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Exodite Eldar Force (HTML)
Exodite Eldar Force (HTML)
Configuration [6CP]
Categories: Configuration
Craftworld Selection
Selections: Biel-Tan: Swordwind
Categories: Configuration
Each time a unit with this attribute Advances or makes a Battle Focus move (pg 142), treat a roll of 1-
Biel-Tan: 2 as 3 instead.
Swordwind Each time a unit with this attribute is selected to shoot or fight, you can re-roll one hit roll when
resolving that unit's attacks.
Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
Stratagems [-1CP]
When this model is destroyed, roll one D6 before removing it from play. On a 6 it
Burning Demise
explodes, and each unit within D6" suffers D3 mortal wounds.
Khaine Awakened While a friendly ASURYANI CORE unit is within 12" of this model, each time a Combat Codex:
(Aura) Attrition test is taken for that nit, you can ignore any or all modifiers. Aeldari p145
This model has a 4+ invulnerable save. Each time an attack is allocated to this model, Codex:
Molten Form
halve the Damage characteristic of that attack (rounding up). Aeldari p145
The Bloody-Handed While a friendly ASURYANI CORE unit is within 6" of this model, you can re-roll charge Codex:
(Aura) rolls made for that unit. Aeldari p145
2. Avatar of Khaine (4-7 wounds remaining) 9" 2+ 3+ 7 8 N/A 6 10 2+ Codex: Aeldari p145
Wailing Doom
(Piercing Melee Melee x2 -5 D6+2 -
Strike)
Wailing Doom
Each time an attack is made with this weapon profile, make 2 hit
(Sweeping Melee Melee User -2 2
rolls instead of 1.
Blow)
Farseer [5 PL, 95pts]
Selections: 2. Witch Strike, 6. Mind War, Shuriken Pistol, Smite, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>, Asuryani
Warlord, Warlord
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Mind War (Witchfire), Smite, Witch Strike (Blessing), Psyker:
Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade
At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of Codex:
Runes of the
those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and Aeldari
Farseer
not within Engagement Range of any enemy units, you can re-roll one of those dice. p146
Psychic Warp
Range Details Ref
Power Charge
If manifested, select one enemy CHARACTER model within 18" of this PSYKER. Roll
one D6 and add this PSYKER's Leadership characteristic to the result of your roll.
Your opponent then rolls one D6 and adds the Leadership characteristic of that
Codex:
Mind War enemy CHARACTER model to the result of their roll. If you total result is greater
7 18" Aeldari
(Witchfire) than your opponent;s total result, that enemy CHARACTER model suffers a number
p122
of mortal wounds equal to the difference. If the result of the Psychic test was 10 or
more, you can roll 2D3 instead of one D6, and add the result to the Leadership
characteristic of this PSYKER.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.
If manifested, select one model in this PSYKER unit (if this PSYKER unit is an
Witch ANHRATHE unit, you must select its Way Seeker model). Until the start of your next
Strike 5 N/A Psychic phase, each time the selected model make a melee attack, if that attack
(Blessing) sucessfully wounds the target, it inflicts 1 mortal wound on the target and the
attack sequence ends.
Shuriken Pistol
12" 4 -1 1 Shuriken.
Pistol 1
Abilities: Defenders
While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack
Defenders
with a shuriken weapon, re-roll a hit roll of 1.
Abilities: Defenders
While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack
Defenders
with a shuriken weapon, re-roll a hit roll of 1.
Each time a model in this unit makes a melee attack against an enemy unit that is within range of any
Stormblades
objective markers, re-roll a hit roll of 1.
This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against
Acrobatic
this unit, subtract 1 from that attack's hit roll.
Aspect
Models in this unit have a 5+ invulnerable save.
Armour
Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit
Howling
cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement
Banshee
Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to
Mask
fight this phase until after all eligible units from your army have done so.
Whirling Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn,
Death add 1 to that attack's wound roll.
Each time an attack is made with this weapon, make 2 hit rolls instead
Mirrorswords Melee Melee +1 -3 1
of 1.
Shuriken Pistol
12" 4 -1 1 Shuriken.
Pistol 1
Howling Banshees [8 PL, 190pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani,
Core
Rules: Battle Focus, Strands of Fate
This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against
Acrobatic
this unit, subtract 1 from that attack's hit roll.
Aspect
Models in this unit have a 5+ invulnerable save.
Armour
Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit
Howling
cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement
Banshee
Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to
Mask
fight this phase until after all eligible units from your army have done so.
Whirling Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn,
Death add 1 to that attack's wound roll.
Models in this unit can make attacks with ranged weapons even while their unit is within
Engagement Range of enemy units, but each model can only make such attacks against enemy Codex:
War
units that they are within Engagement Range of. In such circumstances, models in this unit can Aeldari
Construct
target an enemy unit even if other friendly units are within Engagement Range of the same enemy p165
unit.
Codex:
Wraithbone Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of
Aeldari
Form that attack (to a minimum of 1).
p164
Aspect
Models in this unit have a 5+ invulnerable save.
Armour
Ride the Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, Codex: Aeldari
Wind add 6" to the Move characteristic of models in this unit. p166
Laser Lance Each time an attack is made with this weapon, if the bearer made a
Melee Melee +1 -4 2
(melee) charge move this turn, that attack has a Strength characteristic of +3.
Ride the Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, Codex:
Wind add 6" to the Move characteristic of models in this unit. Aeldari p166
Swift Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy Codex:
Demise unit that is within range of any objective markers, re-roll a hit roll of 1. Aeldari p166
Windrider 16" 3+ 3+ 3 4 2 1 7 3+
Abilities: Explodes (Hover Tank), Hover Tank, Unit: 1. Fire Prism (7+ wounds remaining), 2. Fire Prism (4-6 wounds remaining), 3. Fire
Prism (1-3 wounds remaining), Weapon: Prism Cannon (Dispersed Pulse), Prism Cannon (Focused Lance), Twin Shuriken Catapult
Explodes (Hover When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each
Tank) unit within 6" suffers D3 mortal wounds.
Hover Tank Distance are measured to and from this model's hull or base; whichever is closest.
2. Fire Prism (4-6 wounds remaining) 12" 6+ 4+ 6 7 N/A D3 8 3+ Codex: Aeldari p174
3. Fire Prism (1-3 wounds remaining) 8" 6+ 5+ 6 7 N/A 1 8 3+ Codex: Aeldari p174
Explodes (Hover When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each
Tank) unit within 6" suffers D3 mortal wounds.
Hover Tank Distance are measured to and from this model's hull or base; whichever is closest.
2. Fire Prism (4-6 wounds remaining) 12" 6+ 4+ 6 7 N/A D3 8 3+ Codex: Aeldari p174
3. Fire Prism (1-3 wounds remaining) 8" 6+ 5+ 6 7 N/A 1 8 3+ Codex: Aeldari p174
Explodes (Hover When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each
Tank) unit within 6" suffers D3 mortal wounds.
Hover Tank Distance are measured to and from this model's hull or base; whichever is closest.
2. Fire Prism (4-6 wounds remaining) 12" 6+ 4+ 6 7 N/A D3 8 3+ Codex: Aeldari p174
3. Fire Prism (1-3 wounds remaining) 8" 6+ 5+ 6 7 N/A 1 8 3+ Codex: Aeldari p174
Selection Rules
Battle Focus: This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only
make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained
Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus
move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were
your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end
of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit
cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance
models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain
feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain
trait). (Codex: Aeldari)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is
made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()