layers of decaying leaves and nee-
ited from the forest’s edge to its center. More depend- dles encourage the growth of enormous mushrooms
able are the deer trails and the winding bank of the and ankle-tall moss. At night, one might see glow-
River of the Sky, although even these may lead hikers ing hitodama orbs rising from the forest floor, all that
in circles. remains of the souls who were lost in the wood and
Indeed, the animal denizens of the Shinomen seem could not find their way out, even after death.
far more intelligent than their counterparts elsewhere Those who live close enough to witness these
and display more biological variety. For instance, Shi- things show the forest little fear. This is because they
nomen deer antlers grow in unusual shapes, and their know the truth. The forest is not malicious. It is indiffer-
coats display odd colors and patterns. Many of the ent. It is forever beyond humankind’s influence. There
animal denizens may actually be shapeshifting yōkai or is nothing mortals can do to it that would be of any real
other spirits. Locals regard hunting Shinomen game to consequence.
be the surest way to invite calamity.
Because the forest geography varies throughout, Locations Within
experienced travelers orient themselves by their sur-
roundings. The southern Shinomen is more sparse than
the Shinomen
the northern stretches, noted for its scattered mead- Although some of these locations appear on maps,
ows and massive camphor trees. Southern border vil- many of these places would be difficult for travelers to
lages thrive on harvesting camphor from the younger find. The deepest parts of the tangled wood are still
trees along the border, while altogether ignoring the uncharted. This forest has a way of playing tricks on the
many fruit groves of wild apple, cherry, persimmon, senses; one may find and mark a path to a sacred grove,
and plum. This is due to the local belief that these only to return days later along the same path and find
trees are home to kodama nature spirits, and while the it gone. In some places, one must have the blessing of
camphor is safe to harvest, any mortal who consumes the forest in order to find, and no amount of searching
the fruits of a kodama's tree becomes cursed to forever will ever reveal the entrance. Tongues wag and rumors
remain within the Shinomen. Against this border, the spread in whispers, but the forest keeps its secrets.

19

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

The Lake of Cherry


Blossom Snow Shinomen Rumors
The southernmost lake of the Shinomen is named $ There is a foggy glen in the woods that
for the sakura trees that thrive along its shores. It is
only appears during a full moon. If you
a natural basin for rocky cascades and waterfalls; its
go there, you can peer into your lover’s
many streams and ponds are the source of the western
dreams, which unfold in the fog before
marshes. Villages cluster around its banks, not daring
your very eyes.
to expand any farther north than the edge of the lake.
$ Never trust an inn encountered in the
The Gates of Persistence forest. You may think you are close to
the border, but these are the secret lairs
Carved from a single boulder and laboriously dragged of bog hags, who wish to steal your
to the southern border of the forest, the Gates of Per- skin to wear among humankind.
sistence are a lone torii archway standing above a $ If you encounter a fox or deer, leave
short path eagerly gobbled up by the woods. Legend
them some food and pay your respects
speaks of its origin: the son of Kaiu Sudaro had been
from a distance. If you are lost, you
lost in the Shinomen for weeks and believed dead,
can follow bats to someplace safe. But
until he reappeared unharmed, as though protected
never trust an animal that you would
by the spirits within. Sudaro spent the rest of his life
find among humans, like a cat or a dog.
completing and erecting the archway to honor the for-
Always avoid these, no matter how
est that had spared his son, earning him ascension as
friendly they seem, and never follow
the Fortune of Persistence. When Crab samurai must
where they lead.
enter the Shinomen, they do so through this archway,
lest they disrespect the memory of Sudaro and risk the
ire of the woods.
Along the river shore, and even beneath, drifters
may find ancient ruins, tiered towers of a forgotten civ-
The Shadowlands Marshes ilization. The kudzu and hemlock have not fully claimed
A tucked away blight in the marshes of the Shinomen, these structures, but their purpose has long been for-
these corrupted marshes are thought to be the site of gotten, not even recalled by folklore.
an old battle. Remains of a twisted army, one whose
origins can be traced to the Shadowlands beyond the Natural Denizens
Kaiu wall, lay partially sunken in the muck. The spirits
of those tainted beings still writhe in the mud, and orbs In spite of how well settling techniques have advanced
of red fire often rise from the mangroves and decaying over the ages, humankind has never achieved a true
cypress. It is even said that the trees here will bleed foothold in the Shinomen, not even in the time before
human blood if chopped. the fall of the Kami. But that doesn’t mean there aren’t
villages within the wood, or other denizens of the pri-
mordial forest. Wayfinders of the Unicorn frequently
River of the Sky stumble upon ruins that predate the Empire, sophisti-
Winding north to south in a cascade throughout the cated bridges across ravines and rivers, and shrines of
Shinomen, the River of the Sky is perhaps the only reli- inscrutable origin. Sightings of sentient serpent-peo-
able path through the forest. Portions of the river dip ple, while sparse and obtuse, date back throughout the
underground and through caves, cleaving deep ravines forest’s history. The existence of nezumi warrens, of an
through the north and waterfalls to the south, eventu- entire tribe, is well-known to those who dwell near the
ally emptying into the Lake of Cherry Blossom Snow. woods, if virtually unheard of beyond it.
Folklore says that the river is fed by Tengoku itself, Which is to say nothing of the yōkai. Whether soli-
and that at the mouth of the river one may find a path tary or congregating in villages, from foxes to badgers
directly into the heavenly realms. to bats, from the avian tengu and the turtle-featured
kappa, and all manner in between, shapeshifting ani-
mal tricksters populate the Shinomen throughout.

20

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Kawauso: Shapeshifting Otters spirit, known as kodama. These spirits are thought
to be the living will of the tree, having achieved
On occasion, when approaching a stream or pond, an self-awareness upon reaching a certain age. But some
exceptionally attractive rafter may offer to ford a trav- folklore attests that instead, they are elemental kami
eler across the waters. Upon reaching the maximum that have dwelled within the tree for so long, that they
depth, both raft and ferryperson inevitably vanish, became one with it, transforming both kami and tree
leaving one soaked, and left with only the sound of tin- into something else entirely.
ny laughter echoing off the trees. This is but one of the It is the duty of shugenja to identify and mark such
tricks the kawauso are said to play; shapeshifting otters trees throughout the Empire. This is because it is bad
that are fascinated by human beings, and seemingly luck to cut down a kodama’s home, and anyone who
live to test the limits of their patience. does will suffer misfortune. Knowledge of which trees
Unlike the kawauso colonies populating Rokugan’s are kodama are passed down from teacher to stu-
docks and bays, shapeshifting river otters are more dent and preserved through generations. But this is
likely to imitate a peasant rather than a merchant or an impossible task within a forest as old and vast as
samurai. Some have been known to integrate in the the Shinomen; it is simply better to assume every tree
villages surrounding the Lake of Cherry Blossom Snow, houses a spirit.
crafting entirely new identities. It doesn’t take long for Normally invisible, kodama may manifest subtly.
keen villagers to deduce who the otters are, but their A gentle breeze, or an echo through the trees, may
presence is considered beneficial. Charming and help- be a sign that a kodama is nearby. Other times they
ful, they tend to make good friends among the popu- may manifest as glowing orbs or wisps, or even as
lace, and the occasional mischief is worth a supernat- human beings.
ural guardian against the forest. And after all, nothing
unifies a village like a shared secret. Onikuma: Demon Bears
Kōmori: Bat Spirits Perhaps the largest predator of the Shinomen is the
onikuma, or the "demon bear." Several times larger
The shapeshifting bat yōkai known as kōmori are more than a typical bear, the onikuma walk on their hind
common in the Twilight Mountains of western Rokugan, legs and are able to carry off cattle, horses, and even
as well as on the Islands of Silk and Spice. But kōmori boulders one-handed. Although they are called demon
also exist in significant numbers within the Shinomen bears, these creatures have no relation to the Shad-
Mori, if local folklore is to be believed. Stories say that owlands and are not demons at all. But due to their
if you are lost in the forest and come upon a bat, you massive size and incredible strength, with thick fur like
can trust that bat to lead you to safety. iron wool and claws the size of short swords, they are
While they come from the domain of Senkyō like every bit as dangerous.
other animal spirits, they are associated with Yume-
dō, the Realm of Dreams, and it is thought they have
the power to traverse that ever-shifting realm. Bats are
likely to cluster in places where Yume-dō’s influence is
strongest, perhaps to prey upon the denizens of that
realm. Kōmori rarely adopt human form, but when they
do, it is often to warn trespassers of danger.

Kodama: Spirits of the Trees


Travelers along the perimeter of the Shinomen will
notice that the most ancient trees are marked with
lengths of rope around their trunk, or paper stream-
ers and bells hung from their boughs. A few may even
feature a stone tablet, entangled by ancient roots and
ivy, which declares the tree to be the home of a nature

21

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Tattered Ear Nezumi


THE NEZUMI
mysterious predator finally arrived and attempted to
cross into the clearing, a terrible storm crashed through
More on the Nezumi, the canopy and tore it to shreds. So, the story is told
including their physi- While the Shinomen defies all attempts to tame it, by tribe Rememberers and recalled by its Dreamers.
ology, magic, and ad-
there are some civilizations that have found a way of Today this massive kaki tree is known to the Tat-
ditional tribes, can be
found in Shadowlands: life within its boundaries. One of the few tribes dwell- tered Ear as the “Great Home.” Beneath its roots,
The Essential Guide to ing on the safer side of the Kaiu wall, the Tattered Ear the Tattered Ear make their warrens and gather their
the Dominion of Fu Leng. tribe is a group of nezumi who live in the midst of the scavenged treasures into a great pile. Into its bark,
Shinomen at the base of a tree they call the Great Rememberers through time have gnawed not only the
Home. These resourceful peoples have adapted to the memory of the tribe’s founding and rescue, but every
ever-shifting nature of their surroundings, and watch other significant event in their history, the coiled pat-
the distant human world with a curious eye. terns stretching far up and down the kaki tree’s trunk,
This does not mean the forest has accepted them, into the very foundation of their people. The Tattered
however. The dangers of the haunted wood are just as Ear do have many burrows and villages within the Shi-
real for nezumi as they are for outsiders. In many ways, nomen, but the Great Home is the largest and is sacred
the Tattered Ear live in just as much danger as their to their people.
cousins beyond the wall, and like their cousins, they
have adapted to live alongside those dangers. Culture
Yesterday Because trusting three strangers, albeit supernatural
ones, is the reason the tribe survived, the Tattered Ear
The tribe’s Rememberers vaguely recall that the Tat- tend to be more open and outgoing than other nezu-
tered Ear were once much larger, or perhaps merely mi tribes. They are more likely to trust outsiders and
a part of another tribe, until they were separated and seek help from beyond their warrens. To aid in this, the
driven into the Shinomen. They speak of this event Tattered Ear maintain small subterranean libraries to
with inherited fear, but whatever they fled, whatever store cultural artifacts and study Rokugani languages,
drove them into the forest’s dark embrace, not even so that they can better communicate with them. They
the eldest Rememberer and the oldest memory sticks are not naive however, as they are acutely aware of the
can recall. Shinomen’s dangers. They take care to watch a group
Lost in unfamiliar land, the Tattered Ear wandered of travelers before approaching, and they know well to
the marshes of the Shinomen for some time, chased by avoid any humans who carry or wear axes.
the horror that drove them, until at last they came to It is because of these dangers that the tribe are
a great kaki tree. Pausing to rest beneath its boughs, especially reliant on their Rememberers. It is their task
feasting on its dropped fruits, their lone Dreamer to recall the safe passages between glens, which water
encountered three beings who seemed as curious of sources are safe to drink, where food can be safe-
the nezumi and of the danger that had followed them ly gathered without supernatural retribution, and
here. They identified themselves as the tree under how to avoid the forest's hazards. Much of this
which the nezumi now rested. Through their roots,
they had followed the nezumi’s coming, and how they
had drawn a terrible force into the woods. The Dream-
er, who perhaps mistook the ethereal strangers for
Transcendents, begged the tree for aid, and perhaps
they took pity on the poor creatures, for when their

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

knowledge was gathered through trial and error; hast-


ily gnawed and dropped memory sticks become the The Listener WHAT IS LEFT BEHIND

quiet grave markers of pioneering Rememberers until The elder of the Tattered Ear is a Dreamer who lives in Nezumi tribes of the
they are picked up, their knowledge recalled, and their the boughs of the Great Home. This special Dreamer Shadowlands know of
the Tattered Ear only
Transcendent spirits quietly thanked. is the inheritor of the memories kept by the one who through rumor and
Like many other tribes, the Tattered Ear are accom- first communed with the spirits of the tree, the three whispered tales. To them,
plished scavengers. Each warren burrow boasts many kodama who banished the thing that chased them the Shinomen is a utopia,
trophies taken from fools who thought themselves into the wood. Over time, generations of Tattered Ear a place where nezumi
greater than the Shinomen's perils, and any Tattered can thrive without fear
Dreamers learned to listen to the voices of these koda-
of Shadowlands terrors.
Ear nezumi is likely to have access to Rokugani weap- ma, hearing their words in the rustle of the trees, the A few speak of the Great
onry, tools, and clothing. These things are repurposed cracking of its branches, and even the fall of its leaves. Home as a huge city that
for the tribe’s needs or kept as lucky trinkets. These Dreamers are known as Listeners, and their duty stretches through the for-
One reason for this is the Shinomen’s tendency is to interpret the desires of the Great Home for the est branches, where food
is plentiful, and everyone
to punish anyone who takes from its bounty. While tribe to understand. is born a Rememberer.
the Rememberers keep track of safe food and water Rarely does the tribe elder appear to the leaders,
sources, the Tattered Ear prefer to scavenge resources spending most of their time in the boughs of the tree. Few Crab can bring
themselves to contradict
from outside the woods. Sympathetic villages along There they sleep and dream, wandering the Shinomen’s such rumors. In the Shad-
the Lake of Cherry Blossom Snow sometimes leave hidden paths through pockets of Yume-dō, sharing the owlands wastes, hope is a
offerings to these nezumi, which are scooped up with memories of the kodama and heeding their wisdom. rare thing.
grateful hands. Some Rememberers also believe that the tribe Lis-
tener attends the court of the Lord of Animals some-
where deep in the Shinomen, representing the Tat-
tered Ear before all of the myriad animals of Senkyō.
Memory Sticks If true, this representation has done little to soften the
dangers of the forest, which still seemingly regards the
One method Rememberers use to aid in nezumi with the same indifference it shows to any other
remembering is the creation of memory outsiders.
sticks. These are lengths of wood, ranging

Shinomen Naga
from small sticks to larger branches used
as walking aids, which are gnawed upon in
specific patterns by the Rememberer. Trac-
ing these patterns helps the Rememberer to Deep in the heart of the Shinomen forest, the rem-
recall the memory; the more detailed the pat- nants of an ancient civilization are gently stirring. Hid-
tern, the more vividly one remembers. den from the sun, hugged by vines and ivy, stone ruins
A Rememberer is likely to have more than shudder after a thousand years of dreaming slumber.
one memory stick in their possession at any The forest’s secret guardians, hidden from the eyes
given time. Furious gnawing at nearby scrap of mankind, finally awaken. Although they do not yet
wood may not be a stress-relief response know why, they collectively feel the pull of a great des-
as some Kuni postulated, but a desperate tiny that awaits them beyond the woods. The dream
attempt to enshrine a memory to be left is broken, and at last, the Naga prepare to rejoin the
behind and discovered. Some memory sticks world outside.
may be so potent as to temporarily bestow Few Rokugani know that the Naga exist at all. Most
the skills and abilities of the one who crafted regard them as mythological creatures, appearing
it, although these are unlikely to be under- human from the torso up, but with a massive serpent’s
stood by any but another Rememberer. tail instead of a lower torso and legs. Tales of these
It is possible, even likely, that one tribe’s half-serpent beings filter into Rokugan from the Ivory
Rememberer picks up the memory sticks from Kingdoms, where it is said that they thrive throughout
another tribe’s Rememberer, resulting in the those lands. But few are aware that there are also Naga
cross-pollination of tribal culture. Nezumi within the Shinomen. Rumors of massive snakes have
consider any such recovered ways to be the long spread throughout the communities surrounding
ways of their own tribe; the origin is not so the woods, and intelligent beings are sometimes fea-
important as keeping the history itself alive. tured in the occasional report by a Falcon Clan or Uni-
corn Clan samurai throughout the years. But such are

23

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

the rumors of a forest that defies the human mind; no


Adventure Seed: one has conceived of an entire city living within a wood

Beneath Their Axes so hostile to civilization, much less a people associated


with the mythology of a far-away land. Cut off from the
outside world, stuck in a hazy torpor for generations,
一 Hook While seeking something within the Shinomen Naga have only just begun to stir again,
the Shinomen, the PCs continuously encoun- awakening to a world that has vastly changed from the
ter a series of ever-more elaborate traps. one they distantly remember.
These were clearly made by skilled hands, not
some freak phenomenon of the forest.
Physiology
二 Rising Action Eventually they are con-
For all appearances half-human and half-serpent, the
fronted by a group of ragged Tattered Ear
Naga share many aspects with snakes and serpents.
warriors, who brandish their weapons and
They are human-looking from the waist up, albeit cov-
hiss threateningly. If the PCs can stall or avoid
ered in thin snakeskin and plated scutes. They move
a fight, they are finally approached by a
by slithering on their massive cobra tails. The typical
Rememberer who speaks Rokugani. They are
Naga is roughly fifteen feet from head to tail, rising to
accused of raids against the tribe and wanting
about eight when balancing themselves upright. But
to chop down the Great Home. No sooner is
some can grow as long as twenty feet, towering over
this accusation levied that panicked shouts
even the tallest human being.
announce a new arrival. Forest-Killer bandits,
It should come as no surprise that the Naga share
the ones that the now-disarmed traps were
many characteristics with their serpent kin. Among
intended for, launch an attack against the
these is a far higher sense of smell than human beings,
Tattered Ear.
and the ability to “taste” the air with their forked
三 Climax The Forest-Killers are after the tongues. It is so well-developed, that smelling phero-
scavenged treasures within the Great Home. mones plays an important part of their language. Their
They used the PCs as cover to clear the way eyes can perceive the glow of a living being’s natural
and sow confusion. If the PCs choose to heat in the dark, and they can sense the vibrations
defend the tribe, they can help evacuate the caused by movement on the ground or in the water.
Great Home and plan a counter-attack, or Their massive tails are extremely strong, able to break
they could try to fight the superior numbers thick logs with a lash, or squeeze the breath from an
of the bandits. They may also choose to with- adult deer. Like snakes, they can unhinge their jaws and
draw and bide their time, or even follow the unfurl long fangs; although they are not venomous,
bandits back to their lair for payback. Either unfurling one’s fangs in polite company is considered
way, if they help the Tattered Ear, they earn rude in Naga culture.
allies that can help them navigate the dan- Naga reproduce by laying eggs, which are cared
gerous woods. for in large caches. Like snakes, as they age, Naga molt
their skins; the first molting is an important event in a
Naga’s life, and the shed skin is often cured and kept
as a memento from one’s youth. The ninth molting is
equally important, because it marks the beginning of
adulthood and one’s path through life. It is relative-
ly common for Naga to change their physical sex,
sometimes multiple times, which is also accompanied
by the shedding of one’s skin and the embrace of a
new name. The Naga describe males as naga (lower-
case) and females as nagi, which naturally switches (or
doesn't) as the Naga change physical characteristics.
The Shinomen Naga build their cities partially under
water, which is also where they lay their eggs. Born in the
water as semi-aquatic beings, it may not surprise that
the Naga are natural swimmers and, if the water is clean,
can breathe through their skin while submerged for

24

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

several hours. Deep waters, where the “climate” rarely


changes, help to regulate their own body temperature, The Unity
which is important since they are cold-blooded beings. In addition to their heightened senses, the Naga pos-
In cold weather, Naga huddle together to conserve sess a sixth sense, the unity, that is poorly understood
warmth, sleeping in clumps and traveling in groups, by outsiders. It is often misinterpreted as some kind of
tails entwined to keep everyone together. Extreme cold communal mind space or a collective well of experi-
makes Naga sleepy and sluggish, and they may spend ences. The truth is not so complicated; the Naga pos-
entire seasons under water for that reason. sess the innate ability to speak to one-another through
The Shinomen Naga rarely adorn themselves with their own thoughts, even across long distances. This
clothing in the human sense, preferring instead to ability is normally very weak, but it can be trained over
wear trinkets, jewels, and intricate segmented cover- time, built up like a muscle. Masters of this sixth sense
ings made from seashells, coral, and worked metal. are able to communicate over vast distances, project
When in need of additional coverings, a long sash of a sort of etheric image of themselves, or even directly
sea silk, made from the beards of a unique species of transfer constructed memories.
freshwater clam, serves this purpose. Such clothing is This practice requires a great deal of concentration
always light and minimal, so as not to hinder move- and mental preparation. Even a short message can be
ment or skin contact with the water. In recent times, the physically taxing. The Naga must take the time to clear
Rokugani manner of dress and armor has become a bit their mind and “fall inward,” so that they are not dis-
of a fashion interest since the Naga have realized they tracted by the world around them. To help with this, a
are not alone in the world. Naga will sometimes construct a sort of guide or some
other thing to focus on. Once entranced, they enter
a sort of liminal mind state, halfway between sleep

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

and wakefulness. Although this state leaves them slug- complex as the Naga desires, though each individual
gish and physically prone, it allows them to extend disguise takes extensive practice; most Naga only ever
their senses via the unity and project their thoughts to learn to create and maintain one or two false illusory
other Naga. identities. They could appear as two or more samurai
However, one can only receive these thoughts acting in tandem, or a samurai followed by a dog, or a
clearly if one is also trained in the unity. Otherwise, the merchant in a rickshaw, or other such apparitions. Any
message is vague, distorted, or felt instead of heard. In flaws in the disguise are simply overlooked, internally
the Ivory Kingdoms, development of this ability is an rationalized, or outright forgotten, as if seen through
important part of a Naga child’s upbringing. Lessons the filter of a vivid dream.
are imparted completely through the unity, often via a The disguise does not always work. Those with
mentally constructed guide. exceptional insight can deduce the projected image for
Masters can spend hours in the trance state, com- what it is: a trick of the light, a hallucination. A Shinseist
muning with one-another in a spiritual union of their temple in Unicorn lands speaks of a monk who took
minds. Their thoughts can sometimes become tangled a young man as an apprentice, only the young man
when this occurs, a state they refer to as the Council. was a great snake in disguise. After learning passages
This is perceived as a separate entity, possessing the of the Tao and the wisdom of Shinsei, over time the
collective perspectives of all participants, speaking on snake felt guilty for the deception, asking the monk for
behalf of everyone. But in truth, this is merely a per- forgiveness. But the monk had always known that the
sonification, a projection of the self, not a separate or snake was not as he seemed, and so there was nothing
shared consciousness. Humans may mistake when the to forgive. “Shinsei’s wisdom is for all living creatures,”
Naga refer to the Council as some manner of inde- the monk said, and as the story goes, the snake was
pendent being, but in truth they are just referring to enlightened. While treated as a parable, some scholars
everyone in the conference, or more accurately, the believe the tale refers not to a snake, but to one of the
conference itself. serpent-beings of the Ivory Kingdoms. Perhaps they
Because this ability is unique to the Naga people, would insist the snake was one of the Shinomen Naga,
it is not thought possible for human beings to learn it. if they were better known.
But there are Shinomen Naga who, hoping to reach
out to Rokugan and make new allies, are attempting
to develop a means of projecting the unity through the
War Against the Foul
spirit realms regularly frequented by human beings: Twists of fate have robbed the Shinomen Naga of
Yume-dō, the Realm of Dreams. So far results are hope- much of their histories, leaving them with only vague
ful, but the training is strenuous and experimental. This recollections of stories passed through oral tradition
is new ground for the Shinomen Naga Seers; it may and crystalized in the vivid shared dreams of their
be some time before they can perfect the technique, scholars. The result is a collection of isolated inherited
and they dare not risk contact before they know exactly memories, engrained from the moment of birth, and
what they are doing. constructed from dreams so vivid as to be mistaken for
literal experience. Due to this, the Naga have no chron-

Naga in Human Guise icle, and there are massive gaps in their history.
But what they do recall is that the Shinomen was
Those who believe historical Naga sightings and rec- once far larger than it is now, spread across what is
ognize them from tales of the Ivory Kingdoms are also now desert and badlands to the west and south. It was
likely to believe that Rokugani Naga have never ven- connected to the vast jungles and swamps in what
tured beyond the Shinomen. But in fact, Naga have has become the Ivory Kingdoms, and a civilization of
ventured into human settlements several times in Naga spread throughout this territory. So, it was until
their brief wakings, stirred by human activity or more a comet fell from the sky, blighting the southern lands
mysterious causes. They simply were not noticed and spreading a corruptive force that shifted the cli-
as such; Naga possess an innate ability to disguise mate and split the vast Naga civilization in two. Iso-
themselves. lated from the jungles, the forest shrinking, the Shi-
The Naga disguise is effectively a projected image, nomen Naga found themselves assaulted by twisted
constructed from a combination of pheromones and creatures and invisible enemies, minions of the blight
yumeji, bending light and befuddling the senses to itself. They called this enemy “The Foul.” As the vari-
appear as an ordinary human being. Naga refer to this ous tribes of the shrinking forest joined to fight against
as charming, something only those trained in the uni- this invading force, so too did the fledgling human
ty can achieve with reliability. The illusion can be as tribes beyond the forest, which had just begun to rise

26

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

beneath the guidance of fallen gods. Separately, and have happened. These dreams are dominated by the
sometimes together, the two fought against the Foul, vision of a great featureless serpent rising from an end-
until one day the blight mysteriously stopped, and the less sea, something whose hunger knows no end. Yet
Naga realized their enemy had been defeated, at least if these are but omens and dreams, or truly visions of
for a time. things that happened, or are yet to come, none can
Withdrawing into the forest, the Naga began conclusively say.
rebuilding. They recovered what remained of their But they do feel, overwhelmingly and to the core
fallen cities and returned to life as they once knew it. of their bones, that their sleep was for some yet-un-
Efforts were made to regain contact with the Naga known purpose. A destiny awaits the Shinomen Naga,
beyond the Shinomen, embassies dispatched to cross and whatever it is, their long slumber has given them
the ruined lands. There was even talk of approaching whatever they needed to seek it out and rise to meet it.
the rising human nation, which grew stronger with And they know this because, although they are once
each passing year. But this was not to be. Gradually, more awake and aware, they are also still dreaming.
embraced by the forest and their glittering cities, the
Naga fell asleep. “Shinomen’s Blanket”
The Long Slumber Whatever caused the Shinomen Naga’s long slumber,
it also changed them. Perhaps this is what happens
No one can recall how or why this happened. The best to any being that spends centuries in the Shinomen
that the Naga can piece together is that, either grad- or lingering on the doorstep of Senkyō or Yume-dō.
ually or all at once, they all curled up and slipped into But whatever the reason, Shinomen Naga have been
a still torpor, their skin hardening as if turned to stone. claimed by the primordial forest. They are bound to
Like moss-covered, forgotten statues they littered it in ways they cannot quiet understand. And when
the riverbed and their city streets. Their cities, finally they sleep, they do not dream their own dreams; they
restored, once more fell to ruin. dream the dreams of others.
Decades passed. Centuries. Humans would stum- Most often, it is the dream of some animal within the
ble upon these ruins now and again, wandering the Shinomen. It appears so vivid to the dreamer, that they
vine-claimed stone streets and bridges and tiered roof- forget their waking life; it is as if they were always a deer
tops. Passing the strangely life-like snake-person stat- crashing through the glens, or a river otter tangled with
ues, they never suspected that these ancient crumbling its kin on the waters. But sometimes it is dream of those
works of art were actually living beings trapped in a close to the Shinomen. This is how the Naga learned
powerful dream. of the Falcon Clan, whose territory is adjacent to the
Now and again a few Naga would awaken, but only Shinomen Forest. Through the daydreams and replayed
a few, and only once in a great while. From what they memories of its denizens, they learned of the villages
left behind, these individuals describe a groggy dream along the Lake of Cherry Blossom Snow. They learned
state, half-minded wandering in search of something of the Forest-Killers and their axes, of the samurai whose
missing, broken only by occasional moments of clar- symbol is that of a hare, and of warrens of nezumi dwell-
ity-of-purpose. There were still remnants of the Foul, ing near an ancient kaki tree. No matter where they are,
and whenever such creatures entered the forest, that it is always the dream of one near or within the forest.
seemed to be why they had awakened. They would Slowly they have realized that the world is not as they
dispatch the creature, often with aid, and then, as if left it. They are hesitant to leave until their dreams reveal
compelled by some force, they would return to the city more; the Shinomen Naga word for “knowledge” is
and resume their stony slumber. their same word for “dream.”
The Naga are finally truly awakening. More and Another phenomenon is more troubling; they can
more everyday some spontaneously spring to life. now longer seem to extend the unity beyond the
Their eggs, hidden as simple stones on the riverbed, boundaries of the Shinomen. This only seems true
are hatching. After centuries, the long slumber has while they dwell within it; scouts who braved the fields
finally ended. Yet their scholars cannot say why this is, beyond were able to make brief contact with Naga of
nor why they fell asleep in the first place. The Naga the Ivory Kingdoms, although even this exchange was
recall vague dreams from when they slept, flashes of weak and strained, lasting only a few moments and
events and collective memories, as if they were all liv- completely exhausting the Seer who attempted it. It
ing the same lives and seeing the world through the may be many years before the Shinomen Naga can ful-
same eyes as they slept. Interspersed are hazy dreams, ly comprehend the lingering effects that the forest has
flashes of suspended moments that may or may not imprinted upon them.

27

Robson F M Belloli (Order #36326249)


never alone; they hunt together, eat together, spend
time together, and even sleep in large clumps to pre-
serve body heat. Their word for cold and alone are the
same; a Naga who craves solitude is considered eccen-
tric or strange, and a child who desires to be alone is a
cause for concern.
Naga gather their eggs together in clutches that are
carefully guarded along the riverbed. Once hatched,
Naga children are raised communally by Seers who
are dedicated to this purpose. Because of this, Naga

Culture can rarely identify their parents, and parents rarely


know who their offspring are. It should be no surprise
Separation from their parent culture, combined with that Naga society places little emphasis on lineage or
such a long hibernation period and the unique nature blood relation. In the Shinomen, leadership positions
of the Shinomen, has resulted in a culture that is quite are merit-based, resources are publicly owned, and
different from the Naga peoples of the Ivory King- families are not inherited, but chosen. Indeed, family
dom. While similarities remain, they have also become units still exist among the Naga, but the concept of
different. family is considered a practice rather than an inherit-
One similarity is the embrace of moral virtues such ed construct. Anyone who cares for, raises, and pro-
as Self-Control, Truth, and Community. Most laws and tects you is a parent, anyone who depends on you and
social expectations revolve around such virtues. Naga learns from you is your “child,” and anyone with whom
philosophers contemplate and argue different inter- you share the bonds of the clutch are your siblings,
pretations of the virtues, or alternative moral systems regardless of blood relation. These families have just
altogether, in public spaces dedicated for this pur- as much love and devotion as those of human beings.
pose. Witnessing students are expected to draw their A Naga child is guarded and raised among oth-
own conclusions, and leaders often attend for outside ers by their designated guardian until they shed their
perspectives, or to ask philosophers for advice on dif- skin for the first time. This momentous occasion marks
ficult matters. the beginning of their adolescence; they are tested
Another similarity is their connection to water. The for aptitudes and provided with whatever lessons the
Shinomen Naga dwell along the River of the Sky and community judges appropriate for them, balanced by
carve their homes out of naturally occurring stone their own desires, but also the needs of the community.
outcroppings. Small, tiered structures jut out from the Once they molt for the ninth time, the Naga choos-
ground, but the majority of the Naga’s cities are under- es their lifepath, the thing to which they will dedicate
ground, in subterranean river caverns or beneath the themselves. In a communal ceremony witnessed by
waters. These structures spread all to the way to the those closest to them, the newly adult Naga burns their
egg clutches and pearl beds at the bottom of the river. shed skin, symbolizing the casting aside of childhood
The communal nature of these cities is such that and the embrace of their new life as an adult. Symbol-
Shinomen Naga have virtually no concept of privacy, ically, the Naga is now an adult, with all the responsi-
nor any particular drive for solitude. They are born bilities and rights that implies. In practice, they will still
in large egg clutches and remain strongly bonded to be mentored by trusted elders and peers, continuously
their den-mates throughout their lives. They are almost guided along their path through life.

28

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

While the Shinomen Naga have a ruling class, its


members are appointed by the community chosen Self-Defense
by merit instead of inheritance. Members of the rul- While the Naga strive for a peaceful existence, the real-
ing class generally fall into three categories: they are ity of life in the Shinomen and their never-ending vigil
either scholarly Seers, warriors who have earned their against The Foul demands strong martial traditions.
position through martial prowess and feats, or priests Throughout the Ivory Kingdoms, Naga enjoy a repu-
who have found ways to commune with the Shinomen’s tation as warriors with few equals, fearless and daring,
many spirits. The Shinomen Naga have no one unique disciplined and methodical. They fight in well-orga-
leader, but instead defer to whomever appears to nized teams, coordinating wordlessly and without flaw,
have the most expertise and support. Naga might as if sharing the same mind, the same directives, the
rally behind a specific seasoned warrior in defense of same perception. But although it may appear this way
the city, but then defer to a Seer when matters turn to humans, Naga warriors actually achieve this level of
to diplomacy. Leadership is consequently an informal coordination through pheromone communication and
matter, decided on-the-spot by the collective, having extensive practice. Dedication to martial practice is
earned the instinctual respect of those gathered. A considered a civic duty, and all members of a village
Naga might spontaneously find themselves elected or city are expected to contribute however they can.
and entrusted with the fates of their peers. Where trust The absolute scouring of The Foul is the equal task of
is divided, cooperation is expected. After all, this is a all Naga, regardless of rank, station, or circumstance.
manifestation of their core virtues. It is the same for the Shinomen Naga. Younglings
Shinomen Naga material culture is shaped by the are trained from their first shedding in martial arts and
forest in which they live. For example, while they do teamwork. They are expected to continue this training
know how to work metal into tools and weapons, there on their own throughout their lives, finding their way to
are few if any veins in the forest; most gathered met- whatever best suits their capabilities. More is expected
al and ore is melted down and reworked. Additional- of those who are entrusted with hunter or warrior roles;
ly, their technology might be considered rudimentary those who exemplify the martial arts are expected to
by the Naga of the Ivory Kingdoms, who continued to share their knowledge with anyone who is able and
grow and develop over centuries while the Shinomen interested.
Naga slumbered. Naga martial arts are considerably different than
However, the Shinomen Naga have advanced engi- those of the Great Clans, leveraging their unique
neering and architectural knowledge. They are expert physiology and gifts to great effect. Coiling their mas-
bridge-builders and aqueduct-creators. Building sive durable tails, they tower over human opponents,
underwater palaces and estates presents unique engi- raining vertical blows on enemies that are difficult to
neering challenges which the Naga have overcome. block. Very few humans understand Naga anatomy
Above ground, their modest homes pale in compari- well enough to identify their weaknesses in battle;
son to their impressive temples and suspended mar- their organs are not in the same places, and a blow
ket squares. that might be lethal for a human, a Naga warrior might
Although they populate cities along the river, the shrug off.
Naga are partially nomadic. Hunting parties, foragers, Naga martial traditions tend to focus on fight-
and other patrols regularly depart the city for weeks ing with polearms, archery, and teamwork. Even so,
at a time, returning with resources and reports from they are known to use many different weapons, some
throughout the forest. The Naga seem uniquely adapt- uniquely suited for them. Equal consideration is given
ed to the labyrinthian Shinomen, and for the most part, to underwater combat, the Naga having developed an
they leave it alone. This accounts for the lack of farms entire martial art devoted to fighting in the river. The
and agriculture compared to the Ivory Kingdoms Naga. drag of the water dulls the impact of swords and clubs,
While indifferent to hunting parties, the Shinomen and underwater archery is virtually impossible, so the
does not look kindly on attempts to tame its groves. Naga aquatic fighting style uses piercing weaponry,
Beneath the river is another matter entirely. Aqua- raking close-combat weapons, nets, ropes, and their
culture farms spread throughout the riverbed, cultivat- own natural defenses. Underwater fighters must also
ing sea grass, fish, river-clam, eel, and oyster. Addition- contend with opponents from all directions, a fact that
ally, agar derived from river algae is a component of the Naga aquatic fighting style exploits to great effect.
Shinomen Naga cuisine, used to make gelatin desserts Some extremely skilled Naga can use the unity to
and to compound savory leftovers and scraps so that augment their battle tactics. The liminal trance makes
no food is wasted. the warrior immune to pain, while projecting images

29

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

and illusions can befuddle opponents into creating an


exploitable opening. To reach this level takes a lifetime Pearl Magic
of practice, and while few ever master the unity in this
way, those who do become truly formidable. Along the riverbed of the River of the Sky
lives a unique species of oyster, one found
Worship nowhere else. These oysters are blessed by
the spirit of the river, filtering potential pollut-
Shinomen Naga religious practices depart consider- ants and keeping its waters pristine. Although
ably from those of the Ivory Kingdoms. Worship has rare, the pearls produced by these oysters
shifted to reverence to the spirits of the Shinomen, have unusual properties, often carrying the
though the Naga recognize the gods that governed touch of Chikushō-dō.
them in the Ivory Kingdoms are still powerful and There is a secret tradition among the
awe-inspiring. Their shift to nature spirits of the Shi- Shinomen Naga that involves these oysters.
nomen allows them to live harmoniously and learn After molting, a Naga may dry and grind their
from these new gods. shed skin into a fine grit and then cast this
Shinomen Naga worship local kodama and nature into the oyster bed. A pearl may form as a
spirits. Their priests act as ambassadors to the courts result; the Naga will realize this in a dream
of Senkyō. Their religion is primarily concerned with and be drawn to the oyster to claim the pearl.
maintaining the balance of the woods; and in doing so, This pearl is an especially potent focus for
balance in their lives. the Naga who created it. It heightens their
There are aspects of their original religion that min- ability with the unity, increasing the power
gle with the new. The Naga worship the sun and moon, and believability of their projections, or even
although they perceive these gods differently than the granting some physical properties to their
Rokugani do. Shinomen Naga also usually believe illusions, making them effectively real. But this
that a person possesses many immortal souls, not just increased power, granted through the focus
one. Upon death, these souls are released; some lin- of the pearl, does not come with increased
ger in Ningen-dō and become natural guardians and control. Used without care, the results can be
spirits. A few may create physical bodies, effective- calamitous. Even so, there are always at least
ly being reborn in new forms. The rest find their way a handful of Naga at any time waiting for their
to the Naga homelands, where they are rejoined with pearls to form, confident that they can handle
Lady Sun and Lord Moon, along with their lost friends whatever fortune lays before them.
and family.
The great enemy of their existence is The Foul,
which is a polluting invader that came from without. Naga leaders debate whether or not to reveal them-
Actions that result in harm strengthen The Foul and selves to the outside. Many look at the Empire and see
its myriad minions, while actions that are spiritually deforestation and the destruction of their lands. They
good rob it of power. The primary moral concern is see these human beings, clashing with one-another,
therefore determining which actions have the great- as too warlike, too eager to fight. They are unlike the
est utility for good. Naga priests and philosophers humans the Naga remember from before their slum-
debate this, and the resulting texts are ever-evolving, ber, the ones who fought beside them against the forc-
even to this day. es of the Foul. These humans do not even seem to
remember that this ever happened. Others are hesitant
The Outside World to make contact while their numbers are so few, think-
ing it better to wait until more have awoken so they can
While the Naga slumbered, the world changed. When approach from a position of strength.
they awoke, they did not recognize it anymore. The But others are curious about the Rokugani. They
Emerald Empire has grown vast and powerful. The believe alliances could be forged, a mutual respect
Foul has taken root to the south, but the humans seem achieved, if one could get past the difficulties of initial
to oppose it… mostly. There are new denizens of the encounters. After all, was this not so for the peoples of
woods with motives that the Naga do not yet under- the Ivory Kingdoms? Did those humans not embrace
stand. In spite of their long existence, they have found them, regard them as their own? The Rokugani may do
themselves as children in an unfamiliar world. this as well, if only given the chance.

30

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

What the Shinomen Naga do not realize is that are virtually no Naga experts in the Empire. Any knowl-
they are not completely unknown to Rokugan. At least edge related to them is regarded as esoteric, foreign
one manuscript by Unicorn Clan historian Ide Takauji (and therefore restricted), or impossible to confirm.
speculates the Naga’s history, based on expeditions Yet both cultures would have much to gain from
to the Shinomen ruins and what he uncovered there. amiable relations. The Crab are always seeking allies
The nearby Falcon Clan suspect there is substance to against the Shadowlands, who are certainly regarded
the rumors of intelligent serpents in the woods. And a by the Naga as The Foul. The artifacts of the Emer-
few among the villages at the Lake of Cherry Blossom ald Empire, and its wealth of goods, could improve
Snow, having seen through the projected illusions con- the Naga’s lives a great deal. Conversely, many of the
cealing Naga scouts, have chosen to say nothing, lest Naga’s cultural artifacts would be of great interest to
others think them delusional. It is quite possible that Rokugani merchants. Bolts of their unique sea silk,
members of the Great Clans have secretly spied on the woven skillfully from clam beards and dyed in vibrant
Naga in the past and are simply waiting for the Naga colors, could fetch a healthy price for its rarity, quality,
to make the initial move. If this is not so, the secret and unusual lightness. The exchange of philosophic
will certainly get out sooner or later. It is only a mat- ideas could enrich both peoples, possibly even uniting
ter of time. them as it did in the Ivory Kingdoms. Whether or not
There are numerous obstacles between Rokugani this outcome is realistic, or merely the dreams of hope-
and Naga relations. Beyond the simple cultural differ- less optimists, has yet to be written.
ences, the language of the Naga is virtually impossible
for human beings to comprehend, based as it is on
challenging vocabulary, serpent body language, and
pheromones. Naga are learning the many tongues of
the Rokugani people through their dreams, but
the reverse is not even close to true. There

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Isawa Mori The Blessed Forest


As one of the most important cultural touchstones of
A shugenja is born with an affinity for spirits, but with the Isawa, access to the woodlands is rarely granted
little control over their gift. Because the kami often to those outside the Phoenix Clan, and due to its rep-
communicate through emotions and react to offerings utation as a haunted wood, passage is rarely request-
in different ways, a shugenja must be trained to hone ed. In truth there is little here of interest to the other
their abilities, lest they become a danger to others. clans. The Phoenix are known allies of spirits and the
Because of this, a shugenja’s training requires three supernatural, so few are willing to test their luck against
things above all else: a skilled teacher, a secluded the unseen forces that govern the woods. Ghost tales
place, and access to many (preferably forgiving) spirits. and stories of malicious yōkai filter out from the villages
In regard to these last two points, the Isawa family of nearby. One ancient legend speaks of an old tree that
the Phoenix enjoy the good fortune of access to one is favored by one of the elemental dragons, and to so
of the most spiritually-active forests in the Empire, the much as trip over its roots is to find oneself face-to-
Isawa Woodlands. face with a primordial force beyond comprehension.
Although not especially famous, the Isawa Wood- Another speaks of a lake in which the elemental Water
lands are the second-largest continuous forest in the Dragon slumbers, forming a sort of gateway that tran-
Empire, and also one of its most biologically varied. sitions the world into the Realm of Dreams. The Isawa
It is also unique in that human beings are partially are content to allow such rumors to spread, as they
responsible for its perpetuation; the Isawa family take discourage unwanted visitors from a place they would
it upon themselves to replant and maintain the forest, rather keep to themselves.
conserving its unique flora and fauna, and even going The hilly northern woods stretch into the moun-
so far as to transplant species from elsewhere in the tains, dominated by pines and thick snowdrifts. The
Empire. This effort is to maintain not only its value wintry landscape is said to be very close to the realm
as a source of lumber, food, and as a natural barrier of dreams, a vast, snowy place, where one can easi-
against invasion, but especially its spiritual harmony. ly be turned around in the cold monotony. The pines
Villages and shrines are scattered throughout the for- give way to deciduous trees and temperate climates
est, integrating as seamlessly as possible with nature. as the forest rolls south, primarily maple, beech, and
The secluded glades and ancient copses thrive with all oak. Red and purple maples lend the woods a crimson
manner of spirits, providing ample places for shugenja autumn tint, concealing naturally occurring orchards of
to study the hidden world. pear, peach, and persimmon. To the east and west, the
But although it does not have the reputation of forest gives way to wetlands fed by streams cascading
the Shinomen, it is not a place to be traveled lightly from the northern hills.
or unprepared. The forest is indifferent to human life, Throughout the woods, one can stumble upon
and the seemingly harmless woods can hide unpredict- one of many shrines to local kami and guardian spirits.
able dangers. Some are little more than tiny stone lanterns or min-
iature shrines hidden among the fallen leaves. Others
dominate the meadows cleared for their structure or
integrated into rocky hillsides overlooking the vessel
of the enshrined kami. Still others appear to predate
even the Tribe of Isawa, as though plucked out of time
elsewhere and simply dropped into the terrain.
Often villages can be found nearby, their inhabi-
tants devoted to the upkeep of the shrine, or devoted
to cottage industries diligently working beneath the
forest boughs. A network of pathways between villag-
es winds throughout the forest, but most are hidden by
clever kami in exchange for daily offerings. Most trav-
elers stick to the lone roads connecting Kyūden Isawa
to Kyūden Asako to the south and Pale Oak Castle to
the north.

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Many important plants grow in abundance within the


Isawa Mori. Agarwood, an aromatic resin that forms in The Isawa’s Domain
the heartwood of certain trees, is an important compo- The Isawa woodlands dominate their provinces, con-
nent in incense and spiritual offerings, occurring naturally tributing to the family’s relative isolation. It prevents
in many of the Isawa Mori’s species. Acorns shed by the the Isawa from developing their lands as the other
forest’s silver oaks are valued for their tannins, which are great families have done; many note the lack of farms
used for leather-making. Ginkgo trees, whose seeds are and roads, the outdated layouts of their village, and
used in food and medicine, thrive in the thickest glens as the size-restricting limits on their architecture — polite
they have for thousands of years. The forest also boasts visitors would simply call them traditional and leave it
many species of cypress, which are important for the at that. But this is as the Isawa prefer things. The seclu-
construction and maintenance of shrines, which must be sion provides safety and access to plentiful spirit inhab-
rebuilt after a certain period of time. Beneath the forest itants. Indeed, the Isawa’s family culture formed around
boughs throughout, hemp fields historically provided the Woodlands, playing an important role in nearly all
the textile fibers necessary for shimenawa ropes, priestly of the family’s traditions.
robes, and other ceremonial uses. One such example is the Isawa family’s coming of
Yet the Isawa do not harvest anything from the age ceremony, in which the child must spend a night
woodlands unless absolutely necessary, due to the for- alone meditating in the forest. One who survives an
est’s reputation. It would be easy to offend the spirits uneventful night is considered to have been accepted
of the woods by taking from its bounty without giving by the forest spirits, while one who experiences and
anything in return. When they do take from the forest, survives hardship is considered to have been tested
the Isawa conduct extensive rituals to ensure the kami and found worthy. An Isawa who has not done this is
are appeased, and only use the materials for presti- not regarded as a true adult in Isawa culture, regardless
gious purposes. of training or upbringing.
In times predating the Empire, when the Isawa fam-
ily were known as the Tribe of Isawa, the woodlands
were an important source of wood. Wood slats carved
from sacred cypress and agarwood trees were an early
form of currency for the Tribe of Isawa. Thin wooden
slips, bound together by twine, predated paper scrolls
and were used to record Isawa history. Some of the
earliest paper samples could be traced back to the
mulberry plants of the Isawa Woodlands. It is believed
that the sacred nature of the Isawa Woodland trees
makes them especially potent for scrolls and shrines,
and any lumber from this forest is reserved specifically
for those uses.
But perhaps the most important aspect of the
woods is it role as a place for study. The woodlands are
colloquially regarded as the “Isawa Schoolgrounds,”
and at any time the woods may be populated with
dozens of teachers and three times as many students.
Unauthorized travelers are likely to stumble upon an
impromptu lesson, a prospect far more hazardous than
it at first seems.

