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Legend of The Five Rings Writ of The Wilds Compress
Legend of The Five Rings Writ of The Wilds Compress
ADDITIONAL DEVELOPMENT
Max Brooke, Robert Denton III, Josiah "Duke" Harrist, D.G. Laderoute, Riley Miller, and Monte Lin
INTERIOR ART
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4 INTRODUCTION 79 CHAPTER 2:
The Duty of Survival
6 Welcome to the Wilds
6 What’s In This Book? 80 The Dragonfly Clan
86 New Schools
7 CHAPTER 1: 86 A Revised Game of Twenty Questions
The secret empire 102 New Advantages
104 New Disadvantages
8 Wilds of Rokugan Introduction 107 New Samurai Heritages
12 Yōkai and Spirits 108 New Techniques
13 The Elemental Imbalances
18 Shinomen Mori 96 CHAPTER 3:
22 Tattered Ear Nezumi Finding Balance in Disorder
23 Shinomen Naga 122 The Elemental Imbalance in Games
32 Isawa Mori 129 Portraying Monastic Orders
35 Northern Border 135 Stories of the Strange
36 Yobanjin 138 New Terrain Qualities
44 Tengu 140 New Conditions
48 The Dragon Clan 142 New Titles
68 Temples 144 Tenets of Bushidō: Sincerity
The family-endorsed partnership between Agasha Etsu “Feh.” Yet Etsu did smell a faint but pungent odor.
and Kitsuki Moriko did not start well. The investigator’s She handed the shining vial to Moriko, who took it
questioning brought the mystic’s taciturn attitude to a with glee. Etsu then took out two wooden boxes and
boiling point. The mystic’s quiet refusal to appreciate poured the sandy substances within together onto the
details rankled the investigator’s way of thinking. The cave floor. With a flourish of her hand, the sands mixed
resultant argument sent their host onto such a frantic and spun, erupting in a flash of fire into a faint, yellow
quest for tea and food to calm them down that the smoke. “Oh… it is sulfur…”
house resembled a festival banquet, save for the loud “Etsu-san!” Moriko tugged at her companion’s
and expressive rift between the two women. The vil- sleeve as the smoke swirled and stretched out. Etsu
lagers of Shadow’s Welcome almost preferred the omi- noted it almost formed the outline of a skeletal hand,
nous earthquakes. fingers reaching deeper into the cave. She gestured
The women compromised with silence as they Moriko to follow, but her younger companion had
entered a cave in the hills overlooking the village. In already taken the lead.
the lack of direct sunlight, Moriko tripped in a sudden Moriko held the shining vial high above her head,
dip in the cave floor. “We are quite literally, Etsu-san, giving illumination all around them, save the flickering
stumbling in the dark.” and shifting of their shadows. To Etsu, the shadows
The joke grated on Etsu, and with an exasperated urged them forward, clustering together and then fly-
“feh,” she removed a vial from her wooden inrō and ing apart, muttering to themselves…
tapped it with a fingernail. The fluid material inside “Moriko-san,” Etsu whispered. Thankfully, the
glowed with a pale, orange light. Moriko reflexively younger woman stopped and lowered herself closer to
reached out and Etsu slapped her hand away, receiving the ground. “I hear voices.”
a frown in return. “Kami?” Moriko’s wide eyes expressed astonish-
“Curiosity is not a childish trait, Etsu-san.” Moriko ment, and perhaps fear.
rubbed her hand. “How else are we to learn from Etsu turned her head and let her mind still. She then
each other?” caught Moriko’s gaze. “No. Human.”
“From each other? I was told this was a teaching
expedition for you to--” The ground rumbled, as if the
mountain shared Etsu’s annoyance. Moriko had determined that the miners were looking
Moriko, however, stared off into the distance, for easy gold. (Even Etsu could recognize rotten wood-
unaware Etsu had replied. The older woman took a en supports and tunnels dug haphazardly.) “Those
deep breath and sighed. fools are not even prepared if they strike a gas pocket.
“So you smell it too?” See where the gas could pool, suffocating them?”
“Smell what?!” Etsu hissed. Etsu almost smiled in relief, preferring this indig-
“Spoiled eggs. Sulphur. Faint. Only occurs when nant, more focused Moriko.
you heat certain rocks. Perhaps an accidental effect “Etsu-san. We are in a bad spot for a gas break.”
from mining. The strike of a pick, shovel against earth, As if fate had a sense of humor, they heard a pan-
drills grinding against stone.” icked voice deeper in the mine shout, “Gas!”
Moriko leapt to her feet but then slumped against
the wall, faint and unsteady. Etsu had already grabbed
another bottle from her inrō, but seeing her vision
turn hazy, threw it at their feet. The glass shattered,
releasing a gust of wind, carrying the heavier gas away.
She grabbed Moriko roughly by the arm and pulled
her upward.
They rounded a bend, running into a group of min-
ers still hacking away at the rock in a large chamber,
despite the previous warning. All manner of impro-
vised devices surrounded them: broken bamboo pipes
to pump air in, cracked and leaky wooden channels to
carry water out, and rotten support beams.
What’s in this Book? 一 Hook The hook provides the context for
starting the adventure and introduces the
Writ of the Wilds is a guide to the wilderness and important NPCs. We also provide a suggest-
wild creatures that exist throughout Rokugan and the ed way to involve the PCs in events, which
esoteric members of the Dragon Clan, who quietly you can tailor to fit your campaign.
observe the Empire from their mountain homes. The
二 Rising Action In the next part of an
Dragon are a clan that, above all else, encourages
adventure seed, we briefly describe the
each member to seek out their own individual path to
most likely way for events to escalate, further
Enlightenment and personal meaning.
embroiling the PCs and raising the stakes.
Writ of the Wilds is divided into three chapters:
三 Climax Finally, we offer a likely climax
Chapter 1 for the adventure, whether it is a decisive
encounter with an NPC or a difficult choice
The Secret Empire focuses on the wilds of Rokugan the PCs must make. By this point, the events
and the various species and creatures that live within of the adventure are likely to have taken
it, including the tengu, the mysterious Shinomen Mori unexpected turns based on the PCs’ actions,
Naga, and the Tattered Ear, a tribe of nezumi living and you should feel free to modify the climax
deep within the Shinomen. Beyond the Empire’s bor- or resolve matters in whatever way fits the
ders, this chapter introduces the diverse set of peoples ongoing campaign.
known to most Rokugani as the Yobanjin, who dwell far
to the north and even within Rokugan itself. Finally, the
families of the Dragon Clan are discussed, as well as
the role of temples in the Empire.
Chapter 2 Chapter 3
The Duty of Survival introduces the keepers of the pri- Finding Balance in Disorder offers game masters
mary pass to Dragon lands, the Dragonfly Clan, and advice on how to incorporate the elemental imbalance
includes rules for creating player characters for this into games, how to create authentic and culturally
dignified and well-respected, if not well-liked, minor sensitive monastic orders, and how to tell stories with
clan. This chapter also offers new and exciting play- groups of players that differ in species. Lastly, new ter-
er options, including schools, items, techniques, new rain, disease conditions, and new titles are available to
samurai heritages, and advantages and disadvantages. add more diversity into adventures in Rokugan.
The
worm… or a serpent.”
Sofu moved his arms in a wavy, serpentine pattern.
“We huddled together at the bottom, strangely
dry and warm, as if the recent lair of a great beast.
We would have been grateful except the wind blew
Secret
so strangely through the cave; we couldn’t sleep.”
Sofu leapt to his feet and howled,
“Oooooooooooooooo!”
He did his best not to smirk when
Empire
Teppei jerked in his seat, startled. His
triumph was cut short, however, as
the wind replied to his call.
THE GOLDEN
SUN PLAINS Wilds of Rokugan Not Native
The Golden Sun Plains,
which rest adjacent to
the border of southern
Introduction Enjoying a range of climates and the blessings
of the kami, Rokugan is a fertile place teem-
ing with life. Many plant and animal species
Crane provinces and the The nobility of the Emerald Empire would like to see
lands of the Hare and are not technically native to Rokugan, having
Rokugan as the pinnacle of civilization, a place of
Sparrow clans, are among been carried there by explorers and travelers
the most fertile and lush sprawling domains stretched from the Great Wall of from across the world, but which nonetheless
in the entire Empire. the North mountain range all the way to the Carpenter thrive within the Emerald Empire. While out-
Yet tilling or settling Wall in the south, every last inch of territory claimed and siders are generally forbidden, this not true of
this land, or taking maintained by the families of the Great Clans, the stew-
anything from its bounty, the unique foods, animals, and other intrigu-
is forbidden by Imperial ards of the Minor Clans, or other bastions of society. It ing curiosities from beyond the border.
decree; it is sacred to the certainly looks good on the map when painted that way. Many of these crops arrive due to trade
Emperor and of great But this is not an accurate depiction of the Emerald with northern Yobanjin tribes or the Ivory
religious importance. It Empire. Clan territories are surrounded by vast unex-
remains one of the largest Kingdoms. Lone explorers often bring tokens
tracts of unsettled land
plored wilds, whether they are lush, thick forests, dank of their travels, sometimes unintentionally.
as a consequence, in spite swamps and mires, jagged peaks and mountain rang- Sailors of the Mantis and Tortoise clans often
of its gentle climate and es, or vast coastlines and offshore islands just beyond bring goods from faraway lands, including
the incredible wealth it reach. Great Clan families often claim these territories seeds, transplanted roots, and unusual crea-
promises to whomever
as their own, but in practice much remains unmapped tures. When the Unicorn returned from their
dares to claim it.
and unknown. An hour’s travel in any direction is likely world explorations, they brought a great
to place one right in the thick of wilderness. wealth of new crops for their lands and to
The wilds are a vastly different place than the bas- trade, and since the establishment of the
tions of civilization. There are hidden dangers and western trade routes into the Burning Sands,
natural challenges awaiting the unprepared. Yet clan new species continue to find their way into
samurai often have business in these unexplored cor- the greater Empire.
ners of the world, and new discoveries are made each Widespread fascination with these exot-
day. Forgotten secrets lie buried deep, waiting to be ic beasts has varied throughout the ages.
uncovered. The influence of the enchanted country, More conservative families, and especially
the mystical realm known as Senkyō, watches humanity those concerned with the balance of nature,
with a curious eye, its denizens either seeking to guide generally frown upon non-native, invasive
mortals to their true nature, or to lead them to what species disrupting the natural harmony
they believe are well-deserved punishments. Recluses of the land.
and ascetic shugenja seek the power of nature for their
own purposes, cultivating themselves through hard-
ship and self-denial. These are the places that have mostly elevated in sheer cliffs suspended high above
captured the minds of those who long for adventure. the waters, offering few docking places for ships and
The rising mountains, the glittering seas, the quiet for- traders. The winters present the harshest weather con-
ests that block out the sun… all unfurling just beyond ditions, thick snows and terrible storms eroding most
the lights of the cities, ever-present and dormant on
of the rural roads and trade passes. Flash floods are a
the horizon.
common sign of the changing seasons, owing to the
East to West
rapid melting snows in spring, or near the coastline,
the near-constant rainfall of autumn. As a result, the
Rokugan boasts an incredible amount of biodiver- northern lands are among the most isolated in the
sity, owing to its many varied climates. Scholars and Empire. Vast tracts remain uncharted, and the north-
shugenja alike, especially those familiar with the lands ern border is indistinct and vaguely defined. This is
beyond Rokugan, often note how unusual their coun- especially true in the lands of the Dragon, which are
try’s geography is, as if invisible hands intervened in dominated by harsh mountains and taxing cold, and
shaping the landscape and biomes. the Phoenix, which are surrounded by natural barriers.
To the north, the land is rocky and elevated, dom- The isolation makes these lands popular with monks
inated by coniferous forests, snowy mountains, and and other ascetics, and temples are a common sight
vastly rolling hilly plains. The northern coastline is on mountains and hillsides.
As one travels south, the lands flatten and grow Survival THOSE WHO WANDER
more temperate, and the weather more consistent.
Away from the agricultural heartlands, the southern The wilderness of Rokugan is no place for the unpre- At any time, samurai may
woods are scattered and sparse, consisting of bamboo pared. The farther one travels from centers of civiliza- stumble upon any number
tion, the greater the dangers. Wild animals, difficult of different wanderers
groves and deciduous forests. The southernmost lands
finding their way in the
are almost tropical, eventually yielding to marshes and terrain, environmental dangers, supernatural perils,
wilds. These may include:
swamps as rivers empty into the Earthquake Fish Bay. and weather hazards are just a few of things that can
threaten travelers who venture too far from the roads. Imperial Cartographers,
The Empire’s longest mountain range, the Spine of
drawn from many clans
the World, bisects Rokugan, cutting off east from west The uncaring wilderness demands respect, and those
and empowered by the
except by a few precious passes. The wilds here are who disregard it often pay dearly. Miya family to map terri-
hidden in plain sight, vast fields whose grasses some- Samurai rarely spend extended periods so far from tory and report findings
times conceal subterranean ruins or forgotten tombs. civilization. They have little reason to; their place is to tax collectors. They are
in cities and palaces, or protecting villages and farm- ordered to keep lands pris-
Eastern Rokugan is dominated by winding coast-
tine, untouched, and to
line, varied from pristine white beaches to intermittent lands. But there are some who actually seek out the
never to exploit what they
wetlands. Numerous islands cluster just within sight of dangers of the wilds, either to test their own abilities, find (which is sometimes
the shore, some just large enough for a lighthouse or or in search of solitude. Many feel a sense of peace easier said than done).
shrine. The waters are rich with all manner of fish and and belonging far from the bustle and noise of cities.
Lone warriors, such as
kelp forests. Far off the southeast coast, the Isles of Indeed, there are few things that can remind a person rōnin or warrior pilgrims,
Silk and Spice boast tropical forests and warm climates of who they truly are than to behold the majesty of who are seeking to hone
nature in all its untamed glory. their skills against the
year-round. Volcanic activity is frequent offshore, lead-
dangers of raw nature.
ing to massive waves called tsunami.
Grasslands, pristine lakes, and mild weather marks Ascetic shugenja, seeking
communion with nature,
the western lands of the Emerald Empire. Considered
training new acolytes,
the least tame of the Empire’s territories, the north- or attempting to unlock
west is mostly open plains and empty wilds, as suits their potential by staying
the equestrian-centric culture of the Unicorn Clan. far away from the distrac-
The south fades into the charred and volcanic soil of tions of civilization.
Crab territory, eventually yielding to badlands that
are often not included in the Empire’s maps. The
Twilight Mountains, while not the most impressive
mountain range, offer some of the densest terrain
to the southwest. Between these two ranges, the
massive Shinomen Mori—the largest stretch of
forest in the Empire—stands as a lone primor-
dial sentinel, virtually untouched by humankind.
Preparation
Extended wilderness stays require adequate equip-
Ruins
ment and supplies. These should be chosen to suit the The wilderness of Rokugan conceals ruins of
environment in which one intends to stay; mountain- many shapes; from crumbling temples and
eering requires different preparation than forest camp- ancient tombs, to sometimes entire cities
ing, and different weather conditions similarly present of unknown origin. They can be a welcome,
distinct challenges and hazards. The most important if ominous, sight for those who are lost or
needs are shelter, food, and protection. A camper must seeking shelter. While they make tempting
be able to light a fire for cooking and warmth, have a camp sites or temporary residences, they are
means of catching or gathering food sources, possess not free from danger. Besides disintegrating
adequate protection from the elements, and be able structures and natural denizens, ruins are
to treat themselves in case of emergency. The ability often home to supernatural threats, remnants
to boil water, or to collect it from rain, is essential for of forces long forgotten. Still, unexplored
wilderness stays of any duration. ruins attract treasure-seekers, bandits, and
It is common to carry preserved foods as travel others who wish to unearth their secrets.
rations, but for longer treks, lighter foods that become
more filling when cooked are a good idea. Dried beans
and vegetables transform into warm, morale-boost-
Traveling Lightly
ing meals without taking up a lot of weight or travel
space. While excessive spices are sometimes offensive An important aspect of traveling in the wilderness is
to the Rokugani palate, they can also repel insects and to avoid drawing undue attention. Food attracts ani-
rodents, keeping food stores pristine in spite of forest mals, which attracts their predators; improperly stored
surroundings. rations can draw bears, wolves, and other beasts.
Wise travelers plan their routes ahead of time. It is a While most animals give travelers a wide berth, deni-
wise idea to plot one’s path so that it crosses as many zens of isolated wilds may not have the instincts to fear
waystations, post towns, and rural inns as possible, people, and apex predators see little reason to avoid
since these are far preferred resting places than the hard samurai encampments.
ground. Some of the more traveled wilds have small This is where planning one’s route ahead of time
shelters erected along blazed trails, and one may even can pay off. Plotting one’s path to coincide with exist-
find a secluded stone shelter in the middle of the wil- ing shelters, such as ruins or commandeered temples,
derness. One should be skeptical of such convenienc- saves on supplies and may provide a better night’s
es, however, as bandits or tricksters use such appealing sleep. This is the preferred method of most samurai
places to take advantage of unwary travelers. nobles. Isolated temples are often a preferred rest
Samurai rarely journey without attendants. A major stop for tired samurai, and pacifist monks may even
reason for bringing attendants into the wilds is not only set aside specific quarters for these weary travelers for
for security, but also to maintain the dignity expected this purpose.
of a samurai’s station. The realities of wilderness surviv- Of similar importance is not to disturb the ire of the
al can impede one’s adherence to social mores and the wilderness’ more esoteric and supernatural denizens.
Code of Bushidō; it may become necessary to touch Certain places may be sacred to local spirits, and an
dead flesh, to go days without a bath, to skin game in unwary traveler may accidentally offend the kami by
order to make one’s own clothing or leather, and so on. trespassing where they should not be. Samurai should
The ability to delegate these “unclean” tasks means a keep an eye out for unusual features that might sug-
samurai does not need to choose between survival and gest a spiritual presence, and shugenja should com-
the demands of their station. mune often to ensure nothing is awry. Some samurai
The most highly valued resource for trailblazing may even bring offerings specifically for forest spirits,
samurai is a seasoned guide. It is best to draw such or wards in the case of places where its reputation
guides from the locals of the area one intends to travel warrants it.
in. There are plenty of foresters willing to lead samurai Stories abound of supernatural creatures deceiv-
parties along hidden trails for a handful of coin. Such ing unknowing travelers. A shapeshifting trickster
guides can act as interpreters for isolated communities, may call out from the woods in human voice, hoping
point out where it is safe to fish or sleep, and advise to draw campers away from safety. They lead these
against places that should be avoided. hapless victims into the woods and then abandon
10
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Prevailing Theories carry and displace elemental kami far from their point of
origin. But while most Phoenix oppose this practice and
Each elemental imbalance has proven to have a dif- view it as heretical, they have yet to tilt their hand and
ferent localized cause, often relating to the spirits of prove that the Unicorn are behind this. Others within the
that place. Restoring the balance means appeasing the clan are not so hasty to blame the Unicorn Clan, observ-
spirits, something in which the Kaito have excelled. But ing that other imbalances seem to have no such cause at
this has done little to stop the many imbalances alto- all. Perhaps the displacement of kami is merely an effect
gether, nor to illuminate a singular event that caused of something far greater. At present, the Elemental Mas-
these different imbalances in the first place. ters are willing to entertain almost any theory.
One prevailing theory is the displacement of ele- Any theory, that is, other than that of the Asako
mental spirits. Kami who are enshrined in one place, family. The Asako's leading philosophers and shugenja
but then dislocated and moved to another, bring their hypothesize that human beings are the ultimate cause
elemental phenomenon with them. This has explained of the elemental chaos. They postulate that the way
imbalances that manifested as natural disasters or humans, often thoughtlessly, interact and utilize the
unusual weather. For instance, a fire kami taken from elements and resources of the natural world is causing
their shrine and released elsewhere results in higher disharmony and has been slowly warping and wearing
temperatures and more fires. away at the balance over generations.
15
16
二 Rising Action Although implored by the local lords to help appease the kami, the Iuchi priests are
completely uncooperative with the PCs. Unicorn PCs may know that they are trying to keep their inability
to commune with the local spirits without using meishōdō a secret from outsiders. The priests may even-
tually confide in a Unicorn character (or anyone who earns their trust) that they depended on an Agasha
shugenja to help them reconstruct the shrine and make offerings to the lake kami. Communing with the
spirits fills the shugenja’s head with flashes of anger and what they interpret as heated arguing. Close
observation of the shrine reveals that the wood used for the reconstruction is much older than the rest and
does not match, while records confirm that the lumber did not originate from nearby.
三 Climax The shrine of the lake kami was actually rebuilt using pieces from another shrine in Dragon
Lands. The Agasha who oversaw the reconstruction secretly despised the local Unicorn lords for personal
reasons and wishes to teach them a lesson. They had a shrine dedicated to an air kami deconstructed
and transported to replace the missing timbers of the lake kami shrine, and as they intended, the air kami
came with them. Now two kami are enshrined in the same place, and both are battling for supremacy
within. If nothing is done, the storms will continue, disrupting the entire region and flooding the flats and
farmlands. PCs must find a way to appease both kami; neither are willing to leave, and it will take a great
feat to convince them to get along.
Forest Killers
Among the most infamous and largest ban- From their hidden stronghold in the Shinomen,
dit gangs in the Empire, the Forest-Killers have the Forest-Killers train relentlessly in all manner of
popped up many times in the Empire’s history, ambush tactics, believing that enduring the Shi-
always to plague the caravans and trade routes nomen hardships makes them stronger. Far more
of the Great Clans. They are named for not only organized than typical bandits, the Forest-Killers
their weapon of choice, forestry axes, but also as have been defeated numerous times, only to
an ironic joke: although they have pillaged, killed, reappear a generation or so later with new lead-
sold illegal substances, and disrupted travel routes ers. Their perseverance leads some magistrates
throughout the western Empire, the only charge for to speculate that they are being secretly funded
which they were wanted by the Imperial Families by a noble family, but there exists no proof of
was the crime of poaching in the Emperor’s forests. such a claim.
