Professional Documents
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Formal Report
Formal Report
Formal
Report
Big Talbot Island
Stephanie Neil
Stephanie Giordano
Sarah Saz
1
Executive
Summary
This report details a usability study conducted by
Stephanie Giordano, Sarah Saz, and Stephanie Neil, who are
the University of North Florida undergraduate students in
the applied technical writing class during Fall 2022. This
usability study is based on a 360-degree Virtual Reality and
Audio Visual experience that portrayed the conditions of
Big Talbot Island State Park in Jacksonville, Florida.
2
Introduction
This report is intended to serve as a guide to
facilitate the development of the Virtual Reality and
Audio Visual 360-degree of Big Talbot Island State
Park located in Jacksonville, Florida. The experience
was intended to showcase the accessibility issues
of the environment, thus providing users with the
opportunity to decide whether or not the location
would be accessible for themselves or those with
disabilities. To analyze if the experience did what it
was intended, an observation was conducted with
four volunteers that used the experience and
offered their thoughts and opinions.
3
Methodology
Moderated in-person user testing has been
proven to be an efficient and beneficial
methodology for conducting usability research.
As a group, we recruited four individuals for user
testing, all of whom experienced various kinds of
accessibility issues. We sat down with the four
participants separately and explained the
purpose of our Web VR, encouraging them to
vocalize their opinions and provide us with any
positive or negative feedback they had while
going through our experience. Due to technical
difficulties, our group used both Story Sphere and
Google Sphere to create the Web VR on Big Talbot
Island State Park. After pulling these spheres up
on our laptops for our users, we observed the
users while simultaneously playing the audio
recordings to our users as they moved through
the spheres. While going through the spheres they
also provided us with their thoughts and opinions,
which we took notes of.
4
Findings and
Recommendations
Here is what we found during
our Web VR experiences:
5
Findings and
Recommendations
continued
Problem 2: Users found the Web VR challenging to navigate
due to their lack of knowledge and experience.
7
Conclusion
This report on the usability of 360-degree
virtual reality and audio-visual experience
illustrates the findings and recommendations
of the experience through the observational
thoughts and opinions of four volunteers that
fit our demographic of elderly or accessibility
issue personnel. Through the understanding of
the analyses, we have summarized our findings
and recommendations to outline the best
suggestions for the 360-degree virtual reality
and audio-visual experience of Big Talbot
Island State Park in Jacksonville Florida.
We believe that implementing a plan to
respond to these four recommendations will
solve the major usability issues that we
identified in this study. We acknowledge our
Story Sphere problems with audio and visual
issues and the site not working when trying to
conduct the usability interviews, however,
these suggestions are helpful within our Web
VR experience and enhancing Big Talbot Island
State Park. The test solidified the accessibility
issues that Big Talbot has and we used that to
come up with a way to fix the issues. We also
found that our usability of the virtual reality
and audio-visual experience overall needed
more connectivity through the trail and to
make the audio more eye-catching. Thank you
for taking the time to read the results of our
experience!
8
References
9
Contact us
Email:
N01440775@unf.edu