33

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

The Isawa Foresters Natural Denizens


The supernatural nature of the Isawa Woodlands is per-
Trained and maintained by a small vassal haps more subtle than that of the massive and looming
family of the Isawa, the Isawa Foresters are Shinomen, or the teeming-with-life Kitsune Mori. But
shugenja who are specifically trained to main- it is true that the animals of the Isawa Woodlands are
tain the Isawa Woodlands. From a school exceptionally bold, and that many seem to grow a little
located within a Shrine to Inari, the foresters bit larger than typical of their species. The woods thrive
undertake many efforts to sustain and protect with deer, pheasants, geese, foxes, and a species of
the woodlands, such as controlled burning pika known as “crying rabbits.” Larger animals include
to remove excess dead foliage, supervising two species of brown bear, and packs of wild dogs,
game hunting, and patrolling the forests to known as “silver dogs” for their unusual white coats,
ensure spirits are appeased. Although some are friendly but willful, resistant to training.
clans criticize this practice as an interference There are also denizens few wish to talk about. The
with nature, or outright deny the necessi- reputation of the woodlands as a haunted forest is not
ty of these practices, the Isawa understand entirely without merit. At night, one can hear the calls
that humankind does not exist separate from of dream-eating baku echo through the trees, and it’s
nature, and that balance must be preserved said that lost souls can fade in from Meido… or less
by all participants, lest what is precious be friendly places.
forever lost.
Snow Maidens
The rising elevations of the northern Isawa Wood-
The Kuroi Mori lands results in year-round icy conditions, and in win-
There is a place within the Isawa woodlands that is ter, prone to blizzards that blanket the forest in snow.
avoided even by the most experienced shugenja. Travelers this time of year may spot from a distance a
Known as the Dark Wood, this copse of black-bark lone woman in a pale kimono, untouched by the cold,
trees and lightless canopy radiates from a dilapidated voice raised in sad song, seemingly lost or wandering.
manor of forgotten ancestry. Protective talismans and It is advised to leave this woman alone; although rarely
ofuda mark the trees surrounding its otherwise invisi- malicious, it is unwise to consort with the wintry spirits
ble boundaries. Those who step within may be assailed known as “snow maidens.”
by terrible, maddening visions. Others may not realize While common fixtures in Phoenix plays, poetry,
they have fallen prey to tricks of the light which lead and folk tradition, little is known about snow maidens.
them over ravines, into deep waters, or into the dens Some believe they are the ghosts of human beings
of dangerous creatures. who died in the snowdrifts of the Isawa Mori. Others
These illusions are caused by traumatized kami who believe they are a kind of weather yōkai who choose to
have grown to hate humanity for some unknown rea- adopt the appearance of pale maidens. Shugenja pos-
son. Scholars believe some event in the past left them tulate that they are a type of kami, acquiring an identity
confused and embittered. All attempts to soothe these and form over time and proximity to a vessel. The truth
kami have failed, and the Isawa have long since aban- of their origins may never be discovered.
doned this place. It remains as a reminder of the great Although snow maidens are rarely malicious, they
responsibility shouldered by the Phoenix to treat all are dangerous nonetheless, for they are always sur-
spirits with respect and dignity. rounded by frigid cold and snowy conditions. When
angered, these gentle snowfalls grow into blizzards
that can sap the warmth of anyone caught within them.
Yet stories of friendly snow maidens who came to the
aid of lost travelers abound. It is believed that entire
communities may exist within the Isawa Woodlands,
and sightings grow frequent each winter as the snow-
banks spread throughout Phoenix lands. So common
are they, that it is custom for unmarried women to pur-
posefully sit as close to the hearth as possible, so as to
prove they are not snow maidens in disguise.

34

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Northern Border
making them suspicious of any outsiders. A natural
pass through the mountains leads to the northern
reaches beyond Rokugan, to the Yobanjin territories
No one can honestly say where the northern border of and, beyond that, the Land of Four Rivers.
Rokugan begins. Some maps lay it at the feet of the Shrines, ruins, and even small villages hide in nes-
northern mountain range, while others vaguely refer tled valleys beyond these territories, and there are
to the mountains themselves as the border or omit it even some larger communities formed around iron and
entirely. However, the majority of Imperial cartogra- gold mines. But whether or not they are actually part
phers define the border as the Great Wall of the North, of the Empire is a matter of debate. Many of these iso-
a sprawling range of icy peaks and hilly alpine tundra lated communities may not even realize they are a part
that forms an imposing barrier to travelers. of Rokugan at all, as even the shrewdest tax collectors
Travel through the frosty mountains is hazardous hesitate to risk the journey through the mountains. For
and slow, even for those who know of its precious few them, Rokugani or not, life remains much the same.
passes. The mountains are rife with treacherous terrain,
extreme weather, and dangerous predators. Among Sorrows Path
these include mountain cougars and black bears, and
while it is not common knowledge, the largest species Reserved only for the most odious traitors of the samu-
of mountain goats have been known to attack travelers rai caste, journeying through Sorrow's Pass to be ban-
unprovoked. In addition to these dangers, many of the ished from the Empire is one of the worst punishments
insurmountable peaks are active volcanoes, the cause one can endure. Those who suffer this fate are escorted
of landslides and avalanches. Some are even regularly to the north-western mountain pass and through the
prone to eruption. northern border through the pass. As the most heav-
While dangerous, there exist a few relatively safe ily guarded northern passage, at any time it may be
passes through the mountains. Cascading rapids wind patrolled by Badger, Unicorn, or even Imperial samurai.
their way into the lands of the Phoenix Clan, providing
a challenging path into Rokugan for those willing to Furthest Fortress
brave the waterfalls and whirlpools. While the north-
Carved into the side of the second-largest mountain
ernmost Phoenix outposts technically exist to guard
in Rokugan, the Furthest Fortress is among the most
this border, in practice it is far more relaxed, and often
remote outposts of the Dragon. Its existence is virtu-
Yobanjin enter and leave Rokugan here without ever
ally unknown, as is its purpose; spiraling deep into the
being noticed.
heart of the mountain, a staircase leads to an ancient
The most populated expanse of north belongs
vault that is sealed with a massive puzzle-box lock, said
handily to the Dragon Clan, whose territory stretches
to be designed by Togashi himself. The answer to this
into the northernmost reaches. It includes the sec-
puzzle, known as The Last Riddle, is the only way to
ond-largest mountain in the Empire, Furthest Fortress
open the vault. No one knows what the vault contains,
Mountain, which is believed to house a primordial
no one except perhaps the Dragon Champion himself.
kami. The thick lowland forests yield to sheer rocky
cliffs as the elevation rises, sufficient for only the hardi-
est plant life. These ranges boast numerous monaster-
ies and mountaintop villages, and even several palaces
maintained by the Dragon’s samurai families. Yet even
these communities are isolated and sparse, separated
by weeks of treacherous mountain travel. Life is tax-
ing in these frosty peaks, demanding self-sufficiency
and patience.
To the west, the northern border flattens some-
what, yielding to elevated flats and shrubland. The
border here is patiently guarded by the Badger Clan,
who colloquially refer to the mountains beyond as the
“Mountains of Exile. The Badger’s ancestral duty is to
patrol this stretch of the northern border from invasion,

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

THE ORIGIN OF
YOBANJIN
Sachihoko Tower
Most samurai within the Dragon Clan consider the
Yobanjin
The term Yobanjin was massive Sachihoko Tower to be the northernmost point Rokugan was once a land filled with hundreds of dif-
originally used to refer
of Dragon Clan territory. Capping the top of a massive ferent tribes and cultures. Then came the Fall of the
to the peoples who would
not bow to the whims of snowy mountain, the tower is equal parts watchtow- Kami, and gods walked among humankind. Many
the fledgling Empire, who er and monastery, one of the most remote locations tribes flocked to the Kami, idolizing them and swearing
were thought to number for monks to contemplate the lessons of Shinsei’s Tao. themselves into service. Others were approached and
near 40,000 across all
Officially, it was erected at the Seppun family’s behest, scooped up into service. A few, like the Tribe of Isawa,
of the tribes and groups.
“Yoban” means 40,000, to alert the Dragon of a northern invasion, a fact that were in positions to barter with the Kami, or subject to
and “Jin” means people. amuses the monks to no end and has become a sort unusual arrangements. But over time, the lands trans-
of in-joke for members of the Dragon. So inhospita- formed and united beneath the Kami, and ultimately,
ble is the northern terrain, that in a thousand years, its the Hantei Emperor.
ancient mirror has never reflected a single beacon fire, But not everyone submitted to the Emperor’s rule.
and its warning smoke signals have never been lit. Many tribes looked upon the Kami as conquerors. They
The tower is named for the statue adorning its saw their traditions and ways of life, some of which
pointed rooftop, depicting a massive bronze carp with were irreconcilable, as directly threatened by the ris-
the head of a tiger. This creature, known as a sachi- ing Empire. These tribes refused to swear fealty. They
hoko, was said to have visited the tower when it was fought back, resisting the steady push of the Empire.
erected, summoning a thunderstorm that tested the Some forged agreements with the fledgling clans.
temple’s very foundations. Interpreted as a blessing, Some were driven into conflict over their homes and
the abbot commissioned the ornament as a means of ancestral lands. Some held out to the bitter end.
thanking the creature. The tower’s few visitors can spot Ultimately, it was Hantei II, the “Shining Prince”
the statue’s deep green patina for miles around. Hantei Genji, who brought an end to the conflicts.
Concerned over the possibility of enemies from with-
The Wrath of the Kami in the Empire, which was still recovering from the
War Against Darkness, he decreed that all within the
One of the Dragon Mountains’ most active volcanoes, recorded borders of his father’s Empire were now his
the Wrath of the Kami is considered the beginning of people. He decreed that any who did not submit to the
the northernmost territories, even though it rises at the rule of the samurai class were banished from Rokugan
center of the Kinenkan province. It is responsible for and forbidden to return.
frequent tremors that can be felt as far south as the The descendants of those who were pushed out
Bay of Amaterasu in the lands of the Centipede. Each over this decree are known as Yobanjin, the people
winter, the volcano erupts, staining the snows with ash. who would not bow. Spread throughout the northern
So dependable is this event, that the Agasha consider mountains and hidden in isolated pockets throughout
it a troubling omen if the volcano does not erupt. the wilds, the Yobanjin tribes continue their way of life
as best they are able.
Yobanjin Mura
In the foothills of the northern mountains, just within Defiant’s Path
the border of Isawa territory, Yobanjin Mura is a difficult According to Imperial records, Emperor Hantei Gen-
village to accidentally stumble upon. While few outsid- ji was benevolent yet firm to those who would not
ers are even aware of its existence, it is a unique trade pledge him their loyalty. When he issued his decree
village frequented by passing Yobanjin tribes who seek banishing anyone who did not submit to the rule of
to trade with Rokugani. Technically, such contact is a the Great Clans, he also pardoned those who were
violation of Imperial decree, but this fact is overlooked willing to submit peacefully, granting them leave to go
in the case of Yobanjin Mura. The importance of this north in search of new lands. This history claims that
trade village makes it one of the safest locations on “the people who would not bow,” now referred to as
the northern border, and the starting point for many Yobanjin, migrated north through the pass that came
eastern excursions beyond the Empire. to be known as Defiant’s Path.

36

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

That is what the Imperial records say. The truth is far


Imperialist Themes messier. While the Emperor did grant a pardon to them,
there was no orderly surrender or quiet migration.
Imperialism is a common theme in the Leg- The tribes that refused to bow to the Great Clans were
end of the Five Rings universe; and rightly instead driven out from their homelands or conquered.
so, as imperialism has shaped real-world his- They were pushed north by force or made to assimi-
tory. The concept of imperialism is based on late after unsuccessful resistances. Some were wiped
the zero-sum concept of both rightness and out entirely. Yobanjin ancestral tombs and monuments
resources. To put it plainly, to become rich- lie beneath the foundation of Rokugani palaces and
er, others must become poorer. Imperialism alongside oblivious farming settlements. This unjust
includes social hierarchies designed by prox- treatment of the Yobanjin, the stripping of their lands
imity to the ruling class (both blood relation and the erasure of their ways, is glossed over by all
and ethnic similarities). but the most esoteric and obscure records. To suggest
Unfortunately, history is often written by they were mistreated is to slander clan ancestors and
the victors and leads generations of people the Imperial family. But while victors write the histories,
to believe in and internalize a specific narra- the truth itself cannot be so easily obscured. Historians
tive surrounding events because dissenting read between the lines, and those sympathetic to the
voices are lost. The winners are also often the unjust treatment of their fellow human beings acknowl-
instigators of conflict, but this type of import- edge their suffering in whatever ways they can.
ant factor is often left out. Some of the most remote villages, farthest from
Many peoples today are still deeply Imperial reach, simply ignored the call for fealty, nei-
affected by the imperialist regimes of the past ther declaring themselves citizens, nor resisting when
and struggle greatly to survive in the face of they were eventually addressed as Rokugani, nor when
physical and spiritual colonization by their tax collectors eventually arrived. After all, what did it
oppressors. matter to them if, instead of giving taxes to their pre-
With all of that being said, imperialism is vious leaders, they now gave them to the Emperor?
a large aspect of the Emerald Empire. Fortu- So long as they could continue to live as they had for
nately, because L5R is a game it offers players centuries, so long as the rising samurai class left them
and game masters an opportunity to practice alone, they would be counted as citizens of whoever
decolonization by humanizing oppressed claimed them.
peoples in the stories you tell. By both
humanizing the oppressed and giving them
voices, even in a fictional setting, participants
can recognize and explore those peoples are
more than just foils for the greatness of the
conquerors.

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

These villages, fortunate enough to have compat- stay. Usually this is handled by the Tortoise or Badger
ible traditions and isolated locations, simply adopted Clan, but may sometimes be entrusted to another,
whatever orders they were given and then disregarded especially one who sponsors the diplomat. The Uni-
them the moment their rulers were no longer nearby. corn and Dragon Clan both have been known to do
Now and again, samurai or tax collectors would come, this, escorting the ambassadors of specific Yobanjin
conduct their business, and then continue on. But these tribes for mutually beneficial reasons.
villages, mostly in the nooks of wild Rokugan, never While contact with outsiders is also forbidden by
really considered themselves a true part of the Empire. decree, anyone stationed near Rokugan’s borders can
attest that this edict is routinely ignored, often with
Relations with Rokugan only a vague concession (such as Khanbulak’s daylight
law) to demonstrate sincerity to the decree. The reality
While Yobanjin are usually considered to be outsiders
is that the Great Clans maintain contact with multiple
and are forbidden to enter the Empire by Imperial law,
Yobanjin tribes for trade and to learn of the outside
many find their way into Rokugan anyway. The politi-
cal reality is that Rokugan cannot entirely shut itself off world. For one example, the Kaito family of the Phoe-
from the world, no matter what the Child of Heaven nix Clan, whose holdings occupy a portion of the ill-de-
may wish or decree. Furthermore, it is useful for both fined northern border, regularly come into contact with
the Yobanjin tribes and the Rokugani to have some Yobanjin and even seek them out in Water Becomes
controlled trade and cultural exchanges, so there are Clouds city. The Crane Clan maintains good relations
some places that have become exceptions to the law. with several isolated tribes, including one nestled in
Yobanjin Mura is one such place, and citizens of both the Kintani Valley and another living among the Uebi
societies intermingle there, heedless of what the rest of marches. The Unicorn Clan’s city Khanbulak, the far-
the Empire may think. thest city to Rokugan’s western border, commonly
There are also some Yobanjin tribes that have hosts several Yobanjin ambassadors and traders. The
grown so large and influential as to demand political benefits of these relationships far outweigh the risks,
consideration. These tribes actually have representa- and the Clans are always careful to maintain these con-
tives in Rokugan in the form of ambassadors and dip- tacts while technically observing the law.
lomats. They are given special Imperial permission to
live within certain districts of Otosan Uchi or other
important cities, always placed beneath the “pro-
tection” of specific samurai families during their

38

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

For their part, the Yobanjin tribes remember their


treatment at the brutal hands of the Rokugani’s ances- The Hyōketsu
tors. It is preserved in their oral traditions and written Once one of the largest, strongest, and most indepen-
down in their records. Many regard themselves as the dent of the northern Yobanjin tribes, the Hyōketsu are
wardens of Rokugan’s true traditions, from before the now just a memory. Their traditions live on in the Kaito
Kami changed their ways. Some consider the Rokugani family of the Phoenix Clan, a great irony considering
to be their ancestral enemies, but most simply do not how vehemently they opposed joining the Empire.
care what happens in the Empire at all. It doesn’t con- While their descendants in the Kaito still enjoy good
cern them anymore; they are their own nations, their relations with most of the free tribes nearby, the fate
own peoples, not defined by whatever the Emerald of the Hyōketsu is used to temper the ambitions of
Empire decides to do. They care not what the peo- would-be warlords among the tribes. The story is sum-
ple south of them think of their ways and traditions. marized in a colloquial saying throughout the peoples
Why should the samurai of Rokugan have a say in inhabiting the Wall of the North: “Start out a dragon,
their affairs? end up a snake.”
They also know that they would are marked for
death if they dare to enter. But many do anyway; to History
even acknowledge the Rokugani borders and the
The story of the Hyōketsu is not commonly known to
decrees of its Emperors would be its own manner of
the Rokugani. It wasn’t even known to their descen-
bowing to the Empire, and they likely never will.
dants, the Kaito family of the Phoenix Clan, until the

Those Who Will most recent Clan Champion Shiba Tsukune uncovered
it, deep in the hidden records beneath Cliffside Shrine.
Not Bow The legend of the family’s founding tells the story of a
great demon that their ancestor slew, sacrificing herself
While the blanket term Yobanjin refers to all peoples
in the process. But this is just a fabrication, a dehu-
whose ancestors would not bow to the Child of Heav-
manizing retelling of the last days of the Hyōketsu. The
en, in truth the Yobanjin are not one united people, but
Yobanjin tribes of the Great Wall of the North remem-
dozens upon dozens of distinct and unique tribes, set- ber, although they only speak of it to one-another, nev-
tlements, and societies. They have varying belief sys- er to outsiders.
tems, traditions, territories, and cultural artifacts. They Before the Fall of the Kami, the Hyōketsu were the
speak many varied tongues, most of which evolved ancestral enemies of the Tribe of Isawa. Their territories
from the same root language as modern Rokugani. overlapping, the two tribes clashed over resources and
Some have ways that date back before the Empire, with theological differences. But the true source of their rival-
traditions that overlap those of the Great Clans. Others ry ran much deeper, owing to a slight that has long since
have branched off drastically, no longer resembling the been forgotten. After the Day of Thunder, the Hyōketsu
people that thrived before the Fall of the Kami. were among those who would not bow to Hantei. They,
Most Yobanjin populate the Great Wall of the North like Isawa, were proud of their heritage and traditions.
and the lands beyond. Small villages, trade hubs, and But unlike the children of Isawa, they saw no place for
even entire cities lay across the windy steppes, some themselves in the new Empire. They left north, finding a
united by the same tribes, while others are completely pass through the mountains to new lands.
independent from one-another. Rokugani experts on Life was hard in the mountains at first, but with time,
the Yobanjin are careful to differentiate between the the Hyōketsu made connections to the gods of their
tribes, but because contact with foreigners is normally new territories. They expanded into windy steppes,
forbidden by Imperial decree, they rarely correct mis- eventually stumbling into a warm pocket valley pro-
conceptions about them. tected from the colder climate outside. They erected
a shrine to their guardian spirits and returned to their
way of life, determined to forget the Tribe of Isawa and
the world they left behind.
Fate would not allow it. In the 5th century, the
Hyōketsu fell into hard times. Drought and famine
pushed them into desperate raids against the lands to
the south. Once again, the Hyōketsu clashed with those
loyal to the Tribe of Isawa as they had centuries before,
now known as the Phoenix Clan. The Hyōketsu leaders

39

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

regarded the Phoenix as a dim shade of what the Isawa family are themselves a snapshot into the past, a living
THE SWORD AND
THE SPIRITS had once been, greater in number and resources, but reminder of two heritages: the Isawa and the Hyōketsu,
now hollow and conquered. Raiding their northern vil- ancestral enemies, and after nearly a thousand years,
The story of the Hyōketsu lages virtually unopposed, the Hyōketsu were thankful social equals in a Great Clan.
doesn’t end there. You can
that they were still free.
discover their secrets and
the secrets of the Kaito in They could not have known that they would soon Traditions
the Legend of the Five become far closer to the Isawa than they had ever
Rings novella The Sword While they were still active, the Hyōketsu were one of
intended, for this is where priestess Kaito changed the
and the Spirits. the more influential tribes inhabiting the Great Wall
course of their history.
of the North. They considered the mountains and
Kaito no Momotsukihime was the high priest-
lowlands of what was Garanto province to be their
ess of the Hyōketsu, daughter of the tribe elder, and
territory, along with the northern steppes beyond the
betrothed to the leader, a man known as Ateru. Kaito
Empire’s reach. Their lands included many settlements,
had opposed the raids on their former lands, worried as
tiny shrines, and farmlands, along with vast hunting
she was over the injustices of war, which were an affront
territories they used for game. While they were rivals
to the kami. Ateru, who led the raids, grew bolder with
of the Tribe of Isawa, their ways, social structure, and
each victory, until eventually desperate raids aimed at
belief systems were very similar.
survival became an extended campaign to steal the
But while both tribes worshipped the Fortunes and
Isawa’s wealth and territories. Kaito knew the Phoenix
kami, a tradition that continued even after the Hyōket-
would eventually retaliate, but weeks passed, and with-
su abandoned the Empire, those beliefs parted regard-
out any meaningful resistance, Ateru and the Hyōketsu
ing the nature of the kami themselves. While the Isawa
grew more drunk on their victories. As she watched
understood natural phenomena through the lens of the
their sacred archery traditions turned to mere blood-
five elements, the Hyōketsu adopted a less complex,
shed, lush grain fields burn to spite the Isawa, and her
more holistic approach. To them, elemental distinc-
people pillage ancient shrines in stark desecration, Kai-
tions were impractical, arbitrary, and unimportant. They
to began to worry for her people’s survival and spiritual
worshipped the awe-inspiring aspects of nature itself,
health. Daily she prayed for guidance, wishing that she
unadorned with ornamentation and needless ceremo-
had used her position to oppose the entire plan, that
ny. The spirits, they believed, lived alongside and even
she could take it all back. Starving in the cold steppes within them, and as such, massive temples and ornate
would have been better than full bellies bought with rituals were completely unnecessary, detracting from
their own damnation. the beauty of simplicity.
When retaliation finally came on the cusp of win- As such, their worship of the kami was expressed in
ter, the overwhelming power of an Elemental Legion everyday life. Simple acts were akin to devotions. So it
trapped the Hyōketsu in a collapsed mountain pass. was that archery, chief among their high arts, was ele-
Ateru refused to admit defeat, and while he commit- vated to religious significance. Their priests used the
ted his people to certain destruction, Kaito secretly bow and arrow as tools to worship the kami, ward off
approached the Isawa and offered a bargain: grant malicious spirits, defend sacred places from intruders,
her and her followers fealty within the Phoenix Clan, and even for divination. The roles of the archer, the
and she would deliver them Ateru without resistance. hunter, and the priest were considered as one among
The Elemental Masters accepted, and by the following the Hyōketsu; only priests were permitted to hunt for
dawn, the Hyōketsu were no more. meat, the rituals for taking down, purifying, and offer-
This story, which is retold by various Yobanjin tribes ing game being passed down in priest bloodlines.
and settlements throughout the north, regards Kaito Not unlike the elemental council that ruled the
no Momotsukihime as a tragic figure, forced to make Tribe of Isawa, leadership of the Hyōketsu was divid-
an impossible choice, but also ultimately as a betray- ed between three positions: a high priest, a military
er. Some stories paint her in the worst light, conniving chieftain, and a tribe elder. Each leader maintained
with the Isawa for power. It is well known that she was their own ties and alliances, owing their position to the
rewarded for her deal, gaining a domain, and found- spirits themselves. When a new leader was required,
ing a vassal family of the Isawa with herself as daimyō. a test of spiritual favor would be undertaken, such as
Eventually, her descendants became a great house plunging one’s hands into boiling water and removing
of the Phoenix, the newly established Kaito family. them unscathed or sitting at the center of a bonfire
Her descendants, now relatively safe as vassals of the and emerging, unaffected, when the flames finally died
Isawa, continue their shrine-keeper traditions in their out. This way, tribe leaders proved that they carried the
isolated corner of the Phoenix lands. The tiny Kaito favor of the tribe’s guardian spirits.

40

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

This was the key disagreement between the and villages. Whispers of a fallen goddess, who called
Hyōketsu and the Tribe of Isawa, the point that divided herself Shinjo, was gathering the tribes and leading a
them for generations before the Fall of the Kami. While transformation of the lands. The Kogarashi valued their
the Isawa believed the kami could be invoked for favor freedom above all else, and they refused to even con-
with offerings and prostrations, the Hyōketsu rejected sider joining the forces of the goddess. But neither did
this practice as insulting to the kami they were wor- their leader desire to battle her followers, for they were
shipping. True allies of spirits did not need to beg or once allies of the Kogarashi, and they never turned
coerce or trick them for favors. Instead, the kami would against friend. So, to avoid a conflict, their leader
simply bestow favor without ever being asked. Perhaps sought out the goddess and issued her a challenge, a
this is why, when the leaders of the Hyōketsu finally fell, duel of archery from horseback. The loser would sur-
many survivors simply buried their settlements, and render the ancestral hunting grounds and leave.
dispersed, joining other tribes or simply wandering in It is said that although Lady Shinjo won the duel,
search of a new path. With the fall of Ateru, and the she purposefully spared her opponent, realizing that
loss of their very identity, some supposed that the kami he had issued the challenge to avoid bloodshed on
had withdrawn their favor, and rather than try to win both sides. This meant that he valued compassion,
it again, they simply bowed their heads and accepted and this they had in common. Willing to disregard the
that the world had moved on without them. Others, results of their duel, she offered him fealty one final
though, refused to accept the possibility of their gods time. But he turned her down, and true to his word, led
forsaking them and persisted even after their leaders his tribe north peacefully. Some remained behind to
were gone, fighting against the Tribe of Isawa until their join the goddess, so impressed were they by her valor.
last breath, determined to preserve their traditions and The rest followed their leader into the mountain tun-
autonomy. Many Imperial texts leave that portion of dra. There they shed their old name, and after taming
history out, preferring the narrative of the Hyōketsu the wild horses of the plateaus, they embraced their
simply bowing and accepting their new ‘place’. new way of life and their new name.
Since then, the Woolen Hooves people have kept
The Kogarashi and mostly to their northern territories, having little con-

The Woolen Hooves tact with the Empire. Now and again, a brave explorer
will venture south into Rokugan to see how far they
North of the Dragon Clan’s provinces, the high moun- can get without being detected. When following
tains eventually level into wide plateaus. Among the their food sources leads them into Rokugani territo-
windy grasses roam herds of wooly mountain ponies. ry, they have sometimes come to blows with Unicorn
Their thick curly hair has adapted these ponies to the or Badger samurai. In these cases, their horse archery
elevated cold climate of the mountain flats. These are traditions have proven to frustrate the Rokugani samu-
the herds of the Woolen Hooves people, who take rai, but such battles were never prolonged, and the
their name from their unique steeds. Woolen Hooves have no desire to test the mettle of
the Empire.
History They do not consider the Rokugani enemies. They
have been known to trade with the Unicorn at Khan-
The ancestors of the Woolen Hooves were once known bulak, where they maintain a year-round presence of
by a different name: “Kogarashi,” a name that means diplomats to look after the interests of the tribe, or with
“leaf-wilting wind.” It refers to the first frosty winds the remote denizens of the Dragon Clan, who have
of autumn that herald the coming winter. They were proven rather accepting of them. But they are enemies
named after this frosty wind, for it was at this time that of Ujik raiders, with whom they clash frequently, and
they would descend from the mountains into the foot- although these conflicts grow fiercer every year, the
hills of what is now the border of the Dragon and Uni- two have yet to erupt into all-out war. There are some
corn provinces. Other tribes soon associated them with in the tribe who, observing Ujik clashing with the Bad-
these early frosts. Legend has it that this was the tribe ger Clan, believe that if war ever broke out, they could
of Utaku, the founder of the Unicorn Clan’s famous Bat- find mutual allies in Rokugan.
tle Maidens, although historians cannot find evidence
pointing either way.
The Kogarashi thrived in the foothills and plains for
centuries, but as the Empire began to expand, they
found their hunting grounds turning into farmlands

41

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Traditions favors, often humiliating and difficult, but which must


be held to regardless of personal cost. A common
The Woolen Hooves continue to carry the traditions of trope in their storytelling is of a hero whose journey
their ancestors as nomadic horse archers. Their name- began due to a promise made at one of these festivals.
sake, the special breed of wooly mountain ponies, are As a nomadic tribe, the Woolen Hooves enjoy a
specifically bred for the climate, and to carry their war- large territory in which they roam. They follow differ-
riors on hunts, races, and in battle. Each family keeps ent game depending on the season, careful to avoid
a small herd of these mountain ponies, which is both a overhunting, until the anticipation of the first snowfall
sign of station and proves their place within the tribe. of the flats. When this occurs, the tribe returns to their
When tribe members marry, the families of the newly- designated “winter lands,” a large plain adjacent to a
weds are each expected to gift half a breeding pair of vast mountain lake. The waters of this lake are clear
these ponies so they can begin their own herd. Lineages year-round. Here they settle in pit dwellings and yurts
of these breeding horses are traced and managed care- to wait out the winter. During this time, the Woolen
fully, recorded just as accurately as they might their own. Hooves are known to make elaborate carvings out of
The traditional garb of the Woolen Hooves incor- lake ice, sometimes even dragging massive blocks up
porates arrows into their clothing. A typical warrior from the lake to carve into animals, people, or even
may adorn themselves with arrows in their hair or simply abstract sculptures.
woven into their garb. Most of these are ornamental, A frequent danger of the Woolen Hooves territory
although more than one Ujik raider has been surprised is a species of gigantic birds of prey known as the giant
by a Woolen Hooves arrow miraculously drawn from an teratorn. These birds, whose wingspans can measure
inner garment. Their proudest tradition is their unique over twenty-two feet long, hunt the same game as the
style of horse archery, which is traced back to their Woolen Hooves, competing over the same food sourc-
ancestors. To graduate to adulthood within the tribe, es. Slaying such birds is a great feat, but the claws,
one must demonstrate the ability to successfully fire feathers, and iron scutes of the bird are highly prized
arrows at targets from the back of a galloping pony materials for weapons and armor.
without losing control of the steed.
Related to this, the Woolen Hooves are also known
for their pony racing festival, a spectacle that attracts
other Yobanjin tribes, either to watch or to participate
themselves. The origins of this tradition can be traced
to a bet between two of their legendary heroes, who
wished to determine which of their herds was the over-
all fastest. During the festival, families place bets on
each-other’s herds; losers must repay their debts via

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

The Seikitsu Yobanjin It is not that they are hiding from the world, but
instead that they are generally uninterested in the rest
Not all of the Yobanjin tribes joined the northern of the world. The affairs of the Empire below do not
migration at the Dawn of the Empire. Many simply really matter to them. Now and again, a scout may ven-
pulled into the regions where it was difficult to fol- ture into the Empire unnoticed, blending in among the
low, effectively vanishing from the Empire’s eyes. As populace to learn what news they can, so that they can
Rokugan spread and settled the lands, some tribes report this to tribe elders. But for the most part, the
either clashed with the Great Clans or assimilated into remote “free” territories of the Seikitsu are a complete-
the populace (sometimes willingly, but often because ly different world from the Empire below.
they had no choice). But a few withdrew into the Spine
of the World Mountains, founding new settlements in Tengu’s Overlook and the
places the Rokugani believed no one could survive. Laughing Mountain Tribe
But the Yobanjin did survive, and they live there still.
Seikitsu Yobanjin tribes continue their way of life in Travelers who seek a pass through the Spine of the
the remote mountain peaks of the Spine of the World, World mountains sometimes report a phenomenon
far from the Empire’s reach. Their domain remains called “yamabiko,” or “mountain echo.” It is described
unchallenged, for the mountains are so treacherous and as a voice or laughter cascading across the cliffs, seem-
isolated, few samurai lords see the point in expanding ingly without origin, as if rising from the mountains
into them. These tribes are completely unknown to the themselves. This is said to be the voice of nature or
Rokugani altogether, having restricted their wandering trickster spirits playing jokes on the senses.
to the mountain range for centuries, or founding small But the true origin of these echoes is far less super-
cities in nooks and valleys that exist on no map. natural. On clear days, the sound of a hidden settle-
ment can travel for miles. So it is that the city of Tengu’s
Overlook has yet to be uncovered, despite the sounds
of its denizens carrying over the mountaintops. It is
also why the people of this city call themselves “the
The Seikitsu and Laughing Mountain.”
Colonialism
The Founding of Tengu’s Overlook
Stories that involve yobanjin groups like the
Seikitsu are likely to include with themes of The Laughing Mountain people began not as one
colonialism, imperialism, oppression, erasure, group, but many. Seeking refuge from the fledg-
and tension between the majority power, ling Lion Clan, they congregated at the foothills of
in this case Rokugan, and minority groups. the Spine of the World, withdrawing into the forests
Oftentimes these stories include the major- and away from the followers of Akodo. But soon they
ity power dehumanizing and dominating the became lost, and as the mountains reached higher,
minority group. While these things certainly the hazards grew worse and worse. But they could not
did (and continue to) happen, it is important turn back, and so they continued upwards, praying that
to be aware of these themes and narratives they would not freeze or starve.
and challenge them. The Laughing Mountain According to their legends, they were eventually
tribe and other Seikitsu groups all possess rich, visited by a stranger who claimed that he knew a safe
unique cultures that are intrinsically valuable. place in the mountains. He was willing to lead them
All of that is to say it is our ethical respon- there, but they all had to promise to give him some-
sibility to recognize that entire real-world cul- thing, something that he would not reveal until they
tures have been erased, people harmed and arrived. The leaders were hesitant to trust him, fearing
killed, in the pursuit of colonial and imperial what he would ask, but in the end, they felt they had
ideals. When these themes enter our games, no choice. The man led them for several days through
it is imperative that players and game masters hidden paths in the mountain, until at last they came to
don’t slip into the imperialist apologist camp, a warm semi-volcanic pocket valley hidden in the high-
and rather work to challenge stereotypes and est peaks. Overlooking the vast range, they realized
detrimental—and, sometimes, deeply unset- that the soil was fertile, and they could carve a living
tling and dangerous—behaviors and mindsets. for themselves here.

43

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Tengu
Their guide then leapt from the mountain, reveal-
ing his true nature as one of the bird-like tengu. He
had heard of a delicacy from the lands below, a spe-
cific type of rice cake with a texture like gelatin. For Shrouded in myth, the tengu are a race of winged,
leading them to this secret place, he demanded that bird-like humanoids who live on the distant peaks of
they bring him a stack of this delicacy every month. the Northern Mountains. Born in the bracing extremes
The people agreed; so great was their relief, that their of the mountain climate, they are constantly in search
laughter cascaded down the mountainside, where it is of a deeper understanding of the world and its inhab-
said it echoes still. itants, and of the best way to co-exist peacefully with
In the warm valley, they built the foundations of a the din and tumult of nature. Their asceticism has led
city. They named it Tengu’s Overlook, after the spirit to strange myths and legends.
that had led them here. To this day, they leave pound- Few ever glimpse the tengu, and those who do may
ed mochi cakes as offerings to the highest point along not even know it. Given how exceedingly rare it is to
the mountains, which is home to a shrine dedicated to even see a tengu, their existence is obfuscated by old
the tengu that led them to safety. tales and legends. A single fleeting sight of one flying
high in the sky might easily be mistaken for the tengu’s
Life among the Laughing Mountains smaller cousins, the birds. Moreover, it is said that ten-
gu are masters of many great arts, including the art of
The Laughing Mountain people consider the entire illusion: there are tengu who live and die observing the
range of the southern Spine of the World to be their humans of Rokugan without ever being found seem-
domain, having long spread through the hidden chan- ingly able to blend in as naturally socially as they do
nels within the deepest recesses of the hills. The discov- physically.
ery of coal in the mountains provides them with easy Small groups of tengu migrate from mountain peak
heating and cooking, and the heat of the semi-volcanic to peak, building unobtrusive homes that blend effort-
mountain range provides a temperate climate that is lessly into their surroundings; at a distance, many tengu
well-suited to farming. Their central city, Tengu's Over- buildings look virtually indistinguishable from natural
look, is surrounded by hidden tiered orchards and rock formations. Several monasteries in the Northern
farmlands, which are maintained by slash-and-burn Mountains are occupied by monks who stumbled upon
agriculture. Primary crops are foxtail millet, hemp, and these well-built structures, with their large entryways
sorghum, although they also maintain a special breed and open skyward windows, with no clue as to who
of rice for their monthly tengu offerings. built and then abandoned them. The tengu follow the
The descendants of the city founders are the de-fac- currents of the wind, oftentimes alone, to contemplate
to rulers of the Laughing Mountain people, but in prac- the mysteries of existence and to understand both the
tice the people tend to govern themselves communally.
This is because settlements are spread throughout the
mountain ranges; self-sufficiency is required to survive
Law and Order in
Tengu’s Overlook
in such isolated places. Those who live within the city
agree to follow the rules set forth by the city defenders,
who in turn serve the city elders and rulers. Yet to call
Justice is considered a public duty by the
them “kings” or “chieftains” is not quite right. They
traditions of Tengu’s Overlook. Such an
rule only because they are respected. Any who object
arrangement was considered necessary in
to the rules of the city are free to settle elsewhere in the
order to unite all of the varied peoples who
mountain range. Many choose to do so.
suddenly found themselves sharing the same
peaks as their home. In Tengu’s Overlook, the
people are expected to bring grievances to
the warrior class, but while a trial is overseen
by the warriors, it is actually run by the com-
munity itself. Anyone may sit in on a crimi-
nal trial within the city and all who attend
decide innocence or guilt together — if no
one shows up for a trial, that is considered an
innocent verdict by default.

44

Robson F M Belloli (Order #36326249)


natural and the spiritual world. The petty concerns of
court and war are as small to them as everything else. The Mask of Air
However, it is their deep desire to understand that Millennia of spiritual development have given tengu a
draws tengu down from their isolate perches to live preternatural sense for the delicate balance of nature.
amongst humans. One cannot simply entreat the kami for a favor with-
out understanding the greater ramifications: bringing
Physiology rain to one peak may lead to devastating floods in a
valley; a single bolt of lightning can ignite a dry forest.
All tengu are feathered, tall hominids with great
Requesting the favor of the kami often comes with an
wings, taloned hands, and an avian head. As varied
unseen cost that must be understood before it can tru-
and diverse as the uniquely plumed birds, tengu do
ly be paid. As such, the tengu are usually focused less
not share a unified appearance. Those who live in the
on fulfilling an individual’s needs, and more upon serv-
Northern Mountains tend to be large, with muted col-
ing the greater good. One must understand the impact
ors, long bodies, and a wide wingspan. Most do not
their needs may have on the whole. As such, the tengu
favor heavy armor or large weapons, which hamper
are a people of great restraint.
their ability to fly; most tengu dress in light, modest
The following are two particular abilities tengu are
clothing devoid of markings or bright colors.
known to possess:
The tengu can live to be centuries old, but there
are few ancient tengu; those who grow sick or die do $ Illusory glamours, often called Masks of Air,
not often protest, though. Death is accepted—even allow tengu to walk amongst the people of
welcomed—as part of the natural order of life. For the Rokugan unnoticed. In order to assume human
tengu, the body is an outward expression of the inward form, one must recite an ancient incantation
self: injury and sickness arise from internal imbalance. while donning a particular piece of human
Therefore, meditation and spiritual healing are the first clothing; the resultant illusion casts a veil over
steps one must take toward restoration. Perhaps this the reciter that makes them appear and sound
mindset of “spirit first” is why some tengu are blessed human, for all intents and purposes. The illu-
with incredible regenerative abilities. sion fades when the specific piece of clothing

45

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

is removed. While transformed, a tengu’s native


physical appearance transliterates to their Tengu Life
illusory human form: scars, features, and dis- In keeping with their intense focus upon enlight-
tinctive marks on a tengu body persist in their enment, daily life for the tengu has all the outward
human body. The harsh tengu voice softens to appearance of monastic or ascetic life. Those tengu
accommodate human speech, and the glam- who dwell alone pursue deeper understanding in sol-
oured tengu feels human to the touch. itude on distant mountain peaks, set apart from the
It is thought that many tengu have used their outside world. Many tengu dwell in aeries carved into
illusions over the course of human history to the rock, impossible to reach by climbing. Even tengu
impart their wisdom to the people of Rokugan, society is established with a strong sense of balance:
or to help those in need. Legends abound of possessions and knowledge are shared, and even a
mysterious pilgrims encountered on remote whole community (or aerie) of tengu do not stay rooted
trails who appear just in time to save a life or to a single place for long. Tengu may preside in place
teach a particular lesson, only to vanish once for decades and then migrate elsewhere at a moment’s
their purpose is fulfilled. notice; a particular aerie may splinter off and join with
another or break into a combination of lone ascetics
$ Spiritual Projection allows tengu to travel far
and a completely new community.
and wide while in a deep state of meditation.
Much as with birds, tengu society is comprised
This method of travel allows them to see
of unique social strata. Young tengu are not raised
distant happenings throughout Rokugan, all
from a birds-eye view. Perhaps this method of in nuclear families so much as they are co-raised by
travel affords them great insight into the affairs singles, pairs, or groups of parents, who take turns
of humans, or perhaps it feeds their curiosity nurturing and teaching the young according to their
about human foibles, drawing more tengu to talents. An elder—often but not always the oldest ten-
take on the likeness of humans to learn their gu in the aerie—presides over a congress of adults to
internal workings better. decide migration, building, and other consequential
decisions. In matters where an issue must be put to
By slipping into a deep state of meditation, the
vote, the elder speaks first and votes first, but must
tengu spirit takes flight on otherworldly cur-
still abide by the congress’ decision. When a significant
rents. During this deep meditation, the body
minority–or a large minority backed by the elder–dis-
becomes still and the pulse slows, and the
agree, the aerie may split and go their separate ways.
projector appears by all accounts to be dead.
Tengu are independent enough that lone ascetics have
If the tengu spends too much time outside of
splintered from an aerie in the past to continue alone
their body, they may not be able to return to it,
for some years, only to rejoin some select portion of
doomed to eternally wander. These wayward
their former community later.
tengu spirits are likely the cause of many dis-
turbing legends.
Tengu Culture and Beliefs

Legends of the Tengu “All things die, but the sky is eternal.” –Tengu proverb
From birth to death, the tengu are governed by
So little is known about the elusive tengu that any deep conviction that their place is to understand
encounters are obscured by myth. Many legends the workings of the world around them and to exist
describe them as benevolent or well-meaning rescu- in harmony with it. Every act, every creation, every
ers, or imparters of great truths, though their inten- thought, should be in service to this greater order of
tions are largely unknown to the common people of things. Concepts such as “possessions” or “territory”
Rokugan. It is said that Yasurugi, who forged the great have no meaning to the tengu, who desire to simply
Kakita blades with a hidden five-fold technique, was be. Becoming something great is infinitely better than
instructed by a tengu. Other accounts say that he stole possessing something remarkable.
the technique by tricking a tengu elder while wearing As with everything, tengu customs are rarely pre-
a bird mask; still others discount the involvement of scriptive; communities often subsist on both hunting
tengu entirely and claim that Yasurugi learned the tech- and gathering. Possessions are communally owned,
nique after descending to Jigoku. Perhaps the tengu while skills and self-actualization are prized as signposts
themselves created so many conflicting accounts, that toward one’s enlightenment. In the aerie, nobody is on
they might remain veiled in mystery. their own, though everyone is encouraged to follow

46

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

their own path. The tengu understand, more than


most, that one’s path may be ever changing, and are “The Black Feather”
therefore ready at any given moment to take flight and
follow the wind wherever it may lead next. My uncle always tells us about the stranger
Although one’s role in society may be ever chang- who saved him in the mountains. He was trav-
ing, a tengu aerie is run much like a monastery, with set eling north on a high path that was wet with
melted snow when he slipped. Although he
schedules, rituals, and meditation at the heart of daily
was traveling with strangers, there was some-
living. Tengu hatchlings are given tasks they are able
one he suspected of being a marauder: a tall,
to fulfill but that might also teach them basic tenets of
thin woman in a ragged black cloak. When
spiritual living; older tengu are given tasks that utilize
my uncle began to fall, this stranger ran, as
their talents and expertise. Such tasks fulfill both the
if on the wind, to catch him before he could
needs of the aerie and the individual.
fall far, and brought him to safety. She did
Though little is understood about what the ten-
not speak a word before she disappeared
gu truly believe (as even the Elders would admit they
and left a single jet-black feather in her wake.
possess just a sliver of the total knowledge of the
To this day, my uncle never travels without
world), their focus seems to be more about how they
the black feather, which he claims gives him
believe. Meditation and music are two of the foremost
good fortune.
expressions of a tengu’s pursuit of Enlightenment. — An excerpt from a folk tale of the
Whole days may be devoted to emptying one’s mind, Northern Mountains
along with the preparation and recovery that might
accompany extreme fasts. Additionally, tengu devote
significant time and energy to meditative songs and
chants; a chorus of tengu is often accompanied by Playing a Tengu
singing bowls or bells of varying sizes and shapes.
Tengu are far removed from the concerns of Rokugan;
These songs are a way of passing down remarkable
while they may not understand current affairs or polit-
stories and teachings and are cross-pollinated and
ical grandstanding, they do possess a keen awareness
revised between aeries.
of the balance of nature, the kami, and the greater cos-
Given how freeform tengu communities can be,
mic forces that move the natural world. As such, playing
aeries often create their own unique rites of passage
a tengu offers a unique roleplaying opportunity. Some
and customs independent of each other. However,
tengu spend their entire lives hidden amongst humans;
rituals of birth and death are a constant for all tengu.
others are fledgling outsiders with little understanding
When a young tengu is born, the aerie comes togeth-
of human culture or norms. Examining a tengu’s expo-
er to welcome the new life (or lives), to play games, sure to human culture is often a good starting point
and celebrate their arrival with stories and music. The when formulating the culture.
aerie may all vote for a name, or the birthparents may Tengu are motivated by a desire to understand
consult the kami or the stars for a worthwhile title. The the world around them in service of pursuing spiritual
new arrival brings joy to the aerie, and all are invited and intellectual enlightenment. Whether this desire for
to partake. enlightenment is one’s ninjō, giri, or destiny may deter-
So too, do the tengu mourn death even as they mine a number of unique roleplaying moments (see
welcome it. An unexpected death is a rare thing for page 137 for more on Destiny). Is the character drawn
tengu; they do not wish to die alone. Those who sense by curiosity, or driven by their society’s need to under-
death’s approach while meditating in solitude return stand? The path to enlightenment may goad a tengu
to an aerie to prepare themselves in the company of on a pilgrimage to various monasteries, or to visit the
others. Once a tengu has passed, the aerie gathers strongholds of the Great Clans, or to learn the subtle
around and mourns their loss, then flies the body of movements of polity and discourse. Having grown up
the deceased somewhere remote and empty, often on with such a unique perspective, a tengu may enter
a distant mountaintop. To prevent the spread of Shad- human society in an effort to impart their own wisdom
owlands taint, whoever was closest to the deceased is and become a leader of a religious or social movement.
instructed to stay near their remains until the risk of No matter how diverting human affairs might seem,
taint has passed. however, every tengu must return to the mountaintops.