18
Yet history suggests that the Shinomen was once River of the Sky empties into the pristine Lake of Cherry
far larger. Oral traditions dating before the founding of Blossom Snow.
the Empire describes the primordial forest as stretch- The ground grows softer as one travels west, yield-
ing further south, well into what is now the territory of ing to flood plains and stillwater ponds, culminating
the Crab Clan, as well as the southern marshes of the in swampy marsh. Tangled mangroves, ferns, and
Crane. Early maps depict a vast teeming woodland light-choking willows dominate the landscape, with
connecting it to the Kitsune Mori, suggesting the two lilies and pink lotus blossoms breaking through the
were once a part of the same forest. Deforestation may monotonous gray. Here frogs and cranes are a com-
account for the change, as well as the celestial event mon sight. North of the marshes, on higher elevation
that created the Shadowlands to the south. Whatever and drier ground, the forest is dominated by red leafed
the cause, the forest has not retracted any further in maples, lending the forest a bloody hue.
recent history. As one moves north across the hilly ground, the
terrain shifts into an evergreen broadleaf forest. The
The Foreboding Wood rocky terrain lends itself to hardier trees, including var-
ious species of pine and oak. A multitude of streams
The Shinomen defies the laws that seem to govern and pools wind through the woods, resulting in crash-
other forests. Trees grow larger than typical of their ing cascades and rapids. In other places, the ground
species. Hewn vegetation seems to regrow overnight, is cleft, leaving vast ravines carpeted with stout pines,
especially to recover blazed trails. Poplar and yew grow fir, and spruce. Occasionally these streams and ravines
so thick that the canopy blocks out the sun. Those who will feature an ancient bridge, the architecture of which
ventured far within say there are parts so teeming with is vaguely familiar, but ultimately impossible to place.
life, that the sounds of birds and insects are deafening To the east, where the forest nears the Spine of the
to the ears, yet most places are quiet as the grave, not World Mountains, the ground is cracked and volcanic.
even the whistle of the wind to break the silence. Black stone is a foundation for hemlocks and birch.
There are seemingly natural pathways winding Vast patches of kudzu ivy carpet the ground, making
through the forest, although folklore warns never to travel especially difficult if one is unprepared. The
trust them. Travelers have found themselves far deeper thickness of the vegetation here lends an eternal night
in the woods than they ever intended to go, as if spir- to the woods, and layers of decaying leaves and nee-
ited from the forest’s edge to its center. More depend- dles encourage the growth of enormous mushrooms
able are the deer trails and the winding bank of the and ankle-tall moss. At night, one might see glow-
River of the Sky, although even these may lead hikers ing hitodama orbs rising from the forest floor, all that
in circles. remains of the souls who were lost in the wood and
Indeed, the animal denizens of the Shinomen seem could not find their way out, even after death.
far more intelligent than their counterparts elsewhere Those who live close enough to witness these
and display more biological variety. For instance, Shi- things show the forest little fear. This is because they
nomen deer antlers grow in unusual shapes, and their know the truth. The forest is not malicious. It is indiffer-
coats display odd colors and patterns. Many of the ent. It is forever beyond humankind’s influence. There
animal denizens may actually be shapeshifting yōkai or is nothing mortals can do to it that would be of any real
other spirits. Locals regard hunting Shinomen game to consequence.
be the surest way to invite calamity.
Because the forest geography varies throughout, Locations Within
experienced travelers orient themselves by their sur-
roundings. The southern Shinomen is more sparse than
the Shinomen
the northern stretches, noted for its scattered mead- Although some of these locations appear on maps,
ows and massive camphor trees. Southern border vil- many of these places would be difficult for travelers to
lages thrive on harvesting camphor from the younger find. The deepest parts of the tangled wood are still
trees along the border, while altogether ignoring the uncharted. This forest has a way of playing tricks on the
many fruit groves of wild apple, cherry, persimmon, senses; one may find and mark a path to a sacred grove,
and plum. This is due to the local belief that these only to return days later along the same path and find
trees are home to kodama nature spirits, and while the it gone. In some places, one must have the blessing of
camphor is safe to harvest, any mortal who consumes the forest in order to find, and no amount of searching
the fruits of a kodama's tree becomes cursed to forever will ever reveal the entrance. Tongues wag and rumors
remain within the Shinomen. Against this border, the spread in whispers, but the forest keeps its secrets.
19
20
Kawauso: Shapeshifting Otters spirit, known as kodama. These spirits are thought
to be the living will of the tree, having achieved
On occasion, when approaching a stream or pond, an self-awareness upon reaching a certain age. But some
exceptionally attractive rafter may offer to ford a trav- folklore attests that instead, they are elemental kami
eler across the waters. Upon reaching the maximum that have dwelled within the tree for so long, that they
depth, both raft and ferryperson inevitably vanish, became one with it, transforming both kami and tree
leaving one soaked, and left with only the sound of tin- into something else entirely.
ny laughter echoing off the trees. This is but one of the It is the duty of shugenja to identify and mark such
tricks the kawauso are said to play; shapeshifting otters trees throughout the Empire. This is because it is bad
that are fascinated by human beings, and seemingly luck to cut down a kodama’s home, and anyone who
live to test the limits of their patience. does will suffer misfortune. Knowledge of which trees
Unlike the kawauso colonies populating Rokugan’s are kodama are passed down from teacher to stu-
docks and bays, shapeshifting river otters are more dent and preserved through generations. But this is
likely to imitate a peasant rather than a merchant or an impossible task within a forest as old and vast as
samurai. Some have been known to integrate in the the Shinomen; it is simply better to assume every tree
villages surrounding the Lake of Cherry Blossom Snow, houses a spirit.
crafting entirely new identities. It doesn’t take long for Normally invisible, kodama may manifest subtly.
keen villagers to deduce who the otters are, but their A gentle breeze, or an echo through the trees, may
presence is considered beneficial. Charming and help- be a sign that a kodama is nearby. Other times they
ful, they tend to make good friends among the popu- may manifest as glowing orbs or wisps, or even as
lace, and the occasional mischief is worth a supernat- human beings.
ural guardian against the forest. And after all, nothing
unifies a village like a shared secret. Onikuma: Demon Bears
Kōmori: Bat Spirits Perhaps the largest predator of the Shinomen is the
onikuma, or the "demon bear." Several times larger
The shapeshifting bat yōkai known as kōmori are more than a typical bear, the onikuma walk on their hind
common in the Twilight Mountains of western Rokugan, legs and are able to carry off cattle, horses, and even
as well as on the Islands of Silk and Spice. But kōmori boulders one-handed. Although they are called demon
also exist in significant numbers within the Shinomen bears, these creatures have no relation to the Shad-
Mori, if local folklore is to be believed. Stories say that owlands and are not demons at all. But due to their
if you are lost in the forest and come upon a bat, you massive size and incredible strength, with thick fur like
can trust that bat to lead you to safety. iron wool and claws the size of short swords, they are
While they come from the domain of Senkyō like every bit as dangerous.
other animal spirits, they are associated with Yume-
dō, the Realm of Dreams, and it is thought they have
the power to traverse that ever-shifting realm. Bats are
likely to cluster in places where Yume-dō’s influence is
strongest, perhaps to prey upon the denizens of that
realm. Kōmori rarely adopt human form, but when they
do, it is often to warn trespassers of danger.
21
quiet grave markers of pioneering Rememberers until The elder of the Tattered Ear is a Dreamer who lives in Nezumi tribes of the
they are picked up, their knowledge recalled, and their the boughs of the Great Home. This special Dreamer Shadowlands know of
the Tattered Ear only
Transcendent spirits quietly thanked. is the inheritor of the memories kept by the one who through rumor and
Like many other tribes, the Tattered Ear are accom- first communed with the spirits of the tree, the three whispered tales. To them,
plished scavengers. Each warren burrow boasts many kodama who banished the thing that chased them the Shinomen is a utopia,
trophies taken from fools who thought themselves into the wood. Over time, generations of Tattered Ear a place where nezumi
greater than the Shinomen's perils, and any Tattered can thrive without fear
Dreamers learned to listen to the voices of these koda-
of Shadowlands terrors.
Ear nezumi is likely to have access to Rokugani weap- ma, hearing their words in the rustle of the trees, the A few speak of the Great
onry, tools, and clothing. These things are repurposed cracking of its branches, and even the fall of its leaves. Home as a huge city that
for the tribe’s needs or kept as lucky trinkets. These Dreamers are known as Listeners, and their duty stretches through the for-
One reason for this is the Shinomen’s tendency is to interpret the desires of the Great Home for the est branches, where food
is plentiful, and everyone
to punish anyone who takes from its bounty. While tribe to understand. is born a Rememberer.
the Rememberers keep track of safe food and water Rarely does the tribe elder appear to the leaders,
sources, the Tattered Ear prefer to scavenge resources spending most of their time in the boughs of the tree. Few Crab can bring
themselves to contradict
from outside the woods. Sympathetic villages along There they sleep and dream, wandering the Shinomen’s such rumors. In the Shad-
the Lake of Cherry Blossom Snow sometimes leave hidden paths through pockets of Yume-dō, sharing the owlands wastes, hope is a
offerings to these nezumi, which are scooped up with memories of the kodama and heeding their wisdom. rare thing.
grateful hands. Some Rememberers also believe that the tribe Lis-
tener attends the court of the Lord of Animals some-
where deep in the Shinomen, representing the Tat-
tered Ear before all of the myriad animals of Senkyō.
Memory Sticks If true, this representation has done little to soften the
dangers of the forest, which still seemingly regards the
One method Rememberers use to aid in nezumi with the same indifference it shows to any other
remembering is the creation of memory outsiders.
sticks. These are lengths of wood, ranging
Shinomen Naga
from small sticks to larger branches used
as walking aids, which are gnawed upon in
specific patterns by the Rememberer. Trac-
ing these patterns helps the Rememberer to Deep in the heart of the Shinomen forest, the rem-
recall the memory; the more detailed the pat- nants of an ancient civilization are gently stirring. Hid-
tern, the more vividly one remembers. den from the sun, hugged by vines and ivy, stone ruins
A Rememberer is likely to have more than shudder after a thousand years of dreaming slumber.
one memory stick in their possession at any The forest’s secret guardians, hidden from the eyes
given time. Furious gnawing at nearby scrap of mankind, finally awaken. Although they do not yet
wood may not be a stress-relief response know why, they collectively feel the pull of a great des-
as some Kuni postulated, but a desperate tiny that awaits them beyond the woods. The dream
attempt to enshrine a memory to be left is broken, and at last, the Naga prepare to rejoin the
behind and discovered. Some memory sticks world outside.
may be so potent as to temporarily bestow Few Rokugani know that the Naga exist at all. Most
the skills and abilities of the one who crafted regard them as mythological creatures, appearing
it, although these are unlikely to be under- human from the torso up, but with a massive serpent’s
stood by any but another Rememberer. tail instead of a lower torso and legs. Tales of these
It is possible, even likely, that one tribe’s half-serpent beings filter into Rokugan from the Ivory
Rememberer picks up the memory sticks from Kingdoms, where it is said that they thrive throughout
another tribe’s Rememberer, resulting in the those lands. But few are aware that there are also Naga
cross-pollination of tribal culture. Nezumi within the Shinomen. Rumors of massive snakes have
consider any such recovered ways to be the long spread throughout the communities surrounding
ways of their own tribe; the origin is not so the woods, and intelligent beings are sometimes fea-
important as keeping the history itself alive. tured in the occasional report by a Falcon Clan or Uni-
corn Clan samurai throughout the years. But such are
23
24
and wakefulness. Although this state leaves them slug- complex as the Naga desires, though each individual
gish and physically prone, it allows them to extend disguise takes extensive practice; most Naga only ever
their senses via the unity and project their thoughts to learn to create and maintain one or two false illusory
other Naga. identities. They could appear as two or more samurai
However, one can only receive these thoughts acting in tandem, or a samurai followed by a dog, or a
clearly if one is also trained in the unity. Otherwise, the merchant in a rickshaw, or other such apparitions. Any
message is vague, distorted, or felt instead of heard. In flaws in the disguise are simply overlooked, internally
the Ivory Kingdoms, development of this ability is an rationalized, or outright forgotten, as if seen through
important part of a Naga child’s upbringing. Lessons the filter of a vivid dream.
are imparted completely through the unity, often via a The disguise does not always work. Those with
mentally constructed guide. exceptional insight can deduce the projected image for
Masters can spend hours in the trance state, com- what it is: a trick of the light, a hallucination. A Shinseist
muning with one-another in a spiritual union of their temple in Unicorn lands speaks of a monk who took
minds. Their thoughts can sometimes become tangled a young man as an apprentice, only the young man
when this occurs, a state they refer to as the Council. was a great snake in disguise. After learning passages
This is perceived as a separate entity, possessing the of the Tao and the wisdom of Shinsei, over time the
collective perspectives of all participants, speaking on snake felt guilty for the deception, asking the monk for
behalf of everyone. But in truth, this is merely a per- forgiveness. But the monk had always known that the
sonification, a projection of the self, not a separate or snake was not as he seemed, and so there was nothing
shared consciousness. Humans may mistake when the to forgive. “Shinsei’s wisdom is for all living creatures,”
Naga refer to the Council as some manner of inde- the monk said, and as the story goes, the snake was
pendent being, but in truth they are just referring to enlightened. While treated as a parable, some scholars
everyone in the conference, or more accurately, the believe the tale refers not to a snake, but to one of the
conference itself. serpent-beings of the Ivory Kingdoms. Perhaps they
Because this ability is unique to the Naga people, would insist the snake was one of the Shinomen Naga,
it is not thought possible for human beings to learn it. if they were better known.
But there are Shinomen Naga who, hoping to reach
out to Rokugan and make new allies, are attempting
to develop a means of projecting the unity through the
War Against the Foul
spirit realms regularly frequented by human beings: Twists of fate have robbed the Shinomen Naga of
Yume-dō, the Realm of Dreams. So far results are hope- much of their histories, leaving them with only vague
ful, but the training is strenuous and experimental. This recollections of stories passed through oral tradition
is new ground for the Shinomen Naga Seers; it may and crystalized in the vivid shared dreams of their
be some time before they can perfect the technique, scholars. The result is a collection of isolated inherited
and they dare not risk contact before they know exactly memories, engrained from the moment of birth, and
what they are doing. constructed from dreams so vivid as to be mistaken for
literal experience. Due to this, the Naga have no chron-
Naga in Human Guise icle, and there are massive gaps in their history.
But what they do recall is that the Shinomen was
Those who believe historical Naga sightings and rec- once far larger than it is now, spread across what is
ognize them from tales of the Ivory Kingdoms are also now desert and badlands to the west and south. It was
likely to believe that Rokugani Naga have never ven- connected to the vast jungles and swamps in what
tured beyond the Shinomen. But in fact, Naga have has become the Ivory Kingdoms, and a civilization of
ventured into human settlements several times in Naga spread throughout this territory. So, it was until
their brief wakings, stirred by human activity or more a comet fell from the sky, blighting the southern lands
mysterious causes. They simply were not noticed and spreading a corruptive force that shifted the cli-
as such; Naga possess an innate ability to disguise mate and split the vast Naga civilization in two. Iso-
themselves. lated from the jungles, the forest shrinking, the Shi-
The Naga disguise is effectively a projected image, nomen Naga found themselves assaulted by twisted
constructed from a combination of pheromones and creatures and invisible enemies, minions of the blight
yumeji, bending light and befuddling the senses to itself. They called this enemy “The Foul.” As the vari-
appear as an ordinary human being. Naga refer to this ous tribes of the shrinking forest joined to fight against
as charming, something only those trained in the uni- this invading force, so too did the fledgling human
ty can achieve with reliability. The illusion can be as tribes beyond the forest, which had just begun to rise
26
beneath the guidance of fallen gods. Separately, and have happened. These dreams are dominated by the
sometimes together, the two fought against the Foul, vision of a great featureless serpent rising from an end-
until one day the blight mysteriously stopped, and the less sea, something whose hunger knows no end. Yet
Naga realized their enemy had been defeated, at least if these are but omens and dreams, or truly visions of
for a time. things that happened, or are yet to come, none can
Withdrawing into the forest, the Naga began conclusively say.
rebuilding. They recovered what remained of their But they do feel, overwhelmingly and to the core
fallen cities and returned to life as they once knew it. of their bones, that their sleep was for some yet-un-
Efforts were made to regain contact with the Naga known purpose. A destiny awaits the Shinomen Naga,
beyond the Shinomen, embassies dispatched to cross and whatever it is, their long slumber has given them
the ruined lands. There was even talk of approaching whatever they needed to seek it out and rise to meet it.
the rising human nation, which grew stronger with And they know this because, although they are once
each passing year. But this was not to be. Gradually, more awake and aware, they are also still dreaming.
embraced by the forest and their glittering cities, the
Naga fell asleep. “Shinomen’s Blanket”
The Long Slumber Whatever caused the Shinomen Naga’s long slumber,
it also changed them. Perhaps this is what happens
No one can recall how or why this happened. The best to any being that spends centuries in the Shinomen
that the Naga can piece together is that, either grad- or lingering on the doorstep of Senkyō or Yume-dō.
ually or all at once, they all curled up and slipped into But whatever the reason, Shinomen Naga have been
a still torpor, their skin hardening as if turned to stone. claimed by the primordial forest. They are bound to
Like moss-covered, forgotten statues they littered it in ways they cannot quiet understand. And when
the riverbed and their city streets. Their cities, finally they sleep, they do not dream their own dreams; they
restored, once more fell to ruin. dream the dreams of others.
Decades passed. Centuries. Humans would stum- Most often, it is the dream of some animal within the
ble upon these ruins now and again, wandering the Shinomen. It appears so vivid to the dreamer, that they
vine-claimed stone streets and bridges and tiered roof- forget their waking life; it is as if they were always a deer
tops. Passing the strangely life-like snake-person stat- crashing through the glens, or a river otter tangled with
ues, they never suspected that these ancient crumbling its kin on the waters. But sometimes it is dream of those
works of art were actually living beings trapped in a close to the Shinomen. This is how the Naga learned
powerful dream. of the Falcon Clan, whose territory is adjacent to the
Now and again a few Naga would awaken, but only Shinomen Forest. Through the daydreams and replayed
a few, and only once in a great while. From what they memories of its denizens, they learned of the villages
left behind, these individuals describe a groggy dream along the Lake of Cherry Blossom Snow. They learned
state, half-minded wandering in search of something of the Forest-Killers and their axes, of the samurai whose
missing, broken only by occasional moments of clar- symbol is that of a hare, and of warrens of nezumi dwell-
ity-of-purpose. There were still remnants of the Foul, ing near an ancient kaki tree. No matter where they are,
and whenever such creatures entered the forest, that it is always the dream of one near or within the forest.
seemed to be why they had awakened. They would Slowly they have realized that the world is not as they
dispatch the creature, often with aid, and then, as if left it. They are hesitant to leave until their dreams reveal
compelled by some force, they would return to the city more; the Shinomen Naga word for “knowledge” is
and resume their stony slumber. their same word for “dream.”
The Naga are finally truly awakening. More and Another phenomenon is more troubling; they can
more everyday some spontaneously spring to life. now longer seem to extend the unity beyond the
Their eggs, hidden as simple stones on the riverbed, boundaries of the Shinomen. This only seems true
are hatching. After centuries, the long slumber has while they dwell within it; scouts who braved the fields
finally ended. Yet their scholars cannot say why this is, beyond were able to make brief contact with Naga of
nor why they fell asleep in the first place. The Naga the Ivory Kingdoms, although even this exchange was
recall vague dreams from when they slept, flashes of weak and strained, lasting only a few moments and
events and collective memories, as if they were all liv- completely exhausting the Seer who attempted it. It
ing the same lives and seeing the world through the may be many years before the Shinomen Naga can ful-
same eyes as they slept. Interspersed are hazy dreams, ly comprehend the lingering effects that the forest has
flashes of suspended moments that may or may not imprinted upon them.
27
28
29
30
What the Shinomen Naga do not realize is that are virtually no Naga experts in the Empire. Any knowl-
they are not completely unknown to Rokugan. At least edge related to them is regarded as esoteric, foreign
one manuscript by Unicorn Clan historian Ide Takauji (and therefore restricted), or impossible to confirm.
speculates the Naga’s history, based on expeditions Yet both cultures would have much to gain from
to the Shinomen ruins and what he uncovered there. amiable relations. The Crab are always seeking allies
The nearby Falcon Clan suspect there is substance to against the Shadowlands, who are certainly regarded
the rumors of intelligent serpents in the woods. And a by the Naga as The Foul. The artifacts of the Emer-
few among the villages at the Lake of Cherry Blossom ald Empire, and its wealth of goods, could improve
Snow, having seen through the projected illusions con- the Naga’s lives a great deal. Conversely, many of the
cealing Naga scouts, have chosen to say nothing, lest Naga’s cultural artifacts would be of great interest to
others think them delusional. It is quite possible that Rokugani merchants. Bolts of their unique sea silk,
members of the Great Clans have secretly spied on the woven skillfully from clam beards and dyed in vibrant
Naga in the past and are simply waiting for the Naga colors, could fetch a healthy price for its rarity, quality,
to make the initial move. If this is not so, the secret and unusual lightness. The exchange of philosophic
will certainly get out sooner or later. It is only a mat- ideas could enrich both peoples, possibly even uniting
ter of time. them as it did in the Ivory Kingdoms. Whether or not
There are numerous obstacles between Rokugani this outcome is realistic, or merely the dreams of hope-
and Naga relations. Beyond the simple cultural differ- less optimists, has yet to be written.
ences, the language of the Naga is virtually impossible
for human beings to comprehend, based as it is on
challenging vocabulary, serpent body language, and
pheromones. Naga are learning the many tongues of
the Rokugani people through their dreams, but
the reverse is not even close to true. There
33
34
Northern Border
making them suspicious of any outsiders. A natural
pass through the mountains leads to the northern
reaches beyond Rokugan, to the Yobanjin territories
No one can honestly say where the northern border of and, beyond that, the Land of Four Rivers.
