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Dynamic Games
Dynamic Games
(Dynamic Games):
• Players move sequentially.
F O
Wife Wife
F O F O
4 0 0 2
2 0 0 4
3
Strategies:
A strategy is a complete plan of action – it specifies a
feasible action for the player in every contingency in which
the player might be called on to act.
First is when the Husband Plays F and the other when the
Husband plays O.
• Thus or a „Complete Plan of Action‟ the wife needs to
specify an action for each possible actions of the
Husband.
W’s Strategies
FF FO OF OO
F
H’s
Strategies O
Normal Form of Sequential Battle of Sexes
W’s Strategies
FF FO OF OO
F 4,2 4,2 0,0 0,0
H’s
Strategies O 0,0 2,4 0,0 2,4
• Now find the NE of the above game.
• So we need refinement.
• SPNE is an improvement over the set of NE
after refinement.
Left Left
• One that starts after Husband plays F and the other that
starts after the Husband plays O.
• Check {F, (FF)} first. In the wife‟s strategy the second „F‟
of (FF) is not optimal. So {F, (FF)} fails the subgame
perfect „test‟.
• Look at the future, analyse it, fold back the tree and find
the optimal „now‟. This is “Backward Induction”.
Dynamic games with complete information
Can be divided in:
Perfect information: at each move in the game, the player
with the move knows the full history of the play of the game
so far…
Imperfect information: at some move the player with the
move does not know the history of the game.