47

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

The Dragon Clan


In the northern reaches of Rokugan sprawl the terri-
tories of the Dragon Clan, a harsh landscape encom-
passing the rugged, remote mountains known as The
Great Wall of the North. A forbidding region of frozen,
mist-shrouded mountain peaks and deep, shadowed
valleys, most of these lands have rarely, or even never
felt the tread of human feet. Access is difficult, and in
some cases nearly impossible—particularly in the long,
cold months of winter. Only the southernmost portion
of the lands of the Dragon Clan, where the looming
mountains give way to rolling foothills, can truly be
considered hospitable.
This does not mean, however, that the Dragon
have merely settled for these desolate lands, or been
granted them because of some sort of disfavor by the
Emperor. Indeed, the clan settled here by the choice of
their founder, the Kami Togashi, who saw the barren,
craggy lands as a place to which he could retire in iso-
lation, free from worldly concerns, and untroubled by
the complex politics and social niceties of the broader
Empire to the south. The bleak environment suited the
contemplative Kami, who drew upon the privation and
discomfort of the harsh lands as a means of focusing
his mental energies. His first adherents doggedly fol-
lowed him to these forsaken lands, and from them, the
Dragon Clan was born.
The Dragon Clan is unlike the other clans of Rokugan
in other ways, beyond their embracing such bleak, iso-
lated lands. In the case of the other Great Clans, their
founding Kami long ago departed the mortal realm,
leaving their descendants to carry on their bloodline,
and lead their clans into the present day. Not so Togas-
hi, however. The enigmatic Kami has remained in the
mortal realm. This is not, however, known even within
the Dragon Clan, save for a choice few samurai.

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Togashi and Shinsei Many in the Empire find this maddening, and some
even resent the Dragon for it. To them, it seems that
It is said that five years after the Kami fell from the the clan moves in accordance with unpredictable
Heavens, Togashi traveled to the remote and desolate whims. They either immerse themselves in affairs to an
northern mountains and sat in a high place, from which extent that those involved see as meddling or ignore
he could look south, across the Empire. He sought, events which would seem of great importance. In
in his solitude, to contemplate, and come to under- either case, the Dragon’s behavior seems to bear little
stand the purpose and nature of mortal existence, as relation to a rational, deliberate approach to events in
expressed by the teachings of Shinsei. He refused to Rokugan. Those who believe this do not realize how
eat, drink or sleep until he did. His two first, and most wrong they are. Through his visions, Togashi discerns
devoted followers, Mirumoto and Agasha, desperate- those times when intervention would be beneficial, or
ly tried to persuade the Kami to eat and drink, as his even necessary, and those times when it would not. In
mortal form required sustenance. Togashi stubborn- this way, the Dragon Clan exercises a profound, if poor-
ly refused. ly understood or appreciated influence on the Empire
Finally, they turned to Shinsei himself for help. The as a whole, applying its efforts mainly to those histor-
Little Teacher came to Togashi, sat beside him, and ical “hinge points” where their involvement will have
asked the Kami his intent. Togashi, now near death, the greatest impact.
said he would not eat or drink until he understood Just as this relative detachment from the Empire
mortal existence. Shinsei simply replied, “And neither and its day-to-day affairs has given Rokugan a partic-
will I.” When Togashi realized that Shinsei was serious, ular view of the Dragon Clan, it has, in turn, given the
he came to understand that his particular path may be Dragon a unique perspective on the Empire. In many
his alone, but also that it affected others, and that the respects, the history of the Empire, as observed by the
Enlightenment he sought could not be gained in such Dragon—and particularly the Togashi family—is likely
a way. It is from this event that the fundamental nature the most objectively correct version available. The clan
of the Dragon Clan was derived—that each mortal invests great effort into watching over Rokugan, so that
must find their own way to Enlightenment but must do they, guided by Togashi’s visions, can either engage in
so with the understanding that they will affect the paths events with the greatest effect, or else remain entirely
of myriad others along the way. removed from them. However, the Dragon Clan has
In the ensuing centuries, the prophetic intuitions not encapsulated its myriad social, cultural, and other
of their founding Kami have deeply influenced the observations into a set of formal histories, like those
Dragon Clan. From the perspective of the rest of the maintained in the archives of the Ikoma or the Sep-
Empire, the Dragon seem inconsistent in its approach pun. Instead, they are recorded in myriad documents,
to Imperial affairs. Sometimes, they are quick to insert scrolls, treatises, and essays, all held in different collec-
themselves into such affairs, often in pivotal ways. In tions, or are preserved as oral histories and, in some
other cases, however, the Dragon seem strangely cases, even as memories of past lives lived through the
reluctant involve themselves, and will only do so in a endless turn of the Karmic Wheel.
limited way, or will even remain altogether aloof and
entirely uninvolved.

49

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

The Lands of the These lands are mainly given to the stewardship
of the Togashi and Agasha families, the former main-
Dragon Clan taining only a few, isolated holdings, mostly seclud-
ed shrines and temples. The lands of the Agasha are
The lands of the Dragon Clan sprawl across the north
somewhat better developed but are still wild and
of Rokugan, mostly encompassing the Great Wall of
primitive compared to most of the rest of the Empire.
the North mountains. These lands are, by far, the most
There is some food production in the fertile soil of river
wild and undeveloped occupied by any of the Great
valleys, but this region mostly produces ore of various
Clans. Only in their southern extremities, where they
types—gold, copper and iron being the most com-
border on the lands of the Tonbo, the Dragonfly Minor
mon—and stone.
Clan, and those of the Lion, are the Dragon lands
generally similar to those of the other clans—reason-
ably flat, easy to access, and fertile. Elsewhere, they The Tame South
embrace the rugged, largely inhospitable mountains, To call the southern lands of the Dragon tame is some-
and their foothills. thing of an overstatement. It is certainly true compared
to the lands of the Togashi and the Agasha, but by the
The Wild North standards of most Imperial lands, they are still largely
rugged and difficult to access or develop. These lands
The Great Wall of the North Mountains extend across
encompass the foothills of the Great Wall of the North
the entire northern edge of the Empire. Their rocky
Mountains, themselves a formidable range of steep
feet are washed by the ocean in the east; from there,
ridges and barren peaks; only in their southernmost
they extend westward, through the lands of the Drag-
extremities do they give way to the rolling hills and,
on, then across the northernmost lands of the Unicorn
eventually, the relatively flat plains of the Dragonfly
Clan, finally turning southward to merge with the Spine
and the Lion clans.
of the World Mountains that traverse central Rokugan.
Stewardship of these lands is given over to the Miru-
This vast range separates Rokugan from the dry, barren
moto and the Kitsuki families. The latter oversee the
sprawl of lands to the north, which can only be read-
flattest and most fertile lands, which represent the bulk
ily accessed through the Unicorn lands, through the
of the Dragon’s arable territory. The more rugged foot-
treacherous pass known as Defiant’s Path. Would-be
hill regions are controlled by the Kitsuki, under whom
travelers who do not wish to use this pass must brave
numerous mining and quarrying operations thrive. It is
the mountains themselves—an enormously difficult,
from this region that the Dragon Clan produces most
dangerous, and time-consuming journey even in good
of its gold, which allows it to buy and import the bulk
weather, and all but impossible in times of inclement
of food that their people require.
weather, especially the winter.
It is in these more hospitable lands that the Dragon
The Dragon Clan occupies these mountainous
conducts most of its commercial and political interac-
lands in the west, where the rugged foothills known as
tions with the rest of the Empire. The Tonbo, or Drag-
the Great Climb give way to the plains of the Unicorn
onfly Clan, acts as gatekeepers for the Dragon, a tradi-
Clan, to the Dragon Heart Plain the in the east, a bar-
tion that dates back to that Minor Clan’s formation by
ren flatland separating the Dragon lands from those of
samurai of the Dragon and Phoenix clans. Visitors who
the Phoenix Clan. Another expanse of craggy foothills
are approved by the Dragonfly—and by the Dragon
known as the Great Fall, that lays south of the Dragon
delegation permanently located at Kyūden Tonbo—are
Heart Plain, is also nominally under Dragon control,
then guided northward, normally to Shiro Kitsuki. Trav-
but frequent volcanic eruptions, earthquakes and land-
elers with more specific business, particularly involving
slides preclude any significant development.
military matters, are led, instead, to Shiro Mirumoto.
The vast majority of this region is virtually inacces-
It is rare for outsiders to travel further north, into the
sible. Some of the highest mountain peaks in Rokugan
lands of the Agasha or the Togashi, unless they have
soar skyward, their peaks shrouded in drifting clouds,
particularly good and compelling reasons for doing so.
snow glistening pristine white on their upper reaches
all through the year. Their sheer flanks plunge into
steep, shadowed valleys, many choked with ice and
snow even in the summer, nameless rivers rushing
through their depths. Spectacular scenery abounds,
but roads and trails are few and far between.

50

Robson F M Belloli (Order #36326249)


Robson F M Belloli (Order #36326249)
C H APT E R 1 : T H E S E C R E T E MPIR E

Families of the their modesty, proclivity for speaking in metaphors and


riddles, and propensity for strange behavior, all com-
Dragon Clan bine to prompt the rest of the Empire to view them
with wary fascination.
Three of the four families of the Dragon Clan—the Miru-
Exacerbating this strangeness is the widespread
moto, the Agasha, and the Kitsuki—generally conform
belief that the monks of the Togashi family do not trav-
to the basic nature of Great Clan families throughout
el casually, but always with some mysterious, undoubt-
the Empire. The Mirumoto and Agasha were formed
edly mystical purpose. It is true that they do not leave
by those namesake individuals, the Kami Togashi’s
the seclusion of their remote, rugged homeland with-
first, and most loyal followers. The Kitsuki were a later
out good reason—often one related to the mystical
addition to the clan, derived from an especially notable
visions of Togashi himself, delivered through Togashi
member of the Agasha family. In most ways, such ori-
Yokuni, head of the family and Clan Champion. When
gins for these families are broadly similar to the origins
they do, though, they can be quite gregarious, typical-
of most of the families of the other Great clans.
ly enjoying the opportunity to travel and spend time
The Dragon Clan’s fourth family, the Togashi, are
among the people of the Empire.
completely unique, however. Like other leading fami-
What is truly important to the Togashi, however, is
lies among the Great Clans, the Togashi were formed
their duty to destiny. The ise zumi recognize the role
by the clan’s founding Kami. It is there that the similari-
they are each, and collectively, meant to play in resist-
ty ends. The Togashi family is not, in fact, a true ‘family’
ing the return of evil—in the form of the Dark Kami,
at all, but is more like a monastic order. Its members do
Fu Leng—to the mortal realm. It is a role they realize
not share a common bloodline traced from their Kami,
they were born into at the dawn of the Empire, and
but rather join the family in response to particular call-
for which they have been preparing throughout their
ing, specific to that individual. Samurai throughout the
many past lives. This shared destiny may seem to make
rest of the Empire are most likely to see the Dragon
a lie of the Dragon Clan’s belief that each mortal’s path
Clan in the form of members of the Mirumoto, Kitsu-
is their own, but the Togashi see no contradiction. To
ki, or less frequently, the Agasha families. When they
answer Fu Leng’s challenge to his siblings for control
think of the Dragon Clan, however, they are probably
more likely to envision the enigmatic, tattooed monks of the Empire, the Kami Togashi chose Rokugan itself
of the Togashi. as his weapon. The ise zumi know that they are the tip
of that weapon, fated to finally confront Fu Leng when

Togashi he inevitably returns. But they also know that their


ultimate fate lies somewhere beyond that cataclysmic
As a Kami fallen from Heaven and into the Mor- time, a final and inscrutable destination to which their
tal Realm, Togashi—like his siblings—incorporates path is leading them, called Enlightenment.
aspects of both mortality and divinity in a single being.
Unlike his siblings, however, who each left the Mortal Culture and Traditions
Realm, Togashi has remained. It may be that, having
accepted Fu Leng’s challenge—issued at the dawn of The culture of the Togashi family is an ascetic one.
the Empire—to battle for ultimate control of it, Togas- Togashi monks endure—even embrace—hardship and
hi is bound to remain in the Mortal Realm until that privation, putting aside worldly concerns and desires
challenge is resolved. No mortal knows this, however. in favor of contemplative pursuits, often alone and
Togashi is, in fact, the blind Tattoo Master Togashi Gai- often in remote and wild places. This allows them to
jutsu. Infusing his tattoo inks with his own divine blood, fully experience their interconnectedness with the nat-
he is able to impart mystical abilities to the ise zumi, ural environment, while emphasizing the sense of their
the enigmatic monks comprising the part holy-order, smallness against the vast backdrop of the world. With
part family that is the Togashi. their own self reduced to a miniscule point in space
and time, they are liberated to explore that self without
the stifling affectations of ego or ambition. Compared
Reputation and Values to a mountain, a mortal is a mere mote; accepting this,
True to their inscrutable nature, the tattooed monks the inner journey becomes far easier, the self-seeing
of the Togashi family are both well-known throughout, what it truly is, not what it wishes to be.
and entirely misunderstood by the rest of Rokugan. Given this, the Togashi understand that each of
Their complex and vivid tattoos, tendency to eschew them constitutes but a single thread in a complex,
all but those garments absolutely required to maintain evolving tapestry of history. Each record that history, as

52

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

they uniquely experience and understand it in each of the Heavens above and the other Spirit Realms, and
their successive lives. Some may do so in written form, even the Elements themselves, are all part of a contin-
while others may rely on an oral recounting of events, uum, a cycle that transcends human perception. Upon
crafting poems, songs, or even riddles. The collective this very Shinseist view of the world, the Togashi have
result is a strikingly objective and extremely detailed built their belief that while mortals as a whole will never
and nuanced historical archive, albeit one that is quite come to truly understand this unity of all things, indi-
fragmented, and profoundly laborious to access. vidual mortals may by following their particular paths
Having lived many past lives on the Karmic Wheel— through life, becoming Enlightened in the process.
and, unlike other Rokugani, remembering them—the A corollary of this is that some ise zumi choose
ise zumi have repeatedly experienced love and loss, paths so divergent from the essential beliefs and values
practiced virtue, indulged in sin, and known courage of the family that they become effective outcasts. Once
and fear, desire, and sacrifice. This has led them to more, though, the Togashi family as a whole accepts
understand that the concerns of that mortal world are this, because such rebellion—even if it leads to actu-
transient, that the fundamental nature of existence is al apostasy—is just another of the myriad ways along
impermanence. Occasionally, though, a new soul, with which a soul may travel life’s journey.
no previous lives lived as an ise zumi, will come to the
Togashi, beginning their own journey along the path Current Concerns
of life and rebirth in the family. It is not clear how this
comes about, or what, precisely, compels such new Having a demi-god living in their midst has profound
inductees into the family to undertake this arduous implications for the Dragon Clan. Togashi is able to
fate. It may be that the Kami Togashi is himself respon- possess the mortal forms of those he has tattooed, but
sible, but no one knows for certain. does so only in times of great need. Mortal vessels are
not intended to host the power of a divine being, so
their being possessed can do great harm, and even
Religious Perspectives drive them into madness. The armor worn by Togas-
While the Togashi fundamentally accept that all mor- hi Yokuni is, in fact, a nemuranai, a powerful artifact
tals must choose their own path, and therefore are intended to allow his mortal vessel to safely contain the
also accepting of many, diverse religious beliefs, they Kami’s godly power—at least for a time.
themselves are generally devoted followers of Shinsei.
This is not to say they eschew Fortunism; indeed, the
Togashi do revere the Great and Lesser Fortunes in a
manner similar to most Rokugani. However, Shinsei’s
focus upon the individual resonates with them in a way
that other beliefs do not.
As a result, the Togashi embrace the concept
of oneness that Shinsei promoted, that all things—
the lives of mortals, the society in which they live,

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Missing Tattoos
一 Hook The PCs are traveling through
some part of the Empire—virtually any pop-
ulated area will suffice—when they arrive a
small farming community, Broken Bridge Vil-
lage. They find the village in an uproar; appar-
ently, a strange, tattooed figure appeared
here the previous night, gave a dire warning
to the villagers to not leave their settlement
More egregiously—and perhaps not even realized for the following three days, or they would
by Togashi himself—it may be that his presence among face disaster. Without further explanation,
the Dragon has caused the clan’s declining birth-rate. this enigmatic figure vanished again.
The proximity of a Kami may inhibit the rebirth of souls
二 Rising Action Broken Bridge Village is
into the Mortal Realm. If this is the case, then Togas-
expecting clan magistrates to arrive some-
hi may eventually face a truly difficult choice—either
time in the next two to three days to collect
remain in the midst of the clan he has founded, and
taxes owing on their rice production. They still
see their birth-rate continue to dwindle, or depart the
have crops to harvest, though. Without them,
Mortal Realm and, for the first time in over one thou-
they will be unable to fulfill their tax obliga-
sand years, leave his clan without the benefit of his pro-
tions, and risk facing the wrath of the mag-
phetic guidance.
istrates, who are notoriously strict regarding
their quotas. With no other samurai to turn to,
Lands of the Togashi the villagers implore the PCs to find the tat-
Unlike other Great Clan families, the lands of the tooed wanderer, or otherwise determine the
Togashi are not subdivided into provinces but consti- reason for their ominous warning. If they seek
tute a single province. They sprawl across the desolate, the tattooed traveler, they will find an ise zumi
forbidding mountains of the Great Northern Climb, named Togashi Remmu, sitting cross-legged
largely inaccessible and almost wholly undeveloped. upon a rock overlooking the road, perhaps a
The Togashi do maintain a number of holdings, but ten-minute walk from the village.
even these are remote, isolated, and often difficult— 三 Climax Remmu is evasive about the rea-
and, in the winter, often impossible—to access. There son for their sinister warning; they will only
are few roads, none of which are regularly maintained, say that something is approaching along this
and virtually no arable land. The landscape is truly road, something dangerous, and they are
bleak, essentially barren rock shaped by volcanic erup- determined to protect the village from it. If
tions, rushing rivers and spectacular waterfalls, and the they press Remmu for details, they will sim-
patient chew of wind, water and ice. ply say that they do not know what is com-
ing, only that it is a terrible threat. The PCs
The High House of Light must decide if they believe Shinji, and will
assist them in protecting the village, or if the
The High House of Light is the primary holding of
strange Togashi has a hidden agenda, or is
the Togashi family, an imposing structure perched on
simply wrong. It is up to the GM what, if any-
a mountainside and reachable only by ascending an
thing, is approaching the village. In any case,
obscure path of one thousand steps. It is probably the
the PCs must also decide if, or how, they
most prominent temple in the Dragon lands, serving
may intercede on the villagers’ behalf with
not only as a holy place and a monastery for the Togas-
the magistrates—or if they will simply move
hi family, but also as a fortress, a dōjō, and, given that
on, and leave Remmu, and the villagers, to
this is the ancestral home of the Dragon Clan Champi-
their fate.
on, a focal point for Dragon Clan politics. The Togashi
monks here pursue Enlightenment through meditation,

54

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

contemplation of the world, study of the Tao of Shinsei,


and pursuit of martial arts. No one knows who built
Togashi Remmu,
the High House of Light, nor does, or can, anyone
Sociable
TogashiWandererRemmu,
not of the Togashi understand the maze-like sprawl of ADVERSARY Sociable Wanderer
CONFLICT RANK:  4  4
mostly cold, empty rooms. The High House of Light
is described in more detail in the supplement Emer-
Togashi RemmuSociable Wanderer
is atypical for an ise zumi. While most
of their brethren rarely leave the desolate isolation of
ald Empire. their homeland, Remmu happily travels the Empire.
After spending a day and night in secluded discussion
Fukurokujin Seidō with Togashi Yokuni, they came to believe that they
were called to walk this path, finding answers not in
Built in the Sixth Century atop a high mountain peak
reclusive contemplation, but by immersing themselves
north and west of the High House of Light, the shrine
in the life of Rokugan and its people. Accordingly, they
to the Fortune of Wisdom is likely the least resplendent
wander throughout the Empire, counseling the power-
shrine to a Great Fortune in the Empire. It also the larg-
ful to compassion, offering succor to the distressed, giv-
est devoted to Fukurokujin. While the journey to this
ing wisdom to all who seek it, and otherwise observing
Shrine is strenuous, it is likely the most readily accessi-
and documenting all that transpires around them. Rem-
ble holding in the Togashi lands, being served by a rea-
mu does not travel according to random whim, how-
sonably traversable road. Visitors pass through a torii
ever. They sense that, at some point, in some place in
arch located near the base of the mountain, meaning
the Empire, they will be called upon to undertake some
that they must make a lengthy climb—emblematic of
great task, the completion of which—or lack thereof—
an arduous pilgrimage—to the shrine proper, a plain
will represent both a pivotal moment in history, and a
edifice of grey stone and black slate roofing tiles.
prominent milestone in their own journey through life.
Tradition dictates that those who come here to wor-
ship the Fortune leave an offering of something made SOCIETAL PERSONAL
with their own hands. These gifts to the Fortune range
60 HONOR ENDURANCE
12
from the simple and crude, to sublime masterpieces. 3 3
Ironically, this makes Fukurokujin Seidō a de facto 72 GLORY COMPOSURE
14
museum and art exhibit containing what is likely the 4 3
most complete cross-section of artistic achievement in 35 STATUS 4 FOCUS
6
the Empire.
+2, –2
DEMEANOR - OUTGOING
VIGILANCE
4
Refuge of the Three Sisters

ARTISAN 2 MARTIAL 3 SCHOLAR 3 SOCIAL 3 TRADE 1


Located in the mountains known as the Dragon’s Teeth,

the Refuge of the Three Sisters is rarity in Rokugan—a


ADVANTAGES DISADVANTAGES

shrine devoted to Onnatangu, Lord Moon. Visitors Higher Purpose: Conciliatory:


here must brave an extremely difficult and dangerous  Scholar; Mental  Social; Mental
ascent along a narrow, switch-back path known as the

Climb to the Moon. The shrine itself is different for


FAVORED WEAPONS & GEAR

each visitor, some describing, after passing through


Bo (staff): (Range 1-2, Damage 6, Deadliness 2, Mundane)
weather-beaten torii arch, as a small stone hut, others
a cave, and still others a grove of ancient pine trees. Gear (equipped): Traveling Clothes (Physical 2,
Regardless of its particular nature, those who enter Durable, Mundane, Subtle), wicker satchel, journal of
the shrine will find three women, the Sisters of the personal poetry
Moon. One is an adolescent girl, one a middle-aged

ABILITIES
matron, and the third a wrinkled crone, variously

described as spinning thread, or practicing various BLOOD OF THE KAMI


arts, such as music or painting. Given their longevity— When Remmu successfully uses a kihō, they are consid-
the shrine is at least as old as the Empire itself and ered to have three bonus successes for the purposes of
may even predate it—the prevailing belief is that the resolving the effects of that kihō.
Sisters are spirits, their various ages representing the DRAWING FROM WITHIN
waxing and waning phases of the Moon. The Sisters Choose four kihō from those listed beginning on page
will answer any question put to them but will do so in 182 of the Core Rulebook, which Remmu can use. Each
riddles. The answer will nonetheless be true, but mis- of these kihō is linked to an appropriate tattoo, so ben-
fortune befalls any who dare ask. efit from their Blood of the Kami ability.

55

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Mirumoto Reputation and Values


Unlike his siblings, the Kami Togashi had no desire for In its early days, the Agasha family focused on their
studies of the elements and the natural world, while
mortal followers, and fully intended to remain alone
the Togashi only rarely put aside their reclusive exis-
when he traveled into the remote mountains in north-
tence among the northern peaks. The Mirumoto,
ern Rokugan to begin his contemplative solitude. Two
therefore, came to represent the Dragon Clan to the
mortals nonetheless chose to follow the Kami into his
rest of the Empire, a role they eventually came to share
self-imposed exile—Agasha, a naturalist and priest of
with the more gregarious Kitsuki.
the elements, and Mirumoto, a warrior.
Because the early Mirumoto generally adopted the
Mirumoto proved an abrasive and irascible man,
gruff, straightforward nature of their founder, many
often aggressive, and even rude. He was also a
who came to deal with members of the family found
supremely skilled swordsman, and one of the best
it less than pleasant experience. This, combined with
duelists the Empire has ever known. It was, in fact,
the tendency of the Dragon to only involve themselves
Mirumoto who developed the niten or “Two Heavens” in Imperial affairs when the prophetic visions of Togas-
style of dueling, a fighting technique which employs hi called for them to do so, gave the clan in general,
both swords of the daisho—the katana and the and the Mirumoto in particular, a reputation for being
wakizashi—simultaneously. Even to this day, niten still inconsistent, reclusive, and generally difficult to deal
vies with the draw-and-strike iaijutsu style, pioneered with. As a result, the Mirumoto often found themselves
by the Crane Clan, as the preeminent form of the duel- marginalized in the affairs of the Empire, viewed with
ing art in the Empire. suspicion, and even contempt, by other Rokugani.
The Mirumoto family follows in their founder’s Over time, however, the Mirumoto became progres-
footsteps, a lineage of skilled, pragmatic warriors and sively more savvy in the ways of politics and social nice-
administrators, who are not afraid to innovate and use ties. With the rise of the Kitsuki family, who assumed
unorthodox means to achieve their goals on behalf of many of the social and political duties of the Dragon,
their clan. the Mirumoto are now seen as the military arm of the
Dragon Clan, a powerful and accomplished family of
skilled warriors. They are particularly renowned—and
feared—as duelists, often wielding their weapons in
the two-bladed niten style developed by their founder.

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Culture and Traditions That said, the Mirumoto do place a particular


emphasis on Shinseism, albeit, as in most other things,
The culture of the Mirumoto is best summed up as a in a very practical, almost prosaic way. Since the Tao
pragmatically martial one. Mirumoto himself was, first of Shinsei believed applicable to all aspects of mor-
and foremost, a warrior, and he imparted a war-like tal life in the Empire, the Mirumoto readily take this to
culture to the family he founded. In its early days, the include military endeavors. This puts the Mirumoto in
Dragon not only clashed with other clans—particularly the unique position of giving the Tao much the same
the Lion and the Phoenix—but also with the Yoban- weight as a martial treatise as they would more con-
jin, the fiercely independent peoples who called the vention texts on the subject, such as Akodo’s Leader-
northern mountains home. In all of their clashes with ship, or Kakita’s The Blade.
these various opponents, the Mirumoto stood at the The Mirumoto embrace of Shinseism is exemplified
forefront of the Dragon armies, comprising not just the by their dōjō, all of which have the same three words
bulk of their rank-and-file troops, but also filling most prominently emblazoned in their training halls—“Nei-
of the command positions. ther Will I”. These are the words spoken to Togashi by
However, the Dragon Clan’s army is not large; Shinsei, when the former teetered on the brink of dying
moreover, the clan does not have the depth of a sub- from thirst or hunger. They taught Togashi an important
stantial population to draw upon. Even then, the other lesson—that nothing and no one truly stands alone. All
families of the Dragon Clan distinctly do not have par- things are interconnected, which means what happens
ticularly martial characters or traditions, meaning that to one thing will affect another. Before graduating from
the Mirumoto carry most of the burden of the clan’s a Mirumoto dōjō, a student must spend three days in
military endeavors. a remote and wild place—high on a mountainside, or
This has prompted the family to focus a great deal close to a thundering waterfall—in contemplation of
of effort on becoming the best, most accomplished these three words, then encapsulate their meaning, as
warriors possible; a significant part of this is the use of each understands it, in a poem that captures their own
niten both in battles, and in duels. This often renders connectedness with the world.
them difficult opponents for Rokugani more used to
the traditional fighting styles used more widely in the Current Concerns
rest of the Empire.
The other main responsibility of the Mirumoto Like the Togashi, the Mirumoto are increasingly con-
is administration. Examine the Dragon Clan’s day- cerned with the rise of the Perfect Land Sect. The rise
to-day operations, encompassing everything from of a subversive ideology among the Dragon could
trade, to taxation, to infrastructure maintenance, and end up attracting unwanted attention from outside
one is likely to find the Mirumoto involved, usually in the clan. Exacerbating this is the fact that the Dragon
leading roles. Clan has always struggled with how to maintain collec-
tive authority in a clan devoted to individualism. This
Religious Perspectives delicate balancing act could be fatally undermined by
the belief that pursuit of one’s ultimate freedom from
Ever pragmatic, the Mirumoto apply the general Drag- the Karmic Wheel grants access to a paradise that isn’t
on belief that each mortal’s path through life is their even recognized by conventional Rokugani cosmology.
own to walk to religious observance—their own, and The declining birth rate of the Dragon also raises
that of others. The Mirumoto revere both Shinsei and grave concerns among the Mirumoto. Fewer members
the Fortunes in a manner similar to other Rokugani, but of the clan mean fewer soldiers, artisans, and farmers.
their tolerance extends even further. As long as they This, in turn, means more difficulty maintaining an
are not blasphemous or heretical, the Mirumoto will already relatively small army, and even greater reliance
generally accept the beliefs of others as they stand, on imported goods and food. A growing negative bal-
even if they would be, in other parts of the Empire, ance of trade with respect to the rest of the Empire
considered unusual, or even outlandish. would force the Dragon to produce more exports, such
as gold and iron. But that requires labor, which is in
increasingly short supply—and so the problem grows.

57

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Lands of the Mirumoto Heibesu


In stark contrast to the rugged, desolate lands of the Located on the eastern margin of the Dragon lands,
Togashi, those of the Mirumoto are far more hospi- on the edge of the Dragon Heart Plain, Heibesu is a
table, having much in common with the territories of major commercial hub for the Dragon. The clan con-
the more southerly clans. Consisting of four provinces ducts most of its trade with the eastern Empire—par-
collectively known as the Lowlands, they extend south ticularly the Phoenix and Crane—here. Because space
from the Great Wall of the North Mountains, in rolling, for the city is limited, it is unusual for Rokugani cities
hilly terrain only slightly more rugged than that of the in that most buildings are multi-story, some reaching
Lion Clan to the south. The bulk of the clan’s samurai as high as four or even five floors. The Izaku Library,
and commoners live here, in villages and towns similar named after a Dragon vassal family, is located here,
to those that would be found in most other parts of housing detailed lore related to agriculture and grow-
Rokugan. Most of the Dragon Army is also stationed ing of crops. There are also several large temples here,
here. Because few outsiders are allowed to proceed including a particularly imposing temple devoted to
beyond these lands, and into the mountainous regions Daikoku. Finally, the Mirumoto maintain a strong garri-
further north, it is in these Lowlands that the Dragon son here, since Heibesu is one of only a few approach-
conduct most of their trade, commerce, and political es into Dragon lands from the east.
interaction with the rest of the Empire. The High House
of Light may be the spiritual center of the Dragon Clan, Iron Mountain Dōjō
but its commercial and political heart is Shiro Mirumo-
Originally intended as the location of Shiro Mirumo-
to, located in the northern portion of the Lowlands, in
to, Mirumoto Hojatsu relocated his father’s castle to
the shadow of the mountains.
its more suitable, present location. This original foun-
dation was used, instead, for the construction of Iron
Shiro Mirumoto
Mountain Dōjō. Since its construction, this Dōjō has
Also known as Last Glance Castle, Shiro Mirumoto is functioned as the training academy for most Dragon
a stark and functional fortress built into the side of a bushi, and is also considered the center of excellence
mountain overlooking a steep, winding road ascending for training, study, and refinement of the niten style of
from the Lowlands below. The ancestral home of the dueling. As befits a Dragon martial school, the training
Mirumoto daimyō, the castle is predominantly a for- here is surprisingly unfocused by Rokugani standards,
tress, intended to function as the headquarters of the with students being encouraged to focus on particular
Dragon army, as well as one of its main barracks. It is areas that interest them, rather that conforming to a
nowhere near as resplendent as the homes of family rigid syllabus. There is also considerable time and effort
daimyō elsewhere in the Empire, which is why most devoted to contemplation and studies of the kami and
political delegations are hosted in more accommodat- the Fortunes, and to the works of Shinsei—particularly
ing locations, such as the city of Heibesu to the north, or as they apply to martial pursuits. The nearby namesake
Shiro Kitsuki to the west. Shiro Mirumoto is also home Iron Mountain contains some of the richest deposits of
to the Path of Hojatsu dōjō, named after Mirumoto’s iron ore in the Empire and is a source of considerable
son and the training academy for those who would revenue for the Dragon.
become officers and leaders of the Dragon armies.
Mirumoto Kichiru,
Thwarted Kichiru,
Mirumoto Duelist
ADVERSARY Thwarted CONFLICTDuelist
RANK:  5  3

Thwarted
Shortly before her graduationDuelist
from the Iron Mountain
Dōjō, one of her sensei remarked that Mirumoto Kichi-
ru could be the reincarnation of Mirumoto himself, so
skilled was she in the niten style of dueling. The com-
ment raised eyebrows, but no one could gainsay the
sentiment—Kichiru did, indeed, wield her twin blades
with supreme skill. Highly regarded as a yōjimbō, she
traveled the Empire as a retainer to various Dragon Clan
delegations, in the process sparring with duelists from
every other clan. She proceeded to win every match.

58

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

An opponent has stubbornly eluded her, howev-


er—the most accomplished duelists of the Kakita. This A Forbidden Duel
is not for want of desire; rather, it seems that circum-
stances somehow appear to prevent it. She has begun
一 Hook The PCs are attending court on
to suspect this is more than just happenstance. Some
behalf of their clans at Kyūden Doji, in the
have suggested there is value in allowing the ongo-
Crane lands. During the proceedings, they
ing dispute regarding which is the better of the two
will notice that the head of the Dragon dele-
dueling styles, niten or iaijutsu, to continue simmer-
gation, a wizened, older samurai named Kit-
ing unresolved. Others have even hinted obliquely at
suki Hideharu, keeps by his side a Mirumoto
deliberate collusion between the two clans, to ensure
yōjimbō named Kichiru. They will note that
she never gets the chance she so desperately seeks to
Hideharu seems to maintain a much tighter
prove Mirumoto’s technique the superior one. Kichiru
rein on his yōjimbō than is usual; normally, a
has begun looking for opportunities to engineer such
bodyguard is allowed the latitude to move
a confrontation anyway, even if it means circumvent-
about in whatever way they feel best pro-
ing those in her own clan who seem determined to
tects their charge. Hideharu, however, seems
prevent it.
determined to not let Kichiru out of his sight.
SOCIETAL PERSONAL 二 Rising Action The PCs will eventually
45 HONOR ENDURANCE
18 notice that Hideharu seems to deliberately
4 3 avoid interacting with the Crane delega-
80 GLORY COMPOSURE
16 tion as much as possible. When he does, he
4 5 seems to only deal with individuals, taking
39 STATUS 2 FOCUS
8 them away from their delegation to address
them separately. Meanwhile, it is clear that
+2, –2
DEMEANOR - CALCULATING
VIGILANCE
4 Mirumoto Kichiru chafes under Hideharu’s
relentless scrutiny. If the PCs approach her,

ARTISAN 0 MARTIAL 4 SCHOLAR 2 SOCIAL 3 TRADE 0



they will initially be rebuffed; if any of them
ADVANTAGES DISADVANTAGES are Crane, Hideharu will insert himself into
the conversation and effectively end it.

Duelist’s Instincts: Arrogance:


 Martial; Mental  Social; Mental 三 Climax If the PCs are able to speak to

Kichiru and earn her trust, she will explain



FAVORED WEAPONS & GEAR that her clan, and the Crane, are conspiring
Katana: (Range 1, Damage 4, Deadliness 5/7, Cere- to prevent her from being able to enter into
monial, Razor-Edged) a non-fatal challenge with a renowned duelist
present in the court, a woman named Kaki-
Wakizashi: (Range 0-1, Damage 3, Deadliness 5/7, ta Chiyeko. She believes the two clans do
Ceremonial, Razor-Edged) not wish to risk either of their famed duelists
Gear (equipped): Lacquered Armor (Physical 4, Cere- losing such a match, as it would cause that
monial, Cumbersome, Wargear) clan great embarrassment. Kichiru would be
enormously grateful if the PCs could engi-
Gear (other): Fine kimono (Physical 1, Ceremonial, neer such a confrontation, but in a way that
Resplendent) does not bring dishonor to anyone involved.
Will the PCs consider earning such a favor


ABILITIES
from a renowned duelist worth the risk? Or
TWO HEAVENS STYLE
will they even try to turn the situation to their
Once per round, when performing an Attack action,
advantage?
Kichiru may spend  as follows:
: Perform a Strike Action with a readied weapon she
has not used for an Attack action this turn.

59

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Agasha Reputation and Values


Just as it is not clear just why Mirumoto so unequivo- The Agasha are, more than any of the other Dragon
cally committed himself to Togashi, Agasha’s reasons families, particularly attuned to the Elements, and the
remain just as ambiguous. It may be that, given the spirits that imbue them. Virtually all Dragon shugenja
Kami’s willingness to embrace a life in the wild north- are Agasha. What sets them apart from similar families
lands, far from the comforts of more civilized regions to in other Great Clans, such as the Isawa of the Phoenix,
the south, Agasha recognized a kindred spirit—some- or the Asahina of the Crane, is their particular devotion
one who understood and appreciated the nuanced to those kami who are apart from civilized Rokugan.
and complex tranquility of the pristine wilderness, and The Elemental spirits infused in the high mountains
the vital role it could play in both the mundane and and deep valleys of the north are wild, even primal,
spiritual lives and endeavors of mortals. For her devo- which can make them difficult to entreat. However, the
tion, as well as the insight and advice regarding the Agasha believe that they are also far more represen-
natural world that Agasha offered to Togashi, he gave tative the true character of the Elemental kami, more
her leave to found a family, one of the first two of the fundamentally reflecting the way the world is, rather
nascent Dragon Clan. than the way mortals have shaped it.
Modern scholars believe that Agasha was born If there is an imbalance among the Elements, then,
into the Isawa, but chose to leave them before they the Agasha have a relatively straightforward explana-
became a family in the Phoenix Clan. Even so, her tion—that the doings of mortals, as they attempt to
childhood and youth among the Isawa instilled in her control and civilize the world, are causing the schism
a tendency to pacifism, and while the Agasha are not rifting the spirits apart to gape ever wider. The more
truly pacifists, they do tend to approach matters in a primordial spirits of the wilderness are growing ever
calmy methodical, introspective way. Priests, healers, further apart from those enmeshed in mortal activi-
scholars, and artisans who remain particularly focused ties. Dividing the spirits in such a manner cannot help
on the natural world, the Agasha, together with the but to create imbalance, and to exacerbate it as that
Togashi, form the spiritual heart of the Dragon Clan. divide widens.
The difference is that, while the Togashi tend to look
inward upon the mortal soul, the Agasha’s gaze is more
outward, on the world around them.

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

The Agasha understand the need to cut timber, Religious Perspectives


dress stone and extract ore, but are determined to do
so in coherence with the natural world—harvesting its Because of their close association with the Elemental
bounty without exploiting it. This emphasis on con- spirits, the Agasha have a notably Fortunist bent in
cordance with nature in their endeavors has led to the their worshipful practices, which would seem to set
Agasha having reputation in the rest of the Empire of them at odds with the other Dragon families, who are
being ‘odd’—albeit not as ‘odd’ as the Togashi. This generally more Shinseist. However, they simply accept
does not concern the Agasha, though, who believe that giving much greater prominence to the Fortunes
that such concordance is the only way that the imbal- and the kami in their reverent practices is the “correct”
ance can be resolved and that both worlds—that of path for the Agasha to follow.
mortals, and that of nature—will ever truly be able By no means do the Agasha completely eschew
to coexist. Shinseism, though. Rather, given the outward focus
of the family on the world—whether understanding
Culture and Traditions it through their alchemical investigations, interacting
with it through the Elemental kami, or recording and
Modern scholars believe that Agasha was born into the archiving it—Fortunism is more compatible with their
Isawa before they joined the Phoenix Clan, and may worldview than the more inward-focused practices
even have been a sibling of Isawa himself. Her roots are of Shinseism. To the extent that they adhere to the
evident in her passion for lore, her facility for healing, teachings of Shinsei, the Agasha are more interested
and her tendency to pacifism. The Agasha family came in gleaning them for the insights they may offer into
to include like-minded individuals who journeyed to how the world works, rather than as a particular way of
join the nascent clan—particularly those with an affinity guiding their own paths through life.
for the Elemental spirits.
This remains true today. Those who feel called Current Concerns
to join the Dragon—aside from those destined to
become ise zumi, of course—can petition to do so and, The primary concern of the Agasha is the Elemental
if attuned to the kami, are brought into the Agasha; if imbalance, many of whom are impacted by it. Not only
of a more martial bent, they join the Mirumoto. In both does it affect the communion of shugenja with the Ele-
cases, they technically do so by marriage. This remains mental spirits, it has resulted in unpredictability creep-
one of very few ways that a rōnin can join one of the ing into alchemical practices. Some reagents are, for
Great Clans. That is not to say it is easy, though, and example, either more or less reactive than they should
even given their desperate need for numbers, many be. The Agasha believe the cause is the growing dis-
more prospective Dragon are turned away than are harmony between the world of mortals and the natural
welcomed into the clan. world, and that only by resolving that disharmony can
Inspired by their founder, the family has come the balance be righted.
to share the role of archivists and historians with the Interestingly, the Agasha are less concerned about
Togashi; While the Togashi chronicle the Empire as the burgeoning Perfect Land Sect than their cousins
anecdotes and stories, though, often intended to in the other Dragon families. They acknowledge it as
encapsulate lessons, the Agasha chronicle history in a problem, but one that is of concern more because
a more conventional way. Their writings do, however, of its practical impacts on the clan—an erosion in trust
emphasize the natural environment in a way that others by the rest of the Empire, and a negative impact on
do not. The most striking example of this is The Mys- the clan’s population, particular the commoners, as
teries of Leaf and Stone, a series of essay and symbols they are drawn away by the Sect’s allure—than it is a
originally developed by Agasha herself, as the basis of spiritual one. Again, the course of each is their own to
alchemical formulae used by the family today. Guided follow, even if it leads to false doctrines; if mortals are
by the Mysteries, as well as their founder’s devotion to truly fee to choose their own path, then they must be
healing, the Agasha excel in medicine and the healing able to choose bad ones, and answer for it in the next
arts, making extensive use of plants, and the substanc- life. To the Agasha, other issues, such as the declining
es derived from them, in treating injuries and illness- birth rate and elemental imbalance are far more press-
es. Likewise, the Agasha apply insights revealed in the ing issues.
Mysteries to their artisanal work—metallurgy, weapon-
and armor-smithy, endeavors they hone in the forges
and furnaces of their holding, Water Hammer City.

61

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Lands of the Agasha


The lands of the Agasha, known as The Twisting
Labyrinth, are a complex sprawl of mountain ranges
and peaks, and intervening valleys. Although not as
rugged, desolate, and inhospitable as the lands of
the Togashi to the north, the Agasha lands are still
daunting to traverse and unforgiving of those not pre-
pared for the arduous journey. Roads, while generally
well-maintained, are few. Holdings that are, as the crow
flies, only a short distance apart, may entail a journey of
many days along deep valleys carved by rushing rivers,
up steep ridges, and around jagged mountain peaks.
There is little arable land, aside from a few, relatively
fertile river valleys, so most food has is imported into
the Agasha lands.
remain unable to find a way in. In fact, the entrance
to the castle is a twisting maze of tunnels riddling the
Shiro Agasha
mountain beneath it. Shiro Agasha is home to the
The ancestral home of the Agasha, would-be visitors Sacred Library of the Agasha, a repository of lore that
must be led here from Shiro Kitsuki or Shiro Mirumo- few outsiders are allowed to visit. The Library contains
to, where designated Agasha guides reside for this the accumulated knowledge of the Agasha, mostly as
very purpose. However, a prospective visitor would it relates to the natural sciences and the study of the
have to have a good reason for visiting the Agasha physical world. Their most important alchemical lore—
Castle. Anyone not properly guided can certainly get including the archetypal copy of the Mysteries—is also
close to the castle, and see it looming on the peak of maintained here, any of which could be extremely dan-
a dormant volcano known as Fire Tooth Mountain, but gerous in the wrong hands.

Peculiar Herbalism
一 Hook While traveling through a wilderness part of Rokugan—either along a road, or cross-country—
the PCs will encounter an intense young man named Agasha Shinji. Shinji tells the PCs that he is seeking
particular plants—some of them quite rare, such as mugwort leaf, knotweed root, and fennel—in order
to craft a medicinal brew for the young son of a samurai lord whose estate is a two-hour walk away. Shinji
asks the PCs for their assistance, as the boy’s need is urgent. He particularly seeks their protection, while
he ventures into the wilds to seek the plants he needs.
二 Rising Action Shinji proves to be an irascible, trying companion, making frequent, caustic remarks
about the ways in which “mortal incursions” are evermore egregiously disrupting “the balance” and
harming the natural world. That said, he is also a font of knowledge about nature, including flora, fauna,
rocks, minerals, and even the weather and climate. It is during his search for the plants that he needs that
the PCs will notice that, based on a glimpse of a fortified watch-tower in the distance, that they are in the
process of straying into the territory of an adjoining clan.
三 Climax Shinji does not care; he flatly states that Imperial boundaries are “artificial constraints” that
do not respect the realities of nature. In the midst of the tirade, one of the PCs notices a patrol from the
clan upon whose lands they have intruded nearby; they are likely to soon detect Shinji and the PCs. Shinji
insists on proceeding anyway, believing that he likely to find the plants he seeks in river valley visible
ahead. If the PCs dissuade or prevent Shinji from proceeding, they are likely to be able to return across
the border without issue—but the Agasha will not be able to concoct his medicinal brews. If they stay
or proceed, however, they are probably going to be detected by the patrol, who are likely to be deeply
suspicious of a group of samurai traveling overland, through the wilderness!