Rokugan begins. Some maps lay it at the feet of the Shrines, ruins, and even small villages hide in nes-
northern mountain range, while others vaguely refer tled valleys beyond these territories, and there are
to the mountains themselves as the border or omit it even some larger communities formed around iron and
entirely. However, the majority of Imperial cartogra- gold mines. But whether or not they are actually part
phers define the border as the Great Wall of the North, of the Empire is a matter of debate. Many of these iso-
a sprawling range of icy peaks and hilly alpine tundra lated communities may not even realize they are a part
that forms an imposing barrier to travelers. of Rokugan at all, as even the shrewdest tax collectors
Travel through the frosty mountains is hazardous hesitate to risk the journey through the mountains. For
and slow, even for those who know of its precious few them, Rokugani or not, life remains much the same.
passes. The mountains are rife with treacherous terrain,
extreme weather, and dangerous predators. Among Sorrows Path
these include mountain cougars and black bears, and
while it is not common knowledge, the largest species Reserved only for the most odious traitors of the samu-
of mountain goats have been known to attack travelers rai caste, journeying through Sorrow's Pass to be ban-
unprovoked. In addition to these dangers, many of the ished from the Empire is one of the worst punishments
insurmountable peaks are active volcanoes, the cause one can endure. Those who suffer this fate are escorted
of landslides and avalanches. Some are even regularly to the north-western mountain pass and through the
prone to eruption. northern border through the pass. As the most heav-
While dangerous, there exist a few relatively safe ily guarded northern passage, at any time it may be
passes through the mountains. Cascading rapids wind patrolled by Badger, Unicorn, or even Imperial samurai.
their way into the lands of the Phoenix Clan, providing
a challenging path into Rokugan for those willing to Furthest Fortress
brave the waterfalls and whirlpools. While the north-
Carved into the side of the second-largest mountain
ernmost Phoenix outposts technically exist to guard
in Rokugan, the Furthest Fortress is among the most
this border, in practice it is far more relaxed, and often
remote outposts of the Dragon. Its existence is virtu-
Yobanjin enter and leave Rokugan here without ever
ally unknown, as is its purpose; spiraling deep into the
being noticed.
heart of the mountain, a staircase leads to an ancient
The most populated expanse of north belongs
vault that is sealed with a massive puzzle-box lock, said
handily to the Dragon Clan, whose territory stretches
to be designed by Togashi himself. The answer to this
into the northernmost reaches. It includes the sec-
puzzle, known as The Last Riddle, is the only way to
ond-largest mountain in the Empire, Furthest Fortress
open the vault. No one knows what the vault contains,
Mountain, which is believed to house a primordial
no one except perhaps the Dragon Champion himself.
kami. The thick lowland forests yield to sheer rocky
cliffs as the elevation rises, sufficient for only the hardi-
est plant life. These ranges boast numerous monaster-
ies and mountaintop villages, and even several palaces
maintained by the Dragon’s samurai families. Yet even
these communities are isolated and sparse, separated
by weeks of treacherous mountain travel. Life is tax-
ing in these frosty peaks, demanding self-sufficiency
and patience.
To the west, the northern border flattens some-
what, yielding to elevated flats and shrubland. The
border here is patiently guarded by the Badger Clan,
who colloquially refer to the mountains beyond as the
“Mountains of Exile. The Badger’s ancestral duty is to
patrol this stretch of the northern border from invasion,
THE ORIGIN OF
YOBANJIN
Sachihoko Tower
Most samurai within the Dragon Clan consider the
Yobanjin
The term Yobanjin was massive Sachihoko Tower to be the northernmost point Rokugan was once a land filled with hundreds of dif-
originally used to refer
of Dragon Clan territory. Capping the top of a massive ferent tribes and cultures. Then came the Fall of the
to the peoples who would
not bow to the whims of snowy mountain, the tower is equal parts watchtow- Kami, and gods walked among humankind. Many
the fledgling Empire, who er and monastery, one of the most remote locations tribes flocked to the Kami, idolizing them and swearing
were thought to number for monks to contemplate the lessons of Shinsei’s Tao. themselves into service. Others were approached and
near 40,000 across all
Officially, it was erected at the Seppun family’s behest, scooped up into service. A few, like the Tribe of Isawa,
of the tribes and groups.
“Yoban” means 40,000, to alert the Dragon of a northern invasion, a fact that were in positions to barter with the Kami, or subject to
and “Jin” means people. amuses the monks to no end and has become a sort unusual arrangements. But over time, the lands trans-
of in-joke for members of the Dragon. So inhospita- formed and united beneath the Kami, and ultimately,
ble is the northern terrain, that in a thousand years, its the Hantei Emperor.
ancient mirror has never reflected a single beacon fire, But not everyone submitted to the Emperor’s rule.
and its warning smoke signals have never been lit. Many tribes looked upon the Kami as conquerors. They
The tower is named for the statue adorning its saw their traditions and ways of life, some of which
pointed rooftop, depicting a massive bronze carp with were irreconcilable, as directly threatened by the ris-
the head of a tiger. This creature, known as a sachi- ing Empire. These tribes refused to swear fealty. They
hoko, was said to have visited the tower when it was fought back, resisting the steady push of the Empire.
erected, summoning a thunderstorm that tested the Some forged agreements with the fledgling clans.
temple’s very foundations. Interpreted as a blessing, Some were driven into conflict over their homes and
the abbot commissioned the ornament as a means of ancestral lands. Some held out to the bitter end.
thanking the creature. The tower’s few visitors can spot Ultimately, it was Hantei II, the “Shining Prince”
the statue’s deep green patina for miles around. Hantei Genji, who brought an end to the conflicts.
Concerned over the possibility of enemies from with-
The Wrath of the Kami in the Empire, which was still recovering from the
War Against Darkness, he decreed that all within the
One of the Dragon Mountains’ most active volcanoes, recorded borders of his father’s Empire were now his
the Wrath of the Kami is considered the beginning of people. He decreed that any who did not submit to the
the northernmost territories, even though it rises at the rule of the samurai class were banished from Rokugan
center of the Kinenkan province. It is responsible for and forbidden to return.
frequent tremors that can be felt as far south as the The descendants of those who were pushed out
Bay of Amaterasu in the lands of the Centipede. Each over this decree are known as Yobanjin, the people
winter, the volcano erupts, staining the snows with ash. who would not bow. Spread throughout the northern
So dependable is this event, that the Agasha consider mountains and hidden in isolated pockets throughout
it a troubling omen if the volcano does not erupt. the wilds, the Yobanjin tribes continue their way of life
as best they are able.
Yobanjin Mura
In the foothills of the northern mountains, just within Defiant’s Path
the border of Isawa territory, Yobanjin Mura is a difficult According to Imperial records, Emperor Hantei Gen-
village to accidentally stumble upon. While few outsid- ji was benevolent yet firm to those who would not
ers are even aware of its existence, it is a unique trade pledge him their loyalty. When he issued his decree
village frequented by passing Yobanjin tribes who seek banishing anyone who did not submit to the rule of
to trade with Rokugani. Technically, such contact is a the Great Clans, he also pardoned those who were
violation of Imperial decree, but this fact is overlooked willing to submit peacefully, granting them leave to go
in the case of Yobanjin Mura. The importance of this north in search of new lands. This history claims that
trade village makes it one of the safest locations on “the people who would not bow,” now referred to as
the northern border, and the starting point for many Yobanjin, migrated north through the pass that came
eastern excursions beyond the Empire. to be known as Defiant’s Path.
36
These villages, fortunate enough to have compat- stay. Usually this is handled by the Tortoise or Badger
ible traditions and isolated locations, simply adopted Clan, but may sometimes be entrusted to another,
whatever orders they were given and then disregarded especially one who sponsors the diplomat. The Uni-
them the moment their rulers were no longer nearby. corn and Dragon Clan both have been known to do
Now and again, samurai or tax collectors would come, this, escorting the ambassadors of specific Yobanjin
conduct their business, and then continue on. But these tribes for mutually beneficial reasons.
villages, mostly in the nooks of wild Rokugan, never While contact with outsiders is also forbidden by
really considered themselves a true part of the Empire. decree, anyone stationed near Rokugan’s borders can
attest that this edict is routinely ignored, often with
Relations with Rokugan only a vague concession (such as Khanbulak’s daylight
law) to demonstrate sincerity to the decree. The reality
While Yobanjin are usually considered to be outsiders
is that the Great Clans maintain contact with multiple
and are forbidden to enter the Empire by Imperial law,
Yobanjin tribes for trade and to learn of the outside
many find their way into Rokugan anyway. The politi-
cal reality is that Rokugan cannot entirely shut itself off world. For one example, the Kaito family of the Phoe-
from the world, no matter what the Child of Heaven nix Clan, whose holdings occupy a portion of the ill-de-
may wish or decree. Furthermore, it is useful for both fined northern border, regularly come into contact with
the Yobanjin tribes and the Rokugani to have some Yobanjin and even seek them out in Water Becomes
controlled trade and cultural exchanges, so there are Clouds city. The Crane Clan maintains good relations
some places that have become exceptions to the law. with several isolated tribes, including one nestled in
Yobanjin Mura is one such place, and citizens of both the Kintani Valley and another living among the Uebi
societies intermingle there, heedless of what the rest of marches. The Unicorn Clan’s city Khanbulak, the far-
the Empire may think. thest city to Rokugan’s western border, commonly
There are also some Yobanjin tribes that have hosts several Yobanjin ambassadors and traders. The
grown so large and influential as to demand political benefits of these relationships far outweigh the risks,
consideration. These tribes actually have representa- and the Clans are always careful to maintain these con-
tives in Rokugan in the form of ambassadors and dip- tacts while technically observing the law.
lomats. They are given special Imperial permission to
live within certain districts of Otosan Uchi or other
important cities, always placed beneath the “pro-
tection” of specific samurai families during their
38
Those Who Will most recent Clan Champion Shiba Tsukune uncovered
it, deep in the hidden records beneath Cliffside Shrine.
Not Bow The legend of the family’s founding tells the story of a
great demon that their ancestor slew, sacrificing herself
While the blanket term Yobanjin refers to all peoples
in the process. But this is just a fabrication, a dehu-
whose ancestors would not bow to the Child of Heav-
manizing retelling of the last days of the Hyōketsu. The
en, in truth the Yobanjin are not one united people, but
Yobanjin tribes of the Great Wall of the North remem-
dozens upon dozens of distinct and unique tribes, set- ber, although they only speak of it to one-another, nev-
tlements, and societies. They have varying belief sys- er to outsiders.
tems, traditions, territories, and cultural artifacts. They Before the Fall of the Kami, the Hyōketsu were the
speak many varied tongues, most of which evolved ancestral enemies of the Tribe of Isawa. Their territories
from the same root language as modern Rokugani. overlapping, the two tribes clashed over resources and
Some have ways that date back before the Empire, with theological differences. But the true source of their rival-
traditions that overlap those of the Great Clans. Others ry ran much deeper, owing to a slight that has long since
have branched off drastically, no longer resembling the been forgotten. After the Day of Thunder, the Hyōketsu
people that thrived before the Fall of the Kami. were among those who would not bow to Hantei. They,
Most Yobanjin populate the Great Wall of the North like Isawa, were proud of their heritage and traditions.
and the lands beyond. Small villages, trade hubs, and But unlike the children of Isawa, they saw no place for
even entire cities lay across the windy steppes, some themselves in the new Empire. They left north, finding a
united by the same tribes, while others are completely pass through the mountains to new lands.
independent from one-another. Rokugani experts on Life was hard in the mountains at first, but with time,
the Yobanjin are careful to differentiate between the the Hyōketsu made connections to the gods of their
tribes, but because contact with foreigners is normally new territories. They expanded into windy steppes,
forbidden by Imperial decree, they rarely correct mis- eventually stumbling into a warm pocket valley pro-
conceptions about them. tected from the colder climate outside. They erected
a shrine to their guardian spirits and returned to their
way of life, determined to forget the Tribe of Isawa and
the world they left behind.
Fate would not allow it. In the 5th century, the
Hyōketsu fell into hard times. Drought and famine
pushed them into desperate raids against the lands to
the south. Once again, the Hyōketsu clashed with those
loyal to the Tribe of Isawa as they had centuries before,
now known as the Phoenix Clan. The Hyōketsu leaders
39
regarded the Phoenix as a dim shade of what the Isawa family are themselves a snapshot into the past, a living
THE SWORD AND
THE SPIRITS had once been, greater in number and resources, but reminder of two heritages: the Isawa and the Hyōketsu,
now hollow and conquered. Raiding their northern vil- ancestral enemies, and after nearly a thousand years,
The story of the Hyōketsu lages virtually unopposed, the Hyōketsu were thankful social equals in a Great Clan.
doesn’t end there. You can
that they were still free.
discover their secrets and
the secrets of the Kaito in They could not have known that they would soon Traditions
the Legend of the Five become far closer to the Isawa than they had ever
Rings novella The Sword While they were still active, the Hyōketsu were one of
intended, for this is where priestess Kaito changed the
and the Spirits. the more influential tribes inhabiting the Great Wall
course of their history.
of the North. They considered the mountains and
Kaito no Momotsukihime was the high priest-
lowlands of what was Garanto province to be their
ess of the Hyōketsu, daughter of the tribe elder, and
territory, along with the northern steppes beyond the
betrothed to the leader, a man known as Ateru. Kaito
Empire’s reach. Their lands included many settlements,
had opposed the raids on their former lands, worried as
tiny shrines, and farmlands, along with vast hunting
she was over the injustices of war, which were an affront
territories they used for game. While they were rivals
to the kami. Ateru, who led the raids, grew bolder with
of the Tribe of Isawa, their ways, social structure, and
each victory, until eventually desperate raids aimed at
belief systems were very similar.
survival became an extended campaign to steal the
But while both tribes worshipped the Fortunes and
Isawa’s wealth and territories. Kaito knew the Phoenix
kami, a tradition that continued even after the Hyōket-
would eventually retaliate, but weeks passed, and with-
su abandoned the Empire, those beliefs parted regard-
out any meaningful resistance, Ateru and the Hyōketsu
ing the nature of the kami themselves. While the Isawa
grew more drunk on their victories. As she watched
understood natural phenomena through the lens of the
their sacred archery traditions turned to mere blood-
five elements, the Hyōketsu adopted a less complex,
shed, lush grain fields burn to spite the Isawa, and her
more holistic approach. To them, elemental distinc-
people pillage ancient shrines in stark desecration, Kai-
tions were impractical, arbitrary, and unimportant. They
to began to worry for her people’s survival and spiritual
worshipped the awe-inspiring aspects of nature itself,
health. Daily she prayed for guidance, wishing that she
unadorned with ornamentation and needless ceremo-
had used her position to oppose the entire plan, that
ny. The spirits, they believed, lived alongside and even
she could take it all back. Starving in the cold steppes within them, and as such, massive temples and ornate
would have been better than full bellies bought with rituals were completely unnecessary, detracting from
their own damnation. the beauty of simplicity.
When retaliation finally came on the cusp of win- As such, their worship of the kami was expressed in
ter, the overwhelming power of an Elemental Legion everyday life. Simple acts were akin to devotions. So it
trapped the Hyōketsu in a collapsed mountain pass. was that archery, chief among their high arts, was ele-
Ateru refused to admit defeat, and while he commit- vated to religious significance. Their priests used the
ted his people to certain destruction, Kaito secretly bow and arrow as tools to worship the kami, ward off
approached the Isawa and offered a bargain: grant malicious spirits, defend sacred places from intruders,
her and her followers fealty within the Phoenix Clan, and even for divination. The roles of the archer, the
and she would deliver them Ateru without resistance. hunter, and the priest were considered as one among
The Elemental Masters accepted, and by the following the Hyōketsu; only priests were permitted to hunt for
dawn, the Hyōketsu were no more. meat, the rituals for taking down, purifying, and offer-
This story, which is retold by various Yobanjin tribes ing game being passed down in priest bloodlines.
and settlements throughout the north, regards Kaito Not unlike the elemental council that ruled the
no Momotsukihime as a tragic figure, forced to make Tribe of Isawa, leadership of the Hyōketsu was divid-
an impossible choice, but also ultimately as a betray- ed between three positions: a high priest, a military
er. Some stories paint her in the worst light, conniving chieftain, and a tribe elder. Each leader maintained
with the Isawa for power. It is well known that she was their own ties and alliances, owing their position to the
rewarded for her deal, gaining a domain, and found- spirits themselves. When a new leader was required,
ing a vassal family of the Isawa with herself as daimyō. a test of spiritual favor would be undertaken, such as
Eventually, her descendants became a great house plunging one’s hands into boiling water and removing
of the Phoenix, the newly established Kaito family. them unscathed or sitting at the center of a bonfire
Her descendants, now relatively safe as vassals of the and emerging, unaffected, when the flames finally died
Isawa, continue their shrine-keeper traditions in their out. This way, tribe leaders proved that they carried the
isolated corner of the Phoenix lands. The tiny Kaito favor of the tribe’s guardian spirits.
40
This was the key disagreement between the and villages. Whispers of a fallen goddess, who called
Hyōketsu and the Tribe of Isawa, the point that divided herself Shinjo, was gathering the tribes and leading a
them for generations before the Fall of the Kami. While transformation of the lands. The Kogarashi valued their
the Isawa believed the kami could be invoked for favor freedom above all else, and they refused to even con-
with offerings and prostrations, the Hyōketsu rejected sider joining the forces of the goddess. But neither did
this practice as insulting to the kami they were wor- their leader desire to battle her followers, for they were
shipping. True allies of spirits did not need to beg or once allies of the Kogarashi, and they never turned
coerce or trick them for favors. Instead, the kami would against friend. So, to avoid a conflict, their leader
simply bestow favor without ever being asked. Perhaps sought out the goddess and issued her a challenge, a
this is why, when the leaders of the Hyōketsu finally fell, duel of archery from horseback. The loser would sur-
many survivors simply buried their settlements, and render the ancestral hunting grounds and leave.
dispersed, joining other tribes or simply wandering in It is said that although Lady Shinjo won the duel,
search of a new path. With the fall of Ateru, and the she purposefully spared her opponent, realizing that
loss of their very identity, some supposed that the kami he had issued the challenge to avoid bloodshed on
had withdrawn their favor, and rather than try to win both sides. This meant that he valued compassion,
it again, they simply bowed their heads and accepted and this they had in common. Willing to disregard the
that the world had moved on without them. Others, results of their duel, she offered him fealty one final
though, refused to accept the possibility of their gods time. But he turned her down, and true to his word, led
forsaking them and persisted even after their leaders his tribe north peacefully. Some remained behind to
were gone, fighting against the Tribe of Isawa until their join the goddess, so impressed were they by her valor.
last breath, determined to preserve their traditions and The rest followed their leader into the mountain tun-
autonomy. Many Imperial texts leave that portion of dra. There they shed their old name, and after taming
history out, preferring the narrative of the Hyōketsu the wild horses of the plateaus, they embraced their
simply bowing and accepting their new ‘place’. new way of life and their new name.
Since then, the Woolen Hooves people have kept
The Kogarashi and mostly to their northern territories, having little con-
The Woolen Hooves tact with the Empire. Now and again, a brave explorer
will venture south into Rokugan to see how far they
North of the Dragon Clan’s provinces, the high moun- can get without being detected. When following
tains eventually level into wide plateaus. Among the their food sources leads them into Rokugani territo-
windy grasses roam herds of wooly mountain ponies. ry, they have sometimes come to blows with Unicorn
Their thick curly hair has adapted these ponies to the or Badger samurai. In these cases, their horse archery
elevated cold climate of the mountain flats. These are traditions have proven to frustrate the Rokugani samu-
the herds of the Woolen Hooves people, who take rai, but such battles were never prolonged, and the
their name from their unique steeds. Woolen Hooves have no desire to test the mettle of
the Empire.
History They do not consider the Rokugani enemies. They
have been known to trade with the Unicorn at Khan-
The ancestors of the Woolen Hooves were once known bulak, where they maintain a year-round presence of
by a different name: “Kogarashi,” a name that means diplomats to look after the interests of the tribe, or with
“leaf-wilting wind.” It refers to the first frosty winds the remote denizens of the Dragon Clan, who have
of autumn that herald the coming winter. They were proven rather accepting of them. But they are enemies
named after this frosty wind, for it was at this time that of Ujik raiders, with whom they clash frequently, and
they would descend from the mountains into the foot- although these conflicts grow fiercer every year, the
hills of what is now the border of the Dragon and Uni- two have yet to erupt into all-out war. There are some
corn provinces. Other tribes soon associated them with in the tribe who, observing Ujik clashing with the Bad-
these early frosts. Legend has it that this was the tribe ger Clan, believe that if war ever broke out, they could
of Utaku, the founder of the Unicorn Clan’s famous Bat- find mutual allies in Rokugan.
tle Maidens, although historians cannot find evidence
pointing either way.
The Kogarashi thrived in the foothills and plains for
centuries, but as the Empire began to expand, they
found their hunting grounds turning into farmlands
41
The Seikitsu Yobanjin It is not that they are hiding from the world, but
instead that they are generally uninterested in the rest
Not all of the Yobanjin tribes joined the northern of the world. The affairs of the Empire below do not
migration at the Dawn of the Empire. Many simply really matter to them. Now and again, a scout may ven-
pulled into the regions where it was difficult to fol- ture into the Empire unnoticed, blending in among the
low, effectively vanishing from the Empire’s eyes. As populace to learn what news they can, so that they can
Rokugan spread and settled the lands, some tribes report this to tribe elders. But for the most part, the
either clashed with the Great Clans or assimilated into remote “free” territories of the Seikitsu are a complete-
the populace (sometimes willingly, but often because ly different world from the Empire below.
they had no choice). But a few withdrew into the Spine
of the World Mountains, founding new settlements in Tengu’s Overlook and the
places the Rokugani believed no one could survive. Laughing Mountain Tribe
But the Yobanjin did survive, and they live there still.
Seikitsu Yobanjin tribes continue their way of life in Travelers who seek a pass through the Spine of the
the remote mountain peaks of the Spine of the World, World mountains sometimes report a phenomenon
far from the Empire’s reach. Their domain remains called “yamabiko,” or “mountain echo.” It is described
unchallenged, for the mountains are so treacherous and as a voice or laughter cascading across the cliffs, seem-
isolated, few samurai lords see the point in expanding ingly without origin, as if rising from the mountains
into them. These tribes are completely unknown to the themselves. This is said to be the voice of nature or
Rokugani altogether, having restricted their wandering trickster spirits playing jokes on the senses.
to the mountain range for centuries, or founding small But the true origin of these echoes is far less super-
cities in nooks and valleys that exist on no map. natural. On clear days, the sound of a hidden settle-
ment can travel for miles. So it is that the city of Tengu’s
Overlook has yet to be uncovered, despite the sounds
of its denizens carrying over the mountaintops. It is
also why the people of this city call themselves “the
The Seikitsu and Laughing Mountain.”