62

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

The Cave of Crystal fully coexist with nature, putting aside the sprawl and
affluence of large towns and cities in favor of a simpler,
Located on the western edge of Agasha lands, the Cave
more sustainable lifestyle. Needless to say, this view is
of Crystal is just that—a stunning cave lined with thou-
not widely shared in the Empire, or even among the
sands upon thousands of clear and translucent crystals,
Dragon themselves. This has led to Shinji, and those
ranging from the size of a man’s finger to, in the most
few who have rallied around his unorthodox ideas, to
extreme cases, as long as “five horses standing nose
being viewed as something of a strange fringe, nothing
to tail.” The cave, which is located high on a mountain
more. However, Shinji’s fervent devotion to his views
that is almost perpetually wreathed in clouds, is con-
continues to bring more and more to his cause, leading
sidered sacred by the Agasha, and is believed home
to a growing concern that he may become the nucleus
to a powerful Earth spirit named Kesshō no Kami, the
of yet another dissident sect in the clan. Even worse,
“God in the Crystal”. The Cave is, in fact, considered
some fear that they may eventually join forces with the
a shrine, and is carefully guarded by the Agasha to
Perfect Land Sect. Shinji knows he is being watched;
prevent intrusion. It is said that Earth invocations and
for now, at least, he keeps his more extreme views
rituals performed in the Cave are greatly magnified in
to himself, discretely revealing them only to his most
their effects.
devoted adherents.

Serpent’s Tail Mine SOCIETAL PERSONAL

Located west of Water Hammer City, the Serpent’s Tail 25 HONOR ENDURANCE
16
Mine is a geological oddity—two, rich veins of ore,
4 4
50 GLORY COMPOSURE
12
one of gold and one of iron, twist and writhe through 3 4
the mountain, to the point where they are essentially 35 STATUS 3 FOCUS
7
braided together. It is believed that these are the tracks
left in the rock of two, powerful spirits, one of Fire (the +2, –2
DEMEANOR - FERVENT
VIGILANCE
4
gold) and one of Earth (the iron) which escaped from
the massive volcano known as Wrath of the Kami; bit-

ARTISAN 3 MARTIAL 2 SCHOLAR 4 SOCIAL 3 TRADE 2


ter rivals, they chased one another through the earth,

battling each other all the way, leaving these convolut- ADVANTAGES DISADVANTAGES

ed trails of metal in their wake. Commoners have long Scholar of Nature: Abrasive Nature:
believed that the two spirits fought one another to a  Scholar; Mental  Social; Mental
standstill, and now slumber deep beneath the earth.

However, if the mine is excavated too deep, it may


FAVORED WEAPONS & GEAR

rouse them to wrath once more. A shrine to the two Yumi (bow): (Range 2-5, Damage 5, Deadliness 3)
spirits has, therefore, been built at the entrance to the
mine, and those who work in the tunnels and pits are Cudgel: (Range 0-1, Damage 5/6, Deadliness 2)
careful to make offerings there before venturing below Gear (equipped): Sanctified Robes (Physical 1,
ground, to appease the wrathful spirits and ensure they Supernatural 3, Ceremonial), scroll satchel, book of
remain asleep. pressed leaves

Agasha Shinji,
ABILITIES

Zealous
Agasha Naturalist
Shinji,
ADEPT OF NATURE
Choose 0-6 invocations and 0-3 rituals that Shinji can
ADVERSARY Zealous Naturalist
CONFLICT RANK:  3  5 perform. If Shinji uses an invocation or ritual in an area
Zealous
In many respects, AgashaNaturalist
Shinji is much like his Aga- that is pristine wilderness—assumed to be any location
sha brethren—a shugenja devoted to the study and more than an hour’s walk from any human construction
understanding of the natural world. Unlike most oth- or development—reduce the TN for performing that
er Agasha, however, Shinji has come to believe that, invocation or ritual by 1.
to the extent there is an imbalance in the Elements, it
is only a logical result of the partitioning of the world
into mortal and natural environments. The only way to
resolve this disharmony is for the two to not simply be
reconciled, but actually merged. Mortals must learn to

63

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Kitsuki aspect of the clan’s overall devotion to the concept


of the individual and their path through the life. Each
In the early Ninth Century, a brilliant young Dragon person sees the world in their own way which, to the
Clan magistrate, Agasha Kitsuki, uncovered hints of Kitsuki, means that the testimony of each is colored
a conspiracy to overthrow and murder the Mirumoto by their own biases and beliefs. Objective evidence,
daimyō by an ambitious rival. Unable to convince his on the other hand, simply is what it is. Moreover, in
superiors of the plot, Kitsuki—only recently promoted another call-back to their origins among the Agasha,
from yoriki, or magistrate’s deputy—doggedly pursued the Kitsuki go on to observe that their Method simply
an investigation of his own. He was eventually able to reflects the fact that there is truth all things, and not
build an overwhelmingly compelling case based most- simply in the words of mortals.
ly on apparently disconnected, but ultimately incontro-
vertible pieces of evidence. Finally spurred into action, Culture and Traditions
magistrates arrived to thwart the conspirators at the
last moment. In recognition of his achievement, Kit- Despite being a shugenja and quite intelligent, Agasha
suki was granted the enormous honor of founding his Kitsuki was far more interested in making observations
own family. about the world around him, than his studies; it was
Since then, the Kitsuki have devoted themselves through these meticulous observations that he saw
to the preservation of law and order. Not only are the disparate elements which, when taken together, hinted
bulk of the clan’s magistrates Kitsuki, but so, too, are at a plot to kill the Mirumoto daimyō. In recognition,
many Emerald Magistrates. Their approach to affairs— Kitsuki was given leave to form his own family. There
one based on observations of behavior and reliance is actually still a close association between the Kitsuki
on objective evidence, together with a keen sense of and the Agasha, that takes the form of a friendly rivalry;
intuition—has become known as the ‘Kitsuki Method’. Agasha will often playfully refer to Kitsuki as their “little
Thanks to the keen insights offered by use of the Meth- brothers” or “little sisters”. On a more serious note,
od, the Kitsuki joined, and in some ways supplanted, the meticulous analysis and observations of the natural
the Mirumoto as the clan’s diplomats and courtiers. world that typifies the Agasha has obvious overtones in
the dedication to evidence and objective observation
Reputation and Values by the Kitsuki.
Unlike the reclusive Togashi, the studious Agasha
Along with the Mirumoto, the Kitsuki are the most and the somewhat dour Mirumoto, the Kitsuki are gen-
commonly seen members of the Dragon Clan in other erally quite outgoing and gregarious. As noted, this
parts of the Empire. Virtually every Dragon delegation makes them ideal courtiers and diplomats; the Drag-
to other clans, and to the Imperial Court, contains a on are almost always represented in courts across the
substantial contingent of Kitsuki. The fact that many Empire by Kitsuki, or delegations led by Kitsuki. That
Rokugani find the Kitsuki somewhat off-putting has said, some Kitsuki take advantage of this generally
only proven an advantage in the complex and unfor- favorable reputation they tend to enjoy simply by vir-
giving world of Imperial politics. tue of being Kitsuki, using it to their advantage while
The reason for this is simple—most Rokugani find they observe and note everyone, and everything going
the Kitsuki, and their focus on objective evidence and on, around them.
observation, problematic. It is not that the Rokugani
reject such things; rather, they tend to place greater
Religious Perspectives
weight on individual testimony, with its truthfulness
better defined by the tenets of Bushidō—particularly Given their origins among the Agasha, it should be
Honor, Honesty and Sincerity—and the hierarchy of the no surprise that the Kitsuki are generally adherents of
Celestial Order. Some even complain—at least, in pri- Fortunism, over Shinseism. Among members of the
vate—that the Kitsuki are effectively denigrating that family, Fukurokujin, Fortune of Wisdom and Mercy is
Order, a blasphemous concept. Even those not so dire often particularly revered. Part of a Kitsuki’s gempukku
in their views are keenly aware that the Kitsuki not only involves making a pilgrimage to Fukurokujin Seidō in
listen to their words, but also observe their behaviors the Togashi lands and spending three days there in
and mannerisms, assembling a disturbingly complete contemplation. Many Kitsuki will subsequently return
picture of meanings and motives meant to be hidden. to the Shrine to Fukurokujin, some of them many times
The Kitsuki, however, are ultimately interested in in their life, to seek the Fortune’s guidance in unravel-
determining the truth—which is really just another ing complex matters of investigation.

64

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Those Kitsuki who become magistrates will also The Lands of the Kitsuki SHIRO KITSUKI
often attend shrines to Saibankan, the Fortune of Jus-
tice. A notable such shrine is located in Shiro Kitsu- The lands of the Kitsuki are generally rugged, mostly For more information
ki; many Kitsuki have small kamidana shrines in their comprising the foothills to the Great Wall of the North on Shiro Kitsuki, read-
mountains. Nonetheless, their lands are crossed by ers can look to Courts
homes devoted to Saibankan. This is not to say that
of Stone,
Stone the guide to
Kitsuki entirely eschew Shinsei and his teachings and, well-maintained roads and trails connecting numerous,
castles and courts.
indeed, some spend a great deal of time gleaning albeit generally isolated villages. Some of these set-
Shinsei’s Tao and other writings for insights into how tlements are devoted to farming, although the types
the world works. The Kitsuki recognize that Shinsei of crops are dictated by the rocky soil and short grow-
was a devoted observer of the mortal “condition” and ing season; more villages are actually focused on har-
strive to emulate his keen perception. vesting timber or mining for iron, copper, and gold.
And some, located at higher elevations, are involved
Current Concerns in the raising and husbandry of livestock, particularly
goats, which provide food and other products to the
The Kitsuki are, like others in the Dragon, concerned clan. Kitsuki Magistrates will be assigned here at the
with the rise of the Pure Land Sect, and the declining outset of their careers, so they can gain experience in
Dragon birth rate. However, layered onto these con- a relatively benign environment, before venturing into
cerns are a distinct awareness that portraying these the Empire at large. The Tonbo, or the Dragonfly Minor
things to the rest of the Empire—which is part of their Clan—which acts as gate-keepers for the Dragon—will
roles as diplomats for their clan—is a difficult, yet vital, normally see that visitors are conducted to Shiro Kit-
balancing act. It would not serve the clan’s purposes suki first. There, they will be greeted, treated hospita-
for the Dragon to be considered weak, incapable of bly—and watched carefully, in an effort to discern true
dealing with internal problems and dissent; on the motives, and possibly hidden agendas.
other hand, attempting to hide the realities facing the
clan completely risks having them get found out any-
way, and accused of covering up matters that may be
vital Empire-wide. So far, the Kitsuki have managed to
remain balanced, albeit precariously, on the tightrope
bridging “revealing too much” and “perpetrating a
cover up”. How long they are able to do this remains
to be seen.
That said, however, many Kitsuki see even these
issues as symptoms of a greater one, affecting the
Empire as a whole. They have noted ever-increasing
tensions among the Great Clans, which is seemingly
converging in the complex and worrisome jockeying
for position and power around the Throne in Otosan
Uchi. Not only has this rising friction afflicting the
Empire made it ever more difficult to deal with the
other clans, it has had a deleterious effect on the
Dragon’s natural tendency to broker at least neutral,
peaceful relations among them. In consultation with
their Agasha cousins, the Kitsuki are widely coming to
believe that increasing inequity in the world is being
expressed in many ways that go beyond well beyond
an imbalance in the elements—it is beginning to affect
the behavior of mortals was well.

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Nanashi Mura
Stolen Rice Nameless Village is located on the southern edge of
the Kitsuki lands. It is an unusual settlement, being
一 Hook The PCs have arrived in Distant not only populated, but also largely administered by
Paddy Village as part of a joint trade delega- rōnin. The current Dragon Clan Champion, Togashi
tion representing all of their respective clans; Yokuni, decreed that the village would be established
they are either delegates themselves or are in its present, rather extraordinary form, in the year
acting as retainers and bodyguards for them. before Hantei XXXVIII was born. Yokuni gave no rea-
The rather mundane course of the trade dis- son or explanation for his decree; it is widely assumed
cussions is interrupted by an alarm—a fire that the village is somehow related to a vision had by
has broken out in one of the largest granaries the prophetic Clan Champion, but if this is the case,
in the town. the nature of that vision is unclear. The village is over-
二 Rising Action The fire rages out of con- seen by rōnin leadership; however, the Magistrates
trol. Despite the best efforts of the local in attendance are Kitsuki. The family uses their post-
authorities, and others who help fight the ings to Nameless Village as another opportunity to
fire—which may include the PCs—the gra- test and educate new Magistrates, since the village is
nary is completely destroyed. The PCs are inhabited by fractious rōnin, among whom lawbreak-
instructed by the heads of the delegation to ing is not uncommon. In any case, the Kitsuki keep a
assist the local authorities, who are led by a close watch on the village, which they view as a prime
magistrate, Kitsuki Noriko, in investigating location for illicit groups and philosophies, such as
the fire. During the course of this investiga- Moon Cults, Bloodspeakers, or the Perfect Land Sect
tion, the PCs will uncover evidence that the to take hold.
fire was deliberately set. There are a number
of possible suspects, most notably those mer- Keen Eyes Strike Village
chants whose inventories are housed in other
Keen Eyes Strike Village is a small, tidy settlement
granaries and have greatly increased in value.
located in the southern Kitsuki lands, west of Kyuden
三 Climax As the PCs investigate, they will Tonbo. It exists for one purpose—the training of Kitsu-
find that Kitsuki Noriko seems to deflect ki investigators. Those who live in the village fulfill typ-
them from particular suspects. If the PCs ical roles, such as farmers, artisans, and merchants, but
follow up on this, they will uncover the con- they are also what amounts to actors. The village itself
spiracy to divert rice to Dragon commoners consists of buildings that can be easily taken down
facing potentially catastrophic shortages. The and reassembled, allowing the village to be entirely
PCs must decide if they will reveal the con- reconfigured in as little as a single day. The village,
spiracy, upholding the law, but implicating therefore, effectively functions as a dojo; it is even
Noriko in a cover-up, while condemning the overseen by a sensei who is a retired Kitsuki Magis-
commoners to possible starvation; or if they’ll trate. An Agasha apothecary skilled in the creation of
participate in the cover-up (while being owed poisons, antidotes and other substances lends further
a corresponding favor by Noriko!) and allow realism to the training conducted here. Crime scenes
it to continue. They may also uncover the of nearly any type can be fashioned, with the villagers
arsonist, a merchant and rival to the owner of playing roles in scripted events, giving young Kitsuki
the burned granary, who did indeed seek to investigators an opportunity to hone and polish their
inflate the value of his own product by caus- skills. The Kitsuki are quite happy to make the village
ing an artificial shortage! available for the training of other clans’ Magistrates—
for suitable recompense, of course.

66

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Distant Paddy Village


Located east of Kyūden Tonbo, Distant Paddy Village is
located at a major road junction—that of the Imperial
road that leads southward into the lands of the Lion and
to Toshi Ranbo, and an important east-west road that
traverses from Kyūden Tonbo to Nameless Village, and
then continues south of Dragon Heart Plain and into
the lands of the Phoenix Clan. The Village is the major
trade and commercial interface between the Dragon
and the rest of the Empire, particularly for bulk com-
modities, and particularly for rice and other foodstuffs.
Because the Dragon Clan is a net importer of food, it is
essential to have a centralized location where all food
purchased across the Empire can be delivered, prior to
being redistributed—under the watchful eyes of Miru-
moto bureaucrats and Kitsuki Magistrates—among the action, but continues to second-guess herself. Did she
Dragon families. The Dragon, in turn, draw upon their do the right thing? And if the conspiracy is discovered,
formidable reserves of gold and iron, as well as stone will she be implicated in it as an accessory, ending her
and timber, to pay for this trade. Distant Paddy Village career as a magistrate in shame?
is, therefore, dominated by series of large warehous-
es and granaries and, throughout the summer and SOCIETAL PERSONAL

autumn, is almost always bustling with raucous activ-


55 HONOR ENDURANCE
12
ity. All of the clans maintain a trade delegation here, 3 4
meaning that merchants probably make up a greater 62 GLORY COMPOSURE
16
proportion of the population here than in nearly any 5 3
other part of the Empire. Of course, with trade, and 47 STATUS 2 FOCUS
7
particularly the exchange of koku, comes crime and
corruption; Distant Paddy Village is, therefore, rife with
+2, –2
DEMEANOR - METHODICAL
VIGILANCE
5
schemes and plots that keep the Kitsuki Magistrates

here very busy. ARTISAN 0 MARTIAL 3 SCHOLAR 4 SOCIAL 4 TRADE 2


ADVANTAGES DISADVANTAGES
Kitsuki Noriko,

Student of Law: Conflicted:


Conflicted Magistrate
Kitsuki Noriko,  Scholar; Mental  Social; Mental
Conflicted
ADVERSARY Magistrate
CONFLICT RANK:  4  4

FAVORED WEAPONS & GEAR


Conflicted
Kitsuki Noriko believes that Magistrate
she was born to be a mag-

istrate, upholding the law, and seeing justice done in Katana: (Range 1, Damage 4, Deadliness 5/7, Cere-
the name of righteousness and honor. In this way, she monial, Razor-Edged)
would be continuing a legacy of devotion to the legal
Wakizashi: (Range 0-1, Damage 3, Deadliness 5/7,
and judicial welfare of the Empire, one that included
Ceremonial, Razor-Edged)
both her mother and father, and three of her grand-
parents. It was for this reason that, when offered an Gear (equipped): Lacquered Armor (Physical 4, Cere-
opportunity to assume a magistrate’s post in Distant monial, Cumbersome, Wargear)
Paddy Village, she eagerly accepted. Not long after

ABILITIES
taking her post, though, she uncovered a black-mar-

ket conspiracy—rice was being funneled from the offi- A KEEN EYE
cial stocks, to help feed commoners facing shortages Noriko always uses her Focus as her base initiative value.
resulting from fields left fallow by the faltering Dragon UNCOVERING THE TRUTH
birth-rate. Noriko found herself on the horns of a dilem- Once per scene, when performing a Skill check to
ma; she could enforce the law, ending the black-mar- investigate (see The Art of Investigation on page 170
ket scheme and condemning the hungry commoners of the core rulebook), Noriko may spend  as follows:
to scarcity, or she could look the other way. She has +: Noriko may increase the number of successes on
done the latter, believing it be the most ‘just’ course of her Skill check by one per  spent this way.

67

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Temples
There are certainly hundreds of shrines in the
Empire and, if one includes the small kamidana shrines
maintained in the homes of samurai across Rokugan,
Temples and shrines are both fundamental aspects of likely thousands. Each of these is intended to house
Rokugani religious beliefs and practices. Each, howev- a particular spirit, to whom obeisance and reverence
er, serves a distinct role. Shrines are places in which is offered, often in a relatively brief, personal ceremo-
spirits are literally enshrined, in a shintai of some sort, a ny. In contrast, there are only dozens of temples, some
sacred object, and are normally tended and overseen of which are located in towns and cities, while others
by shrine keepers, priests, and other clergy. Temples occupy remote, even isolated locations. Both shrines
are also places of worship, but they are generally larg- and temples are fundamental to religious observanc-
er and more elaborate than shrines—indeed, a tem- es and practices in the Empire but fulfill vastly dif-
ple may contain one or more shrines—are tended and ferent roles.
overseen by monks of whatever order is associated
with that temple, and are frequently associated with Temples in the Empire
monasteries, where the monks live and practice their
own devotions. While shrines are normally devoted to In general, temples are tended by monastic orders.
Fortunes and other spirits, temples in the Empire are The monks, and those who visit them, can worship in
more likely Shinseist. Essentially, a shrine is more sim- them, or simply engage in quiet contemplation and
ilar to a “church”, while a temple is more like a “reli- meditation. But while shrines are much more focused
gious school”. on the specific practices of worship, temples fill a
Temples and monastic orders are described in greater diversity of roles in the Empire. For instance:
detail in the Emerald Empire supplement. The fol- Temples are, of course, places of religious rever-
lowing sections summarize temples and orders, then ence first and foremost, with observances normally
explore the unique nature of temples in the Dragon being centered on repositories of sacred relics related
lands, including that rather remarkably conceptualized to whatever holy figure or deity to which the temple is
as the World Temple. devoted. They are, however, also contemplative plac-
es, where visitors may spend quiet time meditating
and seeking to commune with the holy figure, or fig-
ures, to which the temple is devoted. Many also come
to temples to receive blessings from the monks, as well
as advice that may assist them in their daily lives.
Temples also generally put great emphasis on
teaching the laity in their surrounding community about
their holy figure or figures; some even run schools for
this purpose. Temples are often also focal points for
important feasts and festivals.

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Temples may be used as places of refuge in times generally do not have the same taboos around dying
of war or natural disaster; indeed, some are imposing and death that are common throughout the Empire.
fortifications in their own right, and may have consid- Temples are also generally more engaged in the daily
erable strategic value. It is not uncommon for such life and work of their surrounding communities. For-
temples to host monastic orders that are quite militant; tunists tend to be focused more on specific religious
such warrior-monks, or sōhei, can become prominent practices and worship of the Fortunes, while Shinseists
players in local and regional military affairs. A few even are more broadly interested in mortals and their lives.
come to effectively act as companies of mercenaries, Shinseists similarly tend to be quite egalitarian,
although this is frowned-upon by most secular and reli- since both Emperor and commoner must walk their
gious authorities and can lead to various forms of cen- own paths through life and neither is more “valid”,
sure being levied against the order in question. each being equally important to the individual them-
Temples can play an important role in the political selves. For this reason, those who visit temples often
life of the Empire, acting as neutral ground for the con- find social standing and status means much less to
duct of diplomacy, particularly between warring clans. those present. Instead, emphasis is placed upon the
Unfortunately, though, even monks are not immune to spiritual needs of each individual, regardless of who
the allure of political power-mongering; some become they are. Needless to say, some samurai find this quite
quite engaged in it, and can exert considerable local off-putting, and rail against the belief that someone of
or regional influence. This often leads to strained rela- lower social station deserves equal attention.
tions with samurai when the words and deeds of such
monks clash with their more secular interests. Temples of the
Many temples contribute to the Empire’s econom-
ic well-being. Almost all grow crops for their own use,
Dragon Clan
to promote the temple’s self-sufficiency, but surpluses In many respects, temples of the Dragon Clan are simi-
are often donated—or, in the case of more pragmatic lar to those located elsewhere in the Empire. There are,
monks, sold—into the local economy. Some temples however, some significant differences that distinguish
go further, making sake and similar value-added food them from most other temples.
products, cultivating silk and producing linen, engag- Most importantly, while most temples in the Empire
ing in a wide range of artisanal craftwork, and generally are under the care of monastic orders that, themselves,
producing goods and offering services of value to local are part of the Brotherhood of Shinsei, those in the
and regional markets. Dragon lands are generally not. The Togashi family,
Finally, some temples maintain libraries of lore—in in its role as a monastic order, occupies and oversees
some cases, quite extensive ones—and can function as most such temples. This is not to say that the Brother-
places of scholarly research and learning. Some of these hood of Shinsei is not involved; there is actually a close
materials are collected from elsewhere and archived, relationship between the Togashi, and their cousins in
while others are produced by the monks themselves. the Brotherhood. It is common for monks of the Broth-
The latter particularly includes copying and annotating erhood to attend Dragon temples, usually as visiting
seminal works, such as the Tao of Shinsei. The extent monks, but sometimes as permanent residents. Togas-
to which such libraries are made available to visitors hi monks are similarly welcome in Brotherhood tem-
varies, with some temples doing so freely, while others ples elsewhere in the Empire, unless there happens to
prohibit access to some, or even all of their collections, be a falling-out between them. Such schisms are rare,
maintaining them for their own use only. and normally temporary, but they do happen.
Temples may contain shrines, which the monks gen- The Togashi tend to bring a unique character to the
erally tend; in some cases, though, specific shrines— temples they oversee. Much more so than monks in
particularly Fortunist ones—housed within temples may other parts of the Empire, for instance, Togashi monks
have their own shrine-keepers and be attended by mem- incorporate a number of worshipful and contemplative
bers of the Fortunist clergy. Most temples in Rokugan practices in their observances that would be consid-
are devoted to Shinsei, the Little Teacher, and devout ered unusual elsewhere. For instance, Togashi monks
monks of the Brotherhood of Shinsei have some views are fond of using kōans, riddles, parables, and other
that diverge from a more Fortunistic view of the world. such mental devices as guides to, and a focus for, their
For example, Shinseist temples, and their corre- meditation. While monks elsewhere in Rokugan do not
sponding monastic orders, are more readily involved eschew such things, it simply does not feature as prom-
in matters related to death and funerals; Shinseists inently among them.

69

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Given their cycle of birth, life, death, and rebirth, the


Using the World Togashi see stone as representing the longevity of their

Temple great mission as an order—permanence, in contrast to


impermanence.
As a result of this, the temples of the Dragon in gen-
GMs who would like to mechanically reflect
eral, and those of the Togashi in particular, are impos-
the concept of the World Temple in their
ing constructs, as stoutly constructed and defensible
games can do so by allowing a PC to, once
as castles. Given the primal, untamed nature of their
per session, spend one hour in a wilderness
surroundings in the mountains, and the fact they are
area in quiet contemplation, then make a
among the most northerly settlements in the Empire,
TN 2 Meditation (Void) check. Again, a wil-
it is simply pragmatic for their temples to be able to
derness area is defined as being more than
function as self-sustaining fortresses, whether against
a one-hour walk from the nearest human
the elements, or an enemy bent on striking deeper into
development. A successful check allows the
the Empire.
PC to ask the GM any one question about
the surrounding wilderness area and receive
a truthful yes or no answer. The GM may wish The World Temple
to make alternate use of this e.g., to provide One of the most popular and enduring images of a
the PC with a piece of useful information or Togashi monk is that of a tattooed figure, clothed only
reduce the TN of a subsequent check made enough to maintain their modesty, standing perched
while in that—or even any—wilderness area. on one foot beneath the icy deluge of a mountain
There are many temples in the lands of the waterfall. This practice, known as misogi, is a form
Dragon Clan. The following sections describe of ritual purification used to prepare the body, mind,
representative example of each. The High and soul to enter the presence of, and commune with,
House of Light, probably the most promi- the divine. More generally, however, misogi reflects a
nent and best-known temple in the Dragon particularly unique aspect of Dragon, and particularly
lands, has been described previously, and is Togashi belief—that the world itself is a temple, every
detailed in the supplement Emerald Empire. mountain, valley, river, and tree an expression of the
harmonious convergence of the Elements into the
amazing thing called creation. It was for this reason, at
Because they are a relatively militant order, temples
least in part, that Togashi originally came to the north-
under the care of the Togashi also tend to have a rel-
ern mountains to reflect upon the nature of existence,
atively martial character. They are not actually sōhei,
as captured in the words of Shinsei.
however, instead emphasizing the use of their body as
This concept, known as the World Temple, is the
a weapon, particularly when supplemented by kihō—
reason that members of the Dragon Clan—mainly, but
mystical effects empowered by their internal energy,
by no means exclusively monks—take up places of vig-
or ki. For this reason, physical fitness is almost itself a
il and meditation where they believe the natural and
religion among the Togashi. Monks spend many hours
spiritual worlds draw most closely together. Because
climbing, jumping, crawling, exercising, and generally
all things are infused with the Elemental kami, all things
tempering and hardening themselves in mind, body,
likewise contain a spark of divinity, and should be
and spirit. Visiting monks from other orders are wel-
revered. Such reverence can take place overtly, in the
come to participate, but few are able to match the
form of actual worship, and can be implied, through
smooth, physical acumen of the Togashi.
communion with the spiritual and divine in a natural
Finally, temples in the Dragon lands are generally
setting. High mountain ledges and peaks, deep, dark,
different in construction, compared to those elsewhere
and isolated lakes, groves of ancient trees, and notable
in the Empire. Most temples in Rokugan are built main-
natural rock formations are all considered places where
ly of wood, using sturdy, flexible, post-and-lintel con-
the mundane and the divine draw especially close.
struction. Wood, the temple-builders believe, reflects
Such places in the World Temple are considered excel-
the reality of the impermanence of the physical world.
lent locations for contemplative exploration of the
Given the lack of timber resources in all but the south-
world around them, but also the world within the self.
ernmost lands of the Dragon, most temples here are
The extent to which individual Dragon Clan monks
built mainly of stone. However, there is a correspond-
and samurai adhere to the concept of the World
ing, similarly metaphorical meaning to the stone.

70

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Temple varies greatly. Some—particularly among the Given the volcano’s prominence—towering above
Agasha and the Togashi—place great credence in it, as the peaks and ridges around it, it can be seen from
the concept draws them even closer to understanding great distances in virtually every direction—it is unsur-
the natural world. Others—notably, many of the Miru- prising that it has gained equal prominence in the
moto and Kitsuki—may recognize, and even accept the beliefs and culture of the Dragon Clan. Wrath of the
idea of the World Temple, but consider it something Kami is an excellent example of the sort of place adher-
more abstract. ents to the World Temple concept consider a close
convergence between the mortal world, and that of the
Wrath of the Kami spirits. The kami of Earth and Fire are considered to be
particularly attracted to the restless mountain, but it is
The Wrath of the Kami is an enormous volcano located also seen as a place that greatly facilitates communion
close to the center of the Dragon Clan lands; its vast with any divine beings associated with earth and fire.
sprawl of riven rock mainly falls within the lands of the For instance, those seeking to revere and entreat the
Agasha family, but its northern portion lies in those of Dragon of Fire come here, to seek a closeness with this
the Togashi. It is an active volcano, with frequent erup- powerful deity in the fiery emanations of the volcano.
tions flinging plumes of ash and rocky debris skyward, That said, the name of the mountain hints at the
depositing them across its barren flanks, slowly caus- character of the spirits here. Some of those who come
ing the mountain to grow. Fortunately, these eruptions here to seek communion with the kami do not survive,
are generally small; that said, Agasha scholars discern killed by falling rocks, bursts of super-hot and toxic
ominous features in the jagged rock that suggest there gas, or falls from great heights. For this reason, no
have been far larger eruptions in the past. mortal comes here lightly, given the harsh judgment
that seems to be rendered by the kami to those con-
sidered unworthy.

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Wrath of the Kami Temple


In an effort to better understand the mountain, as well
as to provide a safe place for those who sought to
entreat the spirits without risking their sometimes-fa-
tal wrath, the Agasha family have constructed a formal
temple on a plateau adjacent to the volcano. Con-
structed entirely of stone, the Wrath of the Kami Tem-
ple is a small, compact series of structures enclosed in
a low stone wall. Their stout construction and relatively
small size are intended to render the Temple relatively
safe from the frequent, small earthquakes that afflict
the area. Within its gate is a spectacular rock garden,
widely considered one of the finest in the Empire.
The Temple is difficult to access, requiring an ardu-
ous journey through a starkly barren region of volcanic
rock; the trip can be quite dangerous, as the frequent
tremors trigger rock-falls and landslides. This makes
the trip to the Temple a demanding pilgrimage, gener-
ally only undertaken by those truly determined to enter
into the presence of the mountain’s inherent divinity.
A small order of monks lives here and oversees the
temple; known as the Brothers of Wrath, they consider
enduring the intense heat near the lip of the volcanic
crater to be a holy experience. The high temperatures
that would drive off most pilgrims seem to only serve
as a meditative focus for these remarkable monks.
It is rumored that the Brothers of Wrath are actually
immune to the effects of heat and fire, but the truth
of this is unknown, as the Brothers are quite reclusive,
having taken a vow of silence.

72

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

Agasha Hayato, Stoic Guardian


Consigned to
the Flames ADVERSARY CONFLICT RANK:  4
Agasha Hayato has spent many years worshiping the
 4

spirits of Wrath of the Kami. Indeed, there are few who


一 Hook The PCs are approached by some-
know the mountain as well as he does, and certainly
one they trust—for example, a representative
none who know it better. He appears quite old, per-
of their respective lords, or someone with
haps in his sixties or seventies, but this is deceptive;
whom they have dealt before—and asked to
years of exposure to the harsh conditions and heat of
assist a Crab samurai named Kaiu Masafumi
the volcano has tempered Hayato like steel. He long
to deal with a “delicate matter”. When they
ago devoted himself to watching over the mountain,
meet with Masafumi, he explains that his fam-
seeking to understand its moods and behavior; those
ily’s ancestral sword is cursed, having brought
who come here as pilgrims will not find a better guide.
ruin upon successive generations of his fami-
Notably, Hayato has proven to be able to discern
ly. He just inherited the sword from his older
upheavals and eruptions from the mountain before
brother, who recently died in a skirmish in the
they occur; more than once, his warnings have saved
Shadowlands, and wishes to rid himself—and
lives. Some have come to believe that Hayato, who is
the world—of it permanently.
often found holding vigil and meditating upon a spire
二 Rising Action The sword is a nemuranai of rock near the crater, is actually an embodiment of
and cannot be destroyed by normal means. the spirit of the mountain, and that when he passes on
Masafumi has researched the matter and has from the world, another will become the spirit’s ves-
determined that the volcano known as the sel. As a result, a small sect of adherents has formed
Wrath of the Kami is capable of destroying it. around him, each hoping to gain the favor of the
He asks the PCs to accompany him on the long mountain and take Hayato’s place.
journey north to the Dragon lands. During their
SOCIETAL PERSONAL
travels, the PCs witness the dark power of the
sword first-hand, as Masafumi has several close 60 HONOR ENDURANCE
14
calls with death from various mishaps, such as 5 3
55 GLORY COMPOSURE
14
accidents on the road, and an ambush by ban-
2 2
dits. When they finally arrive at the volcano and
32 STATUS 5 FOCUS
5
speak to the monks, the PCs find that dispos-
ing of the cursed blade will not be easy. The +2, –2 VIGILANCE
3
monks are reluctant to allow the volcano to be DEMEANOR - STOIC

used for such a purpose, as they believe it is


ARTISAN 0 MARTIAL 2 SCHOLAR 5 SOCIAL 3 TRADE 1


sacred ground and consider such a pragmatic

use for it to border on profanity.


ADVANTAGES DISADVANTAGES

三 Climax If the PCs fail to persuade the Elemental Insight: Withdrawn:


monks to assist them, then they neither help nor  Scholar; Mental  Social; Mental
hinder them, believing the Wrath of the Kami

FAVORED WEAPONS & GEAR


will render its own judgement upon them. With-

out a monk to guide them, ascending the moun- Bō (staff): (Range 1-2, Damage 6, Deadliness 2,
tain itself is a difficult and dangerous journey; Mundane)
the mountain in its entirety is considered Dan-
Gear (equipped): Traveling Clothes (Physical 2, Dura-
gerous terrain. If they do manage to persuade
ble, Mundane, Subtle), wicker satchel, scroll of prayers
the monks to guide them, however, this terrain

quality does not apply. In any case, assuming


ABILITIES
Masafumi is able to reach the crater, braving the
THE FIRES WITHIN
intense heat to throw the sword into the seeth-
Choose three Fire kihō which Hayato can use.
ing magma, it indeed seems to be destroyed.
Whether this ends the curse on Masafumi’s COMMUNE WITH FLAME
bloodline remains to be seen. Moreover, the When subjected to any effect or attack that involves
PCs will soon find out if the monks were right, fire or heat, Hayato is considered to have Resistance
and the mountain remains accepting and quies- of Physical 4 and Supernatural 4.
cent—or if lives up to its name, venting its wrath
upon those would dare such blasphemy.
73

Robson F M Belloli (Order #36326249)


Dark Dreams Furthest Fortress
Home to a particularly militant sect of Togashi monks
一 Hook Despite its remote location, High known the Northern Watch, Furthest Fortress offers
Wall Village, in the northwestern Togashi lands, insight into the nature of such cloistered militant
attracts many dishonored samurai—particular- orders. They tend to adopt a military-like organization,
ly those who have been made rōnin for their focus the vast majority of their training on martial arts
transgressions. A Moth Clan shugenja, Kaiko- and the use of weapons, and generally show rever-
ga Kumi, believes a confluence here between ence to their patron through developing and perfect-
the mortal realm and Yume-dō, the Realm of ing martial acumen.
Dreams, eases the inner turmoil of those who Furthest Fortress, which is believed to be the most
have been shamed. The PCs have been tasked northerly permanent settlement in the Empire, stands
to escort Kumi on the long journey northward at the entrance to one of the very few passes in the
to investigate. mountains. Officially, it was constructed by the Togashi
at the direction of the Dragon Clan Champion, as a
二 Rising Action Even in summer, the journey
fortified place to guard the pass. However, it is widely
northward is laborious. When they finally arrive
rumored that the temple actually houses the greatest
in High Wall Village, they are approached by
secret of the Dragon Clan, an enigma known only as
the village magistrate, Kitsuki Rumi, who is
the Final Riddle.
concerned that the regular caravan taking
supplies to Furthest Fortress has not arrived in
over two weeks. The few rōnin she trusts refuse An Imposing Fortification
to leave the village, so she appeals to the PCs Those who make the long, grueling journey to Furthest
to make the short but arduous trip to the For- Fortress—a journey that is only even possible during
tress, to find out what is going on. Intrigued, the warmest months of the summer—find themselves
the Kaikoga accompanies them. confronting a fortified structure that would not seem
三 Climax Assuming the PCs accept, and out of place in the lands of the Crab Clan. Constructed
make the laborious hike to Furthest Fortress, of dour, grey stone, Furthest Fortress looms over the
they find it besieged by a small army of Yoban- pass from atop a rocky ridge thrust out from the flank
jin. They are taken to the Yobanjin leader, an of Second Mountain, which is reputed to be the pen-
intense man named Suoh, who claims that ultimate peak in the Empire. A single trail, only wide
the monks have been launching raids against enough to allow two, at most, to walk abreast, switch-
his people. Togashi Koma, representing the es back and forth up the steep face of the ridge; the
Abbot, denies this. If the PCs investigate, Fortress is inaccessible from any other direction.
they find the claims of both sides credible, Despite its well-protected location, Furthest For-
suggesting something more sinister is afoot. tress is constructed using many of the features and
Kumi finally discerns that a baku, a malevolent techniques as purpose-built fortifications in other parts
dream-spirit, has slipped into the mortal realm of the Empire. A curtain wall, tall and stout, surrounds
through its confluence with Yume-dō, exerting it; within, a keep-like structure towers high enough to
its malign influence to cloud the perceptions allow for surveillance of the entire surrounding region.
of all involved for its own dark purposes. As The remaining buildings cluster around it, each a for-
the Yobanjin grow more restive and threaten to midable defensive structure in its own right.
assault the Fortress, can the PCs help Kumi to The monks of the Northern Watch are among the
track down and banish the baku before conflict most skilled and accomplished warriors and martial
and bloodshed erupts? artists of the Togashi family. Their days consist largely
of honing their fighting skills, practicing by sparring
with one another, sometimes in bouts involving doz-
ens of their order. It is not unusual to see monks of the
Watch running through the surrounding hills and val-
ley, free-climbing high, sheer cliffs, or exercising atop
knife-edged ridges and lonely spires of rock.
To many, it may seem strange that such an impos-
ing fortress, occupied by such a formidable order of

74

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

militant monks, is located in such a remote and isolat- their ultimate purpose and achieve Enlightenment.
ed place. After all, they say, the only likely incursions Until then, however, the Riddle must not be known,
into the Empire from the north would be launched by lest it bring ruin to the mortal world. The actual form
the Yobanjin, the fiercely independent peoples of the and nature of the Riddle is unknown, but it will have a
north. However, aside from occasional, small raids, unique form for each individual.
the Yobanjin have not attacked them Empire in the In fact, many scholars believe that the Final Riddle
past several hundred years. Indeed, relations with the is apocryphal, and is simply a metaphor for the con-
Yobanjin are generally good enough that they repre- templation and consideration that all mortals invest in
sent most of the visitors to Furthest Fortress, coming their lives as they seek their path through existence.
her to trade with the monks and seek temporary shel- Others, of a more fatalistic bent, believe the vault is
ter during inclement weather. It is for this reason many actually empty, the Final Riddle having not yet been
believe that Further Fortress actually exists for another, found—and that emptiness is, itself, the great secret
far more secretive purpose altogether. the fortress was built to protect. The monks of the
Watch do not speak of any of this, however, and are
The Final Riddle simply believed to watch over the Riddle, protecting
it until the time comes for its revelation to the Empire.
The holy figure most revered by the Northern Watch Whatever the reason for its seclusion, Furthest For-
is Shinsei. However, the order focuses on a specific tress is not particularly welcoming to outsiders—not
aspect of the Little Teacher—the so-called Final Riddle, that this tends to be much of an issue, because few are
which Shinsei was said to have told to Togashi before willing to make the long and laborious journey to come
he left the Empire, and the answer to which would here. Those who do come here are generally housed in
define the meaning of existence. It is rumored that the a separate outbuilding located just outside the temple
Final Riddle, whatever form it takes, is kept in a vault gate; only select individuals, who can
deep beneath Furthest Fortress, and that the Watch demonstrate a particular need, are
defends it with their lives. allowed within the confines of the
According to the tales, at an appointed time, the looming walls.
monks believe the Riddle will become known to all
mortals, and that those who can solve it will realize

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

Togashi Koma, Militant Adept


ABILITIES

BLOOD OF THE KAMI


ADVERSARY CONFLICT RANK:  6  4
When Hayato successfully uses a kihō, she is consid-
Togashi Koma, whose name means “spinning top”, has ered to have three bonus successes for the purposes
dedicated her life to the pursuit of martial excellence. of resolving the effects of that kihō.
She has trained long and hard to reach her current level
HARNESSING KI
of accomplishment, which places her among the most
Hayato knows the following kihō: Earthen Fist, Air Fist,
skilled of the warrior-monks who make up the Northern
Flame Fist, and Water Fist. Each of these kihō is linked
Watch. Now, she constantly seeks out new challeng-
to an appropriate tattoo, so benefit from her Blood of
es—a problematic undertaking, considering the for-
the Kami ability.
bidding remoteness of Furthest Fortress. It is common
for those who do make the laborious journey to find MARTIAL ACUMEN
Koma awaiting them on the path not far from the tem- When making a Strike action with her nunchaku, Haya-
ple’s gate, demanding that they earn passage past her to may also attack with a Kick or Punch.
by defeating her in combat to first blood—something
that more than a few skilled bushi have found far more Mountain Song Temple
easily said, than done. The nature of her opponent
In the Fourth Century, a monk seeking a wild, remote
does not matter; indeed, she eagerly embraces oppor-
place for contemplation in the Dragon lands happened
tunities to do battle with heavily armed and armored
upon a plateau near the boundary of the Agasha and
warriors, believing she needs to be prepared to con-
Mirumoto lands where the wind made a rising and fall-
front any type of foe. She is always careful, however, to
ing tone as it blew among the surrounding peaks—the
avoid inflicting serious harm on her opponents.
so-called Mountain Song. The plateau came to be con-
SOCIETAL PERSONAL nected with an obscure quote from the Tao of Shinsei,
a kōan—Enlightenment can be found in the song of
55 HONOR ENDURANCE
14
3 2 stone, if only one can learn to listen.
42 GLORY COMPOSURE
14 A temple and monastery were later built on the
4 4 plateau, and into a portion of the surrounding moun-
33 STATUS 3 FOCUS
6 tains, with great care being taken to avoid interfering
with the Mountain Song. This makes Mountain Song
+2, –2
DEMEANOR - IMPOSING
VIGILANCE
3 Temple an excellent example of a temple that seeks

to blend itself into, and incorporate, the natural envi-
ARTISAN 0 MARTIAL 4 SCHOLAR 2 SOCIAL 3 TRADE 0 ronment. It is also another aspect of the World Tem-
ple; many pilgrims come here to listen to the so-called

ADVANTAGES DISADVANTAGES

Mountain Song, seeking to discern meaning in its


Martial Excellence: Uncompromising: eerie, inconstant notes.
 Martial; Mental  Social; Mental The temple itself is similar to many in Rokugan,

constructed mainly of wood, containing expansive and


FAVORED WEAPONS & GEAR

well-tended gardens, and containing shrines to Kaze-


Punch: (Range 0, Damage 1, Deadliness 2, Snaring), no-kami, the Fortune of Wind, and Yama-no-kami, the
Fortune of Stone. Despite its relatively remote location,
Kick: (Range 1, Damage 2, Deadliness 1)
Mountain Song Temple is relatively easy to access by
Nunchaku: (Range 0-1, Damage 4, Deadliness 2, means of a well-maintained road that traverses north-
2-hand: Snaring) ward from Shiro Agasha, a two to three-day journey.
Gear (equipped): Traveling Clothes (Physical 2,
Durable, Mundane, Subtle), travel rations, a memory
bracelet made of twine.

76

Robson F M Belloli (Order #36326249)


CHAPTER 1: T HE SECR ET EMPIR E

The Song of Stone Mountain Song Temple, ostensibly to pursue commu-


nion with and insight into the enigmatic song.
Agasha scholars have studied the Mountain Song— Kōta has an ulterior agenda, however. The current
also known as the Voice of the Elements—for many Abbot of the Temple is old and ailing, and Kōta is deter-
years and have concluded that a particular conflu- mined to be his successor. To this end, they are draw-
ence of winds from the east, off of the distant sea, and ing upon the skills of their old life, building alliances,
from the cold north, strike the peaks surrounding the subtly discrediting potential rivals, and even fomenting
plateau such that they act like the breath blown into arguments by aggravating tensions and disagreements
a flute. The resulting tones range from high-pitched among the monks. Kōta genuinely believes that they
chiming sounds, to low, bass rumbles. It is common can bring the Temple to a position of new prominence
for many tones to sound in unison, albeit most times in in the Empire, attracting more pilgrims and visitors
disharmony; however, occasionally, the various tones to spread appreciation for the Mountain Song and
briefly combine in complex harmony. Many who have engage more of them in its contemplation. This, they
heard these consider them to be times of transcen- believe, is key to ultimately understanding the Song
dence, when the stone actually does sing to any who itself, and thereby discerning the meaning of Shinsei’s
would listen. Pilgrims here often hold vigil for many mysterious kōan.
days, anxious to listen to this “song of stone” and try to
unravel whatever meanings and insights that Shinsei’s SOCIETAL PERSONAL

kōan seems to promise. 45 HONOR ENDURANCE


12
2 4
Many Orders 50 GLORY COMPOSURE
12
4 3
While it is officially a holding of the Brotherhood of 29 STATUS 3 FOCUS
5
Shinsei, Mountain Song Temple is unusual, in that it
is occupied by monks of many orders, some with +2, –2
DEMEANOR - SHREWD
VIGILANCE
8
very different beliefs and philosophies. All are united,

though, in the belief that listening to the Mountain ARTISAN 2 MARTIAL 2 SCHOLAR 3 SOCIAL 4 TRADE 1
Song eventually leads one to a deeper understanding

ADVANTAGES DISADVANTAGES
of the world and, ultimately, further one’s path towards

Enlightenment. By custom, any other differences, or Well-spoken: Mercurial:


conflicts between monks of different orders are meant  Scholar; Interpersonal  Social; Mental
to be put aside here.

FAVORED WEAPONS & GEAR


The office of Abbot of Mountain Song Temple is

an especially prestigious one. Traditionally, it has been Bō (staff) (Range 1-2, Damage 6, Deadliness 2,
occupied by monks of a moderate and diplomatic Mundane)
bent, who can oversee and maintain good relations
Gear (equipped): Fine robes (Physical 2, Ceremonial,
among a multitude of monks who may be quite frac-
Resplendent), calligraphy set
tious. It is common, therefore, for the Abbot to be a

retired courtier or diplomat, often of considerable


ABILITIES
renown. Moreover, Mountain Song Temple readily wel-
INSTIGATOR
comes pilgrims, inviting them to engage in their own
Once per scene, as a Support action, Kōta may make
contemplation of the Mountain Song.
a TN 2 Sentiment (Water) check targeting up to 3
characters. If they succeed, they are able to discern
Kōta, Ambitious Agitator potential sources of conflict among them; each target
Kōta, Ambitious
ADVERSARY Agitator
CONFLICT RANK:  3  5 gains 3 Strife and, if they Unmask as a result, they must
direct their Unmasking at another target or targets of
Kōta, who was originally a courtier of the Phoenix Clan,
Kōta’s choice.
had occasion to visit Mountain Song Temple as part of
a delegation seeking a cessation of border hostilities
with the Lion Clan; the Temple was selected as neu-
tral ground for both clans. They were immediately and
utterly captivated by the “song of stone” and resolved
to devote their retirement to seeking understanding
of it. Now, years later, Kōta has taken up residence at

77

Robson F M Belloli (Order #36326249)


C H APT E R 1 : T H E S E C R E T E MPIR E

The Allure of Stone and Song


一 Hook The PCs are attending delicate negotiations intended to end a blood-feud between families
of two of their clans, being held at the neutral sanctuary of Mountain Song Temple. During the course
of the talks, the son of one of the senior delegates, who is just short of his gempukku, disappears. This
throws the negotiations into disarray, threatening their collapse and a resumption of hostilities between
the two warring families. The PCs are asked to investigate and find the missing boy.
二 Rising Action The two delegations quickly begin blaming one another, one asserting that the boy
has been taken hostage for leverage, the other claiming that it is a set-up intended to discredit them.
Against this backdrop of rising tension, the PCs learn from one of the monks that she had seen the boy
the day before, outside the monastery, apparently entranced by the keening moan of the Mountain
Song. Further investigation suggests that the boy struck out across the plateau the previous night, head-
ing for a nearby mountain peak named The Spire. The PCs are able to track the boy across the rugged,
rolling terrain of the plateau and, indeed, find him perilously high upon the peak’s rocky flank.
三 Climax A powerful earth spirit inhabits the Spire, whose voice within the Mountain Song so reso-
nated with the boy that he was drawn here by its mystical charm. The PCs discern that a deep bond has
developed between the boy and the spirit; the boy wishes to remain here, in communion with the spirit,
which he believes is his life’s calling. The PCs must decide if they will try to persuade—or compel—the
boy to return with them, possibly risking the spirit’s ire. They could also try to sway the spirit to cease its
Song, or otherwise allow the boy to leave. Alternatively, they could accept that this is the boy’s destined
path through life and return to the Temple with news of what has happened. Of course, this will likely
provoke the wrath of the boy’s father, and threaten the ultimate success of the negotiations!

Robson F M Belloli (Order #36326249)


2
CHAPTER
The Duty
of Survival
Tonbo Sadao moved lightly across the hall, idly “Matsu Danuja-sama,” Sadao smiled beatif-
reading the latest missive from Dragon lands. ically, “If you preferred ceramic over glass, all
It was rare for them to change their minds, so you had to do was ask.”
why now? As he pondered the new directive, he Danuja nearly growled, “Do not mock me,
heard the sound of his office door slide open. Sadao. Or do you mistake me for a fool? I have
He did not immediately look up, though, as he been here for months watching you pick and
was absorbed in reading. It was fortunate, then, choose who may pass through the Dragonfly’s
that he was quick enough to avoid the tea cup gates and who must be left here, waiting. I am
thrown in his direction. tired of your excuses.” She raised her chin and
He glanced down at the remains of the deli- continued, “I am going up the mountain, today.”
cate piece, his gaze drifting to the woman occu- The Dragonfly tilted his head, “Yes, I believe
pying his office as if it were conquered enemy you are right. Today is the day,” his eyes lin-
territory. The cup was of Dragonfly manufacture, gered on Matsu’s stunned expression before
colorful dragonfly glass instead of the usual drifting down to the dried ink of her name on
Rokugani ceramic. the list, “Your fortunes, it seems, are changing.”

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

The Dragonfly Clan


matters, the Great Clan hardly has enough food to sus-
tain their own. Instead, during these times the Dragon-
fly become almost entirely dependent on trade, selling
As the official emissaries and messengers of the Drag- their specialty glass or the curious minerals mined on
on, any who wish to call upon the reclusive Great their lands.
Clan must first humble themselves to the Dragonfly. While the minerals in the soil are useful for many
Samurai already chagrined with having to entreat with non-farming purposes, it is believed that the odd soil
the minuscule clan often find their patience tested as also holds supernatural properties. The effects of the
the Dragonfly blithely disregard some of the corner- soil manifests in many ways, the most notable of which
stones of Rokugani philosophy and society that oth- being the moon echoes. When the moon rises over the
ers depend on. Their commitment to nonviolence to valley, images slowly appear in the moonlight, much
some is seen as cowardice. Their acceptance of change like a watercolor brush being tipped to the page.
becomes an insult to their ancestors and the history These apparitions can appear as anything from pale
that they lived through. In addition, their adherence to deer flitting through a milky white forest, transparent
the secret instructions of the Dragon is often seen as samurai marching to war, or even peasant children
picking favorites and playing petty games. playing in the streets. However, these specters are not
true ghosts, instead they seem to be a kind of “echo”
Dragonfly Lands depicting what has already transpired within the valley
or, some believe, what has yet to come.
The lands of the Dragonfly sit at the base of The Great
Climb. There the mountains mellow slightly, becom-
ing rolling foothills before smoothing out into a small
The Rise to Minor Clan
valley cloaked in mist. It is here that the Castle of the Mirumoto Ashijin was a talented Dragon Clan bushi
Dragonfly, also known as Shiro Tonbo, stands ready to serving as a revered and respected lieutenant under
welcome weary travelers. his daimyō, Mirumoto Tomo. It is said that the two had
Dragonfly lands are notoriously infertile. While the an unusual relationship, while Ashijin was trusted com-
chalky mineral-rich soil is useful for pottery, glass-mak- pletely by his lord, Tomo would refuse even the most
ing, and other medicinal and alchemic pursuits, these reasonable of requests from Ashijin. However, this was
same properties make it incredibly difficult to yield never malicious, instead it was Tomo’s way of testing
crops. However, even when food does grow it is bone the promising youth. This unorthodox teaching forced
white and often bitter in taste. Skilled farmers can min- Ashijin to steel his convictions and become creative
imize the effects of the soil to a certain degree, but with how he performed his duties. In return the bushi
whatever meager harvest can be gathered is usual- flowered under Tomo’s odd guidance, often finding
ly only barely enough to support the clan and their unique solutions to common problems.
guests. When this supply falters, the clan is forced However, Ashijin suffered a terrible tragedy when
to seek other means of sustaining themselves. While his beloved wife, Mirumoto Yuwa, died while giv-
the Dragonfly would turn to the Dragon in most other ing birth to their first child. Ashijin, overcome with
grief at losing both his partner and his child, fell into
deep despair.
Feeling that his grief kept him from properly fulfill-

A Walk Without ing his duties, Ashijin asked to be released from his
lord’s service with the plan to travel Rokugan as a rōnin.
a Guide Tomo, knowing Ashijin’s grief, gently refused. Some-
time later, Ashijin once again asked to be released from
The misty hills of Dragonfly lands are notori- service, planning to search for enlightenment within a
ously difficult to navigate without a Dragon- monastery. However, Tomo refused once again. Finally,
fly guide. Travelers tired of waiting for per- Ashijin asked to travel as a dignitary, hoping that leav-
mission from the Dragonfly to enter Dragon ing Dragon lands behind him would help to heal his
lands will often leave with the intention of heart, but once again Tomo refused.
making the journey on their own. However, Tomo believed that Ashijin was destined to travel
these visitors often get turned around in the another path, a path that could bring about a great
mist, walking for hours or even days, only to change within Rokugan. However, until that time, he
arrive back at the gates of Shiro Tonbo. feared that Ashijin’s grief and pain could lead the
young man to stray from his purpose. And so, Tomo

80

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

kept him in his service, watching over him to ensure his shugendō by incorporating both Phoenix and Dragon
future. Ashijin did not see the great destiny his lord saw techniques. However, when the delegation returned
for him. Instead, he was resigned to a simple life with- to Phoenix lands, Moroko obstinately stayed behind,
out joy, mindlessly counting the days before he would unwilling to leave her studies and new-found peace.
see his wife and child again. His fortunes would soon The Phoenix, embarrassed, quietly asked the Drag-
change, though, when he met a young and promising on to keep an eye on her. Thus, Mirumoto Ashijin was
shugenja named Isawa Moroko. assigned to her as an informal yōjimbō, the two of
them travelling Dragon Clan lands together. Moroko
Unrequited Love and Ashijin soon fell in love, Moroko treasuring Ashi-
jin’s quiet and thoughtful nature, while Moroko’s cheer-
Isawa Moroko of the Phoenix Clan and Akodo Yokut- fulness and wit soothed Ashijin’s broken heart. Unwill-
su, a skilled commander of the Lion Clan, had been ing to part, they planned to elope.
engaged to be wed as a political move to secure a large Moroko went first to her teacher, Isawa Ejuko, who
amount of land. Though their marriage was arranged, was the Master of Water at the time. While the older
Yokutsu was truly enamored with Moroko. The young woman could not do much for the young couple, she
bushi would often boast that his and Moroko’s engage- performed a marriage ceremony for them in secret.
ment was blessed by Benten, the Fortune of Love her- Afterwards, Ashijin went to speak with his lord and
self. This in turn embarrassed Moroko, as while she trea- asked again to be released from his service. Ashijin
sured Yokutsu as a friend, she did not love him, though expected to be refused and was surprised when the
she acquiesced to the match for her family’s sake. older man willingly released him.
With the date of their wedding fast approaching, With blessings from Ashijin’s lord and Maroko’s
Moroko began to feel trapped by her engagement. As teacher, the young couple travelled to settle in a small
such, she asked to join a diplomatic attaché on their valley before the Great Climb. The valley was a part
way to Dragon Lands as a means of reprieve. Once in of Maroko’s inheritance but had long been abandoned
Dragon lands, she found herself taken by the scenery, due to the unease surrounding the moon echoes that
finding a peace among the mountains that she did not appeared there. Here the young couple began their
know one could achieve. She took the opportunity to lives together, building what would soon become
learn from the Dragon, expanding her knowledge of Shiro Tonbo.

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

This unprecedented show of unity between the

No Arranged Dragon and the Phoenix eventually reached the ear of


the Emperor. The Emperor saw this as an opportuni-
Marriages ty to further unite the two clans, using the marriage
between Moroko and Ashijin as a symbol of this alli-
Despite the difficulty of the Dragonfly in find- ance. He blessed their union and gave them their own
ing suitable spouses, as well as their dwin- family name, Tonbo, as well as the status of a minor
dling numbers, the very few who do come clan. Inspired by a local parable, the couple chose the
to them in an attempt to garner political Dragonfly as their mon, and so the Dragonfly Clan
ties often find themselves rebuffed by the was born. However, it would be many years before
Dragonfly’s total refusal of arranged marriag- the Dragonfly would find their true purpose with-
es. Being a clan founded by forbidden love in Rokugan.
and almost undone by the jilted half of an
arranged match, they honor their founders by
refusing to engage in the practice. While it is
Duty of the Dragonfly
true that some marry for political purposes, The Dragonfly Clan, despite their minuscule size and
this is a matter between the individual and lands, has become one of the most powerful minor
their spouse, never the clan. clans in Rokugan. This is in large part due to the Drag-
on, who entrusted the Dragonfly with the duty to serve
as the Great Clan’s connection to the rest of Rokugan.
As such, they act as the reclusive clan’s messengers,
The Claws of Bitterness gatekeepers, and emissaries.
Akodo Yokutsu soon learned of Moroko and Ashijin’s All those who wish to entreat with the Dragon come
elopement. Believing that his beloved was either kid- first to the Dragonfly, humbling themselves in hopes
napped or tricked into her marriage, Yokutsu cursed of gaining an audience with the Great Clan. However,
Ashijin’s name, vowing prophetically that he would one these visitors are unaware that the Dragon have passed
day see Ashijin dead and Moroko safe. down a specific set of qualifications one must meet in
Without the union between Moroko and Yokut- order to pass the Dragonfly’s gates. Otherwise, Drag-
su, the arrangement between the Isawa and Akodo onfly messengers occasionally arrive from Dragon lands
soured. The Akodo took the brunt of the loss, losing with an exact list of names that may be admitted, these
quite a bit of land and influence in the process. Yokutsu lists often arriving only hours before those listed appear.
called upon both the Dragon and the Phoenix for help Should one not be listed on one of these scrolls, or
retrieving Moroko but both refused, unwilling to call should one not meet the exacting qualifications set by
more attention to the issue. the Dragon, they are politely and indefinitely waylaid.
Yokutsu then petitioned the Lion Champion for Those barred from Dragon lands are never told that
leave to marshal an army and attack the Dragon for they may not enter outright, instead they are given a
“stealing” the territory he was rightfully owed. His set of unavoidable happenstances and polite excuses.
request was granted, but the size of Yokutsu’s army Perhaps an avalanche or a mudslide has blocked the
was small to avoid being perceived as an act of war path, or their contact in Dragon lands has urgent busi-
unsanctioned by the Throne. ness to attend to, or the Dragonfly’s best guides have
Yokutsu and his army soon arrived on the couple’s fallen ill. This for the most part means that visiting dig-
land but was met by a combined force of both Dragon nitaries and travelers either wait in perpetuity, or even-
Clan and Phoenix Clan armies, having been desperate- tually leave in frustration. However, on rare occasions
ly requested by Moroko and Ashijin. Both Yokutsu and the Dragonfly may see the name of one who has been
his army were captured, he was then forced to sign an waiting suddenly appear on one of the lists of those to
agreement to forever leave the couple and their land be admitted. When this happens, these confused few
in peace. Yokutsu then returned to Lion Clan lands are then briskly admitted into Dragon lands.
in disgrace. To visitors this appears that some are admitted
seemingly at random, while others still languish in
waiting. This often leads dignitaries of other clans to
accuse the Dragonfly of playing favorites or abusing
their power. However, the Dragonfly will not stray from
their duty, letting those who are refused entry to think
what they will.

82

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

The Girl Who Wore the Dragonfly’s Wings


DRAGONFLY GLASS

Dignitaries waiting in
It is said that Dragonfly Glass was also once used to It was due to these panels that she was able to Dragon lands often find
that they have ample time
make an item known as “The Dragonfly’s Wings”. make it to Dragon territory to warn them before
to peruse the local wares,
The story goes that a long time ago while Dragon- succumbing to her wounds. The panels of glass the most notable of which
fly lands were being occupied by an army on their removed from her cloak were still intact, the cracks is Dragonfly Glass. The
way to meet the Dragon, a brave Dragonfly mes- shining in the light reminiscent of a dragonfly’s Dragonfly are master
senger was sent out with a desperate warning for wing, giving this odd cloak its name. glass craftsmen, making
colorful glass figurines,
the Great Clan. Hails of arrows fell upon her as she Her father in his grief destroyed the recipe
teapots, cups, and bottles.
darted through the rocks, but as the daughter of used for the glass, and the panels were buried The minerals found in
a glass craftsman she had a secret advantage. She with her. From then on in recognition of her brav- their lands add striking
had lined her cloak with oblong panels of light- ery, she was known as the girl who wore the Drag- colors to these wares
which are often “carved”
weight glass. This glass was a special variety of onfly’s Wings.
so that layers of colored
Dragonfly Glass, a secret recipe known only to her glass show through
father that once struck by a powerful blow would in striking geometric
crack but not shatter. designs.

However, Dragonfly Glass


is also used to create the
symbol of the Dragonfly,
The Halls of Waiting To waiting dignitaries the castle, its many glass
embellishments can seem garishly overdone, with far
the glass sword. A glass
sword is sometimes
Many dignitaries and travelers languish restlessly in too many colors and little glittering pieces. To oth- commissioned in Drag-
ers, as ceramic is favored over glass in most parts of onfly lands to remind its
Dragon lands not having met the Dragon’s require-
owners of their vow of
ments for entry. These snubbed samurai have sarcas- Rokugan, the use of glass in the castle’s design may
nonviolence, as a glass
tically dubbed Shiro Tonbo as “The Halls of Waiting” seem alien and unfriendly. While Dragonfly Glass is sword can only cut once.
often being compared to Meido, the colorless place remarkably durable, most Rokugani glass is fragile and
where all samurai wait for judgement after death. easy to break. As such, to most samurai walking across
This comparison to Meido is reflected in the gar- a sharp-edged mosaic, or hearing the wind rattle a
dens surrounding Shiro Tonbo, the minerals in the glass mobile above their heads, would be particularly
soil leech the color from fruit and flower alike, turn- unsettling. Despite this, there are few who can deny the
ing them an eerie bone white. In fact, these gardens beauty of the castle when the sun rises and it glitters
would be perfectly colorless if not for the generous in the light like sun reflected from a dragonfly’s wing.
usage of Dragonfly Glass in their decoration. Colorful
mosaic pathways and benches depict dragonflies in When War Comes to
flight, while hanging glass baubles throw ever-shifting
colors onto the pale plants, giving them the illusion
Dragonfly Lands
of healthy bloom. It is said that the plants from this The Dragonfly are so situated that they receive all vis-
garden, having absorbed so much of the odd soil of itors to Dragon lands, including those who intend the
Dragonfly Clan lands, can sometimes have odd effects. Dragon harm. Armies advancing on the Dragon know
Dried lilies from the garden may suddenly burst into to expect no resistance from the Dragonfly and are
flame without warning, while putting a plum under instead attended to like any guest. While there is hard-
your pillow will make you hear the whispers of the dead ly any other clan in Rokugan who holds love for the
in your dreams. Dragonfly, few risk marring their reputation by attack-
Past the gardens, the castle itself is a sprawling ing an opponent who refuses to fight back, especially
structure built with hospitality in mind rather than as the moon rises and the valley is inhabited by the
defense, two wings branching out from a central court- odd, silent, and perhaps even watchful, apparitions of
yard. Similar to the gardens, Shiro Tonbo is also dec- their ancestors.
orated with Dragonfly Glass, painting swaths of color
across every room, floor and corridor in intricate mosa-
ics and sculptures.

83

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Tonbo Shugenja School Allies of the Dragonfly


The Tonbo Shugenja school, founded by Isawa Moroko, There is little love for the Dragonfly Clan throughout
is comprised of five buildings to the east of Tonbo Cas- the Empire, their serene dismissals of requests to enter
tle. The tallest of these is a five-storied pagoda which Dragon lands viewed by some as inappropriate. As
is often used for practicing air invocations. The bricks such, the Dragonfly only have two real allies; the Drag-
used to make these buildings were derived from the on and the Phoenix.
same strange white soil found in the valley. Because of
this, the school blends into the scenery and the build- The Dragon
ings themselves have unusual supernatural properties.
The moon echoes that haunt the valley are especially The Dragonfly are special to the Dragon, both for obvi-
present within the school, former teachers and stu- ous practical purposes and also as a bastion of unity.
dents walking the halls each moonlit night. However,
students soon become acclimated to these odd class- The Phoenix
mates, and it is said that valuable information can be
As the other parent clan to the Dragonfly, the Phoenix
learned by watching the echoes of students past.
feel kinship towards the minor clan. While the bushi

The Glass Sword


school of the Dragonfly has long been disbanded,
those among the Dragonfly who wish to learn have a
Philosophy longstanding invitation to study with the Phoenix. The
few Dragonfly bushi are therefore trained exclusively
The Dragonfly consider the love of bloodshed and ven-
by the Phoenix.
geance to be a disease of the spirit. The act of killing
is likened to grasping a hot coal in order to throw it at
another. The Dragonfly reason that while act of killing Tonbo Sadao,
may harm the body of the victim, it leaves the spirit Daimyō of the
Tonbo Dragonfly
Sadao,
intact. Meanwhile, this same act taints the soul of the Daimyō ofCONFLICT
ADVERSARY the Dragonfly
RANK:  2  5
killer, and the spirit long outlasts the body.
Tonbo Daimyō
Sadao is theof thedaimyō
current Dragonfly
of the Dragonfly
This desire to preserve the spirit has led to the prac-
Clan and is a calm, self-assured man of around forty
tice known as the “Glass Sword Philosophy” so named
years. An endlessly charming host, he has a gift of pla-
as a weapon as delicate as a glass sword must be used
cating those with the worst tempers and raising the
with great care, its user employing only so much vio-
spirits of the most subdued. He is also an avid scholar
lence as is strictly necessary. One must pursue every
of the Tao but has enough tact to not bring up the
avenue possible before resorting to violence, and then
odder theories circulating in Dragonfly lands with out-
use only so much violence as needed to stop the con-
siders. As such, he has recently become sought out for
flict, choosing to wound or stun if possible before kill-
his expertise among certain Rokugani circles.
ing outright.
Dragonfly families often commission and display SOCIETAL PERSONAL
glass swords as reminders of their belief in nonviolence
60 HONOR ENDURANCE
12
rather than for any practical reason. However, in times 3 4
of great need a glass sword is as sharp as any other, 70 GLORY COMPOSURE
16
though it will only endure for one hit. 5 3
75 STATUS 4 FOCUS
7
+2, –2
DEMEANOR - SHREWD
VIGILANCE
9
ARTISAN 5 MARTIAL 3 SCHOLAR 4 SOCIAL 4 TRADE 2

ADVANTAGES DISADVANTAGES

Tactful: Rigid:
 Social; Interpersonal,  Social; Interpersonal,
Mental Mental
Steadfast:
 Martial, Social;
Interpersonal, Mental

84

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

What Does Your


FAVORED WEAPONS & GEAR

Nodachi: Range 1-2, Damage 5, Deadliness 6, Cere-


monial, Razor-Edged Character Know?
Wakizashi: Range 0-1, Damage 3, Deadliness 5/7, All Dragonfly characters have a greater
Ceremonial, Razor-Edged awareness of the following topics:
Gear (equipped): Daimyō’s Robes (Physical 2, Super- $ You have a strong awareness of the
natural 3), list of names, small glass turtle multitude of political dealings that hap-
pen with the small lands of the Drag-
ABILITIES
onfly, as well as a general awareness of
WINGS OF CALM the happenings with the lands of the
Once per scene when making a Social check to calm Dragon and Phoenix.
someone down or deescalate a situation, Sadao may
$ You know the general state of the rela-
add 3 kept  set to  and 2 kept  set to .
tionship between the Phoenix and the
MOROKO’S BLESSING Dragon, as well as the movements of
Activation: As a Support action, Sadao may make a nearby Lion Clan armies.
TN 3 Courtesy (Water) check targeting any number of
characters in the scene.
$ You are comfortable navigating
Effects: If he succeeds, each target removes up to The Great Climb and most moun-
3 fatigue plus a number of fatigue equal to his bonus tainous areas.
successes. Additionally, every target gains the Thought-
ful Arbiter distinction until the end of the scene (see What Does Bushidō
page 102). Mean to Your Clan?
Dragonfly Clan To the Dragonfly, the most important tenets

Player Characters: of Bushidō are Courtesy and Duty, which they


consider to be inexorably linked. It is their
Characters from the Dragonfly Clan are often steadfast duty to stay courteous in the face of disdain
and strong-willed. They perform their responsibilities and fiery tempers, as well as to serve the
happily but must carefully walk the line between fulfill- Dragon and perform their duty as messengers
ing their duty to the Dragon as gatekeepers and being and gatekeepers to the best of their ability.
courteous and sympathetic to their waylaid guests.

The Dragonfly Minor Clan


Ring Increase: +1 Earth
Skill Increase: +1 Sentiment
Status: 30
The Dragonfly seek knowledge and understanding.
During their time as gatekeepers for the Dragon, they
have met and mingled with a vast array of samurai and
peasants alike. These interactions have stoked the
clan’s desire to gather as much information as possi-
ble so that they can compare and contrast the differing
views of the Great Clans and others in the Empire.

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

NEW TECHNIQUES

Techniques with bolded


The Tonbo Family
Ring Increase: +1 Air or +1 Water
New Schools
names are new to this Skill Increase: +1 Courtesy, +1 Culture The following are new schools that PCs can select as
book and can be found Glory: 35 part of character creation, as described beginning on
starting on page 108.
Starting Wealth: 1 koku, 2 Dragonfly glass ornaments page 56 of the Legend of the Five Rings core rule-
The Tonbo family are the descendants of the clan’s book. This section also includes some modified rules
founders, Mirumoto Ashijin and Isawa Moroko, and for The Game of 20 Questions for yobanjin and nonhu-
their first followers. Members of the Tonbo family are man characters, derived from Path of Waves. For more
close with one another, sharing thoughts, theories, expanded options, see Path of Waves.
and ideas with one another with more openness and

A Revised Game of
vigor than most samurai would consider appropriate.
Tonbo members are taught that courtesy and duty are
paramount to the good of the clan and the health of
one’s spirit.
Twenty Questions
In the Legend of the Five Rings Roleplaying Game core
rulebook, the Game of Twenty Questions is an integral
Gaijin Characters part of developing and getting to know a character.
This revised set of questions better tackles the differ-
For the purposes of character creation, all ences and nuances of struggling, surviving, and suc-
yobanjin and nonhuman characters are treat- ceeding in a society that often loathes those who do
ed as gaijin, or foreigners, even though many not fit neatly into the Celestial Order—or those who
of the cultures portrayed in this volume are scandalously reject it.
from within Rokugan (see Gaijin Status on The questions provided within this chapter are used
page 90). The gaijin moniker refers only to to breathe life into a character, giving them desires,
the perceptions of Rokugani, rather than bonds, histories, and regrets. Mechanical attributes
something based in fact. If a character is pre- and modifiers are assigned as players make these
tending to be Rokugani, their status can be choices. Throughout the process, players are instruct-
treated as 24 or higher when in disguise, at ed to write down skill and ring increases as well as oth-
the GM’s discretion. er static values to be applied to each character. Players
will want to keep a running tally of ring values and skill
ranks as they are acquired. Players will need access to
the Legend of the Five Rings Roleplaying Game core
rulebook for various portions of the character creation
process. Only the modified sections of the 20 ques-
tions are presented below.

86

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

1. What Region Does Your What Does Your


GLORY

Character Come From? Character Know? When considering sa-


murai characters, glory
For a character who doesn’t fit into samurai society, the represents how well
lands they hail from are as important to their identity as All residents of rural farmland regions have a a character is acting
a clan is to a samurai. Even within Rokugan, the geog- greater awareness of the following topics: as a samurai and how
well-known they are for
raphy and character of the land can shift dramatically $ You have general knowledge of the representing the tenets
as soon as one passes over the next hill or crosses a political climate within your region. You of Bushidō.
hungry river. The place where a character has spent can name major families, prosperous
For non-samurai, glory
many years of their life imparts particular skills and may local farmers, and important govern- instead represents
impress upon them certain inclinations regarding how ment officials to whom your family or personal reputation
to approach the world, both within and outside the local community reports. and renown. Rōnin and
environment to which the character is accustomed. other characters who
$ You grew up hearing stories from exist outside of polite
your parents, grandparents, and samurai society view
Rural Farmland Region great-grandparents of major political glory as a measure of
how people generally
Ring Increase: +1 Earth upheavals or forces that moved through
view them, including
Skill Increase: +1 Fitness your region and can relate either their honesty, good
Glory: 34 detailed or exaggerated accounts of works, and history of
any notable events that may have taken paying their debts (both
Though many may think the city is the embodiment
their promises and
of civilization, rural farmland tends to better reflect the place in your family members’ lifetimes.
monetary obligations).
organizing power of people and governments. Wheth- $ You are aware of past and predict- Personal reputation
er tilling the fields of gentle plains or clearing forests ed harvest times, the timing of the is very important for
to make use of nutrient-rich soil, a flat, even field rep- rōnin, as it dictates
seasons, and any peculiar weather
others’ willingness to
resents the taming of the wilds. phenomena in your region. You are work with them, offer
Food is the core of any prosperous civilization, and also keenly aware of the impact of any them jobs, and give
without fertile land entire empires quickly crumble. events (political or otherwise) that inter- them information.
Food is a force that can both unify and stratify people; fere with your community’s livelihood:
all must eat, but the luxury of exotic spices, fruits, or the harvest.
vegetables sets the wealthy apart.
$ You have inherited a strong oral tradi-
Poets exalt the serenity of the quiet countryside,
tion and can sing or recite folk songs
the whisper of grass and grain in the wind, and the
or stories passed down from your
tranquility of hard work tilling the soil. Some gov­
ancestors.
ernmental officials move to rural areas for the peace
and quiet. Some even think themselves rustic despite $ You have a working knowledge of agri-
their servants and elegant mansions. This tranquility cultural practices and how to make a
is sometimes temporary, however: armies may march living in your region.
across fields and plains, destroying grass and crops, $ You are largely unaware of larger politi-
churning these symbols of civilization into broken sod. cal movements and concerns, and your
If a natural disaster tears through such isolated coun­ cultural awareness is mostly confined to
tryside, roads become impassable, crops fail, and the your local community
land becomes wild.
The farmers suffer the most when wars, disasters,
and governmental neglect destroy their livelihood.
Farmers tame the land and carry the weight of civili­
zation on their backs. They keenly understand the bal­
ance between nature and humanity.

87

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

What Does Your


Character Know?
All residents of a forest region have a greater
awareness of the following topics:
$ You have a general awareness of the
politics and border disputes that affect
your region. You know the names of
major nobles, family heads, and other
leaders, and you are aware of their
respective positions and allegiances.
$ You are aware of any legends and
Forest Region stories, of spirits or otherwise, that
Ring Increase: +1 Earth are popular or seem dangerous in
Skill Increase: +1 Survival your region.
Glory: 30 $ Your experience navigating dense
Forests are wildernesses, some with trees more ancient foliage and shrouded terrain has given
than Rokugan itself. In some forests, reality blends and you basic instincts that help you avoid
shifts, and spirits whisper to one another in the murk. getting lost and to find your way again
If one enters a forest unprepared, it is only a matter in wilderness circumstances.
of time before such a person succumbs to either the
whims of the spirits or the will of the wilds.
$ You are able to forage, and you possess
Verdant and lush, forests resound with the mel­ basic knowledge of hunting techniques,
ody of birdcalls, rustling leaves, and creaking wood as which helps you survive in the forest.
ancient trees settle into the soil. A wise person learns to You know how to prepare what you find
live with the wild, perhaps even tame it a little, but they and hunt for consumption.
always absorb a bit of that wildness into themselves. $ You value the power and terror of the
In turn, the forests draw outcasts: bandits, hermits, deep undergrowth and have a healthy
and whole villages that wish to be left out of battles respect for the dangers of your region
between warring nobles. These people develop their due to either first- or secondhand
own idiosyncratic cultural practices, esoteric rituals, experience of these hazards.
and even words, all influenced by the might of nature. $ You have working knowledge of animal
Travelers often claim that trolls, tengu, or strange
behaviors and are familiar with the local
human-sized serpents still live in the forests. While
wildlife of your region.
“civilized” city folk scoff at these stories, those who live
among the trees know better.

88

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Mountain Region
What Does Your
Ring Increase: +1 Void
Skill Increase: +1 Meditation Character Know?
Glory: 33
All mountain region residents have a greater
In the mountains, the peaks reach to the Heavens, and
awareness of the following topics:
the air is thin and cold. Artists have captured the puri-
ty of these lands with stark lines and minimalist detail, $ You have a general awareness of the
illustrating their beauty and detachment from the rest politics of your region. You can name
of the world. Though scholars see the mountains as a major nobles, family heads, and other
boundary between the sky and earth or as a wall divid­ leaders, and you know their respective
ing Rokugan, they often ignore the truth that they act positions and allegiances.
as both a barrier and a door. $ Having lived in the mountains in your
This environment is perfect for monks and those early life, you know major trails and
seeking Enlightenment. Supplicants travel the harsh pilgrimage routes, either from traveling
summit paths, casting off distractions such as love and them yourself or from hearing from
companionship, civilization and luxury, and money and others who take them. You also possess
violence. The austere lands demand fierce indepen­ an understanding of the convictions
dence, exposing repressed weaknesses and revealing and tenets of nearby monasteries from
surprising strengths. The responsibility for failures here the pilgrims and adherents who travel
lies completely in the supplicant, and if death claims along these routes.
them, at least they are closer to the gods.
Yet plenty of people have no time for such imprac­
$ You have a unique understanding
tical, wasteful aims. Villagers and hunters, the hardiest of the demands of living in such an
of people, can make a harsh but honest living even in extreme environment and have learned
the mountains. Generations have lived here, passing how to survive and secure food and
on the knowledge of how to survive and thrive. Lest water for yourself by foraging, hunting,
one pity their existence, one should remember that or both. You have experience traversing
these people enjoy a freedom from the Great Clans your region and thus can handle similar
and worldly cares unlike anyone else in Rokugan. terrain. You are also familiar with how
to navigate steep slopes in extreme
weather conditions.
$ You are able to identify the names of
peaks and features of the mountains
and valleys of your region, and you can
recall associated myths, tales, or first-
hand accounts relating to them.

89

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Gaijin Status 1. What Was Your


Character’s Upbringing?
Those that hail from a gaijin culture effectively
The following options are appropriate for charac-
have two statuses. The first is the most import-
ters built outside of the samurai society of Rokugan.
ant; every gaijin begins with a status of 0 in
Because most regions include the opportunity for myr-
Rokugan, though this value can be increased
iad upbringings, these are not tied to specific areas.
during character creation and during play by
Regardless of which region you choose for your charac­
normal means. This value reflects that gaijin
ter, you should pick an upbringing you feel is appropri­
are considered to be outside of the Celestial
ate for them. If you have a very specific character idea
Order, and therefore have no standing in the
and none of the following options fit, feel free to dis­cuss
Emerald Empire. With that being said, even
adjusting one of these upbringings with your GM.
though gaijin are technically illegal within
Rokugani borders, they can gain status and
some level of renown among individuals
Craftsperson Upbringing
when traveling in the Empire. Ring Increase: +1 Earth or +1 Void
The second status value reflects the gaijin’s Skill Increases: +1 Culture, +1 Design
status in their own homeland. This value will Status Modification: –2 (minimum 0)
very rarely be used, as the Legend of the Five Starting Wealth: 1 koku
Rings Roleplaying Game is designed to help Craftspeople and artisans breathe life into the mun-
players and GMs tell stories that take place dane things that make work easier as well as into the
in Rokugan. There are only a limited number cultural things that make life worth living. The act of
of circumstances in which a gaijin’s homeland creation can also be dao: a path, a way of living. The
status might come into play. Perhaps, during patience, disci­pline, foresight, and skill to craft a good
their adventure, the group must briefly travel or piece of art serve as examples to take hold of in
the Sand Road and encounter more Ujik, or life. Such a work ben­efits the community, improving life
the group encounters a gaijin NPC while trav- and improving the dao of the creator and of those who
eling in Rokugan. In case such a circumstance interact with the work.
arises, the player and GM should discuss the Anyone who creates something practices this kind
gaijin’s standing in their culture during char- of dao, whether they are a carpenter constructing a
acter creation. When they agree on a value sturdy house, a weaver making protective clothes for
(using the table on page 305 of the core rule- winter, or a brewer making sake. Those who know a
book as a guideline), the player should note craft, such as papermakers, potters, stonemasons, and
this value on their character sheet. Unless a smiths, can always find work somewhere.
gaijin is interacting with someone from their
culture, their cultural status value cannot Farmer Upbringing
change unless the GM determines it should.
Ring Increase: +1 Earth or +1 Water
Skill Increases: +1 Labor, +1 Fitness
Status Modification: +4
Starting Wealth: 2 bu
Farmers, the backbone and stomach of Rokugan, con-
tend with problematic weather, difficult soil, banditry,
and strain on personal health to ensure that the Emer-
ald Empire con­tinues to see a new sunrise. Yet, events
beyond their con­trol—overtaxation, years of poor har-
vest, war—threaten not only their livelihoods but their
very lives.
As a result, the popular image of farmers being
happy and content in their lot ignores the complexities
of their reality. While of course those who have suffered
no calamities may indeed be happy, many farmers see
no relief from endless struggle. A character playing a

90

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

farmer is often hard-working, pragmatic, and loyal to


their own. Such characters may also be skeptical of out­ 2. What is Your FITTING YOUR

Character’s Past and How


ADVANTAGES AND
siders, particularly if they have had bad experiences in DISADVANTAGES TO
the past with others.
Does It Affect Them? YOUR PAST

In questions 9, 10, 11,


Hunter or Fisher Upbringing A past is a story, one that can deeply impact a person.
and 12 players will
Because rōnin have lost their place in samurai society choose advantages and
Ring Increase: +1 Earth or +1 Water their stories tend to be tragic, ones of circumstances disadvantages. Pasts
Skill Increases: +1 Labor, and +1 Seafaring or that have kept them from fulfilling their promise or can be a great source
+1 Survival destiny. While Table 2–1: Sample Pasts provides a of inspiration for these
choices! If it makes
Status Modification: +3 wide range of different pasts, players should feel free sense, players should
Starting Wealth: 4 bu to develop their own rather than roll if they desire. The consider catering their
The land and the ocean give abundantly, provided a pasts presented here can be used as inspiration to selections to their
person is patient and clever enough to take advantage help tell unique, per­sonal stories that offer fun narra- pasts or using them
of that plenty. Traps and nets can increase a hunter’s as a framework in
tive moments!
developing their own
or fisher’s range, while understanding tracks and the A past should be a force that propels the character advantages and disad-
currents can bring them to the right place at the right forward, similar to giri, or duty. A past is usually some vantages with their GM
time. This knowledge gets passed down from gen­ sort of personal obligation, antagonizing entity, or (see pages 137–139 of
eration to generation, preserving expertise through choice that the character or someone else made that the core rulebook).
apprenticeships, instruction, and inheritance. haunts the character even now.
Intrepid hunters and fishers must endure the vicis­ When selecting a past, it’s important to keep in
situdes of the weather, the perils of wilderness and mind that this is not something that a character will be
ocean, and the risk of predators. As the wind, earth, able to avoid! Players should choose a past that has
and water temper these people, it’s no wonder they the poten­tial to cause problems that the player finds
associate themselves with those elements. Because of interesting, because the GM will be using these pasts
this close relationship, hunters and fishers don’t think to present challenges, interesting narrative scenes,
of themselves as masters of the earth or water, but and discord. When a character’s past comes up in a
rather as their children. To acquire expertise as a hunter session, it will likely make a character’s day unpleas-
or fisher requires experience, specialized knowledge, ant, conflicting with their ninjō, getting them into
and a sense of adventure to find new hunting grounds trouble, or even threaten­ing their life. There might
and fishing spots. be hard decisions or tough fights ahead for the char-
acter when their past rears its head, and selecting a
Temple Upbringing past that strikes a chord with a player is important in
having fun! Characters will strug­gle, and that strug-
Ring Increase: +1 Void or +1 Air
gle should remain fun for players as they watch their
Skill Increases: +1 Theology, +1 Courtesy
character grow.
Status Modification: +11
Starting Wealth: One day’s rations
Many temples are open to those who wish to find spir­ 6. What Does Your
itual Enlightenment and who seek to better under­ Character Long For,
stand their inner self, even at a young age. Other
and How Might Their
youth might join a temple to flee a bad situation or an
abusive home life. Occasionally, unprepared parents Past Impact Their Ninjō?
leave children at the threshold of a temple, hoping that Outsiders have as many desires as there are stars in
the monks within will provide what they either cannot the sky. The path of waves requires incredible forti-
or will not. tude, and no human can withstand that stress without
Those who have spent formative years in a temple want­ing something. In general, players should have
may find themselves caught in a teetering balance the freedom to come up with their characters’ ninjō.
between being at peace with the will of the world and The Table 2–2: Sample Ninjō only represents a tiny
seeing myriad examples of that peace being tarnished sam­ple of potential desires (and players may roll or
when they venture outside the temple grounds. Not choose one from here, if they desire); players and
everyone who is raised in a spiritual house is driven by GMs can use them to galvanize their own imagina-
a desire for justice, but many are, wishing to bring har­ tions. To create a good personal desire for a charac-
mony and Enlightenment to those around them. ter, this desire needs to have the potential to conflict

91

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Table 2—1: Sample Pasts


ROLL PAST DESCRIPTION

Because you desecrated a shrine, ignored an oath, or crossed the


Fortunes (or other spirits) in some other way, these forces hound you
01-06 Spiritual Troubles at every turn. You face curses; misfortune; subtle distrust from those
around you, even if they do not know what you did; or direct attacks
by spirits.

Your family may or may not have been falsely accused, but some-
07-14 Bad Family History times the accusation is enough. Too many people know and judge
you for it.

Due to an actual or imagined wrongdoing, your name is a burden to


you. You, or a close relation associated with you, may have:
• Been accused of murder
• Authored an inappropriate work (a pillow book, a heretical tract, or
15-22 Bad Reputation
a satire about the Emperor)
• Had a messy affair and perhaps produced a child
• Engaged in thievery
• Voluntarily left your liege

You owe a vast sum of money to some individual or family, and you
23-30 Debts to Pay must pay back a percentage of it on a regular basis. If you fail to
make a payment, you may find yourself the target of a bounty.

Whether due to cowardice or for admirable reasons, you left your


31-38 Desertion post. Your commander, liege, or peers intend to bring you back to
answer for your crime.

You still adhere to an ideal, whether it comes from a clan, your


monastic vows, a governmental post, your family, or other outsiders.
39-46 Duty Without this ideal, you would fall apart. If you choose this past, you
may optionally use the rules for giri in the core rulebook, with your
GM’s approval (pages 88–90).

Your family once had a name, land, and title. You still have the name,
but nothing else. Your name, however, does not protect you from
47-54 Fallen Family Legacy
bitter heimin or ruthless bandits, and other samurai treat you worse
than dirt.

Your family needs money, medicine, care, attention, rescue from a


55-62 Family in Need rival clan or mysterious captors, or some other thing from you. With-
out it, they will perish.

Perhaps you still keep your head shaved, but you were expelled from
63-70 Forsaken Vows a monastery or left for personal reasons. You cannot return until you
resolve those issues.

After your gempukku, you set out to explore the world. You have not
71-78 Long Path of Waves
returned to your home, and your family seeks to take you back.

An individual or a family has competed against you for the same


79-86 Lifelong Enemy love, position, power, wealth, or fame all your life. They block you at
every turn.

You won a duel or contest against a master by accident or via nefar-


87-93 Unearned Heroism ious means. The master or their subordinate seeks you out, and the
pressures of your reputation follow you.

You know too much, having observed a crime, spied on some evil
magic, or seen nobility where they shouldn’t have been. You’ve
94-100 Witness
kept your mouth shut, but the spied-upon party wants you silent
permanently.

92

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

with their past. On pages 90–91 of the core rulebook benefits, each should understand what Bushidō is THE SEVEN TENETS
there is more infor­mation on creating interesting and enough to have feelings about it. OF BUSHIDŌ
impactful ninjō. For this book, that advice can be However, this may not be true for gaijin charac-
applied to the conflict between ninjō and pasts, rath- ters. Someone who has just arrived in Rokugan may The code of Bushidō,
or “the way of the
er than ninjō and giri. know very little about its culture, which puts them at
warrior” is comprised
a big dis­advantage. Still, it is more likely that a gai- of seven tenets that act
7. What is Your jin visitor would be somewhat versed in the ways of as a guide for samurai.

Character Known For? the Empire—at least enough to know how to avoid an
untimely death.
The tenets are Compas-
sion (Jin), Courage (Yū),
Courtesy (Rei), Duty and
No two people follow the same path as they journey Loyalty (Chūgi), Honor
through life. While two or more rōnin and travelers far All Who Walk in Rokugan (Meiyo), Righteousness
from home may band together to increase their chanc- (Gi), and Sincerity
Whether you are playing a character from the Emerald (Makoto).
es of survival, their values, abilities, and actions may
Empire or a gaijin from a faraway place, stories set in
vary wildly, affecting how each is remembered by the More information on
Rokugan work best if you to decide how your character these tenets can be
people they meet along the way.
feels about Bushidō and the other primary aspects of found on page 13 of
Choose a talent, event, or other deed that your
the Empire’s culture. the cor e rulebook,
character is known for. It can be positive or negative,
If you are playing a foreign character, you might and more information
and it may or may not be connected to their past. A on how rōnin may feel
choose to think about Bushidō’s tenets as a guideline
rōnin might be known for abandoning their lord, for about these tenets can
for thinking about core values of your character’s home be found beginning on
having a way with animals, or for going out of their
country. The tenets cover a wide range of values, and page 15.
way to help peasants. A gaijin might be known for their
though your character may not believe in Bushidō, they
skilled craftsmanship or their exemplary fighting style.
do believe in something.
Or per­haps they are known for a being an embarrass-
ment, which has caused them to leave home and wan-
der Rokugan instead of staying with their own people. The Tenets of Bushidō
If your character is known for an intentional deed, Like the Great Clans, individuals and cultures place
skill, or pattern of behavior that has helped others, dif­
ferent levels of emphasis on various tenets and
even if they have been shunned or embarrassed about values. To represent the individuality and nuances of
it, they gain +5 glory to represent their social prestige. your char­acter’s personal beliefs, choose one tenet of
If your character is known for deeds, actions, skills, Bushidō as paramount and one tenet as less significant
or even a single event that others have perceived as (see The Clans’ Views of Bushidō, page 301 of the core
wicked, harmful, or exceptionally selfish, or if your rule­book, for more information). Then, choose one of
character did something badly at odds their culture’s the following options:
or family’s values, then your character gains 1 rank in a
skill that they currently have 0 ranks in. This skill should $ Your dedication to Bushidō affects all that you
repre­sent the choices your character has made that do. If your character’s belief in living an ortho­
have upset the normal order of things in the eyes of dox interpretation of Bushidō is very staunch,
their family or society. gain +10 honor.

8. What Does Your


$ If your character’s values diverge from some
or all of the common values of Bushidō, gain
Character Think one item of rarity 5 or lower to represent a

of Bushidō? time when that divergence both benefited your


character and pulled them further from the
Everyone who lives or travels within Rokugan must true path.
decide how they feel about the core of its society: $ You know little about Bushidō and its signifi­
Bushidō. The tenets and teachings of Bushidō encom­ cance to Rokugani culture. Your ignorance will
pass all that samurai do—and it is difficult, if not impos- be short-lived, however, because you will either
sible, to do anything within the Emerald Empire with- learn quickly or meet your end at the hand of
out being affected, at least tangentially, by the samurai an angered samurai. Gain 1 rank in one of the
class. Though peasants are not expected to adhere to following skills to represent your ignorance of
Bushidō in most contexts, and rōnin are in a strange Bushidō: Commerce, Labor, Medicine, Seafar­
position of being samurai with none of the inherent ing, Skulduggery, or Survival.

93

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Table 2—2: Sample Ninjō


ROLL NINJŌ DESCRIPTION

Whether at swordplay, art, calligraphy, poetry, or even butchery, you


01-04 Achieve Mastery seek to be the best through constant challenges. You may, however,
settle for merely being seen as the best.

You claim to be a bandit leader, crime lord, or head of a heretical


05-08 Amass Followers cult. You may actually be charismatic or have an elitist or populist
message, but you still need an audience to appreciate you.

While others deal with the corporeal, your concern lies with the spir-
09-13 Assist the Spirits itual. Plenty of spirits are lost, abused by humans, or unmoored from
where they belong, and they require compassion.