Colonialism
The Founding of Tengu’s Overlook
Stories that involve yobanjin groups like the
Seikitsu are likely to include with themes of The Laughing Mountain people began not as one
colonialism, imperialism, oppression, erasure, group, but many. Seeking refuge from the fledg-
and tension between the majority power, ling Lion Clan, they congregated at the foothills of
in this case Rokugan, and minority groups. the Spine of the World, withdrawing into the forests
Oftentimes these stories include the major- and away from the followers of Akodo. But soon they
ity power dehumanizing and dominating the became lost, and as the mountains reached higher,
minority group. While these things certainly the hazards grew worse and worse. But they could not
did (and continue to) happen, it is important turn back, and so they continued upwards, praying that
to be aware of these themes and narratives they would not freeze or starve.
and challenge them. The Laughing Mountain According to their legends, they were eventually
tribe and other Seikitsu groups all possess rich, visited by a stranger who claimed that he knew a safe
unique cultures that are intrinsically valuable. place in the mountains. He was willing to lead them
All of that is to say it is our ethical respon- there, but they all had to promise to give him some-
sibility to recognize that entire real-world cul- thing, something that he would not reveal until they
tures have been erased, people harmed and arrived. The leaders were hesitant to trust him, fearing
killed, in the pursuit of colonial and imperial what he would ask, but in the end, they felt they had
ideals. When these themes enter our games, no choice. The man led them for several days through
it is imperative that players and game masters hidden paths in the mountain, until at last they came to
don’t slip into the imperialist apologist camp, a warm semi-volcanic pocket valley hidden in the high-
and rather work to challenge stereotypes and est peaks. Overlooking the vast range, they realized
detrimental—and, sometimes, deeply unset- that the soil was fertile, and they could carve a living
tling and dangerous—behaviors and mindsets. for themselves here.
43
Tengu
Their guide then leapt from the mountain, reveal-
ing his true nature as one of the bird-like tengu. He
had heard of a delicacy from the lands below, a spe-
cific type of rice cake with a texture like gelatin. For Shrouded in myth, the tengu are a race of winged,
leading them to this secret place, he demanded that bird-like humanoids who live on the distant peaks of
they bring him a stack of this delicacy every month. the Northern Mountains. Born in the bracing extremes
The people agreed; so great was their relief, that their of the mountain climate, they are constantly in search
laughter cascaded down the mountainside, where it is of a deeper understanding of the world and its inhab-
said it echoes still. itants, and of the best way to co-exist peacefully with
In the warm valley, they built the foundations of a the din and tumult of nature. Their asceticism has led
city. They named it Tengu’s Overlook, after the spirit to strange myths and legends.
that had led them here. To this day, they leave pound- Few ever glimpse the tengu, and those who do may
ed mochi cakes as offerings to the highest point along not even know it. Given how exceedingly rare it is to
the mountains, which is home to a shrine dedicated to even see a tengu, their existence is obfuscated by old
the tengu that led them to safety. tales and legends. A single fleeting sight of one flying
high in the sky might easily be mistaken for the tengu’s
Life among the Laughing Mountains smaller cousins, the birds. Moreover, it is said that ten-
gu are masters of many great arts, including the art of
The Laughing Mountain people consider the entire illusion: there are tengu who live and die observing the
range of the southern Spine of the World to be their humans of Rokugan without ever being found seem-
domain, having long spread through the hidden chan- ingly able to blend in as naturally socially as they do
nels within the deepest recesses of the hills. The discov- physically.
ery of coal in the mountains provides them with easy Small groups of tengu migrate from mountain peak
heating and cooking, and the heat of the semi-volcanic to peak, building unobtrusive homes that blend effort-
mountain range provides a temperate climate that is lessly into their surroundings; at a distance, many tengu
well-suited to farming. Their central city, Tengu's Over- buildings look virtually indistinguishable from natural
look, is surrounded by hidden tiered orchards and rock formations. Several monasteries in the Northern
farmlands, which are maintained by slash-and-burn Mountains are occupied by monks who stumbled upon
agriculture. Primary crops are foxtail millet, hemp, and these well-built structures, with their large entryways
sorghum, although they also maintain a special breed and open skyward windows, with no clue as to who
of rice for their monthly tengu offerings. built and then abandoned them. The tengu follow the
The descendants of the city founders are the de-fac- currents of the wind, oftentimes alone, to contemplate
to rulers of the Laughing Mountain people, but in prac- the mysteries of existence and to understand both the
tice the people tend to govern themselves communally.
This is because settlements are spread throughout the
mountain ranges; self-sufficiency is required to survive
Law and Order in
Tengu’s Overlook
in such isolated places. Those who live within the city
agree to follow the rules set forth by the city defenders,
who in turn serve the city elders and rulers. Yet to call
Justice is considered a public duty by the
them “kings” or “chieftains” is not quite right. They
traditions of Tengu’s Overlook. Such an
rule only because they are respected. Any who object
arrangement was considered necessary in
to the rules of the city are free to settle elsewhere in the
order to unite all of the varied peoples who
mountain range. Many choose to do so.
suddenly found themselves sharing the same
peaks as their home. In Tengu’s Overlook, the
people are expected to bring grievances to
the warrior class, but while a trial is overseen
by the warriors, it is actually run by the com-
munity itself. Anyone may sit in on a crimi-
nal trial within the city and all who attend
decide innocence or guilt together — if no
one shows up for a trial, that is considered an
innocent verdict by default.
44
45
Legends of the Tengu “All things die, but the sky is eternal.” –Tengu proverb
From birth to death, the tengu are governed by
So little is known about the elusive tengu that any deep conviction that their place is to understand
encounters are obscured by myth. Many legends the workings of the world around them and to exist
describe them as benevolent or well-meaning rescu- in harmony with it. Every act, every creation, every
ers, or imparters of great truths, though their inten- thought, should be in service to this greater order of
tions are largely unknown to the common people of things. Concepts such as “possessions” or “territory”
Rokugan. It is said that Yasurugi, who forged the great have no meaning to the tengu, who desire to simply
Kakita blades with a hidden five-fold technique, was be. Becoming something great is infinitely better than
instructed by a tengu. Other accounts say that he stole possessing something remarkable.
the technique by tricking a tengu elder while wearing As with everything, tengu customs are rarely pre-
a bird mask; still others discount the involvement of scriptive; communities often subsist on both hunting
tengu entirely and claim that Yasurugi learned the tech- and gathering. Possessions are communally owned,
nique after descending to Jigoku. Perhaps the tengu while skills and self-actualization are prized as signposts
themselves created so many conflicting accounts, that toward one’s enlightenment. In the aerie, nobody is on
they might remain veiled in mystery. their own, though everyone is encouraged to follow
46
47
Togashi and Shinsei Many in the Empire find this maddening, and some
even resent the Dragon for it. To them, it seems that
It is said that five years after the Kami fell from the the clan moves in accordance with unpredictable
Heavens, Togashi traveled to the remote and desolate whims. They either immerse themselves in affairs to an
northern mountains and sat in a high place, from which extent that those involved see as meddling or ignore
he could look south, across the Empire. He sought, events which would seem of great importance. In
in his solitude, to contemplate, and come to under- either case, the Dragon’s behavior seems to bear little
stand the purpose and nature of mortal existence, as relation to a rational, deliberate approach to events in
expressed by the teachings of Shinsei. He refused to Rokugan. Those who believe this do not realize how
eat, drink or sleep until he did. His two first, and most wrong they are. Through his visions, Togashi discerns
devoted followers, Mirumoto and Agasha, desperate- those times when intervention would be beneficial, or
ly tried to persuade the Kami to eat and drink, as his even necessary, and those times when it would not. In
mortal form required sustenance. Togashi stubborn- this way, the Dragon Clan exercises a profound, if poor-
ly refused. ly understood or appreciated influence on the Empire
Finally, they turned to Shinsei himself for help. The as a whole, applying its efforts mainly to those histor-
Little Teacher came to Togashi, sat beside him, and ical “hinge points” where their involvement will have
asked the Kami his intent. Togashi, now near death, the greatest impact.
said he would not eat or drink until he understood Just as this relative detachment from the Empire
mortal existence. Shinsei simply replied, “And neither and its day-to-day affairs has given Rokugan a partic-
will I.” When Togashi realized that Shinsei was serious, ular view of the Dragon Clan, it has, in turn, given the
he came to understand that his particular path may be Dragon a unique perspective on the Empire. In many
his alone, but also that it affected others, and that the respects, the history of the Empire, as observed by the
Enlightenment he sought could not be gained in such Dragon—and particularly the Togashi family—is likely
a way. It is from this event that the fundamental nature the most objectively correct version available. The clan
of the Dragon Clan was derived—that each mortal invests great effort into watching over Rokugan, so that
must find their own way to Enlightenment but must do they, guided by Togashi’s visions, can either engage in
so with the understanding that they will affect the paths events with the greatest effect, or else remain entirely
of myriad others along the way. removed from them. However, the Dragon Clan has
In the ensuing centuries, the prophetic intuitions not encapsulated its myriad social, cultural, and other
of their founding Kami have deeply influenced the observations into a set of formal histories, like those
Dragon Clan. From the perspective of the rest of the maintained in the archives of the Ikoma or the Sep-
Empire, the Dragon seem inconsistent in its approach pun. Instead, they are recorded in myriad documents,
to Imperial affairs. Sometimes, they are quick to insert scrolls, treatises, and essays, all held in different collec-
themselves into such affairs, often in pivotal ways. In tions, or are preserved as oral histories and, in some
other cases, however, the Dragon seem strangely cases, even as memories of past lives lived through the
reluctant involve themselves, and will only do so in a endless turn of the Karmic Wheel.
limited way, or will even remain altogether aloof and
entirely uninvolved.
49
The Lands of the These lands are mainly given to the stewardship
of the Togashi and Agasha families, the former main-
Dragon Clan taining only a few, isolated holdings, mostly seclud-
ed shrines and temples. The lands of the Agasha are
The lands of the Dragon Clan sprawl across the north
somewhat better developed but are still wild and
of Rokugan, mostly encompassing the Great Wall of
primitive compared to most of the rest of the Empire.
the North mountains. These lands are, by far, the most
There is some food production in the fertile soil of river
wild and undeveloped occupied by any of the Great
valleys, but this region mostly produces ore of various
Clans. Only in their southern extremities, where they
types—gold, copper and iron being the most com-
border on the lands of the Tonbo, the Dragonfly Minor
mon—and stone.
Clan, and those of the Lion, are the Dragon lands
generally similar to those of the other clans—reason-
ably flat, easy to access, and fertile. Elsewhere, they The Tame South
embrace the rugged, largely inhospitable mountains, To call the southern lands of the Dragon tame is some-
and their foothills. thing of an overstatement. It is certainly true compared
to the lands of the Togashi and the Agasha, but by the
The Wild North standards of most Imperial lands, they are still largely
rugged and difficult to access or develop. These lands
The Great Wall of the North Mountains extend across
encompass the foothills of the Great Wall of the North
the entire northern edge of the Empire. Their rocky
Mountains, themselves a formidable range of steep
feet are washed by the ocean in the east; from there,
ridges and barren peaks; only in their southernmost
they extend westward, through the lands of the Drag-
extremities do they give way to the rolling hills and,
on, then across the northernmost lands of the Unicorn
eventually, the relatively flat plains of the Dragonfly
Clan, finally turning southward to merge with the Spine
and the Lion clans.
of the World Mountains that traverse central Rokugan.
Stewardship of these lands is given over to the Miru-
This vast range separates Rokugan from the dry, barren
moto and the Kitsuki families. The latter oversee the
sprawl of lands to the north, which can only be read-
flattest and most fertile lands, which represent the bulk
ily accessed through the Unicorn lands, through the
of the Dragon’s arable territory. The more rugged foot-
treacherous pass known as Defiant’s Path. Would-be
hill regions are controlled by the Kitsuki, under whom
travelers who do not wish to use this pass must brave
numerous mining and quarrying operations thrive. It is
the mountains themselves—an enormously difficult,
from this region that the Dragon Clan produces most
dangerous, and time-consuming journey even in good
of its gold, which allows it to buy and import the bulk
weather, and all but impossible in times of inclement
of food that their people require.
weather, especially the winter.
It is in these more hospitable lands that the Dragon
The Dragon Clan occupies these mountainous
conducts most of its commercial and political interac-
lands in the west, where the rugged foothills known as
tions with the rest of the Empire. The Tonbo, or Drag-
the Great Climb give way to the plains of the Unicorn
onfly Clan, acts as gatekeepers for the Dragon, a tradi-
Clan, to the Dragon Heart Plain the in the east, a bar-
tion that dates back to that Minor Clan’s formation by
ren flatland separating the Dragon lands from those of
samurai of the Dragon and Phoenix clans. Visitors who
the Phoenix Clan. Another expanse of craggy foothills
are approved by the Dragonfly—and by the Dragon
known as the Great Fall, that lays south of the Dragon
delegation permanently located at Kyūden Tonbo—are
Heart Plain, is also nominally under Dragon control,
then guided northward, normally to Shiro Kitsuki. Trav-
but frequent volcanic eruptions, earthquakes and land-
elers with more specific business, particularly involving
slides preclude any significant development.
military matters, are led, instead, to Shiro Mirumoto.
The vast majority of this region is virtually inacces-
It is rare for outsiders to travel further north, into the
sible. Some of the highest mountain peaks in Rokugan
lands of the Agasha or the Togashi, unless they have
soar skyward, their peaks shrouded in drifting clouds,
particularly good and compelling reasons for doing so.
snow glistening pristine white on their upper reaches
all through the year. Their sheer flanks plunge into
steep, shadowed valleys, many choked with ice and
snow even in the summer, nameless rivers rushing
through their depths. Spectacular scenery abounds,
but roads and trails are few and far between.
50
52
they uniquely experience and understand it in each of the Heavens above and the other Spirit Realms, and
their successive lives. Some may do so in written form, even the Elements themselves, are all part of a contin-
while others may rely on an oral recounting of events, uum, a cycle that transcends human perception. Upon
crafting poems, songs, or even riddles. The collective this very Shinseist view of the world, the Togashi have
result is a strikingly objective and extremely detailed built their belief that while mortals as a whole will never
and nuanced historical archive, albeit one that is quite come to truly understand this unity of all things, indi-
fragmented, and profoundly laborious to access. vidual mortals may by following their particular paths
Having lived many past lives on the Karmic Wheel— through life, becoming Enlightened in the process.
and, unlike other Rokugani, remembering them—the A corollary of this is that some ise zumi choose
ise zumi have repeatedly experienced love and loss, paths so divergent from the essential beliefs and values
practiced virtue, indulged in sin, and known courage of the family that they become effective outcasts. Once
and fear, desire, and sacrifice. This has led them to more, though, the Togashi family as a whole accepts
understand that the concerns of that mortal world are this, because such rebellion—even if it leads to actu-
transient, that the fundamental nature of existence is al apostasy—is just another of the myriad ways along
impermanence. Occasionally, though, a new soul, with which a soul may travel life’s journey.
no previous lives lived as an ise zumi, will come to the
Togashi, beginning their own journey along the path Current Concerns
of life and rebirth in the family. It is not clear how this
comes about, or what, precisely, compels such new Having a demi-god living in their midst has profound
inductees into the family to undertake this arduous implications for the Dragon Clan. Togashi is able to
fate. It may be that the Kami Togashi is himself respon- possess the mortal forms of those he has tattooed, but
sible, but no one knows for certain. does so only in times of great need. Mortal vessels are
not intended to host the power of a divine being, so
their being possessed can do great harm, and even
Religious Perspectives drive them into madness. The armor worn by Togas-
While the Togashi fundamentally accept that all mor- hi Yokuni is, in fact, a nemuranai, a powerful artifact
tals must choose their own path, and therefore are intended to allow his mortal vessel to safely contain the
also accepting of many, diverse religious beliefs, they Kami’s godly power—at least for a time.
themselves are generally devoted followers of Shinsei.
This is not to say they eschew Fortunism; indeed, the
Togashi do revere the Great and Lesser Fortunes in a
manner similar to most Rokugani. However, Shinsei’s
focus upon the individual resonates with them in a way
that other beliefs do not.
As a result, the Togashi embrace the concept
of oneness that Shinsei promoted, that all things—
the lives of mortals, the society in which they live,
Missing Tattoos
一 Hook The PCs are traveling through
some part of the Empire—virtually any pop-
ulated area will suffice—when they arrive a
small farming community, Broken Bridge Vil-
lage. They find the village in an uproar; appar-
ently, a strange, tattooed figure appeared
here the previous night, gave a dire warning
to the villagers to not leave their settlement
More egregiously—and perhaps not even realized for the following three days, or they would
by Togashi himself—it may be that his presence among face disaster. Without further explanation,
the Dragon has caused the clan’s declining birth-rate. this enigmatic figure vanished again.
The proximity of a Kami may inhibit the rebirth of souls
二 Rising Action Broken Bridge Village is
into the Mortal Realm. If this is the case, then Togas-
expecting clan magistrates to arrive some-
hi may eventually face a truly difficult choice—either
time in the next two to three days to collect
remain in the midst of the clan he has founded, and
taxes owing on their rice production. They still
see their birth-rate continue to dwindle, or depart the
have crops to harvest, though. Without them,
Mortal Realm and, for the first time in over one thou-
they will be unable to fulfill their tax obliga-
sand years, leave his clan without the benefit of his pro-
tions, and risk facing the wrath of the mag-
phetic guidance.
istrates, who are notoriously strict regarding
their quotas. With no other samurai to turn to,
Lands of the Togashi the villagers implore the PCs to find the tat-
Unlike other Great Clan families, the lands of the tooed wanderer, or otherwise determine the
Togashi are not subdivided into provinces but consti- reason for their ominous warning. If they seek
tute a single province. They sprawl across the desolate, the tattooed traveler, they will find an ise zumi
forbidding mountains of the Great Northern Climb, named Togashi Remmu, sitting cross-legged
largely inaccessible and almost wholly undeveloped. upon a rock overlooking the road, perhaps a
The Togashi do maintain a number of holdings, but ten-minute walk from the village.
even these are remote, isolated, and often difficult— 三 Climax Remmu is evasive about the rea-
and, in the winter, often impossible—to access. There son for their sinister warning; they will only
are few roads, none of which are regularly maintained, say that something is approaching along this
and virtually no arable land. The landscape is truly road, something dangerous, and they are
bleak, essentially barren rock shaped by volcanic erup- determined to protect the village from it. If
tions, rushing rivers and spectacular waterfalls, and the they press Remmu for details, they will sim-
patient chew of wind, water and ice. ply say that they do not know what is com-
ing, only that it is a terrible threat. The PCs
The High House of Light must decide if they believe Shinji, and will
assist them in protecting the village, or if the
The High House of Light is the primary holding of
strange Togashi has a hidden agenda, or is
the Togashi family, an imposing structure perched on
simply wrong. It is up to the GM what, if any-
a mountainside and reachable only by ascending an
thing, is approaching the village. In any case,
obscure path of one thousand steps. It is probably the
the PCs must also decide if, or how, they
most prominent temple in the Dragon lands, serving
may intercede on the villagers’ behalf with
not only as a holy place and a monastery for the Togas-
the magistrates—or if they will simply move
hi family, but also as a fortress, a dōjō, and, given that
on, and leave Remmu, and the villagers, to
this is the ancestral home of the Dragon Clan Champi-
their fate.
on, a focal point for Dragon Clan politics. The Togashi
monks here pursue Enlightenment through meditation,
54
ABILITIES
matron, and the third a wrinkled crone, variously
55
57
Thwarted
Shortly before her graduationDuelist
from the Iron Mountain
Dōjō, one of her sensei remarked that Mirumoto Kichi-
ru could be the reincarnation of Mirumoto himself, so
skilled was she in the niten style of dueling. The com-
ment raised eyebrows, but no one could gainsay the
sentiment—Kichiru did, indeed, wield her twin blades
with supreme skill. Highly regarded as a yōjimbō, she
traveled the Empire as a retainer to various Dragon Clan
delegations, in the process sparring with duelists from
every other clan. She proceeded to win every match.
58
ABILITIES
from a renowned duelist worth the risk? Or
TWO HEAVENS STYLE
will they even try to turn the situation to their
Once per round, when performing an Attack action,
advantage?
Kichiru may spend as follows:
: Perform a Strike Action with a readied weapon she
has not used for an Attack action this turn.
59
61
Peculiar Herbalism
一 Hook While traveling through a wilderness part of Rokugan—either along a road, or cross-country—
the PCs will encounter an intense young man named Agasha Shinji. Shinji tells the PCs that he is seeking
particular plants—some of them quite rare, such as mugwort leaf, knotweed root, and fennel—in order
to craft a medicinal brew for the young son of a samurai lord whose estate is a two-hour walk away. Shinji
asks the PCs for their assistance, as the boy’s need is urgent. He particularly seeks their protection, while
he ventures into the wilds to seek the plants he needs.
二 Rising Action Shinji proves to be an irascible, trying companion, making frequent, caustic remarks
about the ways in which “mortal incursions” are evermore egregiously disrupting “the balance” and
harming the natural world. That said, he is also a font of knowledge about nature, including flora, fauna,
rocks, minerals, and even the weather and climate. It is during his search for the plants that he needs that
the PCs will notice that, based on a glimpse of a fortified watch-tower in the distance, that they are in the
process of straying into the territory of an adjoining clan.
三 Climax Shinji does not care; he flatly states that Imperial boundaries are “artificial constraints” that
do not respect the realities of nature. In the midst of the tirade, one of the PCs notices a patrol from the
clan upon whose lands they have intruded nearby; they are likely to soon detect Shinji and the PCs. Shinji
insists on proceeding anyway, believing that he likely to find the plants he seeks in river valley visible
ahead. If the PCs dissuade or prevent Shinji from proceeding, they are likely to be able to return across
the border without issue—but the Agasha will not be able to concoct his medicinal brews. If they stay
or proceed, however, they are probably going to be detected by the patrol, who are likely to be deeply
suspicious of a group of samurai traveling overland, through the wilderness!
62
The Cave of Crystal fully coexist with nature, putting aside the sprawl and
affluence of large towns and cities in favor of a simpler,
Located on the western edge of Agasha lands, the Cave
more sustainable lifestyle. Needless to say, this view is
of Crystal is just that—a stunning cave lined with thou-
not widely shared in the Empire, or even among the
sands upon thousands of clear and translucent crystals,
Dragon themselves. This has led to Shinji, and those
ranging from the size of a man’s finger to, in the most
few who have rallied around his unorthodox ideas, to
extreme cases, as long as “five horses standing nose
being viewed as something of a strange fringe, nothing
to tail.” The cave, which is located high on a mountain
more. However, Shinji’s fervent devotion to his views
that is almost perpetually wreathed in clouds, is con-
continues to bring more and more to his cause, leading
sidered sacred by the Agasha, and is believed home
to a growing concern that he may become the nucleus
to a powerful Earth spirit named Kesshō no Kami, the
of yet another dissident sect in the clan. Even worse,
“God in the Crystal”. The Cave is, in fact, considered
some fear that they may eventually join forces with the
a shrine, and is carefully guarded by the Agasha to
Perfect Land Sect. Shinji knows he is being watched;
prevent intrusion. It is said that Earth invocations and
for now, at least, he keeps his more extreme views
rituals performed in the Cave are greatly magnified in
to himself, discretely revealing them only to his most
their effects.
devoted adherents.