You did a great wrong and must make up for it. Your guilt drives you,
14-18 Atonement as does the belief that your death can’t correct the mistake: only
your actions can.

You are driven to construct a masterwork, whether a gate, sculpture,


Construct a painting, text, or shrine. You need the best materials, ideal loca-
19-23
Great Work tion, and perfect inspiration, however, to make your magnum opus
last the ages.

Discover a Your family has lost a claim to greatness. You must find it. It could be
24-28
Family Heritage a lineage scroll, an ancient relic, or a piece of art or architecture.

The Celestial Order has been disrupted. You intend to embody jus-
29-33 Enact Justice tice by exposing a vicious secret, revealing evidence of a crime, or
getting a criminal to confess.

You want to begin a grand lineage. Love in this case is secondary,


34-38 Establish a Family but your partner, or partners, must share your goal for this family to
be strong and united.

You wish to do what many rōnin long to for––find a lord, a house,


and a place where you belong. You wish to regain a status you once
39-43 Find a Lord to Serve
lost, improve your station, or integrate into a foreign society as fully
as you are able.

To study under the great masters is the path to becoming a great


master yourself, and a sensei’s recognition of your potential is the
44-48 Find a Sensei
greatest compliment. For those less scrupulous, this also means ben-
efiting from a sensei’s reputation.

Love may be a frivolous emotion, but it brings you happiness. The


49-53 Find True Love world scoffs at such trivialities, making true love rare, but rarity
makes it all the more valuable.

94

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Table 2—2: Sample Ninjō


ROLL NINJŌ DESCRIPTION

You want the power to change the world—reality itself—through


legitimate study or as a mahō-tsukai, a blood magic practitioner. You
54-58 Gain Mystical Power
might obtain this power through ancient knowledge, bargaining with
a spirit, or supernatural insight from kami or kansen.

Demons cause misery and weaken society. They may also have
caused harm to you or your loved ones. You must destroy these
59-63 Kill Monsters
spirits of corruption, both for your own sake and for the sake of
the world.

Perhaps you have traveled far from your homeland and have since
lost your way, or maybe your home was destroyed by a natural
64-68 Regain Your Home event, a supernatural creature, or an angry noble. Whatever it
was, your home is gone, and you desperately wish to return to or
rebuild it.

Be it a parcel of land, money to buy your way into a more secure liv-
69-73 Personal Security ing situation, or a financial stipend, you want some reliable material
resource to ensure that you and your family have a future.

History is a story, and stories carry power. A relic holds all three, con-
74-78 Recover a Relic necting you to the past. The relic you strive to recover—whether it has
cultural, monetary, or spiritual power—can grant you a future.

You want your reputation to spread throughout Rokugan, to samurai


79-83 Build a Reputation and heimin alike. Perhaps with a little inspiration, your deeds will be
written into history.

Terrifying creatures roam Rokugan. They harass farmers and hunters


84-88 Tame a Great Beast and disrupt the order of life. Only you can end this threat, by taming
it, but there is always another one in the next forest.

Whispers in the shadows and behind walls hint of a plot to over-


throw or murder those in power. Friends may be foes, and trust is a
89-93 Uncover a Conspiracy
rare commodity. You walk in those same shadows to bring the con-
spirators into the light.

A villain has wronged you or someone you care about. The wrong-
94-100 Wreak Vengeance doer may or may not know or remember you. You have pledged
something worse than death for them.

95

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Dragonfly Grace of the Spirits


School [Courtier, Shugenja] ADVANCE TYPE

The Dragonfly are known for their tact and seemingly Social Skills Skl. Grp.
endless capacity for patience and demurring. This is Culture Skill
true even for their shugenja, who call upon the kami, Government Skill

RANK 1
particularly the graceful and capricious kami of the air,
Theology Skill
to aid them in their political and social endeavors. Ton-
= Rank 1-2 Air and Water Shūji  Tech. Grp.
bo family shugenja also seek to refine and perfect the
practice of divination to better perform their duties and = Heart of the Water Dragon  Technique
to eventually reach enlightenment. By the Light of the Lord Moon  Technique
Rings: +1 Air, +1 Water  Technique
Social Skills Skl. Grp.
Starting Skills (choose five): +1 Command, +1 Courtesy,
+1 Culture, +1 Games, +1 Government, +1 Martial Government Skill
Arts [Melee], +1 Theology Sentiment Skill

RANK 2
Honor: 40
Theology Skill
Techniques Available: Invocations (), Rituals  (),
Shūji () Rank 1-2 Air and 
Tech. Grp.
Water Invocations
Starting Techniques:
= The Wind Blows Both Ways  Technique
$ Invocations: Dominion of Suijin, Reflections Tea Ceremony  Technique
of P’an Ku
Scholar Skills Skl. Grp.
$ Rituals (choose three): Cleansing Rite, Com-
Courtesy Skill
mune with the Spirits, Divination, Thresh-
old Barrier Performance Skill
RANK 3

Martial Arts [Melee] Skill


May the Spirits Show the Path (School Ability): Once
Rank 1-3 Air and 
per scene if you would fail a Social check, you may Tech. Grp.
Water Invocations
immediately make a TN 5 Theology check, with the TN = Rise, Water  Technique
being reduced by a number equal to your school rank
(to a minimum of 1). If you succeed, you may change Touchstone of Courage  Technique
any kept  on that Social check to  results instead. Social Skills Skl. Grp.
Starting Outfit: Traveling clothes, sanctified robes, Culture Skill
wakizashi (short sword), any one weapon of rarity 6
Martial Arts [Melee] Skill
RANK 4

or lower, scroll satchel, calligraphy set, list of observa-


tions, traveling pack. Theology Skill
Rank 1-4 Invocations  Tech. Grp.
= Bend with the Storm  Technique
Regal Bearing  Technique
Social Skills Skl. Grp.
Government Skills
Martial Arts [Melee] Skill
RANK 5

Theology Skill
Rank 1-5 Invocations  Tech. Grp.
Bouyant Arrival  Technique
Rouse the Soul  Technique

Whispers of the Kami: You may spend


RANK 6

1 Void point to use your school ability an


additional time this scene. You may do this
multiple times.

Robson F M Belloli (Order #36326249)


ADVANCE TYPE

Social Skills Skl. Grp.


Composition Skill
Meditation Skill
RANK 1

Survival Skill
Rank 1 Shūji  Tech. Grp.
= Blistering Retribution  Technique
Breaking Blow  Technique
Scholar Skills Skl. Grp.
Courtesy Skill
Games Skill
RANK 2

Martial Arts [Unarmed] Skill


Rank 1-2 Kihō  Tech. Grp.
= Grace of Gentle Breeze  Technique
Feigned Opening  Technique
Social Skills Skl. Grp. Laughing Mountain WOOLLY PONY
Culture Skill Hearthstone Tradition [Courtier, Monk]
Martial Arts [Unarmed] Skill Woolly ponies are stout
RANK 3

The people of the Laughing Mountain tribe are nestled and enduring, bred for
Meditation Skill deep in the Spine of the World mountains in the heart cold weather and rough
conditions. A woolly
Rank 1-3 Shūji  Tech. Grp. of Rokugan. One of their most revered traditions is that
pony can be represent-
= Trace of Lives Past  Technique of the Hearthstone, those specially trained in the art ed with the following
of creating the perfect atmospheres for any occasion. modifications to the
Dance of Fire  Technique
These Hearthstones are dedicated hosts, entertainers, Rokugani Pony profile
Social Skills Skl. Grp. listeners, and mediators who are particularly adept at found on page 326 of
the core rulebook:
Composition Skill honing in on the emotions and needs of others.
Fitness Skill Rings: +1 Air, +1 Fire Remove the Skittish
RANK 4

disadvantage, and
Starting Skills (choose five): +1 Composition, +1 Cour-
Sentiment Skill then add either Exact
tesy, +1 Games, +1 Martial Arts [Melee], +1 Martial Memory (Earth)
Rank 1-4 Kihō  Tech. Grp. Arts [Unarmed], +1 Performance, +1 Sentiment [Scholar; Mental],
= Bend the Storm  Technique Honor: 28 Sharp Eyes (Water)
[Scholar; Physical], or
Bravado  Technique Techniques Available: Kata (), Rituals (), Shūji ()
Reliable (Earth) [Social;
Starting Techniques: Interpersonal, Mental].
Scholar Skills Skl. Grp.
$ Shūji (choose two): Sensational Distraction, It also gains Cold-
Courtesy Skills Weather Endurance
Stirring the Embers, Truth Burns Through Lies (Earth) [Martial;
Fitness Skill
RANK 5

Physical].
Martial Arts [Unarmed] Skill Laughter Makes the Home (School Ability): The first
time you make a successful Social check against anoth- Increase its endurance
Rank 1-5 Air and Fire Shūji  Tech. Grp. by +2, composure
er character in a scene, you may reduce the TN of all
by +5, and replace
Rank 1-5 Kihō  Tech. Grp. subsequent Social checks against that character by 1 Hide (Physical 2) with
Bouyant Arrival  Technique (to a minimum of 1) for the remainder of the scene. Woolen Pelt (Physical 3).
This effect does not stack with itself, but can be used Increase its conflict rank
(conflict symbol glyph)
Smiling Mountain Tradition: You may train
RANK 6

on multiple characters.
Social skills up to rank 6 (paying 12 XP per by +1 and its intrigue
Starting Outfit: Traveling clothes, bō (staff), one weap- rank (intrigue symbol
skill raised from rank 5 to rank 6 in this way).
on of rarity 6 or lower, traveling pack, woolly pony. glyph) by +2.

97

Robson F M Belloli (Order #36326249)


ADVANCE TYPE

Martial Skills Skl. Grp.


Courtesy Skill
Medicine Skill

RANK 1
Survival Skill
Rank 1 Kata  Tech. Grp.
= Serpent’s Twist Style  Technique
Honest Assessment  Technique
Scholar Skills Skl. Grp.
Fitness Skill
Shinomen Naga Seer Tradition
Martial Arts [Melee] Skill
[Courtier, Bushi]

RANK 2
Survival Skill
There are some members of the serpentine Shinomen
Rank 1-2 Earth and Water Shūji  Tech. Grp.
Mori Naga who possess the training and natural apti-
= Tail Sweep  Technique
tude to cloak themselves in illusory guises. These
individuals, who have earned the title of Seer through Razor Bite  Technique
intense practice, are adept at bending others’ percep- Social Skills Skl. Grp.
tions, and are occasionally sent out of their forest home
Martial Arts [Melee] Skill
to interact with and learn about human cultures. Shi-
nomen Naga Seers are usually perceptive, in tune with RANK 3 Survival Skill
other’s emotions, but can also be dangerous combat- Theology Skill
ants due to their physical size and massive tails.
Rank 1-3 Kata  Tech. Grp.
Rings: +1 Earth, +1 Water
= Tumbling Oak Style  Technique
Starting Skills (choose five): +1 Courtesy, +1 Fitness,
+1 Martial Arts [Melee], +1 Martial Arts [Ranged], Ebb and Flow  Technique
+1 Meditation, +1 Performance, +1 Survival Martial Skills Skl. Grp.
Honor: 55
Culture Skill
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques: Sentiment Skill
RANK 4

Theology Skill
$ Kata (choose one): = Crescent Moon Style,
Rank 1-4 Shūji  Tech. Grp.
Striking as Water
= The Immovable Hand
$ Shūji (choose one): Shallow Waters, Stonewall of Peace 
Technique
Tactics, Weight of Duty
Crashing Wave Style  Technique
Bend Perception (School Ability): When you choose Social Skills Skl. Grp.
this school, determine what illusion your character has Martial Arts [Melee] Skills
perfected with your GM. Your character can seemlessly
Medicine Skill
RANK 5

switch between their true form and this alternate form


within a matter of seconds. When using this school Theology Skill
ability, you can still use your true form’s features, such Rank 1-4 Kata  Tech. Grp.
as your tail. Any character witnessing you do so sees
Rank 1-5 Shūji  Tech. Grp.
something narratively appropriate based on your illu-
= Ever-Changing Waves  Technique
sion. A character must make a TN 6 Theology or Sur-
vival (Void 5) check to see beyond your illusion.
Scaled Hide: When you defend against dam-
RANK 6

Additionally, you increase the damage dealt by age, you may treat your physical resistance
your tail by your school rank. and supernatural resistance as equal to your
ranks in Fitness.
Starting Outfit: Naga armor (Physical  2, Supernatu-
ral 1), yumi, quiver, nagi-nata, traveling pack, personal
pearl (sacred).

98

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Nezumi Tattered Ear


ADVANCE TYPE Explorer Tradition [Bushi]
Martial Skills Skl. Grp.
The dexterous and adaptive nezumi of the Tattered
Sentiment Skill Ear tribe that dwell deep in the ominous cradle of the
Skulduggery Skill Shinomen mori are expert hunters, scavangers, and
RANK 1

survivalists. Though cautious and observant because of


Survival Skill
the hazardous nature of the mori, the peoples of the
Rank 1 Kata  Tech. Grp. Great Home are eager to learn more about Rokugan
= Swallow’s Dart Style  Technique and the other peoples that live within it. Every gener-
Honest Assessment  Technique ation, one or two scouts are given permission to leave
the Shinomen and do just that. Because the nezumi
Social Skills Skl. Grp.
must use everything they can to make up for their
Martial Arts [Ranged] Skill small size, many employ tactics that many Rokugani
Medicine Skill would balk at.
RANK 2

Rings: +1 Earth, +1 Fire


Survival Skill
Starting Skills (choose five): +1 Commerce, +1 Fit-
Rank 1-2 Kata  Tech. Grp.
ness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged],
= Skittering Shift  Technique +1 Medicine, +1 Skulduggery, +1 Survival
Serpent’s Twist Style  Technique Honor: 18
Techniques Available: Kata (), Shūji ()
Martial Skills Skl. Grp.
Starting Techniques:
Commerce Skill
Courtesy Skill
$ Kata: = Razor Bite
RANK 3

Skulduggery Skill $ Ninjustu: = Skulk

Rank 1-3 Shūji  Tech. Grp. Keen Senses (School Ability): When you make a check
= Deadly Sting  Technique to perceive or investigate your surroundings, decrease
Tail Sweep  Technique the TN of that check by a number equal to your school
rank (to a minimum of 1).
Martial Skills Skl. Grp.
Starting Outfit: Traveling clothes, nezumi armor (Phys-
Courtesy Skill ical 2), two weapons of rarity 6 or lower, memory stick,
Games Skill small tent, traveling pack, two items of rarity 2 or lower
RANK 4

that the nezumi scavanged.


Survival Skill
Rank 1-4 Kata  Tech. Grp.
= Silencing Stroke  Technique
Bravado  Technique
Martial Skills Skl. Grp.
Games Skills
Medicine Skill
RANK 5

Survival Skill
Rank 1-5 Kata  Tech. Grp.
= Rank 1-5 Ninjustu  Tech. Grp.
Sear the Wound  Technique

Reflexive Strike: During a skirmish, if an


opponent within range 0-1 of you attempts
RANK 6

to move away from you, you may spend 1


Void point to immediately make two Strike
actions against that opponent. Each action is
resolved separately.

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Tengu Mask of Air Tradition


[Monk, Sage] ADVANCE TYPE

The tengu are a race of bird-like yōkai who can soar Scholar Skills Skl. Grp.
through the air and change their appearances to great Fitness Skill
effect. The tradition, called the Mask of Air, shrouds Martial Arts [Melee] Skill

RANK 1
the tengu in illusions that are so complete that they
Meditation Skill
feel real to the touch. Those that study this practice
often wander from their mountain homes to explore Rank 1 Kihō  Tech. Grp.
Rokugan to learn more about the peoples and crea- = Cutting Wind Talons  Technique
tures that they share the Emerald Empire with. = Flexible Grip  Technique
Rings: +1 Air, +1 Void
Martial Skills Skl. Grp.
Starting Skills (choose four): +1 Fitness, +1 Martial
Arts [Melee], +1 Medicine, +1 Meditation, +1 Survival, Medicine Skill
+1 Theology Survival Skill

RANK 2
Honor: 55
Theology Skill
Techniques Available: Invocations (), Kihō (),
Rituals () Rank 1-2 Invocations  Tech. Grp.
Starting Techniques: = Razor Bite  Technique
= Howling Gale Defense  Technique
$ Kata: = Flight
Scholar Skills Skl. Grp.
$ Kihō (choose two): Air Fist, Cloak of Night,
Yari of Air Fitness Skill
Meditation Skill
Rituals: Chikushō-dō’s Guile
RANK 3
$
Tactics Skill
Mind of Calm (School Ability): Once per scene you
Rank 1-3 Kihō  Tech. Grp.
may make a TN 6 Meditation check to study someone
else’s technique of a category and rank you have avail- Invocations Rank 1-3  Tech. Grp.
able to you. This check is reduced by your school rank, = Heron’s Grasp Style  Technique
to a minimum of 1. If you succeed, you can replicate Scholar Skills Skl. Grp.
that technique until the end of the scene.
Martial Arts [Melee] Skill
Starting Outfit: Traveling clothes, bō (staff), carving
knife, bundle of medicinal herbs, traveling pack, jour- Meditation Skill
RANK 4

nal of insights. Survival Skill


Rank 1-4 Kihō  Tech. Grp.
= Serow’s Leap Style  Technique
= Owl’s Swoop Style  Technique
Martial Skills Skl. Grp.
Tactics Skills
Theology Skill
RANK 5

Survival Skill
Rank 1-5 Kihō  Tech. Grp.
= Breath of Wind Style  Technique
Wrath of Kaze-no-Kami  Technique

A Master of Study: Choose one technique


RANK 6

category your school does not already have


available to it. That technique type is now
available to you.

Robson F M Belloli (Order #36326249)


ADVANCE TYPE

Trade Skills Skl. Grp.


Command Skill
Fitness Skill
RANK 1

Martial Arts [Ranged] Skill


Rank 1 Kata  Tech. Grp.
= Cunning Snares  Technique
Shallow Waters  Technique
Martial Skills Skl. Grp.
Sentiment Skill
Smithing Skill
RANK 2

Survival Skill
Rank 1-2 Kata  Tech. Grp.
= Hunter’s Expertise  Technique
Lightning Raid  Technique
Martial Skills Skl. Grp.
Labor Skill Woolen Hooves Trapper Tradition
Medicine Skill [Artisan, Bushi]
RANK 3

Survival Skill The Woolen Hooves are a clan of Yobanjin that reside
Rank 1-3 Shūji  Tech. Grp. in the mountains to the north of Dragon lands. They
= Iron in the Mountains Style  Technique
are thought by some to have come from the same tribe
as the Utaku Battle Maidens, as the Woolen Hooves
Tiger’s Lunge Style Technique
breed wooly ponies and are adept horseback riders.
Trade Skills Skl. Grp. Their survival and trapping skills have been honed to
Command Skill near perfection over generations, and some among
their people venture away from their mountain lives
Smithing Skill
RANK 4

to seek out greater prey and new innovations for


Survival Skill their tribe.
Rank 1-5 Rituals  Tech. Grp. Rings: +1 Earth, +1 Fire
= Pin the Fan  Technique Starting Skills (choose five): +1 Command, +1 Fit-
ness, +1 Labor, +1 Martial Arts [Ranged], +1 Martial
Disappearing World Style  Technique
Arts [Melee], +1 Medicine, +1 Survival
Martial Skills Skl. Grp. Honor: 28
Command Skills Techniques Available: Kata (), Rituals (), Shūji ()
Medicine Skill
Starting Techniques:
RANK 5

Survival Skill $ Kata (choose two): Bear’s Swipe Style, Hawk’s


Rank 1-5 Kata  Tech. Grp. Precision, Striking as Earth, Striking as Water
Pillar of Calm  Technique $ Rituals: Guard Against the Elements
Sear the Wound  Technique
Evolution of the Wilds (School Ability): When you
Born to Survive: Once per scene when you make a check to employ an unconvential solution (sub-
RANK 6

would suffer an amount of damage that ject to GM discretion) reduce the TN of that check by
would cause you to exceed your endur-
ance threshold, you may instead suffer that your school rank.
amount of strife instead. Starting Outfit: Traveling clothes, yobanjin armor (Phys-
ical 2, subtle), horsebow, masakari, hammer, knife, bow-
yer’s kit, medicine kit, resources for two hunting traps.

101

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

New Advantages Skilled Midwife (Fire)


Ryōshirō nodded and smiled but put up a hand to
The premade advantages in this section provide addi- ward the family off. “No, you don’t have to gift me
tional options for players who are creating new charac- anything.”
ters. Characters can also gain advantages during play, They had offered him salted eggs, tea, a yukata
as described starting on page 99 of the Legend of the family heirloom, their whole daikon harvest, a goat
Five Rings core rulebook. of all things. The brand-new father said, “For the safe
birth of my child, for the health of my wife, we owe

New Distinctions you everything.”


“No, it is my job. Nothing more.”
The new distinctions here follow the same format as The grandmother finally lifted herself up, leaning
those in Chapter 2 of the core rulebook. on a walking stick. Everyone patiently waited for her
to amble over, until she grabbed Ryōshirō’s wrist with
Knowledgeable Wilderness a grip that could crush mountains.
Guide (Void) “Yes,” Ryōshirō said, smiling. “I am being rude. Let
us share a meal.”
“Children! Listen! Keep thinking. Keep watching. Keep
alert. Find dry shelter from the cold. Do not overex- Type: Interpersonal
ert yourself; sweat or rain can chill you to death. Look Effects: The following apply to a character with the
for life, trees and grass, to find food and resources. Skilled Midwife distinction:
Avoid risks.
If you see a path, remember an animal made it. $ You are exceptionally skilled in most aspects of
They know the easiest means to travel, but you are a pregnancy, childbirth, common illnesses chil-
guest on their lands. Watch where you walk. A hidden dren are prone to, and child-rearing and others
hole can sprain or break an ankle. are more likely to take your advice regarding
Remember, telling stories or singing may seem such matters.
like a waste of energy, but do not underestimate the $ When performing a check for which your mid-
importance of keeping your spirits up. If you allow wife skills are a benefit (such as a Culture [Fire]
your spirit to die, your body will soon follow.” check to theorize why a particular village is
- Kitsuki Daigorō, to a class of children, general experiencing a rash of illnesses in their youth or
Dragon training for their eventual gempukku a Fitness [Fire] check to act quickly enough to
save a child), you may reroll up to two dice.
Type: Interpersonal, Spiritual
Effects: The following apply to a character with the
Knowledgeable Wilderness Guide distinction: Thoughtful Arbiter (Water)
It was such a pillow book’s tale. Two boys in love. The
$ You are very comfortable in a particular wil-
bonge family accusing the other boy of a corrupting
derness environment. When you choose this
influence. The merchant family accusing the first boy
distinction, pick one of the following wilderness
of grabbing for their wealth. Despite the boys’ devo-
types: Mountain, Forest, Plains, or Coastal.
tion, Mirumoto Umeyo found the village in the midst
When you are in your selected environment
of a feud.
you always know which way is north and you
The two families had even congregated in the vil-
can identify the signs of creatures that tend to
lage square for a fight. Umeyo decided to play her
dwell in those areas.
own part and took on a fearsome visage, even scowl-
$ When performing a check for which your expe- ing. Her own children would have laughed at her
rience as a wilderness guide in your selected faux seriousness, but these people parted as if grass
environment is a benefit (such as a Survival to a scythe.
[Void] check to determine whether a plant is “This pointless fight ends now,” she shouted. “I had
safe to eat or a Sentiment [Void] check to sense found a priest and these young ones are now married!”
the best way to fend off a hostile creature), you She unfurled the scroll with a flourish, using it to
may reroll up to two dice. hide her smirk.

102

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Type: Interpersonal Sakura plucked an ivory netsuke from her obi and
Effects: The following apply to a character with the pressed it into Shōichirō’s hands, while lifting him up.
Thoughtful Arbiter distinction: “Let’s find a merchant to pay a fair price for this. But
promise me one thing.”
$ Others are more likely to willingly tell you their “Y-y-yes. Anything.”
grievances and hear your thoughts regard- “Take what money you need, but whatever you
ing disputes. have left over, give to someone else in need.”
$ When performing a check to arbitrate between
two or more parties (such as a Government Type: Interpersonal, Mental
[Water] check to gather all of the nuances of Effects: The following apply to a character with the
the situation or a Commerce [Water] check to Charity passion:
organize a trade which will benefit all parties),
you may reroll up to two dice. $ Your charitable nature makes those who have
witnessed or heard of your generosity more
likely to accept your reasonable requests for
New Passions aid, even if giving you aid does not directly
benefit the other party.
The new passions here follow the same format as those
in Chapter 2 of the core rulebook.
$ After performing a check with which your
charitable history is a benefit (such as a Cour-
tesy [Water] check to convince a peasant that
Charity (Water) you’re on their side or a Labor [Water] check
“That’s a Crane samurai?!” Shōichirō said. “That one?! to determine the best way to benefit the most
Whose clothes are torn and stained?” amount of people with your physical efforts),
Hina nodded. “Kakita Sakura. Said to have met the you remove 3 strife.
spirits of those she killed and her heart turned away
from the blood and blade.”
“She still carries her katana, though.”
“Of course. She’s not stupid.” Hina shoved her
friend toward Sakura, and the samurai turned and
looked him straight in the eyes, her steely gaze nev-
er wavering.
“I-I-we-we.” Shōichirō fell to his knees, clutching at
Sakura’s frayed coat. “Kakita-sama. My farms. My vil-
lage. The soil is harsh and the weather poor. It’s as if
the kami themselves are angry.”

Robson F M Belloli (Order #36326249)


Kintsugi (Earth)
Mirumoto Kinshichirō did not cry then. As a child, he
carelessly dropped this bowl, one that had been in his
family for generations, a gift supposedly blessed by New Disadvantages
the actual Kami Togashi. His parents berated him, and
The premade disadvantages in this section provide
he carried the guilt all throughout his adolescence. He
additional options for players who are creating new
even decided to study with the Agasha mystics, but his
characters. Characters can also gain disadvantages
parents cared so little, they let him leave.
during play, as described starting on page 99 of the
They did not realize that hidden in his belong-
Legend of the Five Rings core rulebook.
ings, a box contained the pieces of the bowl, carefully

Adversities
wrapped in a cloth. This box remined by his side as he
studied, until Kinshichirō had to make his masterpiece.
The bowl had broken into seven pieces, exactly the The new adversities here follow the same format as
number of his siblings plus him, yet when he unfolded those in Chapter 2 of the core rulebook.
the cloth, he noted he only had six. The despair he felt
only lasted for a little while.
Insomniac [Void]
When Kinshichirō returned home, he unveiled the
bowl. He had joined the cracks with gold, and the Nighttime mind flutters
missing space filled with a singular piece of jade with Cicadas cry to come home
the family mon. His siblings welcomed him back, so he Yet they never rest
finally allowed the tears to flow.
Type: Mental
Type: Mental, Physical Effects: The following apply to a character with the
Effects: The following apply to a character with the Insomniac adversity:
Kintsugi passion:
$ You have difficulty falling and staying asleep.
$ You have a particular fondness and skill for kint- You recover only half the normal amount after
sugi, the art of mending broken pottery with a night’s rest.
gold or other similar substances. $ When you make a check that requires intense
$ After performing a check to mend an object focus (such as a Government [Void] check to
with kintsugi or interact with a piece of kintsu- sense the best way to approach a politically
gi-repaired pottery (such as a Culture [Earth] charged situation or a Smithing [Void] check to
check to recall the name of a particular prac- attune to a weapon you are making), you must
titioner of kintsugi by their artist’s mark on a choose and reroll two dice containing  or .
piece of pottery or a Labor [Earth] check to pro- After resolving the check, if you failed, you gain
duce a breathtaking piece), you remove 3 strife. 1 Void point.

104

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Out of Shape (Earth) Type: Interpersonal, Mental, Spiritual


Effects: The following apply to a character with the
“Initiates always ask why they have to do so-called Stalked by [Creature] adversity:
meaningless tasks: carrying water in buckets up the
hill, pulling carts for the farmers as if oxen, or carry- $ You believe a creature of some kind is stalking
ing stone by hand for construction. ‘We have animals, you, whether or not that is true. The creature
engineers, machines for all that. I’m here to improve may be mundane or supernatural, and its
my mind, my soul,’ they say. obsession with hunting you makes being in the
Enlightenment is a hard path, testing the spirit at wilderness dangerous.
every turn. You will stumble. You will fall. You will get $ When you make a check that requires patience
back up again and climb once more. If your body can- while in the wilderness (such as a Skulduggery
not handle lifting a rock, if you cannot be like the oxen [Earth] check to build a trap to protect your
who tills the soil for simple grass, how can you expect camp or a Fitness [Earth] check to stay calm
to know the universe?” while fleeing from the beast), you must choose
- Togashi Kyogi, from their treatise, “To Fall is To Fly” and reroll two dice containing  or . After
resolving the check, if you failed, you gain
Type: Physical 1 Void point.
Effects: The following apply to a character with the
Out of Shape adversity:

$ You have neglected your physical fitness,


Anxieties
whether by choice or due to a health issue. The new anxieities here follow the same format as
Regardless, you become noticeably more wind- those in Chapter 2 of the core rulebook.
ed than others during physical activities.
$ When you make a check that requires physical Fear of [Common
exertion (such as a Martial Arts [Melee] [Earth] Creature] (Earth)
check to outlast your opponent in a duel or a
Ikoma Eijiro howled. The cat joined in, staring up at the
Performance [Earth] check to recite a very long,
man balancing on a bale of rice.
taxing poem), you must choose and reroll two
“What is wrong with you?” Junko said, after run-
dice containing  or . After resolving the
ning around the corner. “Dummy-sama.”
check, if you failed, you gain 1 Void point.
“Junko! Help! I don’t want to hurt it, but…” Eiji-
ro pulled out his katana, gingerly poking at the cat.
“Please get it away from me!”
Stalked by [Creature] (Earth) “Yaaaarrl!”
The two bushi huddled together in the base of an Junko snatched the orange and white animal into
ancient tree for warmth in the haunted forest of Hito- her arms, and it immediately turned liquid, stretching
kage Tani. They had heard rumors of a monster and and purring. She turned the cat around, upside-down,
wanted to test their mettle. and tummy up. “It doesn’t look like a kami. Cats are
“If you say one word about a bath…” Etsuko mut- good luck. They catch mice. They guard farms.”
tered with gritted teeth. “My family thought so too. It sat on my head!
“Let’s just defeat the monster quickly so we can go And bit me!”
have a—” Agasha Rie clamped their mouth shut with Eijiro nervously rubbed his ear. Junko almost
a clack of teeth. laughed, but saw… genuine fear in Eijiro’s eyes, fear
Etsuko did not chide her friend, who ached from he usually reserved for his family.
the last tussle with the monster. No major injuries, but “Can you stop scaring Eijiro-sama?” she said to the
the thing had been powerful, as if the earth itself had cat, who stared at her wide-eyed. “No? Then time for
come alive. Fighting bandits is one thing. The bushi you to go, little kitty.”
understood humans. This, however, made them prey. Eijiro knelt on the bale and placed his hands togeth-
With a roar, the creature burst out from under- er, head bowed, dropping his katana onto the ground.
neath, knocking Rie into the dirt. “Thank you, Junko-san. I owe you one. Thank you!”

105

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Type: Mental Fear of Poison (Air)


Effects: The following apply to a character with the
Fear of [Common Creature] anxiety: Yasuki Fusao could still smell the vile, stale bile when
his cousin vomited on him on purpose. They had
$ You have an irrational fear of a creature that exchanged no words then and no words since. Her
is commonly found in Rokugan. When you disgusting message was clear: your poison failed to kill
perceive such a creature, whether or not it is me and now the stink lies on you.
actually there, you become unnerved and your A servant placed the afternoon tea on the table,
decision-making suffers. and Fusao grabbed his wrist. “Did you drink this?”
$ After performing a check to make choices while “Pardon, Lord Yasuki?” the servant said, perplexed.
in the presence of your feared creature (such as “Drink.”
a Medicine [Earth] check to recall how to treat The servant sighed and poured the water into the
a particular type of wound or a Courtesy [Earth] teapot. He looked on unperturbed, and Fusao fidget-
check to act reasonably during a negotiation), ed while the tea steeped. Finally, the servant poured
you receive 3 strife. If this is the first time this the tea into the cup and took a sip.
has occurred this scene, gain 1 Void point. “All of it,” Fusao said.
“The tea in the cup or the teapot, Lord Yasuki?”
“Yes.”
Fear of Mediocrity (Fire) The servant had drunk so much tea in the past year,
he swore he was made of it. And yet, still no sign of
“I have climbed the highest peaks in my quest: the poisonous retribution from Lord Yasuki’s assassination
Wrath of the Kami, Tenkenniyoru Yama, the Iron attempt. Perhaps that was punishment enough.
Mountain, the Northern Wall Mountains… Nothing!
Each tincture from a flower. Each tea from an herb. Type: Mental
Each poultice from bark. Nothing. The answer must be Effects: The following apply to a character with the
out there.” Fear of Poison anxiety:
- letters from Agasha AriNaga
regarding an elixir of immortality $ You have a fear of being poisoned by others.
You would rather go hungry than accept food
“Falling up a mountain like AriNaga, to be immor- or drink from anyone you do not trust com-
talized as a fool.” pletely, unless you witness that food being
- old Agasha saying consumed by someone else first. When you
are offered food or drink by others you do not
Type: Interpersonal, Mental trust, you cannot help but wonder if they are
Effects: The following apply to a character with the secretly plotting your demise.
Fear of Mediocrity anxiety: $ After performing a check to interact with
someone you do not completely trust who has
$ Your fear of amounting to nothing causes you
offered you food or drink (such as a Sentiment
to seize up when faced with the need to inno-
[Air] check to try to determine some else’s
vate on the fly.
intentions or a Games [Air] check to play a
$ After performing a check to adapt to an unex- game well against someone who has offered
pected situation (such as a Survival [Fire] check you food), you receive 3 strife. If this is the
to find shelter when your tent is destroyed or first time this has occurred this scene, gain 1
a Culture [Fire] check to unexpectedly interact Void point.
in an appropriate manner with someone of a
higher status), you receive 3 strife. If this is the
first time this has occurred this scene, gain 1
Void point.

106

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

New Samurai Heritages


Table 2–3: New Samurai Heritages represents
these backgrounds when creating a new samurai PC
who has ancestral connections with the Dragon Clan.
A variety of unique heritages arise from having a This table can be used instead of Table 2–1: Samu-
bloodline derived – at least in part – from the Dragon. rai Heritages on page 96 of the core rulebook, and is
This is true even for non-Dragon characters, who may used in the same manner.
bear Dragon blood because of marriage of members
of their clan into their family lineage.

Table 2–3: New Samurai Heritages


ROLL RESULT MODIFIERS OTHER EFFECTS

Roll a ten-sided die to determine what


item has followed your lineage since
At One with Nature: One of your
(1–3: Omamori Boon of Fukurokujin
ancestors was known as a true pro- Increase
[page 243 of the core rulebook]; 4–6:
1 tector of nature, and their preserva- your
Bowyer’s Kit [page 243 of the core rule-
tion and reverence was appreciated glory by 5.
book]; 7–9: Tent (Small) [page 245 of
by humans and kami alike.
the core rulebook]; 10: Finger of Jade
[page 242 of the core rulebook]).

Ties to the Perfect Land Sect: One


Roll a ten-sided die to determine what
of your ancestors was a suspected
Decrease skill related to helping those who are
member of the Perfect Land Sect, a
2–3 your looked down upon was passed down
blasphemous cult set on dismantling
glory by 5. through your family (1–3: Labor, 4–6: Sen-
the Empire and bringing power to
timent, 7–9: Medicine, 10: Performance).
those who are low.

Medical Innovator: Your ancestor


was renowned for using unconven-
tional and innovative means and Increase You gain the Knowledgeable Wil-
4–5 methods for treating illnesses in both your derness Guide distinction found
humans and animals. Your family has honor by 5. on page 102.
retained this tradition and takes pride
in healing all who are in need.

You gain the Ally [Gaijin Group] dis-


Gaijin Consort: Your ancestor was Decrease
tinction found on page 101 of the core
rumored to trade and work with your hon-
rulebook. Work with your GM to select
6–7 northern gaijin. Though the Dragon or by 2
an appropriate gaijin group, such as
Clan often looks the other way, oth- and your
one of the Yobanjin factions found
er clans are not as understanding. glory by 3.
beginning on page 36 of this book.

Revered Parent: Your ancestor was


You gain one distinction of the follow-
blessed with many children, an odd-
Increase ing of your choice: Kisshōten’s Blessing
ity in the Dragon Clan. More so, all
8–9 your (page 108 of the core rulebook) or
of those children grew to adulthood
status by 3. Famously Lucky (page 104 of the core
and went on to bear many children
rulebook).
of their own.

You gain the Enlightenment passion


Path to Enlightenment: One of
Increase found on page 112 of the core rule-
your ancestors was known for their
your glo- book. Additionally, you remove 1
dedication to achieving true Enlight-
10 ry by 3 additional strife when activating this
enment and serenity and offering
and your passion. You may still select a different
guidance to those who wished to
honor by 3. passion as normal during charac-
walk the same path.
ter creation.

107

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

New Techniques
Mercy of the Stone Fortune Rank 2
Stone statues dedicated to various Fortunes and fig-
ures of renown dot Rokugan, from bustling cities to
From monasteries in the high mountains of Rokugan to
small, rural shrines and temples. Folktales tell of stone
hidden cities from ancient days forgotten by the world
Fortunes taking on suffering for those who venerate
at large, there are many traditions of knowledge that
them—wounds from roadside attackers or farming
few people encounter. The techniques in this section
accidents mysteriously appearing on the stone body
reflect rare and esoteric abilities that are likely to catch
instead of upon their worshipper. Whether or not
all but the most well-travelled warriors off-guard.
these stories are true, professionally trained individ-

Kihō uals can use their ki to absorb fatigue or injuries for


nearby allies, bringing harm onto themselves for the
The abilities manifested by those who channel their sake of protecting their comrades while hardening
inner energy, or ki, are wide-ranging and flexible, and their own bodies against injury.
have existed since time immemorial. Such knowledge
is hardly limited to the people of Rokugan and pre- Activation: As a Support action, you may make a TN 1
dates the formation of the Emerald Empire. Indeed, Meditation (Earth) check.
in the days before the Empire, it is said that the Kami Enhancement Effect: If you succeed, this kihō acti-
Togashi sought out experts in such arts, journeying far vates. While this kihō is active, when another friendly
to the north to train with masters of this tradition in character at range 0–1 defends against damage, you
the Land of Four Rivers. Sages of the Ivory Kingdom may receive fatigue up to your Earth ring to reduce the
possess similar abilities as well, training their bodies to damage that character suffers by that amount.
exceed human limits through the manipulation of a vital While this kihō is active, when another friendly
force they call lojas. And more distant lands still, similar character at range 0–1 suffers a critical strike, you may
abilities have been noted by Unicorn traders and Man- spend 1 Void point. If you do, the character does not
tis sailors. These abilities are not limited to humans, suffer that critical strike, and you suffer it instead.
either—in far-off lands, it is said that centuries-old trolls Burst Effect: If you have two or more bonus successes,
study alongside human ascetics, passing down hard- treat your ranks in Fitness as increased by 2 (to a max-
earned wisdom to their more short-lived compatriots. imum of 6) when making checks to resist critical strikes
Wherever there is life, kihō seems to flourish. and other conditions. This effect persists for rounds
equal to your bonus successes (even if the enhance-
Earth Kihō ment effect ends).

By aligning one's inner energy with the rocks, the


stone, the trees, and the dirt itself, a kihō practitioner
can become centered and grounded. Ki used this way
can let a warrior shield themself or others from harm,
draw life from the earth itself, or loom large over their
foes as attacks break upon their skin like a wave break-
ing on stone.

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Rejuvenating Breath Rank 3 Air Kihō


Ki flows through all things, and a practitioner who has The wind has many aspects to its nature - it can blow
learned to channel it can draw ki from the living world gently, or with the force to uproot trees and even carve
around them into their body with a breath. This can stone. Air kihō strive to emulate these aspects, allow-
allow a combatant to find fresh strength even when ing the user to strike with unnatural precision, pass as
overwhelmed. For especially powerful kihō users, this invisibly as a breeze, or dart aside like a leaf in a gale.
can even let them shrug off injuries, their flesh mending
back together around cuts and bruises fading rapidly. Cutting Wind Talons Rank 2
Given enough time, the wind can cut even stone,
Activation: As a Support action, you may make a TN
though few humans perceive the world on the times-
2 Fitness (Earth) check. Once per game session, you
cale required to notice. A ki practitioner emulate the
may spend 1 Void point to perform this check even energy of the wind to by letting their ki to flow over
while Incapacitated or Unconscious. their target like a gale, seeking the smallest cracks in
Enhancement Effect: If you succeed, this kihō acti- their enemy’s protections that can be exploited. Once
vates. While this kihō is active, increase your endurance a gap is found, the ki practitioner can sharpen their
by your Earth ring. energy to a whistling edge and deliver a blow that
Burst Effect: If you have three or more bonus success- draws blood or even brings their opponent down in
es, you may remove the Heavily Wounded condition one fell swoop.
and gain the Lightly Wounded condition for the same
ring, or you may remove the Unconscious condition. Activation: As a Scheme and Support action, you
may make a TN 1 Fitness (Air) check to enhance your
Shadow of Ancient Peaks Rank 4 unarmed strikes. When you perform this action, you
may choose one character at range 0–3 as a target for
Before the works of nature, the achievements of any the Burst effect.
one mortal are inevitably overshadowed. A kihō user Enhancement Effect: If you succeed, the kihō acti-
can align their energy with the wonders of the natural vates. While this kihō is active, your unarmed attacks
world to make their presence as insurmountable as a have Razor-Sharp quality.
mountain, causing doubt to creep into the mind of any Burst Effect: If you have two or more bonus successes,
who might challenge them as their blows only encour- reduce the TN of your next Attack action check against
age this foe who seems to loom above them. your target by your ranks in Skulduggery. This effect
persists until the end of the scene.
Activation: As a Scheme or Support action, you may
make a TN 3 Tactics (Earth) check. Grace of the Gentle Breeze Rank 3
Enhancement Effect: If you succeed, this kihō acti-
Spies and assassins have often chosen to disguise
vates. While this kihō is active, after you succeed at a
themselves as monks throughout Rokugani history, for
check to resist an effect or a critical strike, the character
monks often pass in plain sight when other members
whose effect you resisted receives strife equal to your of society would attract notice—neither peasants nor
bonus successes on the check. samurai, their status as outsiders within the system
Burst Effect: If you have two or more bonus successes, grants them a degree of leeway most do not enjoy.
the next time you suffer a critical strike, if you would However, a skillful user of ki has no need for a disguise
reduce it to severity 0 or lower with your Fitness check, and can instead walk in front of those who intend them
you remove fatigue equal to the severity of the critical harm without concern by shrouding their presence in
strike (before reductions). This effect persists until the an aura of harmlessness. While most people are not
end of your next turn. trained to intentionally detect ki and its usage, this
does not mean that they do not react instinctively to
it, and a ki practitioner can use their inner energy in
this way to make themself unremarkable to humans,
animals, and even spirits.

109

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Activation: As a Support action, you may make a TN 2 Fire Kihō


Survival (Air) check to make your presence much more
subtle. When you perform this action, you may choose Aligning one's energy to fire is an act of great pow-
any number of characters at range 0–3 as targets for er, but also one that carries with it some risks. Once
the Burst effect. begun, some techniques continue to draw ever-greater
Enhancement Effect: If you succeed, this kihō acti- amounts of energy from the user, powering their bod-
vates. While this kihō is active, characters who are ies to great heights but quickly depleting their stamina.
unaware of your presence or location treat their vigi- As a fire can burn or suffocate the one who lit it, fire
lance as 2 lower when you make checks to avoid their kihō must be wielded with care.
notice, and those characters increase the TN of checks
to look for you by +2. Animals are not disturbed by Blistering Retribution Rank 2
your presence.
Whether they wield ki intentionally or instinctively
Burst Effect: If you have one or more bonus successes,
through the act of breathing, all living things displace
each target with vigilance lower than or equal to your
bonus successes loses track of you, becoming unaware energy within their environment. When attacking,
of your location. While you are not invisible to these one's energy flows into the target. By making their ki
characters, they are subject to the Enhancement Effect volatile, a kihō user can create a burst of power when-
when they attempt to find you (as long as you keep it ever a foe's energy clashes with their own. The greater
active), and count as being unaware of you for effects the energy directed toward the kihō user, the greater
that require it. the force of their counterstrike.

Step of the Storm Rank 4 Activation: As a Support action, you may make a TN
1 Meditation (Fire) check to empower your counter-
Every action stirs a response, from the sweep of a strikes with ki.
sword to the gentlest brush of a moth's wing. Before Enhancement Effect: If you succeed, this kihō acti-
a warrior throws nearly any strike, their weight must vates. While this kihō is active, after you defend
shift and their stance change. Even skilled fighters can against damage dealt by a character in the scene, you
only mask their movements so much, and no conceal- decrease the TN of your next Attack or Scheme action
ment is perfect. By making their ki as the wind itself, check targeting that character by half the amount of
a ki practitioner can feel the gentle tug of movement fatigue you received from defending against damage
with preternatural speed and react before others (rounded up). This cannot reduce the TN of your next
would even register an oncoming blow. Once mov- Attack or Scheme action below 1.
ing with such alacrity, however, it can be difficult to Burst Effect: If you have 3 or more bonus successes,
stop suddenly. the next time you defend against damage dealt by a
character in the scene, each other character at range
Activation: As a Movement and Support action, you 0–2 of you suffers physical damage equal to your ranks
may make a TN 3 Fitness (Air) check to suddenly leap in Fitness. This effect persists until the end of the scene.
away from harm. Once per game session, you may
spend 1 Void point to perform this check immediately Dance of Fire Rank 3
after being declared the target of another character’s
Attack action check. By making one's ki burn like flames, a ki practitioner
Enhancement Effect: If you succeed, this kihō acti- can push their body beyond its normal limits, the
vates. While this kihō is active, when you are targeted consuming power of flame coursing throughout their
by an Attack action check, you may gain 1 fatigue to body and empowering each of their movements and
negate 1  from the attacker’s check. strikes. However, while using ki this way, a practitioner
While this kihō is active, at the end of your turn, you cannot limit themself as they normally might, and giv-
must move 1 range band. ing their all to each motion risks means they risk burn-
Burst Effect: If you have two or more bonus successes, ing through their stamina much more quickly than they
you may immediately move 2 range bands. normally might.

110

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Activation: As a Movement and Support action, Volcanic Fist Rank 4


you may make a TN 2 Performance (Fire) check to
Tectonic instability can create some of the most
empower your body with exceptional energy.
awe-inspiring acts of destruction known to the natural
Enhancement Effect: If you succeed, this kihō acti-
world, and a kihō user can employ the same principle
vates. While this kihō is active, if you would fail a check,
to deliver devastating blows. By directing energy to
you must receive 2 fatigue to roll 1 additional  and
their fist and allowing the pressure to build to a break-
keep it. If this would not cause you to succeed, repeat
ing point, the kihō user can strike with calamitous
this process until you succeed or become Incapacitat- force. However, such attacks inevitably take a toll on
ed. After you become Incapacitated due to fatigue suf- the body, for human limbs were not built to withstand
fered this way, you gain the Exhausted condition (see such unchecked strength.
page 272 of the core rulebook). If you already were
suffering the Exhausted condition, you gain the Dying Activation: As a Support action, you may make a TN
[3 rounds] condition instead. 3 Fitness (Fire) check to empower your strikes with
Burst Effect: If you have 2 or more bonus successes, unstoppable force. Once per game session, you may
treat your focus as increased by your Fire ring and spend 1 Void point to perform this action immediate-
increase your initiative by the same amount. This effect ly after succeeding on an Attack action check, before
persists for 1 round. When this effect would end, you resolving its results.
may receive 2 fatigue; if you do, it persists for one addi- Enhancement Effect: While this kihō is active, increase
tional round. the TN of checks to resist critical strikes you inflict by
your unarmed attacks by your Fire ring plus your ranks
in Fitness.
Burst Effect: If you have one or more bonus successes,
your unarmed attacks treat their damage and dead-
liness as increased by your ranks in Fitness plus your
bonus successes. This effect persists for one round.
When this effect would end, you may receive 2 fatigue;
if you do, it persists for one additional round.

Robson F M Belloli (Order #36326249)


River’s Flowing Stride Rank 3
Water flows past most obstructions without hesitation,
splitting into rivulets to pass a grate only to reform into
a torrent seconds later. Kihō users of sufficient skill can
mimic water in this way to perform incredible feats
Water Kihō
of contortion, loosening or tightening their muscles
Water flows between states naturally, shifting from a or skin and even shifting their bones with ki to slide
gentle pull to a crashing swell in an instant. To align through seemingly impossible spaces or pass safely
one's energy to water is to feel the push and pull of across deadly terrain.
things, to yield without surrendering one moment,
then inexorably overwhelm the next. Thus, while water Activation: As a Movement and Support action, you
kihō can heal, it can also be used to harm - spreading may make a TN 2 Fitness (Water) check to make the ki
poisons by a touch or even seeping into a foe's body in your body fluid and malleable, allowing you to move
to manipulate their very actions. over dangerous or narrow terrain with ease.
Enhancement Effect: If you succeed, this kihō acti-
Fist of Spreading Venom Rank 2 vates. While this kihō is active, you do not suffer dam-
age from terrain qualities while performing Move-
Ki can be used to remove poison from the body, push-
ment actions.
ing it out like a breath of foul air exhaled. But it can
Additionally, while this kihō is active, when you are tar-
also be used to deliver poison alongside strikes. By
geted by an Attack action check, you may spend 1 Void
taking small amounts of a poison into their own body,
point. If you do and the attacker succeeds, reduce their
a kihō user can spread an even amplify its effects,
bonus successes by your Water ring, to a minimum of
making it spread like a contagion to any they touch.
success with 0 bonus successes.
While this power is seen as a grotesque misuse of ki
Burst Effect: If you have 1 or more bonus success-
by some practitioners, others believe that it is as nat-
es, you may immediately move up to 2 range bands.
ural as a serpent's fangs - frightful, perhaps, but no
During this movement, you may pass through a small
less a part of the living world than any other animal,
gap that would normally prevent your movement so
plant, or thing.
long as it is large enough to accommodate your head.

Activation: As a Support action, you may make a TN Seeping Ki Rank 4


1 Medicine (Water) check and expend one charge of
a poison to imbue your unarmed strikes with venom- Manipulation of the energy within one's own body is
ous potency. You suffer no ill effects from consuming only one application of the techniques called kihō - by
a poison this way. When you activate this technique, aligning one's energy to that of another living being,
you may choose one other character at range 0–1 as a some kihō users can spread their ki to also manipulate
target for the burst effect. the energy within others' bodies. While this control
Enhancement Effect: If you succeed, this kihō activates. rarely exceeds the unexpected jerking of a few mus-
While this kihō is active, your unarmed attacks count as cles before the target's own ki reasserts itself, even a
having the poison you consumed applied to them. moment of control over another living creature can be
Burst Effect: If you have three or more bonus success- devastating in a fight, forcing them to strike at an ally,
es, your target counts as having ingested one dose of leap back to create an opening, or fall to the ground at
the poison, and immediately suffers its effects. an opportune moment.

112

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Activation: As an Attack and Support action, you may and other such creatures visible even when they would
make a TN 3 Meditation (Water) check to imbue your normally pass unnoticed. By following the traces of ki
touch with spreading ki. that all beings cast off can confront the truth that rests
Enhancement Effect: If you succeed, this kihō acti- beneath the cobwebs spun by the senses.
vates. While this kihō is active, after you succeed at an
Attack action check using an unarmed profile, one of Activation: As a Support action, you may make a TN 2
your targets receives strife equal to your ranks in Med- Mediation (Void) check.
icine. If this causes the character to become Compro- Enhancement Effect: If you succeed, this kihō acti-
mised, they must immediately resist with a TN 4 Medi- vates. While this kihō is active, you can perceive beings
tation (Fire 5, Earth 2) check. If they fail, on their next that are normally invisible to human sight, such as spir-
turn, the character must unmask in one of the following its and characters concealed by supernatural abilities.
ways of your choice: Additionally, after a character or object at range 0–3
activates a supernatural ability (such as a technique
$ Move away from you including kihō, invocations, mahō, inversions, and
$ Perform a Strike action targeting one of sealed techniques, or an NPC ability that is supernatu-
their allies ral in its effects), you become aware of the ability and
its effects.
$ Drop an item they are holding While this kihō is active, your natural senses are dimin-
$ Another effect determined by you and the GM. ished. Treat your Vigilance as 2 lower (to a minimum of
1) for any effect not generated by a supernatural being,
If their action requires a check, you choose which object, or ability, and increase the TN of all of your
dice the character keeps and which ones they drop. checks to detect non-supernatural characters, objects,
If the character is a Minion NPC, they automatically and phenomena in your environment by 2.
count as failing the Meditation check to resist. Burst Effect: If you have two or more bonus success-
Burst Effect: If you have two or more bonus successes, es, during your next Attack action check targeting an
the next time you succeed on an Attack action check Otherworldly being, treat its resistances as reduced by
using an unarmed profile, your target suffers the Bleed- your ranks in Theology. This effect persists until the end
ing condition. This effect persists until the end of your of your next turn.
next turn.
Essence of Stillness Rank 3
Void Kihō
The world changes. This is an undeniable truth, but a
The beginning and the end, the source and the separa- kihō user can force their ki to become unchanging for
tion: this is the Void. In it is past and future, all that could a time, preserving their life force even in the face of
have ever been and all that could ever be. Its energy is grievous harm. While techniques that forestall the con-
formless, and kihō that align a practitioner's power to sequences of harm do not heal the kihō practitioner,
the Void seek the limitless potential it represents. By they can slow the march of time within the body,
emulating this power, kihō users can touch the past, keeping them alive and fighting a bit longer when a
still the present, and brush up against the future by few extra seconds are the difference between victory
casting their inner energy across space and time. and defeat.

Aura Awareness Rank 2 Activation: As a Support action, you may make a TN 3


Fitness (Void) check.
The world teems with strange beings that stand at Enhancement: If you succeed, this kihō activates.
odd angles to the reality humans perceive, invisible While this kihō is active, you ignore the effects of the
to most people save for the effects they have upon Bleeding, Lightly Wounded, Heavily Wounded, and
the world around them. Tengu flock on mountaintops, Unconscious conditions.
ghosts haunt the places they once tread in life, and Burst Effect: If you have 2 or more bonus successes,
stranger beings still lurk in ancient places and wild you ignore the effects of the Dying condition until the
corners of the world. A kihō practitioner can dimin- end of the scene. If the Dying condition is removed
ish their mortal senses to instead see the energy that from you before the end of the scene, you do not die,
flows in the world around them, making yōkai, spirits, even if the duration has expired.

113

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Eternal Mind’s Gate Rank 4


Kata
The Void is a realm without time, and by aligning
The following list of combat techniques is meant to
their energy to it, a kihō user recognize traces of their
expand the options iconic not only to monks, but also
own ki from past lives. This can allow them to identify
to the warriors of the Woolen Hooves and the Laugh-
important people, places, and objects from previous
ing Mountain peoples. It also includes options tailored
existences. By seizing upon these threads of ener-
to the Naga, nezumi, and yōkai, as well as some tech-
gy from their past lives, a kihō practitioner can even
niques that require their unique physiology (and thus
revert part of their mind to that past life briefly, tap-
include this as a prerequisite to learn and use the tech-
ping into training and experiences they no longer pos-
nique). These techniques can be learned by any char-
sess. While these resurgent memories eventually fade
acter who meets their prerequisites and has kata () of
to a half-remembered dream, they can be extremely
the appropriate rank available on their curriculum.
potent in the moment, and can grant an important
edge in many situations.
General Kata
Activation: As a Support action, you may make a TN 3 The following kata are not limited to a specific weapon
Meditation (Void) check. or combat style. These particular general kata are the
Enhancement Effect: While this kihō is active, you provenance of those who train their bodies for combat
are able to identify locations related to your past life, extensively. This might be done for war, as part of a
objects related to your past life, and individuals who pursuit of greater spiritual awareness by pushing the
you interacted with in your past life (but not those body to its limits, or for both reasons, such as in the
individuals’ reincarnations). You also become aware case of warrior monks.
of the general nature of your relationship with these
individuals, but do not have specific memories of your Bear’s Swipe Style Rank 1
interactions. [Bushi or Monk]
Burst Effect: If you have three or more bonus success-
es, choose two of your skills in the same group and Warriors of many different traditions train to strike
swap their values. You must explain some details about for maximum impact, especially when the blow is not
the past life in which your character had firsthand meant to disable the foe all on its own, but instead to
experience with the lower of the two skills, and your disorient, distract, or create an opening for a finishing
GM is the final arbiter of what is an appropriate skill to attack. A strike to the temple, knee, or elbow might
increase this way. This effect persists until the end of not end the fight on its own, but if it leaves the oppo-
the game session. nent reeling and vulnerable, it can still be extremely
valuable. Training to make these blows count, then,
can be as important to practice as the strike that will
end the fight.

Activation: While you perform an Attack action check,


you may spend  as follows:
Earth  : Choose one of the following conditions:
Bleeding, Dazed, Disoriented, Prone. If this check
inflicts that condition on one or more targets, those
targets cannot remove that condition until the end of
your next turn.

Serpent’s Twist Style Rank 2


[Bushi or Monk]
Like a lithe snake, the warrior twists with the blow rath-
er than resisting it, pulling their foe off-balance and
forcing them to expend energy. Over a protracted
battle, this can exhaust even the hardiest foes, for the
harder they exert themselves to land their strikes, the
more tired they will become.

114

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Activation: While you make a Fitness check to resist Activation: While you perform a Movement action
a critical strike caused by another character’s Attack check, you may spend  as follows:
action check, if that character is at range 0–2 of you, Fire +: After you perform this check, choose a char-
you may spend  as follows: acter at range 0–1 with focus lower than or equal to
Water : The character whose effect you are resisting your ranks in Fitness plus  spent this way. That char-
receives fatigue equal to the number of  results they acter must move 1 range band away from you and suf-
kept on their check. Then, if you succeed on your check fer the Dazed condition unless they choose to receive
to resist the effect, you add that many bonus successes strife equal to your Fire ring.
to your check.

Close-Combat Kata
Swallow’s Dart Style Rank 2
[Bushi or Monk] The following kata are for warriors who specialize in
polearms such as spears and staves.
A truly great sword technique might be described
as being able to catch a swallow in flight. A warrior
Flexible Grip Rank 1
who sidesteps as unexpectedly as a flitting bird is an
extremely difficult target, as well. However, against A polearm can be wielded in a few ways: as a reach
multiple blows, this sort of focused evasion can be weapon with a pointed or cutting head, but also as
overcome, and the more weight a fighter is carrying in a blunt staff. Warriors who specialize in the polearm
their armor, the more difficult it is to move this nimbly. know that a swift blow with the butt or a strike with
the center of the staff can disorient, create space, or
Activation: While you perform a Movement action even fell unprepared foes, giving the polearm user a
check, you may spend  as follows: chance to put the fight back on their own terms, at
Air  : The next time you defend against damage, their preferred range.
reduce the damage you suffer by an amount equal to
your focus minus the physical resistance of your armor
Activation: As a Movement and Support action, you
instead of by your physical or supernatural resistance.
may shift your grip on a polearm to make close-in
This effect persists until the start of your next turn.
strikes with the blunt end.
Effect: If you have a readied polearm, you may treat
Tiger’s Lunge Style Rank 3
that weapon as a staff with the following profile:
[Bushi or Monk]
2-hand: Melee; Range 0–1, DMG 4, DLS 2. This weap-
Sweeping forward with sinuous force, the warrior on is treated as both a polearm and a blunt weapon.
makes their presence known to their foes, attempting You may end this effect at the end of any of your turns.
to create space through feinted strikes or a general Otherwise, it persists until the end of the scene.
demeanor of aggression. While such tactics can be
risky in the face of disciplined foes, striving forward
with a confident expression and fire in one's eyes can
help to even the odds when facing multiple enemies
or taking the edge against a less seasoned opponent.

Robson F M Belloli (Order #36326249)


Activation: While you perform an Attack action check
using a polearm, you may spend  as follows:
+: Choose one Cumbersome weapon that one target
with vigilance lower than or equal to  spent this way
is wielding. That character loses any persistent benefits
of that weapon and cannot use it for actions. This effect
persists until the end of your next turn.

Serow’s Leap Style Rank 3


Howling Gale Defense Rank 2
The serow is a swift, deerlike creature, capable of
Like a tree branch snapping in the wind, a staff can bounding jumps and piercing its foes with sharp horns.
become a blur of motion in the hands of a skilled Like this animal, a warrior with a spear can amplify
wielder, deflecting oncoming attacks and intercepting the piercing power of their weapon by using it while
blows that might otherwise prove telling. By incorpo- charging, whether on horseback or on foot. A spear
rating a staff into one's defense, a fighter becomes can even be thrown to deadly effect, ripping through
much better able to control the harm oncoming blows armor to deliver a killing blow against a foe at distance.
inflict, steel catching on swift-moving wood instead of
A STAFF BY ANY
hewing armor or biting vulnerable flesh. Activation: While you perform an Attack action check
OTHER  NAME
using a spear (such as a yari, trident, or ji) you may
Some polearms are Activation: While you make a check to resist a critical spend  as follows:
staves, but others are strike, if you have a readied staff (such as a bō), you +: Your spear ignores an amount of your target’s
not. Staves are gener- physical resistance equal to  spent this way, to a
may spend  as follows:
ally polearms with no
: If you reduce the critical strike’s severity to 0, you do maximum of the distance you moved this round or to
point or cutting edge,
such as the bō found not suffer the effects of the critical strike. a maximum of the distance the spear was thrown as
in the core rulebook,  : If you would suffer the Bleeding condition as a part of the attack if it was thrown (whichever is high-
the shakujō found in result of the critical strike, you do not suffer that con- er). Treat your spear’s deadliness as increased by the
Realms and
Celestial Realms,
dition, and your staff gains the Damaged item quali- same amount.
other, similar items. If
it is not listed here, the ty instead.
GM is the final arbiter Tumbling Oak Style Rank 4
of whether or not an Heron’s Grasp Style Rank 3
item is a staff. The warrior strikes with decisiveness, levering down
Heavy weapons and shields are fine battlefield options, their weapon in a mighty arc to generate the force
Note that the Flexible
Grip kata on page 115 and many can be used to reduce one's profile of vul- needed to end the fight. While such blows can be easy
allows you to treat nerability and intercept incoming attacks. Other heavy to avoid, they are much easier to land on a ground-
any polearm as a staff, weapons rely on pure power to overwhelm defenses ed target and are very difficult to resist with tough-
which does let it qualify
and end a fight decisively. However, polearms partic- ness alone.
for techniques requir-
ing a staff. ularly are well-adapted to fighting cumbersome arma-
ments, as they can be used to trap and pull aside these Activation: While you make an Attack action check
weapons, stripping the wielder of a defensive benefit using a staff (such as a bō) or a blunt weapon, you may
or pinning a heavy weapon in place by depriving the spend  as follows:
wielder of the leverage to lift it. Like a heron sweeping +: If this check causes one or more targets to make
in for a fish, a polearm wielder can tear a foe's weapon a check to resist a condition, critical strike, or oth-
aside, leaving them to be cut down by the next sol- er effect, increase the TN of that check by 2 per 
dier in line. spent this way.

116

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

Nonhuman Kata Razor Bite Rank 2 TYPES OF SPEARS


[Naga, Nezumi, or Yōkai]
Human fighting styles are built for human bodies, and Some polearms are
so it stands to reason that other creatures would fight Humans can bite (and in fact, the human mouth can spears—generally
in ways that make use of their best characteristics and cause serious injuries, especially if the wound becomes those with a stabbing
infected), but most martial arts traditions in Rokugan tip, rather than a
capabilities. The following kata are meant for vari-
bladed edge for cutting.
ous nonhuman creatures such as Naga, nezumi, and do not teach biting as a formal technique. While it
Spears include the yari,
yōkai. Thus, in addition to their prerequisites, these might be widely recognized as an option of last resort, trident, and ji found in
techniques have an additional restriction field: Form it is of limited due to range constraints, risks of injury the core rulebook, as
Requirement. To activate a technique (or opportunity on the part of the user by exposing their mouth, and well as the tsuno-yari
found in Courts of Stone,
Stone
from a technique) with a form requirement, a character inability to penetrate even modest armor. Nonhuman
the magayari found in
must meet all form requirements in their current form. entities, however, may have much bigger teeth, dead- Victory and
Fields of Victory,
If a character does not meet the form requirements ly beaks, or even venomous fangs, and all of these other, similar items. If
due to shapeshifting or other transfiguration, they can- are incorporated into the martial arts they practice. A it is not listed here, the
Naga's or nezumi's bite presents a much more credi- GM is the final arbiter
not activate it.
of whether an item is
Via a curriculum (and marked with the = icon) or at ble threat to an armored opponent than a human's, as
a spear.
the GM’s discretion as a result of narrative activities, a their fangs can pierce hardened materials to rend the
human character can learn a nonhuman kata. However, flesh within, and many yōkai are known for stories of
they must still meet any form requirements to be able devouring their prey (messily or otherwise).
to activate it.
Activation: While you perform an Attack action check WHO’S A YŌKAI?

Flight Rank 1 [Yōkai] using your bite unarmed profile in your true form, you
The following types of
may spend  as follows: characters are yōkai:
Some yōkai are capable not only of gliding on air cur- Form Requirement: You must be in a form that has
rents, but even of true flight, impossible as it might • Kitsune Imperson-
large, predatory teeth or a sharp beak.
ators, found in Emerald
seem for a human-sized being to gain purchase on +: Treat the deadliness of this weapon as 2 higher Empire
the skies with its wings. Human scholars might debate per  spent this way.
whether it is supernatural physiology or innate use of • Tengu, found in this
Water  : Ignore a number of points of your target’s
volume
some spiritual power makes it possible for these crea- physical resistance up to your ranks in Survival. If you
tures to achieve lift, but yōkai free to roam the skies succeed, your target suffers the Bleeding condition. • Any other character in
rarely trouble themselves with such earthly concerns. another supplement that
Earth  : If you succeed and you are a Naga or
is explicitly stated to be
another creature with a venomous bite, your target suf- a yōkai
Activation: As a Movement action, you may take flight. fers the Exhausted condition.
Form Requirement: You must be in a form that
has wings. Owl’s Swoop Style Rank 3 [Yōkai]
Effects: While you are flying, when you move 1 or
more range bands, you may move that many range Flying animals have a great advantage in being able
bands plus 1 instead, and you may move those range to strike their prey from above, as anyone who has
bands horizontally or vertically. After you move, for watched an owl seize a mouse from the field knows.
each range band you moved upward horizontally (away Not only does it allow them to come from an unex-
from the ground), you receive 1 fatigue. Additional- pected angle, but a strike from above can more easily
ly, you may ignore the effects of terrain while moving strike at the head, or other vitals. Flying yōkai share in
(see Terrain on page 267 of the core rulebook). While this advantage, and like their winged animal counter-
flying, you do not fall, nor do you suffer the effects of parts, generally take full advantage of the benefits of
Falling (see page 269 of the core rulebook). This effect flight to disorient and stun their prey.
persists until the end of the scene, or until you end it
as a Movement action (after which point you drop any Activation: While you perform a Martial Arts [Melee]
remaining distance to the ground and suffer the effects or Unarmed check, if you are 1 or more range bands
of falling as normal). above your target horizontally, you may spend 
as follows:
Form Requirement: You must be in a form that has
wings, or persistently hovering above the ground via
some other means such as the Riding the Clouds kihō.
Air +: Choose 1 of your targets per  spent this way,
they suffer the Disoriented condition.

117

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

Skittering Shift Rank 3 [Nezumi] New Opportunities

The nezumi live in dangerous places, often surrounded Earth : If you succeed, your target suffers the Prone
by predators against which the only defense is evasion. condition. If your target was already Prone, it suffers
Oni of the Shadowlands and ancient yōkai of the Shi- the Immobilized condition instead.
nomen forest cannot be fought head-on and must thus Water  : If you fail, you may immediately move 1
be evaded to be survived. Further, the dense terrain range band.
of tunnels and forests make it difficult to bring down
large targets through ranged weapons and attrition, Rituals
as hunters in an open plain do. Thus, nezumi martial
arts emphasize constant readiness to scamper aside, Every group has its own traditions, preserved through
dropping onto all fours to bound out of the way of a cultural practices that create a sense of community and
crushing blow or scuttling back into the shadows to continuity across the generations. Many of these rituals
avoid being surrounded by pack hunters. Humans can also have utilitarian purposes, combining function with
learn these techniques as well, though they must be form. This includes groups such as the Naga, the nezu-
adapted somewhat to account for the particulars of mi, yōkai, and the the Laughing Mountain and Woolen
human physiology, and study with the nezumi them- Hooves people.
selves is a necessity.
Chikushō-dō’s Guile Rank 1 [Yōkai]
Activation: Once per scene as a Movement and Sup-
Yōkai who hail from the Realm of Animals are often
port action, you may receive 2 fatigue to skitter with
tricksters, and even those who do not find deception of
preternatural speed, evading incoming attacks to gain
humans a pleasant pastime can still fool most mortals
distance toward or away from your foe.
into seeing them as they choose to appear. By under-
Form Requirement: You must be in a form capable of
taking a ritual to temporarily shed their animal form,
moving naturally on all fours.
such a yōkai can become human for a time. However,
Effects: Increase the TN of Attack action checks tar-
the transformation is always imperfect, some aspects
geting you by 1. After an Attack action check target-
of their human form mirroring that of their spiritual
ing you fails, you may move 1 range band. After you
form and breaking down under certain circumstances.
defend against damage, you may move 1 range band.
Still, for a yōkai who wishes to pass among humans -
This effect persists until the end of your next turn.
for mischief or matters more benevolent - this ritual is
an invaluable tool.
Tail Sweep Rank 3
The ritual generally requires acquiring an article of
[Naga, Nezumi, or Yōkai] human clothing and can only be performed out of the
A tail is an advantage humans generally lack (some- sight of humans.
thing members of other species are quick to point
out). Even a non-prehensile tail can be used to deliv- Activation: As a downtime activity, you may make
er a quick blow from an unexpected angle, knocking a TN 1 Survival (Air) check to tap into the power
the target from their feet or setting up a grapple. of Chikushō-dō and Sakkaku, shrouding yourself in
Naga, nezumi, and many yōkai practice martial arts human form.
that take full advantage of this tool, and humans who Effects: If you succeed, you transform into a human
fight against them rarely forget it after their first unex- form that is derived from your true form. You are func-
pected tumble. tionally human (and are unable to use techniques that
require aspects of your true form). Observers with
Activation: Once per scene as an Attack and Move- vigilance lower than or equal to your ranks in Perfor-
ment action, if you are in your true form, you may make mance do not detect any flaws in your façade. Howev-
a Martial Arts [Unarmed] check targeting one charac- er, certain key features of your body persist across all
ter at range 0–2 to strike unexpectedly with your tail. of your forms, such as the color of your feathers or fur
The TN of this check is equal to the target’s vigilance becoming part of your hair or clothes, or identifying
minus 1 (to a minimum of 1). scars remaining on your body. If you become Com-
Form Requirement: You must be in a form with a tail. promised, your disguise slips, subtly revealing your
Effects: If you succeed, your target suffers physical true form in your feathers or fur, feet, or shadow. As
damage equal to your ranks in Fitness plus your bonus a Support action, you may transform back into your
successes with deadliness 1. true form.

118

Robson F M Belloli (Order #36326249)


CHAPT ER 2: THE DU TY O F SU RV IVAL

New Opportunities Cunning Snares Rank 2


[Shinobi or Yobanjin Group]
: You may choose a form of another creature of
silhouette 2. Those that live in the wilderness must learn to make
 : You may choose a form of a creature of silhou- due with what they have, and trap-making is one such
ette 1 or 3. strategy for both survivors and those participating in
clandestine activities, like shinobi.
Guard Against the Elements Rank 1
[Yobanjin Group] Activation: As a downtime activity, you may make a TN
1 Survival (Air) check to create and set a number of
The people of the Woolen Hooves tribe are natu-
traps at range 0–5 of your current position.
ral born survivors and have honed their talents over
Effects: If you succeed, you set one trap, plus one
their lives to accommodate the harshness of their
additional trap for every 2 bonus successes. Each trap
environment.
occupies a position at range 0–5 of where you made
the check, and triggers after a character moves to
Activation: As a downtime activity, you may make a range 0 of it. After the trap triggers, the target must
TN 3 Survival check using Air, Earth, Fire, or Water make a check to resist its effects. Choose each trap
and targeting a number of characters at range 0–3 up from the following list:
to your ranks in Survival.
Effects: If you succeed, the targets are prepared to $ Deadfall Trap: A trap that drops stones, sharp
deal with harsh weather and environments of a partic- objects, or other dangerous debris onto the
ular type. When making a check to resist these effects, target. The target must resist with a TN 5 Fit-
each target reduces the TN of that check by 1. The ness check (Water 3, Fire 6) or suffer physical
first time a target would be affected by a terrain quality damage equal to two times their shortfall.
that pertains to that type of weather or environment $ Pitfall Trap: A trap that causes the target to
each scene, the target ignores the effects of that terrain
fall into a pit, and can include sharpened wood
quality. The particular type of weather and/or environ-
or bamboo spikes for extra harm. The target
ment are based on the ring you chose, as follows:
must resist with a TN 4 Fitness check (Earth 2,
$ Air: Pressure and noxious gasses Water 5) or suffer 6 physical damage and the
Dazed and Disoriented conditions.
$ Earth: Altitude and lack of oxygen
$ Rope Snare: A counterweighted trap that
$ Fire: Extreme cold snares the target, pulling them off their feet.
$ Water: Extreme heat The target must resist with a TN 5 (Fire 3,
Earth 6) or suffer physical damage equal to
This effect persists until the end of the game session. their shortfall that ignores their physical resis-
tance and the Immobilized condition.
New Opportunities

+: Choose one additional target per  spent this way. New Opportunities
  : If you succeed, choose one additional type
of weather; your targets are also protected against the +: Increase the TN of the check to resist these traps
effects of that weather. by 1, plus 1 for every additional   spent this way.
: If the trap inflicts damage, increase that damage by
your ranks in Skulduggery. If it inflicts a critical strike,
increase the severity of the critical strike by your ranks
in Skulduggery.
: If the trap inflicts damage, the target also suffers the
Bleeding condition.
 : Use a number of doses of poison up to the num-
ber of traps you made, and choose that many traps you
created to envenom. Each trap you envenom counts as
being treated with this poison for the purposes of any
damage it inflicts.

119

Robson F M Belloli (Order #36326249)


C H APT E R 2 : T H E DUT Y O F S U RV IVAL

THE DEADLINESS
Hunter’s Expertise Rank 3 Trance of Lives Past Rank 4 [Monk]
OF TRAPS [Yobanjin Group]
Time and death are boundaries that appear imper-
If a trap deals damage, The skill of a hunter is cherished in the often harsh meable to most. However, some spiritualists and kihō
treat its deadliness as 7. conditions that many yobanjin groups live in. To know practitioners can press up against these boundaries
one’s quarry is paramount to ensuring a full belly and and bend them, if not break them fully, drawing forth
another day in the mortal realm. knowledge and memories from lives past. The user can
follow the spiritual energy they imprinted upon a per-
Activation: As a downtime activity, you may make a son, place, or thing long ago, reconnecting to it and
TN 5 Survival check using Air, Earth, Fire, Water, or reawakening lost memories of that past existence. This
Void and targeting one character you have previously may even cause the personality of the previous life to
encountered. For each advantage or disadvantage of briefly resurface - for better or for worse, as that entity
the target that you know, reduce the TN by 1. may have had its own goals and desires unrelated to
Effects: If you succeed and the target is the sort of the present character's, or even opposed to them.
creature matching the ring you chose, you prepare
one weapon to be especially deadly to it. Increase Activation: As a downtime activity, you may make a TN
the weapons’ deadliness when used against the cho- 4 Meditation (Void) check targeting a place, object, or
sen target by 3, plus 1 for every 2 bonus successes. individual one of your past lives. Reduce the TN by 2 if
Each ring covers a number of types of creature, as all three of the following are true:
described below:
$ You have one or more items (other than your
$ Air: Ethereal Otherworldly beings such as spir- target) from your past life
its and ghosts. $ You are in a place (other than your target)
$ Earth: Living Tainted beings. important to your past life
$ Fire: Undead beings with corporeal form. $ You have interacted with an individual from
your past life (other than the target) within the
$ Water: Wild animals.
last 24 hours
$ Void: Non-Tainted sentient beings such
as humans. Effects: If you succeed, your GM reveals a specific
memory you have related to your target. If your GM is
unsure what the significance should be, they might ask
New Opportunities you to help come up with the specifics of the memory,
and then offer modifications to your proposed recol-
: If you succeed, choose a number of additional
lection based on the needs of the story.
weapons to prepare equal to your ranks in Smithing, to
a minimum of 1 additional weapon.
New Opportunities
: If you succeed and the target is a minion NPC, the
weapons’ increased deadliness applies to all minion +: Reduce the TN of your next check related to the
NPCs with the same base profile. target by 1.
 : If you succeed, instead of increasing the weap-    : If you fail, you become possessed by your
on’s deadliness, you may choose to have the weapons past self until the end of the scene. Use this character’s
ignore a number of points of the target’s physical resis- profile instead of your own (an NPC profile determined
tance equal to your ranks in Survival. by your GM). You control your character’s actions while
possessed (though the past life may have different
goals and desires, as narratively appropriate), but your
character has no memory of the events that transpire
during this time.

120

Robson F M Belloli (Order #36326249)


“The poor child sat swaddled in a red

3
CHAPTER blanket and feebly struggled when his
mother carefully shifted it to reveal the red,
angry boils and rash on his face, shoulders,
and chest. The healer dipped a stick into a
jar and shook the boiling, hot, clear liquid
onto the boy.
Outside, families left food and supplies,
as well as an offering at a hastily made shrine
to a water kami, similarly decorated with red
paint. My attendant explained that smallpox
strikes the villages once every ten to twenty

Finding
years or so. Every generation remembers this
suffering. I asked him why I had never heard
of this happening before and if we were in any
danger. He simply said that is why I had chosen
to wander for a year after my gempukku.

Balance in
And it is why I write this letter to you,
Father and Mother. If we are such stewards of
the Empire and this land under the Heavens,
then we should show mercy for the suffering of

Disorder
those under its sky, heimin and samurai alike.
As such, I have decided to stay and learn from
this healer. I have discovered my purpose.”
- Isawa Iori

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

The Elemental Societal Storytelling


Imbalance in Games
Elemental imbalances lend themselves to societal
storytelling, which is to say stories that focus on the
impact of events on organizations, groups, and even
There are great imbalances within the elements, ones cultures over time in addition to showing their impact
that trouble the foremost minds of the Phoenix Clan, on individuals. To evoke societal storytelling during
their source unknown and their effects devastating. your campaign, remember that elemental imbalances
These can appear as floods, vast storms, volcanic erup- will not only cause problems for individual people (such
tions, earthquakes, tornadoes, or other, more esoteric as farmers whose fields have been flooded, or traders
occurrences. The seasons might begin at the wrong who can no longer find a familiar road in a sudden-
times, or the plants might grow wildly, engulfing entire ly overgrown forest), but also be reflected in society
villages. However, these imbalances are just the larg- more widely. Additionally, if an elemental imbalance is
est and most destructive examples of a complex series a cyclical problem that has occurred before, the way to
of interconnected phenomena that can manifest in correct it may be recorded in folklore, myth, or cultural
subtler ways. practices that the PCs encounter in their investigation.
The elemental imbalances presented here tend to Introducing an elemental imbalance in a place gives
be smaller—those that might affect a village, a city, or the PCs an excellent chance to explore the society
even an entire province. These tend to be problems of that place, and to understand its relationship with
that can be faced, and potentially even addressed. Of its environment and how that relationship may have
course, if a GM wishes to have their PCs grapple with evolved over time. Figures from the place’s past may
larger problems that threaten the entire Empire, there be key to solving the elemental imbalance, whether to
is no reason they shouldn’t! set right old wrongs that have been ignored by society
or find new ways to use traditional knowledge.
Themes Elemental imbalances can also be an excellent way
to explore the rifts that already exist in a community
Elemental imbalances stem from some sort of discon- and may be exacerbated by extreme conditions. Old
nect: a change in the relationship between humanity grudges between groups or individuals might resur-
and nature, the addition of unnatural forces, or a clash face in times of strife, or people might find ways to
between two natural forces. They are not the same as overcome previous prejudices as they struggle to over-
more mundane natural disasters, though they have come a common problem.
many of the same effects upon the world. Importantly,
from a narrative standpoint, they can be altered signifi-
cantly by the actions of a few people. The PCs’ inter-
Complex and
vention may be able to end an elemental imbalance Layered Problems
before it leads to catastrophe (or greater catastrophe) Elemental imbalances tend to create complex webs of
and restoring the balance between the natural forces at
problems, the most obvious of which may not relate to
play may even be able to undo some of the harm done
the imbalance itself. For instance, if dangerous animals
during the imbalance. Withered crops might grow back
begin to wander into town, the first problem the PCs
much more quickly in the face of a blessed rain, or a
will encounter is the bear in town—but in fact, the bear
raging fire might be stopped by a timely storm.
was driven from its cavernous home by earthquakes
and dealing with the bear will not actually solve the
underlying issue that is driving dangerous wildlife into
human dwellings. Many similar situations could occur;
shifts in weather, spiritual disturbances near an import-
ant location, or more unusual phenomena could deprive
people, animals, or spirits of a key resource like food
or water, creating conflicts in a previously harmonious
place or exacerbating existing conflicts. The most obvi-
ous problem stemming from an elemental imbalance
may not be especially relevant to solving the root prob-
lem but solving it should lead the PCs in that direction,
giving them a hint of where to begin their investigation.

122

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Of course, this does not mean the resultant prob- become a double-edged sword when not tem-
lems are unimportant, and in fact, this can be anoth- pered with perspective. A human who believes
er excellent reason to use an elemental imbalance in they can gain from exploiting a supernatural
a campaign. Because elemental imbalances provide power might choose to do so. Mahō-tsukai are
multiple problems to tackle, they can be an excellent one obvious example of humans who seek to
source of conflict in a story. One group or individual wield a power that damages the balance of the
might see one priority as the highest, while another world around them, but even more innocuous
might have a difference of opinion based on their own choices could be destructive. Pilgrims who
needs at the moment. In some cases, a selfish individu- overburden a particular spirit with their pleas
al might try to take advantage of the situation to serve might unwittingly take advantage of its good
their own ends, but in many cases, good people may nature, leading to its power diminishing and
simply differ over what is the highest good. This means elemental forces becoming uncontrolled in
the GM has a chance to expose the PCs to multiple the region.
viewpoints of the people of a particular place and let $ Spiritual Conflict: Humans are not the only
them sort out how their characters feel about these pri- cause of elemental imbalances. Powerful spirts
orities, and why. sometimes wage battles with one another total-
ly independent of humans, creating chaos in
Creating an Elemental the world around them as each attempt to van-
Imbalance quish the other. Beings from the afterlife might
incur upon the realm of the living, disturbing
When creating an Elemental Imbalance for use in your local spirits through their breaking of the nat-
campaign, consider the following questions in order: ural order. And, of course, the creatures under
the sway of Fu Leng eternally seek to twist the
What is the Origin of world around them into dreadful new forms. In
the Imbalance? such battles, humans are usually not responsi-
ble, but nonetheless suffer the consequences,
Elemental imbalances can come from many sources.
and thus find themselves intervening if only to
They might be caused by human expansion into wild
protect themselves. Alternately, human action
lands, misuse of spiritual power (intentional or not),
might be at fault if one of the spirits involved
conflicts between greater cosmological forces, or even
was pushed from its prior home by human
by disruption of the spiritual "ecosystem" by an out-
incursion, or even intentionally relocated via
side force. First, determine what circumstances led to
some human intervention.
the imbalance. A few examples include:

$ Burgeoning Population: Human towns and


cities can sometimes grow in uncontrolled
What are the Direct Effects
ways. A city with a booming population might of the Imbalance?
suddenly need to expand farmland or go fur- Each elemental imbalance has some number of direct
ther afield for resources like lumber and stone. effects. These are the impacts of the powers that have
However, this could lead to conflicts not only been disturbed and should generally be disruptions in
with other groups of humans, but also with the natural world that affect anyone who lives nearby.
spiritual beings. A tengu might be disturbed Examples might include:
by loggers visiting its mountaintop retreat in
search of wood, or an ancient and powerful $ Drought
spiritual predator might rediscover a taste for $ Inexplicable sicknesses
humans when they delve into its cavernous
$ Tectonic instability
abode in search of ore. In response, such
beings might create or exacerbate an elemen- $ Destructive storms
tal imbalance to gain what they desire. Even if $ Flooding
neither side intends harm, such conflicts might
escalate once started.
$ Isolation of an area by unnatural fog

$ Hubris: Humans are driven and ingenious


$ Mysterious disappearances
beings, but this drive and ingenuity can $ Unseasonable weather events

123

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

How does Society React to $ Return to Old Ways: The problem did not
these Direct Effects? exist before, some people will say, and there-
fore the clear answer is to return to the way
When faced with an especially acute set of problems, things were and reject new knowledge and
a society will usually react in a number of ways. Some ideas. Sometimes there is significant wisdom to
responses might be rational or at least sympathetic, be rediscovered in tradition, but tradition not
while others might be rather callous. Generally, the tempered by perspective can be restrictive or
worse the elemental imbalance’s direct effects and the even dangerous. And while an answer might
longer they go on, the more extreme the reactions of lie in the past, looking only to the past might
society will become. Examples might include: rule out other options that will lead to different
outcomes in the long run.
$ Finding Someone to Blame: A ruler discon-
nected from their people might believe that $ Treat the Symptoms: Society might well rec-
the imbalance’s direct effects are exaggerated, ognize the problems and want to act upon
or even falsified. Meanwhile, if mistreated by them but fail to identify their source. Or even
those who rule over them, commoners might if people know that there is some underlying
well come to believe that the visible symptoms problem, they might be unable to identify or
of an elemental imbalance (drought, pestilence, act upon it themselves. In these cases, rulers
inclement weather) are the result of an unrigh- and commoners alike might well appeal to
teous lord. A religious authority might push the external authorities to find the larger solution
idea that they are being brought on to punish while they themselves focus on the day-to-day
some group of people who reject their dogma. issues that arise.
$ Seek Out Answers: If it is especially organized
in its response, members of society might be

Awareness able to begin a rigorous search for answers as

of Elemental
to the cause of the imbalance. However, if the
imbalance is to be something that the PCs help
Imbalances solve, there is likely some impediment to NPCs
undertaking this successfully. Perhaps one
Elemental imbalances as a concept are not group wants answers but lacks the resources to
well-understood in Rokugan. While spiritual- get them, or perhaps the PCs possess expertise
ists such as shugenja are generally aware that needed to address the imbalance. If the PCs
they can occur when spiritual powers become are members of the society affected by the
disjointed in a particular place, this knowl- imbalance rather than outsiders of some sort,
edge is generally not shared widely. Addi- they might need to be the ones to organize
tionally, the degree—and growing frequen- this effort.
cy—of elemental imbalances in Rokugan has
largely been kept a secret by those involved
in researching it.
When the PCs encounter an elemen-
tal imbalance, they should be able to learn
through Scholar skill checks and research
that it is the result of spiritual disturbances.
However, even if they conjecture that it might
be connected to similar events elsewhere,
proving it would take a significant amount of
effort, and could easily be the subject of an
entire campaign!

124

Robson F M Belloli (Order #36326249)


125

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

Consider that how an NPC reacts can be an excel-


lent opportunity to reveal something about their per-
sonality to the PCs, but also that people can and often
do come to the wrong conclusion despite relatively
selfless or understandable intentions. The conflicts
that occur between individuals and society in the face
How Do Individuals React of disaster can be an excellent opportunity to create
to Society's Response? meaningful and resonant conflicts between characters
who might usually agree in better times.
As society attempts to grapple with the direct effects,
its efforts will disturb the lives of individuals in various Presenting the Imbalance
ways. Some people might be on the receiving end of to your PCs
society's scrutiny and react defensively. Others might
rebel against efforts by society to make a decision Once you’ve fleshed out an imbalance, you should
they disagree with—which might help uncover the true present it to the PCs by first showing them the most
root of the problem or might further obscure it. Some distant consequences it has. The PCs' first sign of the
examples of reactions individuals might have to socie- imbalance should be individuals' reactions to society.
tal responses include: People complaining about new edicts, leaving town,
or dealing with the societal response has disrupted
$ Reject Society’s Answer: Some people may their normal life. Give the PCs the chance to interact in
decide that society has chosen the wrong scenes of people making choices (good and bad) in the
solution the problem. This might be a good face of difficult circumstances, and perhaps solve some
thing, and if those in power in society render small problems along the way.
judgment upon a particular group that is not As the PCs become increasingly involved in the
responsible for the problem, these individuals unfolding situation, they will learn that society is react-
might see this as unjust and act to intervene. ing to the direct effects of the imbalance. This, in turn,
On the other hand, some people might come should draw them further into the situation. They might
to the conclusion that it is up to them to per- be called upon by a ruler or influential group to help
sonally implement a solution, even if nobody address one of the direct effects of the imbalance, and
else agrees with it—and their answer is unhelp- along the way become aware that the imbalance exists
ful, or worse. and is the root of some or all of the issues they are
$ Resist Efforts to Deal with the Direct Effects observing.
or Root Problem: Whether the efforts are However, the actual cause of the imbalance should
well-intentioned or not, some people will sim- require even further investigation to uncover, as the
ply resist any effort to interfere with their lives people in the affected community are likely not entire-
(even if this interference is for the good of the ly aware of the source of their problems, instead see-
community, their personal wellbeing, or both). ing only the direct impacts (or, if they are aware, they
have been unable to solve it themselves—after all, they
$ Leave: If an area is sufficiently affected, individ-
wouldn’t need the PCs if they could). If the PCs move
uals might to decide to leave before things get
to address the direct impacts, let them do so, and as
even worse. If large enough groups of people
they do, slowly unveil to them that something is caus-
start to flee the area, this might even become
ing these problems. Seemingly unrelated problems
the societal response.
should converge, helping the PCs to come to the con-
$ Try to Exploit the Chaos: While most people clusion that the cause is some common factor.
generally want their society to prosper, some Eventually, the PCs should be drawn to deal with
people will inevitably attempt to advance their the imbalance itself, which requires identifying the root
own agendas in times of hardship. cause of the imbalance and addressing it.

126

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Table 3—1: Uncertainty and Scarcity


SEVERITY EXAMPLES UNCERTAINTY SCARCITY

Unseasonable weath-
+1 to the TN of checks
Minor er, little or no rain, 2 strife per NPC
to acquire goods
ominous fog

Repeated but mild


+2 to the TN of checks
Moderate earthquakes, frequent 3 strife per NPC
to acquire goods
lightning storms, hail

Flooding, long
+3 to the TN of checks
Major droughts, large 4 strife per NPC
to acquire goods
earthquakes

Tsunamis, volcanic
eruptions, massive Goods are unlikely to
Catastrophic 5 strife per NPC
earthquakes, repeat- be available at all
ed tornadoes

Uncertainty
Mechanical Guidance
At the start of each scene in an area with an elemen-
An elemental imbalance can be a purely narrative con-
tal imbalance, all NPCs experience strife, depending
sideration in a campaign, but this section offers some
on the level of uncertainty that the elemental imbal-
firmer mechanical guidance on its effects and PCs can
ance has caused. This reflects the way in which the
go about identifying and solving it.
direct effects and societal response to the elemental
imbalance are weighing on their minds. The more pro-
Effects of the Imbalance longed and serious the effects of the imbalance, the
more NPCs in the area will be on edge. See Table 3–1:
An area affected by an elemental imbalance should
Uncertainty and Scarcity Modifiers for guidance on
have the Imbalanced Terrain (One or More Elements)
this topic.
(see page 267 of the core rulebook or page 138 of
this book for an alternate terrain option), as befits the
particular elements that are disturbed in that area.
Scarcity
However, these should not be the only signs of the ele- Elemental imbalances almost invariably make goods
mental imbalance the players encounter mechanically, harder to acquire, whether due to washed out roads,
nor necessarily the most important ones. Because the merchants departing the area, or drought depriving
elemental imbalance is a societal problem, some of its the people of basic resources. The more severe and
most prominent effects will be on the NPCs who live in prolonged the imbalance, the more difficult it will be
the area, and on the functioning of society there. to acquire items in the region. Additionally, as options
for survival become limited, people may become more
desperate and willing to take risks they otherwise
would not. See Table 3–1: Uncertainty and Scarcity
Modifiers for guidance on this topic.

127

Robson F M Belloli (Order #36326249)


Second, the PCs must undertake an intrigue (see
page 254 of the core rulebook) with the spirits involved.
These spirits can be represented with the spirit profiles
from pages 322–324 of the core rulebook, or other
profiles as determined by the GM. During the intrigue,
Identifying an Imbalance the PCs may pursue the following social objective for
each spirit that has been upset:
When confronting an elemental imbalance, the PCs
should not necessarily know what it is at first. However,
as they make successful checks to address problems Calm a Spirit
that stem from the elemental imbalance, they should Convincing a spirit to let go of its anger is a danger-
accrue momentum points toward determining that ous task—one generally left to shugenja. However,
there is a root cause of the problems (see Momentum such individuals are not always available, and other
Points on page 253 of the core rulebook). mortals can attempt to bring harmony to the elements
Each successful check to either deal with a prob- even if they cannot directly communicate with spirits
lem caused by the imbalance or investigate a connec- themselves.
tion between events should generate one momentum
point, plus one momentum point for every two bonus What Does It Take to Complete?
successes.
Generally, it should take five to ten momentum A character can convince a spirit to still its wrath by
points to identify that there is some underlying cause accumulating a number of momentum points on suc-
to all of the problems the PCs have been exposed to cessful Social skill checks targeting the spirit. The diffi-
(five for a relatively obvious problem, ten for one that culty value is ten. The base TN for the Persuade action
is subtler or that forces within society are actively act- (see page 257 of the core rulebook) for this social
ing to conceal). Narrative discoveries can add momen- objective is 4. If a character uses the Theology skill in
tum point to the investigation directly, at the GM’s place of a Social skill, they treat the TN as 2 instead.
discretion.
If the PCs do not know about the elemental imbal- What is Achieved by Completing It?
ance, these momentum points can be tracked secretly.
At the end of any round in which a character accumu-
lates momentum points equal to or exceeding the dif-
Solving the Imbalance ficulty value of the objective, the spirit becomes calm.
Solving an elemental imbalance has two components. If all spirits involved in the imbalance are calmed, the
First, the PCs must undertake the narrative actions imbalance ceases.
required to set right whatever has been misaligned. However, if one or more spirits become Compro-
If humans have overstepped some spiritual bound- mised and decide to unmask during the scene, they
ary, reparations must be made. If two elemental spir- may attempt to escalate the conflict to a Skirmish.
its have come into conflict, offerings must be made to Defeating the spirits in a skirmish temporarily suppress-
each of them. As much as possible, palliative efforts es the elemental imbalance, but the imbalance returns
must be made. after some time (as determined by the GM).