Located west of Water Hammer City, the Serpent’s Tail 25 HONOR ENDURANCE
16
Mine is a geological oddity—two, rich veins of ore,
4 4
50 GLORY COMPOSURE
12
one of gold and one of iron, twist and writhe through 3 4
the mountain, to the point where they are essentially 35 STATUS 3 FOCUS
7
braided together. It is believed that these are the tracks
left in the rock of two, powerful spirits, one of Fire (the +2, –2
DEMEANOR - FERVENT
VIGILANCE
4
gold) and one of Earth (the iron) which escaped from
the massive volcano known as Wrath of the Kami; bit-
battling each other all the way, leaving these convolut- ADVANTAGES DISADVANTAGES
ed trails of metal in their wake. Commoners have long Scholar of Nature: Abrasive Nature:
believed that the two spirits fought one another to a Scholar; Mental Social; Mental
standstill, and now slumber deep beneath the earth.
rouse them to wrath once more. A shrine to the two Yumi (bow): (Range 2-5, Damage 5, Deadliness 3)
spirits has, therefore, been built at the entrance to the
mine, and those who work in the tunnels and pits are Cudgel: (Range 0-1, Damage 5/6, Deadliness 2)
careful to make offerings there before venturing below Gear (equipped): Sanctified Robes (Physical 1,
ground, to appease the wrathful spirits and ensure they Supernatural 3, Ceremonial), scroll satchel, book of
remain asleep. pressed leaves
Agasha Shinji,
ABILITIES
Zealous
Agasha Naturalist
Shinji,
ADEPT OF NATURE
Choose 0-6 invocations and 0-3 rituals that Shinji can
ADVERSARY Zealous Naturalist
CONFLICT RANK: 3 5 perform. If Shinji uses an invocation or ritual in an area
Zealous
In many respects, AgashaNaturalist
Shinji is much like his Aga- that is pristine wilderness—assumed to be any location
sha brethren—a shugenja devoted to the study and more than an hour’s walk from any human construction
understanding of the natural world. Unlike most oth- or development—reduce the TN for performing that
er Agasha, however, Shinji has come to believe that, invocation or ritual by 1.
to the extent there is an imbalance in the Elements, it
is only a logical result of the partitioning of the world
into mortal and natural environments. The only way to
resolve this disharmony is for the two to not simply be
reconciled, but actually merged. Mortals must learn to
63
64
Those Kitsuki who become magistrates will also The Lands of the Kitsuki SHIRO KITSUKI
often attend shrines to Saibankan, the Fortune of Jus-
tice. A notable such shrine is located in Shiro Kitsu- The lands of the Kitsuki are generally rugged, mostly For more information
ki; many Kitsuki have small kamidana shrines in their comprising the foothills to the Great Wall of the North on Shiro Kitsuki, read-
mountains. Nonetheless, their lands are crossed by ers can look to Courts
homes devoted to Saibankan. This is not to say that
of Stone,
Stone the guide to
Kitsuki entirely eschew Shinsei and his teachings and, well-maintained roads and trails connecting numerous,
castles and courts.
indeed, some spend a great deal of time gleaning albeit generally isolated villages. Some of these set-
Shinsei’s Tao and other writings for insights into how tlements are devoted to farming, although the types
the world works. The Kitsuki recognize that Shinsei of crops are dictated by the rocky soil and short grow-
was a devoted observer of the mortal “condition” and ing season; more villages are actually focused on har-
strive to emulate his keen perception. vesting timber or mining for iron, copper, and gold.
And some, located at higher elevations, are involved
Current Concerns in the raising and husbandry of livestock, particularly
goats, which provide food and other products to the
The Kitsuki are, like others in the Dragon, concerned clan. Kitsuki Magistrates will be assigned here at the
with the rise of the Pure Land Sect, and the declining outset of their careers, so they can gain experience in
Dragon birth rate. However, layered onto these con- a relatively benign environment, before venturing into
cerns are a distinct awareness that portraying these the Empire at large. The Tonbo, or the Dragonfly Minor
things to the rest of the Empire—which is part of their Clan—which acts as gate-keepers for the Dragon—will
roles as diplomats for their clan—is a difficult, yet vital, normally see that visitors are conducted to Shiro Kit-
balancing act. It would not serve the clan’s purposes suki first. There, they will be greeted, treated hospita-
for the Dragon to be considered weak, incapable of bly—and watched carefully, in an effort to discern true
dealing with internal problems and dissent; on the motives, and possibly hidden agendas.
other hand, attempting to hide the realities facing the
clan completely risks having them get found out any-
way, and accused of covering up matters that may be
vital Empire-wide. So far, the Kitsuki have managed to
remain balanced, albeit precariously, on the tightrope
bridging “revealing too much” and “perpetrating a
cover up”. How long they are able to do this remains
to be seen.
That said, however, many Kitsuki see even these
issues as symptoms of a greater one, affecting the
Empire as a whole. They have noted ever-increasing
tensions among the Great Clans, which is seemingly
converging in the complex and worrisome jockeying
for position and power around the Throne in Otosan
Uchi. Not only has this rising friction afflicting the
Empire made it ever more difficult to deal with the
other clans, it has had a deleterious effect on the
Dragon’s natural tendency to broker at least neutral,
peaceful relations among them. In consultation with
their Agasha cousins, the Kitsuki are widely coming to
believe that increasing inequity in the world is being
expressed in many ways that go beyond well beyond
an imbalance in the elements—it is beginning to affect
the behavior of mortals was well.
Nanashi Mura
Stolen Rice Nameless Village is located on the southern edge of
the Kitsuki lands. It is an unusual settlement, being
一 Hook The PCs have arrived in Distant not only populated, but also largely administered by
Paddy Village as part of a joint trade delega- rōnin. The current Dragon Clan Champion, Togashi
tion representing all of their respective clans; Yokuni, decreed that the village would be established
they are either delegates themselves or are in its present, rather extraordinary form, in the year
acting as retainers and bodyguards for them. before Hantei XXXVIII was born. Yokuni gave no rea-
The rather mundane course of the trade dis- son or explanation for his decree; it is widely assumed
cussions is interrupted by an alarm—a fire that the village is somehow related to a vision had by
has broken out in one of the largest granaries the prophetic Clan Champion, but if this is the case,
in the town. the nature of that vision is unclear. The village is over-
二 Rising Action The fire rages out of con- seen by rōnin leadership; however, the Magistrates
trol. Despite the best efforts of the local in attendance are Kitsuki. The family uses their post-
authorities, and others who help fight the ings to Nameless Village as another opportunity to
fire—which may include the PCs—the gra- test and educate new Magistrates, since the village is
nary is completely destroyed. The PCs are inhabited by fractious rōnin, among whom lawbreak-
instructed by the heads of the delegation to ing is not uncommon. In any case, the Kitsuki keep a
assist the local authorities, who are led by a close watch on the village, which they view as a prime
magistrate, Kitsuki Noriko, in investigating location for illicit groups and philosophies, such as
the fire. During the course of this investiga- Moon Cults, Bloodspeakers, or the Perfect Land Sect
tion, the PCs will uncover evidence that the to take hold.
fire was deliberately set. There are a number
of possible suspects, most notably those mer- Keen Eyes Strike Village
chants whose inventories are housed in other
Keen Eyes Strike Village is a small, tidy settlement
granaries and have greatly increased in value.
located in the southern Kitsuki lands, west of Kyuden
三 Climax As the PCs investigate, they will Tonbo. It exists for one purpose—the training of Kitsu-
find that Kitsuki Noriko seems to deflect ki investigators. Those who live in the village fulfill typ-
them from particular suspects. If the PCs ical roles, such as farmers, artisans, and merchants, but
follow up on this, they will uncover the con- they are also what amounts to actors. The village itself
spiracy to divert rice to Dragon commoners consists of buildings that can be easily taken down
facing potentially catastrophic shortages. The and reassembled, allowing the village to be entirely
PCs must decide if they will reveal the con- reconfigured in as little as a single day. The village,
spiracy, upholding the law, but implicating therefore, effectively functions as a dojo; it is even
Noriko in a cover-up, while condemning the overseen by a sensei who is a retired Kitsuki Magis-
commoners to possible starvation; or if they’ll trate. An Agasha apothecary skilled in the creation of
participate in the cover-up (while being owed poisons, antidotes and other substances lends further
a corresponding favor by Noriko!) and allow realism to the training conducted here. Crime scenes
it to continue. They may also uncover the of nearly any type can be fashioned, with the villagers
arsonist, a merchant and rival to the owner of playing roles in scripted events, giving young Kitsuki
the burned granary, who did indeed seek to investigators an opportunity to hone and polish their
inflate the value of his own product by caus- skills. The Kitsuki are quite happy to make the village
ing an artificial shortage! available for the training of other clans’ Magistrates—
for suitable recompense, of course.
66
ADVANTAGES DISADVANTAGES
Kitsuki Noriko,
istrate, upholding the law, and seeing justice done in Katana: (Range 1, Damage 4, Deadliness 5/7, Cere-
the name of righteousness and honor. In this way, she monial, Razor-Edged)
would be continuing a legacy of devotion to the legal
Wakizashi: (Range 0-1, Damage 3, Deadliness 5/7,
and judicial welfare of the Empire, one that included
Ceremonial, Razor-Edged)
both her mother and father, and three of her grand-
parents. It was for this reason that, when offered an Gear (equipped): Lacquered Armor (Physical 4, Cere-
opportunity to assume a magistrate’s post in Distant monial, Cumbersome, Wargear)
Paddy Village, she eagerly accepted. Not long after
ABILITIES
taking her post, though, she uncovered a black-mar-
ket conspiracy—rice was being funneled from the offi- A KEEN EYE
cial stocks, to help feed commoners facing shortages Noriko always uses her Focus as her base initiative value.
resulting from fields left fallow by the faltering Dragon UNCOVERING THE TRUTH
birth-rate. Noriko found herself on the horns of a dilem- Once per scene, when performing a Skill check to
ma; she could enforce the law, ending the black-mar- investigate (see The Art of Investigation on page 170
ket scheme and condemning the hungry commoners of the core rulebook), Noriko may spend as follows:
to scarcity, or she could look the other way. She has +: Noriko may increase the number of successes on
done the latter, believing it be the most ‘just’ course of her Skill check by one per spent this way.
67
Temples
There are certainly hundreds of shrines in the
Empire and, if one includes the small kamidana shrines
maintained in the homes of samurai across Rokugan,
Temples and shrines are both fundamental aspects of likely thousands. Each of these is intended to house
Rokugani religious beliefs and practices. Each, howev- a particular spirit, to whom obeisance and reverence
er, serves a distinct role. Shrines are places in which is offered, often in a relatively brief, personal ceremo-
spirits are literally enshrined, in a shintai of some sort, a ny. In contrast, there are only dozens of temples, some
sacred object, and are normally tended and overseen of which are located in towns and cities, while others
by shrine keepers, priests, and other clergy. Temples occupy remote, even isolated locations. Both shrines
are also places of worship, but they are generally larg- and temples are fundamental to religious observanc-
er and more elaborate than shrines—indeed, a tem- es and practices in the Empire but fulfill vastly dif-
ple may contain one or more shrines—are tended and ferent roles.
overseen by monks of whatever order is associated
with that temple, and are frequently associated with Temples in the Empire
monasteries, where the monks live and practice their
own devotions. While shrines are normally devoted to In general, temples are tended by monastic orders.
Fortunes and other spirits, temples in the Empire are The monks, and those who visit them, can worship in
more likely Shinseist. Essentially, a shrine is more sim- them, or simply engage in quiet contemplation and
ilar to a “church”, while a temple is more like a “reli- meditation. But while shrines are much more focused
gious school”. on the specific practices of worship, temples fill a
Temples and monastic orders are described in greater diversity of roles in the Empire. For instance:
detail in the Emerald Empire supplement. The fol- Temples are, of course, places of religious rever-
lowing sections summarize temples and orders, then ence first and foremost, with observances normally
explore the unique nature of temples in the Dragon being centered on repositories of sacred relics related
lands, including that rather remarkably conceptualized to whatever holy figure or deity to which the temple is
as the World Temple. devoted. They are, however, also contemplative plac-
es, where visitors may spend quiet time meditating
and seeking to commune with the holy figure, or fig-
ures, to which the temple is devoted. Many also come
to temples to receive blessings from the monks, as well
as advice that may assist them in their daily lives.
Temples also generally put great emphasis on
teaching the laity in their surrounding community about
their holy figure or figures; some even run schools for
this purpose. Temples are often also focal points for
important feasts and festivals.
Temples may be used as places of refuge in times generally do not have the same taboos around dying
of war or natural disaster; indeed, some are imposing and death that are common throughout the Empire.
fortifications in their own right, and may have consid- Temples are also generally more engaged in the daily
erable strategic value. It is not uncommon for such life and work of their surrounding communities. For-
temples to host monastic orders that are quite militant; tunists tend to be focused more on specific religious
such warrior-monks, or sōhei, can become prominent practices and worship of the Fortunes, while Shinseists
players in local and regional military affairs. A few even are more broadly interested in mortals and their lives.
come to effectively act as companies of mercenaries, Shinseists similarly tend to be quite egalitarian,
although this is frowned-upon by most secular and reli- since both Emperor and commoner must walk their
gious authorities and can lead to various forms of cen- own paths through life and neither is more “valid”,
sure being levied against the order in question. each being equally important to the individual them-
Temples can play an important role in the political selves. For this reason, those who visit temples often
life of the Empire, acting as neutral ground for the con- find social standing and status means much less to
duct of diplomacy, particularly between warring clans. those present. Instead, emphasis is placed upon the
Unfortunately, though, even monks are not immune to spiritual needs of each individual, regardless of who
the allure of political power-mongering; some become they are. Needless to say, some samurai find this quite
quite engaged in it, and can exert considerable local off-putting, and rail against the belief that someone of
or regional influence. This often leads to strained rela- lower social station deserves equal attention.
tions with samurai when the words and deeds of such
monks clash with their more secular interests. Temples of the
Many temples contribute to the Empire’s econom-
ic well-being. Almost all grow crops for their own use,
Dragon Clan
to promote the temple’s self-sufficiency, but surpluses In many respects, temples of the Dragon Clan are simi-
are often donated—or, in the case of more pragmatic lar to those located elsewhere in the Empire. There are,
monks, sold—into the local economy. Some temples however, some significant differences that distinguish
go further, making sake and similar value-added food them from most other temples.
products, cultivating silk and producing linen, engag- Most importantly, while most temples in the Empire
ing in a wide range of artisanal craftwork, and generally are under the care of monastic orders that, themselves,
producing goods and offering services of value to local are part of the Brotherhood of Shinsei, those in the
and regional markets. Dragon lands are generally not. The Togashi family,
Finally, some temples maintain libraries of lore—in in its role as a monastic order, occupies and oversees
some cases, quite extensive ones—and can function as most such temples. This is not to say that the Brother-
places of scholarly research and learning. Some of these hood of Shinsei is not involved; there is actually a close
materials are collected from elsewhere and archived, relationship between the Togashi, and their cousins in
while others are produced by the monks themselves. the Brotherhood. It is common for monks of the Broth-
The latter particularly includes copying and annotating erhood to attend Dragon temples, usually as visiting
seminal works, such as the Tao of Shinsei. The extent monks, but sometimes as permanent residents. Togas-
to which such libraries are made available to visitors hi monks are similarly welcome in Brotherhood tem-
varies, with some temples doing so freely, while others ples elsewhere in the Empire, unless there happens to
prohibit access to some, or even all of their collections, be a falling-out between them. Such schisms are rare,
maintaining them for their own use only. and normally temporary, but they do happen.
Temples may contain shrines, which the monks gen- The Togashi tend to bring a unique character to the
erally tend; in some cases, though, specific shrines— temples they oversee. Much more so than monks in
particularly Fortunist ones—housed within temples may other parts of the Empire, for instance, Togashi monks
have their own shrine-keepers and be attended by mem- incorporate a number of worshipful and contemplative
bers of the Fortunist clergy. Most temples in Rokugan practices in their observances that would be consid-
are devoted to Shinsei, the Little Teacher, and devout ered unusual elsewhere. For instance, Togashi monks
monks of the Brotherhood of Shinsei have some views are fond of using kōans, riddles, parables, and other
that diverge from a more Fortunistic view of the world. such mental devices as guides to, and a focus for, their
For example, Shinseist temples, and their corre- meditation. While monks elsewhere in Rokugan do not
sponding monastic orders, are more readily involved eschew such things, it simply does not feature as prom-
in matters related to death and funerals; Shinseists inently among them.
69
70
Temple varies greatly. Some—particularly among the Given the volcano’s prominence—towering above
Agasha and the Togashi—place great credence in it, as the peaks and ridges around it, it can be seen from
the concept draws them even closer to understanding great distances in virtually every direction—it is unsur-
the natural world. Others—notably, many of the Miru- prising that it has gained equal prominence in the
moto and Kitsuki—may recognize, and even accept the beliefs and culture of the Dragon Clan. Wrath of the
idea of the World Temple, but consider it something Kami is an excellent example of the sort of place adher-
more abstract. ents to the World Temple concept consider a close
convergence between the mortal world, and that of the
Wrath of the Kami spirits. The kami of Earth and Fire are considered to be
particularly attracted to the restless mountain, but it is
The Wrath of the Kami is an enormous volcano located also seen as a place that greatly facilitates communion
close to the center of the Dragon Clan lands; its vast with any divine beings associated with earth and fire.
sprawl of riven rock mainly falls within the lands of the For instance, those seeking to revere and entreat the
Agasha family, but its northern portion lies in those of Dragon of Fire come here, to seek a closeness with this
the Togashi. It is an active volcano, with frequent erup- powerful deity in the fiery emanations of the volcano.
tions flinging plumes of ash and rocky debris skyward, That said, the name of the mountain hints at the
depositing them across its barren flanks, slowly caus- character of the spirits here. Some of those who come
ing the mountain to grow. Fortunately, these eruptions here to seek communion with the kami do not survive,
are generally small; that said, Agasha scholars discern killed by falling rocks, bursts of super-hot and toxic
ominous features in the jagged rock that suggest there gas, or falls from great heights. For this reason, no
have been far larger eruptions in the past. mortal comes here lightly, given the harsh judgment
that seems to be rendered by the kami to those con-
sidered unworthy.
72
out a monk to guide them, ascending the moun- Bō (staff): (Range 1-2, Damage 6, Deadliness 2,
tain itself is a difficult and dangerous journey; Mundane)
the mountain in its entirety is considered Dan-
Gear (equipped): Traveling Clothes (Physical 2, Dura-
gerous terrain. If they do manage to persuade
ble, Mundane, Subtle), wicker satchel, scroll of prayers
the monks to guide them, however, this terrain
74
militant monks, is located in such a remote and isolat- their ultimate purpose and achieve Enlightenment.
ed place. After all, they say, the only likely incursions Until then, however, the Riddle must not be known,
into the Empire from the north would be launched by lest it bring ruin to the mortal world. The actual form
the Yobanjin, the fiercely independent peoples of the and nature of the Riddle is unknown, but it will have a
north. However, aside from occasional, small raids, unique form for each individual.
the Yobanjin have not attacked them Empire in the In fact, many scholars believe that the Final Riddle
past several hundred years. Indeed, relations with the is apocryphal, and is simply a metaphor for the con-
Yobanjin are generally good enough that they repre- templation and consideration that all mortals invest in
sent most of the visitors to Furthest Fortress, coming their lives as they seek their path through existence.
her to trade with the monks and seek temporary shel- Others, of a more fatalistic bent, believe the vault is
ter during inclement weather. It is for this reason many actually empty, the Final Riddle having not yet been
believe that Further Fortress actually exists for another, found—and that emptiness is, itself, the great secret
far more secretive purpose altogether. the fortress was built to protect. The monks of the
Watch do not speak of any of this, however, and are
The Final Riddle simply believed to watch over the Riddle, protecting
it until the time comes for its revelation to the Empire.
The holy figure most revered by the Northern Watch Whatever the reason for its seclusion, Furthest For-
is Shinsei. However, the order focuses on a specific tress is not particularly welcoming to outsiders—not
aspect of the Little Teacher—the so-called Final Riddle, that this tends to be much of an issue, because few are
which Shinsei was said to have told to Togashi before willing to make the long and laborious journey to come
he left the Empire, and the answer to which would here. Those who do come here are generally housed in
define the meaning of existence. It is rumored that the a separate outbuilding located just outside the temple
Final Riddle, whatever form it takes, is kept in a vault gate; only select individuals, who can
deep beneath Furthest Fortress, and that the Watch demonstrate a particular need, are
defends it with their lives. allowed within the confines of the
According to the tales, at an appointed time, the looming walls.
monks believe the Riddle will become known to all
mortals, and that those who can solve it will realize
ADVANTAGES DISADVANTAGES
76
though, in the belief that listening to the Mountain ARTISAN 2 MARTIAL 2 SCHOLAR 3 SOCIAL 4 TRADE 1
Song eventually leads one to a deeper understanding
ADVANTAGES DISADVANTAGES
of the world and, ultimately, further one’s path towards
an especially prestigious one. Traditionally, it has been Bō (staff) (Range 1-2, Damage 6, Deadliness 2,
occupied by monks of a moderate and diplomatic Mundane)
bent, who can oversee and maintain good relations
Gear (equipped): Fine robes (Physical 2, Ceremonial,
among a multitude of monks who may be quite frac-
Resplendent), calligraphy set
tious. It is common, therefore, for the Abbot to be a
77
A Walk Without ing his duties, Ashijin asked to be released from his
lord’s service with the plan to travel Rokugan as a rōnin.
a Guide Tomo, knowing Ashijin’s grief, gently refused. Some-
time later, Ashijin once again asked to be released from
The misty hills of Dragonfly lands are notori- service, planning to search for enlightenment within a
ously difficult to navigate without a Dragon- monastery. However, Tomo refused once again. Finally,
fly guide. Travelers tired of waiting for per- Ashijin asked to travel as a dignitary, hoping that leav-
mission from the Dragonfly to enter Dragon ing Dragon lands behind him would help to heal his
lands will often leave with the intention of heart, but once again Tomo refused.
making the journey on their own. However, Tomo believed that Ashijin was destined to travel
these visitors often get turned around in the another path, a path that could bring about a great
mist, walking for hours or even days, only to change within Rokugan. However, until that time, he
arrive back at the gates of Shiro Tonbo. feared that Ashijin’s grief and pain could lead the
young man to stray from his purpose. And so, Tomo
80
kept him in his service, watching over him to ensure his shugendō by incorporating both Phoenix and Dragon
future. Ashijin did not see the great destiny his lord saw techniques. However, when the delegation returned
for him. Instead, he was resigned to a simple life with- to Phoenix lands, Moroko obstinately stayed behind,
out joy, mindlessly counting the days before he would unwilling to leave her studies and new-found peace.
see his wife and child again. His fortunes would soon The Phoenix, embarrassed, quietly asked the Drag-
change, though, when he met a young and promising on to keep an eye on her. Thus, Mirumoto Ashijin was
shugenja named Isawa Moroko. assigned to her as an informal yōjimbō, the two of
them travelling Dragon Clan lands together. Moroko
Unrequited Love and Ashijin soon fell in love, Moroko treasuring Ashi-
jin’s quiet and thoughtful nature, while Moroko’s cheer-
Isawa Moroko of the Phoenix Clan and Akodo Yokut- fulness and wit soothed Ashijin’s broken heart. Unwill-
su, a skilled commander of the Lion Clan, had been ing to part, they planned to elope.
engaged to be wed as a political move to secure a large Moroko went first to her teacher, Isawa Ejuko, who
amount of land. Though their marriage was arranged, was the Master of Water at the time. While the older
Yokutsu was truly enamored with Moroko. The young woman could not do much for the young couple, she
bushi would often boast that his and Moroko’s engage- performed a marriage ceremony for them in secret.
ment was blessed by Benten, the Fortune of Love her- Afterwards, Ashijin went to speak with his lord and
self. This in turn embarrassed Moroko, as while she trea- asked again to be released from his service. Ashijin
sured Yokutsu as a friend, she did not love him, though expected to be refused and was surprised when the
she acquiesced to the match for her family’s sake. older man willingly released him.
With the date of their wedding fast approaching, With blessings from Ashijin’s lord and Maroko’s
Moroko began to feel trapped by her engagement. As teacher, the young couple travelled to settle in a small
such, she asked to join a diplomatic attaché on their valley before the Great Climb. The valley was a part
way to Dragon Lands as a means of reprieve. Once in of Maroko’s inheritance but had long been abandoned
Dragon lands, she found herself taken by the scenery, due to the unease surrounding the moon echoes that
finding a peace among the mountains that she did not appeared there. Here the young couple began their
know one could achieve. She took the opportunity to lives together, building what would soon become
learn from the Dragon, expanding her knowledge of Shiro Tonbo.
82
Dignitaries waiting in
It is said that Dragonfly Glass was also once used to It was due to these panels that she was able to Dragon lands often find
that they have ample time
make an item known as “The Dragonfly’s Wings”. make it to Dragon territory to warn them before
to peruse the local wares,
The story goes that a long time ago while Dragon- succumbing to her wounds. The panels of glass the most notable of which
fly lands were being occupied by an army on their removed from her cloak were still intact, the cracks is Dragonfly Glass. The
way to meet the Dragon, a brave Dragonfly mes- shining in the light reminiscent of a dragonfly’s Dragonfly are master
senger was sent out with a desperate warning for wing, giving this odd cloak its name. glass craftsmen, making
colorful glass figurines,
the Great Clan. Hails of arrows fell upon her as she Her father in his grief destroyed the recipe
teapots, cups, and bottles.
darted through the rocks, but as the daughter of used for the glass, and the panels were buried The minerals found in
a glass craftsman she had a secret advantage. She with her. From then on in recognition of her brav- their lands add striking
had lined her cloak with oblong panels of light- ery, she was known as the girl who wore the Drag- colors to these wares
which are often “carved”
weight glass. This glass was a special variety of onfly’s Wings.
so that layers of colored
Dragonfly Glass, a secret recipe known only to her glass show through
father that once struck by a powerful blow would in striking geometric
crack but not shatter. designs.
83
ADVANTAGES DISADVANTAGES
Tactful: Rigid:
Social; Interpersonal, Social; Interpersonal,
Mental Mental
Steadfast:
Martial, Social;
Interpersonal, Mental
84
NEW TECHNIQUES
A Revised Game of
vigor than most samurai would consider appropriate.
Tonbo members are taught that courtesy and duty are
paramount to the good of the clan and the health of
one’s spirit.
Twenty Questions
In the Legend of the Five Rings Roleplaying Game core
rulebook, the Game of Twenty Questions is an integral
Gaijin Characters part of developing and getting to know a character.
This revised set of questions better tackles the differ-
For the purposes of character creation, all ences and nuances of struggling, surviving, and suc-
yobanjin and nonhuman characters are treat- ceeding in a society that often loathes those who do
ed as gaijin, or foreigners, even though many not fit neatly into the Celestial Order—or those who
of the cultures portrayed in this volume are scandalously reject it.
from within Rokugan (see Gaijin Status on The questions provided within this chapter are used
page 90). The gaijin moniker refers only to to breathe life into a character, giving them desires,
the perceptions of Rokugani, rather than bonds, histories, and regrets. Mechanical attributes
something based in fact. If a character is pre- and modifiers are assigned as players make these
tending to be Rokugani, their status can be choices. Throughout the process, players are instruct-
treated as 24 or higher when in disguise, at ed to write down skill and ring increases as well as oth-
the GM’s discretion. er static values to be applied to each character. Players
will want to keep a running tally of ring values and skill
ranks as they are acquired. Players will need access to
the Legend of the Five Rings Roleplaying Game core
rulebook for various portions of the character creation
process. Only the modified sections of the 20 ques-
tions are presented below.
86
87
88
Mountain Region
What Does Your
Ring Increase: +1 Void
Skill Increase: +1 Meditation Character Know?
Glory: 33
All mountain region residents have a greater
In the mountains, the peaks reach to the Heavens, and
awareness of the following topics:
the air is thin and cold. Artists have captured the puri-
ty of these lands with stark lines and minimalist detail, $ You have a general awareness of the
illustrating their beauty and detachment from the rest politics of your region. You can name
of the world. Though scholars see the mountains as a major nobles, family heads, and other
boundary between the sky and earth or as a wall divid leaders, and you know their respective
ing Rokugan, they often ignore the truth that they act positions and allegiances.
as both a barrier and a door. $ Having lived in the mountains in your
This environment is perfect for monks and those early life, you know major trails and
seeking Enlightenment. Supplicants travel the harsh pilgrimage routes, either from traveling
summit paths, casting off distractions such as love and them yourself or from hearing from
companionship, civilization and luxury, and money and others who take them. You also possess
violence. The austere lands demand fierce indepen an understanding of the convictions
dence, exposing repressed weaknesses and revealing and tenets of nearby monasteries from
surprising strengths. The responsibility for failures here the pilgrims and adherents who travel
lies completely in the supplicant, and if death claims along these routes.
them, at least they are closer to the gods.
Yet plenty of people have no time for such imprac
$ You have a unique understanding
tical, wasteful aims. Villagers and hunters, the hardiest of the demands of living in such an
of people, can make a harsh but honest living even in extreme environment and have learned
the mountains. Generations have lived here, passing how to survive and secure food and
on the knowledge of how to survive and thrive. Lest water for yourself by foraging, hunting,
one pity their existence, one should remember that or both. You have experience traversing
these people enjoy a freedom from the Great Clans your region and thus can handle similar
and worldly cares unlike anyone else in Rokugan. terrain. You are also familiar with how
to navigate steep slopes in extreme
weather conditions.
$ You are able to identify the names of
peaks and features of the mountains
and valleys of your region, and you can
recall associated myths, tales, or first-
hand accounts relating to them.
89
90
91
Your family may or may not have been falsely accused, but some-
07-14 Bad Family History times the accusation is enough. Too many people know and judge
you for it.
You owe a vast sum of money to some individual or family, and you
23-30 Debts to Pay must pay back a percentage of it on a regular basis. If you fail to
make a payment, you may find yourself the target of a bounty.
Your family once had a name, land, and title. You still have the name,
but nothing else. Your name, however, does not protect you from
47-54 Fallen Family Legacy
bitter heimin or ruthless bandits, and other samurai treat you worse
than dirt.
Perhaps you still keep your head shaved, but you were expelled from
63-70 Forsaken Vows a monastery or left for personal reasons. You cannot return until you
resolve those issues.
After your gempukku, you set out to explore the world. You have not
71-78 Long Path of Waves
returned to your home, and your family seeks to take you back.
You know too much, having observed a crime, spied on some evil
magic, or seen nobility where they shouldn’t have been. You’ve
94-100 Witness
kept your mouth shut, but the spied-upon party wants you silent
permanently.
92
with their past. On pages 90–91 of the core rulebook benefits, each should understand what Bushidō is THE SEVEN TENETS
there is more information on creating interesting and enough to have feelings about it. OF BUSHIDŌ
impactful ninjō. For this book, that advice can be However, this may not be true for gaijin charac-
applied to the conflict between ninjō and pasts, rath- ters. Someone who has just arrived in Rokugan may The code of Bushidō,
or “the way of the
er than ninjō and giri. know very little about its culture, which puts them at
warrior” is comprised
a big disadvantage. Still, it is more likely that a gai- of seven tenets that act
7. What is Your jin visitor would be somewhat versed in the ways of as a guide for samurai.
Character Known For? the Empire—at least enough to know how to avoid an
untimely death.
The tenets are Compas-
sion (Jin), Courage (Yū),
Courtesy (Rei), Duty and
No two people follow the same path as they journey Loyalty (Chūgi), Honor
through life. While two or more rōnin and travelers far All Who Walk in Rokugan (Meiyo), Righteousness
from home may band together to increase their chanc- (Gi), and Sincerity
Whether you are playing a character from the Emerald (Makoto).
es of survival, their values, abilities, and actions may
Empire or a gaijin from a faraway place, stories set in
vary wildly, affecting how each is remembered by the More information on
Rokugan work best if you to decide how your character these tenets can be
people they meet along the way.
feels about Bushidō and the other primary aspects of found on page 13 of
Choose a talent, event, or other deed that your
the Empire’s culture. the cor e rulebook,
character is known for. It can be positive or negative,
If you are playing a foreign character, you might and more information
and it may or may not be connected to their past. A on how rōnin may feel
choose to think about Bushidō’s tenets as a guideline
rōnin might be known for abandoning their lord, for about these tenets can
for thinking about core values of your character’s home be found beginning on
having a way with animals, or for going out of their
country. The tenets cover a wide range of values, and page 15.
way to help peasants. A gaijin might be known for their
though your character may not believe in Bushidō, they
skilled craftsmanship or their exemplary fighting style.
do believe in something.
Or perhaps they are known for a being an embarrass-
ment, which has caused them to leave home and wan-
der Rokugan instead of staying with their own people. The Tenets of Bushidō
If your character is known for an intentional deed, Like the Great Clans, individuals and cultures place
skill, or pattern of behavior that has helped others, dif
ferent levels of emphasis on various tenets and
even if they have been shunned or embarrassed about values. To represent the individuality and nuances of
it, they gain +5 glory to represent their social prestige. your character’s personal beliefs, choose one tenet of
If your character is known for deeds, actions, skills, Bushidō as paramount and one tenet as less significant
or even a single event that others have perceived as (see The Clans’ Views of Bushidō, page 301 of the core
wicked, harmful, or exceptionally selfish, or if your rulebook, for more information). Then, choose one of
character did something badly at odds their culture’s the following options:
or family’s values, then your character gains 1 rank in a
skill that they currently have 0 ranks in. This skill should $ Your dedication to Bushidō affects all that you
represent the choices your character has made that do. If your character’s belief in living an ortho
have upset the normal order of things in the eyes of dox interpretation of Bushidō is very staunch,
their family or society. gain +10 honor.
93
While others deal with the corporeal, your concern lies with the spir-
09-13 Assist the Spirits itual. Plenty of spirits are lost, abused by humans, or unmoored from
where they belong, and they require compassion.
You did a great wrong and must make up for it. Your guilt drives you,
14-18 Atonement as does the belief that your death can’t correct the mistake: only
your actions can.
Discover a Your family has lost a claim to greatness. You must find it. It could be
24-28
Family Heritage a lineage scroll, an ancient relic, or a piece of art or architecture.
The Celestial Order has been disrupted. You intend to embody jus-
29-33 Enact Justice tice by exposing a vicious secret, revealing evidence of a crime, or
getting a criminal to confess.
94
Demons cause misery and weaken society. They may also have
caused harm to you or your loved ones. You must destroy these
59-63 Kill Monsters
spirits of corruption, both for your own sake and for the sake of
the world.
Perhaps you have traveled far from your homeland and have since
lost your way, or maybe your home was destroyed by a natural
64-68 Regain Your Home event, a supernatural creature, or an angry noble. Whatever it
was, your home is gone, and you desperately wish to return to or
rebuild it.
Be it a parcel of land, money to buy your way into a more secure liv-
69-73 Personal Security ing situation, or a financial stipend, you want some reliable material
resource to ensure that you and your family have a future.
History is a story, and stories carry power. A relic holds all three, con-
74-78 Recover a Relic necting you to the past. The relic you strive to recover—whether it has
cultural, monetary, or spiritual power—can grant you a future.
A villain has wronged you or someone you care about. The wrong-
94-100 Wreak Vengeance doer may or may not know or remember you. You have pledged
something worse than death for them.
95
The Dragonfly are known for their tact and seemingly Social Skills Skl. Grp.
endless capacity for patience and demurring. This is Culture Skill
true even for their shugenja, who call upon the kami, Government Skill
RANK 1
particularly the graceful and capricious kami of the air,
Theology Skill
to aid them in their political and social endeavors. Ton-
= Rank 1-2 Air and Water Shūji Tech. Grp.
bo family shugenja also seek to refine and perfect the
practice of divination to better perform their duties and = Heart of the Water Dragon Technique
to eventually reach enlightenment. By the Light of the Lord Moon Technique
Rings: +1 Air, +1 Water Technique
Social Skills Skl. Grp.
Starting Skills (choose five): +1 Command, +1 Courtesy,
+1 Culture, +1 Games, +1 Government, +1 Martial Government Skill
Arts [Melee], +1 Theology Sentiment Skill
RANK 2
Honor: 40
Theology Skill
Techniques Available: Invocations (), Rituals (),
Shūji () Rank 1-2 Air and
Tech. Grp.
Water Invocations
Starting Techniques:
= The Wind Blows Both Ways Technique
$ Invocations: Dominion of Suijin, Reflections Tea Ceremony Technique
of P’an Ku
Scholar Skills Skl. Grp.
$ Rituals (choose three): Cleansing Rite, Com-
Courtesy Skill
mune with the Spirits, Divination, Thresh-
old Barrier Performance Skill
RANK 3
Theology Skill
Rank 1-5 Invocations Tech. Grp.
Bouyant Arrival Technique
Rouse the Soul Technique
Survival Skill
Rank 1 Shūji Tech. Grp.
= Blistering Retribution Technique
Breaking Blow Technique
Scholar Skills Skl. Grp.
Courtesy Skill
Games Skill
RANK 2
The people of the Laughing Mountain tribe are nestled and enduring, bred for
Meditation Skill deep in the Spine of the World mountains in the heart cold weather and rough
conditions. A woolly
Rank 1-3 Shūji Tech. Grp. of Rokugan. One of their most revered traditions is that
pony can be represent-
= Trace of Lives Past Technique of the Hearthstone, those specially trained in the art ed with the following
of creating the perfect atmospheres for any occasion. modifications to the
Dance of Fire Technique
These Hearthstones are dedicated hosts, entertainers, Rokugani Pony profile
Social Skills Skl. Grp. listeners, and mediators who are particularly adept at found on page 326 of
the core rulebook:
Composition Skill honing in on the emotions and needs of others.
Fitness Skill Rings: +1 Air, +1 Fire Remove the Skittish
RANK 4
disadvantage, and
Starting Skills (choose five): +1 Composition, +1 Cour-
Sentiment Skill then add either Exact
tesy, +1 Games, +1 Martial Arts [Melee], +1 Martial Memory (Earth)
Rank 1-4 Kihō Tech. Grp. Arts [Unarmed], +1 Performance, +1 Sentiment [Scholar; Mental],
= Bend the Storm Technique Honor: 28 Sharp Eyes (Water)
[Scholar; Physical], or
Bravado Technique Techniques Available: Kata (), Rituals (), Shūji ()
Reliable (Earth) [Social;
Starting Techniques: Interpersonal, Mental].
Scholar Skills Skl. Grp.
$ Shūji (choose two): Sensational Distraction, It also gains Cold-
Courtesy Skills Weather Endurance
Stirring the Embers, Truth Burns Through Lies (Earth) [Martial;
Fitness Skill
RANK 5
Physical].
Martial Arts [Unarmed] Skill Laughter Makes the Home (School Ability): The first
time you make a successful Social check against anoth- Increase its endurance
Rank 1-5 Air and Fire Shūji Tech. Grp. by +2, composure
er character in a scene, you may reduce the TN of all
by +5, and replace
Rank 1-5 Kihō Tech. Grp. subsequent Social checks against that character by 1 Hide (Physical 2) with
Bouyant Arrival Technique (to a minimum of 1) for the remainder of the scene. Woolen Pelt (Physical 3).
This effect does not stack with itself, but can be used Increase its conflict rank
(conflict symbol glyph)
Smiling Mountain Tradition: You may train
RANK 6
on multiple characters.
Social skills up to rank 6 (paying 12 XP per by +1 and its intrigue
Starting Outfit: Traveling clothes, bō (staff), one weap- rank (intrigue symbol
skill raised from rank 5 to rank 6 in this way).
on of rarity 6 or lower, traveling pack, woolly pony. glyph) by +2.
97
RANK 1
Survival Skill
Rank 1 Kata Tech. Grp.
= Serpent’s Twist Style Technique
Honest Assessment Technique
Scholar Skills Skl. Grp.
Fitness Skill
Shinomen Naga Seer Tradition
Martial Arts [Melee] Skill
[Courtier, Bushi]
RANK 2
Survival Skill
There are some members of the serpentine Shinomen
Rank 1-2 Earth and Water Shūji Tech. Grp.
Mori Naga who possess the training and natural apti-
= Tail Sweep Technique
tude to cloak themselves in illusory guises. These
individuals, who have earned the title of Seer through Razor Bite Technique
intense practice, are adept at bending others’ percep- Social Skills Skl. Grp.
tions, and are occasionally sent out of their forest home
Martial Arts [Melee] Skill
to interact with and learn about human cultures. Shi-
nomen Naga Seers are usually perceptive, in tune with RANK 3 Survival Skill
other’s emotions, but can also be dangerous combat- Theology Skill
ants due to their physical size and massive tails.
Rank 1-3 Kata Tech. Grp.
Rings: +1 Earth, +1 Water
= Tumbling Oak Style Technique
Starting Skills (choose five): +1 Courtesy, +1 Fitness,
+1 Martial Arts [Melee], +1 Martial Arts [Ranged], Ebb and Flow Technique
+1 Meditation, +1 Performance, +1 Survival Martial Skills Skl. Grp.
Honor: 55
Culture Skill
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques: Sentiment Skill
RANK 4
Theology Skill
$ Kata (choose one): = Crescent Moon Style,
Rank 1-4 Shūji Tech. Grp.
Striking as Water
= The Immovable Hand
$ Shūji (choose one): Shallow Waters, Stonewall of Peace
Technique
Tactics, Weight of Duty
Crashing Wave Style Technique
Bend Perception (School Ability): When you choose Social Skills Skl. Grp.
this school, determine what illusion your character has Martial Arts [Melee] Skills
perfected with your GM. Your character can seemlessly
Medicine Skill
RANK 5
Additionally, you increase the damage dealt by age, you may treat your physical resistance
your tail by your school rank. and supernatural resistance as equal to your
ranks in Fitness.
Starting Outfit: Naga armor (Physical 2, Supernatu-
ral 1), yumi, quiver, nagi-nata, traveling pack, personal
pearl (sacred).
98
Rank 1-3 Shūji Tech. Grp. Keen Senses (School Ability): When you make a check
= Deadly Sting Technique to perceive or investigate your surroundings, decrease
Tail Sweep Technique the TN of that check by a number equal to your school
rank (to a minimum of 1).
Martial Skills Skl. Grp.
Starting Outfit: Traveling clothes, nezumi armor (Phys-
Courtesy Skill ical 2), two weapons of rarity 6 or lower, memory stick,
Games Skill small tent, traveling pack, two items of rarity 2 or lower
RANK 4
Survival Skill
Rank 1-5 Kata Tech. Grp.
= Rank 1-5 Ninjustu Tech. Grp.
Sear the Wound Technique
The tengu are a race of bird-like yōkai who can soar Scholar Skills Skl. Grp.
through the air and change their appearances to great Fitness Skill
effect. The tradition, called the Mask of Air, shrouds Martial Arts [Melee] Skill
RANK 1
the tengu in illusions that are so complete that they
Meditation Skill
feel real to the touch. Those that study this practice
often wander from their mountain homes to explore Rank 1 Kihō Tech. Grp.
Rokugan to learn more about the peoples and crea- = Cutting Wind Talons Technique
tures that they share the Emerald Empire with. = Flexible Grip Technique
Rings: +1 Air, +1 Void
Martial Skills Skl. Grp.
Starting Skills (choose four): +1 Fitness, +1 Martial
Arts [Melee], +1 Medicine, +1 Meditation, +1 Survival, Medicine Skill
+1 Theology Survival Skill
RANK 2
Honor: 55
Theology Skill
Techniques Available: Invocations (), Kihō (),
Rituals () Rank 1-2 Invocations Tech. Grp.
Starting Techniques: = Razor Bite Technique
= Howling Gale Defense Technique
$ Kata: = Flight
Scholar Skills Skl. Grp.
$ Kihō (choose two): Air Fist, Cloak of Night,
Yari of Air Fitness Skill
Meditation Skill
Rituals: Chikushō-dō’s Guile
RANK 3
$
Tactics Skill
Mind of Calm (School Ability): Once per scene you
Rank 1-3 Kihō Tech. Grp.
may make a TN 6 Meditation check to study someone
else’s technique of a category and rank you have avail- Invocations Rank 1-3 Tech. Grp.
able to you. This check is reduced by your school rank, = Heron’s Grasp Style Technique
to a minimum of 1. If you succeed, you can replicate Scholar Skills Skl. Grp.
that technique until the end of the scene.