128

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Portraying
$ “What assumptions do we bring to the table
around ____?”

Monastic Orders
$ “What real life or roleplaying experiences do
we have with ____?”
$ “What characters or stories do we admire or
Every roleplaying experience requires a shared agree- value that remind us of ____?”
ment from the participants to co-create another world
replete with characters, customs, cultures, and locales.
$ “How can we act sensitively if ____ comes up?”
The world of Rokugan in Legend of the Five Rings is
Depending on the needs of your group, you may
an original creation that nevertheless borrows heavily
want to establish safety signals, lines, or veils during
from real-world cultures of Japan, China, Mongolia,
play (see Courts of Stone page 122). Remember that
India, and others, along with their rich storied histo-
your players’ out-of-character comfort come first (and
ries. Thus, while the world you are creating every time
yours does, too). Likewise, after a session, check in with
you sit down to play L5R is, truly, your own group’s cre-
your players about the direction the game took. Some
ation, it is imperative to understand what the players
of the following questions may come in handy:
around the table are bringing to your particular game:
their assumptions, their beliefs, and their prejudices. $ “What moments in our play felt authentic or
Opening an active discussion in the session zero (or made you excited for our next session?”
whichever session you happen to be in) of your L5R
$ “Did any moments feel ‘off’ or unsafe to you?”
campaign can help your group to not play into carica-
tures or harmful stereotypes of whatever cultures they $ “Were there any character moments or descrip-
may be drawing inspiration from: it can help you and tions that felt insensitive?”
your players play truthfully, honestly, and sensitively.
Checking in with players can help you understand

Sensitivity what narrative moments are resonating, what plot


moments are landing, and can also help you steer away
When roleplaying characters, locations, and beliefs from caricature or insensitive appropriation.
in Rokugan’s Shinseist monasteries, check in with
players about their comfort with portraying religion Building a
in your game. If they are not comfortable, feel free
to move on and explore any of the other rich setting
Monastic Order
topics in Rokugan. If players are prepared to roleplay Establishing the defining details and appearance of
religion, consider taking some time to explore player a monastery are superficial touches. It is important to
assumptions and expectations around the subject. If consider the purposes of monasticism, and why real-
a direct discussion seems out of reach, you can initi- world monks and ascetics have pursued communal and
ate a free-association game. Seat the players around ascetic living over the course of history. Monasteries
the table and, starting with terms like “monastery,” are established with purpose: they are rooted in con-
“monk,” and “temple,” ask each player to volunteer a viction and a sincere desire to embody that conviction.
word or phrase that comes to mind when each word is Prayer, ritual, and social gatherings are all modeled to
said. This should introduce a common lexicon of imag- promote devotion to these convictions. In a monastery,
es and symbols players associate with each. even seemingly mundane tasks such as cleaning or
Once these terms have been introduced, it’s cooking may be elements of mindfulness. The practical
important to have a discussion around player bound- and the sacred are often one and the same.
aries and comfort with religion. Ask what themes and
elements, if any, might make players uncomfortable
or are off limits for play. Establish that everyone has
their own unconscious biases, and that in roleplaying,
we can create any world where those biases can be
challenged or set aside for the good of the players and
story. Insensitive stereotypes and assumptions about
those with different appearances or beliefs are prev-
alent in many cultures. Feel free to use the following
list of questions to begin a larger conversation around
racial and cultural sensitivity with your group:

129

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

The monastery is first motivated by conviction, Monasteries need not hold to established chains
which in turn dictates its purpose. Was the monas- of command either. A monastic order might be struc-
tery established to foster an intentional community? turally flat, with no leaders, or it may be comprised of
Is a monastery built to protect sacred artifacts, or to many tiers of authority and experience, with the most
isolate potentially dangerous or tainted relics? Does it learned or pious at the top, and new initiates at the
exist to better its adherents, or to cultivate a particular bottom. There is no “right” way to build a monastery
strain of prayer or practice? Is it a refuge, or a bastion? and challenging your players’ preconceptions about
Ultimately, who or what was the monastery built to what is or is not a monastic order can become a key
benefit? These are all essential questions to ask when point in building a fantasy world that feels organic and
establishing a monastic order. You should find that the authentic to your players. Understand that daily prac-
remaining details about how a monastery looks, how tices and rituals—and the mystery of not explaining
it operates, and what narrative purposes it serves pro- their purpose—can create true wonder for the uniniti-
ceed from these defining elements. ated. Show, don’t tell.
Many players in Western cultures may come in with Most importantly, understand that the order you
their own assumptions about monastic living. Those are portraying is a unique and fictional portrayal of a
with a Western cultural understanding may assume that non-existent religious organization: rather than satirize
who live in a monastery have made lifelong commit- or poke fun, think of how you can portray a monastery
ments that require vows of celibacy, lifelong devotion, that operates on its own, populated by characters who
and particular political views, among other ideologies. pursue their beliefs in their own ways and for their own
In certain cultures, however, monks may only commit reasons. Honest storytelling will yield more satisfying
for a year (or even a week) to garner merit, and then results than exotic set pieces or insensitive (or com-
return to their regular lives. Donning monastic garb for pletely inappropriate) caricatures.
even a fortnight is honorable, as long as one does so
with sincerity.

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

The Daily Lives of Monks


To sum up the daily life of a monk is difficult, After breakfast, the monks’ next actions
because different monastic orders that reside in depend on the purpose of their order. If they live
different types of temples go about their time in a near villages, some or all of the monks (except
variety of ways. A common type of monastic order one, who stays behind to maintain the temple)
is one that is part of a temple of reverence; that is, will travel to the village to offer blessings, spir-
a temple that is devoted to prayer and the upkeep itual guidance, and to perform funeral rites or
of spiritual matters. The type of monk that is a part other relevant matters. Monasteries that work
of such an order is likely to go about their days in a very closely with nearby villages may also perform
similar manner as follows: monthly prayers on the anniversaries of the villag-
The monk rises early in the morning, often ers’ loved ones’ deaths.
before the sun casts shadows on the earth. From If no villagers are close enough for daily visits,
here, the monk either gathers with other monks to the monks may instead visit further villages once
recite prayers and words of worship or the monk per month, or sometimes longer, though longer
does so by themselves. These prayers are per- periods of time are typically avoided. Though they
formed in the temple proper and is often thought are not required, it is common for villagers to thank
of as a greeting to the spirits and the Kami. monks for their presence by offering food and oth-
After morning prayers, the monk carefully er necessities that the monks may have in short
cleans their personal spaces (such as a small room supply, such as ceremonial herbs or candles.
where they rest) and meticulously cleans the altar In the case of villages being far away, the monks
room and any other spiritually important spaces on tend to spend their time in meditation. Spiritual
the temple grounds, such as auxiliary shrines. calm is important to most orders, as the balance of
After the daily cleaning, the monks each pres- ones’ emotions relates to discipline and is thought
ent each spirit being worshipped an appropriate by some to bring one closer to enlightenment.
offering. This is sometimes done individually, but As evening approaches, the monks prepare for
in areas of scarcity the monks may present a com- the evening worship. This set of prayers is usual-
munal offering as well as words of appreciation and ly longer than the morning greeting and can last
reverence. an hour or more. Afterwards, the monks clean the
Once the spirits have been properly venerat- altar room once more. Depending on the specific
ed, the monks eat breakfast, which is commonly monks and their beliefs, some monks fast for their
vegetarian, but this depends on the resources the evening meal, though many monasteries hold spe-
monks have available to them and their specific cific days for such fasting.
beliefs. Many monks try to live in harmony with Finally, the monks end their days with person-
their surroundings, being as delicate with their al prayers and then rest, preparing themselves for
environment as possible and attempting not to the next day.
disturb the natural order.

131

Robson F M Belloli (Order #36326249)


Monasteries in Rokugan
The following are several brief descriptions of Five Winds and its order of diligent monks.
monasteries that exist in the Emerald Empire. The temple is actually a structure of five
Game Masters are encouraged to expand upon smaller temples: one celebrating Tamon the
these ideas while following the guidance provided Fortune of the North Wind; one for Jikoju
in this chapter for portraying monasteries. the Fortune of the East Wind; another for
Komoku, the Fortune of the West Wind;
$ The Order of the Open Shōji: An abstruse and one for Zocho the Fortune of the South
and very small order of monks that have no Winds. The fifth temple is slightly larger and
one temple. The monks of the Open Shōji sits at the head of the compound and is
travel together to villages that are out of called the Temple of Unifying Breeze. Each
reach of other monasteries and offer the of the four smaller temples are built facing
people there free spiritual guidance, per- their respective directions, and wind chimes
form ceremonies, and teach the villagers glitter and clatter endlessly throughout the
how they might better venerate the local day. The monks here change their habits
spirits. While adept with the spirits, the throughout the day depending on which
monks of this order are pacifists and are wind is the strongest, but they always end
likely to ask others to assist in matters that their daily rituals by gathering at the central
require force (but only if there are no oth- temple to pray for peace and balance.
er options).
When the north wind is the strongest the
$ The Tree Temple Monks: Deep in the
monks are chipper and welcoming in order to off-
northern mountain forests is an order of
set Tamon’s dour temper. When the east wind is
monks that have made an abnormally large
strongest, the monks act as they normally would,
yew tree their place of worship. Numerous
but this is the only time they are willing to trade
kodama are thought to reside within the
with others, as Jikoju is known for bearing the gifts
tree, and the monks live in harmony with
of the unknown. When the west wind blows stron-
them. The tree is also known to attract
gest, the monks close the temple grounds to out-
large numbers of harmless spirits, particu-
siders and focus on tending to landscaping mat-
larly those who are lost. Some think this is
ters, such as planting, gardening, clearing walks,
because the spirits of the tree are so healthy
and basking in nature, as Komoku is known as the
and happy that their energy radiates from
herald of prosperity and the blessing of spring and
the temple like a beacon to all those spirits
growth. Lastly, when the southerly winds of Zocho
who are in need of guidance.
are strongest, the monks take extra care to purify
$ Temple of the Five Winds: Somewhere the temple grounds to ward against wicked spirits,
in the furthest reaches of the Dragon ter- and also spend a good amount of time meditating
ritory sits the indomitable Temple of the in the shade.

132

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Involving Players in Creating a


THE NIGHT PARADE OF

a Monastic Order
100 DEMONS

Pilgrimage You can learn more about


When introducing a monastic order into your game, what happens when mor-
consider what purpose it may serve the story: what Equal parts self-discovery, ritual, and hom- tals and yōkai collide in
new character developments may arise from spending age, pilgrimages are central tools of narrative the Legend of the Five
glue that can give both the GM and players Rings novel The Night
time in the company of those pursuing Enlightenment?
Parade of 100 Demons.
What truths may the PCs glean after self-reflection? an opportunity to explore more of the world
What hidden secrets lie in wait? Visiting or joining a and learn its history. Those who want to pur-
monastery might usher in some profound change. sue Enlightenment often find themselves,
PCs might come to a monastery as initiates or willingly or unwillingly, drawn into variations
adherents. A significant NPC may press them to spend upon a pilgrimage. Only one PC need actu-
time in the company of other seekers of Enlightenment ally participate in a pilgrimage; it might give
to continue their own personal or spiritual journey. Or the group reason to stop by an out-of-the-
perhaps, after a glimpse into the horrors of the Shad- way monastery or shrine in the midst of a lon-
owlands, the PCs need to spend time to heal their ger journey.
bodies and spirits. Some monasteries are sanctuaries Each pilgrimage is comprised of visits to
of healing and rest and may readily welcome outsiders significant or holy sites. Any PC who wants
in need of their services. Hidden monasteries (espe- to retrace the steps of a fabled hero might
cially those situated near the Kaiu Wall) offer refuge for follow the sequence of their legendary jour-
those irreparably marked by Shadowlands taint. Others ney, visiting shrines to the famed figure along
offer instruction or training in various skills or arts for the way. Make note of how the legend of the
a modest donation to keep their operations running. hero may complement the character growth
Still others exist in remarkable spaces, made sacred by of the PC who follows in their footsteps. Like-
their significance in old stories or in the steps of conse- wise, a PC may take a pilgrimage to make
quential figures. Shrines have been built on places of restitution for a past sins, to learn Shinseist
historical significance. tenets, or gain the favor of the kami. Draw
The PCs do not need to be adherents or true attention to the significance of each shrine or
believers to have reason to visit a monastery. A way- temple along the way, and understand that
ward monastery may exploit its seemingly innocuous first and foremost, the pilgrimage should be a
facade to foster criminal enterprises or house a spy mechanism of profound personal change and
network. Civil servants or well-meaning PCs may find growth for those involved.
plenty of intrigue to investigate in such rare and devi-
ous places. Perhaps a monastery may offer refuge from
the elements, healing for dire wounds, or resources
for intellectual curiosity. The resources in a monastery
may allow the monks to preserve ancient texts or arti-
facts that might be of particular interest to scholars or
historians.

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

Gen’ichirō, Mahō Outcast


ABILITIES

FORBIDDEN OUTBURST
ADVERSARY CONFLICT RANK:  5  2
Activation: When Gen’ichirō’s strife exceeds his com-
Matsu Toshiro was once a respected samurai in the posure, this ability activates. Every character at range
Dragon Clan, but after dabbling in the forbidden prac- 0-2 of Gen’ichirō (including himself) must make a TN 4
tice of mahō in pursuit of serving his lord better, he was Theology (Earth 3, Void 3) check.
discovered and was sentenced to death. But, being Effects: If a character succeeds, they receive 2 strife.
a favorite of his lord, Toshiro was to be escorted to a If a character fails, they receive 4 strife and 2 super-
mountain peak of spiritual significance for his death as natural damage. Additionally, a character who failed
a last boon. On the journey, however, Toshiro’s guard this check becomes cursed until the end of the scene.
procession was devastated by a flash flood. Escaping While cursed, the character increases the TN of all
into the Northern Mountains, half-dead and starving, Social and Scholar checks by 2.
he collapsed. He was found some time later by a group
of monks and healed. The experience deeply affect-
ed Toshiro, who took on the new name Gen’ichirō and
decided to stay with the monastery and seek spiritual Adventure Seed:
healing and Enlightenment.
Despite his physical fitness and towering stature,
A True Conversion?
Gen’ichirō is quiet, calm, and chooses his words very
precisely. His shoulders, back, and chest depict robins 一 Hook While passing through a Dragon
in flight, an adornment related to his time as a samurai. stronghold, PCs are made aware of a standing
Additionally, Gen’ichirō wears a long, ugly scar across bounty for information on the whereabouts
his left forearm from his experiences with blood magic. of a former samurai and mahō user, Matsu
Toshiro. Special attention is drawn to Toshi-
SOCIETAL PERSONAL ro’s distinct robin tattoos and long, jagged
25 HONOR ENDURANCE
14 forearm scar. He is said to have disappeared
5 4 in the Northern Mountains. They are warned,
21 GLORY COMPOSURE
14 however, that Toshiro is quite the combatant.
2 2
4 二 Rising Action While searching for Toshi-
23 STATUS FOCUS
6 ro in the mountains (or just passing through),
+1, +1, -2
DEMEANOR - DETACHED
VIGILANCE
3 a terrible storm hits, blocking passage back
to safety. The PCs are rescued by monks
from a nearby monastery. The storm is set

ARTISAN 0 MARTIAL 3 SCHOLAR 3 SOCIAL 3 TRADE 4



to last several days, and the monastery is

ADVANTAGES DISADVANTAGES the only shelter within traveling distance in
such conditions. In the midst of their stay,
Observant: Mahō-Touched:
the PCs notice that one of the monks, called
 Social, Martial;  Scholar, Social;
Gen'ichirō, appears to have a forearm scar
Interpersonal, Mental Interpersonal, Mental
and robin tattoos.
Fugitive:
 Social; Interpersonal, 三 Climax As the identity of one of their care-
Mental takers becomes clear, the PCs must decide if

they should attempt to arrest Gen'ichirō or



FAVORED WEAPONS & GEAR let him live as a (possibly) changed man. The
Bō (staff): Range 1-2, Damage 6, Deadliness monastery monks may support Gen'ichirō
2, Mundane in either a combat or intrigue encounter,
depending on how the PCs choose to pro-
Gear (equipped): Simple robes (Physical 1, Mundane), ceed. In light of learning of Toshiro’s past sins,
religious texts, tattoo ink and needles. the order may alternatively reject the initiate

as well, if the PCs choose to let him be.

134

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Stories of the Strange


conscription to working as merchants, there are numer-
DELAYED DEPARTURES
ous valid reasons a commoner might have traveled to
a different part of the country. Most people will simply At the GM’s discretion,
This volume introduces a number of unusual charac- assume they are from a distant part of Rokugan and a character who has
resolved their destiny
ter archetypes into the game, from yōkai to fantastical write off cultural differences as the result of unfamiliar-
might remain a PC
sentient beings like Naga and nezumi. It also includes ity with the region. For any campaign where the PCs until a more convenient
characters who, while just as human as most other are likely to travel from place to place frequently, out- point to retire them.
PCs, do not come from the predominant culture within siders are unlikely to raise many eyebrows—or at least,
Rokugan. Such characters are not necessarily appropri- not more than PCs from geographically distant parts
ate for all Legend of the Five Rings campaigns a GM of the Empire.
might want to run, and as with all matters, it is the GM’s It is harder for outsiders to pass as samurai, but
prerogative to determine appropriateness of these also less necessary, even if the game is focused on the
characters for a given story. intrigues of high court. A samurai is allowed to choose
However, GMs should also consider the ways in their retainers as they see fit, and while rivals might use
which these unusual characters can fit into their games, the choice of a particular retainer to spread rumors or
and the setting, and how they even present many otherwise undermine a samurai's reputation, such tac-
exciting narrative opportunities without completely tics can easily be overcome through a retainer’s record
altering the flavor of the world. While it might appear of results. So long as a character is effective, they will
that these sorts of characters, especially the nonhuman find those who will vouch for them. What's more, those
ones, are less suited for a court drama or war story, it is from the Woolen Hooves and the Laughing Mountain
worth reflecting on the fact that many works of folklore tribes are potentially very useful allies to powers with-
and myth from across the world include such characters in Rokugan, even if formal law forbids entanglements
alongside even attested historical figures and other, with them. There are many reasons that in a particu-
more grounded characters. lar regional court, a member of the Woolen Hooves
This section delves into how a GM can allay some or Laughing Mountain might serve without hiding their
concerns about outsiders and nonhuman characters, as identity. Because they exist outside the normal social
well as a number of the unique narrative opportunities
and political structure, they can also be asked to under-
that outsiders and nonhuman characters can present
take tasks that would be difficult for many samurai. For
within the context of a campaign.
instance, while most samurai have entangling alliances

Outsiders in a Campaign
with various different clans and families, most members
of the Kogarashi and Seikitsu are free of these obliga-
Outsiders are in many ways easier to handle than tions. This could make a member of either group an
supernatural characters. While Rokugan technically excellent ally, able to act without political reservations
bans foreigners from its soil, the reality of the matter is others might have.
more nuanced. Furthermore, while the Woolen Hooves Of course, outsiders will also have concerns that
tribe of the Kogarashi and the Laughing Mountain tribe Rokugani do not. For instance, they may be espe-
of the Seikitsu may be considered outsiders by many cially interested in securing alliances or agreements
Rokugani in the abstract, most commoners and samu- for their community, or even more pressingly, keep-
rai will not be especially aware of how these peoples ing Rokugani attention away from it. A member of
dress, behave, or comport themselves. Even within either group might well be tasked with slipping into
the Great Clans, significant variance exists - therefore, Rokugani society simply to keep an eye on the neigh-
to the average Rokugani, a member of the Woolen boring empire, lest it be considering aggression. This
Hooves or Laughing Mountain people is not likely to could provide a set of goals and story opportunities for
raise significantly more suspicion than a samurai from a that PC, forcing them to balance short-term goals that
distant clan, or a commoner from a far-off village. Their maintain their allegiances and their long-term needs to
customs may be unusual and different, but Rokugan is provide information to their homeland. This could be
a large country, and hardly uniform in most respects. especially compelling in a war story, where the charac-
And while travel is not especially common for peas- ter might be attempting to steer conflicts away from
ants, it is not unheard of, either. From pilgrimages to their people even while serving another cause.

135

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

Inspirations Nonhumans in
to Explore a Campaign
Rokugan is a setting where the supernatural is unusu-
Many of the works that Legend of the Five al and oftentimes perilous to encounter. That is an
Rings draws from for inspiration include important part of the nature of the setting - when
characters who are not typical members of samurai or commoners alike encounter a spirit, yōkai,
their society, or even human! The Tale of the or ghost, they are likely to be frightened, and may not
Bamboo Cutter, a classic Japanese folk tale be well-equipped to deal with the problem.
from the tenth century, hinges on the celestial This does not, however, mean that such exception-
identity of the mysterious Kaguya. Journey al characters themselves are not valid choices for PCs
to the West, a deeply influential work from in most L5R campaigns. While a nonhuman character
China, centers on the monk Xuanzang and his can often provide more insight into certain phenom-
strange companions (including the famous ena than a human PC, it is important to remember
Monkey King) as they journey to India, and that there are many spheres of supernatural power in
includes supernatural battles between pow- Rokugan, and few beings run in all of them. Even if sev-
erful immortals, gods, and demons along eral PCs are yōkai, the PCs can (and should) encounter
the way. While these works are quite differ- monsters none of them have ever seen before—which
ent in tone and themes, both are interested serves only to underscore the strangeness of the super-
in the relationship between humans and the natural. Not all supernatural beings are of a particu-
other entities that might inhabit our world, lar type; some are singular existences, strange to all
or worlds beyond, and both can serve as other beings, with powers ill-understood by everyone
excellent inspiration for how characters who or shrouded in myth. After all, what is more intimidat-
exceed human limits can factor into human ing than something even another folkloric creature has
stories. From these narratives and others such never heard of before? This can be a chance for the GM
as the tales around Kuzunoha, the supposed to underscore the horror of some strange new threat.
kitsune who was the mother of the historical For campaigns of court intrigue, supernatural
figure Abe no Seimei, a few common ques- characters might also seem disruptive, but it is worth
tions tend to crop up. considering the narrative opportunities they present
here, too. Most members of Rokugani society have not
$ What are the obligations of humans to
had firsthand experience with yōkai and other strange
supernatural creatures?
creatures like nezumi and Naga. If they even believe
$ What are the obligations of supernatu- them to exist, they do not assume they are ever like-
ral creatures to humans? ly to meet one. Small slip-ups and signs will likely be
$ How are actions rewarded and pun- ignored for some time, written off as coincidence or
ished based on these obligations? strange happenings.
What’s more, the risk of discovery serves as a com-
$ What creates conflict in the relation- pelling dark secret—but is also not such a binary a risk
ships between the two? as one might think. Just as a human PC with a past
$ How are these conflicts resolved, and that others can exploit makes for an excellent PC in a
to what dramatic objective? game of intrigue and cunning, so too can a PC whose
secret is that they are not human at all. While a few
When crafting your own stories about samurai might chase a yōkai or other nonhuman entity
supernatural creatures in a campaign, consid- out of their court after discovering them, many others
er these questions and what the answers were would simply try to turn the situation to their advan-
in the key source texts, as well as how you tage. Blackmail, favors, bargains, and alliances—all
might wish to build upon or differ from the of these are valid options if a character is discovered,
answers those works gave in the story you tell. and far more interesting than characters simply turning
on a PC who is discovered to be a supernatural entity.
Being discovered might turn into an opportunity for
both characters, as both parties attempt to gain from
the new dynamics the situation creates.

136

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

For their part, nonhuman beings have a number of


interesting reasons they might choose to walk among Should the
humans. Curiosity about human culture, desire for
particular knowledge or experiences only access to
Others Know?
humans can provide, or love of a human can all drive This is actually two questions: what should
a such a character to disguise themself as a human. the other players know, and what should the
On the other end of the spectrum, a yōkai or nonhu- other PCs know. It is worth approaching each
man being might bear some sort of grudge against separately:
a particular human and wish to find them and air this Should the Other Players Know?
grievance. Going to war alongside humans might offer This is a matter of group trust, and should
a unique way to test their abilities that they could not be considered carefully by both the player
get in their more peaceful home. Or they might owe of the supernatural PC and the GM. Some
a debt to a human and wish to see it repaid so that it groups like to have in- and out-of-character
ceases to gnaw at their conscience. knowledge shared on many matters—it can
lead to exciting suspense and unexpected
Destiny surprises during the campaign! However, it
can also be stressful for some players, who
Some characters covered in this book do not fit as well
may find it preferable to know the answers as
into the dynamic of duty to a lord and personal desire
a player but play their PC as if they do not. In
as the more typical Legend of the Five Rings player
fact, if the player knows but their character
characters. For example, monks who remember their
does not, the player can lean into the dra-
past lives since time immemorial, tengu who live centu-
matic irony for comedy or suspense, using
ries in human time, and nezumi who live a fleeting few
their PC’s ignorance as a way to make the sto-
years all have considerations very different from those
ry more entertaining for everyone. As such,
of a typical Rokugani samurai. While these characters
both routes have upsides and downsides.
can have a standard giri as described in the core rule-
Should the Other PCs Know?
book, this section presents a new option for these and
This depends on the drama the player
other characters that the player and GM feel could be
playing the nonhuman character wants to be
better served by it: destiny.
engaged in. If the player of the nonhuman PC
wants to have their character’s hidden identity
Selecting Destiny be a major part of the drama they engage in,
Destiny represents a character’s place in the cosmos, then leaving the other PCs in the dark is an
and their struggles to fulfill it. When a player selects a excellent way to make this an issue that the
destiny, they are selecting the reason why their char- group will likely confront sooner or later. By
acter will struggle in the world. A character’s destiny contrast, a player might prefer not to have to
will be pitted against their ninjō, selected in the stan- worry about their character’s identity status
dard way, but will provide a slightly different foil to their with other players at all. In this case, the GM
desire than giri. Instead of being placed upon the char- should talk to the players during character
acter by their lord, a destiny is discovered within. It is creation, and work with them to come up with
not some mandate or predestination, but rather a cer- a reason that all players know this character’s
tainty of what they must accomplish for the good of the secret identity but trust them anyway. Per-
cosmos. A destiny remains whether a character would haps the characters have a history together
prefer to have it or not, and while it can be ignored, it from before the campaign, or perhaps it can
can never be abandoned. If a character dies, their des- be revealed early on to release the tension.
tiny simply falls to their next life to accomplish. Gener- If the GM does not wish to give away that
ally, a destiny should be selfless and relate to changing a PC is a nonhuman character but wants to
society or the world in some significant way—for good discuss this topic with the group, they can
or for ill. always phrase the topic to the group as
For the purposes of the player, it might be a goal "Should dark secrets and other character
that can be achieved within the span of a campaign, information be shared?".
or it might be one that that must be pursued across
multiple lifetimes. A destiny that is achievable in a

137

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

Reinterpreting Destiny
As they learn and change as a person, a PC might
come to reinterpret their destiny. If a player believes
single campaign will likely drive many of a character’s
their character would reinterpret their destiny, they
actions in the moment, whereas a destiny that cannot
should work with the GM to alter how the character
be achieved in a single story likely will behave more as
understands their destiny. This, in turn, may change
a guiding philosophy or framework for behavior.
its meaning in some ways. However, the new destiny
As with all matters, the GM is the final arbiter of what
should still be related to the old one in some way. If,
is an appropriate destiny for their specific campaign.
for instance, a character thought their destiny was to
destroy a great evil, they might learn that it was in fact
Example Destinies
to help someone else do so. Or if they believed their
The following are some examples of possible destinies destiny was to destroy an institution, they might realize
a character could have. However, this list should not be that it was actually to save it from destruction.
considered exhaustive, and the GM should work with Reinterpreting destiny should usually require sig-
any player whose character has a destiny instead of a nificant growth and development on the part of the
giri to find a destiny that both fits the character and the character involved, rather than mere discomfort with
narrative needs of the campaign: their destiny on the part of the character.

$ Permanently defeating a great evil such as a Resolving Destiny


particular oni, vengeful spirit, or powerful yōkai
After a character resolves their destiny by completing
$ Becoming mortal (or human)
the action they were destined to undertake, that char-
$ Teaching a specific person of a vital lesson that acter is retired from play. A character who has com-
is of great importance to the cosmos pleted their destiny might die dramatically in the act,
$ Curing a terrible disease depart to some other realm of existence, or become
an NPC who can help the party in the future. However,
$ Returning to one’s home (or rightful) realm
their core character conflict (between their ninjō and
$ Breaking a powerful curse their destiny) has been resolved.
$ Mending a major elemental imbalance

Destiny and Ninjō


New Terrain Qualities
The following are new terrain qualities that can be
Destiny and desire should be made to clash within the applied in the same manner as the terrain qualities
story, and both the player and GM should act as drivers described on page 267 of the Legend of the Five Rings
of this conflict. This can occur because of their different core rulebook.
needs (a destiny may imperil a character, while their
desire is to keep a loved one safe), or because of the
different timescales on which they operate (a destiny
Elements out of Balance
may require a character to make sacrifices in this life to The elemental imbalance that plagues Rokugan,
achieve something in the next, but those sacrifices may described beginning on page 122, can have very real
preclude pursuing their desire, which is only accessible effects and consequences for player characters. The
during this lifetime). following are alternate terrain qualities that reflect
Ninjō and destiny can be used to generate compli- areas that PCs may encounter that have a particular
cations in the same manner as giri and ninjō (see page element out of balance, which represent the worsening
39 of the core rulebook). elemental imbalance within the Emerald Empire.

138

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Imbalanced (One or More $ Void: Something feels off about this area,
Elements) Variant something that pulls deep at the core of the
spirit. The Void seems unstable here; when a
This area is out of balance with one or more elements, character performs a check to cast an Inver-
causing environmental and spiritual hazards. This ter- sion, they must turn one kept blank die face
rain quality is an alternative version of the Imbalanced to a  symbol. Additionally, when a character
terrain quality found on page 267 of the core rulebook. performs a check using the Void ring, the TN is
Effects: Whenever a character performs a check while increased by 1. If they fail the check, they feel
within terrain that is Imbalanced, the following effects the absence of something fundamental to the
occur depending on the type of imbalance present: cosmic order and lose 1 Void point. If they have
no Void points, they receive 1 strife instead.
$ Air: The air in this place is thin and harsh,
Additionally, while in this terrain Void points
making physical activity and speaking at length
cannot be spent.
difficult. The Air kami seem to be absent, or
at least unresponsive and cannot be called $ Water: There is little water here, and any that
upon. Additionally, when a character performs is present is stagnant and unable to support
a check using the Air ring, the TN is increased life. Additionally, the Water kami seem to be
by 1. If they fail the check, they become dizzy absent, or at least unresponsive and cannot
from the lack of oxygen and receive 1 fatigue be called upon. When a character performs a
and are Silenced (see page 273 of the core check using the Water ring, the TN is increased
rulebook). by 1. If they fail the check, they become disori-
ented (see page 272 of the core rulebook).
$ Earth: The ground in this area is barren, lifeless,
and filled with cracks and fissures. The Earth
kami seem to be absent, or at least unrespon-
sive and cannot be called upon. Additionally,
when a character performs a check using the
Earth ring, the TN is increased by 1. If they fail
the check, they lose their stability and become
Prone (see page 273 of the core rulebook).
$ Fire: This area is unnaturally dark and is satu-
rated with wetness. The Fire kami seem to be
absent, or at least unresponsive and cannot
be called upon. Additionally, when a character
performs a check using the Fire ring, the TN
is increased by 1. If they fail the check, their
morale falters and they receive 1 strife. A
character cannot suffer the Burning condition
while in terrain that is imbalanced with the
Fire element.

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

New Conditions Illness: Oozing


Sore Disease
The following are new conditions that may affect play-
Description: A disease has taken hold of the character,
ers during the course of their games in Rokugan. These
causing a fever and intense vomiting first, then painful,
conditions are used and applied in the same way as
oozing sores all across the body that eventually scab
those described beginning on page 271 of the Legend
and leave horrible scars. Those who suffer from this
of the Five Rings core rulebook.
illness experience extreme fatigue, muscle aches, and
have difficulty keeping food down. Symptoms typical-
ly occur many days after exposure. Children are much
more susceptible to contracting this illness.
Effects: A character with Oozing Sore Disease has their
maximum Endurance reduced by half until they recov-
er. Additionally, if a character with this illness touches
another person or something that person is wearing,
the person being touched must make a TN 4 Fitness
(Earth) check. If they fail, they also contract the dis-
ease and begin showing symptoms about 10 days after
infection occurs.
Removed When: Roll one ten-sided die. The disease
naturally runs its course after 10 days plus the die result
(from when the symptoms began to occur) if the char-
acter does their best to rest. Every time the character
makes a Martial check, add one day to the recovery
period. Once per day a character proficient in the Med-
icine skill may make a TN 4 Medicine or Theology
check (Earth 3, Fire 2) to reduce the number of days it
takes for the patient to recover by 1, to a minimum of
10 total days needed to recover from the point of
showing symptoms.

140

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Illness: Gut Sickness Illness: Unsteady Illness


Description: An illness characterized by pain of the Description: A character suffering from this illness
stomach, frequent need to defecate, and blood pres- experiences unsteadiness, confusion, difficulties
ent in the feces. Those afflicted also suffer from dehy- speaking, pain, and muscle stiffness. Their vision is
dration and, as a result, tiredness. This illness can be sometimes blurry, and their reflexes are inhibited. This
contracted by eating or drinking impure food. illness occurs when a character is deficient in certain
Effects: When a character fails a check during a scene, nutrients, such as when they do not eat consistently or
they must make a TN 3 Fitness check (Earth 2). If they only ever eat the same food.
fail, they are overcome with abdominal pain for the rest Effects: At the start of each day until this illness is
of the scene and the TNs of all subsequent Social and cured, a character suffering from this illness must roll
Scholar checks are increased by 1. one ten-sided die and increases the TN of all checks
Removed When: The illness naturally resolves after associated with that skill category by 2 until they rest
one week. Once per day a character with the Medicine for 6 or more hours (1–2: Social skills, 3–4: Martial Skills,
skill may make a TN 3 Medicine or Theology check 5–6: Scholar skills, 7–8: Artisan skills, 9: Trade skills). On
(Water 2) to reduce the days needed to recover by the a 10, the character instead becomes disoriented at the
number of bonus successes (to a minimum of one day). start of each scene until they rest for 6 or more hours
(see page 272 of the core rulebook).

Illness: Coughing Removed When: A character may make a TN 5 Med-


icine or Theology check. If they succeed, they realize
Illness the afflicted character needs at least three days of rest
and good, varied meals. If the character rests and eats
Description: An illness characterized by chest pain and
well for three days, they remove this illness.
intense fits of bloody coughing.
Effects: A character who contracts the coughing illness
gains the Damaged Heart or Organ adversity for their Illness: Fire Rash
lungs (see page 119 of the core rulebook) until the ill- Description: Those with this illness experience first a
ness is healed. This illness is contracted through con- fever, then coughing, a feeling of head fullness, and
tact with the bodily fluids of infected individuals. redness of the eyes. Then they are taken by an angry,
Removed When: Once per day a character may make red, intensely itchy rash that covers their whole body,
a TN 4 Medicine or Theology check (Water 3, Void 3) including the insides of their mouth and nose. The ill-
on the afflicted character. If the check succeeds three ness spreads quickly and easily, often overtaking whole
days in a row, the ill character recovers. If the check fails villages in a matter of weeks. It is contracted through
three days in a row, the afflicted character loses the physical contact with infected individuals or materials.
Damaged Heart or Organ adversity and instead gains Effects: When a character comes into contact with
the Incurable Illness adversity instead (see page 123 of someone suffering from this illness, they must make a
the core rulebook). TN 4 Fitness check (Earth 3) or contract the illness
themselves, experiencing symptoms a few days after
their interaction. While afflicted by this illness, a char-
acter’s glory is temporarily decreased by 10 (to a mini-
mum of 10) due to their unsettling appearance. Addi-
tionally, the character gains the Discomfiting Counte-
nance disadvantage for the duration of the disease
(see page 120 of the core rulebook).
Removed When: The illness is naturally removed after
10 days, though recovery can be expediated with a
TN 4 Medicine or Theology check. On a success,
the sufferer recovers in 8 days instead.

141

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

New Titles ADVANCE TYPE


The following are new titles available to characters who Social Skills Skl. Grp.
meet the narrative requirements to be awarded them. Scholar Skills Skl. Grp.
The full rules for titles can be found on page 305 of the
Culture Skill
core rulebook.
Meditation Skill

TITLE
Awakened Soul Survival Skill

Most Rokugani believe in reincarnation, the passage of Theology Skill


the soul into a new form after the death of the body. = Eternal Mind’s Gate  Technique
Shinseism in particular emphasizes the importance of = Trance of Past Lives  Technique
reincarnation and the role it plays within the cosmolo-
gy, but even among those who favor other religious tra-
ditions, few argue that existence ends at death. While
Forester
the specifics of how and why reincarnation occurs vary Though plenty of peasants in Rokugan chop and use
by doctrine, most religious accounts agree that mem- lumber, to be a recognized forester like that of the
ory is erased upon death, in the afterlife, or during the Isawa Foresters is considered a great honor. Foresters
process of the return to life.  must carefully observe the area in which they intend to
Yet some things can persist even across lifetimes. harvest trees and mark each tree that is not home to
Some people are capable of connecting with the lives a spirit. For each tree a sanctioned forester cuts, two
of past people, entities, and existences as an extension trees are planted to offset the imbalance. Foresters
of their own being - beings that by all account seem to carefully maintain the natural order of forests, some
be their past lives. The Togashi Tattooed Order is one even going so far as to become traveling foresters who
organization dedicated to those who again and again seek out villages, towns, and even palaces and teach
reincarnate and seek a particular destiny, but other the inhabitants how to carefully select trees based on
spiritualists claim to have memories of their past lives a variety of natural and spiritual factors often specific
as well, and the phenomenon can occur within individ- to the region.
uals unrelated to any religious group. Foresters are respected for their niche relationship
Memories of one's past lives generally begin murky, with nature and specialized cultivation skills.
but may become clearer in physical proximity to indi- Assigned By: A daimyō or another sanctioned forester.
viduals, artifacts, or places important to those beings. Status Award: +5 (to a minimum of 20)
These visions and senses can be terrifying and disori- XP to Completion: 24
enting at first, but when they occur, it is often of vital Blessing of the Trees (Title Ability): Once per scene
importance to both past and present self. Indeed, when interacting with positive intentions towards a
some work cannot be completed in a single lifetime. kami or other nature spirit, you may turn one kept die
Assigned By: The GM. Even more than usual, this to the  symbol.
title is only available if it is narratively appropriate to
the campaign.
Status Award: +0 ADVANCE TYPE
XP to Completion: 44 Social Skills Skl. Grp.
Wisdom of Countless Lifetimes (Title Ability): When
Scholar Skills Skl. Grp.
making a skill check, you may spend 1 Void point to
treat your skill rank as 1 higher, to a maximum of 6. If Courtesy Skill
you fail the check, gain 1 Void point. Sentiment Skill
TITLE

Survival Skill
Theology Skill
= Rank 1-2 Earth and Water
Tech. Grp.
Invocations 
= Rank 1-3 Shūji  Tech. Grp.

142

Robson F M Belloli (Order #36326249)


CHAPTER 3: F INDING BAL ANCE IN DISO R DER

Temple Abbot Status Award: +5


XP to Completion: 36
Those who preside over a monastery are sometimes Commune with the Changed (Title Ability): Once per
called abbots, though a fair number of monasteries scene, you may make a TN 3 Sentiment or Survival
have no firm power structure to begin with. Those that (Water 2) check to peer into the soul of a yōkai you
do revere these temple leaders as wise and deeply can perceive. If you succeed, you identify two of the
committed to their faith and traditions. Some temple following of your choice:
abbots step down from their positions to avoid attach-
ment to power, while others leave temporarily to travel $ The yōkai’s greatest current need
and seek out new monks or to better seek out Enlight- $ One of the yōkai’s weaknesses
enment. Regardless of whether an abbot is actively
tending to a temple, any abbot, current or former, in
$ The yōkai’s greatest strength
good standing is well respected in Rokugan. $ Whether the yōkai is alone or in a group
Assigned By: A monastic order or by a abbot who is $ Whether the yōkai could be parlayed with
passing down the responsibility.
Status Award: +10 (to a minimum of 30). Additionally, the TN of your checks to interact with
XP to Completion: 36 yōkai socially are reduced by 1 (to a minimum of 1).
Soothing Cadence (Title Ability): When making a skill This effect does not work when using the first part of
check to communicate with a group of three or more this ability.
people, you may keep up to one extra die. Addition-
ally, if your check succeeds each other character in the
scene removes strife equal to your bonus successes. ADVANCE TYPE

Scholar Skills Skl. Grp.

ADVANCE TYPE Martial Skills Skl. Grp.

Social Skills Skl. Grp. Command Skill


Courtesy Skill
TITLE

Scholar Skills Skl. Grp.


Culture Skill Survival Skill
= Blistering Retribution  Tech. Grp.
Meditation Skill
TITLE

= Swallow’s Dart Style  Tech. Grp.


Theology Skill
= Cleansing Rite = Tiger’s Lunge Style  Tech. Grp.
 Tech. Grp.
= Rejuvenating Breath  Tech. Grp.
= Touchstone of Courage  Tech. Grp.

Yōkai Hunter
There are some monks who shed the tradition of pac-
ifism and seek out malevolent or hazardous yōkai and
other supernatural entities in order to eliminate or
free them. These monks are no stranger to the danger
of hunting the unknown, and there is little else more
unpredictable than a yōkai no human has ever encoun-
tered before. Such hunters travel the lands of Rokugan
in search of such beings in order to right what they
perceive as unnatural. Others among these hunters,
though, are driven by compassion rather than aggres-
sion, as some believe that to become a yōkai is to suffer
greatly spiritually. To save these entities from such suf-
fering with the correct rituals and cleansing may save
them from an endless stay in the Realm of Waiting.
Assigned By: By another Yōkai Hunter.

Robson F M Belloli (Order #36326249)


C H APT E R 3 : F I N DI N G B AL ANCE IN DISO R DER

Tenets of Bushidō: Trifling Breaches and


Small Sacrifices
Sincerity In the Legend of the Five Rings core rulebook, there
are guidelines for gaining honor for virtuous deeds,
Sincerity, or Makoto, is the act of aligning one’s intent as well as guidelines for forfeiting honor in order to
with their deeds and doing so with complete and total act disgracefully. However, minor acts can affect one’s
conviction of mind, body, and spirit. Both when acting honor as well. A samurai ideally adheres to Bushidō
or speaking on the behalf of one’s lord or on the behalf in all aspects of their life, and many small positive or
one’s self, a samurai must behave in a convincing, gen- negative demonstrations eventually add up.
uine, and earnest manner. Rokugan places higher val- What follows are optional additions to Table 7-1:
ue on one’s sincerity of affect rather than the definitive Honor and Glory Forfeits/Awards on page 300 of the
truth of one’s words. core rulebook and to the examples related to Sincerity
on page 303 of the core rulebook.
Defining Sincerity
The tenet of Sincerity in Rokugan is key to maintain-
Trifling Breaches
ing one’s alignment with Bushidō. One must ensure When a character wishes to commit a breach of Sinceri-
they channel the force of their spirit into all that they ty that is judged to be less serious than a minor breach,
do. Sincerity is intricately linked to Duty and Loyalty in they must first forfeit 1 honor.
the Emerald Empire, as one must act with Sincerity in Examples of trifling breaches of Sincerity:
all of their duties and in all of their interactions with and
for their lord. When one who is in tune with the tenet $ Propagating rumors you know to be false
of Sincerity finds themselves to be in error, they do not $ Impersonating someone of lower status
recoil; they instead graciously accept their folly and seek
$ Remaining silent while someone else makes a
to correct their ignorance with the same conviction they
false statement to a character of higher status
had when they made the mistake in the first place.
than yours

The Edge of Sincerity


It is important to remember that to follow Sincerity Trifling Sacrifices
is not the same as bull-headedly rushing into every When a character makes a sacrifice in the name of
obstacle with eyes blazing with passion. One might Sincerity, but it is judged to be less significant than a
feel the power of their conviction but hold it tightly to minor sacrifice, they are awarded 1 honor.
their chest and allow logic and reason to guide them Examples of small sacrifices of Sincerity:
on their quest to behave sincerely. If one truly believes
in what they are doing, in what they are saying, and $ Getting someone of equal or higher status to
what they are feeling, then how they approach a given accept constructive criticism by suggesting
situation can change as often as a leaf changes direc- where they could improve rather than stating
tion in the capricious winds. their shortcomings
$ Correct a faulty statement of a character of
equal or higher status without impugning their
own sincerity (such as offering a good reason
they might have had incomplete information)
$ Claiming responsibility for the failing of a sub-
ordinate or character of lower status (requiring
a forfeit of 1 or more glory)

Robson F M Belloli (Order #36326249)


WRIT OF THE WILDS
TREACHEROUS JOURNEYS IN
THE UNTAMED WILDS
The Emerald Empire is home to many
different ethnicities, cultures, species, and
ways of life—many more so than most
Rokugani would care to admit. From the
Laughing Mountain peoples of the Spine
of the World Mountains to the serpentine
Naga who dwell in the depths of the
Shinomen Forest, the Mortal Realm is rich
with many tapestries of life.
Writ of the Wilds, a 144-page addition to
the Legend of the Five Rings Role-Playing
Game, details several new cultural groups
and dives into the dangers of treading off
the beaten path. This book also taps into
the history of the esoteric Dragon Clan
and their mediators, the Dragonfly. Game
Masters and players alike will be able to
enjoy many new mechanical and lore
additions to the setting, including:
$ Several new schools, including traditions
allowing play as Shinomen Naga,
Shinomen nezumi, tengu, and Yobanjin.
$ Rules for the Dragonfly Minor Clan,
new titles, conditions, techniques, and
a variant terrain type.
$ Guidance on running campaigns
for groups of mixed species and
allegiances. Additionally, details on
various wilderness locales, temples,
and running monasteries authentically
can be found in this volume.

EDGE-STUDIO.NET
WRIT OF THE WILDS
SKU : ESL5R16EN
ISBN : 8435407637641

Robson F M Belloli (Order #36326249)

You might also like