Martial Arts [Melee] Skill
Starting Outfit: Traveling clothes, bō (staff), carving
knife, bundle of medicinal herbs, traveling pack, jour- Meditation Skill
RANK 4
Survival Skill
Rank 1-5 Kihō Tech. Grp.
= Breath of Wind Style Technique
Wrath of Kaze-no-Kami Technique
Survival Skill
Rank 1-2 Kata Tech. Grp.
= Hunter’s Expertise Technique
Lightning Raid Technique
Martial Skills Skl. Grp.
Labor Skill Woolen Hooves Trapper Tradition
Medicine Skill [Artisan, Bushi]
RANK 3
Survival Skill The Woolen Hooves are a clan of Yobanjin that reside
Rank 1-3 Shūji Tech. Grp. in the mountains to the north of Dragon lands. They
= Iron in the Mountains Style Technique
are thought by some to have come from the same tribe
as the Utaku Battle Maidens, as the Woolen Hooves
Tiger’s Lunge Style Technique
breed wooly ponies and are adept horseback riders.
Trade Skills Skl. Grp. Their survival and trapping skills have been honed to
Command Skill near perfection over generations, and some among
their people venture away from their mountain lives
Smithing Skill
RANK 4
would suffer an amount of damage that ject to GM discretion) reduce the TN of that check by
would cause you to exceed your endur-
ance threshold, you may instead suffer that your school rank.
amount of strife instead. Starting Outfit: Traveling clothes, yobanjin armor (Phys-
ical 2, subtle), horsebow, masakari, hammer, knife, bow-
yer’s kit, medicine kit, resources for two hunting traps.
101
102
Type: Interpersonal Sakura plucked an ivory netsuke from her obi and
Effects: The following apply to a character with the pressed it into Shōichirō’s hands, while lifting him up.
Thoughtful Arbiter distinction: “Let’s find a merchant to pay a fair price for this. But
promise me one thing.”
$ Others are more likely to willingly tell you their “Y-y-yes. Anything.”
grievances and hear your thoughts regard- “Take what money you need, but whatever you
ing disputes. have left over, give to someone else in need.”
$ When performing a check to arbitrate between
two or more parties (such as a Government Type: Interpersonal, Mental
[Water] check to gather all of the nuances of Effects: The following apply to a character with the
the situation or a Commerce [Water] check to Charity passion:
organize a trade which will benefit all parties),
you may reroll up to two dice. $ Your charitable nature makes those who have
witnessed or heard of your generosity more
likely to accept your reasonable requests for
New Passions aid, even if giving you aid does not directly
benefit the other party.
The new passions here follow the same format as those
in Chapter 2 of the core rulebook.
$ After performing a check with which your
charitable history is a benefit (such as a Cour-
tesy [Water] check to convince a peasant that
Charity (Water) you’re on their side or a Labor [Water] check
“That’s a Crane samurai?!” Shōichirō said. “That one?! to determine the best way to benefit the most
Whose clothes are torn and stained?” amount of people with your physical efforts),
Hina nodded. “Kakita Sakura. Said to have met the you remove 3 strife.
spirits of those she killed and her heart turned away
from the blood and blade.”
“She still carries her katana, though.”
“Of course. She’s not stupid.” Hina shoved her
friend toward Sakura, and the samurai turned and
looked him straight in the eyes, her steely gaze nev-
er wavering.
“I-I-we-we.” Shōichirō fell to his knees, clutching at
Sakura’s frayed coat. “Kakita-sama. My farms. My vil-
lage. The soil is harsh and the weather poor. It’s as if
the kami themselves are angry.”
Adversities
wrapped in a cloth. This box remined by his side as he
studied, until Kinshichirō had to make his masterpiece.
The bowl had broken into seven pieces, exactly the The new adversities here follow the same format as
number of his siblings plus him, yet when he unfolded those in Chapter 2 of the core rulebook.
the cloth, he noted he only had six. The despair he felt
only lasted for a little while.
Insomniac [Void]
When Kinshichirō returned home, he unveiled the
bowl. He had joined the cracks with gold, and the Nighttime mind flutters
missing space filled with a singular piece of jade with Cicadas cry to come home
the family mon. His siblings welcomed him back, so he Yet they never rest
finally allowed the tears to flow.
Type: Mental
Type: Mental, Physical Effects: The following apply to a character with the
Effects: The following apply to a character with the Insomniac adversity:
Kintsugi passion:
$ You have difficulty falling and staying asleep.
$ You have a particular fondness and skill for kint- You recover only half the normal amount after
sugi, the art of mending broken pottery with a night’s rest.
gold or other similar substances. $ When you make a check that requires intense
$ After performing a check to mend an object focus (such as a Government [Void] check to
with kintsugi or interact with a piece of kintsu- sense the best way to approach a politically
gi-repaired pottery (such as a Culture [Earth] charged situation or a Smithing [Void] check to
check to recall the name of a particular prac- attune to a weapon you are making), you must
titioner of kintsugi by their artist’s mark on a choose and reroll two dice containing or .
piece of pottery or a Labor [Earth] check to pro- After resolving the check, if you failed, you gain
duce a breathtaking piece), you remove 3 strife. 1 Void point.
104
105
106
107
New Techniques
Mercy of the Stone Fortune Rank 2
Stone statues dedicated to various Fortunes and fig-
ures of renown dot Rokugan, from bustling cities to
From monasteries in the high mountains of Rokugan to
small, rural shrines and temples. Folktales tell of stone
hidden cities from ancient days forgotten by the world
Fortunes taking on suffering for those who venerate
at large, there are many traditions of knowledge that
them—wounds from roadside attackers or farming
few people encounter. The techniques in this section
accidents mysteriously appearing on the stone body
reflect rare and esoteric abilities that are likely to catch
instead of upon their worshipper. Whether or not
all but the most well-travelled warriors off-guard.
these stories are true, professionally trained individ-
109
Step of the Storm Rank 4 Activation: As a Support action, you may make a TN
1 Meditation (Fire) check to empower your counter-
Every action stirs a response, from the sweep of a strikes with ki.
sword to the gentlest brush of a moth's wing. Before Enhancement Effect: If you succeed, this kihō acti-
a warrior throws nearly any strike, their weight must vates. While this kihō is active, after you defend
shift and their stance change. Even skilled fighters can against damage dealt by a character in the scene, you
only mask their movements so much, and no conceal- decrease the TN of your next Attack or Scheme action
ment is perfect. By making their ki as the wind itself, check targeting that character by half the amount of
a ki practitioner can feel the gentle tug of movement fatigue you received from defending against damage
with preternatural speed and react before others (rounded up). This cannot reduce the TN of your next
would even register an oncoming blow. Once mov- Attack or Scheme action below 1.
ing with such alacrity, however, it can be difficult to Burst Effect: If you have 3 or more bonus successes,
stop suddenly. the next time you defend against damage dealt by a
character in the scene, each other character at range
Activation: As a Movement and Support action, you 0–2 of you suffers physical damage equal to your ranks
may make a TN 3 Fitness (Air) check to suddenly leap in Fitness. This effect persists until the end of the scene.
away from harm. Once per game session, you may
spend 1 Void point to perform this check immediately Dance of Fire Rank 3
after being declared the target of another character’s
Attack action check. By making one's ki burn like flames, a ki practitioner
Enhancement Effect: If you succeed, this kihō acti- can push their body beyond its normal limits, the
vates. While this kihō is active, when you are targeted consuming power of flame coursing throughout their
by an Attack action check, you may gain 1 fatigue to body and empowering each of their movements and
negate 1 from the attacker’s check. strikes. However, while using ki this way, a practitioner
While this kihō is active, at the end of your turn, you cannot limit themself as they normally might, and giv-
must move 1 range band. ing their all to each motion risks means they risk burn-
Burst Effect: If you have two or more bonus successes, ing through their stamina much more quickly than they
you may immediately move 2 range bands. normally might.
110
112
Activation: As an Attack and Support action, you may and other such creatures visible even when they would
make a TN 3 Meditation (Water) check to imbue your normally pass unnoticed. By following the traces of ki
touch with spreading ki. that all beings cast off can confront the truth that rests
Enhancement Effect: If you succeed, this kihō acti- beneath the cobwebs spun by the senses.
vates. While this kihō is active, after you succeed at an
Attack action check using an unarmed profile, one of Activation: As a Support action, you may make a TN 2
your targets receives strife equal to your ranks in Med- Mediation (Void) check.
icine. If this causes the character to become Compro- Enhancement Effect: If you succeed, this kihō acti-
mised, they must immediately resist with a TN 4 Medi- vates. While this kihō is active, you can perceive beings
tation (Fire 5, Earth 2) check. If they fail, on their next that are normally invisible to human sight, such as spir-
turn, the character must unmask in one of the following its and characters concealed by supernatural abilities.
ways of your choice: Additionally, after a character or object at range 0–3
activates a supernatural ability (such as a technique
$ Move away from you including kihō, invocations, mahō, inversions, and
$ Perform a Strike action targeting one of sealed techniques, or an NPC ability that is supernatu-
their allies ral in its effects), you become aware of the ability and
its effects.
$ Drop an item they are holding While this kihō is active, your natural senses are dimin-
$ Another effect determined by you and the GM. ished. Treat your Vigilance as 2 lower (to a minimum of
1) for any effect not generated by a supernatural being,
If their action requires a check, you choose which object, or ability, and increase the TN of all of your
dice the character keeps and which ones they drop. checks to detect non-supernatural characters, objects,
If the character is a Minion NPC, they automatically and phenomena in your environment by 2.
count as failing the Meditation check to resist. Burst Effect: If you have two or more bonus success-
Burst Effect: If you have two or more bonus successes, es, during your next Attack action check targeting an
the next time you succeed on an Attack action check Otherworldly being, treat its resistances as reduced by
using an unarmed profile, your target suffers the Bleed- your ranks in Theology. This effect persists until the end
ing condition. This effect persists until the end of your of your next turn.
next turn.
Essence of Stillness Rank 3
Void Kihō
The world changes. This is an undeniable truth, but a
The beginning and the end, the source and the separa- kihō user can force their ki to become unchanging for
tion: this is the Void. In it is past and future, all that could a time, preserving their life force even in the face of
have ever been and all that could ever be. Its energy is grievous harm. While techniques that forestall the con-
formless, and kihō that align a practitioner's power to sequences of harm do not heal the kihō practitioner,
the Void seek the limitless potential it represents. By they can slow the march of time within the body,
emulating this power, kihō users can touch the past, keeping them alive and fighting a bit longer when a
still the present, and brush up against the future by few extra seconds are the difference between victory
casting their inner energy across space and time. and defeat.
113
114
Activation: While you make a Fitness check to resist Activation: While you perform a Movement action
a critical strike caused by another character’s Attack check, you may spend as follows:
action check, if that character is at range 0–2 of you, Fire +: After you perform this check, choose a char-
you may spend as follows: acter at range 0–1 with focus lower than or equal to
Water : The character whose effect you are resisting your ranks in Fitness plus spent this way. That char-
receives fatigue equal to the number of results they acter must move 1 range band away from you and suf-
kept on their check. Then, if you succeed on your check fer the Dazed condition unless they choose to receive
to resist the effect, you add that many bonus successes strife equal to your Fire ring.
to your check.
Close-Combat Kata
Swallow’s Dart Style Rank 2
[Bushi or Monk] The following kata are for warriors who specialize in
polearms such as spears and staves.
A truly great sword technique might be described
as being able to catch a swallow in flight. A warrior
Flexible Grip Rank 1
who sidesteps as unexpectedly as a flitting bird is an
extremely difficult target, as well. However, against A polearm can be wielded in a few ways: as a reach
multiple blows, this sort of focused evasion can be weapon with a pointed or cutting head, but also as
overcome, and the more weight a fighter is carrying in a blunt staff. Warriors who specialize in the polearm
their armor, the more difficult it is to move this nimbly. know that a swift blow with the butt or a strike with
the center of the staff can disorient, create space, or
Activation: While you perform a Movement action even fell unprepared foes, giving the polearm user a
check, you may spend as follows: chance to put the fight back on their own terms, at
Air : The next time you defend against damage, their preferred range.
reduce the damage you suffer by an amount equal to
your focus minus the physical resistance of your armor
Activation: As a Movement and Support action, you
instead of by your physical or supernatural resistance.
may shift your grip on a polearm to make close-in
This effect persists until the start of your next turn.
strikes with the blunt end.
Effect: If you have a readied polearm, you may treat
Tiger’s Lunge Style Rank 3
that weapon as a staff with the following profile:
[Bushi or Monk]
2-hand: Melee; Range 0–1, DMG 4, DLS 2. This weap-
Sweeping forward with sinuous force, the warrior on is treated as both a polearm and a blunt weapon.
makes their presence known to their foes, attempting You may end this effect at the end of any of your turns.
to create space through feinted strikes or a general Otherwise, it persists until the end of the scene.
demeanor of aggression. While such tactics can be
risky in the face of disciplined foes, striving forward
with a confident expression and fire in one's eyes can
help to even the odds when facing multiple enemies
or taking the edge against a less seasoned opponent.
116
Flight Rank 1 [Yōkai] using your bite unarmed profile in your true form, you
The following types of
may spend as follows: characters are yōkai:
Some yōkai are capable not only of gliding on air cur- Form Requirement: You must be in a form that has
rents, but even of true flight, impossible as it might • Kitsune Imperson-
large, predatory teeth or a sharp beak.
ators, found in Emerald
seem for a human-sized being to gain purchase on +: Treat the deadliness of this weapon as 2 higher Empire
the skies with its wings. Human scholars might debate per spent this way.
whether it is supernatural physiology or innate use of • Tengu, found in this
Water : Ignore a number of points of your target’s
volume
some spiritual power makes it possible for these crea- physical resistance up to your ranks in Survival. If you
tures to achieve lift, but yōkai free to roam the skies succeed, your target suffers the Bleeding condition. • Any other character in
rarely trouble themselves with such earthly concerns. another supplement that
Earth : If you succeed and you are a Naga or
is explicitly stated to be
another creature with a venomous bite, your target suf- a yōkai
Activation: As a Movement action, you may take flight. fers the Exhausted condition.
Form Requirement: You must be in a form that
has wings. Owl’s Swoop Style Rank 3 [Yōkai]
Effects: While you are flying, when you move 1 or
more range bands, you may move that many range Flying animals have a great advantage in being able
bands plus 1 instead, and you may move those range to strike their prey from above, as anyone who has
bands horizontally or vertically. After you move, for watched an owl seize a mouse from the field knows.
each range band you moved upward horizontally (away Not only does it allow them to come from an unex-
from the ground), you receive 1 fatigue. Additional- pected angle, but a strike from above can more easily
ly, you may ignore the effects of terrain while moving strike at the head, or other vitals. Flying yōkai share in
(see Terrain on page 267 of the core rulebook). While this advantage, and like their winged animal counter-
flying, you do not fall, nor do you suffer the effects of parts, generally take full advantage of the benefits of
Falling (see page 269 of the core rulebook). This effect flight to disorient and stun their prey.
persists until the end of the scene, or until you end it
as a Movement action (after which point you drop any Activation: While you perform a Martial Arts [Melee]
remaining distance to the ground and suffer the effects or Unarmed check, if you are 1 or more range bands
of falling as normal). above your target horizontally, you may spend
as follows:
Form Requirement: You must be in a form that has
wings, or persistently hovering above the ground via
some other means such as the Riding the Clouds kihō.
Air +: Choose 1 of your targets per spent this way,
they suffer the Disoriented condition.
117
The nezumi live in dangerous places, often surrounded Earth : If you succeed, your target suffers the Prone
by predators against which the only defense is evasion. condition. If your target was already Prone, it suffers
Oni of the Shadowlands and ancient yōkai of the Shi- the Immobilized condition instead.
nomen forest cannot be fought head-on and must thus Water : If you fail, you may immediately move 1
be evaded to be survived. Further, the dense terrain range band.
of tunnels and forests make it difficult to bring down
large targets through ranged weapons and attrition, Rituals
as hunters in an open plain do. Thus, nezumi martial
arts emphasize constant readiness to scamper aside, Every group has its own traditions, preserved through
dropping onto all fours to bound out of the way of a cultural practices that create a sense of community and
crushing blow or scuttling back into the shadows to continuity across the generations. Many of these rituals
avoid being surrounded by pack hunters. Humans can also have utilitarian purposes, combining function with
learn these techniques as well, though they must be form. This includes groups such as the Naga, the nezu-
adapted somewhat to account for the particulars of mi, yōkai, and the the Laughing Mountain and Woolen
human physiology, and study with the nezumi them- Hooves people.
selves is a necessity.
Chikushō-dō’s Guile Rank 1 [Yōkai]
Activation: Once per scene as a Movement and Sup-
Yōkai who hail from the Realm of Animals are often
port action, you may receive 2 fatigue to skitter with
tricksters, and even those who do not find deception of
preternatural speed, evading incoming attacks to gain
humans a pleasant pastime can still fool most mortals
distance toward or away from your foe.
into seeing them as they choose to appear. By under-
Form Requirement: You must be in a form capable of
taking a ritual to temporarily shed their animal form,
moving naturally on all fours.
such a yōkai can become human for a time. However,
Effects: Increase the TN of Attack action checks tar-
the transformation is always imperfect, some aspects
geting you by 1. After an Attack action check target-
of their human form mirroring that of their spiritual
ing you fails, you may move 1 range band. After you
form and breaking down under certain circumstances.
defend against damage, you may move 1 range band.
Still, for a yōkai who wishes to pass among humans -
This effect persists until the end of your next turn.
for mischief or matters more benevolent - this ritual is
an invaluable tool.
Tail Sweep Rank 3
The ritual generally requires acquiring an article of
[Naga, Nezumi, or Yōkai] human clothing and can only be performed out of the
A tail is an advantage humans generally lack (some- sight of humans.
thing members of other species are quick to point
out). Even a non-prehensile tail can be used to deliv- Activation: As a downtime activity, you may make
er a quick blow from an unexpected angle, knocking a TN 1 Survival (Air) check to tap into the power
the target from their feet or setting up a grapple. of Chikushō-dō and Sakkaku, shrouding yourself in
Naga, nezumi, and many yōkai practice martial arts human form.
that take full advantage of this tool, and humans who Effects: If you succeed, you transform into a human
fight against them rarely forget it after their first unex- form that is derived from your true form. You are func-
pected tumble. tionally human (and are unable to use techniques that
require aspects of your true form). Observers with
Activation: Once per scene as an Attack and Move- vigilance lower than or equal to your ranks in Perfor-
ment action, if you are in your true form, you may make mance do not detect any flaws in your façade. Howev-
a Martial Arts [Unarmed] check targeting one charac- er, certain key features of your body persist across all
ter at range 0–2 to strike unexpectedly with your tail. of your forms, such as the color of your feathers or fur
The TN of this check is equal to the target’s vigilance becoming part of your hair or clothes, or identifying
minus 1 (to a minimum of 1). scars remaining on your body. If you become Com-
Form Requirement: You must be in a form with a tail. promised, your disguise slips, subtly revealing your
Effects: If you succeed, your target suffers physical true form in your feathers or fur, feet, or shadow. As
damage equal to your ranks in Fitness plus your bonus a Support action, you may transform back into your
successes with deadliness 1. true form.
118
+: Choose one additional target per spent this way. New Opportunities
: If you succeed, choose one additional type
of weather; your targets are also protected against the +: Increase the TN of the check to resist these traps
effects of that weather. by 1, plus 1 for every additional spent this way.
: If the trap inflicts damage, increase that damage by
your ranks in Skulduggery. If it inflicts a critical strike,
increase the severity of the critical strike by your ranks
in Skulduggery.
: If the trap inflicts damage, the target also suffers the
Bleeding condition.
: Use a number of doses of poison up to the num-
ber of traps you made, and choose that many traps you
created to envenom. Each trap you envenom counts as
being treated with this poison for the purposes of any
damage it inflicts.
119
THE DEADLINESS
Hunter’s Expertise Rank 3 Trance of Lives Past Rank 4 [Monk]
OF TRAPS [Yobanjin Group]
Time and death are boundaries that appear imper-
If a trap deals damage, The skill of a hunter is cherished in the often harsh meable to most. However, some spiritualists and kihō
treat its deadliness as 7. conditions that many yobanjin groups live in. To know practitioners can press up against these boundaries
one’s quarry is paramount to ensuring a full belly and and bend them, if not break them fully, drawing forth
another day in the mortal realm. knowledge and memories from lives past. The user can
follow the spiritual energy they imprinted upon a per-
Activation: As a downtime activity, you may make a son, place, or thing long ago, reconnecting to it and
TN 5 Survival check using Air, Earth, Fire, Water, or reawakening lost memories of that past existence. This
Void and targeting one character you have previously may even cause the personality of the previous life to
encountered. For each advantage or disadvantage of briefly resurface - for better or for worse, as that entity
the target that you know, reduce the TN by 1. may have had its own goals and desires unrelated to
Effects: If you succeed and the target is the sort of the present character's, or even opposed to them.
creature matching the ring you chose, you prepare
one weapon to be especially deadly to it. Increase Activation: As a downtime activity, you may make a TN
the weapons’ deadliness when used against the cho- 4 Meditation (Void) check targeting a place, object, or
sen target by 3, plus 1 for every 2 bonus successes. individual one of your past lives. Reduce the TN by 2 if
Each ring covers a number of types of creature, as all three of the following are true:
described below:
$ You have one or more items (other than your
$ Air: Ethereal Otherworldly beings such as spir- target) from your past life
its and ghosts. $ You are in a place (other than your target)
$ Earth: Living Tainted beings. important to your past life
$ Fire: Undead beings with corporeal form. $ You have interacted with an individual from
your past life (other than the target) within the
$ Water: Wild animals.
last 24 hours
$ Void: Non-Tainted sentient beings such
as humans. Effects: If you succeed, your GM reveals a specific
memory you have related to your target. If your GM is
unsure what the significance should be, they might ask
New Opportunities you to help come up with the specifics of the memory,
and then offer modifications to your proposed recol-
: If you succeed, choose a number of additional
lection based on the needs of the story.
weapons to prepare equal to your ranks in Smithing, to
a minimum of 1 additional weapon.
New Opportunities
: If you succeed and the target is a minion NPC, the
weapons’ increased deadliness applies to all minion +: Reduce the TN of your next check related to the
NPCs with the same base profile. target by 1.
: If you succeed, instead of increasing the weap- : If you fail, you become possessed by your
on’s deadliness, you may choose to have the weapons past self until the end of the scene. Use this character’s
ignore a number of points of the target’s physical resis- profile instead of your own (an NPC profile determined
tance equal to your ranks in Survival. by your GM). You control your character’s actions while
possessed (though the past life may have different
goals and desires, as narratively appropriate), but your
character has no memory of the events that transpire
during this time.
120
3
CHAPTER blanket and feebly struggled when his
mother carefully shifted it to reveal the red,
angry boils and rash on his face, shoulders,
and chest. The healer dipped a stick into a
jar and shook the boiling, hot, clear liquid
onto the boy.
Outside, families left food and supplies,
as well as an offering at a hastily made shrine
to a water kami, similarly decorated with red
paint. My attendant explained that smallpox
strikes the villages once every ten to twenty
Finding
years or so. Every generation remembers this
suffering. I asked him why I had never heard
of this happening before and if we were in any
danger. He simply said that is why I had chosen
to wander for a year after my gempukku.
Balance in
And it is why I write this letter to you,
Father and Mother. If we are such stewards of
the Empire and this land under the Heavens,
then we should show mercy for the suffering of
Disorder
those under its sky, heimin and samurai alike.
As such, I have decided to stay and learn from
this healer. I have discovered my purpose.”
- Isawa Iori
122
Of course, this does not mean the resultant prob- become a double-edged sword when not tem-
lems are unimportant, and in fact, this can be anoth- pered with perspective. A human who believes
er excellent reason to use an elemental imbalance in they can gain from exploiting a supernatural
a campaign. Because elemental imbalances provide power might choose to do so. Mahō-tsukai are
multiple problems to tackle, they can be an excellent one obvious example of humans who seek to
source of conflict in a story. One group or individual wield a power that damages the balance of the
might see one priority as the highest, while another world around them, but even more innocuous
might have a difference of opinion based on their own choices could be destructive. Pilgrims who
needs at the moment. In some cases, a selfish individu- overburden a particular spirit with their pleas
al might try to take advantage of the situation to serve might unwittingly take advantage of its good
their own ends, but in many cases, good people may nature, leading to its power diminishing and
simply differ over what is the highest good. This means elemental forces becoming uncontrolled in
the GM has a chance to expose the PCs to multiple the region.
viewpoints of the people of a particular place and let $ Spiritual Conflict: Humans are not the only
them sort out how their characters feel about these pri- cause of elemental imbalances. Powerful spirts
orities, and why. sometimes wage battles with one another total-
ly independent of humans, creating chaos in
Creating an Elemental the world around them as each attempt to van-
Imbalance quish the other. Beings from the afterlife might
incur upon the realm of the living, disturbing
When creating an Elemental Imbalance for use in your local spirits through their breaking of the nat-
campaign, consider the following questions in order: ural order. And, of course, the creatures under
the sway of Fu Leng eternally seek to twist the
What is the Origin of world around them into dreadful new forms. In
the Imbalance? such battles, humans are usually not responsi-
ble, but nonetheless suffer the consequences,
Elemental imbalances can come from many sources.
and thus find themselves intervening if only to
They might be caused by human expansion into wild
protect themselves. Alternately, human action
lands, misuse of spiritual power (intentional or not),
might be at fault if one of the spirits involved
conflicts between greater cosmological forces, or even
was pushed from its prior home by human
by disruption of the spiritual "ecosystem" by an out-
incursion, or even intentionally relocated via
side force. First, determine what circumstances led to
some human intervention.
the imbalance. A few examples include:
123
How does Society React to $ Return to Old Ways: The problem did not
these Direct Effects? exist before, some people will say, and there-
fore the clear answer is to return to the way
When faced with an especially acute set of problems, things were and reject new knowledge and
a society will usually react in a number of ways. Some ideas. Sometimes there is significant wisdom to
responses might be rational or at least sympathetic, be rediscovered in tradition, but tradition not
while others might be rather callous. Generally, the tempered by perspective can be restrictive or
worse the elemental imbalance’s direct effects and the even dangerous. And while an answer might
longer they go on, the more extreme the reactions of lie in the past, looking only to the past might
society will become. Examples might include: rule out other options that will lead to different
outcomes in the long run.
$ Finding Someone to Blame: A ruler discon-
nected from their people might believe that $ Treat the Symptoms: Society might well rec-
the imbalance’s direct effects are exaggerated, ognize the problems and want to act upon
or even falsified. Meanwhile, if mistreated by them but fail to identify their source. Or even
those who rule over them, commoners might if people know that there is some underlying
well come to believe that the visible symptoms problem, they might be unable to identify or
of an elemental imbalance (drought, pestilence, act upon it themselves. In these cases, rulers
inclement weather) are the result of an unrigh- and commoners alike might well appeal to
teous lord. A religious authority might push the external authorities to find the larger solution
idea that they are being brought on to punish while they themselves focus on the day-to-day
some group of people who reject their dogma. issues that arise.
$ Seek Out Answers: If it is especially organized
in its response, members of society might be
of Elemental
to the cause of the imbalance. However, if the
imbalance is to be something that the PCs help
Imbalances solve, there is likely some impediment to NPCs
undertaking this successfully. Perhaps one
Elemental imbalances as a concept are not group wants answers but lacks the resources to
well-understood in Rokugan. While spiritual- get them, or perhaps the PCs possess expertise
ists such as shugenja are generally aware that needed to address the imbalance. If the PCs
they can occur when spiritual powers become are members of the society affected by the
disjointed in a particular place, this knowl- imbalance rather than outsiders of some sort,
edge is generally not shared widely. Addi- they might need to be the ones to organize
tionally, the degree—and growing frequen- this effort.
cy—of elemental imbalances in Rokugan has
largely been kept a secret by those involved
in researching it.
When the PCs encounter an elemen-
tal imbalance, they should be able to learn
through Scholar skill checks and research
that it is the result of spiritual disturbances.
However, even if they conjecture that it might
be connected to similar events elsewhere,
proving it would take a significant amount of
effort, and could easily be the subject of an
entire campaign!
124
126
Unseasonable weath-
+1 to the TN of checks
Minor er, little or no rain, 2 strife per NPC
to acquire goods
ominous fog
Flooding, long
+3 to the TN of checks
Major droughts, large 4 strife per NPC
to acquire goods
earthquakes
Tsunamis, volcanic
eruptions, massive Goods are unlikely to
Catastrophic 5 strife per NPC
earthquakes, repeat- be available at all
ed tornadoes
Uncertainty
Mechanical Guidance
At the start of each scene in an area with an elemen-
An elemental imbalance can be a purely narrative con-
tal imbalance, all NPCs experience strife, depending
sideration in a campaign, but this section offers some
on the level of uncertainty that the elemental imbal-
firmer mechanical guidance on its effects and PCs can
ance has caused. This reflects the way in which the
go about identifying and solving it.
direct effects and societal response to the elemental
imbalance are weighing on their minds. The more pro-
Effects of the Imbalance longed and serious the effects of the imbalance, the
more NPCs in the area will be on edge. See Table 3–1:
An area affected by an elemental imbalance should
Uncertainty and Scarcity Modifiers for guidance on
have the Imbalanced Terrain (One or More Elements)
this topic.
(see page 267 of the core rulebook or page 138 of
this book for an alternate terrain option), as befits the
particular elements that are disturbed in that area.
Scarcity
However, these should not be the only signs of the ele- Elemental imbalances almost invariably make goods
mental imbalance the players encounter mechanically, harder to acquire, whether due to washed out roads,
nor necessarily the most important ones. Because the merchants departing the area, or drought depriving
elemental imbalance is a societal problem, some of its the people of basic resources. The more severe and
most prominent effects will be on the NPCs who live in prolonged the imbalance, the more difficult it will be
the area, and on the functioning of society there. to acquire items in the region. Additionally, as options
for survival become limited, people may become more
desperate and willing to take risks they otherwise
would not. See Table 3–1: Uncertainty and Scarcity
Modifiers for guidance on this topic.
127
128
Portraying
$ “What assumptions do we bring to the table
around ____?”
Monastic Orders
$ “What real life or roleplaying experiences do
we have with ____?”
$ “What characters or stories do we admire or
Every roleplaying experience requires a shared agree- value that remind us of ____?”
ment from the participants to co-create another world
replete with characters, customs, cultures, and locales.
$ “How can we act sensitively if ____ comes up?”
The world of Rokugan in Legend of the Five Rings is
Depending on the needs of your group, you may
an original creation that nevertheless borrows heavily
want to establish safety signals, lines, or veils during
from real-world cultures of Japan, China, Mongolia,
play (see Courts of Stone page 122). Remember that
India, and others, along with their rich storied histo-
your players’ out-of-character comfort come first (and
ries. Thus, while the world you are creating every time
yours does, too). Likewise, after a session, check in with
you sit down to play L5R is, truly, your own group’s cre-
your players about the direction the game took. Some
ation, it is imperative to understand what the players
of the following questions may come in handy:
around the table are bringing to your particular game:
their assumptions, their beliefs, and their prejudices. $ “What moments in our play felt authentic or
Opening an active discussion in the session zero (or made you excited for our next session?”
whichever session you happen to be in) of your L5R
$ “Did any moments feel ‘off’ or unsafe to you?”
campaign can help your group to not play into carica-
tures or harmful stereotypes of whatever cultures they $ “Were there any character moments or descrip-
may be drawing inspiration from: it can help you and tions that felt insensitive?”
your players play truthfully, honestly, and sensitively.
Checking in with players can help you understand
129
The monastery is first motivated by conviction, Monasteries need not hold to established chains
which in turn dictates its purpose. Was the monas- of command either. A monastic order might be struc-
tery established to foster an intentional community? turally flat, with no leaders, or it may be comprised of
Is a monastery built to protect sacred artifacts, or to many tiers of authority and experience, with the most
isolate potentially dangerous or tainted relics? Does it learned or pious at the top, and new initiates at the
exist to better its adherents, or to cultivate a particular bottom. There is no “right” way to build a monastery
strain of prayer or practice? Is it a refuge, or a bastion? and challenging your players’ preconceptions about
Ultimately, who or what was the monastery built to what is or is not a monastic order can become a key
benefit? These are all essential questions to ask when point in building a fantasy world that feels organic and
establishing a monastic order. You should find that the authentic to your players. Understand that daily prac-
remaining details about how a monastery looks, how tices and rituals—and the mystery of not explaining
it operates, and what narrative purposes it serves pro- their purpose—can create true wonder for the uniniti-
ceed from these defining elements. ated. Show, don’t tell.
Many players in Western cultures may come in with Most importantly, understand that the order you
their own assumptions about monastic living. Those are portraying is a unique and fictional portrayal of a
with a Western cultural understanding may assume that non-existent religious organization: rather than satirize
who live in a monastery have made lifelong commit- or poke fun, think of how you can portray a monastery
ments that require vows of celibacy, lifelong devotion, that operates on its own, populated by characters who
and particular political views, among other ideologies. pursue their beliefs in their own ways and for their own
In certain cultures, however, monks may only commit reasons. Honest storytelling will yield more satisfying
for a year (or even a week) to garner merit, and then results than exotic set pieces or insensitive (or com-
return to their regular lives. Donning monastic garb for pletely inappropriate) caricatures.
even a fortnight is honorable, as long as one does so
with sincerity.
131
132
a Monastic Order
100 DEMONS
FORBIDDEN OUTBURST
ADVERSARY CONFLICT RANK: 5 2
Activation: When Gen’ichirō’s strife exceeds his com-
Matsu Toshiro was once a respected samurai in the posure, this ability activates. Every character at range
Dragon Clan, but after dabbling in the forbidden prac- 0-2 of Gen’ichirō (including himself) must make a TN 4
tice of mahō in pursuit of serving his lord better, he was Theology (Earth 3, Void 3) check.
discovered and was sentenced to death. But, being Effects: If a character succeeds, they receive 2 strife.
a favorite of his lord, Toshiro was to be escorted to a If a character fails, they receive 4 strife and 2 super-
mountain peak of spiritual significance for his death as natural damage. Additionally, a character who failed
a last boon. On the journey, however, Toshiro’s guard this check becomes cursed until the end of the scene.
procession was devastated by a flash flood. Escaping While cursed, the character increases the TN of all
into the Northern Mountains, half-dead and starving, Social and Scholar checks by 2.
he collapsed. He was found some time later by a group
of monks and healed. The experience deeply affect-
ed Toshiro, who took on the new name Gen’ichirō and
decided to stay with the monastery and seek spiritual Adventure Seed:
healing and Enlightenment.
Despite his physical fitness and towering stature,
A True Conversion?
Gen’ichirō is quiet, calm, and chooses his words very
precisely. His shoulders, back, and chest depict robins 一 Hook While passing through a Dragon
in flight, an adornment related to his time as a samurai. stronghold, PCs are made aware of a standing
Additionally, Gen’ichirō wears a long, ugly scar across bounty for information on the whereabouts
his left forearm from his experiences with blood magic. of a former samurai and mahō user, Matsu
Toshiro. Special attention is drawn to Toshi-
SOCIETAL PERSONAL ro’s distinct robin tattoos and long, jagged
25 HONOR ENDURANCE
14 forearm scar. He is said to have disappeared
5 4 in the Northern Mountains. They are warned,
21 GLORY COMPOSURE
14 however, that Toshiro is quite the combatant.
2 2
4 二 Rising Action While searching for Toshi-
23 STATUS FOCUS
6 ro in the mountains (or just passing through),
+1, +1, -2
DEMEANOR - DETACHED
VIGILANCE
3 a terrible storm hits, blocking passage back
to safety. The PCs are rescued by monks
from a nearby monastery. The storm is set
134
Outsiders in a Campaign
with various different clans and families, most members
of the Kogarashi and Seikitsu are free of these obliga-
Outsiders are in many ways easier to handle than tions. This could make a member of either group an
supernatural characters. While Rokugan technically excellent ally, able to act without political reservations
bans foreigners from its soil, the reality of the matter is others might have.
more nuanced. Furthermore, while the Woolen Hooves Of course, outsiders will also have concerns that
tribe of the Kogarashi and the Laughing Mountain tribe Rokugani do not. For instance, they may be espe-
of the Seikitsu may be considered outsiders by many cially interested in securing alliances or agreements
Rokugani in the abstract, most commoners and samu- for their community, or even more pressingly, keep-
rai will not be especially aware of how these peoples ing Rokugani attention away from it. A member of
dress, behave, or comport themselves. Even within either group might well be tasked with slipping into
the Great Clans, significant variance exists - therefore, Rokugani society simply to keep an eye on the neigh-
to the average Rokugani, a member of the Woolen boring empire, lest it be considering aggression. This
Hooves or Laughing Mountain people is not likely to could provide a set of goals and story opportunities for
raise significantly more suspicion than a samurai from a that PC, forcing them to balance short-term goals that
distant clan, or a commoner from a far-off village. Their maintain their allegiances and their long-term needs to
customs may be unusual and different, but Rokugan is provide information to their homeland. This could be
a large country, and hardly uniform in most respects. especially compelling in a war story, where the charac-
And while travel is not especially common for peas- ter might be attempting to steer conflicts away from
ants, it is not unheard of, either. From pilgrimages to their people even while serving another cause.
135
Inspirations Nonhumans in
to Explore a Campaign
Rokugan is a setting where the supernatural is unusu-
Many of the works that Legend of the Five al and oftentimes perilous to encounter. That is an
Rings draws from for inspiration include important part of the nature of the setting - when
characters who are not typical members of samurai or commoners alike encounter a spirit, yōkai,
their society, or even human! The Tale of the or ghost, they are likely to be frightened, and may not
Bamboo Cutter, a classic Japanese folk tale be well-equipped to deal with the problem.
from the tenth century, hinges on the celestial This does not, however, mean that such exception-
identity of the mysterious Kaguya. Journey al characters themselves are not valid choices for PCs
to the West, a deeply influential work from in most L5R campaigns. While a nonhuman character
China, centers on the monk Xuanzang and his can often provide more insight into certain phenom-
strange companions (including the famous ena than a human PC, it is important to remember
Monkey King) as they journey to India, and that there are many spheres of supernatural power in
includes supernatural battles between pow- Rokugan, and few beings run in all of them. Even if sev-
erful immortals, gods, and demons along eral PCs are yōkai, the PCs can (and should) encounter
the way. While these works are quite differ- monsters none of them have ever seen before—which
ent in tone and themes, both are interested serves only to underscore the strangeness of the super-
in the relationship between humans and the natural. Not all supernatural beings are of a particu-
other entities that might inhabit our world, lar type; some are singular existences, strange to all
or worlds beyond, and both can serve as other beings, with powers ill-understood by everyone
excellent inspiration for how characters who or shrouded in myth. After all, what is more intimidat-
exceed human limits can factor into human ing than something even another folkloric creature has
stories. From these narratives and others such never heard of before? This can be a chance for the GM
as the tales around Kuzunoha, the supposed to underscore the horror of some strange new threat.
kitsune who was the mother of the historical For campaigns of court intrigue, supernatural
figure Abe no Seimei, a few common ques- characters might also seem disruptive, but it is worth
tions tend to crop up. considering the narrative opportunities they present
here, too. Most members of Rokugani society have not
$ What are the obligations of humans to
had firsthand experience with yōkai and other strange
supernatural creatures?
creatures like nezumi and Naga. If they even believe
$ What are the obligations of supernatu- them to exist, they do not assume they are ever like-
ral creatures to humans? ly to meet one. Small slip-ups and signs will likely be
$ How are actions rewarded and pun- ignored for some time, written off as coincidence or
ished based on these obligations? strange happenings.
What’s more, the risk of discovery serves as a com-
$ What creates conflict in the relation- pelling dark secret—but is also not such a binary a risk
ships between the two? as one might think. Just as a human PC with a past
$ How are these conflicts resolved, and that others can exploit makes for an excellent PC in a
to what dramatic objective? game of intrigue and cunning, so too can a PC whose
secret is that they are not human at all. While a few
When crafting your own stories about samurai might chase a yōkai or other nonhuman entity
supernatural creatures in a campaign, consid- out of their court after discovering them, many others
er these questions and what the answers were would simply try to turn the situation to their advan-
in the key source texts, as well as how you tage. Blackmail, favors, bargains, and alliances—all
might wish to build upon or differ from the of these are valid options if a character is discovered,
answers those works gave in the story you tell. and far more interesting than characters simply turning
on a PC who is discovered to be a supernatural entity.
Being discovered might turn into an opportunity for
both characters, as both parties attempt to gain from
the new dynamics the situation creates.
136
137
Reinterpreting Destiny
As they learn and change as a person, a PC might
come to reinterpret their destiny. If a player believes
single campaign will likely drive many of a character’s
their character would reinterpret their destiny, they
actions in the moment, whereas a destiny that cannot
should work with the GM to alter how the character
be achieved in a single story likely will behave more as
understands their destiny. This, in turn, may change
a guiding philosophy or framework for behavior.
its meaning in some ways. However, the new destiny
As with all matters, the GM is the final arbiter of what
should still be related to the old one in some way. If,
is an appropriate destiny for their specific campaign.
for instance, a character thought their destiny was to
destroy a great evil, they might learn that it was in fact
Example Destinies
to help someone else do so. Or if they believed their
The following are some examples of possible destinies destiny was to destroy an institution, they might realize
a character could have. However, this list should not be that it was actually to save it from destruction.
considered exhaustive, and the GM should work with Reinterpreting destiny should usually require sig-
any player whose character has a destiny instead of a nificant growth and development on the part of the
giri to find a destiny that both fits the character and the character involved, rather than mere discomfort with
narrative needs of the campaign: their destiny on the part of the character.
138
Imbalanced (One or More $ Void: Something feels off about this area,
Elements) Variant something that pulls deep at the core of the
spirit. The Void seems unstable here; when a
This area is out of balance with one or more elements, character performs a check to cast an Inver-
causing environmental and spiritual hazards. This ter- sion, they must turn one kept blank die face
rain quality is an alternative version of the Imbalanced to a symbol. Additionally, when a character
terrain quality found on page 267 of the core rulebook. performs a check using the Void ring, the TN is
Effects: Whenever a character performs a check while increased by 1. If they fail the check, they feel
within terrain that is Imbalanced, the following effects the absence of something fundamental to the
occur depending on the type of imbalance present: cosmic order and lose 1 Void point. If they have
no Void points, they receive 1 strife instead.
$ Air: The air in this place is thin and harsh,
Additionally, while in this terrain Void points
making physical activity and speaking at length
cannot be spent.
difficult. The Air kami seem to be absent, or
at least unresponsive and cannot be called $ Water: There is little water here, and any that
upon. Additionally, when a character performs is present is stagnant and unable to support
a check using the Air ring, the TN is increased life. Additionally, the Water kami seem to be
by 1. If they fail the check, they become dizzy absent, or at least unresponsive and cannot
from the lack of oxygen and receive 1 fatigue be called upon. When a character performs a
and are Silenced (see page 273 of the core check using the Water ring, the TN is increased
rulebook). by 1. If they fail the check, they become disori-
ented (see page 272 of the core rulebook).
$ Earth: The ground in this area is barren, lifeless,
and filled with cracks and fissures. The Earth
kami seem to be absent, or at least unrespon-
sive and cannot be called upon. Additionally,
when a character performs a check using the
Earth ring, the TN is increased by 1. If they fail
the check, they lose their stability and become
Prone (see page 273 of the core rulebook).
$ Fire: This area is unnaturally dark and is satu-
rated with wetness. The Fire kami seem to be
absent, or at least unresponsive and cannot
be called upon. Additionally, when a character
performs a check using the Fire ring, the TN
is increased by 1. If they fail the check, their
morale falters and they receive 1 strife. A
character cannot suffer the Burning condition
while in terrain that is imbalanced with the
Fire element.
140
141
TITLE
Awakened Soul Survival Skill
Survival Skill
Theology Skill
= Rank 1-2 Earth and Water
Tech. Grp.
Invocations
= Rank 1-3 Shūji Tech. Grp.
142
Yōkai Hunter
There are some monks who shed the tradition of pac-
ifism and seek out malevolent or hazardous yōkai and
other supernatural entities in order to eliminate or
free them. These monks are no stranger to the danger
of hunting the unknown, and there is little else more
unpredictable than a yōkai no human has ever encoun-
tered before. Such hunters travel the lands of Rokugan
in search of such beings in order to right what they
perceive as unnatural. Others among these hunters,
though, are driven by compassion rather than aggres-
sion, as some believe that to become a yōkai is to suffer
greatly spiritually. To save these entities from such suf-
fering with the correct rituals and cleansing may save
them from an endless stay in the Realm of Waiting.
Assigned By: By another Yōkai Hunter.
EDGE-STUDIO.NET
WRIT OF THE WILDS
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